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18 commits

Author SHA1 Message Date
Llywelwyn
c29b93337c
Update README.md 2025-03-09 11:12:11 +00:00
Llywelwyn
0584d07a1f
Update cargo-build-test.yml to use ubuntu-22.04 2025-03-09 11:04:32 +00:00
Llywelwyn
45b9b33039
Update cargo-build-test.yml 2025-03-09 11:02:16 +00:00
Lewis Wynne
bdcd55c8a5 Fixes miscoloured logs (fixes #26) 2025-03-09 10:50:35 +00:00
Llywelwyn
99c17f8521 draw hunger uses Point 2024-06-17 23:22:30 +01:00
Llywelwyn
6324449c16 draw_hunger() 2024-06-17 23:19:20 +01:00
Llywelwyn
d465592c0f abstracts ui drawing 2024-06-16 10:31:06 +01:00
Llywelwyn
f494efbf3f bump ver 2024-06-15 20:41:21 +01:00
Llywelwyn
ba5d120fef fix warns, bump ver 2024-06-15 20:40:51 +01:00
Llywelwyn
c5106a63b5 static inventory keys - items remember their slots
this is the biggest refactor of my entire life
2024-06-15 20:14:38 +01:00
Llywelwyn
9719ebbe88 docs tldr 2024-06-15 17:35:40 +01:00
Llywelwyn
2eaf431942 disable show_mapgen for default config 2024-06-15 17:24:37 +01:00
Llywelwyn
a7c5d2167c back to serde_json 2024-06-15 16:46:15 +01:00
Llywelwyn
678636c57d Revert "Infallible -> NoError"
This reverts commit 9c8f301491.
2024-06-15 16:44:13 +01:00
Llywelwyn
30697a98bb rm room_accretion for now 2024-06-15 16:43:17 +01:00
Llywelwyn
c73f9a5458 Revert "cherry pick -> serde_json saves to bincode"
This reverts commit 180532ee3e.
2024-06-15 16:42:59 +01:00
Llywelwyn
9c8f301491 Infallible -> NoError 2023-10-24 23:32:42 +01:00
Llywelwyn
180532ee3e cherry pick -> serde_json saves to bincode 2023-10-24 11:13:43 +01:00
29 changed files with 866 additions and 978 deletions

View file

@ -12,7 +12,7 @@ env:
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3

View file

@ -1,6 +1,6 @@
[package] [package]
name = "rust-rl" name = "rust-rl"
version = "0.1.1" version = "0.1.4"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

View file

@ -2,18 +2,18 @@
#### using _rltk/bracket-lib_, and _specs_ #### using _rltk/bracket-lib_, and _specs_
check out the page in the header for the wasm version, pick [a release of your choice](https://github.com/Llywelwyn/rust-rl/releases), or build manually with: [![Rust](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml/badge.svg)](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml)
check out the page in the header for the wasm version, pick [a release](https://github.com/Llywelwyn/rust-rl/releases), or build manually with:
`git clone https://github.com/Llywelwyn/rust-rl/ && cd rust-rl && cargo build --release`, `git clone https://github.com/Llywelwyn/rust-rl/ && cd rust-rl && cargo build --release`,
![image](https://github.com/Llywelwyn/rust-rl/assets/82828093/b05e4f0b-2062-4abe-9fee-c679f9ef420d) ![image](https://github.com/Llywelwyn/rust-rl/assets/82828093/b05e4f0b-2062-4abe-9fee-c679f9ef420d)
this year for roguelikedev does the complete tutorial, i followed along with thebracket's [_roguelike tutorial - in rust_](https://bfnightly.bracketproductions.com). the notes i made during the sprint are being kept below for posterity - further changes since then are noted in [changelog.txt](https://github.com/Llywelwyn/rust-rl/blob/9150ed39e45bee536060cdc769d274e639021012/changelog.txt), and in the release notes.
i'm also working on translating over my progress into blog entries on my site @ [llyw.co.uk](https://llyw.co.uk/), with a larger focus on some of the more interesting implementation details.
--- ---
<details>
<summary>boring details about the sprint where this project started</summary>
<details> <details>
<summary>week 1</summary> <summary>week 1</summary>
@ -157,3 +157,4 @@ i'm also working on translating over my progress into blog entries on my site @
![squares](https://github.com/Llywelwyn/rust-rl/assets/82828093/b752e1cb-340d-475d-84ae-68fdb4977a80) ![squares](https://github.com/Llywelwyn/rust-rl/assets/82828093/b752e1cb-340d-475d-84ae-68fdb4977a80)
</details> </details>
</details>

View file

@ -49,3 +49,7 @@ Complex example, with negative AC:
bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc. bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc.
- You have negative AC, so you roll 1d14 for damage reduction, and get an 8. - You have negative AC, so you roll 1d14 for damage reduction, and get an 8.
- The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage. - The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage.
tl;dr
1. Lower AC is better
2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot.

