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50 commits

Author SHA1 Message Date
Llywelwyn
c29b93337c
Update README.md 2025-03-09 11:12:11 +00:00
Llywelwyn
0584d07a1f
Update cargo-build-test.yml to use ubuntu-22.04 2025-03-09 11:04:32 +00:00
Llywelwyn
45b9b33039
Update cargo-build-test.yml 2025-03-09 11:02:16 +00:00
Lewis Wynne
bdcd55c8a5 Fixes miscoloured logs (fixes #26) 2025-03-09 10:50:35 +00:00
Llywelwyn
99c17f8521 draw hunger uses Point 2024-06-17 23:22:30 +01:00
Llywelwyn
6324449c16 draw_hunger() 2024-06-17 23:19:20 +01:00
Llywelwyn
d465592c0f abstracts ui drawing 2024-06-16 10:31:06 +01:00
Llywelwyn
f494efbf3f bump ver 2024-06-15 20:41:21 +01:00
Llywelwyn
ba5d120fef fix warns, bump ver 2024-06-15 20:40:51 +01:00
Llywelwyn
c5106a63b5 static inventory keys - items remember their slots
this is the biggest refactor of my entire life
2024-06-15 20:14:38 +01:00
Llywelwyn
9719ebbe88 docs tldr 2024-06-15 17:35:40 +01:00
Llywelwyn
2eaf431942 disable show_mapgen for default config 2024-06-15 17:24:37 +01:00
Llywelwyn
a7c5d2167c back to serde_json 2024-06-15 16:46:15 +01:00
Llywelwyn
678636c57d Revert "Infallible -> NoError"
This reverts commit 9c8f301491.
2024-06-15 16:44:13 +01:00
Llywelwyn
30697a98bb rm room_accretion for now 2024-06-15 16:43:17 +01:00
Llywelwyn
c73f9a5458 Revert "cherry pick -> serde_json saves to bincode"
This reverts commit 180532ee3e.
2024-06-15 16:42:59 +01:00
Llywelwyn
9c8f301491 Infallible -> NoError 2023-10-24 23:32:42 +01:00
Llywelwyn
180532ee3e cherry pick -> serde_json saves to bincode 2023-10-24 11:13:43 +01:00
Llywelwyn
46bbe14bea added effects for adding intrinsics 2023-10-02 23:02:46 +01:00
Llywelwyn
fa4612cf1f changed get_noncursed() to helper on BUC struct 2023-10-02 23:02:34 +01:00
Llywelwyn
4d21bd46d4 add_intr!() macro for adding intrinsics to the Player
If needed, player can just be replaced by another arg to the macro so this works on every other entity - but right now the player is the only thing to gain/lose intrinsics.
2023-10-02 22:14:00 +01:00
Llywelwyn
b5743819ec .describe() for Intrinsics, for use in tooltips later 2023-10-02 21:11:12 +01:00
Llywelwyn
190543a361 move all doors to the ends of corridors 2023-10-02 07:39:45 +01:00
Llywelwyn
7a27321bec initial tweaks - starting room w/ corridors + doors 2023-10-02 07:00:28 +01:00
Llywelwyn
97ca3a25e3 doors and door directions - RA 2023-10-02 04:43:01 +01:00
Llywelwyn
1fa7432dfe room accretion - initial 2023-10-01 20:56:46 +01:00
Llywelwyn
fa3b906dce adds article to ID morgue msg 2023-09-23 11:21:34 +01:00
Llywelwyn
2d33c90af8 fixes infini-dungeon difficulty 2023-09-23 11:12:28 +01:00
Llywelwyn
23a42bab80 Some panics to unreachable!, better error msging 2023-09-23 00:12:05 +01:00
Llywelwyn
ae8f0d15a0 unreachable! for debug entries 2023-09-22 23:59:15 +01:00
Llywelwyn
b6abfbce4a damage types: phys, magic, fire, cold, poison 2023-09-21 22:46:14 +01:00
Llywelwyn
de0aa33107 swaps over to bracket-lib's parse_dice_string(), and cl 2023-09-21 05:26:25 +01:00
Llywelwyn
921fee2ecc intrinsic speed + regeneration 2023-09-21 05:06:52 +01:00
Llywelwyn
e8b5f6d997 adds component tests to tests/mod.rs 2023-09-21 01:10:02 +01:00
Llywelwyn
654aea9a32 damage mod multiplier unit tests 2023-09-21 01:08:01 +01:00
Llywelwyn
dc4bcbe618 adds damage types to items 2023-09-21 00:53:04 +01:00
Llywelwyn
8a44c94272 adds damage types and mods (weak/resist/immune), for all damage events 2023-09-21 00:52:54 +01:00
Llywelwyn
66013667d8 gamelog events unit tests 2023-09-20 23:21:38 +01:00
Llywelwyn
58e4742f12 more map tests 2023-09-20 21:56:57 +01:00
Llywelwyn
727ca09e74 defaults placeholder player to human ancestry 2023-09-20 21:56:50 +01:00
Llywelwyn
222c7cc914 dels redunant resources - most of these are built-in with bracket-lib 2023-09-20 21:37:05 +01:00
Llywelwyn
335af8ee60 cl to md + versioned, instead of dated 2023-09-20 21:31:59 +01:00
Llywelwyn
954991fd9c defaults vision range in raws, only needs specifying if abnormal 2023-09-20 20:33:05 +01:00
Llywelwyn
c4a87d9813 removes trailing commas 2023-09-20 20:25:29 +01:00
Llywelwyn
421c87c972 mobs: wargs, felines 2023-09-20 14:51:16 +01:00
Llywelwyn
583afa7078 mobs: insects 2023-09-20 13:14:56 +01:00
Llywelwyn
c4aa3de640 more linter clean-up 2023-09-18 21:54:29 +01:00
Llywelwyn
27c1fe9a48 cleans up linter warns 2023-09-18 21:54:18 +01:00
Llywelwyn
6d80b80a82 adds some abstractions for readability 2023-09-11 00:01:34 +01:00
Llywelwyn
65564e6f4c readme update w/ link to blog 2023-09-10 23:59:09 +01:00
68 changed files with 1667 additions and 667 deletions

View file

@ -12,7 +12,7 @@ env:
jobs:
build:
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3

View file

@ -1,6 +1,6 @@
[package]
name = "rust-rl"
version = "0.1.1"
version = "0.1.4"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

View file

@ -2,16 +2,18 @@
#### using _rltk/bracket-lib_, and _specs_
check out the page in the header for the wasm version, pick [a release of your choice](https://github.com/Llywelwyn/rust-rl/releases), or build manually with:
[![Rust](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml/badge.svg)](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml)
check out the page in the header for the wasm version, pick [a release](https://github.com/Llywelwyn/rust-rl/releases), or build manually with:
`git clone https://github.com/Llywelwyn/rust-rl/ && cd rust-rl && cargo build --release`,
![image](https://github.com/Llywelwyn/rust-rl/assets/82828093/b05e4f0b-2062-4abe-9fee-c679f9ef420d)
this year for roguelikedev does the complete tutorial, i followed along with thebracket's [_roguelike tutorial - in rust_](https://bfnightly.bracketproductions.com). the notes i made during the sprint are being kept below for posterity - further changes since then are noted in [changelog.txt](https://github.com/Llywelwyn/rust-rl/blob/9150ed39e45bee536060cdc769d274e639021012/changelog.txt), and in the release notes.
---
<details>
<summary>boring details about the sprint where this project started</summary>
<details>
<summary>week 1</summary>
@ -155,3 +157,4 @@ this year for roguelikedev does the complete tutorial, i followed along with the
![squares](https://github.com/Llywelwyn/rust-rl/assets/82828093/b752e1cb-340d-475d-84ae-68fdb4977a80)
</details>
</details>

20
changelog.md Normal file
View file

@ -0,0 +1,20 @@
## v0.1.4
### added
- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- **intrinsics**: speed, regeneration
- **damage types**: immunities, weaknesses, and resistances
- **full keyboard support**: examining and targeting can now be done via keyboard only
- **a config file** read at runtime, unfortunately not compatible with WASM builds yet
- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
- **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc.
- **named maps**: "Town", "Dungeon"
- **map messages/hints**: "You hear <...>."
### changed
- **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
- **chatlog colours** are now consistent
### fixed
- negative starting mana
- status effects only ticking if mob turn aligned with turnclock turn
- map params not being saved on map transition
- mob turns not awaiting the particle queue (mobs moving around mid-animation)
- mobs not re-pathing if their path was blocked, causing traffic jams

View file

@ -1,22 +0,0 @@
2-September-2023
- fixes:
- negative starting mana
- confusion/status effects only being run if mob turn aligned with turnclock turn
30-August-2023
- added dungeon features: grassy forest room, and barracks variants (bunks, squads of mobtypes)
- added support for map messages: i.e. notifications for present dungeon features logged to chat every now and again
Pre-29-August-2023
- added overmap: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- mouse begone: support still there if wanted, but targeting/e(x)amining can now be done via keyboard only
- added config.toml: non-wasm builds read from config.toml at runtime, or generate a new copy if not present in the exe dir. includes options for logging various details to the console, and visual choices like post-processing effects, all-black bgs vs. full-coloured, etc.
- improved morgue files: y/n prompt to write a morgue file on death (or write to console in the case of wasm), containing a map of the floor the player died on, class/race/attribute/etc. details, a fully identified backpack, and a list of significant events that took place this run w/ turn number
- refactored colour offsets: now per-tile (and per-theme), instead of global. now can include varying fg/bg offset for every type of tile.
- consistent chatlog colours: renderables for mobs, beatitude for items
- dungeon features: framework
- map identifiers (instead of displaying an incorrect depth) on ui: e.g. D1, D2, Town, Woods, etc.
- fixes:
- map params are saved on map transition, instead of only at creation. now bloodstains, vision, etc. will persist when changing between floors
- mob turns await an empty particle queue - no longer will they move mid-fireball animations
- fixed traffic jams - 1. mobs will calc the best path to any tile within range of their target, instead of trying to path directly onto the target tile, and 2. if saved path is blocked to a waypoint, mobs will recalc a new path to the same point

View file

@ -1,4 +1,4 @@
a - A -
a - insects A -
b - B -
c - chickens C -
d - canines D -

View file

@ -49,3 +49,7 @@ Complex example, with negative AC:
bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc.
- You have negative AC, so you roll 1d14 for damage reduction, and get an 8.
- The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage.
tl;dr
1. Lower AC is better
2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot.

