diff --git a/.github/workflows/cargo-build-test.yml b/.github/workflows/cargo-build-test.yml new file mode 100644 index 0000000..cafaa58 --- /dev/null +++ b/.github/workflows/cargo-build-test.yml @@ -0,0 +1,22 @@ +name: Rust + +on: + push: + branches: [ "master" ] + pull_request: + branches: [ "master" ] + +env: + CARGO_TERM_COLOR: always + +jobs: + build: + + runs-on: ubuntu-22.04 + + steps: + - uses: actions/checkout@v3 + - name: Build + run: cargo build --verbose + - name: Run tests + run: cargo test --verbose diff --git a/.github/workflows/deploy wasm to gh-pages.yml b/.github/workflows/deploy wasm to gh-pages.yml new file mode 100644 index 0000000..1a5bb6f --- /dev/null +++ b/.github/workflows/deploy wasm to gh-pages.yml @@ -0,0 +1,34 @@ +on: push +name: Build and deploy web page with WASM version +jobs: + build: + runs-on: ubuntu-latest + if: startsWith(github.ref, 'refs/tags/v') + steps: + - name: Checkout project + uses: actions/checkout@v3 + - name: Setup - Rust + uses: actions-rs/toolchain@v1 + with: + toolchain: nightly + target: wasm32-unknown-unknown + override: true + - name: Setup - wasm-bindgen + uses: jetli/wasm-bindgen-action@v0.2.0 + - name: Build, bind WASM + run: | + cargo build --release --target wasm32-unknown-unknown + wasm-bindgen target/wasm32-unknown-unknown/release/rust-rl.wasm --out-dir wasm --no-modules --no-typescript + - name: Publish web\ to gh-pages + env: + GITHUB_TOKEN: ${{ github.token }} + run: | + cd wasm/ + git init --initial-branch=master + git config user.name "GitHub Actions" + git config user.email "github-actions-bot@users.noreply.github.com" + git add . + + git commit -m "Deploy ${GITHUB_REPOSITORY} to ${GITHUB_REPOSITORY}:gh-pages" + git push --force "https://${GITHUB_ACTOR}:${GITHUB_TOKEN}@github.com/${GITHUB_REPOSITORY}.git" master:gh-pages + echo "Deploy complete" diff --git a/.gitignore b/.gitignore index 9b5b643..6d00d4c 100644 --- a/.gitignore +++ b/.gitignore @@ -1,11 +1,19 @@ # Build files, documentation, benchmarks target +wasm/index.css +wasm/index.html docs/gifs/* # VSCode/IDE config files +Cargo.lock .vscode/* .rustfmt.toml .prettierignore +.prettierrc.json -# Savegame -savegame.json \ No newline at end of file +# Save files, morgue files +savegame.json +morgue + +# A default user config will be written on first run, if not present +config.toml \ No newline at end of file diff --git a/Cargo.lock b/Cargo.lock deleted file mode 100644 index 35d24e7..0000000 --- a/Cargo.lock +++ /dev/null @@ -1,3358 +0,0 @@ -# This file is automatically @generated by Cargo. -# It is not intended for manual editing. -version = 3 - 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in rust_](https://bfnightly.bracketproductions.com). for most of the 8 weeks, i'll probably just be working through the content rather than diverging too much into doing my own thing, since it's lengthy and i'd rather finish in time. that said, the ultimate aim here is to strip out the vast majority of the existing entities and replace them with my own, using the systems and components from the tutorial as a jumping-off point for something of my own making. - -i'll try to remember to update the web version on my page at the end of every week - --- +
+ boring details about the sprint where this project started
week 1 @@ -153,3 +157,4 @@ i'll try to remember to update the web version on my page at the end of every we ![squares](https://github.com/Llywelwyn/rust-rl/assets/82828093/b752e1cb-340d-475d-84ae-68fdb4977a80)
+
diff --git a/benches/systems_benchmark.rs b/benches/systems_benchmark.rs index 3bde091..c750fed 100644 --- a/benches/systems_benchmark.rs +++ b/benches/systems_benchmark.rs @@ -1,12 +1,12 @@ -use criterion::{black_box, criterion_group, criterion_main, Criterion}; -use rltk::RGB; +use criterion::{ black_box, criterion_group, criterion_main, Criterion }; +use bracket_lib::prelude::*; /// Benchmarks methods from rltk used to desaturate non-visible tiles. // Greyscale is significantly faster, but generally looks worse - the // third alternative is directly setting the desaturated value, if it // is known in advance. fn nonvisible_benchmark(c: &mut Criterion) { - let bg = black_box(RGB::from_f32(0.4, 0., 0.)); + let bg = black_box(RGB::from_f32(0.4, 0.0, 0.0)); c.bench_function("rgb -> greyscale", |b| b.iter(|| bg.to_greyscale())); c.bench_function("rgb -> desaturate", |b| b.iter(|| bg.desaturate())); diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000..4976351 --- /dev/null +++ b/changelog.md @@ -0,0 +1,20 @@ +## v0.1.4 +### added +- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries. +- **intrinsics**: speed, regeneration +- **damage types**: immunities, weaknesses, and resistances +- **full keyboard support**: examining and targeting can now be done via keyboard only +- **a config file** read at runtime, unfortunately not compatible with WASM builds yet +- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds +- **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc. +- **named maps**: "Town", "Dungeon" +- **map messages/hints**: "You hear <...>." +### changed +- **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis +- **chatlog colours** are now consistent +### fixed +- negative starting mana +- status effects only ticking if mob turn aligned with turnclock turn +- map params not being saved on map transition +- mob turns not awaiting the particle queue (mobs moving around mid-animation) +- mobs not re-pathing if their path was blocked, causing traffic jams diff --git a/docs/ascii_encyclopedia.txt b/docs/ascii_encyclopedia.txt index db60dbc..2972c1e 100644 --- a/docs/ascii_encyclopedia.txt +++ b/docs/ascii_encyclopedia.txt @@ -1,4 +1,4 @@ -a - A - +a - insects A - b - B - c - chickens C - d - canines D - diff --git a/docs/combat_system.txt b/docs/combat_system.txt index af82bc7..44e2f65 100644 --- a/docs/combat_system.txt +++ b/docs/combat_system.txt @@ -46,5 +46,10 @@ Complex example, with negative AC: - At worst (AC rolls a 14), the monster must roll less than -1 to hit you. Impossible. - It rolls a 9, and your AC rolls a 2. 9 is less than 11 (10 + 3 - 2), so it hits. - It rolls 1d8 for damage, and gets a 6. +bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc. - You have negative AC, so you roll 1d14 for damage reduction, and get an 8. - The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage. + +tl;dr +1. Lower AC is better +2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot. diff --git a/raws/items.json b/raws/items.json index 118c940..7599afe 100644 --- a/raws/items.json +++ b/raws/items.json @@ -3,91 +3,100 @@ "id": "potion_health", "name": { "name": "potion of health", "plural": "potions of health" }, "renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 }, + "class": "potion", "weight": 1, "value": 50, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "healing": "4d4+2" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "heal": "4d4+2" }, "magic": { "class": "uncommon", "naming": "potion" } }, { "id": "potion_health_weak", "name": { "name": "potion of lesser health", "plural": "potions of lesser health" }, "renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 }, + "class": "potion", "weight": 1, "value": 25, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "healing": "2d4+2" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "heal": "2d4+2" }, "magic": { "class": "uncommon", "naming": "potion" } }, { "id": "scroll_identify", "name": { "name": "scroll of identify", "plural": "scrolls of identify" }, "renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 100, - "flags": ["CONSUMABLE", "DESTRUCTIBLE", "IDENTIFY"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "IDENTIFY"], "magic": { "class": "uncommon", "naming": "scroll" } }, { "id": "scroll_removecurse", "name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" }, "renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 200, - "flags": ["CONSUMABLE", "DESTRUCTIBLE", "REMOVE_CURSE"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "REMOVE_CURSE"], "magic": { "class": "rare", "naming": "scroll" } }, { "id": "scroll_health", "name": { "name": "scroll of healing word", "plural": "scrolls of healing word" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 50, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "healing": "1d4+2" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "heal": "1d4+2" }, "magic": { "class": "uncommon", "naming": "scroll" } }, { "id": "scroll_mass_health", "name": { "name": "scroll of mass healing word", "plural": "scrolls of mass healing word" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 200, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "healing": "1d4+2" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "heal": "1d4+2" }, "magic": { "class": "rare", "naming": "scroll" } }, { "id": "scroll_magicmissile", "name": { "name": "scroll of magic missile", "plural": "scrolls of magic missile" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 50, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" }, "magic": { "class": "uncommon", "naming": "scroll" } }, { "id": "scroll_embers", "name": { "name": "scroll of embers", "plural": "scrolls of embers" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 100, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], - "effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6", "aoe": "2" }, + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], + "effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" }, "magic": { "class": "uncommon", "naming": "scroll" } }, { "id": "scroll_fireball", "name": { "name": "scroll of fireball", "plural": "scrolls of fireball" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 200, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], "effects": { "particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0", "ranged": "10", - "damage": "8d6", + "damage": "8d6;fire", "aoe": "3" }, "magic": { "class": "rare", "naming": "scroll" } @@ -96,9 +105,10 @@ "id": "scroll_confusion", "name": { "name": "scroll of confusion", "plural": "scrolls of confusion" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 100, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], "effects": { "particle_line": "*;-;#ad56a6;75.0;#cacaca;100.0", "ranged": "10", "confusion": "4" }, "magic": { "class": "uncommon", "naming": "scroll" } }, @@ -106,9 +116,10 @@ "id": "scroll_mass_confusion", "name": { "name": "scroll of mass confusion", "plural": "scrolls of mass confusion" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 200, - "flags": ["CONSUMABLE", "DESTRUCTIBLE"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"], "effects": { "particle": "*;#ad56a6;200.0", "ranged": "10", "aoe": "3", "confusion": "3" }, "magic": { "class": "veryrare", "naming": "scroll" } }, @@ -116,9 +127,10 @@ "id": "scroll_magicmap", "name": { "name": "scroll of magic mapping", "plural": "scrolls of magic mapping" }, "renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "scroll", "weight": 0.5, "value": 50, - "flags": ["CONSUMABLE", "DESTRUCTIBLE", "MAGICMAP"], + "flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "MAGICMAP"], "effects": {}, "magic": { "class": "common", "naming": "scroll" } }, @@ -126,6 +138,7 @@ "id": "equip_dagger", "name": { "name": "dagger", "plural": "daggers" }, "renderable": { "glyph": ")", "fg": "#808080", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 1, "value": 2, "flags": ["EQUIP_MELEE"], @@ -135,6 +148,7 @@ "id": "equip_shortsword", "name": { "name": "shortsword", "plural": "shortswords" }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 2, "value": 10, "flags": ["EQUIP_MELEE"], @@ -144,6 +158,7 @@ "id": "equip_rapier", "name": { "name": "rapier", "plural": "rapiers" }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 2, "value": 10, "flags": ["EQUIP_MELEE"], @@ -153,6 +168,7 @@ "id": "equip_pitchfork", "name": { "name": "pitchfork", "plural": "pitchforks" }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 2, "value": 5, "flags": ["EQUIP_MELEE"], @@ -162,6 +178,7 @@ "id": "equip_sickle", "name": { "name": "sickle", "plural": "sickles" }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 2, "value": 5, "flags": ["EQUIP_MELEE"], @@ -171,6 +188,7 @@ "id": "equip_handaxe", "name": { "name": "handaxe", "plural": "handaxes" }, "renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 2, "value": 5, "flags": ["EQUIP_MELEE"], @@ -180,6 +198,7 @@ "id": "equip_longsword", "name": { "name": "longsword", "plural": "longswords" }, "renderable": { "glyph": ")", "fg": "#FFF8DC", "bg": "#000000", "order": 2 }, + "class": "weapon", "weight": 3, "value": 15, "flags": ["EQUIP_MELEE"], @@ -189,6 +208,7 @@ "id": "equip_smallshield", "name": { "name": "buckler", "plural": "bucklers" }, "renderable": { "glyph": "[", "fg": "#808080", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 2, "value": 5, "flags": ["EQUIP_SHIELD"], @@ -198,6 +218,7 @@ "id": "equip_mediumshield", "name": { "name": "medium shield", "plural": "medium shields" }, "renderable": { "glyph": "[", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 6, "value": 10, "flags": ["EQUIP_SHIELD"], @@ -207,6 +228,7 @@ "id": "equip_largeshield", "name": { "name": "large shield", "plural": "large shields" }, "renderable": { "glyph": "[", "fg": "#FFF8DC", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 12, "value": 35, "flags": ["EQUIP_SHIELD"], @@ -216,6 +238,7 @@ "id": "equip_body_weakleather", "name": { "name": "leather jacket", "plural": "leather jackets" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 8, "value": 5, "flags": ["EQUIP_BODY"], @@ -225,6 +248,7 @@ "id": "equip_body_leather", "name": { "name": "leather chestpiece", "plural": "leather chestpiece" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 10, "value": 10, "flags": ["EQUIP_BODY"], @@ -234,6 +258,7 @@ "id": "equip_body_studdedleather", "name": { "name": "studded leather chestpiece", "plural": "studded leather chestpieces" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 13, "value": 45, "flags": ["EQUIP_BODY"], @@ -243,6 +268,7 @@ "id": "equip_body_ringmail_o", "name": { "name": "orcish ring mail", "plural": "orcish ring mail" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 45, "value": 50, "flags": ["EQUIP_BODY"], @@ -252,6 +278,7 @@ "id": "equip_body_ringmail", "name": { "name": "ring mail", "plural": "ring mail" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 45, "value": 70, "flags": ["EQUIP_BODY"], @@ -261,6 +288,7 @@ "id": "equip_head_leather", "name": { "name": "leather cap", "plural": "leather caps" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 2, "value": 10, "flags": ["EQUIP_HEAD"], @@ -270,6 +298,7 @@ "id": "equip_head_elvish", "name": { "name": "elvish leather helm", "plural": "elvish leather helms" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 2, "value": 25, "flags": ["EQUIP_HEAD"], @@ -279,6 +308,7 @@ "id": "equip_head_o", "name": { "name": "orcish helm", "plural": "orcish helm" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 6, "value": 25, "flags": ["EQUIP_HEAD"], @@ -288,6 +318,7 @@ "id": "equip_head_iron", "name": { "name": "iron helm", "plural": "iron helm" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 10, "value": 45, "flags": ["EQUIP_HEAD"], @@ -297,6 +328,7 @@ "id": "equip_feet_leather", "name": { "name": "leather shoes", "plural": "leather shoes" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 2, "value": 10, "flags": ["EQUIP_FEET"] @@ -305,6 +337,7 @@ "id": "equip_feet_elvish", "name": { "name": "elvish leather shoes", "plural": "elvish leather shoes" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 2, "value": 25, "flags": ["EQUIP_FEET"], @@ -314,6 +347,7 @@ "id": "equip_feet_o", "name": { "name": "orcish boots", "plural": "orcish boots" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 6, "value": 25, "flags": ["EQUIP_FEET"], @@ -323,6 +357,7 @@ "id": "equip_feet_iron", "name": { "name": "iron boots", "plural": "iron boots" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 10, "value": 45, "flags": ["EQUIP_FEET"], @@ -332,6 +367,7 @@ "id": "equip_neck_protection", "name": { "name": "amulet of protection", "plural": "amulets of protection" }, "renderable": { "glyph": "\"", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "amulet", "weight": 1, "value": 200, "flags": ["EQUIP_NECK"], @@ -341,6 +377,7 @@ "id": "equip_back_protection", "name": { "name": "cloak of protection", "plural": "cloaks of protection" }, "renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 }, + "class": "armour", "weight": 1, "value": 200, "flags": ["EQUIP_BACK"], @@ -350,26 +387,29 @@ "id": "wand_magicmissile", "name": { "name": "wand of magic missile", "plural": "wands of magic missile" }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "wand", "weight": 2, "value": 100, "flags": ["CHARGES"], - "effects": { "ranged": "12", "damage": "3d4+3" }, + "effects": { "ranged": "12", "damage": "3d4+3;magic" }, "magic": { "class": "uncommon", "naming": "wand" } }, { "id": "wand_fireball", "name": { "name": "wand of fireball", "plural": "wands of fireball" }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "wand", "weight": 2, "value": 300, "flags": ["CHARGES"], - "effects": { "ranged": "10", "damage": "8d6", "aoe": "3" }, + "effects": { "ranged": "10", "damage": "8d6;fire", "aoe": "3" }, "magic": { "class": "rare", "naming": "wand" } }, { "id": "wand_confusion", "name": { "name": "wand of confusion", "plural": "wands of confusion" }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "wand", "weight": 2, "value": 200, "flags": ["CHARGES"], @@ -380,6 +420,7 @@ "id": "wand_digging", "name": { "name": "wand of digging", "plural": "wands of digging" }, "renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 }, + "class": "wand", "weight": 2, "value": 300, "flags": ["CHARGES", "DIGGER"], @@ -390,16 +431,18 @@ "id": "food_rations", "name": { "name": "rations", "plural": "rations" }, "renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 2 }, + "class": "comestible", "weight": 1, "value": 1, - "flags": ["FOOD", "CONSUMABLE"] + "flags": ["FOOD", "CONSUMABLE", "STACKABLE"] }, { "id": "food_apple", "name": { "name": "apple", "plural": "apples" }, "renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 2 }, + "class": "comestible", "weight": 0.5, "value": 1, - "flags": ["FOOD", "CONSUMABLE"] + "flags": ["FOOD", "CONSUMABLE", "STACKABLE"] } ] diff --git