use super::{bystander_ai_system, EntityMoved, Map, Monster, Position, TakingTurn, Viewshed, WantsToMelee}; use rltk::Point; use specs::prelude::*; pub struct MonsterAI {} impl<'a> System<'a> for MonsterAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteExpect<'a, Map>, WriteExpect<'a, rltk::RandomNumberGenerator>, ReadExpect<'a, Point>, ReadExpect<'a, Entity>, Entities<'a>, WriteStorage<'a, Viewshed>, ReadStorage<'a, Monster>, WriteStorage<'a, Position>, WriteStorage<'a, WantsToMelee>, WriteStorage<'a, EntityMoved>, ReadStorage<'a, TakingTurn>, ); fn run(&mut self, data: Self::SystemData) { let ( mut map, mut rng, player_pos, player_entity, entities, mut viewshed, monster, mut position, mut wants_to_melee, mut entity_moved, turns, ) = data; for (entity, mut viewshed, _monster, mut pos, _turn) in (&entities, &mut viewshed, &monster, &mut position, &turns).join() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos); if distance < 1.5 { wants_to_melee .insert(entity, WantsToMelee { target: *player_entity }) .expect("Unable to insert attack."); } else if viewshed.visible_tiles.contains(&*player_pos) { // If the player is visible, but the path is obstructed, this will currently search // the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the // mob will follow that path until it leaves vision, then lose sight of the player // and stop. let path = rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map); if path.success && path.steps.len() > 1 { let mut idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = (path.steps[1] as i32) % map.width; pos.y = (path.steps[1] as i32) / map.width; idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = true; viewshed.dirty = true; entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); } } else { if bystander_ai_system::try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) { entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); } } } } }