View file

@ -3,9 +3,10 @@
"id": "potion_health",
"name": { "name": "potion of health", "plural": "potions of health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "4d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
@ -13,9 +14,10 @@
"id": "potion_health_weak",
"name": { "name": "potion of lesser health", "plural": "potions of lesser health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1,
"value": 25,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "2d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
@ -23,27 +25,30 @@
"id": "scroll_identify",
"name": { "name": "scroll of identify", "plural": "scrolls of identify" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "IDENTIFY"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "IDENTIFY"],
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_removecurse",
"name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "REMOVE_CURSE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "REMOVE_CURSE"],
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_health",
"name": { "name": "scroll of healing word", "plural": "scrolls of healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "heal": "1d4+2" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
@ -51,9 +56,10 @@
"id": "scroll_mass_health",
"name": { "name": "scroll of mass healing word", "plural": "scrolls of mass healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "heal": "1d4+2" },
"magic": { "class": "rare", "naming": "scroll" }
},
@ -61,33 +67,36 @@
"id": "scroll_magicmissile",
"name": { "name": "scroll of magic missile", "plural": "scrolls of magic missile" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3" },
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_embers",
"name": { "name": "scroll of embers", "plural": "scrolls of embers" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6", "aoe": "2" },
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_fireball",
"name": { "name": "scroll of fireball", "plural": "scrolls of fireball" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": {
"particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0",
"ranged": "10",
"damage": "8d6",
"damage": "8d6;fire",
"aoe": "3"
},
"magic": { "class": "rare", "naming": "scroll" }
@ -96,9 +105,10 @@
"id": "scroll_confusion",
"name": { "name": "scroll of confusion", "plural": "scrolls of confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#ad56a6;75.0;#cacaca;100.0", "ranged": "10", "confusion": "4" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
@ -106,9 +116,10 @@
"id": "scroll_mass_confusion",
"name": { "name": "scroll of mass confusion", "plural": "scrolls of mass confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#ad56a6;200.0", "ranged": "10", "aoe": "3", "confusion": "3" },
"magic": { "class": "veryrare", "naming": "scroll" }
},
@ -116,9 +127,10 @@
"id": "scroll_magicmap",
"name": { "name": "scroll of magic mapping", "plural": "scrolls of magic mapping" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "MAGICMAP"],
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "MAGICMAP"],
"effects": {},
"magic": { "class": "common", "naming": "scroll" }
},
@ -126,6 +138,7 @@
"id": "equip_dagger",
"name": { "name": "dagger", "plural": "daggers" },
"renderable": { "glyph": ")", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 1,
"value": 2,
"flags": ["EQUIP_MELEE"],
@ -135,6 +148,7 @@
"id": "equip_shortsword",
"name": { "name": "shortsword", "plural": "shortswords" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 10,
"flags": ["EQUIP_MELEE"],
@ -144,6 +158,7 @@
"id": "equip_rapier",
"name": { "name": "rapier", "plural": "rapiers" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 10,
"flags": ["EQUIP_MELEE"],
@ -153,6 +168,7 @@
"id": "equip_pitchfork",
"name": { "name": "pitchfork", "plural": "pitchforks" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
@ -162,6 +178,7 @@
"id": "equip_sickle",
"name": { "name": "sickle", "plural": "sickles" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
@ -171,6 +188,7 @@
"id": "equip_handaxe",
"name": { "name": "handaxe", "plural": "handaxes" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
@ -180,6 +198,7 @@
"id": "equip_longsword",
"name": { "name": "longsword", "plural": "longswords" },
"renderable": { "glyph": ")", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 3,
"value": 15,
"flags": ["EQUIP_MELEE"],
@ -189,6 +208,7 @@
"id": "equip_smallshield",
"name": { "name": "buckler", "plural": "bucklers" },
"renderable": { "glyph": "[", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 5,
"flags": ["EQUIP_SHIELD"],
@ -198,6 +218,7 @@
"id": "equip_mediumshield",
"name": { "name": "medium shield", "plural": "medium shields" },
"renderable": { "glyph": "[", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 10,
"flags": ["EQUIP_SHIELD"],
@ -207,6 +228,7 @@
"id": "equip_largeshield",
"name": { "name": "large shield", "plural": "large shields" },
"renderable": { "glyph": "[", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 12,
"value": 35,
"flags": ["EQUIP_SHIELD"],
@ -216,6 +238,7 @@
"id": "equip_body_weakleather",
"name": { "name": "leather jacket", "plural": "leather jackets" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 8,
"value": 5,
"flags": ["EQUIP_BODY"],
@ -225,6 +248,7 @@
"id": "equip_body_leather",
"name": { "name": "leather chestpiece", "plural": "leather chestpiece" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 10,
"flags": ["EQUIP_BODY"],
@ -234,6 +258,7 @@
"id": "equip_body_studdedleather",
"name": { "name": "studded leather chestpiece", "plural": "studded leather chestpieces" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 13,
"value": 45,
"flags": ["EQUIP_BODY"],
@ -243,6 +268,7 @@
"id": "equip_body_ringmail_o",
"name": { "name": "orcish ring mail", "plural": "orcish ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45,
"value": 50,
"flags": ["EQUIP_BODY"],
@ -252,6 +278,7 @@
"id": "equip_body_ringmail",
"name": { "name": "ring mail", "plural": "ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45,
"value": 70,
"flags": ["EQUIP_BODY"],
@ -261,6 +288,7 @@
"id": "equip_head_leather",
"name": { "name": "leather cap", "plural": "leather caps" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 10,
"flags": ["EQUIP_HEAD"],
@ -270,6 +298,7 @@
"id": "equip_head_elvish",
"name": { "name": "elvish leather helm", "plural": "elvish leather helms" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 25,
"flags": ["EQUIP_HEAD"],
@ -279,6 +308,7 @@
"id": "equip_head_o",
"name": { "name": "orcish helm", "plural": "orcish helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 25,
"flags": ["EQUIP_HEAD"],
@ -288,6 +318,7 @@
"id": "equip_head_iron",
"name": { "name": "iron helm", "plural": "iron helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 45,
"flags": ["EQUIP_HEAD"],
@ -297,6 +328,7 @@
"id": "equip_feet_leather",
"name": { "name": "leather shoes", "plural": "leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 10,
"flags": ["EQUIP_FEET"]
@ -305,6 +337,7 @@
"id": "equip_feet_elvish",
"name": { "name": "elvish leather shoes", "plural": "elvish leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 25,
"flags": ["EQUIP_FEET"],
@ -314,6 +347,7 @@
"id": "equip_feet_o",
"name": { "name": "orcish boots", "plural": "orcish boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 25,
"flags": ["EQUIP_FEET"],
@ -323,6 +357,7 @@
"id": "equip_feet_iron",
"name": { "name": "iron boots", "plural": "iron boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 45,
"flags": ["EQUIP_FEET"],
@ -332,6 +367,7 @@
"id": "equip_neck_protection",
"name": { "name": "amulet of protection", "plural": "amulets of protection" },
"renderable": { "glyph": "\"", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "amulet",
"weight": 1,
"value": 200,
"flags": ["EQUIP_NECK"],
@ -341,6 +377,7 @@
"id": "equip_back_protection",
"name": { "name": "cloak of protection", "plural": "cloaks of protection" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 1,
"value": 200,
"flags": ["EQUIP_BACK"],
@ -350,26 +387,29 @@
"id": "wand_magicmissile",
"name": { "name": "wand of magic missile", "plural": "wands of magic missile" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 100,
"flags": ["CHARGES"],
"effects": { "ranged": "12", "damage": "3d4+3" },
"effects": { "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "wand" }
},
{
"id": "wand_fireball",
"name": { "name": "wand of fireball", "plural": "wands of fireball" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 300,
"flags": ["CHARGES"],
"effects": { "ranged": "10", "damage": "8d6", "aoe": "3" },
"effects": { "ranged": "10", "damage": "8d6;fire", "aoe": "3" },
"magic": { "class": "rare", "naming": "wand" }
},
{
"id": "wand_confusion",
"name": { "name": "wand of confusion", "plural": "wands of confusion" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 200,
"flags": ["CHARGES"],
@ -380,6 +420,7 @@
"id": "wand_digging",
"name": { "name": "wand of digging", "plural": "wands of digging" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 300,
"flags": ["CHARGES", "DIGGER"],
@ -390,16 +431,18 @@
"id": "food_rations",
"name": { "name": "rations", "plural": "rations" },
"renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 1,
"value": 1,
"flags": ["FOOD", "CONSUMABLE"]
"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
},
{
"id": "food_apple",
"name": { "name": "apple", "plural": "apples" },
"renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 0.5,
"value": 1,
"flags": ["FOOD", "CONSUMABLE"]
"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
}
]

View file

@ -62,7 +62,6 @@
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"level": 2,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_shortsword", "equip_body_leather"],
"quips": ["You wont catch me down the mine.", "Staying out of trouble?"]
@ -73,7 +72,6 @@
"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
"flags": [],
"bac": 6,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "food", "chance": 0.1 }
},
@ -83,7 +81,6 @@
"renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
@ -92,7 +89,6 @@
"renderable": { "glyph": "q", "fg": "#a57037", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 16,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -101,7 +97,6 @@
"renderable": { "glyph": "q", "fg": "#e7e7e7", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE", "SMALL_GROUP"],
"bac": 10,
"vision_range": 16,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -110,7 +105,6 @@
"renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 10,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -121,7 +115,6 @@
"level": 3,
"bac": 6,
"speed": 16,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }
@ -136,7 +129,6 @@
"level": 5,
"bac": 5,
"speed": 20,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d8" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }
@ -150,7 +142,6 @@
"level": 7,
"bac": 4,
"speed": 24,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d10" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }
@ -163,7 +154,6 @@
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
@ -175,7 +165,6 @@
"level": 2,
"bac": 6,
"speed": 18,
"vision_range": 16,
"quips": ["<woof!>", "<bark!>", "<grrr..>"],
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
@ -187,7 +176,6 @@
"level": 4,
"bac": 5,
"speed": 16,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
{
@ -198,7 +186,6 @@
"level": 6,
"bac": 4,
"speed": 15,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
@ -208,7 +195,6 @@
"flags": ["SMALL_GROUP", "IS_GNOME"],
"level": 1,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -230,7 +216,6 @@
"flags": [],
"level": 1,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }]
},
{
@ -240,7 +225,6 @@
"flags": [],
"level": 1,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -286,7 +270,6 @@
"level": 2,
"bac": 10,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "hacks", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_feet_iron"],
"loot": { "table": "equipment", "chance": 0.05 }
@ -322,17 +305,62 @@
"level": 1,
"bac": 3,
"speed": 12,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
{
"id": "ant_worker",
"name": "worker ant",
"renderable": { "glyph": "a", "fg": "#ca7631", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 3,
"speed": 18,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ant_soldier",
"name": "soldier ant",
"renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP", "POISON_RES"],
"level": 3,
"bac": 3,
"speed": 18,
"attacks": [
{ "name": "bites", "hit_bonus": 0, "damage": "2d4" },
{ "name": "stings", "hit_bonus": 0, "damage": "3d4;poison" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_cave",
"name": "caterpillar",
"renderable": { "glyph": "a", "fg": "#6b6b6b", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 3,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_giant",
"name": "giant caterpillar",
"renderable": { "glyph": "a", "fg": "#b9aeae", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 7,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "food", "chance": 0.10 }
},
{
"id": "jackal",
"name": "jackal",
"renderable": { "glyph": "d", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["CARNIVORE", "SMALL_GROUP"],
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -341,7 +369,6 @@
"renderable": { "glyph": "d", "fg": "#FF0000", "bg": "#000000", "order": 1 },
"flags": ["CARNIVORE"],
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
@ -351,7 +378,6 @@
"flags": ["CARNIVORE", "SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }]
},
{
@ -361,7 +387,6 @@
"flags": ["CARNIVORE"],
"level": 5,
"bac": 4,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
@ -371,7 +396,6 @@
"flags": [],
"level": 2,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -382,7 +406,6 @@
"flags": ["SMALL_GROUP"],
"level": 1,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -393,7 +416,6 @@
"flags": ["LARGE_GROUP"],
"level": 2,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -404,13 +426,68 @@
"flags": ["MULTIATTACK"],
"level": 5,
"speed": 5,
"vision_range": 16,
"attacks": [
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" },
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" }
],
"loot": { "table": "equipment", "chance": 0.05 }
},
{
"id": "warg",
"name": "warg",
"renderable": { "glyph": "d", "fg": "#8b7164", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 7,
"bac": 4,
"speed": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d6" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "jaguar",
"name": "jaguar",
"renderable": { "glyph": "f", "fg": "#d3b947", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 4,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d8" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "lynx",
"name": "lynx",
"renderable": { "glyph": "f", "fg": "#b5d347", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "panther",
"name": "panther",
"renderable": { "glyph": "f", "fg": "#58554e", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ogre",
"name": "ogre",
@ -419,7 +496,6 @@
"level": 5,
"bac": 5,
"speed": 10,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d5" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -427,11 +503,10 @@
"id": "treant_small",
"name": "treant sapling",
"renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 },
"flags": ["LARGE_GROUP", "GREEN_BLOOD"],
"flags": ["LARGE_GROUP", "GREEN_BLOOD", "FIRE_WEAK"],
"level": 2,
"bac": 12,
"speed": 3,
"vision_range": 16,
"attacks": [{ "name": "lashes", "hit_bonus": 4, "damage": "1d8" }],
"loot": { "table": "scrolls", "chance": 0.05 }
}

View file

@ -91,6 +91,8 @@
{ "id": "kobold_large", "weight": 1, "difficulty": 2},
{ "id": "rat_giant", "weight": 2, "difficulty": 2},
{ "id": "coyote", "weight": 4, "difficulty": 2},
{ "id": "caterpillar_cave", "weight": 2, "difficulty": 2},
{ "id": "caterpillar_giant", "weight": 2, "difficulty": 3},
{ "id": "zombie_orc", "weight": 1, "difficulty": 3},
{ "id": "zombie_dwarf", "weight": 1, "difficulty": 3},
{ "id": "gnome", "weight": 1, "difficulty": 3},
@ -102,12 +104,18 @@
{ "id": "dwarf", "weight": 3, "difficulty": 4},
{ "id": "orc_hill", "weight": 1, "difficulty": 4},
{ "id": "horse_little", "weight": 2, "difficulty": 4},
{ "id": "ant_worker", "weight": 3, "difficulty": 4},
{ "id": "dog", "weight": 1, "difficulty": 5},
{ "id": "wolf", "weight": 2, "difficulty": 6},
{ "id": "jaguar", "weight": 2, "difficulty": 6},
{ "id": "ant_soldier", "weight": 2, "difficulty": 6},
{ "id": "orc_captain", "weight": 1, "difficulty": 7},
{ "id": "dog_large", "weight": 1, "difficulty": 7},
{ "id": "lynx", "weight": 1, "difficulty": 7},
{ "id": "panther", "weight": 1, "difficulty": 7},
{ "id": "horse", "weight": 2, "difficulty": 7},
{ "id": "ogre", "weight": 1, "difficulty": 7},
{ "id": "warg", "weight": 2, "difficulty": 8},
{ "id": "horse_large", "weight": 2, "difficulty": 9}
]
},

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@ -7,7 +7,6 @@ pub struct ApproachAI {}
impl<'a> System<'a> for ApproachAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, RandomNumberGenerator>,
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, Position>,
@ -20,7 +19,6 @@ impl<'a> System<'a> for ApproachAI {
fn run(&mut self, data: Self::SystemData) {
let (
mut rng,
mut turns,
mut wants_to_approach,
mut positions,

View file

@ -10,6 +10,7 @@ use crate::{
Map,
TakingTurn,
Confusion,
Intrinsics,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
@ -36,6 +37,7 @@ impl<'a> System<'a> for EnergySystem {
ReadStorage<'a, Name>,
ReadExpect<'a, Point>,
ReadStorage<'a, Confusion>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
@ -53,6 +55,7 @@ impl<'a> System<'a> for EnergySystem {
names,
player_pos,
confusion,
intrinsics,
) = data;
// If not ticking, do nothing.
if *runstate != RunState::Ticking {
@ -68,7 +71,7 @@ impl<'a> System<'a> for EnergySystem {
.insert(entity, TakingTurn {})
.expect("Unable to insert turn for turn counter.");
energy.current -= TURN_COST;
crate::gamelog::record_event(EVENT::TURN(1));
crate::gamelog::record_event(EVENT::Turn(1));
// Handle spawning mobs each turn
if CONFIG.logging.log_ticks {
console::log(
@ -87,20 +90,14 @@ impl<'a> System<'a> for EnergySystem {
&positions,
!&confusion,
).join() {
let burden_modifier = if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => SPEED_MOD_BURDENED,
BurdenLevel::Strained => SPEED_MOD_STRAINED,
BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED,
}
} else {
1.0
};
let overmap_mod = if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 };
let burden_modifier = get_burden_modifier(&burdens, entity);
let overmap_mod = get_overmap_modifier(&map);
let intrinsic_speed = get_intrinsic_speed(&intrinsics, entity);
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = ((energy.speed as f32) *
burden_modifier *
overmap_mod) as i32;
overmap_mod *
intrinsic_speed) as i32;
// Increment current energy by NORMAL_SPEED for every
// whole number of NORMAL_SPEEDS in their POTENTIAL.
while energy_potential >= NORMAL_SPEED {
@ -121,20 +118,12 @@ impl<'a> System<'a> for EnergySystem {
// has enough energy, they take a turn and decrement their energy
// by TURN_COST. If the current entity is the player, await input.
if energy.current >= TURN_COST {
let mut my_turn = true;
energy.current -= TURN_COST;
if entity == *player {
*runstate = RunState::AwaitingInput;
} else {
let distance = DistanceAlg::Pythagoras.distance2d(
*player_pos,
Point::new(pos.x, pos.y)
);
if distance > 20.0 {
my_turn = false;
} else if cull_turn_by_distance(&player_pos, pos) {
continue;
}
}
if my_turn {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
if CONFIG.logging.log_ticks {
let name = if let Some(name) = names.get(entity) {
@ -154,4 +143,36 @@ impl<'a> System<'a> for EnergySystem {
}
}
}
fn get_burden_modifier(burdens: &ReadStorage<Burden>, entity: Entity) -> f32 {
return if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => SPEED_MOD_BURDENED,
BurdenLevel::Strained => SPEED_MOD_STRAINED,
BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED,
}
} else {
1.0
};
}
fn get_overmap_modifier(map: &ReadExpect<Map>) -> f32 {
return if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 };
}
fn cull_turn_by_distance(player_pos: &Point, pos: &Position) -> bool {
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, Point::new(pos.x, pos.y));
if distance > 20.0 {
return true;
}
return false;
}
fn get_intrinsic_speed(intrinsics: &ReadStorage<Intrinsics>, entity: Entity) -> f32 {
if let Some(intrinsics) = intrinsics.get(entity) {
if intrinsics.list.contains(&crate::Intrinsic::Speed) {
return 4.0 / 3.0;
}
}
return 1.0;
}