a/raws/mobs.json b/raws/mobs.json index 5819010..ddd6556 100644 --- a/raws/mobs.json +++ b/raws/mobs.json @@ -62,7 +62,6 @@ "renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 }, "flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"], "level": 2, - "vision_range": 4, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }], "equipped": ["equip_shortsword", "equip_body_leather"], "quips": ["You wont catch me down the mine.", "Staying out of trouble?"] @@ -73,7 +72,6 @@ "renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 }, "flags": [], "bac": 6, - "vision_range": 8, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }], "loot": { "table": "food", "chance": 0.1 } }, @@ -83,7 +81,6 @@ "renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 }, "flags": ["HERBIVORE"], "bac": 8, - "vision_range": 4, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }] }, { @@ -92,7 +89,6 @@ "renderable": { "glyph": "q", "fg": "#a57037", "bg": "#000000", "order": 1 }, "flags": ["HERBIVORE"], "bac": 8, - "vision_range": 8, "attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }] }, { @@ -101,7 +97,6 @@ "renderable": { "glyph": "q", "fg": "#e7e7e7", "bg": "#000000", "order": 1 }, "flags": ["HERBIVORE", "SMALL_GROUP"], "bac": 10, - "vision_range": 4, "attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }] }, { @@ -110,7 +105,6 @@ "renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 }, "flags": ["HERBIVORE"], "bac": 10, - "vision_range": 4, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }] }, { @@ -121,7 +115,6 @@ "level": 3, "bac": 6, "speed": 16, - "vision_range": 8, "attacks": [ { "name": "kicks", "hit_bonus": 0, "damage": "1d6" }, { "name": "bites", "hit_bonus": 0, "damage": "1d2" } @@ -136,7 +129,6 @@ "level": 5, "bac": 5, "speed": 20, - "vision_range": 8, "attacks": [ { "name": "kicks", "hit_bonus": 0, "damage": "1d8" }, { "name": "bites", "hit_bonus": 0, "damage": "1d3" } @@ -150,7 +142,6 @@ "level": 7, "bac": 4, "speed": 24, - "vision_range": 8, "attacks": [ { "name": "kicks", "hit_bonus": 0, "damage": "1d10" }, { "name": "bites", "hit_bonus": 0, "damage": "1d4" } @@ -163,7 +154,6 @@ "flags": ["SMALL_GROUP"], "level": 1, "bac": 7, - "vision_range": 8, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }], "loot": { "table": "scrolls", "chance": 0.05 } }, @@ -175,7 +165,6 @@ "level": 2, "bac": 6, "speed": 18, - "vision_range": 12, "quips": ["", "", ""], "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }] }, @@ -187,7 +176,6 @@ "level": 4, "bac": 5, "speed": 16, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }] }, { @@ -198,7 +186,6 @@ "level": 6, "bac": 4, "speed": 15, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }] }, { @@ -208,7 +195,6 @@ "flags": ["SMALL_GROUP", "IS_GNOME"], "level": 1, "speed": 6, - "vision_range": 12, "attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "wands", "chance": 0.05 } }, @@ -219,7 +205,7 @@ "flags": ["MINDLESS"], "level": 1, "speed": 6, - "vision_range": 7, + "vision_range": 12, "attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d4" }], "loot": { "table": "wands", "chance": 0.05 } }, @@ -230,7 +216,6 @@ "flags": [], "level": 1, "speed": 9, - "vision_range": 12, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }] }, { @@ -240,7 +225,6 @@ "flags": [], "level": 1, "speed": 6, - "vision_range": 7, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }], "loot": { "table": "food", "chance": 0.05 } }, @@ -251,7 +235,7 @@ "flags": ["MINDLESS"], "level": 1, "speed": 6, - "vision_range": 7, + "vision_range": 12, "attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d4" }], "loot": { "table": "scrolls", "chance": 0.05 } }, @@ -262,7 +246,7 @@ "flags": [], "level": 1, "speed": 6, - "vision_range": 8, + "vision_range": 12, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "food", "chance": 0.05 } }, @@ -274,7 +258,7 @@ "level": 2, "bac": 9, "speed": 6, - "vision_range": 8, + "vision_range": 12, "attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "potions", "chance": 0.05 } }, @@ -286,7 +270,6 @@ "level": 2, "bac": 10, "speed": 6, - "vision_range": 8, "attacks": [{ "name": "hacks", "hit_bonus": 0, "damage": "1d8" }], "equipped": ["equip_feet_iron"], "loot": { "table": "equipment", "chance": 0.05 } @@ -299,7 +282,7 @@ "level": 2, "bac": 9, "speed": 6, - "vision_range": 8, + "vision_range": 12, "attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "equipment", "chance": 0.05 } }, @@ -310,7 +293,7 @@ "flags": [], "level": 2, "speed": 6, - "vision_range": 7, + "vision_range": 12, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d4" }], "loot": { "table": "food", "chance": 0.05 } }, @@ -322,17 +305,62 @@ "level": 1, "bac": 3, "speed": 12, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }], "loot": { "table": "scrolls", "chance": 0.05 } }, + { + "id": "ant_worker", + "name": "worker ant", + "renderable": { "glyph": "a", "fg": "#ca7631", "bg": "#000000", "order": 1 }, + "flags": ["SMALL_GROUP"], + "level": 2, + "bac": 3, + "speed": 18, + "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "ant_soldier", + "name": "soldier ant", + "renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 }, + "flags": ["SMALL_GROUP", "POISON_RES"], + "level": 3, + "bac": 3, + "speed": 18, + "attacks": [ + { "name": "bites", "hit_bonus": 0, "damage": "2d4" }, + { "name": "stings", "hit_bonus": 0, "damage": "3d4;poison" } + ], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "caterpillar_cave", + "name": "caterpillar", + "renderable": { "glyph": "a", "fg": "#6b6b6b", "bg": "#000000", "order": 1 }, + "flags": ["SMALL_GROUP"], + "level": 1, + "bac": 3, + "speed": 9, + "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "caterpillar_giant", + "name": "giant caterpillar", + "renderable": { "glyph": "a", "fg": "#b9aeae", "bg": "#000000", "order": 1 }, + "flags": ["SMALL_GROUP"], + "level": 2, + "bac": 7, + "speed": 9, + "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }], + "loot": { "table": "food", "chance": 0.10 } + }, { "id": "jackal", "name": "jackal", "renderable": { "glyph": "d", "fg": "#AA5500", "bg": "#000000", "order": 1 }, "flags": ["CARNIVORE", "SMALL_GROUP"], "bac": 7, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }] }, { @@ -341,7 +369,6 @@ "renderable": { "glyph": "d", "fg": "#FF0000", "bg": "#000000", "order": 1 }, "flags": ["CARNIVORE"], "bac": 7, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }] }, { @@ -351,7 +378,6 @@ "flags": ["CARNIVORE", "SMALL_GROUP"], "level": 1, "bac": 7, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }] }, { @@ -361,7 +387,6 @@ "flags": ["CARNIVORE"], "level": 5, "bac": 4, - "vision_range": 12, "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }] }, { @@ -371,7 +396,6 @@ "flags": [], "level": 2, "speed": 9, - "vision_range": 12, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }], "loot": { "table": "wands", "chance": 0.05 } }, @@ -382,7 +406,6 @@ "flags": ["SMALL_GROUP"], "level": 1, "speed": 9, - "vision_range": 12, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "equipment", "chance": 0.05 } }, @@ -393,7 +416,6 @@ "flags": ["LARGE_GROUP"], "level": 2, "speed": 9, - "vision_range": 11, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }], "loot": { "table": "equipment", "chance": 0.05 } }, @@ -404,23 +426,88 @@ "flags": ["MULTIATTACK"], "level": 5, "speed": 5, - "vision_range": 12, "attacks": [ { "name": "hits", "hit_bonus": 0, "damage": "2d4" }, { "name": "hits", "hit_bonus": 0, "damage": "2d4" } ], "loot": { "table": "equipment", "chance": 0.05 } }, + { + "id": "warg", + "name": "warg", + "renderable": { "glyph": "d", "fg": "#8b7164", "bg": "#000000", "order": 1 }, + "flags": ["SMALL_GROUP"], + "level": 7, + "bac": 4, + "speed": 12, + "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d6" }], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "jaguar", + "name": "jaguar", + "renderable": { "glyph": "f", "fg": "#d3b947", "bg": "#000000", "order": 1 }, + "flags": ["MULTIATTACK"], + "level": 4, + "bac": 6, + "speed": 15, + "attacks": [ + { "name": "claws", "hit_bonus": 0, "damage": "1d4" }, + { "name": "claws", "hit_bonus": 0, "damage": "1d4" }, + { "name": "bites", "hit_bonus": 0, "damage": "1d8" } + ], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "lynx", + "name": "lynx", + "renderable": { "glyph": "f", "fg": "#b5d347", "bg": "#000000", "order": 1 }, + "flags": ["MULTIATTACK"], + "level": 5, + "bac": 6, + "speed": 15, + "attacks": [ + { "name": "claws", "hit_bonus": 0, "damage": "1d4" }, + { "name": "claws", "hit_bonus": 0, "damage": "1d4" }, + { "name": "bites", "hit_bonus": 0, "damage": "1d10" } + ], + "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "panther", + "name": "panther", + "renderable": { "glyph": "f", "fg": "#58554e", "bg": "#000000", "order": 1 }, + "flags": ["MULTIATTACK"], + "level": 5, + "bac": 6, + "speed": 15, + "attacks": [ + { "name": "claws", "hit_bonus": 0, "damage": "1d6" }, + { "name": "claws", "hit_bonus": 0, "damage": "1d6" }, + { "name": "bites", "hit_bonus": 0, "damage": "1d10" } + ], + "loot": { "table": "food", "chance": 0.05 } + }, { "id": "ogre", "name": "ogre", - "renderable": { "glyph": "O", "fg": "#00FF00", "bg": "#000000", "order": 1 }, + "renderable": { "glyph": "O", "fg": "#10A70d", "bg": "#000000", "order": 1 }, "flags": ["SMALL_GROUP"], "level": 5, "bac": 5, "speed": 10, - "vision_range": 8, "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d5" }], "loot": { "table": "food", "chance": 0.05 } + }, + { + "id": "treant_small", + "name": "treant sapling", + "renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 }, + "flags": ["LARGE_GROUP", "GREEN_BLOOD", "FIRE_WEAK"], + "level": 2, + "bac": 12, + "speed": 3, + "attacks": [{ "name": "lashes", "hit_bonus": 4, "damage": "1d8" }], + "loot": { "table": "scrolls", "chance": 0.05 } } ] diff --git a/raws/spawn_tables.json b/raws/spawn_tables.json index d2e6823..b624a80 100644 --- a/raws/spawn_tables.json +++ b/raws/spawn_tables.json @@ -47,7 +47,7 @@ { "id": "scrolls", "table": [ - { "id": "scroll_identify", "weight": 3000, "difficulty": 1}, + { "id": "scroll_identify", "weight": 3, "difficulty": 1}, { "id": "scroll_removecurse", "weight": 2, "difficulty": 1}, { "id": "scroll_confusion", "weight": 2, "difficulty": 1}, { "id": "scroll_magicmap", "weight": 2, "difficulty": 1}, @@ -85,11 +85,14 @@ { "id": "fox", "weight": 1, "difficulty": 1}, { "id": "jackal", "weight": 4, "difficulty": 1}, { "id": "deer_little", "weight": 1, "difficulty": 1}, + { "id": "treant_small", "weight": 1, "difficulty": 1}, { "id": "zombie_kobold", "weight": 1, "difficulty": 1}, { "id": "zombie_gnome", "weight": 1, "difficulty": 2}, { "id": "kobold_large", "weight": 1, "difficulty": 2}, { "id": "rat_giant", "weight": 2, "difficulty": 2}, { "id": "coyote", "weight": 4, "difficulty": 2}, + { "id": "caterpillar_cave", "weight": 2, "difficulty": 2}, + { "id": "caterpillar_giant", "weight": 2, "difficulty": 3}, { "id": "zombie_orc", "weight": 1, "difficulty": 3}, { "id": "zombie_dwarf", "weight": 1, "difficulty": 3}, { "id": "gnome", "weight": 1, "difficulty": 3}, @@ -101,15 +104,41 @@ { "id": "dwarf", "weight": 3, "difficulty": 4}, { "id": "orc_hill", "weight": 1, "difficulty": 4}, { "id": "horse_little", "weight": 2, "difficulty": 4}, + { "id": "ant_worker", "weight": 3, "difficulty": 4}, { "id": "dog", "weight": 1, "difficulty": 5}, { "id": "wolf", "weight": 2, "difficulty": 6}, + { "id": "jaguar", "weight": 2, "difficulty": 6}, + { "id": "ant_soldier", "weight": 2, "difficulty": 6}, { "id": "orc_captain", "weight": 1, "difficulty": 7}, { "id": "dog_large", "weight": 1, "difficulty": 7}, + { "id": "lynx", "weight": 1, "difficulty": 7}, + { "id": "panther", "weight": 1, "difficulty": 7}, { "id": "horse", "weight": 2, "difficulty": 7}, { "id": "ogre", "weight": 1, "difficulty": 7}, + { "id": "warg", "weight": 2, "difficulty": 8}, { "id": "horse_large", "weight": 2, "difficulty": 9} ] }, + { + "id": "squad_goblin", + "table": [ + { "id": "goblin", "weight": 3, "difficulty": 1} + ] + }, + { + "id": "squad_kobold", + "table": [ + { "id": "kobold", "weight": 3, "difficulty": 1}, + { "id": "kobold_large", "weight": 2, "difficulty": 2} + ] + }, + { + "id": "squad_orc", + "table": [ + { "id": "orc", "weight": 2, "difficulty": 2}, + { "id": "orc_hill", "weight": 1, "difficulty": 4} + ] + }, { "id": "traps", "table": [ diff --git a/resources/terminal10x10_gs_tc.png b/resources/terminal10x10_gs_tc.png deleted file mode 100644 index 5e0cdc9..0000000 Binary files a/resources/terminal10x10_gs_tc.png and /dev/null differ diff --git a/resources/terminal8x8.jpg b/resources/terminal8x8.jpg deleted file mode 100644 index 9f4d79d..0000000 Binary files a/resources/terminal8x8.jpg and /dev/null differ diff --git a/resources/terminal_10x16.png b/resources/terminal_10x16.png deleted file mode 100644 index e40aa99..0000000 Binary files a/resources/terminal_10x16.png and /dev/null differ diff --git a/resources/vga8x16.png b/resources/vga8x16.png deleted file mode 100644 index 913e32c..0000000 Binary files a/resources/vga8x16.png and /dev/null differ diff --git a/src/ai/adjacent_ai_system.rs b/src/ai/adjacent_ai_system.rs index 5a930ba..5586948 100644 --- a/src/ai/adjacent_ai_system.rs +++ b/src/ai/adjacent_ai_system.rs @@ -1,4 +1,4 @@ -use crate::{raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee}; +use crate::{ raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee }; use specs::prelude::*; pub struct AdjacentAI {} @@ -34,22 +34,22 @@ impl<'a> System<'a> for AdjacentAI { evaluate(entity, idx + 1, &ancestries, &factions, &mut reactions); } if pos.y > 0 { - evaluate(entity, idx - w as usize, &ancestries, &factions, &mut reactions); + evaluate(entity, idx - (w as usize), &ancestries, &factions, &mut reactions); } if pos.y < h - 1 { - evaluate(entity, idx + w as usize, &ancestries, &factions, &mut reactions); + evaluate(entity, idx + (w as usize), &ancestries, &factions, &mut reactions); } if pos.y > 0 && pos.x > 0 { - evaluate(entity, (idx - w as usize) - 1, &ancestries, &factions, &mut reactions); + evaluate(entity, idx - (w as usize) - 1, &ancestries, &factions, &mut reactions); } if pos.y > 0 && pos.x < w - 1 { - evaluate(entity, (idx - w as usize) + 1, &ancestries, &factions, &mut reactions); + evaluate(entity, idx - (w as usize) + 1, &ancestries, &factions, &mut reactions); } if pos.y < h - 1 && pos.x > 0 { - evaluate(entity, (idx + w as usize) - 1, &ancestries, &factions, &mut reactions); + evaluate(entity, idx + (w as usize) - 1, &ancestries, &factions, &mut reactions); } if pos.y < h - 1 && pos.x < w - 1 { - evaluate(entity, (idx + w as usize) + 1, &ancestries, &factions, &mut reactions); + evaluate(entity, idx + (w as usize) + 1, &ancestries, &factions, &mut reactions); } let mut done = false; @@ -79,7 +79,7 @@ fn evaluate( idx: usize, ancestries: &ReadStorage, factions: &ReadStorage, - reactions: &mut Vec<(Entity, Reaction)>, + reactions: &mut Vec<(Entity, Reaction)> ) { crate::spatial::for_each_tile_content(idx, |other_entity| { let result = crate::raws::get_reactions( @@ -87,7 +87,7 @@ fn evaluate( other_entity, &factions, &ancestries, - &crate::raws::RAWS.lock().unwrap(), + &crate::raws::RAWS.lock().unwrap() ); reactions.push((other_entity, result)); }); diff --git a/src/ai/approach_ai_system.rs b/src/ai/approach_ai_system.rs index 33bc9ec..c3cc2ca 100644 --- a/src/ai/approach_ai_system.rs +++ b/src/ai/approach_ai_system.rs @@ -1,5 +1,5 @@ -use crate::{EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach}; -use rltk::prelude::*; +use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach }; +use bracket_lib::prelude::*; use specs::prelude::*; pub struct ApproachAI {} @@ -29,19 +29,43 @@ impl<'a> System<'a> for ApproachAI { entities, ) = data; let mut turn_done: Vec = Vec::new(); - for (entity, mut pos, approach, mut viewshed, _turn) in - (&entities, &mut positions, &wants_to_approach, &mut viewsheds, &turns).join() - { + for (entity, mut pos, approach, mut viewshed, _turn) in ( + &entities, + &mut positions, + &wants_to_approach, + &mut viewsheds, + &turns, + ).join() { turn_done.push(entity); - let path = a_star_search( - map.xy_idx(pos.x, pos.y) as i32, - map.xy_idx(approach.idx % map.width, approach.idx / map.width) as i32, - &mut *map, - ); + let target_idxs = if + let Some(paths) = get_adjacent_unblocked(&map, approach.idx as usize) + { + paths + } else { + continue; + }; + let mut path: Option = None; + let idx = map.xy_idx(pos.x, pos.y); + for tar_idx in target_idxs { + let potential_path = a_star_search(idx, tar_idx, &mut *map); + if potential_path.success && potential_path.steps.len() > 1 { + if + path.is_none() || + potential_path.steps.len() < path.as_ref().unwrap().steps.len() + { + path = Some(potential_path); + } + } + } + let path = if path.is_some() { + path.unwrap() + } else { + continue; + }; if path.success && path.steps.len() > 1 { let idx = map.xy_idx(pos.x, pos.y); - pos.x = path.steps[1] as i32 % map.width; - pos.y = path.steps[1] as i32 / map.width; + pos.x = (path.steps[1] as i32) % map.width; + pos.y = (path.steps[1] as i32) / map.width; entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved"); let new_idx = map.xy_idx(pos.x, pos.y); crate::spatial::move_entity(entity, idx, new_idx); @@ -57,3 +81,25 @@ impl<'a> System<'a> for ApproachAI { } } } + +/// Try to get an unblocked index within one tile of a given idx, or None. +pub fn get_adjacent_unblocked(map: &WriteExpect, idx: usize) -> Option> { + let mut adjacent = Vec::new(); + let x = (idx as i32) % map.width; + let y = (idx as i32) / map.width; + for i in -1..2 { + for j in -1..2 { + if i == 0 && j == 0 { + continue; + } + let new_idx = (x + i + (y + j) * map.width) as usize; + if !crate::spatial::is_blocked(new_idx) { + adjacent.push(new_idx); + } + } + } + if adjacent.is_empty() { + return None; + } + return Some(adjacent); +} diff --git a/src/ai/chase_ai_system.rs b/src/ai/chase_ai_system.rs index bf264b2..9fd29bf 100644 --- a/src/ai/chase_ai_system.rs +++ b/src/ai/chase_ai_system.rs @@ -1,7 +1,8 @@ -use crate::{Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed}; -use rltk::prelude::*; +use crate::{ Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed }; +use bracket_lib::prelude::*; use specs::prelude::*; use std::collections::HashMap; +use super::approach_ai_system::get_adjacent_unblocked; // If the target is beyond this distance, they're no longer being detected, // so stop following them. This is