View file

@ -3,9 +3,10 @@
"id": "potion_health", "id": "potion_health",
"name": { "name": "potion of health", "plural": "potions of health" }, "name": { "name": "potion of health", "plural": "potions of health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1, "weight": 1,
"value": 50, "value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "4d4+2" }, "effects": { "heal": "4d4+2" },
"magic": { "class": "uncommon", "naming": "potion" } "magic": { "class": "uncommon", "naming": "potion" }
}, },
@ -13,9 +14,10 @@
"id": "potion_health_weak", "id": "potion_health_weak",
"name": { "name": "potion of lesser health", "plural": "potions of lesser health" }, "name": { "name": "potion of lesser health", "plural": "potions of lesser health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1, "weight": 1,
"value": 25, "value": 25,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "2d4+2" }, "effects": { "heal": "2d4+2" },
"magic": { "class": "uncommon", "naming": "potion" } "magic": { "class": "uncommon", "naming": "potion" }
}, },
@ -23,27 +25,30 @@
"id": "scroll_identify", "id": "scroll_identify",
"name": { "name": "scroll of identify", "plural": "scrolls of identify" }, "name": { "name": "scroll of identify", "plural": "scrolls of identify" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 100, "value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "IDENTIFY"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "IDENTIFY"],
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
{ {
"id": "scroll_removecurse", "id": "scroll_removecurse",
"name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" }, "name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 200, "value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "REMOVE_CURSE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "REMOVE_CURSE"],
"magic": { "class": "rare", "naming": "scroll" } "magic": { "class": "rare", "naming": "scroll" }
}, },
{ {
"id": "scroll_health", "id": "scroll_health",
"name": { "name": "scroll of healing word", "plural": "scrolls of healing word" }, "name": { "name": "scroll of healing word", "plural": "scrolls of healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 50, "value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "heal": "1d4+2" }, "effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "heal": "1d4+2" },
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
@ -51,9 +56,10 @@
"id": "scroll_mass_health", "id": "scroll_mass_health",
"name": { "name": "scroll of mass healing word", "plural": "scrolls of mass healing word" }, "name": { "name": "scroll of mass healing word", "plural": "scrolls of mass healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 200, "value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "heal": "1d4+2" }, "effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "heal": "1d4+2" },
"magic": { "class": "rare", "naming": "scroll" } "magic": { "class": "rare", "naming": "scroll" }
}, },
@ -61,9 +67,10 @@
"id": "scroll_magicmissile", "id": "scroll_magicmissile",
"name": { "name": "scroll of magic missile", "plural": "scrolls of magic missile" }, "name": { "name": "scroll of magic missile", "plural": "scrolls of magic missile" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 50, "value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" }, "effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
@ -71,9 +78,10 @@
"id": "scroll_embers", "id": "scroll_embers",
"name": { "name": "scroll of embers", "plural": "scrolls of embers" }, "name": { "name": "scroll of embers", "plural": "scrolls of embers" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 100, "value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" }, "effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" },
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
@ -81,9 +89,10 @@
"id": "scroll_fireball", "id": "scroll_fireball",
"name": { "name": "scroll of fireball", "plural": "scrolls of fireball" }, "name": { "name": "scroll of fireball", "plural": "scrolls of fireball" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 200, "value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "effects": {
"particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0", "particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0",
"ranged": "10", "ranged": "10",
@ -96,9 +105,10 @@
"id": "scroll_confusion", "id": "scroll_confusion",
"name": { "name": "scroll of confusion", "plural": "scrolls of confusion" }, "name": { "name": "scroll of confusion", "plural": "scrolls of confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 100, "value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#ad56a6;75.0;#cacaca;100.0", "ranged": "10", "confusion": "4" }, "effects": { "particle_line": "*;-;#ad56a6;75.0;#cacaca;100.0", "ranged": "10", "confusion": "4" },
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
@ -106,9 +116,10 @@
"id": "scroll_mass_confusion", "id": "scroll_mass_confusion",
"name": { "name": "scroll of mass confusion", "plural": "scrolls of mass confusion" }, "name": { "name": "scroll of mass confusion", "plural": "scrolls of mass confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 200, "value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#ad56a6;200.0", "ranged": "10", "aoe": "3", "confusion": "3" }, "effects": { "particle": "*;#ad56a6;200.0", "ranged": "10", "aoe": "3", "confusion": "3" },
"magic": { "class": "veryrare", "naming": "scroll" } "magic": { "class": "veryrare", "naming": "scroll" }
}, },
@ -116,9 +127,10 @@
"id": "scroll_magicmap", "id": "scroll_magicmap",
"name": { "name": "scroll of magic mapping", "plural": "scrolls of magic mapping" }, "name": { "name": "scroll of magic mapping", "plural": "scrolls of magic mapping" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5, "weight": 0.5,
"value": 50, "value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "MAGICMAP"], "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "MAGICMAP"],
"effects": {}, "effects": {},
"magic": { "class": "common", "naming": "scroll" } "magic": { "class": "common", "naming": "scroll" }
}, },
@ -126,6 +138,7 @@
"id": "equip_dagger", "id": "equip_dagger",
"name": { "name": "dagger", "plural": "daggers" }, "name": { "name": "dagger", "plural": "daggers" },
"renderable": { "glyph": ")", "fg": "#808080", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 1, "weight": 1,
"value": 2, "value": 2,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -135,6 +148,7 @@
"id": "equip_shortsword", "id": "equip_shortsword",
"name": { "name": "shortsword", "plural": "shortswords" }, "name": { "name": "shortsword", "plural": "shortswords" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2, "weight": 2,
"value": 10, "value": 10,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -144,6 +158,7 @@
"id": "equip_rapier", "id": "equip_rapier",
"name": { "name": "rapier", "plural": "rapiers" }, "name": { "name": "rapier", "plural": "rapiers" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2, "weight": 2,
"value": 10, "value": 10,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -153,6 +168,7 @@
"id": "equip_pitchfork", "id": "equip_pitchfork",
"name": { "name": "pitchfork", "plural": "pitchforks" }, "name": { "name": "pitchfork", "plural": "pitchforks" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2, "weight": 2,
"value": 5, "value": 5,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -162,6 +178,7 @@
"id": "equip_sickle", "id": "equip_sickle",
"name": { "name": "sickle", "plural": "sickles" }, "name": { "name": "sickle", "plural": "sickles" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2, "weight": 2,
"value": 5, "value": 5,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -171,6 +188,7 @@
"id": "equip_handaxe", "id": "equip_handaxe",
"name": { "name": "handaxe", "plural": "handaxes" }, "name": { "name": "handaxe", "plural": "handaxes" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2, "weight": 2,
"value": 5, "value": 5,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -180,6 +198,7 @@
"id": "equip_longsword", "id": "equip_longsword",
"name": { "name": "longsword", "plural": "longswords" }, "name": { "name": "longsword", "plural": "longswords" },
"renderable": { "glyph": ")", "fg": "#FFF8DC", "bg": "#000000", "order": 2 }, "renderable": { "glyph": ")", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 3, "weight": 3,
"value": 15, "value": 15,
"flags": ["EQUIP_MELEE"], "flags": ["EQUIP_MELEE"],
@ -189,6 +208,7 @@
"id": "equip_smallshield", "id": "equip_smallshield",
"name": { "name": "buckler", "plural": "bucklers" }, "name": { "name": "buckler", "plural": "bucklers" },
"renderable": { "glyph": "[", "fg": "#808080", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2, "weight": 2,
"value": 5, "value": 5,
"flags": ["EQUIP_SHIELD"], "flags": ["EQUIP_SHIELD"],
@ -198,6 +218,7 @@
"id": "equip_mediumshield", "id": "equip_mediumshield",
"name": { "name": "medium shield", "plural": "medium shields" }, "name": { "name": "medium shield", "plural": "medium shields" },
"renderable": { "glyph": "[", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6, "weight": 6,
"value": 10, "value": 10,
"flags": ["EQUIP_SHIELD"], "flags": ["EQUIP_SHIELD"],
@ -207,6 +228,7 @@
"id": "equip_largeshield", "id": "equip_largeshield",
"name": { "name": "large shield", "plural": "large shields" }, "name": { "name": "large shield", "plural": "large shields" },
"renderable": { "glyph": "[", "fg": "#FFF8DC", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 12, "weight": 12,
"value": 35, "value": 35,
"flags": ["EQUIP_SHIELD"], "flags": ["EQUIP_SHIELD"],
@ -216,6 +238,7 @@
"id": "equip_body_weakleather", "id": "equip_body_weakleather",
"name": { "name": "leather jacket", "plural": "leather jackets" }, "name": { "name": "leather jacket", "plural": "leather jackets" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 8, "weight": 8,
"value": 5, "value": 5,
"flags": ["EQUIP_BODY"], "flags": ["EQUIP_BODY"],
@ -225,6 +248,7 @@
"id": "equip_body_leather", "id": "equip_body_leather",
"name": { "name": "leather chestpiece", "plural": "leather chestpiece" }, "name": { "name": "leather chestpiece", "plural": "leather chestpiece" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10, "weight": 10,
"value": 10, "value": 10,
"flags": ["EQUIP_BODY"], "flags": ["EQUIP_BODY"],
@ -234,6 +258,7 @@
"id": "equip_body_studdedleather", "id": "equip_body_studdedleather",
"name": { "name": "studded leather chestpiece", "plural": "studded leather chestpieces" }, "name": { "name": "studded leather chestpiece", "plural": "studded leather chestpieces" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 13, "weight": 13,
"value": 45, "value": 45,
"flags": ["EQUIP_BODY"], "flags": ["EQUIP_BODY"],
@ -243,6 +268,7 @@
"id": "equip_body_ringmail_o", "id": "equip_body_ringmail_o",
"name": { "name": "orcish ring mail", "plural": "orcish ring mail" }, "name": { "name": "orcish ring mail", "plural": "orcish ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45, "weight": 45,
"value": 50, "value": 50,
"flags": ["EQUIP_BODY"], "flags": ["EQUIP_BODY"],
@ -252,6 +278,7 @@
"id": "equip_body_ringmail", "id": "equip_body_ringmail",
"name": { "name": "ring mail", "plural": "ring mail" }, "name": { "name": "ring mail", "plural": "ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45, "weight": 45,
"value": 70, "value": 70,
"flags": ["EQUIP_BODY"], "flags": ["EQUIP_BODY"],
@ -261,6 +288,7 @@
"id": "equip_head_leather", "id": "equip_head_leather",
"name": { "name": "leather cap", "plural": "leather caps" }, "name": { "name": "leather cap", "plural": "leather caps" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2, "weight": 2,
"value": 10, "value": 10,
"flags": ["EQUIP_HEAD"], "flags": ["EQUIP_HEAD"],
@ -270,6 +298,7 @@
"id": "equip_head_elvish", "id": "equip_head_elvish",
"name": { "name": "elvish leather helm", "plural": "elvish leather helms" }, "name": { "name": "elvish leather helm", "plural": "elvish leather helms" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2, "weight": 2,
"value": 25, "value": 25,
"flags": ["EQUIP_HEAD"], "flags": ["EQUIP_HEAD"],
@ -279,6 +308,7 @@
"id": "equip_head_o", "id": "equip_head_o",
"name": { "name": "orcish helm", "plural": "orcish helm" }, "name": { "name": "orcish helm", "plural": "orcish helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6, "weight": 6,
"value": 25, "value": 25,
"flags": ["EQUIP_HEAD"], "flags": ["EQUIP_HEAD"],
@ -288,6 +318,7 @@
"id": "equip_head_iron", "id": "equip_head_iron",
"name": { "name": "iron helm", "plural": "iron helm" }, "name": { "name": "iron helm", "plural": "iron helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10, "weight": 10,
"value": 45, "value": 45,
"flags": ["EQUIP_HEAD"], "flags": ["EQUIP_HEAD"],
@ -297,6 +328,7 @@
"id": "equip_feet_leather", "id": "equip_feet_leather",
"name": { "name": "leather shoes", "plural": "leather shoes" }, "name": { "name": "leather shoes", "plural": "leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2, "weight": 2,
"value": 10, "value": 10,
"flags": ["EQUIP_FEET"] "flags": ["EQUIP_FEET"]
@ -305,6 +337,7 @@
"id": "equip_feet_elvish", "id": "equip_feet_elvish",
"name": { "name": "elvish leather shoes", "plural": "elvish leather shoes" }, "name": { "name": "elvish leather shoes", "plural": "elvish leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2, "weight": 2,
"value": 25, "value": 25,
"flags": ["EQUIP_FEET"], "flags": ["EQUIP_FEET"],
@ -314,6 +347,7 @@
"id": "equip_feet_o", "id": "equip_feet_o",
"name": { "name": "orcish boots", "plural": "orcish boots" }, "name": { "name": "orcish boots", "plural": "orcish boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6, "weight": 6,
"value": 25, "value": 25,
"flags": ["EQUIP_FEET"], "flags": ["EQUIP_FEET"],
@ -323,6 +357,7 @@
"id": "equip_feet_iron", "id": "equip_feet_iron",
"name": { "name": "iron boots", "plural": "iron boots" }, "name": { "name": "iron boots", "plural": "iron boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10, "weight": 10,
"value": 45, "value": 45,
"flags": ["EQUIP_FEET"], "flags": ["EQUIP_FEET"],
@ -332,6 +367,7 @@
"id": "equip_neck_protection", "id": "equip_neck_protection",
"name": { "name": "amulet of protection", "plural": "amulets of protection" }, "name": { "name": "amulet of protection", "plural": "amulets of protection" },
"renderable": { "glyph": "\"", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "\"", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "amulet",
"weight": 1, "weight": 1,
"value": 200, "value": 200,
"flags": ["EQUIP_NECK"], "flags": ["EQUIP_NECK"],
@ -341,6 +377,7 @@
"id": "equip_back_protection", "id": "equip_back_protection",
"name": { "name": "cloak of protection", "plural": "cloaks of protection" }, "name": { "name": "cloak of protection", "plural": "cloaks of protection" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 1, "weight": 1,
"value": 200, "value": 200,
"flags": ["EQUIP_BACK"], "flags": ["EQUIP_BACK"],
@ -350,6 +387,7 @@
"id": "wand_magicmissile", "id": "wand_magicmissile",
"name": { "name": "wand of magic missile", "plural": "wands of magic missile" }, "name": { "name": "wand of magic missile", "plural": "wands of magic missile" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2, "weight": 2,
"value": 100, "value": 100,
"flags": ["CHARGES"], "flags": ["CHARGES"],
@ -360,6 +398,7 @@
"id": "wand_fireball", "id": "wand_fireball",
"name": { "name": "wand of fireball", "plural": "wands of fireball" }, "name": { "name": "wand of fireball", "plural": "wands of fireball" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2, "weight": 2,
"value": 300, "value": 300,
"flags": ["CHARGES"], "flags": ["CHARGES"],
@ -370,6 +409,7 @@
"id": "wand_confusion", "id": "wand_confusion",
"name": { "name": "wand of confusion", "plural": "wands of confusion" }, "name": { "name": "wand of confusion", "plural": "wands of confusion" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2, "weight": 2,
"value": 200, "value": 200,
"flags": ["CHARGES"], "flags": ["CHARGES"],
@ -380,6 +420,7 @@
"id": "wand_digging", "id": "wand_digging",
"name": { "name": "wand of digging", "plural": "wands of digging" }, "name": { "name": "wand of digging", "plural": "wands of digging" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2, "weight": 2,
"value": 300, "value": 300,
"flags": ["CHARGES", "DIGGER"], "flags": ["CHARGES", "DIGGER"],
@ -390,16 +431,18 @@
"id": "food_rations", "id": "food_rations",
"name": { "name": "rations", "plural": "rations" }, "name": { "name": "rations", "plural": "rations" },
"renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 1, "weight": 1,
"value": 1, "value": 1,
"flags": ["FOOD", "CONSUMABLE"] "flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
}, },
{ {
"id": "food_apple", "id": "food_apple",
"name": { "name": "apple", "plural": "apples" }, "name": { "name": "apple", "plural": "apples" },
"renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 0.5, "weight": 0.5,
"value": 1, "value": 1,
"flags": ["FOOD", "CONSUMABLE"] "flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
} }
] ]

View file

@ -65,9 +65,7 @@ impl<'a> System<'a> for TurnStatusSystem {
not_confused.push(entity); not_confused.push(entity);
if entity == *player_entity { if entity == *player_entity {
logger = logger logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You") .append("You")
.colour(WHITE)
.append("snap out of it."); .append("snap out of it.");
log = true; log = true;
} else { } else {
@ -94,9 +92,7 @@ impl<'a> System<'a> for TurnStatusSystem {
not_my_turn.push(entity); not_my_turn.push(entity);
if entity == *player_entity { if entity == *player_entity {
logger = logger logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You") .append("You")
.colour(WHITE)
.append("are confused!"); .append("are confused!");
log = true; log = true;
gamelog::record_event(EVENT::PlayerConfused(1)); gamelog::record_event(EVENT::PlayerConfused(1));

View file

@ -258,10 +258,40 @@ pub struct Beatitude {
pub known: bool, pub known: bool,
} }
#[derive(Debug, Serialize, Deserialize, Copy, Clone, PartialEq, Eq)]
pub enum ItemType {
Amulet,
Weapon,
Armour,
Comestible,
Scroll,
Spellbook,
Potion,
Ring,
Wand,
}
impl ItemType {
pub fn string(&self) -> &str {
match self {
ItemType::Amulet => "Amulets",
ItemType::Weapon => "Weapons",
ItemType::Armour => "Armour",
ItemType::Comestible => "Comestibles",
ItemType::Scroll => "Scrolls",
ItemType::Spellbook => "Spellbooks",
ItemType::Potion => "Potions",
ItemType::Ring => "Rings",
ItemType::Wand => "Wands",
}
}
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)] #[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Item { pub struct Item {
pub weight: f32, // in lbs pub weight: f32, // in lbs
pub value: f32, // base pub value: f32, // base
pub category: ItemType,
} }
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)] #[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
@ -618,3 +648,20 @@ pub struct EntityMoved {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)] #[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct MultiAttack {} pub struct MultiAttack {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Stackable {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToRemoveKey {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToDelete {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Key {
pub idx: usize,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToAssignKey {}

View file

@ -34,7 +34,7 @@ impl Default for Config {
fn default() -> Self { fn default() -> Self {
Config { Config {
logging: LogConfig { logging: LogConfig {
show_mapgen: true, show_mapgen: false,
log_combat: false, log_combat: false,
log_spawning: false, log_spawning: false,
log_ticks: false, log_ticks: false,