View file

@ -9,6 +9,7 @@ use crate::{
Position,
RandomNumberGenerator,
TakingTurn,
Intrinsics,
};
use specs::prelude::*;
use crate::data::events::*;
@ -36,10 +37,24 @@ impl<'a> System<'a> for RegenSystem {
ReadStorage<'a, HasClass>,
ReadStorage<'a, Attributes>,
WriteExpect<'a, RandomNumberGenerator>,
ReadStorage<'a, Intrinsics>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, entities, positions, mut pools, turns, player, classes, attributes, mut rng) = data;
let (
clock,
entities,
positions,
mut pools,
turns,
player,
classes,
attributes,
mut rng,
intrinsics,
player_entity,
) = data;
let mut clock_turn = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_turn = true;
@ -56,19 +71,29 @@ impl<'a> System<'a> for RegenSystem {
}
// Player HP regen
let level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
if current_turn % get_player_hp_regen_turn(level) == 0 {
if
current_turn % get_player_hp_regen_turn(level) == 0 ||
intrinsics.get(*player_entity).unwrap().list.contains(&crate::Intrinsic::Regeneration)
{
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
// Both MP regen
for (e, _p, pool) in (&entities, &positions, &mut pools).join() {
let is_wizard = if let Some(class) = classes.get(e) { class.name == Class::Wizard } else { false };
let is_wizard = if let Some(class) = classes.get(e) {
class.name == Class::Wizard
} else {
false
};
let numerator = if is_wizard { WIZARD_MP_REGEN_MOD } else { NONWIZARD_MP_REGEN_MOD };
let multiplier: f32 = (numerator as f32) / (MP_REGEN_DIVISOR as f32);
let mp_regen_tick = (((MP_REGEN_BASE - pool.level) as f32) * multiplier) as i32;
if current_turn % mp_regen_tick == 0 {
try_mana_regen_tick(pool, rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes)));
try_mana_regen_tick(
pool,
rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes))
);
}
}
}

View file

@ -65,9 +65,7 @@ impl<'a> System<'a> for TurnStatusSystem {
not_confused.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You")
.colour(WHITE)
.append("snap out of it.");
log = true;
} else {
@ -94,12 +92,10 @@ impl<'a> System<'a> for TurnStatusSystem {
not_my_turn.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You")
.colour(WHITE)
.append("are confused!");
log = true;
gamelog::record_event(EVENT::PLAYER_CONFUSED(1));
gamelog::record_event(EVENT::PlayerConfused(1));
} else {
logger = logger
.append("The")

View file

@ -6,7 +6,7 @@ use specs::error::NoError;
use specs::prelude::*;
use specs::saveload::{ ConvertSaveload, Marker };
use specs_derive::*;
use std::collections::HashMap;
use std::collections::{ HashMap, HashSet };
// Serialization helper code. We need to implement ConvertSaveload for each type that contains an
// Entity.
@ -243,16 +243,55 @@ pub enum BUC {
Blessed,
}
impl BUC {
pub fn noncursed(&self) -> bool {
match self {
BUC::Cursed => false,
_ => true,
}
}
}
#[derive(Component, Debug, Serialize, Deserialize, Eq, PartialEq, Hash, Clone)]
pub struct Beatitude {
pub buc: BUC,
pub known: bool,
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone, PartialEq, Eq)]
pub enum ItemType {
Amulet,
Weapon,
Armour,
Comestible,
Scroll,
Spellbook,
Potion,
Ring,
Wand,
}
impl ItemType {
pub fn string(&self) -> &str {
match self {
ItemType::Amulet => "Amulets",
ItemType::Weapon => "Weapons",
ItemType::Armour => "Armour",
ItemType::Comestible => "Comestibles",
ItemType::Scroll => "Scrolls",
ItemType::Spellbook => "Spellbooks",
ItemType::Potion => "Potions",
ItemType::Ring => "Rings",
ItemType::Wand => "Wands",
}
}
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Item {
pub weight: f32, // in lbs
pub value: f32, // base
pub category: ItemType,
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
@ -316,6 +355,7 @@ pub enum WeaponAttribute {
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct MeleeWeapon {
pub damage_type: DamageType,
pub attribute: WeaponAttribute,
pub damage_n_dice: i32,
pub damage_die_type: i32,
@ -326,6 +366,7 @@ pub struct MeleeWeapon {
#[derive(Serialize, Deserialize, Clone)]
pub struct NaturalAttack {
pub name: String,
pub damage_type: DamageType,
pub damage_n_dice: i32,
pub damage_die_type: i32,
pub damage_bonus: i32,
@ -365,8 +406,108 @@ pub struct ProvidesHealing {
pub modifier: i32,
}
#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
pub enum DamageType {
Physical,
Magic, // e.g. magic missiles, silvered weapons
Fire, // e.g. fireball
Cold, // e.g. cone of cold
Poison, // e.g. poison gas
Forced, // Bypasses any immunities. e.g. Hunger ticks.
}
impl DamageType {
pub fn is_magic(&self) -> bool {
match self {
DamageType::Magic | DamageType::Fire | DamageType::Cold => true,
_ => false,
}
}
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub enum DamageModifier {
None,
Weakness,
Resistance,
Immune,
}
impl DamageModifier {
const NONE_MOD: f32 = 1.0;
const WEAK_MOD: f32 = 2.0;
const RESIST_MOD: f32 = 0.5;
const IMMUNE_MOD: f32 = 0.0;
pub fn multiplier(&self) -> f32 {
match self {
DamageModifier::None => Self::NONE_MOD,
DamageModifier::Weakness => Self::WEAK_MOD,
DamageModifier::Resistance => Self::RESIST_MOD,
DamageModifier::Immune => Self::IMMUNE_MOD,
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct HasDamageModifiers {
pub modifiers: HashMap<DamageType, DamageModifier>,
}
impl HasDamageModifiers {
pub fn modifier(&self, damage_type: &DamageType) -> &DamageModifier {
self.modifiers.get(damage_type).unwrap_or(&DamageModifier::None)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Intrinsic {
Regeneration, // Regenerate 1 HP on every tick
Speed, // 4/3x speed multiplier
}
impl Intrinsic {
pub fn describe(&self) -> &str {
match self {
Intrinsic::Regeneration => "regenerates health",
Intrinsic::Speed => "is hasted",
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct Intrinsics {
pub list: HashSet<Intrinsic>,
}
impl Intrinsics {
pub fn describe(&self) -> String {
let mut descriptions = Vec::new();
for intrinsic in &self.list {
descriptions.push(intrinsic.describe());
}
match descriptions.len() {
0 =>
unreachable!("describe() should never be called on an empty Intrinsics component."),
1 => format!("It {}.", descriptions[0]),
_ => {
let last = descriptions.pop().unwrap();
let joined = descriptions.join(", ");
format!("It {}, and {}.", joined, last)
}
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct IntrinsicChanged {
pub gained: HashSet<Intrinsic>,
pub lost: HashSet<Intrinsic>,
}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct InflictsDamage {
pub damage_type: DamageType,
pub n_dice: i32,
pub sides: i32,
pub modifier: i32,
@ -507,3 +648,20 @@ pub struct EntityMoved {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct MultiAttack {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Stackable {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToRemoveKey {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToDelete {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Key {
pub idx: usize,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToAssignKey {}

View file

@ -11,6 +11,8 @@ use super::{
Position,
Renderable,
RunState,
WantsToRemoveKey,
WantsToDelete,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
@ -65,7 +67,17 @@ pub fn delete_the_dead(ecs: &mut World) {
}
}
}
let (items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
let (mut items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
{
let entities = ecs.entities();
let removekeys = ecs.read_storage::<WantsToRemoveKey>();
let delete = ecs.read_storage::<WantsToDelete>();
// Add items marked for deletion to the list, but only if they've already had their
// key assignments handled, to ensurew we don't leave any dangling references behind.
for (e, _d, _r) in (&entities, &delete, !&removekeys).join() {
items_to_delete.push(e);
}
}
for loot in loot_to_spawn {
crate::raws::spawn_named_entity(
&crate::raws::RAWS.lock().unwrap(),
@ -81,7 +93,8 @@ pub fn delete_the_dead(ecs: &mut World) {
}
// For everything that died, increment the event log, and delete.
for victim in dead {
gamelog::record_event(events::EVENT::TURN(1));
gamelog::record_event(events::EVENT::Turn(1));
// TODO: Delete stuff from inventory? This should be handled elsewhere.
ecs.delete_entity(victim).expect("Unable to delete.");
}
}

View file

@ -2,17 +2,17 @@ use serde::{ Deserialize, Serialize };
#[derive(Serialize, Deserialize, Clone)]
pub enum EVENT {
TURN(i32),
LEVEL(i32),
CHANGED_FLOOR(String),
PLAYER_CONFUSED(i32),
KICKED_SOMETHING(i32),
BROKE_DOOR(i32),
LOOKED_FOR_HELP(i32),
KILLED(String),
PLAYER_DIED(String),
DISCOVERED(String),
IDENTIFIED(String),
Turn(i32),
Level(i32),
ChangedFloor(String),
PlayerConfused(i32),
KickedSomething(i32),
BrokeDoor(i32),
LookedForHelp(i32),
Killed(String),
PlayerDied(String),
Discovered(String),
Identified(String),
}
impl EVENT {
@ -20,8 +20,8 @@ impl EVENT {
pub const COUNT_KILLED: &str = "killed";
pub const COUNT_LEVEL: &str = "level";
pub const COUNT_CHANGED_FLOOR: &str = "changed_floor";
pub const COUNT_BROKE_DOOR: &str = "broke_door";
pub const COUNT_PLAYER_CONFUSED: &str = "player_confused";
pub const COUNT_BROKE_DOOR: &str = "BrokeDoor";
pub const COUNT_PLAYER_CONFUSED: &str = "PlayerConfused";
pub const COUNT_KICK: &str = "kick";
pub const COUNT_LOOKED_FOR_HELP: &str = "looked_for_help";
pub const COUNT_LOOKED_FOR_HELP: &str = "LookedForHelp";
}

View file

@ -25,6 +25,7 @@ pub const NUTRITION_BLESSED: &str = "Delicious";
pub const LEVELUP_PLAYER: &str = "Welcome to experience level";
pub const YOU_PICKUP_ITEM: &str = "You pick up the";
pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items";
pub const YOU_DROP_ITEM: &str = "You drop the";
pub const YOU_EQUIP_ITEM: &str = "You equip the";
pub const YOU_REMOVE_ITEM: &str = "You unequip your";
@ -32,7 +33,7 @@ pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the";
/// Prefixes death message.
pub const PLAYER_DIED: &str = "You died!";
/// Death message specifiers. Appended after PLAYER_DIED.
/// Death message specifiers. Appended after PlayerDied.
pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself";
pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by";
pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.

View file

@ -14,6 +14,7 @@ use crate::{
HungerClock,
HungerState,
Bleeds,
HasDamageModifiers,
};
use crate::gui::with_article;
use crate::data::visuals::{ DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME };
@ -27,8 +28,15 @@ pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
let mut pools = ecs.write_storage::<Pools>();
if let Some(target_pool) = pools.get_mut(target) {
if !target_pool.god {
if let EffectType::Damage { amount } = damage.effect_type {
target_pool.hit_points.current -= amount;
if let EffectType::Damage { amount, damage_type } = damage.effect_type {
let mult = if
let Some(modifiers) = ecs.read_storage::<HasDamageModifiers>().get(target)
{
modifiers.modifier(&damage_type).multiplier()
} else {
1.0
};
target_pool.hit_points.current -= ((amount as f32) * mult) as i32;
let bleeders = ecs.read_storage::<Bleeds>();
if let Some(bleeds) = bleeders.get(target) {
add_effect(
@ -221,12 +229,12 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if let Some(source) = effect.source {
// If the target was the player, game over, and record source of death.
if target == *player {
gamelog::record_event(EVENT::PLAYER_DIED(get_death_message(ecs, source)));
gamelog::record_event(EVENT::PlayerDied(get_death_message(ecs, source)));
return;
} else {
// If the player was the source, record the kill.
if let Some(tar_name) = names.get(target) {
gamelog::record_event(EVENT::KILLED(tar_name.name.clone()));
gamelog::record_event(EVENT::Killed(tar_name.name.clone()));
}
}
// Calc XP value of target.
@ -246,7 +254,7 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
source_pools.level += 1;
// If it was the PLAYER that levelled up:
if ecs.read_storage::<Player>().get(source).is_some() {
gamelog::record_event(EVENT::LEVEL(1));
gamelog::record_event(EVENT::Level(1));
gamelog::Logger
::new()
.append(LEVELUP_PLAYER)
@ -328,11 +336,11 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if target == *player {
if let Some(hc) = ecs.read_storage::<HungerClock>().get(target) {
if hc.state == HungerState::Starving {
gamelog::record_event(EVENT::PLAYER_DIED("You starved to death!".to_string()));
gamelog::record_event(EVENT::PlayerDied("You starved to death!".to_string()));
}
} else {
gamelog::record_event(
EVENT::PLAYER_DIED("You died from unknown causes!".to_string())
EVENT::PlayerDied("You died from unknown causes!".to_string())
);
}
}

11
src/effects/intrinsics.rs Normal file
View file

@ -0,0 +1,11 @@
use super::{ EffectSpawner, EffectType };
use specs::prelude::*;
pub fn add_intrinsic(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
let intrinsic = if let EffectType::AddIntrinsic { intrinsic } = &effect.effect_type {
intrinsic
} else {
unreachable!("add_intrinsic() called with the wrong EffectType")
};
add_intr!(ecs, target, *intrinsic);
}

View file

@ -4,12 +4,14 @@ use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::VecDeque;
use std::sync::Mutex;
use crate::components::*;
mod damage;
mod hunger;
mod particles;
mod targeting;
mod triggers;
mod intrinsics;
pub use targeting::aoe_tiles;
@ -24,6 +26,7 @@ lazy_static! {
pub enum EffectType {
Damage {
amount: i32,
damage_type: DamageType,
},
Healing {
amount: i32,
@ -49,6 +52,9 @@ pub enum EffectType {
ModifyNutrition {
amount: i32,
},
AddIntrinsic {
intrinsic: Intrinsic,
},
TriggerFire {
trigger: Entity,
},
@ -151,6 +157,7 @@ fn tile_effect_hits_entities(effect: &EffectType) -> bool {
EffectType::Healing { .. } => true,
EffectType::ModifyNutrition { .. } => true,
EffectType::Confusion { .. } => true,
EffectType::AddIntrinsic { .. } => true,
_ => false,
}
}
@ -173,6 +180,7 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
}
EffectType::EntityDeath => damage::entity_death(ecs, effect, target),
EffectType::ModifyNutrition { .. } => hunger::modify_nutrition(ecs, effect, target),
EffectType::AddIntrinsic { .. } => intrinsics::add_intrinsic(ecs, effect, target),
_ => {}
}
}