essentially a combined value of the sound @@ -25,8 +26,16 @@ impl<'a> System<'a> for ChaseAI { ); fn run(&mut self, data: Self::SystemData) { - let (mut turns, mut chasing, mut positions, mut map, mut viewsheds, mut telepaths, mut entity_moved, entities) = - data; + let ( + mut turns, + mut chasing, + mut positions, + mut map, + mut viewsheds, + mut telepaths, + mut entity_moved, + entities, + ) = data; let mut targets: HashMap = HashMap::new(); let mut end_chase: Vec = Vec::new(); // For every chasing entity with a turn, look for a valid target position, @@ -48,20 +57,43 @@ impl<'a> System<'a> for ChaseAI { // stored in the HashMap. If successful, follow the path. If not, remove // the chasing component. let mut turn_done: Vec = Vec::new(); - for (entity, _turn, mut pos, _chase, mut viewshed) in - (&entities, &turns, &mut positions, &chasing, &mut viewsheds).join() - { + for (entity, _turn, mut pos, _chase, mut viewshed) in ( + &entities, + &turns, + &mut positions, + &chasing, + &mut viewsheds, + ).join() { turn_done.push(entity); let target_pos = targets[&entity]; - let path = a_star_search( - map.xy_idx(pos.x, pos.y) as i32, - map.xy_idx(target_pos.0, target_pos.1) as i32, - &mut *map, - ); + let target_idx = map.xy_idx(target_pos.0, target_pos.1); + let target_idxs = if let Some(paths) = get_adjacent_unblocked(&map, target_idx) { + paths + } else { + continue; + }; + let mut path: Option = None; + let idx = map.xy_idx(pos.x, pos.y); + for tar_idx in target_idxs { + let potential_path = a_star_search(idx, tar_idx, &mut *map); + if potential_path.success && potential_path.steps.len() > 1 { + if + path.is_none() || + potential_path.steps.len() < path.as_ref().unwrap().steps.len() + { + path = Some(potential_path); + } + } + } + let path = if path.is_some() { + path.unwrap() + } else { + continue; + }; if path.success && path.steps.len() > 1 && path.steps.len() < MAX_CHASE_DISTANCE { let idx = map.xy_idx(pos.x, pos.y); - pos.x = path.steps[1] as i32 % map.width; - pos.y = path.steps[1] as i32 / map.width; + pos.x = (path.steps[1] as i32) % map.width; + pos.y = (path.steps[1] as i32) / map.width; entity_moved.insert(entity, EntityMoved {}).expect("Failed to insert EntityMoved"); let new_idx = map.xy_idx(pos.x, pos.y); crate::spatial::move_entity(entity, idx, new_idx); diff --git a/src/ai/default_move_system.rs b/src/ai/default_move_system.rs index f32f05f..bd417bd 100644 --- a/src/ai/default_move_system.rs +++ b/src/ai/default_move_system.rs @@ -1,5 +1,16 @@ -use crate::{tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed}; +use crate::{ + tile_walkable, + EntityMoved, + Map, + MoveMode, + Movement, + Position, + TakingTurn, + Telepath, + Viewshed, +}; use specs::prelude::*; +use bracket_lib::prelude::*; // Rolling a 1d8+x to decide where to move, where x are the number // of dice rolls in which they will remian stationary. i.e. If this @@ -16,7 +27,7 @@ impl<'a> System<'a> for DefaultAI { WriteStorage<'a, Viewshed>, WriteStorage<'a, Telepath>, WriteStorage<'a, EntityMoved>, - WriteExpect<'a, rltk::RandomNumberGenerator>, + WriteExpect<'a, RandomNumberGenerator>, Entities<'a>, ); @@ -33,9 +44,13 @@ impl<'a> System<'a> for DefaultAI { entities, ) = data; let mut turn_done: Vec = Vec::new(); - for (entity, _turn, mut pos, mut move_mode, mut viewshed) in - (&entities, &turns, &mut positions, &mut move_mode, &mut viewsheds).join() - { + for (entity, _turn, mut pos, mut move_mode, mut viewshed) in ( + &entities, + &turns, + &mut positions, + &mut move_mode, + &mut viewsheds, + ).join() { turn_done.push(entity); match &mut move_mode.mode { Movement::Static => {} @@ -44,25 +59,33 @@ impl<'a> System<'a> for DefaultAI { let mut y = pos.y; let move_roll = rng.roll_dice(1, 8 + CHANCE_OF_REMAINING_STATIONARY); match move_roll { - 1 => x -= 1, - 2 => x += 1, - 3 => y -= 1, - 4 => y += 1, + 1 => { + x -= 1; + } + 2 => { + x += 1; + } + 3 => { + y -= 1; + } + 4 => { + y += 1; + } 5 => { x -= 1; - y -= 1 + y -= 1; } 6 => { x += 1; - y -= 1 + y -= 1; } 7 => { x -= 1; - y += 1 + y += 1; } 8 => { x += 1; - y += 1 + y += 1; } _ => {} } @@ -73,7 +96,9 @@ impl<'a> System<'a> for DefaultAI { let idx = map.xy_idx(pos.x, pos.y); pos.x = x; pos.y = y; - entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved"); + entity_moved + .insert(entity, EntityMoved {}) + .expect("Unable to insert EntityMoved"); crate::spatial::move_entity(entity, idx, dest_idx); viewshed.dirty = true; if let Some(is_telepath) = telepaths.get_mut(entity) { @@ -88,9 +113,11 @@ impl<'a> System<'a> for DefaultAI { let idx = map.xy_idx(pos.x, pos.y); if path.len() > 1 { if !crate::spatial::is_blocked(path[1] as usize) { - pos.x = path[1] as i32 % map.width; - pos.y = path[1] as i32 / map.width; - entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved"); + pos.x = (path[1] as i32) % map.width; + pos.y = (path[1] as i32) / map.width; + entity_moved + .insert(entity, EntityMoved {}) + .expect("Unable to insert EntityMoved"); let new_idx = map.xy_idx(pos.x, pos.y); crate::spatial::move_entity(entity, idx, new_idx); viewshed.dirty = true; @@ -98,6 +125,21 @@ impl<'a> System<'a> for DefaultAI { is_telepath.dirty = true; } path.remove(0); + } else { + // If the path is blocked, recalculate a new path to the same waypoint. + let path = a_star_search( + map.xy_idx(pos.x, pos.y) as i32, + map.xy_idx( + (path[path.len() - 1] as i32) % map.width, + (path[path.len() - 1] as i32) / map.width + ) as i32, + &mut *map + ); + if path.success && path.steps.len() > 1 { + move_mode.mode = Movement::RandomWaypoint { + path: Some(path.steps), + }; + } } } else { move_mode.mode = Movement::RandomWaypoint { path: None }; @@ -107,13 +149,15 @@ impl<'a> System<'a> for DefaultAI { let target_y = rng.roll_dice(1, map.height - 2); let idx = map.xy_idx(target_x, target_y); if tile_walkable(map.tiles[idx]) { - let path = rltk::a_star_search( + let path = a_star_search( map.xy_idx(pos.x, pos.y) as i32, map.xy_idx(target_x, target_y) as i32, - &mut *map, + &mut *map ); if path.success && path.steps.len() > 1 { - move_mode.mode = Movement::RandomWaypoint { path: Some(path.steps) }; + move_mode.mode = Movement::RandomWaypoint { + path: Some(path.steps), + }; } } } diff --git a/src/ai/encumbrance_system.rs b/src/ai/encumbrance_system.rs index ceb2815..0244597 100644 --- a/src/ai/encumbrance_system.rs +++ b/src/ai/encumbrance_system.rs @@ -1,8 +1,7 @@ -use crate::{gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools}; +use crate::{ gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools }; use specs::prelude::*; use std::collections::HashMap; - -pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 8; +use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH; pub struct EncumbranceSystem {} @@ -52,7 +51,7 @@ impl<'a> System<'a> for EncumbranceSystem { if let Some(attr) = attributes.get(*entity) { let carry_capacity_lbs = (attr.strength.base + attr.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH; - if pool.weight as i32 > 3 * carry_capacity_lbs { + if (pool.weight as i32) > 3 * carry_capacity_lbs { // Overloaded burdened .insert(*entity, Burden { level: crate::BurdenLevel::Overloaded }) @@ -60,7 +59,7 @@ impl<'a> System<'a> for EncumbranceSystem { if *entity == *player { gamelog::Logger::new().append("You're overloaded!").log(); } - } else if pool.weight as i32 > 2 * carry_capacity_lbs { + } else if (pool.weight as i32) > 2 * carry_capacity_lbs { // Strained burdened .insert(*entity, Burden { level: crate::BurdenLevel::Strained }) @@ -68,7 +67,7 @@ impl<'a> System<'a> for EncumbranceSystem { if *entity == *player { gamelog::Logger::new().append("You're strained.").log(); } - } else if pool.weight as i32 > carry_capacity_lbs { + } else if (pool.weight as i32) > carry_capacity_lbs { // Burdened burdened .insert(*entity, Burden { level: crate::BurdenLevel::Burdened }) diff --git a/src/ai/energy_system.rs b/src/ai/energy_system.rs index b4ee5c2..da62467 100644 --- a/src/ai/energy_system.rs +++ b/src/ai/energy_system.rs @@ -1,15 +1,30 @@ -use crate::{Burden, BurdenLevel, Clock, Energy, Name, Position, RunState, TakingTurn, LOG_TICKS}; -use rltk::prelude::*; +use crate::data::entity::*; +use crate::{ + Burden, + BurdenLevel, + Clock, + Energy, + Name, + Position, + RunState, + Map, + TakingTurn, + Confusion, + Intrinsics, +}; +use bracket_lib::prelude::*; use specs::prelude::*; +use crate::config::CONFIG; +use crate::data::events::*; pub struct EnergySystem {} -pub const NORMAL_SPEED: i32 = 12; -const TURN_COST: i32 = NORMAL_SPEED * 4; +const TURN_COST: i32 = NORMAL_SPEED * TURN_COST_MULTIPLIER; impl<'a> System<'a> for EnergySystem { #[allow(clippy::type_complexity)] type SystemData = ( + ReadExpect<'a, Map>, ReadStorage<'a, Clock>, WriteStorage<'a, Energy>, ReadStorage<'a, Burden>, @@ -21,10 +36,13 @@ impl<'a> System<'a> for EnergySystem { ReadExpect<'a, Entity>, ReadStorage<'a, Name>, ReadExpect<'a, Point>, + ReadStorage<'a, Confusion>, + ReadStorage<'a, Intrinsics>, ); fn run(&mut self, data: Self::SystemData) { let ( + map, clock, mut energies, burdens, @@ -36,6 +54,8 @@ impl<'a> System<'a> for EnergySystem { player, names, player_pos, + confusion, + intrinsics, ) = data; // If not ticking, do nothing. if *runstate != RunState::Ticking { @@ -47,28 +67,37 @@ impl<'a> System<'a> for EnergySystem { for (entity, _clock, energy) in (&entities, &clock, &mut energies).join() { energy.current += NORMAL_SPEED; if energy.current >= TURN_COST { - turns.insert(entity, TakingTurn {}).expect("Unable to insert turn for turn counter."); + turns + .insert(entity, TakingTurn {}) + .expect("Unable to insert turn for turn counter."); energy.current -= TURN_COST; - crate::gamelog::record_event("turns", 1); + crate::gamelog::record_event(EVENT::Turn(1)); // Handle spawning mobs each turn - if LOG_TICKS { - console::log(format!("===== TURN {} =====", crate::gamelog::get_event_count("turns"))); + if CONFIG.logging.log_ticks { + console::log( + format!( + "===== TURN {} =====", + crate::gamelog::get_event_count(EVENT::COUNT_TURN) + ) + ); } } } // EVERYTHING ELSE - for (entity, energy, pos) in (&entities, &mut energies, &positions).join() { - let burden_modifier = if let Some(burden) = burdens.get(entity) { - match burden.level { - BurdenLevel::Burdened => 0.75, - BurdenLevel::Strained => 0.5, - BurdenLevel::Overloaded => 0.25, - } - } else { - 1.0 - }; + for (entity, energy, pos, _c) in ( + &entities, + &mut energies, + &positions, + !&confusion, + ).join() { + let burden_modifier = get_burden_modifier(&burdens, entity); + let overmap_mod = get_overmap_modifier(&map); + let intrinsic_speed = get_intrinsic_speed(&intrinsics, entity); // Every entity has a POTENTIAL equal to their speed. - let mut energy_potential: i32 = (energy.speed as f32 * burden_modifier) as i32; + let mut energy_potential: i32 = ((energy.speed as f32) * + burden_modifier * + overmap_mod * + intrinsic_speed) as i32; // Increment current energy by NORMAL_SPEED for every // whole number of NORMAL_SPEEDS in their POTENTIAL. while energy_potential >= NORMAL_SPEED { @@ -89,27 +118,61 @@ impl<'a> System<'a> for EnergySystem { // has enough energy, they take a turn and decrement their energy // by TURN_COST. If the current entity is the player, await input. if energy.current >= TURN_COST { - let mut my_turn = true; energy.current -= TURN_COST; if entity == *player { *runstate = RunState::AwaitingInput; - } else { - let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, Point::new(pos.x, pos.y)); - if distance > 20.0 { - my_turn = false; - } + } else if cull_turn_by_distance(&player_pos, pos) { + continue; } - if my_turn { - turns.insert(entity, TakingTurn {}).expect("Unable to insert turn."); - if LOG_TICKS { - let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" }; - console::log(format!( + turns.insert(entity, TakingTurn {}).expect("Unable to insert turn."); + if CONFIG.logging.log_ticks { + let name = if let Some(name) = names.get(entity) { + &name.name + } else { + "Unknown entity" + }; + console::log( + format!( "ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].", - name, energy.current - )); - } + name, + energy.current + ) + ); } } } } } + +fn get_burden_modifier(burdens: &ReadStorage, entity: Entity) -> f32 { + return if let Some(burden) = burdens.get(entity) { + match burden.level { + BurdenLevel::Burdened => SPEED_MOD_BURDENED, + BurdenLevel::Strained => SPEED_MOD_STRAINED, + BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED, + } + } else { + 1.0 + }; +} + +fn get_overmap_modifier(map: &ReadExpect) -> f32 { + return if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 }; +} + +fn cull_turn_by_distance(player_pos: &Point, pos: &Position) -> bool { + let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, Point::new(pos.x, pos.y)); + if distance > 20.0 { + return true; + } + return false; +} + +fn get_intrinsic_speed(intrinsics: &ReadStorage, entity: Entity) -> f32 { + if let Some(intrinsics) = intrinsics.get(entity) { + if intrinsics.list.contains(&crate::Intrinsic::Speed) { + return 4.0 / 3.0; + } + } + return 1.0; +} diff --git a/src/ai/flee_ai_system.rs b/src/ai/flee_ai_system.rs index 10c34a3..810dcb5 100644 --- a/src/ai/flee_ai_system.rs +++ b/src/ai/flee_ai_system.rs @@ -1,5 +1,5 @@ -use crate::{EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee}; -use rltk::prelude::*; +use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee }; +use bracket_lib::prelude::*; use specs::prelude::*; pub struct FleeAI {} @@ -29,13 +29,23 @@ impl<'a> System<'a> for FleeAI { entities, ) = data; let mut turn_done: Vec = Vec::new(); - for (entity, _turn, mut pos, fleeing, mut viewshed) in - (&entities, &turns, &mut positions, &wants_to_flee, &mut viewsheds).join() - { + for (entity, _turn, mut pos, fleeing, mut viewshed) in ( + &entities, + &turns, + &mut positions, + &wants_to_flee, + &mut viewsheds, + ).join() { turn_done.push(entity); let my_idx = map.xy_idx(pos.x, pos.y); map.populate_blocked(); - let flee_map = DijkstraMap::new(map.width as usize, map.height as usize, &fleeing.indices, &*map, 100.0); + let flee_map = DijkstraMap::new( + map.width as usize, + map.height as usize, + &fleeing.indices, + &*map, + 100.0 + ); let flee_target = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map); if let Some(flee_target) = flee_target { if !crate::spatial::is_blocked(flee_target as usize) { @@ -44,9 +54,11 @@ impl<'a> System<'a> for FleeAI { if let Some(is_telepath) = telepaths.get_mut(entity) { is_telepath.dirty = true; } - pos.x = flee_target as i32 % map.width; - pos.y = flee_target as i32 / map.width; - entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved"); + pos.x = (flee_target as i32) % map.width; + pos.y = (flee_target as i32) / map.width; + entity_moved + .insert(entity, EntityMoved {}) + .expect("Unable to insert EntityMoved"); } } } diff --git a/src/ai/mod.rs b/src/ai/mod.rs index 8aece35..0fb5d1e 100644 --- a/src/ai/mod.rs +++ b/src/ai/mod.rs @@ -1,5 +1,5 @@ mod energy_system; -pub use energy_system::{EnergySystem, NORMAL_SPEED}; +pub use energy_system::EnergySystem; mod turn_status_system; pub use turn_status_system::TurnStatusSystem; mod quip_system; @@ -7,7 +7,7 @@ pub use quip_system::QuipSystem; mod regen_system; pub use regen_system::RegenSystem; mod encumbrance_system; -pub use encumbrance_system::{EncumbranceSystem, CARRY_CAPACITY_PER_STRENGTH}; +pub use encumbrance_system::EncumbranceSystem; mod adjacent_ai_system; pub use adjacent_ai_system::AdjacentAI; mod visible_ai_system; diff --git a/src/ai/quip_system.rs b/src/ai/quip_system.rs index 7ccda9e..87bda2e 100644 --- a/src/ai/quip_system.rs +++ b/src/ai/quip_system.rs @@ -1,5 +1,5 @@ -use crate::{gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed}; -use rltk::prelude::*; +use crate::{ gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed }; +use bracket_lib::prelude::*; use specs::prelude::*; pub struct QuipSystem {} @@ -19,14 +19,25 @@ impl<'a> System<'a> for QuipSystem { fn run(&mut self, data: Self::SystemData) { let (entities, mut quips, names, renderables, turns, player_pos, viewsheds, mut rng) = data; - for (entity, quip, name, viewshed, _turn) in (&entities, &mut quips, &names, &viewsheds, &turns).join() { - if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 { + for (entity, quip, name, viewshed, _turn) in ( + &entities, + &mut quips, + &names, + &viewsheds, + &turns, + ).join() { + if + !quip.available.is_empty() && + viewshed.visible_tiles.contains(&player_pos) && + rng.roll_dice(1, 6) == 1 + { let quip_index = if quip.available.len() == 1 { 0 } else { (rng.roll_dice(1, quip.available.len() as i32) - 1) as usize }; - gamelog::Logger::new() + gamelog::Logger + ::new() .append("The") .colour(renderable_colour(&renderables, entity)) .append(&name.name) diff --git a/src/ai/regen_system.rs b/src/ai/regen_system.rs index 67d12f0..8114c4e 100644 --- a/src/ai/regen_system.rs +++ b/src/ai/regen_system.rs @@ -1,7 +1,18 @@ use crate::{ - gamelog, gui::Class, Attributes, Clock, HasClass, Player, Pools, Position, RandomNumberGenerator, TakingTurn, + gamelog, + gui::Class, + Attributes, + Clock, + HasClass, + Player, + Pools, + Position, + RandomNumberGenerator, + TakingTurn, + Intrinsics, }; use specs::prelude::*; +use crate::data::events::*; pub struct RegenSystem {} @@ -26,10 +37,24 @@ impl<'a> System<'a> for RegenSystem { ReadStorage<'a, HasClass>, ReadStorage<'a, Attributes>, WriteExpect<'a, RandomNumberGenerator>, + ReadStorage<'a, Intrinsics>, + ReadExpect<'a, Entity>, ); fn run(&mut self, data: Self::SystemData) { - let (clock, entities, positions, mut pools, turns, player, classes, attributes, mut rng) = data; + let ( + clock, + entities, + positions, + mut pools, + turns, + player, + classes, + attributes, + mut rng, + intrinsics, + player_entity, + ) = data; let mut clock_turn = false; for (_e, _c, _t) in (&entities, &clock, &turns).join() { clock_turn = true; @@ -38,27 +63,37 @@ impl<'a> System<'a> for RegenSystem { return; } // Monster HP regen - let current_turn = gamelog::get_event_count("turns"); + let current_turn = gamelog::get_event_count(EVENT::COUNT_TURN); if current_turn % MONSTER_HP_REGEN_TURN == 0 { for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() { try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK); } } // Player HP regen - let level = gamelog::get_event_count("player_level"); - if current_turn % get_player_hp_regen_turn(level) == 0 { + let level = gamelog::get_event_count(EVENT::COUNT_LEVEL); + if + current_turn % get_player_hp_regen_turn(level) == 0 || + intrinsics.get(*player_entity).unwrap().list.contains(&crate::Intrinsic::Regeneration) + { for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() { try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level)); } } // Both MP regen for (e, _p, pool) in (&entities, &positions, &mut pools).join() { - let is_wizard = if let Some(class) = classes.get(e) { class.name == Class::Wizard } else { false }; + let is_wizard = if let Some(class) = classes.get(e) { + class.name == Class::Wizard + } else { + false + }; let numerator = if is_wizard { WIZARD_MP_REGEN_MOD } else { NONWIZARD_MP_REGEN_MOD }; - let multiplier: f32 = numerator as f32 / MP_REGEN_DIVISOR as f32; - let mp_regen_tick = ((MP_REGEN_BASE - pool.level) as f32 * multiplier) as i32; + let multiplier: f32 = (numerator as f32) / (MP_REGEN_DIVISOR as f32); + let mp_regen_tick = (((MP_REGEN_BASE - pool.level) as f32) * multiplier) as i32; if current_turn % mp_regen_tick == 0 { - try_mana_regen_tick(pool, rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes))); + try_mana_regen_tick( + pool, + rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes)) + ); } } } @@ -66,7 +101,7 @@ impl<'a> System<'a> for RegenSystem { fn get_player_hp_regen_turn(level: i32) -> i32 { if level < 10 { - return (42 / (level + 2)) + 1; + return 42 / (level + 2) + 1; } else { return 3; } @@ -85,11 +120,12 @@ fn try_hp_regen_tick(pool: &mut Pools, amount: i32) { } fn get_mana_regen_per_tick(e: Entity, attributes: &ReadStorage) -> i32 { - return if let Some(attributes) = attributes.get(e) { - ((attributes.intelligence.bonus + attributes.wisdom.bonus) / 2) + MIN_MP_REGEN_PER_TURN + let regen = if let Some(attributes) = attributes.get(e) { + (attributes.intelligence.bonus + attributes.wisdom.bonus) / 2 + MIN_MP_REGEN_PER_TURN } else { MIN_MP_REGEN_PER_TURN }; + return i32::max(regen, 1); } fn try_mana_regen_tick(pool: &mut Pools, amount: i32) { diff --git a/src/ai/turn_status_system.rs b/src/ai/turn_status_system.rs index 0945bfc..e072e45 100644 --- a/src/ai/turn_status_system.rs +++ b/src/ai/turn_status_system.rs @@ -1,11 +1,18 @@ use crate::{ - effects::{add_effect, EffectType, Targets}, + effects::{ add_effect, EffectType, Targets }, gamelog, gui::renderable_colour, - Clock, Confusion, Name, Renderable, TakingTurn, + Clock, + Confusion, + Name, + Renderable, + TakingTurn, + Item, + Prop, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; +use crate::data::events::*; pub struct TurnStatusSystem {} @@ -19,10 +26,22 @@ impl<'a> System<'a> for TurnStatusSystem { ReadStorage<'a, Name>, ReadExpect<'a, Entity>, ReadStorage<'a, Renderable>, + ReadStorage<'a, Item>, + ReadStorage<'a, Prop>, ); fn run(&mut self, data: Self::SystemData) { - let (mut turns, clock, mut confusion, entities, names, player_entity, renderables) = data; + let ( + mut turns, + clock, + mut confusion, + entities, + names, + player_entity, + renderables, + items, + props, + ) = data; let mut clock_tick = false; for (_e, _c, _t) in (&entities, &clock, &turns).join() { clock_tick = true; @@ -34,15 +53,19 @@ impl<'a> System<'a> for TurnStatusSystem { let mut log = false; let mut not_my_turn: Vec = Vec::new(); let mut not_confused: Vec = Vec::new(); - for (entity, _turn, confused, name) in (&entities, &mut turns, &mut confusion, &names).join() { + for (entity, confused, name, _i, _p) in ( + &entities, + &mut confusion, + &names, + !&items, + !&props, + ).join() { confused.turns -= 1; if confused.turns < 1 { not_confused.push(entity); if entity == *player_entity { logger = logger - .colour(renderable_colour(&renderables, entity)) .append("You") - .colour(WHITE) .append("snap out of it."); log = true; } else { @@ -63,18 +86,16 @@ impl<'a> System<'a> for TurnStatusSystem { lifespan: 200.0, delay: 0.0, }, - Targets::Entity { target: entity }, + Targets::Entity { target: entity } ); } else { not_my_turn.push(entity); if entity == *player_entity { logger = logger - .colour(renderable_colour(&renderables, entity)) .append("You") - .colour(WHITE) .append("are confused!"); log = true; - gamelog::record_event("player_confused", 1); + gamelog::record_event(EVENT::PlayerConfused(1)); } else { logger = logger .append("The") @@ -93,7 +114,7 @@ impl<'a> System<'a> for TurnStatusSystem { lifespan: 200.0, delay: 0.0, }, - Targets::Entity { target: entity }, + Targets::Entity { target: entity } ); } } diff --git a/src/ai/visible_ai_system.rs b/src/ai/visible_ai_system.rs index ade98c5..5441030 100644 --- a/src/ai/visible_ai_system.rs +++ b/src/ai/visible_ai_system.rs @@ -1,8 +1,18 @@ use crate::{ - raws::Reaction, Chasing, Faction, HasAncestry, Map, Mind, Position, TakingTurn, Telepath, Viewshed, - WantsToApproach, WantsToFlee, + raws::Reaction, + Chasing, + Faction, + HasAncestry, + Map, + Mind, + Position, + TakingTurn, + Telepath, + Viewshed, + WantsToApproach, + WantsToFlee, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; use std::collections::HashSet; @@ -70,11 +80,17 @@ impl<'a> System<'a> for VisibleAI { } } reactions.sort_by(|(a, _, _), (b, _, _)| { - let (a_x, a_y) = (a % map.width as usize, a / map.width as usize); - let dist_a = DistanceAlg::PythagorasSquared.distance2d(Point::new(a_x, a_y), Point::new(pos.x, pos.y)); + let (a_x, a_y) = (a % (map.width as usize), a / (map.width as usize)); + let dist_a = DistanceAlg::PythagorasSquared.distance2d( + Point::new(a_x, a_y), + Point::new(pos.x, pos.y) + ); let dist_a_estimate = dist_a as i32; - let (b_x, b_y) = (b % map.width as usize, b / map.width as usize); - let dist_b = DistanceAlg::PythagorasSquared.distance2d(Point::new(b_x, b_y), Point::new(pos.x, pos.y)); + let (b_x, b_y) = (b % (map.width as usize), b / (map.width as usize)); + let dist_b = DistanceAlg::PythagorasSquared.distance2d( + Point::new(b_x, b_y), + Point::new(pos.x, pos.y) + ); let dist_b_estimate = dist_b as i32; return dist_b_estimate.cmp(&dist_a_estimate); }); @@ -86,7 +102,9 @@ impl<'a> System<'a> for VisibleAI { wants_to_approach .insert(entity, WantsToApproach { idx: reaction.0 as i32 }) .expect("Error inserting WantsToApproach"); - chasing.insert(entity, Chasing { target: reaction.2 }).expect("Unable to insert Chasing"); + chasing + .insert(entity, Chasing { target: reaction.2 }) + .expect("Unable to insert Chasing"); continue; } } @@ -98,7 +116,9 @@ impl<'a> System<'a> for VisibleAI { } } if !flee.is_empty() { - wants_to_flee.insert(entity, WantsToFlee { indices: flee }).expect("Unable to insert"); + wants_to_flee + .insert(entity, WantsToFlee { indices: flee }) + .expect("Unable to insert"); } } } @@ -110,7 +130,7 @@ fn evaluate( ancestries: &ReadStorage, factions: &ReadStorage, reactions: &mut Vec<(usize, Reaction, Entity)>, - minds: Option<&ReadStorage>, + minds: Option<&ReadStorage> ) { crate::spatial::for_each_tile_content(idx, |other_entity| { let mut check = true; @@ -129,7 +149,7 @@ fn evaluate( other_entity, &factions, &ancestries, - &crate::raws::RAWS.lock().unwrap(), + &crate::raws::RAWS.lock().unwrap() ), other_entity, )); diff --git a/src/camera.rs b/src/camera.rs index ab9a670..00b6869 100644 --- a/src/camera.rs +++ b/src/camera.rs @@ -1,27 +1,37 @@ -use super::{Hidden, Map, Mind, Position, Prop, Renderable}; -use rltk::prelude::*; +use super::{ Hidden, Map, Mind, Position, Prop, Renderable }; +use bracket_lib::prelude::*; use specs::prelude::*; use std::ops::Mul; const SHOW_BOUNDARIES: bool = false; -pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) { +pub fn get_screen_bounds(ecs: &World, _ctx: &mut BTerm) -> (i32, i32, i32, i32, i32, i32) { let player_pos = ecs.fetch::(); - //let (x_chars, y_chars) = ctx.get_char_size(); - let (x_chars, y_chars, x_offset, y_offset) = (69, 41, 1, 10); + let map = ecs.fetch::(); + let (x_chars, y_chars, mut x_offset, mut y_offset) = (69, 41, 1, 10); let centre_x = (x_chars / 2) as i32; let centre_y = (y_chars / 2) as i32; - let min_x = player_pos.x - centre_x; - let min_y = player_pos.y - centre_y; - let max_x = min_x + x_chars as i32; - let max_y = min_y + y_chars as i32; + let min_x = if map.width < (x_chars as i32) { + x_offset += ((x_chars as i32) - map.width) / 2; + 0 + } else { + (player_pos.x - centre_x).clamp(0, map.width - (x_chars as i32)) + }; + let min_y = if map.height < (y_chars as i32) { + y_offset += ((y_chars as i32) - map.height) / 2; + 0 + } else { + (player_pos.y - centre_y).clamp(0, map.height - (y_chars as i32)) + }; + let max_x = min_x + (x_chars as i32); + let max_y = min_y + (y_chars as i32); (min_x, max_x, min_y, max_y, x_offset, y_offset) } -pub fn render_camera(ecs: &World, ctx: &mut Rltk) { +pub fn render_camera(ecs: &World, ctx: &mut BTerm) { let map = ecs.fetch::(); let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx); @@ -33,11 +43,22 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) { if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height { let idx = map.xy_idx(t_x, t_y); if map.revealed_tiles[idx] { - let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map); + let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id( + idx, + &*map, + Some(*ecs.fetch::()), + None + ); ctx.set(x + x_offset, y + y_offset, fg, bg, glyph); } } else if SHOW_BOUNDARIES { - ctx.set(x + x_offset, y + y_offset, RGB::named(DARKSLATEGRAY), RGB::named(BLACK), rltk::to_cp437('#')); + ctx.set( + x + x_offset, + y + y_offset, + RGB::named(DARKSLATEGRAY), + RGB::named(BLACK), + to_cp437('#') + ); } x += 1; } @@ -63,18 +84,20 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) { if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y { let mut draw = false; let mut fg = render.fg; - let mut bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) { - crate::map::themes::get_tile_renderables_for_id(idx, &*map).2 - } else { - render.bg - }; + let mut bg = crate::map::themes::get_tile_renderables_for_id( + idx, + &*map, + Some(*ecs.fetch::()), + None + ).2; // Draw entities on visible tiles if map.visible_tiles[idx] { draw = true; } else { - fg = fg.mul(0.75); + fg = fg.mul(crate::data::visuals::NON_VISIBLE_MULTIPLIER); // We don't darken BG, because get_tile_renderables_for_id handles this. } + // Draw entities with minds within telepath range if !draw { if map.telepath_tiles[idx] { @@ -95,14 +118,20 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) { } } if draw { - ctx.set(entity_offset_x + x_offset, entity_offset_y + y_offset, fg, bg, render.glyph); + ctx.set( + entity_offset_x + x_offset, + entity_offset_y + y_offset, + fg, + bg, + render.glyph + ); } } } } } -pub fn render_debug_map(map: &Map, ctx: &mut Rltk) { +pub fn render_debug_map(map: &Map, ctx: &mut BTerm) { let player_pos = Point::new(map.width / 2, map.height / 2); let (x_chars, y_chars) = ctx.get_char_size(); @@ -110,9 +139,9 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) { let center_y = (y_chars / 2) as i32; let min_x = player_pos.x - center_x; - let max_x = min_x + x_chars as i32; + let max_x = min_x + (x_chars as i32); let min_y = player_pos.y - center_y; - let max_y = min_y + y_chars as i32; + let max_y = min_y + (y_chars as i32); let map_width = map.width; let map_height = map.height; @@ -124,11 +153,16 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) { if tx >= 0 && tx < map_width && ty >= 0 && ty < map_height { let idx = map.xy_idx(tx, ty); if map.revealed_tiles[idx] { - let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map); + let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id( + idx, + &*map, + None, + None + ); ctx.set(x, y, fg, bg, glyph); } } else if SHOW_BOUNDARIES { - ctx.set(x, y, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), rltk::to_cp437('·')); + ctx.set(x, y, RGB::named(GRAY), RGB::named(BLACK), to_cp437('·')); } x += 1; } diff --git a/src/components.rs b/src/components.rs index 88cbb33..45ca1cf 100644 --- a/src/components.rs +++ b/src/components.rs @@ -1,12 +1,12 @@ use crate::gui::Ancestry; use crate::gui::Class; -use rltk::RGB; -use serde::{Deserialize, Serialize}; +use bracket_lib::prelude::*; +use serde::{ Deserialize, Serialize }; use specs::error::NoError; use specs::prelude::*; -use specs::saveload::{ConvertSaveload, Marker}; +use specs::saveload::{ ConvertSaveload, Marker }; use specs_derive::*; -use std::collections::HashMap; +use std::collections::{ HashMap, HashSet }; // Serialization helper code. We need to implement ConvertSaveload for each type that contains an // Entity. @@ -21,7 +21,8 @@ pub struct SerializationHelper { pub struct DMSerializationHelper { pub map: super::map::MasterDungeonMap, pub log: Vec>, - pub events: HashMap, + pub event_counts: HashMap, + pub events: HashMap>, } #[derive(Component, ConvertSaveload, Clone)] @@ -39,12 +40,17 @@ pub struct OtherLevelPosition { #[derive(Component, ConvertSaveload, Clone)] pub struct Renderable { - pub glyph: rltk::FontCharType, + pub glyph: FontCharType, pub fg: RGB, pub bg: RGB, pub render_order: i32, } +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct Bleeds { + pub colour: RGB, +} + #[derive(Component, Debug, Serialize, Deserialize, Clone)] pub struct Player {} @@ -57,7 +63,9 @@ pub struct Faction { pub enum Movement { Static, Random, - RandomWaypoint { path: Option> }, + RandomWaypoint { + path: Option>, + }, } #[derive(Component, Debug, Serialize, Deserialize, Clone)] @@ -96,14 +104,14 @@ pub struct Mind {} #[derive(Component, ConvertSaveload, Clone)] pub struct Viewshed { - pub visible_tiles: Vec, + pub visible_tiles: Vec, pub range: i32, pub dirty: bool, } #[derive(Component, ConvertSaveload, Clone)] pub struct Telepath { - pub telepath_tiles: Vec, + pub telepath_tiles: Vec, pub range: i32, pub dirty: bool, } @@ -198,9 +206,16 @@ pub struct KnownSpell { #[derive(Component, Debug, Serialize, Deserialize, Clone)] pub struct KnownSpells { - pub spells: Vec, + pub list: Vec, } +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct GrantsSpell { + pub spell: String, +} + +// TODO: GrantsIntrinsic, Intrinsics, etc. ? Done the same way as spells? + #[derive(Component, Debug, Serialize, Deserialize, Clone)] pub struct Attributes { pub strength: Attribute, @@ -228,16 +243,55 @@ pub enum BUC { Blessed, } -#[derive(Component, Debug, Serialize, Deserialize, Clone)] +impl BUC { + pub fn noncursed(&self) -> bool { + match self { + BUC::Cursed => false, + _ => true, + } + } +} + +#[derive(Component, Debug, Serialize, Deserialize, Eq, PartialEq, Hash, Clone)] pub struct Beatitude { pub buc: BUC, pub known: bool, } +#[derive(Debug, Serialize, Deserialize, Copy, Clone, PartialEq, Eq)] +pub enum ItemType { + Amulet, + Weapon, + Armour, + Comestible, + Scroll, + Spellbook, + Potion, + Ring, + Wand, +} + +impl ItemType { + pub fn string(&self) -> &str { + match self { + ItemType::Amulet => "Amulets", + ItemType::Weapon => "Weapons", + ItemType::Armour => "Armour", + ItemType::Comestible => "Comestibles", + ItemType::Scroll => "Scrolls", + ItemType::Spellbook => "Spellbooks", + ItemType::Potion => "Potions", + ItemType::Ring => "Rings", + ItemType::Wand => "Wands", + } + } +} + #[derive(Component, Debug, Serialize, Deserialize, Clone)] pub struct Item { pub weight: f32, // in lbs - pub value: f32, // base + pub value: f32, // base + pub category: ItemType, } #[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)] @@ -301,6 +355,7 @@ pub enum WeaponAttribute { #[derive(Component, Serialize, Deserialize, Clone)] pub struct MeleeWeapon { + pub damage_type: DamageType, pub attribute: WeaponAttribute, pub damage_n_dice: i32, pub damage_die_type: i32, @@ -311,6 +366,7 @@ pub struct MeleeWeapon { #[derive(Serialize, Deserialize, Clone)] pub struct NaturalAttack { pub name: String, + pub damage_type: DamageType, pub damage_n_dice: i32, pub damage_die_type: i32, pub damage_bonus: i32, @@ -350,8 +406,108 @@ pub struct ProvidesHealing { pub modifier: i32, } +#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)] +pub enum DamageType { + Physical, + Magic, // e.g. magic missiles, silvered weapons + Fire, // e.g. fireball + Cold, // e.g. cone of cold + Poison, // e.g. poison gas + Forced, // Bypasses any immunities. e.g. Hunger ticks. +} + +impl DamageType { + pub fn is_magic(&self) -> bool { + match self { + DamageType::Magic | DamageType::Fire | DamageType::Cold => true, + _ => false, + } + } +} + +#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)] +pub enum DamageModifier { + None, + Weakness, + Resistance, + Immune, +} + +impl DamageModifier { + const NONE_MOD: f32 = 1.0; + const WEAK_MOD: f32 = 2.0; + const RESIST_MOD: f32 = 0.5; + const IMMUNE_MOD: f32 = 0.0; + + pub fn multiplier(&self) -> f32 { + match self { + DamageModifier::None => Self::NONE_MOD, + DamageModifier::Weakness => Self::WEAK_MOD, + DamageModifier::Resistance => Self::RESIST_MOD, + DamageModifier::Immune => Self::IMMUNE_MOD, + } + } +} + +#[derive(Component, Serialize, Deserialize, Debug, Clone)] +pub struct HasDamageModifiers { + pub modifiers: HashMap, +} + +impl HasDamageModifiers { + pub fn modifier(&self, damage_type: &DamageType) -> &DamageModifier { + self.modifiers.get(damage_type).unwrap_or(&DamageModifier::None) + } +} + +#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)] +pub enum Intrinsic { + Regeneration, // Regenerate 1 HP on every tick + Speed, // 4/3x speed multiplier +} + +impl Intrinsic { + pub fn describe(&self) -> &str { + match self { + Intrinsic::Regeneration => "regenerates health", + Intrinsic::Speed => "is hasted", + } + } +} + +#[derive(Component, Serialize, Deserialize, Debug, Clone)] +pub struct Intrinsics { + pub list: HashSet, +} + +impl Intrinsics { + pub fn describe(&self) -> String { + let mut descriptions = Vec::new(); + for intrinsic in &self.list { + descriptions.push(intrinsic.describe()); + } + match descriptions.len() { + 0 => + unreachable!("describe() should never be called on an empty Intrinsics component."), + 1 => format!("It {}.", descriptions[0]), + _ => { + let last = descriptions.pop().unwrap(); + let joined = descriptions.join(", "); + format!