View file

@ -11,6 +11,8 @@ use super::{
Position, Position,
Renderable, Renderable,
RunState, RunState,
WantsToRemoveKey,
WantsToDelete,
}; };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use specs::prelude::*; use specs::prelude::*;
@ -65,7 +67,17 @@ pub fn delete_the_dead(ecs: &mut World) {
} }
} }
} }
let (items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead); let (mut items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
{
let entities = ecs.entities();
let removekeys = ecs.read_storage::<WantsToRemoveKey>();
let delete = ecs.read_storage::<WantsToDelete>();
// Add items marked for deletion to the list, but only if they've already had their
// key assignments handled, to ensurew we don't leave any dangling references behind.
for (e, _d, _r) in (&entities, &delete, !&removekeys).join() {
items_to_delete.push(e);
}
}
for loot in loot_to_spawn { for loot in loot_to_spawn {
crate::raws::spawn_named_entity( crate::raws::spawn_named_entity(
&crate::raws::RAWS.lock().unwrap(), &crate::raws::RAWS.lock().unwrap(),
@ -82,6 +94,7 @@ pub fn delete_the_dead(ecs: &mut World) {
// For everything that died, increment the event log, and delete. // For everything that died, increment the event log, and delete.
for victim in dead { for victim in dead {
gamelog::record_event(events::EVENT::Turn(1)); gamelog::record_event(events::EVENT::Turn(1));
// TODO: Delete stuff from inventory? This should be handled elsewhere.
ecs.delete_entity(victim).expect("Unable to delete."); ecs.delete_entity(victim).expect("Unable to delete.");
} }
} }

View file

@ -25,6 +25,7 @@ pub const NUTRITION_BLESSED: &str = "Delicious";
pub const LEVELUP_PLAYER: &str = "Welcome to experience level"; pub const LEVELUP_PLAYER: &str = "Welcome to experience level";
pub const YOU_PICKUP_ITEM: &str = "You pick up the"; pub const YOU_PICKUP_ITEM: &str = "You pick up the";
pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items";
pub const YOU_DROP_ITEM: &str = "You drop the"; pub const YOU_DROP_ITEM: &str = "You drop the";
pub const YOU_EQUIP_ITEM: &str = "You equip the"; pub const YOU_EQUIP_ITEM: &str = "You equip the";
pub const YOU_REMOVE_ITEM: &str = "You unequip your"; pub const YOU_REMOVE_ITEM: &str = "You unequip your";

View file

@ -33,6 +33,8 @@ use crate::{
KnownSpells, KnownSpells,
Position, Position,
Viewshed, Viewshed,
WantsToRemoveKey,
WantsToDelete,
}; };
use crate::data::messages::*; use crate::data::messages::*;
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
@ -57,7 +59,10 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
let did_something = event_trigger(source, item, target, ecs); let did_something = event_trigger(source, item, target, ecs);
// If it's a consumable, delete it // If it's a consumable, delete it
if did_something && ecs.read_storage::<Consumable>().get(item).is_some() { if did_something && ecs.read_storage::<Consumable>().get(item).is_some() {
ecs.entities().delete(item).expect("Failed to delete item"); let mut removekey = ecs.write_storage::<WantsToRemoveKey>();
removekey.insert(item, WantsToRemoveKey {}).expect("Unable to insert WantsToRemoveKey");
let mut delete = ecs.write_storage::<WantsToDelete>();
delete.insert(item, WantsToDelete {}).expect("Unable to insert WantsToDelete");
} }
} }
@ -218,9 +223,7 @@ fn handle_healing(
let renderables = ecs.read_storage::<Renderable>(); let renderables = ecs.read_storage::<Renderable>();
if ecs.read_storage::<Player>().get(target).is_some() { if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger logger = logger
.colour(renderable_colour(&renderables, target))
.append("You") .append("You")
.colour(WHITE)
.append(HEAL_PLAYER_HIT) .append(HEAL_PLAYER_HIT)
.buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED)); .buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED));
} else { } else {
@ -262,9 +265,7 @@ fn handle_damage(
let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap(); let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap();
if ecs.read_storage::<Player>().get(target).is_some() { if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger logger = logger
.colour(renderable_colour(&renderables, target))
.append("You") .append("You")
.colour(WHITE)
.append(DAMAGE_PLAYER_HIT); .append(DAMAGE_PLAYER_HIT);
event.log = true; event.log = true;
} else if } else if

View file

@ -3,10 +3,10 @@ use super::{
item_colour_ecs, item_colour_ecs,
obfuscate_name_ecs, obfuscate_name_ecs,
print_options, print_options,
renderable_colour, unique_ecs,
check_key,
letter_to_option,
ItemMenuResult, ItemMenuResult,
UniqueInventoryItem,
BUC,
}; };
use crate::{ use crate::{
gamelog, gamelog,
@ -19,11 +19,12 @@ use crate::{
Name, Name,
ObfuscatedName, ObfuscatedName,
Renderable, Renderable,
Key,
states::state::*, states::state::*,
}; };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use specs::prelude::*; use specs::prelude::*;
use std::collections::BTreeMap; use std::collections::HashMap;
/// Handles the Identify menu. /// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) { pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
@ -37,38 +38,41 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
let names = gs.ecs.read_storage::<Name>(); let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>(); let renderables = gs.ecs.read_storage::<Renderable>();
let beatitudes = gs.ecs.read_storage::<Beatitude>(); let beatitudes = gs.ecs.read_storage::<Beatitude>();
let keys = gs.ecs.read_storage::<Key>();
let build_identify_iterator = || { let build_identify_iterator = || {
(&entities, &items, &renderables, &names).join().filter(|(item_entity, _i, _r, n)| { (&entities, &items, &renderables, &names, &keys)
// If not owned by the player, return false. .join()
let mut keep = false; .filter(|(item_entity, _i, _r, n, _k)| {
if let Some(bp) = backpack.get(*item_entity) { // If not owned by the player, return false.
if bp.owner == *player_entity { let mut keep = false;
keep = true; if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
}
} }
} // If not equipped by the player, return false.
// If not equipped by the player, return false. if let Some(equip) = equipped.get(*item_entity) {
if let Some(equip) = equipped.get(*item_entity) { if equip.owner == *player_entity {
if equip.owner == *player_entity { keep = true;
keep = true; }
} }
} if !keep {
if !keep { return false;
return false; }
} // If not obfuscated, or already identified, return false.
// If not obfuscated, or already identified, return false. if
if (!obfuscated.get(*item_entity).is_some() ||
(!obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name)) &&
dm.identified_items.contains(&n.name)) && beatitudes
beatitudes .get(*item_entity)
.get(*item_entity) .map(|beatitude| beatitude.known)
.map(|beatitude| beatitude.known) .unwrap_or(true)
.unwrap_or(true) {
{ return false;
return false; }
} return true;
return true; })
})
}; };
// Build list of items to display // Build list of items to display
@ -91,34 +95,15 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
.log(); .log();
return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0)); return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
} }
let mut player_inventory: super::PlayerInventory = BTreeMap::new(); let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, renderable, name) in build_identify_iterator() { for (entity, _i, _r, _n, key) in build_identify_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity); let unique_item = unique_ecs(&gs.ecs, entity);
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
rgb: item_colour_ecs(&gs.ecs, entity),
renderables: renderable_colour(&renderables, entity),
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
player_inventory player_inventory
.entry(unique_item) .entry(unique_item)
.and_modify(|(_e, count)| { .and_modify(|slot| {
*count += 1; slot.count += 1;
}) })
.or_insert((entity, 1)); .or_insert(super::InventorySlot { item: entity, count: 1, idx: key.idx });
} }
// Get display args // Get display args
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
@ -133,7 +118,7 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
"Identify which item? [aA-zZ][Esc.]" "Identify which item? [aA-zZ][Esc.]"
); );
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK)); ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx); print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input // Input
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
@ -141,21 +126,17 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
match key { match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => { _ => {
let selection = letter_to_option(key); let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) { if selection != -1 && check_key(selection as usize) {
let item = player_inventory // Get the first entity with a Key {} component that has an idx matching "selection".
.iter() let entities = gs.ecs.entities();
.nth(selection as usize) let keyed_items = gs.ecs.read_storage::<Key>();
.unwrap().1.0; let backpack = gs.ecs.read_storage::<InBackpack>();
gamelog::Logger for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
::new() if key.idx == (selection as usize) {
.append("You identify the") return (ItemMenuResult::Selected, Some(e));
.colour(item_colour_ecs(&gs.ecs, item)) }
.append_n(obfuscate_name_ecs(&gs.ecs, item).0) }
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
} }
(ItemMenuResult::NoResponse, None) (ItemMenuResult::NoResponse, None)
} }