View file

@ -1,4 +1,4 @@
use super::{ add_effect, get_noncursed, particles, spatial, EffectType, Entity, Targets, World };
use super::{ add_effect, particles, spatial, EffectType, Entity, Targets, World };
use crate::{
gamelog,
gui::item_colour_ecs,
@ -30,10 +30,11 @@ use crate::{
SingleActivation,
BUC,
GrantsSpell,
KnownSpell,
KnownSpells,
Position,
Viewshed,
WantsToRemoveKey,
WantsToDelete,
};
use crate::data::messages::*;
use bracket_lib::prelude::*;
@ -58,7 +59,10 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
let did_something = event_trigger(source, item, target, ecs);
// If it's a consumable, delete it
if did_something && ecs.read_storage::<Consumable>().get(item).is_some() {
ecs.entities().delete(item).expect("Failed to delete item");
let mut removekey = ecs.write_storage::<WantsToRemoveKey>();
removekey.insert(item, WantsToRemoveKey {}).expect("Unable to insert WantsToRemoveKey");
let mut delete = ecs.write_storage::<WantsToDelete>();
delete.insert(item, WantsToDelete {}).expect("Unable to insert WantsToDelete");
}
}
@ -173,11 +177,11 @@ fn handle_magic_mapper(
fn handle_grant_spell(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(granted_spell) = ecs.read_storage::<GrantsSpell>().get(event.entity) {
if let Some(_granted_spell) = ecs.read_storage::<GrantsSpell>().get(event.entity) {
if
let Some(known_spells) = ecs
let Some(_known_spells) = ecs
.write_storage::<KnownSpells>()
.get_mut(event.source.unwrap())
{
@ -206,7 +210,7 @@ fn handle_healing(
healing_item.modifier;
add_effect(
event.source,
EffectType::Healing { amount: roll, increment_max: get_noncursed(&event.buc) },
EffectType::Healing { amount: roll, increment_max: event.buc.noncursed() },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
@ -219,9 +223,7 @@ fn handle_healing(
let renderables = ecs.read_storage::<Renderable>();
if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger
.colour(renderable_colour(&renderables, target))
.append("You")
.colour(WHITE)
.append(HEAL_PLAYER_HIT)
.buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED));
} else {
@ -247,7 +249,11 @@ fn handle_damage(
if let Some(damage_item) = ecs.read_storage::<InflictsDamage>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier;
add_effect(event.source, EffectType::Damage { amount: roll }, event.target.clone());
add_effect(
event.source,
EffectType::Damage { amount: roll, damage_type: damage_item.damage_type },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() {
continue;
@ -259,9 +265,7 @@ fn handle_damage(
let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap();
if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger
.colour(renderable_colour(&renderables, target))
.append("You")
.colour(WHITE)
.append(DAMAGE_PLAYER_HIT);
event.log = true;
} else if
@ -349,10 +353,10 @@ fn handle_identify(
.get(event.source.unwrap())
.map(|b| b.known)
.unwrap_or(true);
return (
let result =
in_this_backpack &&
(has_obfuscated_name || !already_identified || !known_beatitude)
);
(has_obfuscated_name || !already_identified || !known_beatitude);
return result;
}) {
to_identify.push((e, name.name.clone()));
}

View file

@ -5,7 +5,7 @@ use crate::data::names::*;
lazy_static! {
/// A count of each event that has happened over the run. i.e. "turns", "descended", "ascended"
static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
pub static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
// A record of events that happened on a given turn. i.e. "Advanced to level 2".
pub static ref EVENTS: Mutex<HashMap<u32, Vec<String>>> = Mutex::new(HashMap::new());
// A record of floors visited, and monsters killed. Used to determine if an event is significant.
@ -41,8 +41,9 @@ pub fn restore_events(events: HashMap<u32, Vec<String>>) {
}
/// Wipes all events - for starting a new game.
pub fn clear_events() {
EVENT_COUNTER.lock().unwrap().clear();
EVENTS.lock().unwrap().clear();
let (mut events, mut event_counts) = (EVENTS.lock().unwrap(), EVENT_COUNTER.lock().unwrap());
events.clear();
event_counts.clear();
}
#[allow(unused_mut)]
@ -73,12 +74,12 @@ pub fn record_event(event: EVENT) {
let mut new_event: String = "unknown event".to_string();
let mut significant_event = true;
match event {
EVENT::TURN(n) => {
EVENT::Turn(n) => {
modify_event_count(EVENT::COUNT_TURN, n);
significant_event = false;
}
// If de-levelling is ever implemented, this needs refactoring (along with a lot of stuff).
EVENT::LEVEL(n) => {
EVENT::Level(n) => {
modify_event_count(EVENT::COUNT_LEVEL, n);
let new_lvl = get_event_count(EVENT::COUNT_LEVEL);
if new_lvl == 1 {
@ -87,7 +88,7 @@ pub fn record_event(event: EVENT) {
new_event = format!("Advanced to level {}", new_lvl);
}
}
EVENT::CHANGED_FLOOR(n) => {
EVENT::ChangedFloor(n) => {
modify_event_count(EVENT::COUNT_CHANGED_FLOOR, 1);
if VISITED.lock().unwrap().contains(&n) {
significant_event = false;
@ -96,23 +97,23 @@ pub fn record_event(event: EVENT) {
new_event = format!("Visited {} for the first time", n);
}
}
EVENT::KICKED_SOMETHING(n) => {
EVENT::KickedSomething(n) => {
modify_event_count(EVENT::COUNT_KICK, n);
significant_event = false;
}
EVENT::BROKE_DOOR(n) => {
EVENT::BrokeDoor(n) => {
modify_event_count(EVENT::COUNT_BROKE_DOOR, n);
significant_event = false;
}
EVENT::PLAYER_CONFUSED(n) => {
EVENT::PlayerConfused(n) => {
modify_event_count(EVENT::COUNT_PLAYER_CONFUSED, n);
significant_event = false;
}
EVENT::LOOKED_FOR_HELP(n) => {
EVENT::LookedForHelp(n) => {
modify_event_count(EVENT::COUNT_LOOKED_FOR_HELP, n);
significant_event = false;
}
EVENT::KILLED(name) => {
EVENT::Killed(name) => {
modify_event_count(EVENT::COUNT_KILLED, 1);
if KILLED.lock().unwrap().contains(&name) {
significant_event = false;
@ -121,13 +122,13 @@ pub fn record_event(event: EVENT) {
new_event = format!("Killed your first {}", name);
}
}
EVENT::DISCOVERED(name) => {
EVENT::Discovered(name) => {
new_event = format!("Discovered {}", name);
}
EVENT::IDENTIFIED(name) => {
new_event = format!("Identified {}", name);
EVENT::Identified(name) => {
new_event = format!("Identified {}", crate::gui::with_article(name));
}
EVENT::PLAYER_DIED(str) => {
EVENT::PlayerDied(str) => {
// Generating the String is handled in the death effect, to avoid passing the ecs here.
new_event = format!("{}", str);
}

View file

@ -3,10 +3,10 @@ use super::{
item_colour_ecs,
obfuscate_name_ecs,
print_options,
renderable_colour,
unique_ecs,
check_key,
letter_to_option,
ItemMenuResult,
UniqueInventoryItem,
BUC,
};
use crate::{
gamelog,
@ -19,11 +19,12 @@ use crate::{
Name,
ObfuscatedName,
Renderable,
Key,
states::state::*,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
use std::collections::HashMap;
/// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
@ -37,9 +38,12 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>();
let beatitudes = gs.ecs.read_storage::<Beatitude>();
let keys = gs.ecs.read_storage::<Key>();
let build_identify_iterator = || {
(&entities, &items, &renderables, &names).join().filter(|(item_entity, _i, _r, n)| {
(&entities, &items, &renderables, &names, &keys)
.join()
.filter(|(item_entity, _i, _r, n, _k)| {
// If not owned by the player, return false.
let mut keep = false;
if let Some(bp) = backpack.get(*item_entity) {
@ -91,34 +95,15 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
.log();
return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
}
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, renderable, name) in build_identify_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
rgb: item_colour_ecs(&gs.ecs, entity),
renderables: renderable_colour(&renderables, entity),
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _r, _n, key) in build_identify_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)
.and_modify(|(_e, count)| {
*count += 1;
.and_modify(|slot| {
slot.count += 1;
})
.or_insert((entity, 1));
.or_insert(super::InventorySlot { item: entity, count: 1, idx: key.idx });
}
// Get display args
let width = get_max_inventory_width(&player_inventory);
@ -133,7 +118,7 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
"Identify which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx);
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
@ -141,21 +126,17 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()
.nth(selection as usize)
.unwrap().1.0;
gamelog::Logger
::new()
.append("You identify the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
(ItemMenuResult::NoResponse, None)
}