("It {}, and {}.", joined, last) + } + } + } +} + +#[derive(Component, Serialize, Deserialize, Debug, Clone)] +pub struct IntrinsicChanged { + pub gained: HashSet, + pub lost: HashSet, +} + #[derive(Component, Debug, ConvertSaveload, Clone)] pub struct InflictsDamage { + pub damage_type: DamageType, pub n_dice: i32, pub sides: i32, pub modifier: i32, @@ -402,7 +558,7 @@ pub struct WantsToRemoveItem { #[derive(Component, Debug, ConvertSaveload)] pub struct WantsToUseItem { pub item: Entity, - pub target: Option, + pub target: Option, } #[derive(Component, Debug, Serialize, Deserialize, Clone)] @@ -431,8 +587,8 @@ pub struct Charges { #[derive(Component, Serialize, Deserialize, Clone)] pub struct SpawnParticleLine { - pub glyph: rltk::FontCharType, - pub tail_glyph: rltk::FontCharType, + pub glyph: FontCharType, + pub tail_glyph: FontCharType, pub colour: RGB, pub lifetime_ms: f32, pub trail_colour: RGB, @@ -441,16 +597,16 @@ pub struct SpawnParticleLine { #[derive(Component, Serialize, Deserialize, Clone)] pub struct SpawnParticleSimple { - pub glyph: rltk::FontCharType, + pub glyph: FontCharType, pub colour: RGB, pub lifetime_ms: f32, } #[derive(Component, Serialize, Deserialize, Clone)] pub struct SpawnParticleBurst { - pub glyph: rltk::FontCharType, - pub head_glyph: rltk::FontCharType, - pub tail_glyph: rltk::FontCharType, + pub glyph: FontCharType, + pub head_glyph: FontCharType, + pub tail_glyph: FontCharType, pub colour: RGB, pub lerp: RGB, pub lifetime_ms: f32, @@ -492,3 +648,20 @@ pub struct EntityMoved {} #[derive(Component, Debug, Serialize, Deserialize, Clone)] pub struct MultiAttack {} + +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct Stackable {} + +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct WantsToRemoveKey {} + +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct WantsToDelete {} + +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct Key { + pub idx: usize, +} + +#[derive(Component, Debug, Serialize, Deserialize, Clone)] +pub struct WantsToAssignKey {} diff --git a/src/config/mod.rs b/src/config/mod.rs new file mode 100644 index 0000000..f86c5df --- /dev/null +++ b/src/config/mod.rs @@ -0,0 +1,140 @@ +use bracket_lib::prelude::*; +use toml::Value; +use serde::{ Serialize, Deserialize }; + +lazy_static! { + pub static ref CONFIG: Config = try_load_configuration(); +} + +#[derive(Debug, Serialize, Deserialize)] +pub struct Config { + pub logging: LogConfig, + pub visuals: VisualConfig, +} + +#[derive(Debug, Serialize, Deserialize)] +pub struct LogConfig { + pub show_mapgen: bool, + pub log_combat: bool, + pub log_spawning: bool, + pub log_ticks: bool, +} + +#[derive(Debug, Serialize, Deserialize)] +pub struct VisualConfig { + pub with_scanlines: bool, + pub with_screen_burn: bool, + pub with_darken_by_distance: bool, + pub use_bitset_walls: bool, + pub use_coloured_tile_bg: bool, + pub add_colour_variance: bool, +} + +impl Default for Config { + fn default() -> Self { + Config { + logging: LogConfig { + show_mapgen: false, + log_combat: false, + log_spawning: false, + log_ticks: false, + }, + visuals: VisualConfig { + with_scanlines: false, + with_screen_burn: false, + with_darken_by_distance: true, + use_bitset_walls: true, + use_coloured_tile_bg: true, + add_colour_variance: true, + }, + } + } +} + +impl Config { + pub fn load_from_file(filename: &str) -> Config { + if let Ok(contents) = std::fs::read_to_string(filename) { + let parsed_config: Result = toml::from_str(&contents); + if let Ok(parsed_config) = parsed_config { + let mut config = Config::default(); + let mut requires_write = false; + requires_write |= config.logging.apply_values(&parsed_config); + requires_write |= config.visuals.apply_values(&parsed_config); + if requires_write { + if let Err(write_err) = config.save_to_file(filename) { + console::log(format!("Error writing config: {:?}", write_err)); + } + } + + return config; + } + } + let config = Config::default(); + if let Err(write_err) = config.save_to_file(filename) { + console::log(format!("Error writing config: {:?}", write_err)); + } + return config; + } + pub fn save_to_file(&self, filename: &str) -> Result<(), Box> { + let toml_string = toml::to_string(self)?; + std::fs::write(filename, toml_string)?; + Ok(()) + } +} + +macro_rules! apply_bool_value { + ($config:expr, $parsed_config:expr, $changed:expr, $field:ident) => { + if let Some(value) = $parsed_config.get(stringify!($field)).and_then(|v| v.as_bool()) { + if $config.$field != value { + $config.$field = value; + $changed = true; + } + } + }; +} + +trait Section { + fn apply_values(&mut self, parsed_config: &Value) -> bool; +} + +impl Section for LogConfig { + fn apply_values(&mut self, parsed_config: &Value) -> bool { + if let Some(section) = parsed_config.get("logging") { + let mut missing = false; + apply_bool_value!(self, section, missing, log_spawning); + apply_bool_value!(self, section, missing, log_ticks); + missing + } else { + true + } + } +} + +impl Section for VisualConfig { + fn apply_values(&mut self, parsed_config: &Value) -> bool { + if let Some(section) = parsed_config.get("visuals") { + let mut missing = false; + apply_bool_value!(self, section, missing, with_scanlines); + apply_bool_value!(self, section, missing, with_screen_burn); + apply_bool_value!(self, section, missing, with_darken_by_distance); + apply_bool_value!(self, section, missing, use_bitset_walls); + apply_bool_value!(self, section, missing, use_coloured_tile_bg); + apply_bool_value!(self, section, missing, add_colour_variance); + missing + } else { + true + } + } +} + +#[cfg(not(target_arch = "wasm32"))] +pub fn try_load_configuration() -> Config { + let config: Config = Config::load_from_file("config.toml"); + return config; +} + +#[cfg(target_arch = "wasm32")] +pub fn try_load_configuration() -> Config { + let config = Config::default(); + return config; +} diff --git a/src/damage_system.rs b/src/damage_system.rs index ea76b3c..b0cc566 100644 --- a/src/damage_system.rs +++ b/src/damage_system.rs @@ -1,9 +1,22 @@ use super::{ - gamelog, gui::renderable_colour, Equipped, InBackpack, Item, LootTable, Name, Player, Pools, Position, Renderable, + gamelog, + gui::renderable_colour, + Equipped, + InBackpack, + Item, + LootTable, + Name, + Player, + Pools, + Position, + Renderable, RunState, + WantsToRemoveKey, + WantsToDelete, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; +use crate::data::events; pub fn delete_the_dead(ecs: &mut World) { let mut dead: Vec = Vec::new(); @@ -24,24 +37,26 @@ pub fn delete_the_dead(ecs: &mut World) { if let Some(victim_name) = victim_name { let item = items.get(entity); if let Some(_item) = item { - gamelog::Logger::new() + gamelog::Logger + ::new() .append("The") .colour(renderable_colour(&renderables, entity)) .append(&victim_name.name) - .colour(rltk::WHITE) + .colour(WHITE) .append("is destroyed!") .log(); } else { - gamelog::Logger::new() + gamelog::Logger + ::new() .append("The") .colour(renderable_colour(&renderables, entity)) .append(&victim_name.name) - .colour(rltk::WHITE) + .colour(WHITE) .append("dies!") .log(); } } - dead.push(entity) + dead.push(entity); } // The player died, go to GameOver. Some(_) => { @@ -52,7 +67,17 @@ pub fn delete_the_dead(ecs: &mut World) { } } } - let (items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead); + let (mut items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead); + { + let entities = ecs.entities(); + let removekeys = ecs.read_storage::(); + let delete = ecs.read_storage::(); + // Add items marked for deletion to the list, but only if they've already had their + // key assignments handled, to ensurew we don't leave any dangling references behind. + for (e, _d, _r) in (&entities, &delete, !&removekeys).join() { + items_to_delete.push(e); + } + } for loot in loot_to_spawn { crate::raws::spawn_named_entity( &crate::raws::RAWS.lock().unwrap(), @@ -60,7 +85,7 @@ pub fn delete_the_dead(ecs: &mut World) { &loot.0, None, crate::raws::SpawnType::AtPosition { x: loot.1.x, y: loot.1.y }, - 0, + 0 ); } for item in items_to_delete { @@ -68,12 +93,16 @@ pub fn delete_the_dead(ecs: &mut World) { } // For everything that died, increment the event log, and delete. for victim in dead { - gamelog::record_event("death_count", 1); + gamelog::record_event(events::EVENT::Turn(1)); + // TODO: Delete stuff from inventory? This should be handled elsewhere. ecs.delete_entity(victim).expect("Unable to delete."); } } -fn handle_dead_entity_items(ecs: &mut World, dead: &Vec) -> (Vec, Vec<(String, Position)>) { +fn handle_dead_entity_items( + ecs: &mut World, + dead: &Vec +) -> (Vec, Vec<(String, Position)>) { let mut to_drop: Vec<(Entity, Position)> = Vec::new(); let mut to_spawn: Vec<(String, Position)> = Vec::new(); let entities = ecs.entities(); @@ -104,8 +133,11 @@ fn handle_dead_entity_items(ecs: &mut World, dead: &Vec) -> (Vec if let Some(table) = loot_tables.get(*victim) { let roll: f32 = rng.rand(); if roll < table.chance { - let potential_drop = - crate::raws::roll_on_loot_table(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table); + let potential_drop = crate::raws::roll_on_loot_table( + &crate::raws::RAWS.lock().unwrap(), + &mut rng, + &table.table + ); if let Some(id) = potential_drop { if let Some(pos) = pos { to_spawn.push((id, pos.clone())); diff --git a/src/data/char_create.rs b/src/data/char_create.rs new file mode 100644 index 0000000..3426cf9 --- /dev/null +++ b/src/data/char_create.rs @@ -0,0 +1,49 @@ +// --- GUI --- +pub const CHAR_CREATE_HEADER: &str = "Who are you? [Aa-Zz]"; +pub const ANCESTRY_INFO_HEADER: &str = "Your ancestry grants..."; +pub const CLASS_INFO_HEADER: &str = "Your class grants..."; +// --- ANCESTRY RENDERABLES --- +pub const ELF_GLYPH: char = '@'; +pub const ELF_COLOUR: (u8, u8, u8) = (0, 255, 0); +pub const DWARF_GLYPH: char = 'h'; +pub const DWARF_COLOUR: (u8, u8, u8) = (255, 0, 0); +pub const CATFOLK_GLYPH: char = '@'; +pub const CATFOLK_COLOUR: (u8, u8, u8) = (200, 200, 255); +// --- ANCESTRY BONUSES --- +pub const ELF_SPEED_BONUS: i32 = 1; +pub const ELF_TELEPATH_RANGE: i32 = 6; +pub const DWARF_DEFENCE_MOD: i32 = 1; +pub const CATFOLK_SPEED_BONUS: i32 = 2; +// --- ANCESTRY ATTRIBUTE MAXIMUMS --- +pub const TOTAL_ATTRIBUTE_POINTS_MAXIMUM: i32 = 75; +pub const HUMAN_MAX_ATTR: [i32; 6] = [19, 19, 19, 19, 19, 19]; +pub const ELF_MAX_ATTR: [i32; 6] = [15, 18, 15, 20, 20, 18]; +pub const DWARF_MAX_ATTR: [i32; 6] = [19, 17, 20, 16, 16, 16]; +pub const GNOME_MAX_ATTR: [i32; 6] = [16, 18, 16, 20, 18, 18]; +pub const CATFOLK_MAX_ATTR: [i32; 6] = [16, 20, 16, 16, 18, 20]; +pub const UNKNOWN_MAX_ATTR: [i32; 6] = [18, 18, 18, 18, 18, 18]; +// --- CLASS MIN ATTRIBUTES --- +pub const FIGHTER_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (10, 8, 10, 6, 6, 8); +pub const ROGUE_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (8, 10, 8, 6, 8, 10); +pub const WIZARD_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (6, 8, 6, 10, 10, 8); +pub const VILLAGER_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (6, 6, 6, 6, 6, 6); +// --- CLASS ATTRIBUTE IMPROVE CHANCES --- +pub const FIGHTER_IMPR_CHANCE: [i32; 6] = [30, 20, 30, 6, 7, 7]; +pub const ROGUE_IMPR_CHANCE: [i32; 6] = [18, 30, 20, 9, 8, 15]; +pub const WIZARD_IMPR_CHANCE: [i32; 6] = [10, 15, 20, 30, 15, 10]; +pub const VILLAGER_IMPR_CHANCE: [i32; 6] = [15, 15, 25, 15, 15, 15]; +// --- CLASS STARTING ITEMS --- ## If any of these are changed, update ancestry infotext in src/gui/character_creation.rs. +pub const FIGHTER_STARTING_FOOD: &str = "1d2+1"; +pub const FIGHTER_STARTING_WEAPON: &str = "equip_shortsword"; +pub const FIGHTER_STARTING_ARMOUR: &str = "equip_body_ringmail"; +pub const FIGHTER_STARTING_SHIELD: &str = "equip_mediumshield"; +pub const ROGUE_STARTING_FOOD: &str = "1d2+2"; +pub const ROGUE_STARTING_WEAPON: &str = "equip_rapier"; +pub const ROGUE_STARTING_ARMOUR: &str = "equip_body_weakleather"; +pub const WIZARD_STARTING_FOOD: &str = "1d2+1"; +pub const WIZARD_STARTING_WEAPON: &str = "equip_dagger"; +pub const WIZARD_STARTING_ARMOUR: &str = "equip_back_protection"; +pub const WIZARD_MAX_SCROLL_LVL: i32 = 3; +pub const WIZARD_SCROLL_AMOUNT: &str = "1d3+1"; +pub const WIZARD_POTION_AMOUNT: &str = "1d3"; +pub const VILLAGER_STARTING_FOOD: &str = "1d3+2"; diff --git a/src/data/entity.rs b/src/data/entity.rs new file mode 100644 index 0000000..a34c526 --- /dev/null +++ b/src/data/entity.rs @@ -0,0 +1,16 @@ +pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities. +pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 5; // How much weight can be carried per point of strength. +pub const NORMAL_SPEED: i32 = 12; // Normal speed for almost all entities. +pub const SPEED_MOD_BURDENED: f32 = 0.75; +pub const SPEED_MOD_STRAINED: f32 = 0.5; +pub const SPEED_MOD_OVERLOADED: f32 = 0.25; +pub const SPEED_MOD_OVERMAP_TRAVEL: f32 = 0.33; +pub const TURN_COST_MULTIPLIER: i32 = 4; // How many ticks for NORMAL_SPEED to get a turn. +pub const ATTR_BONUS_0: i32 = 10; // At this value, the attribute bonus is 0. +pub const ATTR_NEEDED_PER_POINT: i32 = 2; // How many points +- ATTR_BONUS_0 are needed per +- 1 bonus. +pub const STANDARD_HIT_DIE: i32 = 8; // Standard hit die used for rolling HP. +pub const STANDARD_HIT_DIE_0: i32 = 4; // Standard hit die used for rolling HP for level 0. +pub const STANDARD_MANA_DIE: i32 = 4; // Standard mana die used for rolling mana. +pub const MINIMUM_MANA: i32 = 0; // The minimum mana a monster can have. +pub const MINIMUM_MANA_PLAYER: i32 = 1; // The minimum mana a player can have. +pub const STANDARD_BAC: i32 = 10; // Standard BASE AC. diff --git a/src/data/events.rs b/src/data/events.rs new file mode 100644 index 0000000..74fa459 --- /dev/null +++ b/src/data/events.rs @@ -0,0 +1,27 @@ +use serde::{ Deserialize, Serialize }; + +#[derive(Serialize, Deserialize, Clone)] +pub enum EVENT { + Turn(i32), + Level(i32), + ChangedFloor(String), + PlayerConfused(i32), + KickedSomething(i32), + BrokeDoor(i32), + LookedForHelp(i32), + Killed(String), + PlayerDied(String), + Discovered(String), + Identified(String), +} + +impl EVENT { + pub const COUNT_TURN: &str = "turns"; + pub const COUNT_KILLED: &str = "killed"; + pub const COUNT_LEVEL: &str = "level"; + pub const COUNT_CHANGED_FLOOR: &str = "changed_floor"; + pub const COUNT_BROKE_DOOR: &str = "BrokeDoor"; + pub const COUNT_PLAYER_CONFUSED: &str = "PlayerConfused"; + pub const COUNT_KICK: &str = "kick"; + pub const COUNT_LOOKED_FOR_HELP: &str = "LookedForHelp"; +} diff --git a/src/data/ids.rs b/src/data/ids.rs new file mode 100644 index 0000000..864a022 --- /dev/null +++ b/src/data/ids.rs @@ -0,0 +1,34 @@ +use super::names::*; +use super::visuals::*; +use bracket_lib::prelude::*; + +pub const ID_OVERMAP: i32 = 1; + +pub const ID_TOWN: i32 = 10; +pub const ID_TOWN2: i32 = ID_TOWN + 1; +pub const ID_TOWN3: i32 = ID_TOWN + 2; + +pub const ID_INFINITE: i32 = 1000; + +pub fn get_local_desc(id: i32) -> String { + let str = match id { + ID_TOWN => NAME_STARTER_TOWN, + ID_INFINITE => NAME_DUNGEON_RANDOM, + _ => "an unnamed overmap tile", + }; + return str.to_string(); +} + +pub fn get_local_col(id: i32) -> RGB { + let col = match id { + ID_TOWN => TO_TOWN_COLOUR, + ID_TOWN2 => GRASS_COLOUR, + ID_OVERMAP => TO_OVERMAP_COLOUR, + _ => (255, 255, 255), + }; + return RGB::from_u8(col.0, col.1, col.2); +} + +pub fn rgb_to_u8(col: RGB) -> (u8, u8, u8) { + return ((col.r * 255.0) as u8, (col.g * 255.0) as u8, (col.b * 255.0) as u8); +} diff --git a/src/data/messages.rs b/src/data/messages.rs new file mode 100644 index 0000000..7175b2a --- /dev/null +++ b/src/data/messages.rs @@ -0,0 +1,52 @@ +pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand."; +pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing."; + +pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!"; +pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all"; + +pub const REMOVECURSE: &str = "You feel a weight lifted!"; +pub const REMOVECURSE_BLESSED: &str = "You feel righteous"; +pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened."; + +pub const DAMAGE_PLAYER_HIT: &str = "are hit!"; +pub const DAMAGE_ITEM_HIT: &str = "is ruined!"; +pub const DAMAGE_OTHER_HIT: &str = "is hit!"; + +pub const HEAL_PLAYER_HIT: &str = "recover some vigour."; +pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great"; +pub const HEAL_OTHER_HIT: &str = "is rejuvenated!"; + +pub const MAGICMAP: &str = "You recall your surroundings!"; +pub const MAGICMAP_CURSED: &str = "... but forget where you last were"; + +pub const NUTRITION: &str = "You eat the"; +pub const NUTRITION_CURSED: &str = "Blech! Rotten"; +pub const NUTRITION_BLESSED: &str = "Delicious"; + +pub const LEVELUP_PLAYER: &str = "Welcome to experience level"; +pub const YOU_PICKUP_ITEM: &str = "You pick up the"; +pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items"; +pub const YOU_DROP_ITEM: &str = "You drop the"; +pub const YOU_EQUIP_ITEM: &str = "You equip the"; +pub const YOU_REMOVE_ITEM: &str = "You unequip your"; +pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the"; + +/// Prefixes death message. +pub const PLAYER_DIED: &str = "You died!"; +/// Death message specifiers. Appended after PlayerDied. +pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself"; +pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by"; +pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death. +/// Death message addendums. Appended at end of death message. +pub const PLAYER_DIED_ADDENDUM_FIRST: &str = " "; +pub const PLAYER_DIED_ADDENDUM_MID: &str = ", "; +pub const PLAYER_DIED_ADDENDUM_LAST: &str = ", and "; +pub const STATUS_CONFUSED_STRING: &str = "confused"; +pub const STATUS_BLIND_STRING: &str = "blinded"; +// Results in something like: "You died! You were killed by a kobold captain, whilst confused." + +// Dungeon features +pub const FEATURE_TREANTS: &str = "You feel an unusual freshness in the air."; +pub const FEATURE_BARRACKS_GOBLIN: &str = "You hear an order being barked, and ignored."; +pub const FEATURE_BARRACKS_KOBOLD: &str = "You hear someone being reprimanded for disobedience."; +pub const FEATURE_BARRACKS_ORC: &str = "You hear someone barking orders."; diff --git a/src/data/mod.rs b/src/data/mod.rs new file mode 100644 index 0000000..8abda34 --- /dev/null +++ b/src/data/mod.rs @@ -0,0 +1,7 @@ +pub mod entity; +pub mod visuals; +pub mod messages; +pub mod char_create; +pub mod events; +pub mod ids; +pub mod names; diff --git a/src/data/names.rs b/src/data/names.rs new file mode 100644 index 0000000..f9690b8 --- /dev/null +++ b/src/data/names.rs @@ -0,0 +1,8 @@ +pub const NAME_OVERMAP: &str = "the travel map"; +pub const SHORTNAME_OVERMAP: &str = "Travel"; +pub const NAME_DUNGEON_RANDOM: &str = "the dungeon"; +pub const SHORTNAME_DUNGEON_RANDOM: &str = "D"; +pub const NAME_STARTER_TOWN: &str = "the port town of Saff"; +pub const SHORTNAME_STARTER_TOWN: &str = "Saff"; +pub const NAME_FOREST_BUILDER: &str = "the woods outside of town"; +pub const SHORTNAME_FOREST_BUILDER: &str = "Woods"; diff --git a/src/data/visuals.rs b/src/data/visuals.rs new file mode 100644 index 0000000..8f59a24 --- /dev/null +++ b/src/data/visuals.rs @@ -0,0 +1,92 @@ +use bracket_lib::prelude::*; + +// POST-PROCESSING +pub const WITH_DARKEN_BY_DISTANCE: bool = true; // If further away tiles should get darkened, instead of a harsh transition to non-visible. + +pub const BRIGHTEN_FG_COLOUR_BY: i32 = 16; +pub const GLOBAL_OFFSET_MIN_CLAMP: f32 = -0.5; +pub const GLOBAL_OFFSET_MAX_CLAMP: f32 = 1.0; +pub const WITH_SCANLINES_BRIGHTEN_AMOUNT: f32 = 0.1; // 0.0 = no brightening, 1.0 = full brightening. +pub const NON_VISIBLE_MULTIPLIER: f32 = 0.3; // 0.0 = black, 1.0 = full colour. +pub const NON_VISIBLE_MULTIPLIER_IF_SCANLINES: f32 = 0.8; // as above, but when using scanlines. should be higher. +pub const MAX_DARKENING: f32 = 0.45; // 0.0 = black, 1.0 = full colour - only used if WITH_DARKEN_BY_DISTANCE is true. +pub const MAX_DARKENING_IF_SCANLINES: f32 = 0.9; // as above, but when using scanlines. should be higher. +pub const START_DARKEN_AT_N_TILES: f32 = 8.0; // start darkening at this distance (should always be less than entity::DEFAULT_VIEWSHED_STANDARD). + +pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0; // in ms +pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0; +pub const LONG_PARTICLE_LIFETIME: f32 = 300.0; + +pub const TARGETING_CURSOR_COL: (u8, u8, u8) = GOLDENROD; +pub const TARGETING_LINE_COL: (u8, u8, u8) = LIGHTGOLDENROD; +pub const TARGETING_AOE_COL: (u8, u8, u8) = (20, 20, 20); +pub const TARGETING_VALID_COL: (u8, u8, u8) = (10, 10, 10); + +// THEMES +pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0); +// DEFAULT THEME +pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50); +pub const DEFAULT_BG_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94); +pub const WALL_OFFSETS: (i32, i32, i32) = (48, 48, 48); +pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122); +pub const FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0); +pub const STAIR_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20); +pub const WOOD_FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0); +pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10); +pub const FENCE_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37); +pub const BRIDGE_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53); +pub const GRAVEL_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40); +pub const ROAD_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6); +pub const GRASS_OFFSETS: (i32, i32, i32) = (3, 20, 10); +pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); +pub const FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); +pub const HEAVY_FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21); +pub const SAND_OFFSETS: (i32, i32, i32) = (10, 10, 10); +pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99); +pub const SHALLOW_WATER_OFFSETS: (i32, i32, i32) = (3, 10, 45); +pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63); +pub const DEEP_WATER_OFFSETS: (i32, i32, i32) = (5, 10, 32); +pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100); +pub const IMPASSABLE_MOUNTAIN_COLOUR: (u8, u8, u8) = (20, 23, 20); +pub const IMPASSABLE_MOUNTAIN_OFFSETS: (i32, i32, i32) = (4, 4, 4); +// FOREST THEME +pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0); + +// DEFAULT THEME +#[allow(dead_code)] +pub const WALL_GLYPH: char = '#'; +pub const FLOOR_GLYPH: char = '.'; +pub const DOWN_STAIR_GLYPH: char = '>'; +pub const UP_STAIR_GLYPH: char = '<'; +pub const WOOD_FLOOR_GLYPH: char = '.'; +pub const FENCE_GLYPH: char = '='; +pub const BRIDGE_GLYPH: char = '.'; +pub const GRAVEL_GLYPH: char = ';'; +pub const ROAD_GLYPH: char = '.'; +pub const GRASS_GLYPH: char = '"'; +pub const FOLIAGE_GLYPH: char = ':'; +pub const HEAVY_FOLIAGE_GLYPH: char = ';'; +pub const SAND_GLYPH: char = '.'; +pub const SHALLOW_WATER_GLYPH: char = '~'; +pub const DEEP_WATER_GLYPH: char = '≈'; +pub const BARS_GLYPH: char = '#'; +pub const IMPASSABLE_MOUNTAIN_GLYPH: char = '▲'; + +// FOREST THEME +pub const FOREST_WALL_GLYPH: char = '♣'; + +// Overmap/transition stuff +pub const TO_OVERMAP_GLYPH: char = '<'; +pub const TO_OVERMAP_COLOUR: (u8, u8, u8) = (205, 127, 50); +pub const TO_TOWN_GLYPH: char = 'o'; +pub const TO_TOWN_COLOUR: (u8, u8, u8) = (205, 127, 50); diff --git a/src/effects/damage.rs b/src/effects/damage.rs index 35a5906..80885e2 100644 --- a/src/effects/damage.rs +++ b/src/effects/damage.rs @@ -1,20 +1,50 @@ -use super::{add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, World}; +use super::{ add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, World }; use crate::{ gamelog, - gamesystem::{hp_per_level, mana_per_level}, - Attributes, Confusion, Destructible, GrantsXP, Map, Player, Pools, DEFAULT_PARTICLE_LIFETIME, - LONG_PARTICLE_LIFETIME, + gamesystem::{ hp_per_level, mana_per_level }, + Attributes, + Confusion, + Destructible, + GrantsXP, + Map, + Player, + Pools, + Name, + Blind, + HungerClock, + HungerState, + Bleeds, + HasDamageModifiers, }; -use rltk::prelude::*; +use crate::gui::with_article; +use crate::data::visuals::{ DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME }; +use crate::data::messages::LEVELUP_PLAYER; +use crate::data::events::*; +use crate::data::messages::*; +use bracket_lib::prelude::*; use specs::prelude::*; pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) { let mut pools = ecs.write_storage::(); if let Some(target_pool) = pools.get_mut(target) { if !target_pool.god { - if let EffectType::Damage { amount } = damage.effect_type { - target_pool.hit_points.current -= amount; - add_effect(None, EffectType::Bloodstain, Targets::Entity { target }); + if let EffectType::Damage { amount, damage_type } = damage.effect_type { + let mult = if + let Some(modifiers) = ecs.read_storage::().get(target) + { + modifiers.modifier(&damage_type).multiplier() + } else { + 1.0 + }; + target_pool.hit_points.current -= ((amount as f32) * mult) as i32; + let bleeders = ecs.read_storage::(); + if let Some(bleeds) = bleeders.get(target) { + add_effect( + None, + EffectType::Bloodstain { colour: bleeds.colour }, + Targets::Entity { target } + ); + } add_effect( None, EffectType::Particle { @@ -24,7 +54,7 @@ pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) { lifespan: DEFAULT_PARTICLE_LIFETIME, delay: 0.0, }, - Targets::Entity { target }, + Targets::Entity { target } ); if target_pool.hit_points.current < 1 { super::DEAD_ENTITIES.lock().unwrap().push_back(target); @@ -42,7 +72,10 @@ pub fn heal_damage(ecs: &mut World, heal: &EffectSpawner, target: Entity) { if let Some(pool) = pools.get_mut(target) { if let EffectType::Healing { amount, increment_max } = &heal.effect_type { let before = pool.hit_points.current; - pool.hit_points.current = i32::min(pool.hit_points.max, pool.hit_points.current + amount); + pool.hit_points.current = i32::min( + pool.hit_points.max, + pool.hit_points.current + amount + ); if pool.hit_points.current - before < *amount && *increment_max { // If the heal was not fully effective, and healing source was noncursed, increase max HP by 1. pool.hit_points.max += 1; @@ -57,7 +90,7 @@ pub fn heal_damage(ecs: &mut World, heal: &EffectSpawner, target: Entity) { lifespan: DEFAULT_PARTICLE_LIFETIME, delay: 0.0, }, - Targets::Entity { target }, + Targets::Entity { target } ); } } @@ -71,44 +104,61 @@ pub fn add_confusion(ecs: &mut World, effect: &EffectSpawner, target: Entity) { } } -pub fn bloodstain(ecs: &mut World, target: usize) { +pub fn bloodstain(ecs: &mut World, target: usize, colour: RGB) { let mut map = ecs.fetch_mut::(); // If the current tile isn't bloody, bloody it. - if !map.bloodstains.contains(&target) { - map.bloodstains.insert(target); + if !map.bloodstains.contains_key(&target) { + map.bloodstains.insert(target, colour); return; } - let mut spread: i32 = target as i32; - let mut attempts: i32 = 0; - // Otherwise, roll to move one tile in any direction. - // If this tile isn't bloody, bloody it. If not, loop. - loop { - let mut rng = ecs.write_resource::(); - attempts += 1; - spread = match rng.roll_dice(1, 8) { - 1 => spread + 1, - 2 => spread - 1, - 3 => spread + 1 + map.width, - 4 => spread - 1 + map.width, - 5 => spread + 1 - map.width, - 6 => spread - 1 - map.width, - 7 => spread + map.width, - _ => spread - map.width, - }; - // - If we're in bounds and the tile is unbloodied, bloody it and return. - // - If we ever leave bounds, return. - // - Roll a dice on each failed attempt, with an increasing change to return (soft-capping max spread) - if spread > 0 && spread < (map.height * map.width) { - if !map.bloodstains.contains(&(spread as usize)) { - map.bloodstains.insert(spread as usize); + if map.bloodstains.get(&target).unwrap() == &colour { + let mut spread: i32 = target as i32; + let mut attempts: i32 = 0; + // Otherwise, roll to move one tile in any direction. + // If this tile isn't bloody, bloody it. If not, loop. + loop { + let mut rng = ecs.write_resource::(); + attempts += 1; + spread = match rng.roll_dice(1, 8) { + 1 => spread + 1, + 2 => spread - 1, + 3 => spread + 1 + map.width, + 4 => spread - 1 + map.width, + 5 => spread + 1 - map.width, + 6 => spread - 1 - map.width, + 7 => spread + map.width, + _ => spread - map.width, + }; + // - If we're in bounds and the tile is unbloodied, bloody it and return. + // - If we ever leave bounds, return. + // - Roll a dice on each failed attempt, with an increasing change to return (soft-capping max spread) + if spread > 0 && spread < map.height * map.width { + if !map.bloodstains.contains_key(&(spread as usize)) { + map.bloodstains.insert(spread as usize, colour); + return; + } + // If bloodied with the same colour, return + if map.bloodstains.get(&(spread as usize)).unwrap() == &colour { + if rng.roll_dice(1, 10 - attempts) == 1 { + return; + } + // If bloodied but a *different* colour, lerp this blood and current blood. + } else { + let new_col = map.bloodstains + .get(&(spread as usize)) + .unwrap() + .lerp(colour, 0.5); + map.bloodstains.insert(spread as usize, new_col); + } + } else { return; } - if rng.roll_dice(1, 10 - attempts) == 1 { - return; - } - } else { - return; } + } else { + let curr_blood = map.bloodstains.get(&target).unwrap(); + let new_colour = curr_blood.lerp(colour, 0.5); + map.bloodstains.insert(target, new_colour); + return; } } @@ -117,26 +167,76 @@ fn get_next_level_requirement(level: i32) -> i32 { if level == 0 { return 5; } else if level < 10 { - return 20 * 2_i32.pow(level as u32 - 1); + return 20 * (2_i32).pow((level as u32) - 1); } else if level < 20 { - return 10000 * 2_i32.pow(level as u32 - 10); + return 10000 * (2_i32).pow((level as u32) - 10); } else if level < 30 { return 10000000 * (level - 19); } return -1; } +fn get_death_message(ecs: &World, source: Entity) -> String { + let player = ecs.fetch::(); + let mut result: String = format!("{} ", PLAYER_DIED); + // If we killed ourselves, + if source == *player { + result.push_str(format!("{}", PLAYER_DIED_SUICIDE).as_str()); + } else if let Some(name) = ecs.read_storage::().get(source) { + result.push_str( + format!("{} {}", PLAYER_DIED_NAMED_ATTACKER, with_article(name.name.clone())).as_str() + ); + } else { + result.push_str(format!("{}", PLAYER_DIED_UNKNOWN).as_str()); + } + // Status effects + { + let mut addendums: Vec<&str> = Vec::new(); + if let Some(_confused) = ecs.read_storage::().get(*player) { + addendums.push(STATUS_CONFUSED_STRING); + } + if let Some(_blind) = ecs.read_storage::().get(*player) { + addendums.push(STATUS_BLIND_STRING); + } + if !addendums.is_empty() { + result.push_str(" whilst"); + for (i, addendum) in addendums.iter().enumerate() { + if i == 0 { + result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_FIRST, addendum).as_str()); + } else if i == addendums.len() { + result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_LAST, addendum).as_str()); + } else { + result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_MID, addendum).as_str()); + } + } + } + } + return result; +} + /// Handles EntityDeath effects. pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { let mut xp_gain = 0; let mut pools = ecs.write_storage::(); let attributes = ecs.read_storage::(); + let names = ecs.read_storage::(); + let player = ecs.fetch::(); // If the target has a position, remove it from the SpatialMap. if let Some(pos) = targeting::entity_position(ecs, target) { crate::spatial::remove_entity(target, pos as usize); } // If the target was killed by a source, cont. if let Some(source) = effect.source { + // If the target was the player, game over, and record source of death. + if target == *player { + gamelog::record_event(EVENT::PlayerDied(get_death_message(ecs, source))); + return; + } else { + // If the player was the source, record the kill. + if let Some(tar_name) = names.get(target) { + gamelog::record_event(EVENT::Killed(tar_name.name.clone())); + } + } // Calc XP value of target. if let Some(xp_value) = ecs.read_storage::().get(target) { xp_gain += xp_value.amount; @@ -154,11 +254,12 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { source_pools.level += 1; // If it was the PLAYER that levelled up: if ecs.read_storage::().get(source).is_some() { - gamelog::record_event("player_level", 1); - gamelog::Logger::new() - .append("Welcome to experience level") - .append(source_pools.level) - .append(".") + gamelog::record_event(EVENT::Level(1)); + gamelog::Logger + ::new() + .append(LEVELUP_PLAYER) + .append_n(source_pools.level) + .append("!") .log(); let player_pos = ecs.fetch::(); let map = ecs.fetch_mut::(); @@ -171,9 +272,9 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { fg: RGB::named(GOLD), bg: RGB::named(BLACK), lifespan: LONG_PARTICLE_LIFETIME, - delay: i as f32 * 100.0, + delay: (i as f32) * 100.0, }, - Targets::Tile { target: map.xy_idx(player_pos.x, player_pos.y - i) }, + Targets::Tile { target: map.xy_idx(player_pos.x, player_pos.y - i) } ); if i > 2 { add_effect( @@ -183,9 +284,14 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { fg: RGB::named(GOLD), bg: RGB::named(BLACK), lifespan: LONG_PARTICLE_LIFETIME, - delay: i as f32 * 100.0, + delay: (i as f32) * 100.0, }, - Targets::Tile { target: map.xy_idx(player_pos.x + (i - 2), player_pos.y - i) }, + Targets::Tile { + target: map.xy_idx( + player_pos.x + (i - 2), + player_pos.y - i + ), + } ); add_effect( None, @@ -194,9 +300,14 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { fg: RGB::named(GOLD), bg: RGB::named(BLACK), lifespan: LONG_PARTICLE_LIFETIME, - delay: i as f32 * 100.0, + delay: (i as f32) * 100.0, }, - Targets::Tile { target: map.xy_idx(player_pos.x - (i - 2), player_pos.y - i) }, + Targets::Tile { + target: map.xy_idx( + player_pos.x - (i - 2), + player_pos.y - i + ), + } ); } } @@ -208,11 +319,11 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { let mut rng = ecs.write_resource::(); let hp_gained = hp_per_level( &mut rng, - source_attributes.constitution.base + source_attributes.constitution.modifiers, + source_attributes.constitution.base + source_attributes.constitution.modifiers ); let mana_gained = mana_per_level( &mut rng, - source_attributes.intelligence.base + source_attributes.intelligence.modifiers, + source_attributes.intelligence.base + source_attributes.intelligence.modifiers ); source_pools.hit_points.max += hp_gained; source_pools.hit_points.current += hp_gained; @@ -221,5 +332,17 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) { source_pools.mana.current += mana_gained; } } + } else { + if target == *player { + if let Some(hc) = ecs.read_storage::().get(target) { + if hc.state == HungerState::Starving { + gamelog::record_event(EVENT::PlayerDied("You starved to death!".to_string())); + } + } else { + gamelog::record_event( + EVENT::PlayerDied("You died from unknown causes!".to_string()) + ); + } + } } } diff --git a/src/effects/hunger.rs b/src/effects/hunger.rs index 826d9fc..2384bb5 100644 --- a/src/effects/hunger.rs +++ b/src/effects/hunger.rs @@ -1,4 +1,4 @@ -use super::{EffectSpawner, EffectType}; +use super::{ EffectSpawner, EffectType }; use crate::HungerClock; use specs::prelude::*; diff --git a/src/effects/intrinsics.rs b/src/effects/intrinsics.rs new file mode 100644 index 0000000..01776e1 --- /dev/null +++ b/src/effects/intrinsics.rs @@ -0,0 +1,11 @@ +use super::{ EffectSpawner, EffectType }; +use specs::prelude::*; + +pub fn add_intrinsic(ecs: &mut World, effect: &EffectSpawner, target: Entity) { + let intrinsic = if let EffectType::AddIntrinsic { intrinsic } = &effect.effect_type { + intrinsic + } else { + unreachable!("add_intrinsic() called with the wrong EffectType") + }; + add_intr!