View file

@ -32,6 +32,9 @@ use super::{
Skills, Skills,
Viewshed, Viewshed,
BUC, BUC,
Key,
Item,
ItemType,
data::ids::get_local_col, data::ids::get_local_col,
}; };
use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH; use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH;
@ -43,7 +46,9 @@ use crate::data::visuals::{
}; };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use specs::prelude::*; use specs::prelude::*;
use std::collections::BTreeMap; use std::collections::HashMap;
use crate::invkeys::check_key;
mod character_creation; mod character_creation;
mod cheat_menu; mod cheat_menu;
mod letter_to_option; mod letter_to_option;
@ -101,6 +106,101 @@ pub fn draw_lerping_bar(
ctx.print(sx + width, sy, "]"); ctx.print(sx + width, sy, "]");
} }
fn draw_xp(ctx: &mut BTerm, pt: Point, pool: &Pools) {
ctx.print_color(
pt.x,
pt.y,
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", pool.level, pool.xp)
);
}
fn calc_ac(ecs: &World, skills: &Skills, stats: &Pools, attr: &Attributes) -> i32 {
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, skills);
let mut armour_ac_bonus = 0;
let equipped = ecs.read_storage::<Equipped>();
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
stats.bac - attr.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus
}
fn draw_ac(ctx: &mut BTerm, pt: Point, ac: i32) {
ctx.print_color(pt.x, pt.y, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(pt.x + 2, pt.y, RGB::named(WHITE), RGB::named(BLACK), ac);
}
fn draw_attributes(ctx: &mut BTerm, pt: Point, a: &Attributes) {
ctx.print_color(pt.x, pt.y, RGB::named(RED), RGB::named(BLACK), "STR");
ctx.print_color(pt.x + 3, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.strength.base);
ctx.print_color(pt.x + 7, pt.y, RGB::named(GREEN), RGB::named(BLACK), "DEX");
ctx.print_color(pt.x + 10, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.dexterity.base);
ctx.print_color(pt.x + 14, pt.y, RGB::named(ORANGE), RGB::named(BLACK), "CON");
ctx.print_color(pt.x + 17, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.constitution.base);
ctx.print_color(pt.x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
ctx.print_color(pt.x + 3, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.intelligence.base);
ctx.print_color(pt.x + 7, pt.y + 1, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
ctx.print_color(pt.x + 10, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.wisdom.base);
ctx.print_color(pt.x + 14, pt.y + 1, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base);
}
fn draw_hunger(ctx: &mut BTerm, pt: Point, hunger: &HungerClock) {
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(
pt.x,
pt.y,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Starving"
);
}
}
}
pub fn draw_ui(ecs: &World, ctx: &mut BTerm) { pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
// Render stats // Render stats
let pools = ecs.read_storage::<Pools>(); let pools = ecs.read_storage::<Pools>();
@ -137,111 +237,12 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
RGB::named(BLUE), RGB::named(BLUE),
RGB::named(BLACK) RGB::named(BLACK)
); );
// Draw AC draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes));
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills); draw_xp(ctx, Point::new(26, 54), stats);
let mut armour_ac_bonus = 0; draw_attributes(ctx, Point::new(38, 53), attributes);
let equipped = ecs.read_storage::<Equipped>(); draw_hunger(ctx, Point::new(70, 53), hunger);
let ac = ecs.read_storage::<ArmourClassBonus>();
let player_entity = ecs.fetch::<Entity>();
for (wielded, ac) in (&equipped, &ac).join() {
if wielded.owner == *player_entity {
armour_ac_bonus += ac.amount;
}
}
let armour_class =
stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26, 53, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(28, 53, RGB::named(WHITE), RGB::named(BLACK), armour_class);
// Draw level
ctx.print_color(
26,
54,
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
let x = 38;
ctx.print_color(x, 53, RGB::named(RED), RGB::named(BLACK), "STR");
ctx.print_color(x + 3, 53, RGB::named(WHITE), RGB::named(BLACK), attributes.strength.base);
ctx.print_color(x + 7, 53, RGB::named(GREEN), RGB::named(BLACK), "DEX");
ctx.print_color(
x + 10,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.dexterity.base
);
ctx.print_color(x + 14, 53, RGB::named(ORANGE), RGB::named(BLACK), "CON");
ctx.print_color(
x + 17,
53,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.constitution.base
);
ctx.print_color(x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT");
ctx.print_color(
x + 3,
54,
RGB::named(WHITE),
RGB::named(BLACK),
attributes.intelligence.base
);
ctx.print_color(x + 7, 54, RGB::named(YELLOW), RGB::named(BLACK), "WIS");
ctx.print_color(x + 10, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.wisdom.base);
ctx.print_color(x + 14, 54, RGB::named(PURPLE), RGB::named(BLACK), "CHA");
ctx.print_color(x + 17, 54, RGB::named(WHITE), RGB::named(BLACK), attributes.charisma.base);
// Draw hunger
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(
70,
53,
get_hunger_colour(hunger.state),
RGB::named(BLACK),
"Starving"
);
}
}
// Burden // Burden
let player_entity = ecs.fetch::<Entity>();
if let Some(burden) = burden.get(*player_entity) { if let Some(burden) = burden.get(*player_entity) {
match burden.level { match burden.level {
crate::BurdenLevel::Burdened => { crate::BurdenLevel::Burdened => {
@ -271,41 +272,16 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
ctx.print_color(20, 20, RGB::named(YELLOW), RGB::named(BLACK), "--- GODMODE: ON ---"); ctx.print_color(20, 20, RGB::named(YELLOW), RGB::named(BLACK), "--- GODMODE: ON ---");
} }
// Draw equipment // Draw equipment
let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
.filter(|item| item.1.owner == *player_entity) {
equipment.push((
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
renderable.fg,
renderable.glyph,
));
}
let mut y = 1; let mut y = 1;
let equipment = items(&ecs, Filter::Equipped);
if !equipment.is_empty() { if !equipment.is_empty() {
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Equipment"); ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Equipment");
let mut j = 0; y += 1;
for item in equipment { y = print_options(&ecs, &equipment, 72, y, ctx);
y += 1; y += 1;
ctx.set(72, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType));
j += 1;
ctx.set(74, y, item.2, RGB::named(BLACK), item.3);
ctx.print_color(76, y, item.1, RGB::named(BLACK), &item.0);
ctx.print_color(
76 + &item.0.len() + 1,
y,
RGB::named(WHITE),
RGB::named(BLACK),
"(worn)"
);
}
y += 2;
} }
// Draw consumables // Draw backpack
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Backpack"); ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Backpack");
ctx.print_color( ctx.print_color(
81, 81,
@ -320,8 +296,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
) )
); );
y += 1; y += 1;
let player_inventory = get_player_inventory(&ecs); let backpack = items(&ecs, Filter::Backpack);
y = print_options(&player_inventory, 72, y, ctx).0; y = print_options(&ecs, &backpack, 72, y, ctx);
// Draw spells - if we have any -- NYI! // Draw spells - if we have any -- NYI!
if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) { if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
@ -505,46 +481,46 @@ pub enum ItemMenuResult {
} }
pub fn print_options( pub fn print_options(
_ecs: &World,
inventory: &PlayerInventory, inventory: &PlayerInventory,
mut x: i32, mut x: i32,
mut y: i32, mut y: i32,
ctx: &mut BTerm ctx: &mut BTerm
) -> (i32, i32) { ) -> i32 {
let mut j = 0;
let initial_x: i32 = x; let initial_x: i32 = x;
let mut width: i32 = -1; let mut sorted: Vec<_> = inventory.iter().collect();
for (item, (_e, item_count)) in inventory { sorted.sort_by(|a, b| a.1.idx.cmp(&b.1.idx));
for (info, slot) in sorted {
x = initial_x; x = initial_x;
// Print the character required to access this item. i.e. (a) // Print the character required to access this item. i.e. (a)
if j < 26 { if slot.idx < 26 {
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType)); ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + slot.idx);
} else { } else {
// If we somehow have more than 26, start using capitals // If we somehow have more than 26, start using capitals
ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + (j as FontCharType)); ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + slot.idx);
} }
x += 2; x += 2;
let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2); let fg = RGB::from_u8(info.renderables.0, info.renderables.1, info.renderables.2);
ctx.set(x, y, fg, RGB::named(BLACK), item.glyph); ctx.set(x, y, fg, RGB::named(BLACK), info.glyph);
x += 2; x += 2;
let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2); let fg = RGB::from_u8(info.rgb.0, info.rgb.1, info.rgb.2);
if item_count > &1 { if slot.count > 1 {
// If more than one, print the number and pluralise // If more than one, print the number and pluralise
// i.e. (a) 3 daggers // i.e. (a) 3 daggers
ctx.print_color(x, y, fg, RGB::named(BLACK), item_count); ctx.print_color(x, y, fg, RGB::named(BLACK), slot.count);
x += 2; x += 2;
ctx.print_color(x, y, fg, RGB::named(BLACK), item.display_name.plural.to_string()); ctx.print_color(x, y, fg, RGB::named(BLACK), info.display_name.plural.to_string());
let this_width = x - initial_x + (item.display_name.plural.len() as i32);
width = if width > this_width { width } else { this_width };
} else { } else {
if item.display_name.singular.to_lowercase().ends_with("s") { if info.display_name.singular.to_lowercase().ends_with("s") {
ctx.print_color(x, y, fg, RGB::named(BLACK), "some"); ctx.print_color(x, y, fg, RGB::named(BLACK), "some");
x += 5; x += 5;
} else if } else if
['a', 'e', 'i', 'o', 'u'] ['a', 'e', 'i', 'o', 'u']
.iter() .iter()
.any(|&v| item.display_name.singular.to_lowercase().starts_with(v)) .any(|&v| info.display_name.singular.to_lowercase().starts_with(v))
{ {
// If one and starts with a vowel, print 'an' // If one and starts with a vowel, print 'an'
// i.e. (a) an apple // i.e. (a) an apple
@ -556,40 +532,54 @@ pub fn print_options(
ctx.print_color(x, y, fg, RGB::named(BLACK), "a"); ctx.print_color(x, y, fg, RGB::named(BLACK), "a");
x += 2; x += 2;
} }
ctx.print_color(x, y, fg, RGB::named(BLACK), item.display_name.singular.to_string()); /*
let this_width = x - initial_x + (item.display_name.singular.len() as i32); let text = if let Some(worn) = ecs.read_storage::<Equipped>().get(slot.item) {
width = if width > this_width { width } else { this_width }; use crate::EquipmentSlot;
let text = match worn.slot {
EquipmentSlot::Melee | EquipmentSlot::Shield => "being held",
_ => "being worn",
};
format!("{} ({})", info.display_name.singular.to_string(), text)
} else {
info.display_name.singular.to_string()
};
*/
let text = info.display_name.singular.to_string();
ctx.print_color(x, y, fg, RGB::named(BLACK), text);
} }
y += 1; y += 1;
j += 1;
} }
return (y, width); return y;
} }
const PADDING: i32 = 4;
const SOME: i32 = 4;
const AN: i32 = 2;
const A: i32 = 1;
pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 { pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
let mut width: i32 = 0; let mut width: i32 = 0;
for (item, (_e, count)) in inventory { for (item, slot) in inventory {
let mut this_width = item.display_name.singular.len() as i32; let mut this_width = item.display_name.singular.len() as i32;
// Clean this up. It should use consts. if slot.count <= 1 {
this_width += 4; // The spaces before and after the character to select this item, etc.
if count <= &1 {
if item.display_name.singular == item.display_name.plural { if item.display_name.singular == item.display_name.plural {
this_width += 4; // "some".len this_width += SOME;
} else if } else if
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v))
{ {
this_width += 2; // "an".len this_width += AN;
} else { } else {
this_width += 1; // "a".len this_width += A;
} }
} else { } else {
this_width += count.to_string().len() as i32; // i.e. "12".len this_width =
(item.display_name.plural.len() as i32) + (slot.count.to_string().len() as i32); // i.e. "12".len
} }
width = if width > this_width { width } else { this_width }; width = if width > this_width { width } else { this_width };
} }
return width; return width + PADDING;
} }
// Inside the ECS // Inside the ECS
@ -636,7 +626,7 @@ pub fn obfuscate_name(
if has_beatitude.known { if has_beatitude.known {
let prefix = match has_beatitude.buc { let prefix = match has_beatitude.buc {
BUC::Cursed => Some("cursed "), BUC::Cursed => Some("cursed "),
BUC::Uncursed => None, BUC::Uncursed => Some("uncursed "),
BUC::Blessed => Some("blessed "), BUC::Blessed => Some("blessed "),
}; };
if prefix.is_some() { if prefix.is_some() {
@ -831,13 +821,13 @@ pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
} }
} }
#[derive(PartialEq, Eq, PartialOrd, Ord)] #[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
struct DisplayName { struct DisplayName {
singular: String, singular: String,
plural: String, plural: String,
} }
#[derive(PartialEq, Eq, PartialOrd, Ord)] #[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct UniqueInventoryItem { pub struct UniqueInventoryItem {
display_name: DisplayName, display_name: DisplayName,
rgb: (u8, u8, u8), rgb: (u8, u8, u8),
@ -847,57 +837,71 @@ pub struct UniqueInventoryItem {
name: String, name: String,
} }
pub type PlayerInventory = BTreeMap<UniqueInventoryItem, (Entity, i32)>; pub struct InventorySlot {
pub item: Entity,
pub count: i32,
pub idx: usize,
}
pub fn get_player_inventory(ecs: &World) -> PlayerInventory { pub type PlayerInventory = HashMap<UniqueInventoryItem, InventorySlot>;
let player_entity = ecs.fetch::<Entity>();
let names = ecs.read_storage::<Name>();
let backpack = ecs.read_storage::<InBackpack>();
let entities = ecs.entities();
let renderables = ecs.read_storage::<Renderable>();
let mut player_inventory: BTreeMap<UniqueInventoryItem, (Entity, i32)> = BTreeMap::new(); pub enum Filter {
for (entity, _pack, name, renderable) in (&entities, &backpack, &names, &renderables) All,
.join() Backpack,
.filter(|item| item.1.owner == *player_entity) { Equipped,
// RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s. Category(ItemType),
let item_colour = item_colour_ecs(ecs, entity); }
let renderables = (
(renderable.fg.r * 255.0) as u8, macro_rules! includeitem {
(renderable.fg.g * 255.0) as u8, ($inv:expr, $ecs:expr, $e:expr, $k:expr) => {
(renderable.fg.b * 255.0) as u8, $inv.entry(unique_ecs($ecs, $e))
); .and_modify(|slot| {
let (singular, plural) = obfuscate_name_ecs(ecs, entity); slot.count += 1;
let beatitude_status = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural: plural },
rgb: item_colour,
renderables: renderables,
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
player_inventory
.entry(unique_item)
.and_modify(|(_e, count)| {
*count += 1;
}) })
.or_insert((entity, 1)); .or_insert(InventorySlot {
} item: $e,
count: 1,
idx: $k.idx,
});
};
}
return player_inventory; pub fn items(ecs: &World, filter: Filter) -> PlayerInventory {
let entities = ecs.entities();
let keys = ecs.read_storage::<Key>();
let mut inv: PlayerInventory = HashMap::new();
match filter {
Filter::All => {
for (e, k) in (&entities, &keys).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Backpack => {
let backpack = ecs.read_storage::<InBackpack>();
for (e, k, _b) in (&entities, &keys, &backpack).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Equipped => {
let equipped = ecs.read_storage::<Equipped>();
for (e, k, _e) in (&entities, &keys, &equipped).join() {
includeitem!(inv, ecs, e, k);
}
}
Filter::Category(itemtype) => {
let items = ecs.read_storage::<Item>();
for (e, k, _i) in (&entities, &keys, &items)
.join()
.filter(|e| e.2.category == itemtype) {
includeitem!(inv, ecs, e, k);
}
}
}
inv
} }
pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) { pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs); let player_inventory = items(&gs.ecs, Filter::Backpack);
let count = player_inventory.len(); let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10); let (x_offset, y_offset) = (1, 10);
@ -915,7 +919,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
let y = 3 + y_offset; let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx); print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
@ -924,22 +928,23 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => { _ => {
let selection = letter_to_option::letter_to_option(key, ctx.shift); let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) { if selection != -1 && check_key(selection as usize) {
if on_overmap { if on_overmap {
gamelog::Logger gamelog::Logger
::new() ::new()
.append("You can't use items on the overmap.") .append("You can't use items on the overmap.")
.log(); .log();
} else { } else {
return ( // Get the first entity with a Key {} component that has idx matching selection
ItemMenuResult::Selected, let entities = gs.ecs.entities();
Some( let keyed_items = gs.ecs.read_storage::<Key>();
player_inventory let backpack = gs.ecs.read_storage::<InBackpack>();
.iter() for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
.nth(selection as usize) if key.idx == (selection as usize) {
.unwrap().1.0 return (ItemMenuResult::Selected, Some(e));
), }
); }
// TODO: Gamelog about not having selected item?
} }
} }
(ItemMenuResult::NoResponse, None) (ItemMenuResult::NoResponse, None)
@ -949,7 +954,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
} }
pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) { pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs); let player_inventory = items(&gs.ecs, Filter::Backpack);
let count = player_inventory.len(); let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10); let (x_offset, y_offset) = (1, 10);
@ -967,7 +972,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
let y = 3 + y_offset; let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx); print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
@ -975,23 +980,23 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
match key { match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => { _ => {
let selection = letter_to_option(key); let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) { if selection != -1 && check_key(selection as usize) {
if on_overmap { if on_overmap {
gamelog::Logger gamelog::Logger
::new() ::new()
.append("You can't drop items on the overmap.") .append("You can't drop items on the overmap.")
.log(); .log();
} else { } else {
return ( // Get the first entity with a Key {} component that has an idx matching "selection".
ItemMenuResult::Selected, let entities = gs.ecs.entities();
Some( let keyed_items = gs.ecs.read_storage::<Key>();
player_inventory let backpack = gs.ecs.read_storage::<InBackpack>();
.iter() for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
.nth(selection as usize) if key.idx == (selection as usize) {
.unwrap().1.0 return (ItemMenuResult::Selected, Some(e));
), }
); }
} }
} }
(ItemMenuResult::NoResponse, None) (ItemMenuResult::NoResponse, None)
@ -1001,11 +1006,8 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Optio
} }
pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) { pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>(); let player_inventory = items(&gs.ecs, Filter::Equipped);
let backpack = gs.ecs.read_storage::<Equipped>(); let count = player_inventory.len();
let entities = gs.ecs.entities();
let inventory = (&backpack).join().filter(|item| item.owner == *player_entity);
let count = inventory.count();
let (x_offset, y_offset) = (1, 10); let (x_offset, y_offset) = (1, 10);
@ -1017,38 +1019,11 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Opt
"Unequip what? [aA-zZ][Esc.]" "Unequip what? [aA-zZ][Esc.]"
); );
let mut equippable: Vec<(Entity, String)> = Vec::new();
let mut width = 2;
for (entity, _pack) in (&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity) {
let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0;
let this_width = 5 + this_name.len();
width = if width > this_width { width } else { this_width };
equippable.push((entity, this_name.to_string()));
}
let x = 1 + x_offset; let x = 1 + x_offset;
let mut y = 3 + y_offset; let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
y += 1; print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
let mut j = 0;
let renderables = gs.ecs.read_storage::<Renderable>();
for (e, name) in &equippable {
let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(WHITE), to_cp437('-'))
};
ctx.set(x + 1, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + (j as FontCharType));
ctx.set(x + 3, y, fg, RGB::named(BLACK), glyph);
fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
ctx.print_color(x + 5, y, fg, RGB::named(BLACK), name);
y += 1;
j += 1;
}
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
@ -1056,9 +1031,17 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Opt
match key { match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => { _ => {
let selection = letter_to_option(key); let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) { if selection != -1 && check_key(selection as usize) {
return (ItemMenuResult::Selected, Some(equippable[selection as usize].0)); // Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let equipped = gs.ecs.read_storage::<Equipped>();
for (e, key, _e) in (&entities, &keyed_items, &equipped).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
} }
(ItemMenuResult::NoResponse, None) (ItemMenuResult::NoResponse, None)
} }
@ -1458,3 +1441,72 @@ pub fn with_article(name: String) -> String {
} }
format!("a {}", name) format!("a {}", name)
} }
pub fn unique(
entity: Entity,
names: &ReadStorage<Name>,
obfuscated_names: &ReadStorage<ObfuscatedName>,
renderables: &ReadStorage<Renderable>,
beatitudes: &ReadStorage<Beatitude>,
magic_items: &ReadStorage<MagicItem>,
charges: Option<&ReadStorage<Charges>>,
dm: &MasterDungeonMap
) -> UniqueInventoryItem {
let item_colour = item_colour(entity, beatitudes);
let (singular, plural) = obfuscate_name(
entity,
names,
magic_items,
obfuscated_names,
beatitudes,
dm,
charges
);
let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) {
(
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
),
renderable.glyph,
)
} else {
unreachable!("Item has no renderable component.")
};
let name = if let Some(name) = names.get(entity) {
name
} else {
unreachable!("Item has no name component.")
};
let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) {
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural },
rgb: item_colour,
renderables,
glyph,
beatitude_status,
name: name.name.clone(),
}
}
pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem {
return unique(
entity,
&ecs.read_storage::<Name>(),
&ecs.read_storage::<ObfuscatedName>(),
&ecs.read_storage::<Renderable>(),
&ecs.read_storage::<Beatitude>(),
&ecs.read_storage::<MagicItem>(),
Some(&ecs.read_storage::<Charges>()),
&ecs.fetch::<MasterDungeonMap>()
);
}