View file

@ -32,6 +32,9 @@ use super::{
Skills,
Viewshed,
BUC,
Key,
Item,
ItemType,
data::ids::get_local_col,
};
use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH;
@ -43,7 +46,9 @@ use crate::data::visuals::{
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
use std::collections::HashMap;
use crate::invkeys::check_key;
mod character_creation;
mod cheat_menu;
mod letter_to_option;
@ -101,6 +106,101 @@ pub fn draw_lerping_bar(
ctx.print(sx + width, sy, "]");
}
fn draw_xp(ctx: &mut BTerm, pt: Point, pool: &Pools) {
ctx.print_color(
pt.x,
pt.y,
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", pool.level, pool.xp)
);
}
fn calc_ac(ecs: &World, skills: &Skills, stats: &Pools, attr: &Attributes) -> i32 {
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, skills);
let mut armour_ac_bonus = 0;
let equipped = ecs.read_storage::<Equipped>();
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
stats.bac - attr.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus
}
fn draw_ac(ctx: &mut BTerm, pt: Point, ac: i32) {
ctx.print_color(pt.x, pt.y, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(pt.x + 2, pt.y, RGB::named(WHITE), RGB::named(BLACK), ac);
}
fn draw_attributes(ctx: &mut BTerm, pt: Point, a: &Attributes) {
ctx.print_color(pt.x, pt.y, RGB::named(RED), RGB::named(BLACK), "STR");
ctx.print_color(pt.x + 3, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.strength.base);
ctx.print_color(pt.x + 7, pt.y, RGB::named(GREEN), RGB::named(BLACK), "DEX");
ctx.print_color(pt.x + 10, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.dexterity.base);
ctx.print_color(pt.x + 14, pt.y, RGB::named(ORANGE), RGB::named(BLACK), "CON");
ctx.print_color(pt.x + 17, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.constitution.base);
ctx.print_color(pt.x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
ctx.print_color(pt.x + 3, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.intelligence.base);
ctx.print_color(pt.x + 7, pt.y + 1, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
ctx.print_color(pt.x + 10, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.wisdom.base);
ctx.print_color(pt.x + 14, pt.y + 1, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base);
}
fn draw_hunger(ctx: &mut BTerm, pt: Point, hunger: &HungerClock) {
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Starving"
);
}
}
}
pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
// Render stats
let pools = ecs.read_storage::<Pools>();
@ -137,111 +237,12 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
RGB::named(BLUE),
RGB::named(BLACK)
);
// Draw AC
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
let mut armour_ac_bonus = 0;
let equipped = ecs.read_storage::<Equipped>();
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
let armour_class =
stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26, 53, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(28, 53, RGB::named(WHITE), RGB::named(BLACK), armour_class);
// Draw level
ctx.print_color(
26,
54,
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
let x = 38;
ctx.print_color(x, 53, RGB::named(RED), RGB::named(BLACK), "STR");
ctx.print_color(x + 3, 53, RGB::named(WHITE), RGB::named(BLACK), attributes.strength.base);
ctx.print_color(x + 7, 53, RGB::named(GREEN), RGB::named(BLACK), "DEX");
ctx.print_color(
x + 10,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.dexterity.base
);
ctx.print_color(x + 14, 53, RGB::named(ORANGE), RGB::named(BLACK), "CON");
ctx.print_color(
x + 17,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.constitution.base
);
ctx.print_color(x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
ctx.print_color(
x + 3,
54,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.intelligence.base
);
ctx.print_color(x + 7, 54, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
ctx.print_color(x + 10, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.wisdom.base);
ctx.print_color(x + 14, 54, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
ctx.print_color(x + 17, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.charisma.base);
// Draw hunger
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Starving"
);
}
}
draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes));
draw_xp(ctx, Point::new(26, 54), stats);
draw_attributes(ctx, Point::new(38, 53), attributes);
draw_hunger(ctx, Point::new(70, 53), hunger);
// Burden
let player_entity = ecs.fetch::<Entity>();
if let Some(burden) = burden.get(*player_entity) {
match burden.level {
crate::BurdenLevel::Burdened => {
@ -271,41 +272,16 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
ctx.print_color(20, 20, RGB::named(YELLOW), RGB::named(BLACK), "--- GODMODE: ON ---");
}
// Draw equipment
let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
.filter(|item| item.1.owner == *player_entity) {
equipment.push((
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
renderable.fg,
renderable.glyph,
));
}
let mut y = 1;
let equipment = items(&ecs, Filter::Equipped);
if !equipment.is_empty() {
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Equipment");
let mut j = 0;
for item in equipment {
y += 1;
ctx.set(72, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType));
j += 1;
ctx.set(74, y, item.2, RGB::named(BLACK), item.3);
ctx.print_color(76, y, item.1, RGB::named(BLACK), &item.0);
ctx.print_color(
76 + &item.0.len() + 1,
y,
RGB::named(WHITE),
RGB::named(BLACK),
"(worn)"
);
}
y += 2;
y = print_options(&ecs, &equipment, 72, y, ctx);
y += 1;
}
// Draw consumables
// Draw backpack
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Backpack");
ctx.print_color(
81,
@ -320,8 +296,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
)
);
y += 1;
let player_inventory = get_player_inventory(&ecs);
y = print_options(&player_inventory, 72, y, ctx).0;
let backpack = items(&ecs, Filter::Backpack);
y = print_options(&ecs, &backpack, 72, y, ctx);
// Draw spells - if we have any -- NYI!
if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
@ -505,46 +481,46 @@ pub enum ItemMenuResult {
}
pub fn print_options(
_ecs: &World,
inventory: &PlayerInventory,
mut x: i32,
mut y: i32,
ctx: &mut BTerm
) -> (i32, i32) {
let mut j = 0;
) -> i32 {
let initial_x: i32 = x;
let mut width: i32 = -1;
for (item, (_e, item_count)) in inventory {
let mut sorted: Vec<_> = inventory.iter().collect();
sorted.sort_by(|a, b| a.1.idx.cmp(&b.1.idx));
for (info, slot) in sorted {
x = initial_x;
// Print the character required to access this item. i.e. (a)
if j < 26 {
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType));
if slot.idx < 26 {
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + slot.idx);
} else {
// If we somehow have more than 26, start using capitals
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + (j as FontCharType));
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + slot.idx);
}
x += 2;
let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2);
ctx.set(x, y, fg, RGB::named(BLACK), item.glyph);
let fg = RGB::from_u8(info.renderables.0, info.renderables.1, info.renderables.2);
ctx.set(x, y, fg, RGB::named(BLACK), info.glyph);
x += 2;
let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2);
if item_count > &1 {
let fg = RGB::from_u8(info.rgb.0, info.rgb.1, info.rgb.2);
if slot.count > 1 {
// If more than one, print the number and pluralise
// i.e. (a) 3 daggers
ctx.print_color(x, y, fg, RGB::named(BLACK), item_count);
ctx.print_color(x, y, fg, RGB::named(BLACK), slot.count);
x += 2;
ctx.print_color(x, y, fg, RGB::named(BLACK), item.display_name.plural.to_string());
let this_width = x - initial_x + (item.display_name.plural.len() as i32);
width = if width > this_width { width } else { this_width };
ctx.print_color(x, y, fg, RGB::named(BLACK), info.display_name.plural.to_string());
} else {
if item.display_name.singular.to_lowercase().ends_with("s") {
if info.display_name.singular.to_lowercase().ends_with("s") {
ctx.print_color(x, y, fg, RGB::named(BLACK), "some");
x += 5;
} else if
['a', 'e', 'i', 'o', 'u']
.iter()
.any(|&v| item.display_name.singular.to_lowercase().starts_with(v))
.any(|&v| info.display_name.singular.to_lowercase().starts_with(v))
{
// If one and starts with a vowel, print 'an'
// i.e. (a) an apple
@ -556,40 +532,54 @@ pub fn print_options(
ctx.print_color(x, y, fg, RGB::named(BLACK), "a");
x += 2;
}
ctx.print_color(x, y, fg, RGB::named(BLACK), item.display_name.singular.to_string());
let this_width = x - initial_x + (item.display_name.singular.len() as i32);
width = if width > this_width { width } else { this_width };
/*
let text = if let Some(worn) = ecs.read_storage::<Equipped>().get(slot.item) {
use crate::EquipmentSlot;
let text = match worn.slot {
EquipmentSlot::Melee | EquipmentSlot::Shield => "being held",
_ => "being worn",
};
format!("{} ({})", info.display_name.singular.to_string(), text)
} else {
info.display_name.singular.to_string()
};
*/
let text = info.display_name.singular.to_string();
ctx.print_color(x, y, fg, RGB::named(BLACK), text);
}
y += 1;
j += 1;
}
return (y, width);
return y;
}
const PADDING: i32 = 4;
const SOME: i32 = 4;
const AN: i32 = 2;
const A: i32 = 1;
pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
let mut width: i32 = 0;
for (item, (_e, count)) in inventory {
for (item, slot) in inventory {
let mut this_width = item.display_name.singular.len() as i32;
// Clean this up. It should use consts.
this_width += 4; // The spaces before and after the character to select this item, etc.
if count <= &1 {
if slot.count <= 1 {
if item.display_name.singular == item.display_name.plural {
this_width += 4; // "some".len
this_width += SOME;
} else if
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v))
{
this_width += 2; // "an".len
this_width += AN;
} else {
this_width += 1; // "a".len
this_width += A;
}
} else {
this_width += count.to_string().len() as i32; // i.e. "12".len
this_width =
(item.display_name.plural.len() as i32) + (slot.count.to_string().len() as i32); // i.e. "12".len
}
width = if width > this_width { width } else { this_width };
}
return width;
return width + PADDING;
}
// Inside the ECS
@ -636,7 +626,7 @@ pub fn obfuscate_name(
if has_beatitude.known {
let prefix = match has_beatitude.buc {
BUC::Cursed => Some("cursed "),
BUC::Uncursed => None,
BUC::Uncursed => Some("uncursed "),
BUC::Blessed => Some("blessed "),
};
if prefix.is_some() {
@ -831,13 +821,13 @@ pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
}
}
#[derive(PartialEq, Eq, PartialOrd, Ord)]
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
struct DisplayName {
singular: String,
plural: String,
}
#[derive(PartialEq, Eq, PartialOrd, Ord)]
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct UniqueInventoryItem {
display_name: DisplayName,
rgb: (u8, u8, u8),
@ -847,57 +837,71 @@ pub struct UniqueInventoryItem {
name: String,
}
pub type PlayerInventory = BTreeMap<UniqueInventoryItem, (Entity, i32)>;
pub fn get_player_inventory(ecs: &World) -> PlayerInventory {
let player_entity = ecs.fetch::<Entity>();
let names = ecs.read_storage::<Name>();
let backpack = ecs.read_storage::<InBackpack>();
let entities = ecs.entities();
let renderables = ecs.read_storage::<Renderable>();
let mut player_inventory: BTreeMap<UniqueInventoryItem, (Entity, i32)> = BTreeMap::new();
for (entity, _pack, name, renderable) in (&entities, &backpack, &names, &renderables)
.join()
.filter(|item| item.1.owner == *player_entity) {
// RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s.
let item_colour = item_colour_ecs(ecs, entity);
let renderables = (
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
);
let (singular, plural) = obfuscate_name_ecs(ecs, entity);
let beatitude_status = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
pub struct InventorySlot {
pub item: Entity,
pub count: i32,
pub idx: usize,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural: plural },
rgb: item_colour,
renderables: renderables,
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
player_inventory
.entry(unique_item)
.and_modify(|(_e, count)| {
*count += 1;
pub type PlayerInventory = HashMap<UniqueInventoryItem, InventorySlot>;
pub enum Filter {
All,
Backpack,
Equipped,
Category(ItemType),
}
macro_rules! includeitem {
($inv:expr, $ecs:expr, $e:expr, $k:expr) => {
$inv.entry(unique_ecs($ecs, $e))
.and_modify(|slot| {
slot.count += 1;
})
.or_insert((entity, 1));
.or_insert(InventorySlot {
item: $e,
count: 1,
idx: $k.idx,
});
};
}
return player_inventory;
pub fn items(ecs: &World, filter: Filter) -> PlayerInventory {
let entities = ecs.entities();
let keys = ecs.read_storage::<Key>();
let mut inv: PlayerInventory = HashMap::new();
match filter {
Filter::All => {
for (e, k) in (&entities, &keys).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Backpack => {
let backpack = ecs.read_storage::<InBackpack>();
for (e, k, _b) in (&entities, &keys, &backpack).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Equipped => {
let equipped = ecs.read_storage::<Equipped>();
for (e, k, _e) in (&entities, &keys, &equipped).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Category(itemtype) => {
let items = ecs.read_storage::<Item>();
for (e, k, _i) in (&entities, &keys, &items)
.join()
.filter(|e| e.2.category == itemtype) {
includeitem!(inv, ecs, e, k);
}
}
}
inv
}
pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs);
let player_inventory = items(&gs.ecs, Filter::Backpack);
let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10);
@ -915,7 +919,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx);
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
@ -924,22 +928,23 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) {
if selection != -1 && check_key(selection as usize) {
if on_overmap {
gamelog::Logger
::new()
.append("You can't use items on the overmap.")
.log();
} else {
return (
ItemMenuResult::Selected,
Some(
player_inventory
.iter()
.nth(selection as usize)
.unwrap().1.0
),
);
// Get the first entity with a Key {} component that has idx matching selection
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
// TODO: Gamelog about not having selected item?
}
}
(ItemMenuResult::NoResponse, None)
@ -949,7 +954,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
}
pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs);
let player_inventory = items(&gs.ecs, Filter::Backpack);
let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10);
@ -967,7 +972,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx);
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
@ -975,23 +980,23 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
if on_overmap {
gamelog::Logger
::new()
.append("You can't drop items on the overmap.")
.log();
} else {
return (
ItemMenuResult::Selected,
Some(
player_inventory
.iter()
.nth(selection as usize)
.unwrap().1.0
),
);
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
}
(ItemMenuResult::NoResponse, None)
@ -1001,11 +1006,8 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
}
pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let backpack = gs.ecs.read_storage::<Equipped>();
let entities = gs.ecs.entities();
let inventory = (&backpack).join().filter(|item| item.owner == *player_entity);
let count = inventory.count();
let player_inventory = items(&gs.ecs, Filter::Equipped);
let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10);
@ -1017,38 +1019,11 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Opt
"Unequip what? [aA-zZ][Esc.]"
);
let mut equippable: Vec<(Entity, String)> = Vec::new();
let mut width = 2;
for (entity, _pack) in (&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity) {
let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0;
let this_width = 5 + this_name.len();
width = if width > this_width { width } else { this_width };
equippable.push((entity, this_name.to_string()));
}
let x = 1 + x_offset;
let mut y = 3 + y_offset;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
y += 1;
let mut j = 0;
let renderables = gs.ecs.read_storage::<Renderable>();
for (e, name) in &equippable {
let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(WHITE), to_cp437('-'))
};
ctx.set(x + 1, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType));
ctx.set(x + 3, y, fg, RGB::named(BLACK), glyph);
fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
ctx.print_color(x + 5, y, fg, RGB::named(BLACK), name);
y += 1;
j += 1;
}
let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
@ -1056,9 +1031,17 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Opt
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
return (ItemMenuResult::Selected, Some(equippable[selection as usize].0));
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let equipped = gs.ecs.read_storage::<Equipped>();
for (e, key, _e) in (&entities, &keyed_items, &equipped).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
(ItemMenuResult::NoResponse, None)
}
@ -1458,3 +1441,72 @@ pub fn with_article(name: String) -> String {
}
format!("a {}", name)
}
pub fn unique(
entity: Entity,
names: &ReadStorage<Name>,
obfuscated_names: &ReadStorage<ObfuscatedName>,
renderables: &ReadStorage<Renderable>,
beatitudes: &ReadStorage<Beatitude>,
magic_items: &ReadStorage<MagicItem>,
charges: Option<&ReadStorage<Charges>>,
dm: &MasterDungeonMap
) -> UniqueInventoryItem {
let item_colour = item_colour(entity, beatitudes);
let (singular, plural) = obfuscate_name(
entity,
names,
magic_items,
obfuscated_names,
beatitudes,
dm,
charges
);
let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) {
(
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
),
renderable.glyph,
)
} else {
unreachable!("Item has no renderable component.")
};
let name = if let Some(name) = names.get(entity) {
name
} else {
unreachable!("Item has no name component.")
};
let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) {
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural },
rgb: item_colour,
renderables,
glyph,
beatitude_status,
name: name.name.clone(),
}
}
pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem {
return unique(
entity,
&ecs.read_storage::<Name>(),
&ecs.read_storage::<ObfuscatedName>(),
&ecs.read_storage::<Renderable>(),
&ecs.read_storage::<Beatitude>(),
&ecs.read_storage::<MagicItem>(),
Some(&ecs.read_storage::<Charges>()),
&ecs.fetch::<MasterDungeonMap>()
);
}

View file

@ -3,9 +3,11 @@ use super::{
item_colour_ecs,
obfuscate_name_ecs,
print_options,
renderable_colour,
unique_ecs,
check_key,
letter_to_option,
ItemMenuResult,
UniqueInventoryItem,
InventorySlot,
};
use crate::{
gamelog,
@ -18,10 +20,11 @@ use crate::{
Renderable,
states::state::*,
BUC,
Key,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
use std::collections::HashMap;
/// Handles the Remove Curse menu.
pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
@ -33,11 +36,12 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
let beatitudes = gs.ecs.read_storage::<Beatitude>();
let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>();
let keys = gs.ecs.read_storage::<Key>();
let build_cursed_iterator = || {
(&entities, &items, &beatitudes, &renderables, &names)
(&entities, &items, &beatitudes, &renderables, &names, &keys)
.join()
.filter(|(item_entity, _i, b, _r, _n)| {
.filter(|(item_entity, _i, b, _r, _n, _k)| {
// Set all items to FALSE initially.
let mut keep = false;
// If found in the player's backpack, set to TRUE
@ -86,34 +90,19 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
.log();
return (ItemMenuResult::Selected, Some(item));
}
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, _b, renderable, name) in build_cursed_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
rgb: item_colour_ecs(&gs.ecs, entity),
renderables: renderable_colour(&renderables, entity),
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _b, _r, _n, key) in build_cursed_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)
.and_modify(|(_e, count)| {
*count += 1;
.and_modify(|slot| {
slot.count += 1;
})
.or_insert((entity, 1));
.or_insert(InventorySlot {
item: entity,
count: 1,
idx: key.idx,
});
}
// Get display args
let width = get_max_inventory_width(&player_inventory);
@ -128,7 +117,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
"Decurse which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx);
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
@ -136,21 +125,17 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()
.nth(selection as usize)
.unwrap().1.0;
gamelog::Logger
::new()
.append("You decurse the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
(ItemMenuResult::NoResponse, None)
}

View file

@ -111,6 +111,12 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 {
let mut tip = Tooltip::new();
tip.add(crate::gui::obfuscate_name_ecs(ecs, entity).0, renderable.fg);
let intrinsics = ecs.read_storage::<crate::components::Intrinsics>();
if let Some(intrinsics) = intrinsics.get(entity) {
if !intrinsics.list.is_empty() {
tip.add(intrinsics.describe(), RGB::named(WHITE));
}
}
// Attributes
let attr = attributes.get(entity);
if let Some(a) = attr {