(ecs, target, *intrinsic); +} diff --git a/src/effects/messages.rs b/src/effects/messages.rs deleted file mode 100644 index b910f87..0000000 --- a/src/effects/messages.rs +++ /dev/null @@ -1,24 +0,0 @@ -pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand."; -pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing."; - -pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!"; -pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all"; - -pub const REMOVECURSE: &str = "You feel a weight lifted!"; -pub const REMOVECURSE_BLESSED: &str = "You feel righteous"; -pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened."; - -pub const DAMAGE_PLAYER_HIT: &str = "are hit!"; -pub const DAMAGE_ITEM_HIT: &str = "is ruined!"; -pub const DAMAGE_OTHER_HIT: &str = "is hit!"; - -pub const HEAL_PLAYER_HIT: &str = "recover some vigour."; -pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great"; -pub const HEAL_OTHER_HIT: &str = "is rejuvenated!"; - -pub const MAGICMAP: &str = "You recall your surroundings!"; -pub const MAGICMAP_CURSED: &str = "... but forget where you last were"; - -pub const NUTRITION: &str = "You eat the"; -pub const NUTRITION_CURSED: &str = "Blech! Rotten"; -pub const NUTRITION_BLESSED: &str = "Delicious"; diff --git a/src/effects/mod.rs b/src/effects/mod.rs index 2ae7567..5552f5a 100644 --- a/src/effects/mod.rs +++ b/src/effects/mod.rs @@ -1,16 +1,17 @@ use super::BUC; use crate::spatial; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; use std::collections::VecDeque; use std::sync::Mutex; +use crate::components::*; mod damage; mod hunger; -mod messages; mod particles; mod targeting; mod triggers; +mod intrinsics; pub use targeting::aoe_tiles; @@ -23,24 +24,57 @@ lazy_static! { } pub enum EffectType { - Damage { amount: i32 }, - Healing { amount: i32, increment_max: bool }, - Confusion { turns: i32 }, - Bloodstain, - Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 }, + Damage { + amount: i32, + damage_type: DamageType, + }, + Healing { + amount: i32, + increment_max: bool, + }, + Confusion { + turns: i32, + }, + Bloodstain { + colour: RGB, + }, + Particle { + glyph: FontCharType, + fg: RGB, + bg: RGB, + lifespan: f32, + delay: f32, + }, EntityDeath, - ItemUse { item: Entity }, - ModifyNutrition { amount: i32 }, - TriggerFire { trigger: Entity }, + ItemUse { + item: Entity, + }, + ModifyNutrition { + amount: i32, + }, + AddIntrinsic { + intrinsic: Intrinsic, + }, + TriggerFire { + trigger: Entity, + }, } #[derive(Clone)] #[allow(dead_code)] pub enum Targets { - Entity { target: Entity }, - EntityList { targets: Vec }, - Tile { target: usize }, - TileList { targets: Vec }, + Entity { + target: Entity, + }, + EntityList { + targets: Vec, + }, + Tile { + target: usize, + }, + TileList { + targets: Vec, + }, } pub struct EffectSpawner { @@ -61,7 +95,9 @@ pub fn run_effects_queue(ecs: &mut World) { loop { let dead_entity: Option = DEAD_ENTITIES.lock().unwrap().pop_front(); if let Some(dead_entity) = dead_entity { - EFFECT_QUEUE.lock().unwrap().retain(|x| x.source != Some(dead_entity)); + EFFECT_QUEUE.lock() + .unwrap() + .retain(|x| x.source != Some(dead_entity)); } else { break; } @@ -91,9 +127,11 @@ fn target_applicator(ecs: &mut World, effect: &EffectSpawner) { // Otherwise, just match the effect and enact it directly. match &effect.target { Targets::Tile { target } => affect_tile(ecs, effect, *target), - Targets::TileList { targets } => targets.iter().for_each(|target| affect_tile(ecs, effect, *target)), + Targets::TileList { targets } => + targets.iter().for_each(|target| affect_tile(ecs, effect, *target)), Targets::Entity { target } => affect_entity(ecs, effect, *target), - Targets::EntityList { targets } => targets.iter().for_each(|target| affect_entity(ecs, effect, *target)), + Targets::EntityList { targets } => + targets.iter().for_each(|target| affect_entity(ecs, effect, *target)), } } @@ -106,7 +144,6 @@ fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) { } match &effect.effect_type { - EffectType::Bloodstain => damage::bloodstain(ecs, target), EffectType::Particle { .. } => particles::particle_to_tile(ecs, target as i32, &effect), _ => {} } @@ -120,6 +157,7 @@ fn tile_effect_hits_entities(effect: &EffectType) -> bool { EffectType::Healing { .. } => true, EffectType::ModifyNutrition { .. } => true, EffectType::Confusion { .. } => true, + EffectType::AddIntrinsic { .. } => true, _ => false, } } @@ -130,9 +168,9 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) { EffectType::Damage { .. } => damage::inflict_damage(ecs, effect, target), EffectType::Healing { .. } => damage::heal_damage(ecs, effect, target), EffectType::Confusion { .. } => damage::add_confusion(ecs, effect, target), - EffectType::Bloodstain { .. } => { + EffectType::Bloodstain { colour } => { if let Some(pos) = targeting::entity_position(ecs, target) { - damage::bloodstain(ecs, pos) + damage::bloodstain(ecs, pos, *colour); } } EffectType::Particle { .. } => { @@ -142,14 +180,11 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) { } EffectType::EntityDeath => damage::entity_death(ecs, effect, target), EffectType::ModifyNutrition { .. } => hunger::modify_nutrition(ecs, effect, target), + EffectType::AddIntrinsic { .. } => intrinsics::add_intrinsic(ecs, effect, target), _ => {} } } pub fn get_noncursed(buc: &BUC) -> bool { - if buc == &BUC::Cursed { - false - } else { - true - } + if buc == &BUC::Cursed { false } else { true } } diff --git a/src/effects/particles.rs b/src/effects/particles.rs index 6b7e491..a6170dc 100644 --- a/src/effects/particles.rs +++ b/src/effects/particles.rs @@ -1,6 +1,6 @@ -use super::{add_effect, targeting, EffectSpawner, EffectType, Targets}; -use crate::{Map, ParticleBuilder, SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple}; -use rltk::prelude::*; +use super::{ add_effect, targeting, EffectSpawner, EffectType, Targets }; +use crate::{ Map, ParticleBuilder, SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple }; +use bracket_lib::prelude::*; use specs::prelude::*; pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) { @@ -8,9 +8,24 @@ pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) { let map = ecs.fetch::(); let mut particle_builder = ecs.fetch_mut::(); if delay <= 0.0 { - particle_builder.request(target % map.width, target / map.width, fg, bg, glyph, lifespan); + particle_builder.request( + target % map.width, + target / map.width, + fg, + bg, + glyph, + lifespan + ); } else { - particle_builder.delay(target % map.width, target / map.width, fg, bg, glyph, lifespan, delay); + particle_builder.delay( + target % map.width, + target / map.width, + fg, + bg, + glyph, + lifespan, + delay + ); } } } @@ -26,7 +41,7 @@ pub fn handle_simple_particles(ecs: &World, entity: Entity, target: &Targets) { lifespan: part.lifetime_ms, delay: 0.0, }, - target.clone(), + target.clone() ); } } @@ -39,33 +54,33 @@ pub fn handle_burst_particles(ecs: &World, entity: Entity, target: &Targets) { ecs, start_pos, end_pos, - &SpawnParticleLine { + &(SpawnParticleLine { glyph: part.head_glyph, tail_glyph: part.tail_glyph, colour: part.colour, trail_colour: part.trail_colour, lifetime_ms: part.trail_lifetime_ms, // 75.0 is good here. trail_lifetime_ms: part.trail_lifetime_ms, - }, + }) ); let map = ecs.fetch::(); let line = line2d( LineAlg::Bresenham, Point::new(start_pos % map.width, start_pos / map.width), - Point::new(end_pos % map.width, end_pos / map.width), + Point::new(end_pos % map.width, end_pos / map.width) ); - let burst_delay = line.len() as f32 * part.trail_lifetime_ms; + let burst_delay = (line.len() as f32) * part.trail_lifetime_ms; for i in 0..10 { add_effect( None, EffectType::Particle { glyph: part.glyph, - fg: part.colour.lerp(part.lerp, i as f32 * 0.1), + fg: part.colour.lerp(part.lerp, (i as f32) * 0.1), bg: RGB::named(BLACK), lifespan: part.lifetime_ms / 10.0, // ~50-80 is good here. - delay: burst_delay + (i as f32 * part.lifetime_ms / 10.0), // above + burst_delay + delay: burst_delay + ((i as f32) * part.lifetime_ms) / 10.0, // above + burst_delay }, - target.clone(), + target.clone() ); } } @@ -74,27 +89,31 @@ pub fn handle_burst_particles(ecs: &World, entity: Entity, target: &Targets) { fn get_centre(ecs: &World, target: &Targets) -> i32 { match target { - Targets::Tile { target } => return *target as i32, + Targets::Tile { target } => { + return *target as i32; + } Targets::TileList { targets } => { let map = ecs.fetch::(); let (mut count, mut sum_x, mut sum_y) = (0, 0, 0); for target in targets { - sum_x += *target as i32 % map.width; - sum_y += *target as i32 / map.width; + sum_x += (*target as i32) % map.width; + sum_y += (*target as i32) / map.width; count += 1; } let (mean_x, mean_y) = (sum_x / count, sum_y / count); let centre = map.xy_idx(mean_x, mean_y); return centre as i32; } - Targets::Entity { target } => return targeting::entity_position(ecs, *target).unwrap() as i32, + Targets::Entity { target } => { + return targeting::entity_position(ecs, *target).unwrap() as i32; + } Targets::EntityList { targets } => { let map = ecs.fetch::(); let (mut count, mut sum_x, mut sum_y) = (0, 0, 0); for target in targets { if let Some(pos) = targeting::entity_position(ecs, *target) { - sum_x += pos as i32 % map.width; - sum_y += pos as i32 / map.width; + sum_x += (pos as i32) % map.width; + sum_y += (pos as i32) / map.width; count += 1; } } @@ -109,20 +128,26 @@ pub fn handle_line_particles(ecs: &World, entity: Entity, target: &Targets) { if let Some(part) = ecs.read_storage::().get(entity) { if let Some(start_pos) = targeting::find_item_position(ecs, entity) { match target { - Targets::Tile { target } => spawn_line_particles(ecs, start_pos, *target as i32, part), + Targets::Tile { target } => + spawn_line_particles(ecs, start_pos, *target as i32, part), Targets::TileList { targets } => { - targets.iter().for_each(|target| spawn_line_particles(ecs, start_pos, *target as i32, part)) + targets + .iter() + .for_each(|target| + spawn_line_particles(ecs, start_pos, *target as i32, part) + ) } Targets::Entity { target } => { if let Some(end_pos) = targeting::entity_position(ecs, *target) { spawn_line_particles(ecs, start_pos, end_pos as i32, part); } } - Targets::EntityList { targets } => targets.iter().for_each(|target| { - if let Some(end_pos) = targeting::entity_position(ecs, *target) { - spawn_line_particles(ecs, start_pos, end_pos as i32, part); - } - }), + Targets::EntityList { targets } => + targets.iter().for_each(|target| { + if let Some(end_pos) = targeting::entity_position(ecs, *target) { + spawn_line_particles(ecs, start_pos, end_pos as i32, part); + } + }), } } } @@ -141,9 +166,9 @@ fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleL fg: part.colour, bg: RGB::named(BLACK), lifespan: part.lifetime_ms, - delay: i as f32 * part.lifetime_ms, + delay: (i as f32) * part.lifetime_ms, }, - Targets::Tile { target: map.xy_idx(pt.x, pt.y) }, + Targets::Tile { target: map.xy_idx(pt.x, pt.y) } ); if i > 0 { add_effect( @@ -153,9 +178,9 @@ fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleL fg: part.trail_colour, bg: RGB::named(BLACK), lifespan: part.trail_lifetime_ms, - delay: i as f32 * part.lifetime_ms, + delay: (i as f32) * part.lifetime_ms, }, - Targets::Tile { target: map.xy_idx(line[i - 1].x, line[i - 1].y) }, + Targets::Tile { target: map.xy_idx(line[i - 1].x, line[i - 1].y) } ); } } diff --git a/src/effects/targeting.rs b/src/effects/targeting.rs index 4d3ed85..1ac124c 100644 --- a/src/effects/targeting.rs +++ b/src/effects/targeting.rs @@ -1,5 +1,5 @@ -use crate::{Equipped, InBackpack, Map, Position}; -use rltk::prelude::*; +use crate::{ Equipped, InBackpack, Map, Position }; +use bracket_lib::prelude::*; use specs::prelude::*; pub fn entity_position(ecs: &World, target: Entity) -> Option { @@ -10,8 +10,8 @@ pub fn entity_position(ecs: &World, target: Entity) -> Option { return None; } -pub fn aoe_tiles(map: &Map, target: rltk::Point, radius: i32) -> Vec { - let mut blast_tiles = rltk::field_of_view(target, radius, &*map); +pub fn aoe_tiles(map: &Map, target: Point, radius: i32) -> Vec { + let mut blast_tiles = field_of_view(target, radius, &*map); blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1); let mut result = Vec::new(); for t in blast_tiles.iter() { diff --git a/src/effects/triggers.rs b/src/effects/triggers.rs index 812bae5..cb4e5d3 100644 --- a/src/effects/triggers.rs +++ b/src/effects/triggers.rs @@ -1,11 +1,43 @@ -use super::{add_effect, get_noncursed, messages::*, particles, spatial, EffectType, Entity, Targets, World}; +use super::{ add_effect, particles, spatial, EffectType, Entity, Targets, World }; use crate::{ - gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion, - Consumable, Destructible, Equipped, Hidden, InBackpack, InflictsDamage, Item, MagicMapper, MasterDungeonMap, Name, - ObfuscatedName, Player, Prop, ProvidesHealing, ProvidesIdentify, ProvidesNutrition, ProvidesRemoveCurse, - RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC, + gamelog, + gui::item_colour_ecs, + gui::obfuscate_name_ecs, + gui::renderable_colour, + Beatitude, + Charges, + Confusion, + Consumable, + Destructible, + Equipped, + Hidden, + InBackpack, + InflictsDamage, + Item, + MagicMapper, + MasterDungeonMap, + Name, + ObfuscatedName, + Player, + Prop, + ProvidesHealing, + ProvidesIdentify, + ProvidesNutrition, + ProvidesRemoveCurse, + RandomNumberGenerator, + Renderable, + RunState, + SingleActivation, + BUC, + GrantsSpell, + KnownSpells, + Position, + Viewshed, + WantsToRemoveKey, + WantsToDelete, }; -use rltk::prelude::*; +use crate::data::messages::*; +use bracket_lib::prelude::*; use specs::prelude::*; pub fn item_trigger(source: Option, item: Entity, target: &Targets, ecs: &mut World) { // Check if the item has charges, etc. @@ -16,8 +48,10 @@ pub fn item_trigger(source: Option, item: Entity, target: &Targets, ecs: gamelog::Logger::new().append(NOCHARGES_DIDNOTHING).log(); return; } - gamelog::Logger::new().colour(rltk::YELLOW).append(NOCHARGES_WREST); - ecs.write_storage::().insert(item, Consumable {}).expect("Could not insert consumable"); + gamelog::Logger::new().colour(YELLOW).append(NOCHARGES_WREST); + ecs.write_storage::() + .insert(item, Consumable {}) + .expect("Could not insert consumable"); } has_charges.uses -= 1; } @@ -25,7 +59,10 @@ pub fn item_trigger(source: Option, item: Entity, target: &Targets, ecs: let did_something = event_trigger(source, item, target, ecs); // If it's a consumable, delete it if did_something && ecs.read_storage::().get(item).is_some() { - ecs.entities().delete(item).expect("Failed to delete item"); + let mut removekey = ecs.write_storage::(); + removekey.insert(item, WantsToRemoveKey {}).expect("Unable to insert WantsToRemoveKey"); + let mut delete = ecs.write_storage::(); + delete.insert(item, WantsToDelete {}).expect("Unable to insert WantsToDelete"); } } @@ -52,7 +89,12 @@ struct EventInfo { // It does almost no sanity-checking to make sure the logs only appear if the effect is taking // place on the player -- once monsters can use an item, their item usage will make logs for // the player saying they were the one who used the item. This will need refactoring then. -fn event_trigger(source: Option, entity: Entity, target: &Targets, ecs: &mut World) -> bool { +fn event_trigger( + source: Option, + entity: Entity, + target: &Targets, + ecs: &mut World +) -> bool { let buc = if let Some(beatitude) = ecs.read_storage::().get(entity) { beatitude.buc.clone() } else { @@ -67,13 +109,22 @@ fn event_trigger(source: Option, entity: Entity, target: &Targets, ecs: particles::handle_line_particles(ecs, entity, &target); let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger); let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger); + let (logger, granted_spell) = handle_grant_spell(ecs, &mut event, logger); let (logger, removed_curse) = handle_remove_curse(ecs, &mut event, logger); let (logger, identified) = handle_identify(ecs, &mut event, logger); let (logger, healed) = handle_healing(ecs, &mut event, logger); let (logger, damaged) = handle_damage(ecs, &mut event, logger); let (logger, confused) = handle_confusion(ecs, &mut event, logger); //let (logger, dug) = handle_dig(ecs, &mut event, logger); -- NYI i.e. Wand of Digging - did_something |= restored_nutrition || magic_mapped || healed || damaged || confused || removed_curse || identified; + did_something |= + restored_nutrition || + magic_mapped || + granted_spell || + healed || + damaged || + confused || + removed_curse || + identified; if event.log { logger.log(); @@ -85,7 +136,7 @@ fn event_trigger(source: Option, entity: Entity, target: &Targets, ecs: fn handle_restore_nutrition( ecs: &mut World, event: &mut EventInfo, - mut logger: gamelog::Logger, + mut logger: gamelog::Logger ) -> (gamelog::Logger, bool) { if ecs.read_storage::().get(event.entity).is_some() { let amount = match event.buc { @@ -107,7 +158,11 @@ fn handle_restore_nutrition( return (logger, false); } -fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_magic_mapper( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if ecs.read_storage::().get(event.entity).is_some() { let mut runstate = ecs.fetch_mut::(); let cursed = if event.buc == BUC::Cursed { true } else { false }; @@ -119,7 +174,30 @@ fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamel return (logger, false); } -fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_grant_spell( + ecs: &mut World, + event: &mut EventInfo, + logger: gamelog::Logger +) -> (gamelog::Logger, bool) { + if let Some(_granted_spell) = ecs.read_storage::().get(event.entity) { + if + let Some(_known_spells) = ecs + .write_storage::() + .get_mut(event.source.unwrap()) + { + // TODO: Check if the player knows *this* spell, and add it if not. + } else { + // TODO: Grant the KnownSpells component, and then add the spell. + } + } + return (logger, false); +} + +fn handle_healing( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if let Some(healing_item) = ecs.read_storage::().get(event.entity) { let mut rng = ecs.write_resource::(); let buc_mod = match event.buc { @@ -127,22 +205,25 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L BUC::Cursed => -1, _ => 0, }; - let roll = rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) + healing_item.modifier; + let roll = + rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) + + healing_item.modifier; add_effect( event.source, - EffectType::Healing { amount: roll, increment_max: get_noncursed(&event.buc) }, - event.target.clone(), + EffectType::Healing { amount: roll, increment_max: event.buc.noncursed() }, + event.target.clone() ); for target in get_entity_targets(&event.target) { - if ecs.read_storage::().get(target).is_some() || ecs.read_storage::().get(target).is_some() { + if + ecs.read_storage::().get(target).is_some() || + ecs.read_storage::().get(target).is_some() + { continue; } let renderables = ecs.read_storage::(); if ecs.read_storage::().get(target).is_some() { logger = logger - .colour(renderable_colour(&renderables, target)) .append("You") - .colour(WHITE) .append(HEAL_PLAYER_HIT) .buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED)); } else { @@ -160,40 +241,55 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L return (logger, false); } -fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_damage( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if let Some(damage_item) = ecs.read_storage::().get(event.entity) { let mut rng = ecs.write_resource::(); let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier; - add_effect(event.source, EffectType::Damage { amount: roll }, event.target.clone()); + add_effect( + event.source, + EffectType::Damage { amount: roll, damage_type: damage_item.damage_type }, + event.target.clone() + ); for target in get_entity_targets(&event.target) { if ecs.read_storage::().get(target).is_some() { continue; } let renderables = ecs.read_storage::(); + let positions = ecs.read_storage::(); + let target_pos = positions.get(target).unwrap_or(&(Position { x: 0, y: 0 })); + let viewsheds = ecs.read_storage::(); + let player_viewshed = viewsheds.get(*ecs.fetch::()).unwrap(); if