View file

@ -3,9 +3,11 @@ use super::{
item_colour_ecs, item_colour_ecs,
obfuscate_name_ecs, obfuscate_name_ecs,
print_options, print_options,
renderable_colour, unique_ecs,
check_key,
letter_to_option,
ItemMenuResult, ItemMenuResult,
UniqueInventoryItem, InventorySlot,
}; };
use crate::{ use crate::{
gamelog, gamelog,
@ -18,10 +20,11 @@ use crate::{
Renderable, Renderable,
states::state::*, states::state::*,
BUC, BUC,
Key,
}; };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use specs::prelude::*; use specs::prelude::*;
use std::collections::BTreeMap; use std::collections::HashMap;
/// Handles the Remove Curse menu. /// Handles the Remove Curse menu.
pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) { pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
@ -33,11 +36,12 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
let beatitudes = gs.ecs.read_storage::<Beatitude>(); let beatitudes = gs.ecs.read_storage::<Beatitude>();
let names = gs.ecs.read_storage::<Name>(); let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>(); let renderables = gs.ecs.read_storage::<Renderable>();
let keys = gs.ecs.read_storage::<Key>();
let build_cursed_iterator = || { let build_cursed_iterator = || {
(&entities, &items, &beatitudes, &renderables, &names) (&entities, &items, &beatitudes, &renderables, &names, &keys)
.join() .join()
.filter(|(item_entity, _i, b, _r, _n)| { .filter(|(item_entity, _i, b, _r, _n, _k)| {
// Set all items to FALSE initially. // Set all items to FALSE initially.
let mut keep = false; let mut keep = false;
// If found in the player's backpack, set to TRUE // If found in the player's backpack, set to TRUE
@ -86,34 +90,19 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
.log(); .log();
return (ItemMenuResult::Selected, Some(item)); return (ItemMenuResult::Selected, Some(item));
} }
let mut player_inventory: super::PlayerInventory = BTreeMap::new(); let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _b, renderable, name) in build_cursed_iterator() { for (entity, _i, _b, _r, _n, key) in build_cursed_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity); let unique_item = unique_ecs(&gs.ecs, entity);
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
let unique_item = UniqueInventoryItem {
display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
rgb: item_colour_ecs(&gs.ecs, entity),
renderables: renderable_colour(&renderables, entity),
glyph: renderable.glyph,
beatitude_status: beatitude_status,
name: name.name.clone(),
};
player_inventory player_inventory
.entry(unique_item) .entry(unique_item)
.and_modify(|(_e, count)| { .and_modify(|slot| {
*count += 1; slot.count += 1;
}) })
.or_insert((entity, 1)); .or_insert(InventorySlot {
item: entity,
count: 1,
idx: key.idx,
});
} }
// Get display args // Get display args
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
@ -128,7 +117,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
"Decurse which item? [aA-zZ][Esc.]" "Decurse which item? [aA-zZ][Esc.]"
); );
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK)); ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&player_inventory, x + 1, y + 1, ctx); print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input // Input
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
@ -136,21 +125,17 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
match key { match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => { _ => {
let selection = letter_to_option(key); let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) { if selection != -1 && check_key(selection as usize) {
let item = player_inventory // Get the first entity with a Key {} component that has an idx matching "selection".
.iter() let entities = gs.ecs.entities();
.nth(selection as usize) let keyed_items = gs.ecs.read_storage::<Key>();
.unwrap().1.0; let backpack = gs.ecs.read_storage::<InBackpack>();
gamelog::Logger for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
::new() if key.idx == (selection as usize) {
.append("You decurse the") return (ItemMenuResult::Selected, Some(e));
.colour(item_colour_ecs(&gs.ecs, item)) }
.append_n(obfuscate_name_ecs(&gs.ecs, item).0) }
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
} }
(ItemMenuResult::NoResponse, None) (ItemMenuResult::NoResponse, None)
} }

View file

@ -12,6 +12,7 @@ use crate::{
ObfuscatedName, ObfuscatedName,
Position, Position,
WantsToPickupItem, WantsToPickupItem,
WantsToAssignKey,
}; };
use specs::prelude::*; use specs::prelude::*;
use crate::data::messages; use crate::data::messages;
@ -33,6 +34,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
ReadStorage<'a, Beatitude>, ReadStorage<'a, Beatitude>,
ReadExpect<'a, MasterDungeonMap>, ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>, ReadStorage<'a, Charges>,
ReadStorage<'a, WantsToAssignKey>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
@ -48,17 +50,11 @@ impl<'a> System<'a> for ItemCollectionSystem {
beatitudes, beatitudes,
dm, dm,
wands, wands,
wants_key,
) = data; ) = data;
let mut to_remove: Vec<Entity> = Vec::new();
for pickup in wants_pickup.join() { // For every item that wants to be picked up that *isn't* waiting on a key assignment.
positions.remove(pickup.item); for (pickup, _key) in (&wants_pickup, !&wants_key).join() {
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item.");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
if pickup.collected_by == *player_entity { if pickup.collected_by == *player_entity {
gamelog::Logger gamelog::Logger
::new() ::new()
@ -82,8 +78,17 @@ impl<'a> System<'a> for ItemCollectionSystem {
.period() .period()
.log(); .log();
} }
positions.remove(pickup.item);
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged");
to_remove.push(pickup.collected_by);
}
for item in to_remove.iter() {
wants_pickup.remove(*item);
} }
wants_pickup.clear();
} }
} }

View file

@ -12,6 +12,7 @@ use crate::{
ObfuscatedName, ObfuscatedName,
Position, Position,
WantsToDropItem, WantsToDropItem,
WantsToRemoveKey,
}; };
use specs::prelude::*; use specs::prelude::*;
use crate::data::messages; use crate::data::messages;
@ -34,6 +35,7 @@ impl<'a> System<'a> for ItemDropSystem {
ReadStorage<'a, ObfuscatedName>, ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>, ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>, ReadStorage<'a, Charges>,
WriteStorage<'a, WantsToRemoveKey>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
@ -50,6 +52,7 @@ impl<'a> System<'a> for ItemDropSystem {
obfuscated_names, obfuscated_names,
dm, dm,
wands, wands,
mut keys,
) = data; ) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() { for (entity, to_drop) in (&entities, &wants_drop).join() {
@ -68,6 +71,9 @@ impl<'a> System<'a> for ItemDropSystem {
backpack.remove(to_drop.item); backpack.remove(to_drop.item);
if entity == *player_entity { if entity == *player_entity {
keys.insert(to_drop.item, WantsToRemoveKey {}).expect(
"Unable to insert WantsToRemoveKey"
);
gamelog::Logger gamelog::Logger
::new() ::new()
.append(messages::YOU_DROP_ITEM) .append(messages::YOU_DROP_ITEM)