View file

@ -5,6 +5,8 @@ use super::{
HungerClock,
HungerState,
TakingTurn,
DamageType,
Intrinsics,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
@ -52,10 +54,11 @@ impl<'a> System<'a> for HungerSystem {
ReadExpect<'a, Entity>,
ReadStorage<'a, Clock>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut hunger_clock, player_entity, turn_clock, turns) = data;
let (entities, mut hunger_clock, player_entity, turn_clock, turns, intrinsics) = data;
// If the turn clock isn't taking a turn this tick, don't bother ticking hunger.
let mut ticked = false;
@ -71,14 +74,23 @@ impl<'a> System<'a> for HungerSystem {
if hunger_clock.duration >= MAX_SATIATION {
hunger_clock.duration = MAX_SATIATION;
} else {
hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN;
let mut modifier = 0;
let intrinsic_regen = if let Some(i) = intrinsics.get(entity) {
i.list.contains(&crate::Intrinsic::Regeneration)
} else {
false
};
if intrinsic_regen {
modifier += 1;
}
hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN + modifier;
}
let initial_state = hunger_clock.state;
hunger_clock.state = get_hunger_state(hunger_clock.duration);
if hunger_clock.state == HungerState::Starving {
add_effect(
None,
EffectType::Damage { amount: 1 },
EffectType::Damage { amount: 1, damage_type: DamageType::Forced },
Targets::Entity { target: entity }
);
}

View file

@ -12,6 +12,7 @@ use crate::{
ObfuscatedName,
Position,
WantsToPickupItem,
WantsToAssignKey,
};
use specs::prelude::*;
use crate::data::messages;
@ -33,6 +34,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
ReadStorage<'a, Beatitude>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>,
ReadStorage<'a, WantsToAssignKey>,
);
fn run(&mut self, data: Self::SystemData) {
@ -48,17 +50,11 @@ impl<'a> System<'a> for ItemCollectionSystem {
beatitudes,
dm,
wands,
wants_key,
) = data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item.");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
let mut to_remove: Vec<Entity> = Vec::new();
// For every item that wants to be picked up that *isn't* waiting on a key assignment.
for (pickup, _key) in (&wants_pickup, !&wants_key).join() {
if pickup.collected_by == *player_entity {
gamelog::Logger
::new()
@ -82,8 +78,17 @@ impl<'a> System<'a> for ItemCollectionSystem {
.period()
.log();
}
positions.remove(pickup.item);
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged");
to_remove.push(pickup.collected_by);
}
for item in to_remove.iter() {
wants_pickup.remove(*item);
}
wants_pickup.clear();
}
}

View file

@ -12,6 +12,7 @@ use crate::{
ObfuscatedName,
Position,
WantsToDropItem,
WantsToRemoveKey,
};
use specs::prelude::*;
use crate::data::messages;
@ -34,6 +35,7 @@ impl<'a> System<'a> for ItemDropSystem {
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>,
WriteStorage<'a, WantsToRemoveKey>,
);
fn run(&mut self, data: Self::SystemData) {
@ -50,6 +52,7 @@ impl<'a> System<'a> for ItemDropSystem {
obfuscated_names,
dm,
wands,
mut keys,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
@ -68,6 +71,9 @@ impl<'a> System<'a> for ItemDropSystem {
backpack.remove(to_drop.item);
if entity == *player_entity {
keys.insert(to_drop.item, WantsToRemoveKey {}).expect(
"Unable to insert WantsToRemoveKey"
);
gamelog::Logger
::new()
.append(messages::YOU_DROP_ITEM)

View file

@ -1,4 +1,13 @@
use crate::{ Beatitude, IdentifiedBeatitude, IdentifiedItem, Item, MasterDungeonMap, Name, ObfuscatedName, Player };
use crate::{
Beatitude,
IdentifiedBeatitude,
IdentifiedItem,
Item,
MasterDungeonMap,
Name,
ObfuscatedName,
Player,
};
use specs::prelude::*;
use crate::data::events::*;
use crate::gamelog;
@ -35,7 +44,7 @@ impl<'a> System<'a> for ItemIdentificationSystem {
let tag = crate::raws::get_id_from_name(id.name.clone());
if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
if gamelog::get_event_count(EVENT::COUNT_TURN) != 1 {
gamelog::record_event(EVENT::IDENTIFIED(id.name.clone()));
gamelog::record_event(EVENT::Identified(id.name.clone()));
}
dm.identified_items.insert(id.name.clone());
for (entity, _item, name) in (&entities, &items, &names).join() {

View file

@ -0,0 +1,153 @@
use crate::{
gamelog,
gui::unique,
Beatitude,
Charges,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
Stackable,
Renderable,
WantsToAssignKey,
WantsToRemoveKey,
Key,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
use crate::invkeys::*;
pub struct KeyHandling {}
const DEBUG_KEYHANDLING: bool = true;
impl<'a> System<'a> for KeyHandling {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, WantsToAssignKey>,
WriteStorage<'a, WantsToRemoveKey>,
WriteStorage<'a, Key>,
ReadStorage<'a, Stackable>,
ReadStorage<'a, Name>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Beatitude>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, Charges>,
ReadExpect<'a, MasterDungeonMap>,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
mut wants_keys,
mut wants_removekey,
mut keys,
stackable,
names,
obfuscated_names,
renderables,
beatitudes,
magic_items,
wands,
dm,
) = data;
// For every entity that wants to be picked up, that still needs a key assigned.
for (e, _wants_key) in (&entities, &wants_keys).join() {
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Assigning key to {:?}", e));
}
let (stacks, mut handled, unique) = (
if let Some(_) = stackable.get(e) { true } else { false },
false,
unique(
e,
&names,
&obfuscated_names,
&renderables,
&beatitudes,
&magic_items,
Some(&wands),
&dm
),
);
if stacks {
console::log(&format!("KEYHANDLING: Item is stackable."));
let maybe_key = item_exists(&unique);
if maybe_key.is_some() {
console::log(&format!("KEYHANDLING: Existing stack found for this item."));
let key = maybe_key.unwrap();
keys.insert(e, Key { idx: key }).expect("Unable to insert Key.");
console::log(&format!("KEYHANDLING: Assigned key idx {} to item.", key));
handled = true;
}
}
if !handled {
console::log(
&format!("KEYHANDLING: Item is not stackable, or no existing stack found.")
);
if let Some(idx) = assign_next_available() {
console::log(
&format!("KEYHANDLING: Assigned next available index {} to item.", idx)
);
keys.insert(e, Key { idx }).expect("Unable to insert Key.");
register_stackable(stacks, unique, idx);
} else {
console::log(&format!("KEYHANDLING: No more keys available."));
gamelog::Logger
::new()
.append(messages::NO_MORE_KEYS)
.colour(WHITE)
.period()
.log();
}
}
}
for (e, _wants_key) in (&entities, &wants_removekey).join() {
let idx = keys.get(e).unwrap().idx;
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Removing key from {:?}", e));
}
// If the item is *not* stackable, then we can just remove the key and clear the index.
if let None = stackable.get(e) {
console::log(
&format!("KEYHANDLING: Item is not stackable, clearing index {}.", idx)
);
clear_idx(idx);
keys.remove(e);
continue;
}
// If the item *is* stackable, then we need to check if there are any other items that
// share this key assignment, before clearing the index.
console::log(
&format!(
"KEYHANDLING: Item is stackable, checking if any other items share this key."
)
);
let mut sole_item_with_key = true;
for (entity, key) in (&entities, &keys).join() {
if entity != e && key.idx == idx {
console::log(&format!("KEYHANDLING: Another item shares index {}", idx));
sole_item_with_key = false;
break;
}
}
// If no other items shared this key, free up the index.
if sole_item_with_key {
console::log(
&format!("KEYHANDLING: No other items found, clearing index {}.", idx)
);
clear_idx(idx);
}
// Either way, remove the key component from this item, because we're dropping it.
console::log(&format!("KEYHANDLING: Removing key component from item."));
keys.remove(e);
}
wants_removekey.clear();
wants_keys.clear();
}
}

View file

@ -4,6 +4,7 @@ mod equip_system;
mod identification_system;
mod remove_system;
mod use_system;
mod keyhandling;
pub use self::{
collection_system::ItemCollectionSystem,
@ -12,4 +13,5 @@ pub use self::{
identification_system::ItemIdentificationSystem,
remove_system::ItemRemoveSystem,
use_system::ItemUseSystem,
keyhandling::KeyHandling,
};

59
src/invkeys.rs Normal file
View file

@ -0,0 +1,59 @@
use std::sync::Mutex;
use std::collections::HashMap;
use crate::gui::UniqueInventoryItem;
lazy_static! {
pub static ref INVKEYS: Mutex<HashMap<UniqueInventoryItem, usize>> = Mutex::new(HashMap::new());
pub static ref ASSIGNEDKEYS: Mutex<Vec<bool>> = Mutex::new(vec![false; 52]);
}
/// For (de)serialization.
pub fn clone_invkeys() -> HashMap<UniqueInventoryItem, usize> {
let invkeys = INVKEYS.lock().unwrap();
invkeys.clone()
}
pub fn restore_invkeys(invkeys: HashMap<UniqueInventoryItem, usize>) {
INVKEYS.lock().unwrap().clear();
INVKEYS.lock().unwrap().extend(invkeys);
}
pub fn check_key(idx: usize) -> bool {
let lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx]
}
pub fn item_exists(item: &UniqueInventoryItem) -> Option<usize> {
let invkeys = INVKEYS.lock().unwrap();
use bracket_lib::prelude::*;
console::log(&format!("{:?}", item));
if invkeys.contains_key(item) {
Some(*invkeys.get(item).unwrap())
} else {
None
}
}
pub fn assign_next_available() -> Option<usize> {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
for (i, key) in lock.iter_mut().enumerate() {
if !*key {
*key = true;
return Some(i);
}
}
None
}
pub fn register_stackable(stacks: bool, item: UniqueInventoryItem, idx: usize) {
if stacks {
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.insert(item, idx);
}
}
pub fn clear_idx(idx: usize) {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx] = false;
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.retain(|_k, v| *v != idx);
}

View file

@ -8,6 +8,9 @@ extern crate serde;
#[macro_use]
extern crate lazy_static;
#[macro_use]
pub mod macros;
pub mod camera;
pub mod components;
pub mod raws;
@ -35,6 +38,7 @@ pub mod rex_assets;
pub mod spatial;
pub mod morgue;
pub mod states;
pub mod invkeys;
pub use components::*;
use particle_system::ParticleBuilder;

93
src/macros/mod.rs Normal file
View file

@ -0,0 +1,93 @@
// macros/mod.rs
#[macro_export]
/// Used to check if the player has a given component.
macro_rules! player_has_component {
($ecs:expr, $component:ty) => {
{
let player = $ecs.fetch::<Entity>();
let component = $ecs.read_storage::<$component>();
if let Some(player_component) = component.get(*player) {
true
} else {
false
}
}
};
}
#[macro_export]
/// Used to check if a given entity has a given Intrinsic.
macro_rules! has {
($ecs:expr, $entity:expr, $intrinsic:expr) => {
{
let intrinsics = $ecs.read_storage::<crate::Intrinsics>();
if let Some(has_intrinsics) = intrinsics.get($entity) {
has_intrinsics.list.contains(&$intrinsic)
} else {
false
}
}
};
}
#[macro_export]
/// Used to check if the player has a given Intrinsic.
macro_rules! player_has {
($ecs:expr, $intrinsic:expr) => {
{
let player = $ecs.fetch::<Entity>();
let intrinsics = $ecs.read_storage::<crate::Intrinsics>();
if let Some(player_intrinsics) = intrinsics.get(*player) {
player_intrinsics.list.contains(&$intrinsic)
} else {
false
}
}
};
}
#[macro_export]
/// Handles adding an Intrinsic to the player, and adding it to the IntrinsicChanged component.
macro_rules! add_intr {
($ecs:expr, $entity:expr, $intrinsic:expr) => {
{
let mut intrinsics = $ecs.write_storage::<crate::Intrinsics>();
if let Some(player_intrinsics) = intrinsics.get_mut($entity) {
if !player_intrinsics.list.contains(&$intrinsic) {
player_intrinsics.list.insert($intrinsic);
let mut intrinsic_changed = $ecs.write_storage::<crate::IntrinsicChanged>();
if let Some(this_intrinsic_changed) = intrinsic_changed.get_mut($entity) {
this_intrinsic_changed.gained.insert($intrinsic);
} else {
intrinsic_changed.insert($entity, crate::IntrinsicChanged {
gained: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
},
lost: std::collections::HashSet::new()
}).expect("Failed to insert IntrinsicChanged component.");
}
}
} else {
intrinsics.insert($entity, crate::Intrinsics {
list: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
}
}).expect("Failed to insert Intrinsics component.");
let mut intrinsic_changed = $ecs.write_storage::<crate::IntrinsicChanged>();
intrinsic_changed.insert($entity, crate::IntrinsicChanged {
gained: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
},
lost: std::collections::HashSet::new()
}).expect("Failed to insert IntrinsicChanged component.");
}
}
};
}

View file

@ -109,6 +109,14 @@ fn main() -> BError {
gs.ecs.register::<SpawnParticleSimple>();
gs.ecs.register::<SpawnParticleBurst>();
gs.ecs.register::<SpawnParticleLine>();
gs.ecs.register::<HasDamageModifiers>();
gs.ecs.register::<Intrinsics>();
gs.ecs.register::<IntrinsicChanged>();
gs.ecs.register::<Stackable>();
gs.ecs.register::<WantsToAssignKey>();
gs.ecs.register::<Key>();
gs.ecs.register::<WantsToRemoveKey>();
gs.ecs.register::<WantsToDelete>();
gs.ecs.register::<SimpleMarker<SerializeMe>>();
gs.ecs.register::<SerializationHelper>();
gs.ecs.register::<DMSerializationHelper>();
@ -121,7 +129,7 @@ fn main() -> BError {
gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list
gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map
gs.ecs.insert(Point::new(0, 0)); // Player pos
gs.ecs.insert(gui::Ancestry::Dwarf); // ancestry
gs.ecs.insert(gui::Ancestry::Human); // ancestry
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
gs.ecs.insert(player_entity); // Player entity
gs.ecs.insert(RunState::MapGeneration {}); // RunState
@ -129,7 +137,7 @@ fn main() -> BError {
gs.ecs.insert(rex_assets::RexAssets::new());
gamelog::setup_log();
gamelog::record_event(data::events::EVENT::LEVEL(1));
gamelog::record_event(data::events::EVENT::Level(1));
gs.generate_world_map(1, TileType::Floor);
main_loop(context, gs)

View file

@ -1,6 +1,5 @@
use super::{ BuilderMap, MetaMapBuilder, Position };
use bracket_lib::prelude::*;
use bracket_lib::prelude::*;
#[allow(dead_code)]
pub enum XStart {
@ -76,7 +75,7 @@ impl AreaStartingPosition {
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());

View file

@ -76,7 +76,7 @@ impl RoadExit {
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on.");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let end_x = (available_floors[0].0 as i32) % build_data.map.width;

View file

@ -70,7 +70,7 @@ use forest::forest_builder;
mod foliage;
use foliage::Foliage;
mod room_themer;
use room_themer::{ Theme, ThemeRooms };
use room_themer::ThemeRooms;
// Shared data to be passed around build chain
pub struct BuilderMap {
@ -137,7 +137,7 @@ impl BuilderChain {
None => {
self.starter = Some(starter);
}
Some(_) => panic!("You can only have one starting builder."),
Some(_) => unreachable!("You can only have one starting builder."),
};
}
@ -147,7 +147,7 @@ impl BuilderChain {
pub fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
match &mut self.starter {
None => panic!("Cannot run a map builder chain without a starting build system"),
None => unreachable!("Cannot run a map builder chain without a starting build system"),
Some(starter) => {
// Build the starting map
starter.build_map(rng, &mut self.build_data);
@ -438,21 +438,19 @@ pub fn random_builder(
}
pub fn level_builder(
new_id: i32,
id: i32,
rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
initial_player_level: i32
) -> BuilderChain {
// TODO: With difficulty and ID/depth decoupled, this can be used for branches later.
let difficulty = new_id;
match new_id {
match id {
ID_OVERMAP => overmap_builder(),
ID_TOWN => town_builder(new_id, rng, width, height, 0, initial_player_level),
ID_TOWN2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level),
ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level),
ID_TOWN3 =>
random_builder(
new_id,
id,
rng,
width,
height,
@ -462,25 +460,25 @@ pub fn level_builder(
true,
BuildType::Room
),
_ if new_id >= ID_INFINITE =>
_ if id >= ID_INFINITE =>
random_builder(
new_id,
id,
rng,
width,
height,
difficulty,
new_id - ID_INFINITE + 1,
4 + diff(ID_INFINITE, id),
1 + diff(ID_INFINITE, id),
initial_player_level,
false,
BuildType::Room
),
_ =>
_ => // This should be unreachable!() eventually. Right now it's reachable with the debug/cheat menu. It should not be in normal gameplay.
random_builder(
new_id,
id,
rng,
width,
height,
difficulty,
1,
404,
initial_player_level,
false,
@ -488,3 +486,7 @@ pub fn level_builder(
),
}
}
fn diff(branch_id: i32, lvl_id: i32) -> i32 {
return lvl_id - branch_id;
}

View file

@ -27,7 +27,7 @@ impl RoomBasedSpawner {
);
}
} else {
panic!("RoomBasedSpawner only works after rooms have been created");
unreachable!("RoomBasedSpawner tried to run without any rooms.");
}
}
}

View file

@ -22,7 +22,7 @@ impl RoomBasedStairs {
build_data.map.tiles[stairs_idx] = TileType::DownStair;
build_data.take_snapshot();
} else {
panic!("RoomBasedStairs only works after rooms have been created");
unreachable!("RoomBasedStairs tried to run without any rooms.");
}
}
}

View file

@ -20,7 +20,7 @@ impl RoomBasedStartingPosition {
let start_pos = rooms[0].center();
build_data.starting_position = Some(Position { x: start_pos.x, y: start_pos.y });
} else {
panic!("RoomBasedStartingPosition only works after rooms have been created");
unreachable!("RoomBasedStartingPosition tried to run without any rooms.");
}
}
}

View file

@ -42,7 +42,7 @@ impl RoomCornerRounder {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomCornerRounding requires a builder with rooms.");
unreachable!("RoomCornerRounding tried to run without any rooms.");
}
for room in rooms.iter() {

View file

@ -50,7 +50,7 @@ impl RoomDrawer {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomDrawer require a builder with rooms");
unreachable!("RoomDrawer tried to run without any rooms.");
}
for room in rooms.iter() {

View file

@ -20,7 +20,7 @@ impl RoomExploder {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomExploder requires a builder with rooms.");
unreachable!("RoomExploder tried to run without any rooms.");
}
for room in rooms.iter() {
let start = room.center();

View file

@ -141,7 +141,7 @@ impl ThemeRooms {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomCornerRounding requires a builder with rooms.");
unreachable!("RoomCornerRounding tried to run without any rooms.");
}
let count = roll_until_fail(rng, self.percent);

View file

@ -22,7 +22,7 @@ impl BresenhamCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("BresenhamCorridors require a builder with room structures");
unreachable!("BresenhamCorridors tried to run without any rooms.");
}
let mut connected: HashSet<usize> = HashSet::new();

View file

@ -21,7 +21,7 @@ impl BspCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("BSP Corridors require a builder with room structures");
unreachable!("BSP Corridors tried to run without any rooms.");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();

View file

@ -21,7 +21,7 @@ impl DoglegCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("DoglegCorridors require a builder with rooms.");
unreachable!("DoglegCorridors tried to run without any rooms.");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();

View file

@ -22,7 +22,7 @@ impl NearestCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("NearestCorridors requires a builder with rooms");
unreachable!("NearestCorridors tried to run without any rooms.");
}
let mut connected: HashSet<usize> = HashSet::new();

View file

@ -27,7 +27,7 @@ impl CorridorSpawner {
);
}
} else {
panic!("CorridorSpawner only works after corridors have been created");
unreachable!("CorridorSpawner tried to run without any corridors.");
}
}
}

View file

@ -123,6 +123,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
} else {
attacks.push((
MeleeWeapon {
damage_type: crate::DamageType::Physical,
attribute: WeaponAttribute::Strength,
damage_n_dice: 1,
damage_die_type: 4,
@ -301,7 +302,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
add_effect(
Some(entity),
EffectType::Damage { amount: damage },
EffectType::Damage { amount: damage, damage_type: weapon_info.damage_type },
Targets::Entity { target: wants_melee.target }
);
if entity == *player_entity {
@ -392,6 +393,7 @@ fn get_natural_attacks(
for a in nat.attacks.iter() {
attacks.push((
MeleeWeapon {
damage_type: a.damage_type,
attribute: WeaponAttribute::Strength,
hit_bonus: a.hit_bonus,
damage_n_dice: a.damage_n_dice,
@ -409,6 +411,7 @@ fn get_natural_attacks(
};
attacks.push((
MeleeWeapon {
damage_type: nat.attacks[attack_index].damage_type,
attribute: WeaponAttribute::Strength,
hit_bonus: nat.attacks[attack_index].hit_bonus,
damage_n_dice: nat.attacks[attack_index].damage_n_dice,

View file

@ -30,8 +30,10 @@ use super::{
Viewshed,
WantsToMelee,
WantsToPickupItem,
WantsToAssignKey,
get_dest,
Destination,
DamageType,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
@ -290,7 +292,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
if rng.roll_dice(1, 20) == 20 {
add_effect(
None,
EffectType::Damage { amount: 1 },
EffectType::Damage { amount: 1, damage_type: DamageType::Physical },
Targets::Entity { target: entity }
);
gamelog::Logger
@ -350,7 +352,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
destroyed_pos = Some(
Point::new(pos.x + delta_x, pos.y + delta_y)
);
gamelog::record_event(EVENT::BROKE_DOOR(1));
gamelog::record_event(EVENT::BrokeDoor(1));
return false;
// 66% chance of just kicking it.
} else {
@ -414,7 +416,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
ecs.delete_entity(destroyed_thing).expect("Unable to delete.");
}
gamelog::record_event(EVENT::KICKED_SOMETHING(1));
gamelog::record_event(EVENT::KickedSomething(1));
return RunState::Ticking;
}
@ -632,7 +634,9 @@ fn get_item(ecs: &mut World) -> RunState {
return RunState::AwaitingInput;
}
Some(item) => {
let mut assignkey = ecs.write_storage::<WantsToAssignKey>();
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
assignkey.insert(item, WantsToAssignKey {}).expect("Unable to insert WantsToAssignKey");
pickup
.insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item })
.expect("Unable to insert want to pickup item.");

View file

@ -6,6 +6,7 @@ pub struct Item {
pub id: String,
pub name: Name,
pub renderable: Option<Renderable>,
pub class: String,
pub weight: Option<f32>,
pub value: Option<f32>,
pub equip: Option<Equippable>,

View file

@ -14,7 +14,7 @@ pub struct Mob {
pub attacks: Option<Vec<NaturalAttack>>,
pub attributes: Option<MobAttributes>,
pub skills: Option<HashMap<String, i32>>,
pub vision_range: i32,
pub vision_range: Option<i32>,
pub telepathy_range: Option<i32>,
pub equipped: Option<Vec<String>>,
pub loot: Option<LootTableInfo>,

View file

@ -5,7 +5,7 @@ use crate::gui::Ancestry;
use crate::random_table::RandomTable;
use crate::config::CONFIG;
use crate::data::visuals::BLOODSTAIN_COLOUR;
use regex::Regex;
use crate::data::entity::DEFAULT_VIEWSHED_STANDARD;
use bracket_lib::prelude::*;
use specs::prelude::*;
use specs::saveload::{ MarkedBuilder, SimpleMarker };
@ -19,13 +19,13 @@ macro_rules! apply_effects {
let effect_name = effect.0.as_str();
match effect_name {
"heal" => {
let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
$eb = $eb.with(ProvidesHealing { n_dice, sides, modifier })
let dice = parse_dice_string(effect.1.as_str()).expect("Failed to parse dice string");
$eb = $eb.with(ProvidesHealing { n_dice: dice.n_dice, sides: dice.die_type, modifier: dice.bonus })
}
"ranged" => $eb = $eb.with(Ranged { range: effect.1.parse::<i32>().unwrap() }),
"damage" => {
let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
$eb = $eb.with(InflictsDamage { n_dice, sides, modifier })
let (damage_type, dice) = parse_damage_string(effect.1.as_str());
$eb = $eb.with(InflictsDamage { damage_type, n_dice: dice.n_dice, sides: dice.die_type, modifier: dice.bonus })
}
"aoe" => $eb = $eb.with(AOE { radius: effect.1.parse::<i32>().unwrap() }),
"confusion" => $eb = $eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
@ -44,6 +44,7 @@ macro_rules! apply_effects {
/// flags are components that have no parameters to modify.
macro_rules! apply_flags {
($flags:expr, $eb:expr) => {
let mut damage_modifiers: HashMap<DamageType, DamageModifier> = HashMap::new();
for flag in $flags.iter() {
match flag.as_str() {
// --- PROP FLAGS BEGIN HERE ---
@ -65,6 +66,7 @@ macro_rules! apply_flags {
"IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}),
"DIGGER" => $eb = $eb.with(Digger {}),
"MAGICMAP" => $eb = $eb.with(MagicMapper {}),
"STACKABLE" => $eb = $eb.with(Stackable {}),
// CAN BE DESTROYED BY DAMAGE
"DESTRUCTIBLE" => $eb = $eb.with(Destructible {}),
// --- EQUIP SLOTS ---
@ -88,6 +90,22 @@ macro_rules! apply_flags {
"NEUTRAL" => $eb = $eb.with(Faction { name: "neutral".to_string() }),
"HERBIVORE" => $eb = $eb.with(Faction { name: "herbivore".to_string() }),
"CARNIVORE" => $eb = $eb.with(Faction { name: "carnivore".to_string() }),
// --- DAMAGE MODIFIERS ---
"PHYS_IMMUNITY" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Immune); }
"PHYS_WEAK" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Weakness); }
"PHYS_RES" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Resistance); }
"MAGIC_IMMUNITY" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Immune); }
"MAGIC_WEAK" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Weakness); }
"MAGIC_RES" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Resistance); }
"FIRE_IMMUNITY" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Immune); }
"FIRE_WEAK" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Weakness); }
"FIRE_RES" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Resistance); }
"COLD_IMMUNITY" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Immune); }
"COLD_WEAK" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Weakness); }
"COLD_RES" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Resistance); }
"POISON_IMMUNITY" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Immune); }
"POISON_WEAK" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Weakness); }
"POISON_RES" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Resistance); }
// --- MOVEMENT MODES --- ( defaults to WANDER )
"STATIC" => $eb = $eb.with(MoveMode { mode: Movement::Static }),
"RANDOM_PATH" => $eb = $eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } }),
@ -101,6 +119,9 @@ macro_rules! apply_flags {
_ => console::log(format!("Unrecognised flag: {}", flag.as_str())),
}
}
if damage_modifiers.len() > 0 {
$eb = $eb.with(HasDamageModifiers { modifiers: damage_modifiers });
}
};
}
@ -261,6 +282,7 @@ pub fn spawn_named_item(
if known_beatitude && !identified_items.contains(&item_template.name.name) {
dm.identified_items.insert(item_template.name.name.clone());
}
let needs_key = is_player_owned(&player_entity, &pos);
std::mem::drop(player_entity);
std::mem::drop(dm);
// -- DROP EVERYTHING THAT INVOLVES THE ECS BEFORE THIS POINT ---
@ -273,9 +295,23 @@ pub fn spawn_named_item(
eb = eb.with(Item {
weight: item_template.weight.unwrap_or(0.0),
value: item_template.value.unwrap_or(0.0),
category: match item_template.class.as_str() {
"amulet" => ItemType::Amulet,
"weapon" => ItemType::Weapon,
"armour" => ItemType::Armour,
"comestible" => ItemType::Comestible,
"scroll" => ItemType::Scroll,
"spellbook" => ItemType::Spellbook,
"potion" => ItemType::Potion,
"ring" => ItemType::Ring,
"wand" => ItemType::Wand,
_ => unreachable!("Unknown item type."),
},
});
eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
if let Some(renderable) = &item_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
@ -339,17 +375,18 @@ pub fn spawn_named_item(
}
if let Some(weapon) = &item_template.equip {
let (n_dice, die_type, bonus) = parse_dice_string(weapon.damage.as_str());
let (damage_type, dice) = parse_damage_string(weapon.damage.as_str());
let weapon_attribute = match weapon.flag.as_str() {
"DEXTERITY" => WeaponAttribute::Dexterity,
"FINESSE" => WeaponAttribute::Finesse,
_ => WeaponAttribute::Strength,
};
let wpn = MeleeWeapon {
damage_type,
attribute: weapon_attribute,
damage_n_dice: n_dice,
damage_die_type: die_type,
damage_bonus: bonus,
damage_n_dice: dice.n_dice,
damage_die_type: dice.die_type,
damage_bonus: dice.bonus,
hit_bonus: weapon.to_hit.unwrap_or(0),
};
eb = eb.with(wpn);
@ -371,6 +408,7 @@ pub fn spawn_named_mob(
if raws.mob_index.contains_key(key) {
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
let mut player_level = 1;
let needs_key;
{
let pools = ecs.read_storage::<Pools>();
let player_entity = ecs.fetch::<Entity>();
@ -378,16 +416,23 @@ pub fn spawn_named_mob(
if let Some(pool) = player_pool {
player_level = pool.level;
}
needs_key = is_player_owned(&player_entity, &pos);
}
let mut eb;
// New entity with a position, name, combatstats, and viewshed
eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
eb = eb.with(Viewshed {
visible_tiles: Vec::new(),
range: mob_template.vision_range as i32,
range: if let Some(range) = mob_template.vision_range {
range
} else {
DEFAULT_VIEWSHED_STANDARD
},
dirty: true,
});
if let Some(telepath) = &mob_template.telepathy_range {
@ -521,13 +566,14 @@ pub fn spawn_named_mob(
if let Some(natural_attacks) = &mob_template.attacks {
let mut natural = NaturalAttacks { attacks: Vec::new() };
for na in natural_attacks.iter() {
let (n, d, b) = parse_dice_string(&na.damage);
let (damage_type, dice) = parse_damage_string(&na.damage);
let attack = NaturalAttack {
name: na.name.clone(),
damage_type,
hit_bonus: na.hit_bonus,
damage_n_dice: n,
damage_die_type: d,
damage_bonus: b,
damage_n_dice: dice.n_dice,
damage_die_type: dice.die_type,
damage_bonus: dice.bonus,
};
natural.attacks.push(attack);
}
@ -606,10 +652,18 @@ pub fn spawn_named_prop(
pos: SpawnType
) -> Option<Entity> {
if raws.prop_index.contains_key(key) {
let needs_key;
{
let player_entity = ecs.fetch::<Entity>();
needs_key = is_player_owned(&player_entity, &pos);
}
// ENTITY BUILDER PREP
let prop_template = &raws.raws.props[raws.prop_index[key]];
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
// APPLY MANDATORY COMPONENTS FOR A PROP:
// - Name
// - Prop {}
@ -660,6 +714,23 @@ fn spawn_position<'a>(
eb
}
fn is_player_owned(player: &Entity, pos: &SpawnType) -> bool {
match pos {
SpawnType::Carried { by } => {
if by == player {
return true;
}
}
SpawnType::Equipped { by } => {
if by == player {
return true;
}
}
_ => {}
}
false
}
fn get_renderable_component(
renderable: &super::item_structs::Renderable
) -> crate::components::Renderable {
@ -701,19 +772,16 @@ pub fn table_by_name(raws: &RawMaster, key: &str, optional_difficulty: Option<i3
return rt;
}
}
console::log(
format!(
"DEBUGINFO: Something went wrong when trying to spawn {} @ map difficulty {} [upper bound: {}, lower bound: {}]. Returned debug entry.",
unreachable!(
"Something went wrong when trying to spawn {} @ map difficulty {} [upper bound: {}, lower bound: {}].",
key,
difficulty,
upper_bound,
lower_bound
)
);
return RandomTable::new().add("debug", 1);
}
pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) {
/*pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) {
lazy_static! {
static ref DICE_RE: Regex = Regex::new(r"(\d+)d(\d+)([\+\-]\d+)?").unwrap();
}
@ -732,11 +800,11 @@ pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) {
}
}
(n_dice, die_type, die_bonus)
}
}*/
fn find_slot_for_equippable_item(tag: &str, raws: &RawMaster) -> EquipmentSlot {
if !raws.item_index.contains_key(tag) {
panic!("Trying to equip an unknown item: {}", tag);
unreachable!("Tried to equip an unknown item: {}", tag);
}
let item_index = raws.item_index[tag];
let item = &raws.raws.items[item_index];
@ -771,7 +839,7 @@ fn find_slot_for_equippable_item(tag: &str, raws: &RawMaster) -> EquipmentSlot {
}
}
}
panic!("Trying to equip {}, but it has no slot tag.", tag);
unreachable!("Tried to equip {}, but it has no slot tag.", tag);
}
pub fn roll_on_loot_table(
@ -1034,3 +1102,21 @@ fn parse_particle_burst(n: &str) -> SpawnParticleBurst {
trail_lifetime_ms: tokens[7].parse::<f32>().unwrap(),
}
}
fn parse_damage_string(n: &str) -> (DamageType, DiceType) {
let tokens: Vec<_> = n.split(';').collect();
let damage_type = if tokens.len() > 1 {
match tokens[1] {
"physical" => DamageType::Physical,
"magic" => DamageType::Magic,
"fire" => DamageType::Fire,
"cold" => DamageType::Cold,
"poison" => DamageType::Poison,
_ => unreachable!("Unrecognised damage type in raws: {}", tokens[1]),
}
} else {
DamageType::Physical
};
let dice = parse_dice_string(tokens[0]).expect("Failed to parse dice string");
return (damage_type, dice);
}