View file

@ -0,0 +1,153 @@
use crate::{
gamelog,
gui::unique,
Beatitude,
Charges,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
Stackable,
Renderable,
WantsToAssignKey,
WantsToRemoveKey,
Key,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
use crate::invkeys::*;
pub struct KeyHandling {}
const DEBUG_KEYHANDLING: bool = true;
impl<'a> System<'a> for KeyHandling {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, WantsToAssignKey>,
WriteStorage<'a, WantsToRemoveKey>,
WriteStorage<'a, Key>,
ReadStorage<'a, Stackable>,
ReadStorage<'a, Name>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Beatitude>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, Charges>,
ReadExpect<'a, MasterDungeonMap>,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
mut wants_keys,
mut wants_removekey,
mut keys,
stackable,
names,
obfuscated_names,
renderables,
beatitudes,
magic_items,
wands,
dm,
) = data;
// For every entity that wants to be picked up, that still needs a key assigned.
for (e, _wants_key) in (&entities, &wants_keys).join() {
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Assigning key to {:?}", e));
}
let (stacks, mut handled, unique) = (
if let Some(_) = stackable.get(e) { true } else { false },
false,
unique(
e,
&names,
&obfuscated_names,
&renderables,
&beatitudes,
&magic_items,
Some(&wands),
&dm
),
);
if stacks {
console::log(&format!("KEYHANDLING: Item is stackable."));
let maybe_key = item_exists(&unique);
if maybe_key.is_some() {
console::log(&format!("KEYHANDLING: Existing stack found for this item."));
let key = maybe_key.unwrap();
keys.insert(e, Key { idx: key }).expect("Unable to insert Key.");
console::log(&format!("KEYHANDLING: Assigned key idx {} to item.", key));
handled = true;
}
}
if !handled {
console::log(
&format!("KEYHANDLING: Item is not stackable, or no existing stack found.")
);
if let Some(idx) = assign_next_available() {
console::log(
&format!("KEYHANDLING: Assigned next available index {} to item.", idx)
);
keys.insert(e, Key { idx }).expect("Unable to insert Key.");
register_stackable(stacks, unique, idx);
} else {
console::log(&format!("KEYHANDLING: No more keys available."));
gamelog::Logger
::new()
.append(messages::NO_MORE_KEYS)
.colour(WHITE)
.period()
.log();
}
}
}
for (e, _wants_key) in (&entities, &wants_removekey).join() {
let idx = keys.get(e).unwrap().idx;
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Removing key from {:?}", e));
}
// If the item is *not* stackable, then we can just remove the key and clear the index.
if let None = stackable.get(e) {
console::log(
&format!("KEYHANDLING: Item is not stackable, clearing index {}.", idx)
);
clear_idx(idx);
keys.remove(e);
continue;
}
// If the item *is* stackable, then we need to check if there are any other items that
// share this key assignment, before clearing the index.
console::log(
&format!(
"KEYHANDLING: Item is stackable, checking if any other items share this key."
)
);
let mut sole_item_with_key = true;
for (entity, key) in (&entities, &keys).join() {
if entity != e && key.idx == idx {
console::log(&format!("KEYHANDLING: Another item shares index {}", idx));
sole_item_with_key = false;
break;
}
}
// If no other items shared this key, free up the index.
if sole_item_with_key {
console::log(
&format!("KEYHANDLING: No other items found, clearing index {}.", idx)
);
clear_idx(idx);
}
// Either way, remove the key component from this item, because we're dropping it.
console::log(&format!("KEYHANDLING: Removing key component from item."));
keys.remove(e);
}
wants_removekey.clear();
wants_keys.clear();
}
}

View file

@ -4,6 +4,7 @@ mod equip_system;
mod identification_system; mod identification_system;
mod remove_system; mod remove_system;
mod use_system; mod use_system;
mod keyhandling;
pub use self::{ pub use self::{
collection_system::ItemCollectionSystem, collection_system::ItemCollectionSystem,
@ -12,4 +13,5 @@ pub use self::{
identification_system::ItemIdentificationSystem, identification_system::ItemIdentificationSystem,
remove_system::ItemRemoveSystem, remove_system::ItemRemoveSystem,
use_system::ItemUseSystem, use_system::ItemUseSystem,
keyhandling::KeyHandling,
}; };

59
src/invkeys.rs Normal file
View file

@ -0,0 +1,59 @@
use std::sync::Mutex;
use std::collections::HashMap;
use crate::gui::UniqueInventoryItem;
lazy_static! {
pub static ref INVKEYS: Mutex<HashMap<UniqueInventoryItem, usize>> = Mutex::new(HashMap::new());
pub static ref ASSIGNEDKEYS: Mutex<Vec<bool>> = Mutex::new(vec![false; 52]);
}
/// For (de)serialization.
pub fn clone_invkeys() -> HashMap<UniqueInventoryItem, usize> {
let invkeys = INVKEYS.lock().unwrap();
invkeys.clone()
}
pub fn restore_invkeys(invkeys: HashMap<UniqueInventoryItem, usize>) {
INVKEYS.lock().unwrap().clear();
INVKEYS.lock().unwrap().extend(invkeys);
}
pub fn check_key(idx: usize) -> bool {
let lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx]
}
pub fn item_exists(item: &UniqueInventoryItem) -> Option<usize> {
let invkeys = INVKEYS.lock().unwrap();
use bracket_lib::prelude::*;
console::log(&format!("{:?}", item));
if invkeys.contains_key(item) {
Some(*invkeys.get(item).unwrap())
} else {
None
}
}
pub fn assign_next_available() -> Option<usize> {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
for (i, key) in lock.iter_mut().enumerate() {
if !*key {
*key = true;
return Some(i);
}
}
None
}
pub fn register_stackable(stacks: bool, item: UniqueInventoryItem, idx: usize) {
if stacks {
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.insert(item, idx);
}
}
pub fn clear_idx(idx: usize) {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx] = false;
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.retain(|_k, v| *v != idx);
}

View file

@ -38,6 +38,7 @@ pub mod rex_assets;
pub mod spatial; pub mod spatial;
pub mod morgue; pub mod morgue;
pub mod states; pub mod states;
pub mod invkeys;
pub use components::*; pub use components::*;
use particle_system::ParticleBuilder; use particle_system::ParticleBuilder;

View file

@ -112,6 +112,11 @@ fn main() -> BError {
gs.ecs.register::<HasDamageModifiers>(); gs.ecs.register::<HasDamageModifiers>();
gs.ecs.register::<Intrinsics>(); gs.ecs.register::<Intrinsics>();
gs.ecs.register::<IntrinsicChanged>(); gs.ecs.register::<IntrinsicChanged>();
gs.ecs.register::<Stackable>();
gs.ecs.register::<WantsToAssignKey>();
gs.ecs.register::<Key>();
gs.ecs.register::<WantsToRemoveKey>();
gs.ecs.register::<WantsToDelete>();
gs.ecs.register::<SimpleMarker<SerializeMe>>(); gs.ecs.register::<SimpleMarker<SerializeMe>>();
gs.ecs.register::<SerializationHelper>(); gs.ecs.register::<SerializationHelper>();
gs.ecs.register::<DMSerializationHelper>(); gs.ecs.register::<DMSerializationHelper>();

View file

@ -1,8 +1,6 @@
use super::{ spawner, Map, Position, Rect, TileType }; use super::{ spawner, Map, Position, Rect, TileType };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
mod room_accretion;
use room_accretion::RoomAccretionBuilder;
mod bsp_dungeon; mod bsp_dungeon;
use bsp_dungeon::BspDungeonBuilder; use bsp_dungeon::BspDungeonBuilder;
mod bsp_interior; mod bsp_interior;
@ -447,7 +445,7 @@ pub fn level_builder(
initial_player_level: i32 initial_player_level: i32
) -> BuilderChain { ) -> BuilderChain {
match id { match id {
ID_OVERMAP => room_accretion(), ID_OVERMAP => overmap_builder(),
ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level), ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level),
ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level), ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level),
ID_TOWN3 => ID_TOWN3 =>
@ -492,10 +490,3 @@ pub fn level_builder(
fn diff(branch_id: i32, lvl_id: i32) -> i32 { fn diff(branch_id: i32, lvl_id: i32) -> i32 {
return lvl_id - branch_id; return lvl_id - branch_id;
} }
fn room_accretion() -> BuilderChain {
let mut builder = BuilderChain::new(false, 110, 64, 64, 0, "room_accretion", "accretion", 0, 1);
builder.start_with(RoomAccretionBuilder::new());
builder.with(AreaStartingPosition::new(XStart::CENTRE, YStart::CENTRE));
builder
}

View file

@ -1,127 +0,0 @@
use lazy_static::lazy_static;
use bracket_lib::prelude::*;
pub const HEIGHT: usize = 64;
pub const WIDTH: usize = 64;
pub const HALLWAY_CHANCE: f32 = 0.5;
pub const VERTICAL_CORRIDOR_MIN_LENGTH: i32 = 2;
pub const VERTICAL_CORRIDOR_MAX_LENGTH: i32 = 9;
pub const HORIZONTAL_CORRIDOR_MIN_LENGTH: i32 = 5;
pub const HORIZONTAL_CORRIDOR_MAX_LENGTH: i32 = 15;
pub enum Operator {
LessThan,
GreaterThan,
LessThanEqualTo,
GreaterThanEqualTo,
EqualTo,
}
impl Operator {
pub fn eval(&self, a: i32, b: i32) -> bool {
match self {
Operator::LessThan => a < b,
Operator::GreaterThan => a > b,
Operator::LessThanEqualTo => a <= b,
Operator::GreaterThanEqualTo => a >= b,
Operator::EqualTo => a == b,
}
}
pub fn string(&self) -> &str {
match self {
Operator::LessThan => "<",
Operator::GreaterThan => ">",
Operator::LessThanEqualTo => "<=",
Operator::GreaterThanEqualTo => ">=",
Operator::EqualTo => "==",
}
}
}
pub struct CellRules {
pub adjacent_type: i32,
pub into: i32,
pub operator: Operator,
pub n: i32,
}
impl CellRules {
const fn new(adjacent_type: i32, into: i32, operator: Operator, n: i32) -> CellRules {
CellRules {
adjacent_type,
into,
operator,
n,
}
}
}
lazy_static! {
pub static ref CA: Vec<Vec<CellRules>> = vec![
vec![CellRules::new(1, 1, Operator::GreaterThanEqualTo, 4)],
vec![
CellRules::new(0, 0, Operator::GreaterThanEqualTo, 5),
CellRules::new(1, 0, Operator::LessThan, 2)
]
];
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Direction {
NoDir = -1,
North = 0,
East = 1,
South = 2,
West = 3,
}
impl Direction {
pub fn transform(&self) -> Point {
match self {
Direction::NoDir => unreachable!("Direction::NoDir should never be transformed"),
Direction::North => Point::new(0, -1),
Direction::East => Point::new(1, 0),
Direction::South => Point::new(0, 1),
Direction::West => Point::new(-1, 0),
}
}
pub fn opposite_dir(&self) -> Direction {
match self {
Direction::NoDir => unreachable!("Direction::NoDir has no opposite."),
Direction::North => Direction::South,
Direction::East => Direction::West,
Direction::South => Direction::North,
Direction::West => Direction::East,
}
}
}
pub struct DirectionIterator {
current: Direction,
}
impl DirectionIterator {
pub fn new() -> DirectionIterator {
DirectionIterator {
current: Direction::North,
}
}
}
impl Iterator for DirectionIterator {
type Item = Direction;
fn next(&mut self) -> Option<Self::Item> {
use Direction::*;
let next_direction = match self.current {
North => East,
East => South,
South => West,
West => {
return None;
}
NoDir => unreachable!("Direction::NoDir should never be iterated over."),
};
self.current = next_direction;
Some(next_direction)
}
}

View file

@ -1,397 +0,0 @@
use super::{ BuilderMap, Map, InitialMapBuilder, TileType, Point };
use bracket_lib::prelude::*;
mod consts;
use consts::*;
/// Room Accretion map builder.
pub struct RoomAccretionBuilder {}
impl InitialMapBuilder for RoomAccretionBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomAccretionBuilder {
/// Constructor for Room Accretion.
pub fn new() -> Box<RoomAccretionBuilder> {
Box::new(RoomAccretionBuilder {})
}
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
accrete_rooms(rng, build_data);
}
}
fn grid_with_dimensions(h: usize, w: usize, value: i32) -> Vec<Vec<i32>> {
vec![vec![value; w]; h]
}
fn in_bounds(row: i32, col: i32, build_data: &BuilderMap) -> bool {
row > 0 && row < build_data.height && col > 0 && col < build_data.width
}
fn draw_continuous_shape_on_grid(
room: &Vec<Vec<i32>>,
top_offset: usize,
left_offset: usize,
grid: &mut Vec<Vec<i32>>
) {
for row in 0..room.len() {
for col in 0..room[0].len() {
if room[row][col] != 0 {
let target_row = row + top_offset;
let target_col = col + left_offset;
if target_row < grid.len() && target_col < grid[0].len() {
grid[target_row][target_col] = room[row][col];
}
}
}
}
}
struct Coordinate {
pub location: Point,
pub value: i32,
}
fn draw_individual_coordinates_on_grid(coordinates: &Vec<Coordinate>, grid: &mut Vec<Vec<i32>>) {
for c in coordinates {
let x = c.location.x as usize;
let y = c.location.y as usize;
if y < grid.len() && x < grid[0].len() {
grid[y][x] = c.value;
}
}
}
fn get_cell_neighbours(
cells: &Vec<Vec<i32>>,
row: usize,
col: usize,
h: usize,
w: usize
) -> Vec<i32> {
let mut neighbours = Vec::new();
for x in row.saturating_sub(1)..=std::cmp::min(row + 1, h - 1) {
for y in col.saturating_sub(1)..=std::cmp::min(col + 1, w - 1) {
if x != row || y != col {
neighbours.push(cells[x][y]);
}
}
}
console::log(&format!("neighbours: {:?}", neighbours));
neighbours
}
fn make_ca_room(rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) -> Vec<Vec<i32>> {
let width = rng.range(5, 12);
let height = rng.range(5, 12);
let mut cells = grid_with_dimensions(height, width, 0);
cells = cells
.into_iter()
.map(|row| {
row.into_iter()
.map(|_| if rng.roll_dice(1, 2) == 1 { 1 } else { 0 })
.collect()
})
.collect();
let transform_cell = |state: i32, neighbours: &Vec<i32>| -> i32 {
let rules: &[CellRules] = &CA[state as usize];
let mut new_state = state;
for rule in rules {
let n_neighbours = neighbours
.iter()
.filter(|&&neighbour| neighbour == rule.adjacent_type)
.count();
if rule.operator.eval(n_neighbours as i32, rule.n) {
new_state = rule.into;
}
}
new_state
};
for _ in 0..5 {
let mut new_cells = vec![vec![0; width]; height];
for row in 0..height {
for col in 0..width {
let neighbours = get_cell_neighbours(&cells, row, col, height, width);
let new_state = transform_cell(cells[row][col], &neighbours);
new_cells[row][col] = new_state;
}
}
cells = new_cells;
}
// TODO: Floodfill to keep largest contiguous blob
cells
}
fn room_fits_at(
hyperspace: Vec<Vec<i32>>,
top_offset: usize,
left_offset: usize,
build_data: &BuilderMap
) -> bool {
let mut x_dungeon: usize;
let mut y_dungeon: usize;
for y in 0..HEIGHT {
for x in 0..WIDTH {
if hyperspace[y][x] != 2 {
y_dungeon = y + top_offset;
x_dungeon = x + left_offset;
for i in y_dungeon.saturating_sub(1)..=std::cmp::min(y_dungeon + 1, WIDTH - 1) {
for j in x_dungeon.saturating_sub(1)..=std::cmp::min(
x_dungeon + 1,
HEIGHT - 1
) {
let pt = build_data.map.xy_idx(i as i32, j as i32);
if
!in_bounds(i as i32, j as i32, &build_data) ||
!(build_data.map.tiles[pt] == TileType::Wall) ||
build_data.spawn_list.contains(&(pt, "door".to_string()))
{
return false;
}
}
}
}
}
}
return true;
}
fn direction_of_door(
grid: &Vec<Vec<i32>>,
row: usize,
col: usize,
build_data: &BuilderMap
) -> Direction {
if grid[row][col] != 0 {
return Direction::NoDir;
}
let mut solution = Direction::NoDir;
let mut dir_iter = DirectionIterator::new();
for dir in &mut dir_iter {
let new_col = (col as i32) + dir.transform().x;
let new_row = (row as i32) + dir.transform().y;
let opp_col = (col as i32) - dir.transform().x;
let opp_row = (row as i32) - dir.transform().y;
if
in_bounds(new_row, new_col, &build_data) &&
in_bounds(opp_row, opp_col, &build_data) &&
grid[opp_row as usize][opp_col as usize] != 0
{
solution = dir;
}
}
return solution;
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct DoorSite {
pub x: i32,
pub y: i32,
pub dir: Direction,
}
fn choose_random_door_site(
room: Vec<Vec<i32>>,
rng: &mut RandomNumberGenerator,
build_data: &BuilderMap
) -> Vec<Option<DoorSite>> {
let mut grid = grid_with_dimensions(HEIGHT, WIDTH, 0);
let mut door_sites: Vec<DoorSite> = Vec::new();
const LEFT_OFFSET: usize = ((WIDTH as f32) / 2.0) as usize;
const TOP_OFFSET: usize = ((HEIGHT as f32) / 2.0) as usize;
draw_continuous_shape_on_grid(&room, TOP_OFFSET, LEFT_OFFSET, &mut grid);
for row in 0..HEIGHT {
for col in 0..WIDTH {
if grid[row][col] == 0 {
let door_dir = direction_of_door(&grid, row, col, &build_data);
if door_dir == Direction::NoDir {
continue;
}
let mut door_failed = false;
let (mut trace_row, mut trace_col) = (
(row as i32) + door_dir.transform().y,
(col as i32) + door_dir.transform().x,
);
let mut i = 0;
while i < 10 && in_bounds(trace_row, trace_col, &build_data) && !door_failed {
if grid[trace_row as usize][trace_col as usize] != 0 {
door_failed = true;
}
trace_col += door_dir.transform().x;
trace_row += door_dir.transform().y;
i += 1;
}
if !door_failed {
// May need more information here.
door_sites.push(DoorSite {
x: col as i32,
y: row as i32,
dir: door_dir,
});
}
}
}
}
let mut chosen_doors: Vec<Option<DoorSite>> = vec![None; 4];
let mut dir_iter = DirectionIterator::new();
for dir in &mut dir_iter {
let doors_facing_this_dir: Vec<&DoorSite> = door_sites
.iter()
.filter(|&door| door.dir == dir)
.collect();
if !doors_facing_this_dir.is_empty() {
let index = rng.range(0, doors_facing_this_dir.len());
chosen_doors[dir as usize] = Some(*doors_facing_this_dir[index]);
}
}
chosen_doors
}
fn shuffle<T>(list: &mut Vec<T>, rng: &mut RandomNumberGenerator) {
let len = list.len();
for i in (1..len).rev() {
let j = rng.range(0, i + 1);
list.swap(i, j);
}
}
fn clamp<T: Ord>(x: T, min: T, max: T) -> T {
if x < min { min } else if x > max { max } else { x }
}
fn attach_hallway_to(
door_sites: &mut Vec<Option<DoorSite>>,
hyperspace: &mut Vec<Vec<i32>>,
rng: &mut RandomNumberGenerator,
build_data: &BuilderMap
) {
let mut directions = vec![Direction::North, Direction::East, Direction::South, Direction::West];
shuffle(&mut directions, rng);
let mut hallway_dir: Direction = Direction::NoDir;
for i in 0..4 {
hallway_dir = directions[i];
if
door_sites[hallway_dir as usize].is_some() &&
in_bounds(
door_sites[hallway_dir as usize].unwrap().y +
hallway_dir.transform().y * VERTICAL_CORRIDOR_MAX_LENGTH,
door_sites[hallway_dir as usize].unwrap().x +
hallway_dir.transform().x * HORIZONTAL_CORRIDOR_MAX_LENGTH,
&build_data
)
{
break;
}
}
let transform = hallway_dir.transform();
let hallway_len: i32 = match hallway_dir {
Direction::NoDir => {
return;
}
Direction::North | Direction::South =>
rng.range(VERTICAL_CORRIDOR_MIN_LENGTH, VERTICAL_CORRIDOR_MAX_LENGTH + 1),
Direction::East | Direction::West =>
rng.range(HORIZONTAL_CORRIDOR_MIN_LENGTH, HORIZONTAL_CORRIDOR_MAX_LENGTH + 1),
};
let mut x = door_sites[hallway_dir as usize].unwrap().x;
let mut y = door_sites[hallway_dir as usize].unwrap().y;
for _i in 0..hallway_len {
if in_bounds(y, x, &build_data) {
hyperspace[y as usize][x as usize] = 1; // Dig out corridor.
}
x += transform.x;
y += transform.y;
}
y = clamp(y - transform.y, 0, (HEIGHT as i32) - 1);
x = clamp(x - transform.x, 0, (WIDTH as i32) - 1);
let mut dir_iter = DirectionIterator::new();
for dir in &mut dir_iter {
if dir != hallway_dir.opposite_dir() {
let door_y = y + dir.transform().y;
let door_x = x + dir.transform().x;
door_sites[dir as usize] = Some(DoorSite {
x: door_x,
y: door_y,
dir,
});
} else {
door_sites[dir as usize] = None;
}
}
console::log(&format!("door_sites: {:?}", door_sites));
}
fn design_room_in_hyperspace(
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap
) -> Vec<Vec<i32>> {
// Project onto hyperspace
let mut hyperspace = grid_with_dimensions(HEIGHT, WIDTH, 0);
let room_type = rng.range(0, 1);
let room = match room_type {
0 => make_ca_room(rng, build_data),
_ => unreachable!("Invalid room type."),
};
draw_continuous_shape_on_grid(&room, HEIGHT / 2, WIDTH / 2, &mut hyperspace);
let mut door_sites = choose_random_door_site(room, rng, &build_data);
let roll: f32 = rng.rand();
if roll < HALLWAY_CHANCE {
attach_hallway_to(&mut door_sites, &mut hyperspace, rng, &build_data);
}
let coords: Vec<Coordinate> = door_sites
.iter()
.filter(|&door| door.is_some())
.map(|&door| Coordinate {
location: Point::new(door.unwrap().x, door.unwrap().y),
value: 2,
})
.collect();
draw_individual_coordinates_on_grid(&coords, &mut hyperspace);
hyperspace
}
fn map_i32_to_tiletype(val: i32, build_data: &mut BuilderMap) -> TileType {
match val {
0 => TileType::Wall,
1 => TileType::Floor,
2 => TileType::Floor, // With door.
_ => unreachable!("Unknown TileType"),
}
}
fn flatten_hyperspace_into_dungeon(
hyperspace: Vec<Vec<i32>>,
build_data: &mut BuilderMap
) -> Vec<TileType> {
let flattened_hyperspace: Vec<i32> = hyperspace.into_iter().flatten().collect();
flattened_hyperspace
.into_iter()
.enumerate()
.map(|(idx, cell)| {
if cell != 0 {
match cell {
2 => build_data.spawn_list.push((idx, "door".to_string())),
_ => {}
}
map_i32_to_tiletype(cell, build_data)
} else {
build_data.map.tiles[idx % (build_data.map.width as usize)]
}
})
.collect()
}
fn accrete_rooms(rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let hyperspace = design_room_in_hyperspace(rng, build_data);
build_data.map.tiles = flatten_hyperspace_into_dungeon(hyperspace, build_data);
build_data.take_snapshot();
}