View file

@ -9,6 +9,7 @@ use specs::saveload::{
SimpleMarker,
SimpleMarkerAllocator,
};
use std::fs;
use std::fs::File;
use std::path::Path;
@ -88,13 +89,17 @@ pub fn save_game(ecs: &mut World) {
GrantsXP,
HasAncestry,
HasClass,
HasDamageModifiers,
Hidden,
HungerClock,
IdentifiedBeatitude,
IdentifiedItem,
InBackpack,
InflictsDamage,
IntrinsicChanged,
Intrinsics,
Item,
Key,
KnownSpells,
LootTable,
MagicItem,
@ -124,17 +129,21 @@ pub fn save_game(ecs: &mut World) {
SpawnParticleBurst,
SpawnParticleLine,
SpawnParticleSimple,
Stackable,
TakingTurn,
Telepath,
ToHitBonus,
Viewshed,
Charges,
WantsToApproach,
WantsToAssignKey,
WantsToDelete,
WantsToDropItem,
WantsToFlee,
WantsToMelee,
WantsToPickupItem,
WantsToRemoveItem,
WantsToRemoveKey,
WantsToUseItem,
SerializationHelper,
DMSerializationHelper
@ -218,13 +227,17 @@ pub fn load_game(ecs: &mut World) {
GrantsXP,
HasAncestry,
HasClass,
HasDamageModifiers,
Hidden,
HungerClock,
IdentifiedBeatitude,
IdentifiedItem,
InBackpack,
InflictsDamage,
IntrinsicChanged,
Intrinsics,
Item,
Key,
KnownSpells,
LootTable,
MagicItem,
@ -254,17 +267,21 @@ pub fn load_game(ecs: &mut World) {
SpawnParticleBurst,
SpawnParticleLine,
SpawnParticleSimple,
Stackable,
TakingTurn,
Telepath,
ToHitBonus,
Viewshed,
Charges,
WantsToApproach,
WantsToAssignKey,
WantsToDelete,
WantsToDropItem,
WantsToFlee,
WantsToMelee,
WantsToPickupItem,
WantsToRemoveItem,
WantsToRemoveKey,
WantsToUseItem,
SerializationHelper,
DMSerializationHelper

View file

@ -25,6 +25,8 @@ use super::{
Viewshed,
BlocksTile,
Bleeds,
HasDamageModifiers,
Intrinsics,
};
use crate::data::entity;
use crate::data::visuals::BLOODSTAIN_COLOUR;
@ -32,7 +34,7 @@ use crate::gamesystem::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use specs::saveload::{ MarkedBuilder, SimpleMarker };
use std::collections::HashMap;
use std::collections::{ HashMap, HashSet };
/// Spawns the player and returns his/her entity object.
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
@ -86,7 +88,9 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
weight: 0.0,
god: false,
})
.with(EquipmentChanged {})
.with(HasDamageModifiers { modifiers: HashMap::new() })
.with(Intrinsics { list: HashSet::new() })
.with(EquipmentChanged {}) // To force re-calc of equipment bonuses.
.with(skills)
.with(Energy { current: 0, speed: entity::NORMAL_SPEED })
.marked::<SimpleMarker<SerializeMe>>()

View file

@ -64,12 +64,13 @@ impl State {
fn resolve_entity_decisions(&mut self) {
let mut trigger_system = trigger_system::TriggerSystem {};
let mut inventory_system = inventory::ItemCollectionSystem {};
let mut item_equip_system = inventory::ItemEquipSystem {};
let mut item_use_system = inventory::ItemUseSystem {};
let mut item_drop_system = inventory::ItemDropSystem {};
let mut item_remove_system = inventory::ItemRemoveSystem {};
let mut inventory_system = inventory::ItemCollectionSystem {};
let mut item_id_system = inventory::ItemIdentificationSystem {};
let mut key_system = inventory::KeyHandling {};
let mut melee_system = MeleeCombatSystem {};
trigger_system.run_now(&self.ecs);
inventory_system.run_now(&self.ecs);
@ -78,6 +79,7 @@ impl State {
item_drop_system.run_now(&self.ecs);
item_remove_system.run_now(&self.ecs);
item_id_system.run_now(&self.ecs);
key_system.run_now(&self.ecs);
melee_system.run_now(&self.ecs);
effects::run_effects_queue(&mut self.ecs);
@ -128,7 +130,7 @@ impl State {
.colour(WHITE)
.period()
.log();
gamelog::record_event(EVENT::CHANGED_FLOOR(mapname));
gamelog::record_event(EVENT::ChangedFloor(mapname));
}
fn game_over_cleanup(&mut self) {
@ -152,7 +154,7 @@ impl State {
self.generate_world_map(1, TileType::Floor);
gamelog::setup_log();
gamelog::record_event(EVENT::LEVEL(1));
gamelog::record_event(EVENT::Level(1));
}
}
@ -342,7 +344,11 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut removekey = self.ecs.write_storage::<WantsToRemoveKey>();
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
removekey
.insert(item_entity, WantsToRemoveKey {})
.expect("Unable to insert WantsToRemoveKey");
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem {
item: item_entity,
@ -513,7 +519,7 @@ impl GameState for State {
let result = gui::show_help(ctx);
match result {
gui::YesNoResult::Yes => {
gamelog::record_event(EVENT::LOOKED_FOR_HELP(1));
gamelog::record_event(EVENT::LookedForHelp(1));
new_runstate = RunState::AwaitingInput;
}
_ => {}

47
tests/components_test.rs Normal file
View file

@ -0,0 +1,47 @@
// tests/components_test.rs
use rust_rl::components::*;
use std::collections::HashMap;
#[test]
fn damagetype_equality() {
let dt1 = DamageType::Physical;
let dt2 = DamageType::Physical;
assert_eq!(dt1, dt2);
let dt3 = DamageType::Magic;
assert_ne!(dt1, dt3);
}
#[test]
fn damagetype_ismagic() {
let dt1 = DamageType::Physical;
let dt2 = DamageType::Magic;
assert!(!dt1.is_magic());
assert!(dt2.is_magic());
}
#[test]
fn get_damage_modifiers() {
let dm = HasDamageModifiers {
modifiers: {
let mut m = HashMap::new();
m.insert(DamageType::Physical, DamageModifier::Weakness);
m.insert(DamageType::Magic, DamageModifier::Resistance);
m
},
};
assert_eq!(dm.modifier(&DamageType::Physical), &DamageModifier::Weakness);
assert_eq!(dm.modifier(&DamageType::Magic), &DamageModifier::Resistance);
assert_ne!(dm.modifier(&DamageType::Forced), &DamageModifier::Immune);
}
#[test]
fn get_damage_modifier_multiplier() {
let none_mod = &DamageModifier::None.multiplier();
let weak_mod = &DamageModifier::Weakness.multiplier();
let res_mod = &DamageModifier::Resistance.multiplier();
let immune_mod = &DamageModifier::Immune.multiplier();
assert_eq!(none_mod, &1.0);
assert_eq!(weak_mod, &2.0);
assert_eq!(res_mod, &0.5);
assert_eq!(immune_mod, &0.0);
}

43
tests/gamelog_test.rs Normal file
View file

@ -0,0 +1,43 @@
// tests/gamelog_test.rs
use rust_rl::gamelog::*;
use rust_rl::data::events::*;
use lazy_static::lazy_static;
use std::sync::Mutex;
// To ensure this test module uses a single thread.
lazy_static! {
static ref SINGLE_THREAD: Mutex<()> = Mutex::new(());
}
#[test]
fn recording_event() {
let _lock = SINGLE_THREAD.lock();
clear_events();
record_event(EVENT::Turn(1));
record_event(EVENT::Turn(0));
record_event(EVENT::Turn(-1));
record_event(EVENT::Killed("mob".to_string()));
}
#[test]
fn getting_event_count() {
let _lock = SINGLE_THREAD.lock();
clear_events();
record_event(EVENT::Turn(1));
assert_eq!(get_event_count(EVENT::COUNT_TURN), 1);
record_event(EVENT::Turn(3));
assert_eq!(get_event_count(EVENT::COUNT_TURN), 4);
clear_events();
assert_eq!(get_event_count(EVENT::COUNT_TURN), 0);
}
#[test]
fn cloning_events() {
let _lock = SINGLE_THREAD.lock();
clear_events();
record_event(EVENT::Level(1));
record_event(EVENT::Turn(5));
record_event(EVENT::Identified("item".to_string()));
let cloned_events = clone_events();
assert_eq!(EVENTS.lock().unwrap().clone(), cloned_events);
}

View file

@ -47,3 +47,39 @@ fn tiletype_with_var_equality() {
let tile3 = TileType::ToLocal(3);
assert_eq!(tile2, tile3);
}
fn init_maps_for_tests() -> (MasterDungeonMap, Map, Map) {
let dm = MasterDungeonMap::new();
let (overmap, difficulty, name, short_name, depth) = (false, 0, "Test Map", "Test Map", 0);
let map1 = Map::new(overmap, 1, 64, 64, difficulty, name, short_name, depth);
let map2 = Map::new(overmap, 2, 128, 128, difficulty, name, short_name, depth);
(dm, map1, map2)
}
#[test]
fn map_saving() {
let (mut dm, map1, map2) = init_maps_for_tests();
dm.store_map(&map1);
dm.store_map(&map2);
}
#[test]
fn map_loading() {
let (mut dm, map1, map2) = init_maps_for_tests();
dm.store_map(&map1);
let loaded_map1 = dm.get_map(map1.id).unwrap();
assert_eq!(loaded_map1.overmap, map1.overmap);
assert_eq!(loaded_map1.id, map1.id);
assert_eq!(loaded_map1.width, map1.width);
assert_eq!(loaded_map1.height, map1.height);
assert_eq!(loaded_map1.difficulty, map1.difficulty);
assert_eq!(loaded_map1.name, map1.name);
assert_eq!(loaded_map1.short_name, map1.short_name);
assert_eq!(loaded_map1.depth, map1.depth);
assert_eq!(loaded_map1.tiles.len(), map1.tiles.len());
assert_eq!(loaded_map1.messages, map1.messages);
dm.store_map(&map2);
let loaded_map2 = dm.get_map(map2.id).unwrap();
assert_eq!(loaded_map2.width, map2.width);
assert_ne!(loaded_map2.width, map1.width);
}

View file

@ -1,2 +1,4 @@
// tests/mod.rs
mod map_test;
mod gamelog_test;
mod components_test;