View file

@ -30,6 +30,7 @@ use super::{
Viewshed, Viewshed,
WantsToMelee, WantsToMelee,
WantsToPickupItem, WantsToPickupItem,
WantsToAssignKey,
get_dest, get_dest,
Destination, Destination,
DamageType, DamageType,
@ -633,7 +634,9 @@ fn get_item(ecs: &mut World) -> RunState {
return RunState::AwaitingInput; return RunState::AwaitingInput;
} }
Some(item) => { Some(item) => {
let mut assignkey = ecs.write_storage::<WantsToAssignKey>();
let mut pickup = ecs.write_storage::<WantsToPickupItem>(); let mut pickup = ecs.write_storage::<WantsToPickupItem>();
assignkey.insert(item, WantsToAssignKey {}).expect("Unable to insert WantsToAssignKey");
pickup pickup
.insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item }) .insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item })
.expect("Unable to insert want to pickup item."); .expect("Unable to insert want to pickup item.");

View file

@ -6,6 +6,7 @@ pub struct Item {
pub id: String, pub id: String,
pub name: Name, pub name: Name,
pub renderable: Option<Renderable>, pub renderable: Option<Renderable>,
pub class: String,
pub weight: Option<f32>, pub weight: Option<f32>,
pub value: Option<f32>, pub value: Option<f32>,
pub equip: Option<Equippable>, pub equip: Option<Equippable>,

View file

@ -66,6 +66,7 @@ macro_rules! apply_flags {
"IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}), "IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}),
"DIGGER" => $eb = $eb.with(Digger {}), "DIGGER" => $eb = $eb.with(Digger {}),
"MAGICMAP" => $eb = $eb.with(MagicMapper {}), "MAGICMAP" => $eb = $eb.with(MagicMapper {}),
"STACKABLE" => $eb = $eb.with(Stackable {}),
// CAN BE DESTROYED BY DAMAGE // CAN BE DESTROYED BY DAMAGE
"DESTRUCTIBLE" => $eb = $eb.with(Destructible {}), "DESTRUCTIBLE" => $eb = $eb.with(Destructible {}),
// --- EQUIP SLOTS --- // --- EQUIP SLOTS ---
@ -281,6 +282,7 @@ pub fn spawn_named_item(
if known_beatitude && !identified_items.contains(&item_template.name.name) { if known_beatitude && !identified_items.contains(&item_template.name.name) {
dm.identified_items.insert(item_template.name.name.clone()); dm.identified_items.insert(item_template.name.name.clone());
} }
let needs_key = is_player_owned(&player_entity, &pos);
std::mem::drop(player_entity); std::mem::drop(player_entity);
std::mem::drop(dm); std::mem::drop(dm);
// -- DROP EVERYTHING THAT INVOLVES THE ECS BEFORE THIS POINT --- // -- DROP EVERYTHING THAT INVOLVES THE ECS BEFORE THIS POINT ---
@ -293,9 +295,23 @@ pub fn spawn_named_item(
eb = eb.with(Item { eb = eb.with(Item {
weight: item_template.weight.unwrap_or(0.0), weight: item_template.weight.unwrap_or(0.0),
value: item_template.value.unwrap_or(0.0), value: item_template.value.unwrap_or(0.0),
category: match item_template.class.as_str() {
"amulet" => ItemType::Amulet,
"weapon" => ItemType::Weapon,
"armour" => ItemType::Armour,
"comestible" => ItemType::Comestible,
"scroll" => ItemType::Scroll,
"spellbook" => ItemType::Spellbook,
"potion" => ItemType::Potion,
"ring" => ItemType::Ring,
"wand" => ItemType::Wand,
_ => unreachable!("Unknown item type."),
},
}); });
eb = spawn_position(pos, eb, key, raws); eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
if let Some(renderable) = &item_template.renderable { if let Some(renderable) = &item_template.renderable {
eb = eb.with(get_renderable_component(renderable)); eb = eb.with(get_renderable_component(renderable));
} }
@ -392,6 +408,7 @@ pub fn spawn_named_mob(
if raws.mob_index.contains_key(key) { if raws.mob_index.contains_key(key) {
let mob_template = &raws.raws.mobs[raws.mob_index[key]]; let mob_template = &raws.raws.mobs[raws.mob_index[key]];
let mut player_level = 1; let mut player_level = 1;
let needs_key;
{ {
let pools = ecs.read_storage::<Pools>(); let pools = ecs.read_storage::<Pools>();
let player_entity = ecs.fetch::<Entity>(); let player_entity = ecs.fetch::<Entity>();
@ -399,12 +416,15 @@ pub fn spawn_named_mob(
if let Some(pool) = player_pool { if let Some(pool) = player_pool {
player_level = pool.level; player_level = pool.level;
} }
needs_key = is_player_owned(&player_entity, &pos);
} }
let mut eb; let mut eb;
// New entity with a position, name, combatstats, and viewshed // New entity with a position, name, combatstats, and viewshed
eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>(); eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
eb = spawn_position(pos, eb, key, raws); eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() }); eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
eb = eb.with(Viewshed { eb = eb.with(Viewshed {
visible_tiles: Vec::new(), visible_tiles: Vec::new(),
@ -632,10 +652,18 @@ pub fn spawn_named_prop(
pos: SpawnType pos: SpawnType
) -> Option<Entity> { ) -> Option<Entity> {
if raws.prop_index.contains_key(key) { if raws.prop_index.contains_key(key) {
let needs_key;
{
let player_entity = ecs.fetch::<Entity>();
needs_key = is_player_owned(&player_entity, &pos);
}
// ENTITY BUILDER PREP // ENTITY BUILDER PREP
let prop_template = &raws.raws.props[raws.prop_index[key]]; let prop_template = &raws.raws.props[raws.prop_index[key]];
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>(); let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
eb = spawn_position(pos, eb, key, raws); eb = spawn_position(pos, eb, key, raws);
if needs_key {
eb = eb.with(WantsToAssignKey {});
}
// APPLY MANDATORY COMPONENTS FOR A PROP: // APPLY MANDATORY COMPONENTS FOR A PROP:
// - Name // - Name
// - Prop {} // - Prop {}
@ -686,6 +714,23 @@ fn spawn_position<'a>(
eb eb
} }
fn is_player_owned(player: &Entity, pos: &SpawnType) -> bool {
match pos {
SpawnType::Carried { by } => {
if by == player {
return true;
}
}
SpawnType::Equipped { by } => {
if by == player {
return true;
}
}
_ => {}
}
false
}
fn get_renderable_component( fn get_renderable_component(
renderable: &super::item_structs::Renderable renderable: &super::item_structs::Renderable
) -> crate::components::Renderable { ) -> crate::components::Renderable {

View file

@ -9,6 +9,7 @@ use specs::saveload::{
SimpleMarker, SimpleMarker,
SimpleMarkerAllocator, SimpleMarkerAllocator,
}; };
use std::fs; use std::fs;
use std::fs::File; use std::fs::File;
use std::path::Path; use std::path::Path;
@ -98,6 +99,7 @@ pub fn save_game(ecs: &mut World) {
IntrinsicChanged, IntrinsicChanged,
Intrinsics, Intrinsics,
Item, Item,
Key,
KnownSpells, KnownSpells,
LootTable, LootTable,
MagicItem, MagicItem,
@ -127,17 +129,21 @@ pub fn save_game(ecs: &mut World) {
SpawnParticleBurst, SpawnParticleBurst,
SpawnParticleLine, SpawnParticleLine,
SpawnParticleSimple, SpawnParticleSimple,
Stackable,
TakingTurn, TakingTurn,
Telepath, Telepath,
ToHitBonus, ToHitBonus,
Viewshed, Viewshed,
Charges, Charges,
WantsToApproach, WantsToApproach,
WantsToAssignKey,
WantsToDelete,
WantsToDropItem, WantsToDropItem,
WantsToFlee, WantsToFlee,
WantsToMelee, WantsToMelee,
WantsToPickupItem, WantsToPickupItem,
WantsToRemoveItem, WantsToRemoveItem,
WantsToRemoveKey,
WantsToUseItem, WantsToUseItem,
SerializationHelper, SerializationHelper,
DMSerializationHelper DMSerializationHelper
@ -231,6 +237,7 @@ pub fn load_game(ecs: &mut World) {
IntrinsicChanged, IntrinsicChanged,
Intrinsics, Intrinsics,
Item, Item,
Key,
KnownSpells, KnownSpells,
LootTable, LootTable,
MagicItem, MagicItem,
@ -260,17 +267,21 @@ pub fn load_game(ecs: &mut World) {
SpawnParticleBurst, SpawnParticleBurst,
SpawnParticleLine, SpawnParticleLine,
SpawnParticleSimple, SpawnParticleSimple,
Stackable,
TakingTurn, TakingTurn,
Telepath, Telepath,
ToHitBonus, ToHitBonus,
Viewshed, Viewshed,
Charges, Charges,
WantsToApproach, WantsToApproach,
WantsToAssignKey,
WantsToDelete,
WantsToDropItem, WantsToDropItem,
WantsToFlee, WantsToFlee,
WantsToMelee, WantsToMelee,
WantsToPickupItem, WantsToPickupItem,
WantsToRemoveItem, WantsToRemoveItem,
WantsToRemoveKey,
WantsToUseItem, WantsToUseItem,
SerializationHelper, SerializationHelper,
DMSerializationHelper DMSerializationHelper

View file

@ -64,12 +64,13 @@ impl State {
fn resolve_entity_decisions(&mut self) { fn resolve_entity_decisions(&mut self) {
let mut trigger_system = trigger_system::TriggerSystem {}; let mut trigger_system = trigger_system::TriggerSystem {};
let mut inventory_system = inventory::ItemCollectionSystem {};
let mut item_equip_system = inventory::ItemEquipSystem {}; let mut item_equip_system = inventory::ItemEquipSystem {};
let mut item_use_system = inventory::ItemUseSystem {}; let mut item_use_system = inventory::ItemUseSystem {};
let mut item_drop_system = inventory::ItemDropSystem {}; let mut item_drop_system = inventory::ItemDropSystem {};
let mut item_remove_system = inventory::ItemRemoveSystem {}; let mut item_remove_system = inventory::ItemRemoveSystem {};
let mut inventory_system = inventory::ItemCollectionSystem {};
let mut item_id_system = inventory::ItemIdentificationSystem {}; let mut item_id_system = inventory::ItemIdentificationSystem {};
let mut key_system = inventory::KeyHandling {};
let mut melee_system = MeleeCombatSystem {}; let mut melee_system = MeleeCombatSystem {};
trigger_system.run_now(&self.ecs); trigger_system.run_now(&self.ecs);
inventory_system.run_now(&self.ecs); inventory_system.run_now(&self.ecs);
@ -78,6 +79,7 @@ impl State {
item_drop_system.run_now(&self.ecs); item_drop_system.run_now(&self.ecs);
item_remove_system.run_now(&self.ecs); item_remove_system.run_now(&self.ecs);
item_id_system.run_now(&self.ecs); item_id_system.run_now(&self.ecs);
key_system.run_now(&self.ecs);
melee_system.run_now(&self.ecs); melee_system.run_now(&self.ecs);
effects::run_effects_queue(&mut self.ecs); effects::run_effects_queue(&mut self.ecs);
@ -342,7 +344,11 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {} gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let mut removekey = self.ecs.write_storage::<WantsToRemoveKey>();
let mut intent = self.ecs.write_storage::<WantsToDropItem>(); let mut intent = self.ecs.write_storage::<WantsToDropItem>();
removekey
.insert(item_entity, WantsToRemoveKey {})
.expect("Unable to insert WantsToRemoveKey");
intent intent
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { .insert(*self.ecs.fetch::<Entity>(), WantsToDropItem {
item: item_entity, item: item_entity,