ecs.read_storage::().get(target).is_some() { logger = logger - .colour(renderable_colour(&renderables, target)) .append("You") - .colour(WHITE) .append(DAMAGE_PLAYER_HIT); - } else if ecs.read_storage::().get(target).is_some() { - if ecs.read_storage::().get(target).is_some() { + event.log = true; + } else if + player_viewshed.visible_tiles.contains(&Point::new(target_pos.x, target_pos.y)) + { + if ecs.read_storage::().get(target).is_some() { + if ecs.read_storage::().get(target).is_some() { + logger = logger + .append("The") + .colour(renderable_colour(&renderables, target)) + .append(obfuscate_name_ecs(ecs, target).0) + .colour(WHITE) + .append(DAMAGE_ITEM_HIT); + } + } else { logger = logger .append("The") .colour(renderable_colour(&renderables, target)) .append(obfuscate_name_ecs(ecs, target).0) .colour(WHITE) - .append(DAMAGE_ITEM_HIT); + .append(DAMAGE_OTHER_HIT); } - } else { - logger = logger - .append("The") - .colour(renderable_colour(&renderables, target)) - .append(obfuscate_name_ecs(ecs, target).0) - .colour(WHITE) - .append(DAMAGE_OTHER_HIT); + event.log = true; } - event.log = true; } return (logger, true); } @@ -201,9 +297,17 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo } #[allow(unused_mut)] -fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_confusion( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if let Some(confusion) = ecs.read_storage::().get(event.entity) { - add_effect(event.source, EffectType::Confusion { turns: confusion.turns }, event.target.clone()); + add_effect( + event.source, + EffectType::Confusion { turns: confusion.turns }, + event.target.clone() + ); return (logger, true); } return (logger, false); @@ -214,7 +318,11 @@ fn select_single(ecs: &World, runstate: RunState) { *new_runstate = runstate; } -fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_identify( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if let Some(_i) = ecs.read_storage::().get(event.entity) { let mut rng = ecs.write_resource::(); let mut dm = ecs.fetch_mut::(); @@ -229,20 +337,27 @@ fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog:: } let mut to_identify: Vec<(Entity, String)> = Vec::new(); let mut beatitudes = ecs.write_storage::(); - for (e, _i, _bp, _o, name) in ( + let obfuscated = ecs.read_storage::(); + for (e, _i, _bp, name) in ( &ecs.entities(), &ecs.read_storage::(), &ecs.read_storage::(), - &ecs.read_storage::(), &ecs.read_storage::(), ) .join() - .filter(|(_e, _i, bp, _o, name)| { - bp.owner == event.source.unwrap() - && (!dm.identified_items.contains(&name.name.clone()) - || !beatitudes.get(event.source.unwrap()).map(|beatitude| beatitude.known).unwrap_or(true)) - }) - { + .filter(|(e, _i, bp, name)| { + let in_this_backpack = bp.owner == event.source.unwrap(); + let has_obfuscated_name = obfuscated.get(*e).is_some(); + let already_identified = dm.identified_items.contains(&name.name.clone()); + let known_beatitude = beatitudes + .get(event.source.unwrap()) + .map(|b| b.known) + .unwrap_or(true); + let result = + in_this_backpack && + (has_obfuscated_name || !already_identified || !known_beatitude); + return result; + }) { to_identify.push((e, name.name.clone())); } for item in to_identify { @@ -251,14 +366,20 @@ fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog:: beatitude.known = true; } } - logger = logger.append(IDENTIFY_ALL).buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED)); + logger = logger + .append(IDENTIFY_ALL) + .buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED)); event.log = true; return (logger, true); } return (logger, false); } -fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) { +fn handle_remove_curse( + ecs: &mut World, + event: &mut EventInfo, + mut logger: gamelog::Logger +) -> (gamelog::Logger, bool) { if let Some(_r) = ecs.read_storage::().get(event.entity) { let mut to_decurse: Vec = Vec::new(); match event.buc { @@ -276,8 +397,9 @@ fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamel &ecs.read_storage::(), ) .join() - .filter(|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed) - { + .filter( + |(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed + ) { to_decurse.push(entity); } } @@ -291,21 +413,24 @@ fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamel &ecs.read_storage::(), ) .join() - .filter(|(_e, _i, e, b)| e.owner == event.source.unwrap() && b.buc == BUC::Cursed) - { + .filter(|(_e, _i, e, b)| e.owner == event.source.unwrap() && b.buc == BUC::Cursed) { to_decurse.push(entity); } if to_decurse.len() == 0 { match event.buc { BUC::Uncursed => select_single(ecs, RunState::ShowRemoveCurse), - BUC::Blessed => logger = logger.append(REMOVECURSE_BLESSED_FAILED), + BUC::Blessed => { + logger = logger.append(REMOVECURSE_BLESSED_FAILED); + } _ => {} } return (logger, true); } let mut beatitudes = ecs.write_storage::(); for e in to_decurse { - beatitudes.insert(e, Beatitude { buc: BUC::Uncursed, known: true }).expect("Unable to insert beatitude"); + beatitudes + .insert(e, Beatitude { buc: BUC::Uncursed, known: true }) + .expect("Unable to insert beatitude"); } logger = logger.append(REMOVECURSE).buc(event.buc.clone(), None, Some(REMOVECURSE_BLESSED)); event.log = true; diff --git a/src/gamelog/builder.rs b/src/gamelog/builder.rs index e5c0237..50c9375 100644 --- a/src/gamelog/builder.rs +++ b/src/gamelog/builder.rs @@ -1,6 +1,6 @@ -use super::{append_entry, LogFragment}; +use super::{ append_entry, LogFragment }; use crate::BUC; -use rltk::prelude::*; +use bracket_lib::prelude::*; pub struct Logger { current_colour: RGB, @@ -10,7 +10,7 @@ pub struct Logger { impl Logger { /// Creates a blank builder for making message log entries. pub fn new() -> Self { - Logger { current_colour: RGB::named(rltk::WHITE), fragments: Vec::new() } + Logger { current_colour: RGB::named(WHITE), fragments: Vec::new() } } /// Sets the colour of the current message logger. @@ -42,11 +42,23 @@ impl Logger { pub fn buc(mut self, buc: BUC, cursed: Option, blessed: Option) -> Self { if buc == BUC::Cursed && cursed.is_some() { - self.fragments.push(LogFragment { colour: RGB::named(SALMON), text: cursed.unwrap().to_string() }); - self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() }); + self.fragments.push(LogFragment { + colour: RGB::named(SALMON), + text: cursed.unwrap().to_string(), + }); + self.fragments.push(LogFragment { + colour: self.current_colour, + text: ". ".to_string(), + }); } else if buc == BUC::Blessed && blessed.is_some() { - self.fragments.push(LogFragment { colour: RGB::named(CYAN), text: blessed.unwrap().to_string() }); - self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() }); + self.fragments.push(LogFragment { + colour: RGB::named(CYAN), + text: blessed.unwrap().to_string(), + }); + self.fragments.push(LogFragment { + colour: self.current_colour, + text: ". ".to_string(), + }); } return self; } @@ -55,47 +67,4 @@ impl Logger { pub fn log(self) { return append_entry(self.fragments); } - - /// Appends text in YELLOW to the current message logger. - #[allow(unused)] - pub fn npc_name(mut self, text: T) -> Self { - let mut text_with_space = text.to_string(); - text_with_space.push_str(" "); - self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text_with_space }); - return self; - } - - /// Appends text in YELLOW to the current message logger, with no space. - pub fn npc_name_n(mut self, text: T) -> Self { - self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text.to_string() }); - return self; - } - - /// Appends text in CYAN to the current message logger. - pub fn item_name(mut self, text: T) -> Self { - let mut text_with_space = text.to_string(); - text_with_space.push_str(" "); - self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text_with_space }); - return self; - } - - /// Appends text in CYAN to the current message logger, with no space. - pub fn item_name_n(mut self, text: T) -> Self { - self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text.to_string() }); - return self; - } - - /// Appends text in RED to the current message logger. - #[allow(dead_code)] - pub fn damage(mut self, damage: i32) -> Self { - self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{} ", damage).to_string() }); - return self; - } - - /// Appends text in RED to the current message logger, with no space. - #[allow(dead_code)] - pub fn damage_n(mut self, damage: i32) -> Self { - self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{}", damage).to_string() }); - return self; - } } diff --git a/src/gamelog/events.rs b/src/gamelog/events.rs index 7781fa1..3e0006f 100644 --- a/src/gamelog/events.rs +++ b/src/gamelog/events.rs @@ -1,18 +1,56 @@ -use std::collections::HashMap; +use std::collections::{ HashSet, HashMap }; use std::sync::Mutex; +use crate::data::events::EVENT; +use crate::data::names::*; lazy_static! { - static ref EVENTS: Mutex> = Mutex::new(HashMap::new()); + /// A count of each event that has happened over the run. i.e. "turns", "descended", "ascended" + pub static ref EVENT_COUNTER: Mutex> = Mutex::new(HashMap::new()); + // A record of events that happened on a given turn. i.e. "Advanced to level 2". + pub static ref EVENTS: Mutex>> = Mutex::new(HashMap::new()); + // A record of floors visited, and monsters killed. Used to determine if an event is significant. + static ref VISITED: Mutex> = Mutex::new({ + let mut set = HashSet::new(); + set.insert(NAME_OVERMAP.to_string()); + set + }); + static ref KILLED: Mutex> = Mutex::new(HashSet::new()); } -pub fn clear_events() { +/// Makes a copy of event counts (FOR SERIALIZATION) +pub fn clone_event_counts() -> HashMap { + EVENT_COUNTER.lock().unwrap().clone() +} +/// Makes a copy of events (FOR SERIALIZATION) +pub fn clone_events() -> HashMap> { + EVENTS.lock().unwrap().clone() +} +/// Fetches event counter into mutex (FOR DESERIALIZATION) +pub fn restore_event_counter(events: HashMap) { + EVENT_COUNTER.lock().unwrap().clear(); + events.iter().for_each(|(k, v)| { + EVENT_COUNTER.lock().unwrap().insert(k.to_string(), *v); + }); +} +/// Fetches events into mutex (FOR DESERIALIZATION) +pub fn restore_events(events: HashMap>) { EVENTS.lock().unwrap().clear(); + events.iter().for_each(|(k, v)| { + EVENTS.lock().unwrap().insert(*k, v.to_vec()); + }); +} +/// Wipes all events - for starting a new game. +pub fn clear_events() { + let (mut events, mut event_counts) = (EVENTS.lock().unwrap(), EVENT_COUNTER.lock().unwrap()); + events.clear(); + event_counts.clear(); } #[allow(unused_mut)] -pub fn record_event(event: T, n: i32) { +/// Increments the event counter by n for a given event. +fn modify_event_count(event: T, n: i32) { let event_name = event.to_string(); - let mut events_lock = EVENTS.lock(); + let mut events_lock = EVENT_COUNTER.lock(); let mut events = events_lock.as_mut().unwrap(); if let Some(e) = events.get_mut(&event_name) { *e += n; @@ -20,10 +58,10 @@ pub fn record_event(event: T, n: i32) { events.insert(event_name, n); } } - +/// Returns how many times an event has taken place. pub fn get_event_count(event: T) -> i32 { let event_name = event.to_string(); - let events_lock = EVENTS.lock(); + let events_lock = EVENT_COUNTER.lock(); let events = events_lock.unwrap(); if let Some(e) = events.get(&event_name) { *e @@ -31,14 +69,77 @@ pub fn get_event_count(event: T) -> i32 { 0 } } +/// Records an event on the current turn. +pub fn record_event(event: EVENT) { + let mut new_event: String = "unknown event".to_string(); + let mut significant_event = true; + match event { + EVENT::Turn(n) => { + modify_event_count(EVENT::COUNT_TURN, n); + significant_event = false; + } + // If de-levelling is ever implemented, this needs refactoring (along with a lot of stuff). + EVENT::Level(n) => { + modify_event_count(EVENT::COUNT_LEVEL, n); + let new_lvl = get_event_count(EVENT::COUNT_LEVEL); + if new_lvl == 1 { + new_event = format!("You embarked on your first adventure!"); + } else { + new_event = format!("Advanced to level {}", new_lvl); + } + } + EVENT::ChangedFloor(n) => { + modify_event_count(EVENT::COUNT_CHANGED_FLOOR, 1); + if VISITED.lock().unwrap().contains(&n) { + significant_event = false; + } else { + VISITED.lock().unwrap().insert(n.clone()); + new_event = format!("Visited {} for the first time", n); + } + } + EVENT::KickedSomething(n) => { + modify_event_count(EVENT::COUNT_KICK, n); + significant_event = false; + } + EVENT::BrokeDoor(n) => { + modify_event_count(EVENT::COUNT_BROKE_DOOR, n); + significant_event = false; + } + EVENT::PlayerConfused(n) => { + modify_event_count(EVENT::COUNT_PLAYER_CONFUSED, n); + significant_event = false; + } + EVENT::LookedForHelp(n) => { + modify_event_count(EVENT::COUNT_LOOKED_FOR_HELP, n); + significant_event = false; + } + EVENT::Killed(name) => { + modify_event_count(EVENT::COUNT_KILLED, 1); + if KILLED.lock().unwrap().contains(&name) { + significant_event = false; + } else { + KILLED.lock().unwrap().insert(name.clone()); + new_event = format!("Killed your first {}", name); + } + } + EVENT::Discovered(name) => { + new_event = format!("Discovered {}", name); + } + EVENT::Identified(name) => { + new_event = format!("Identified {}", crate::gui::with_article(name)); + } + EVENT::PlayerDied(str) => { + // Generating the String is handled in the death effect, to avoid passing the ecs here. + new_event = format!("{}", str); + } + } -pub fn clone_events() -> HashMap { - EVENTS.lock().unwrap().clone() -} - -pub fn load_events(events: HashMap) { - EVENTS.lock().unwrap().clear(); - events.iter().for_each(|(k, v)| { - EVENTS.lock().unwrap().insert(k.to_string(), *v); - }); + if significant_event { + EVENTS.lock() + .as_mut() + .unwrap() + .entry(get_event_count(EVENT::COUNT_TURN) as u32) + .or_insert_with(Vec::new) + .push(new_event); + } } diff --git a/src/gamelog/logstore.rs b/src/gamelog/logstore.rs index ae3299f..edea95b 100644 --- a/src/gamelog/logstore.rs +++ b/src/gamelog/logstore.rs @@ -1,5 +1,5 @@ -use super::{events, LogFragment, Logger}; -use rltk::prelude::*; +use super::{ events, LogFragment, Logger }; +use bracket_lib::prelude::*; use std::sync::Mutex; lazy_static! { @@ -19,54 +19,71 @@ pub fn clear_log() { LOG.lock().unwrap().clear(); } -pub fn print_log(console: &mut Box, pos: Point, _descending: bool, len: usize, maximum_len: i32) { +pub fn print_log( + console: &mut Box, + pos: Point, + _descending: bool, + len: usize, + maximum_len: i32 +) { let mut y = pos.y; let mut x = pos.x; // Reverse the log, take the number we want to show, and iterate through them - LOG.lock().unwrap().iter().rev().take(len).for_each(|log| { - let mut entry_len = -2; - // Iterate through each message fragment, and get the total length - // in lines, by adding the length of every fragment and dividing it - // by the maximum length we desire. Then shuffle our start-y by that much. - log.iter().for_each(|frag| { - entry_len += frag.text.len() as i32; - }); - let lines = entry_len / maximum_len; - y -= lines; - let mut i = 0; - log.iter().for_each(|frag| { - // Split every fragment up into single characters. - let parts = frag.text.split(""); - for part in parts { - // This is an extremely hacky solution to a problem I don't understand yet. - // -- without this, the lines *here* and the line count *above* wont match. - if part == "" || part == "\\" { - continue; - } - if i > entry_len { - break; - } - i += 1; - if x + part.len() as i32 > pos.x + maximum_len { - if y > pos.y - len as i32 { - console.print(x, y, "-"); + LOG.lock() + .unwrap() + .iter() + .rev() + .take(len) + .for_each(|log| { + let mut entry_len = -2; + // Iterate through each message fragment, and get the total length + // in lines, by adding the length of every fragment and dividing it + // by the maximum length we desire. Then shuffle our start-y by that much. + log.iter().for_each(|frag| { + entry_len += frag.text.len() as i32; + }); + let lines = entry_len / maximum_len; + y -= lines; + let mut i = 0; + log.iter().for_each(|frag| { + // Split every fragment up into single characters. + let parts = frag.text.split(""); + for part in parts { + // This is an extremely hacky solution to a problem I don't understand yet. + // -- without this, the lines *here* and the line count *above* wont match. + if part == "" || part == "\\" { + continue; } - y += 1; - x = pos.x; + if i > entry_len { + break; + } + i += 1; + if x + (part.len() as i32) > pos.x + maximum_len { + if y > pos.y - (len as i32) { + console.print(x, y, "-"); + } + y += 1; + x = pos.x; + } + // Stay within bounds + if y > pos.y - (len as i32) { + console.print_color( + x, + y, + frag.colour.into(), + RGB::named(BLACK).into(), + part + ); + } + x += part.len() as i32; } - // Stay within bounds - if y > pos.y - len as i32 { - console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), part); - } - x += part.len() as i32; - } + }); + // Take away one from the y-axis, because we want to start each entry + // on a new line, and go up an additional amount depending on how many + // lines our *previous* entry took. + y -= 1 + lines; + x = pos.x; }); - // Take away one from the y-axis, because we want to start each entry - // on a new line, and go up an additional amount depending on how many - // lines our *previous* entry took. - y -= 1 + lines; - x = pos.x; - }); } pub fn setup_log() { @@ -75,7 +92,7 @@ pub fn setup_log() { Logger::new() .append("Welcome!") - .colour(rltk::CYAN) + .colour(CYAN) .append_n("Press [?] at any time to view controls") .period() .log(); diff --git a/src/gamelog/mod.rs b/src/gamelog/mod.rs index e83d6c3..2289c9f 100644 --- a/src/gamelog/mod.rs +++ b/src/gamelog/mod.rs @@ -1,14 +1,13 @@ -use rltk::prelude::*; - mod builder; pub use builder::*; mod logstore; use logstore::*; -pub use logstore::{clear_log, clone_log, print_log, restore_log, setup_log}; +pub use logstore::{ clear_log, clone_log, print_log, restore_log, setup_log }; mod events; pub use events::*; -use serde::{Deserialize, Serialize}; +use serde::{ Deserialize, Serialize }; +use bracket_lib::prelude::*; #[derive(Serialize, Deserialize, Clone)] pub struct LogFragment { pub colour: RGB, diff --git a/src/gamesystem.rs b/src/gamesystem.rs index f1150fa..6644723 100644 --- a/src/gamesystem.rs +++ b/src/gamesystem.rs @@ -1,23 +1,25 @@ -use super::{Skill, Skills}; -use crate::gui::{Ancestry, Class}; -use rltk::prelude::*; +use super::{ Skill, Skills }; +use crate::gui::{ Ancestry, Class }; +use crate::data::entity; +use crate::data::char_create::*; +use bracket_lib::prelude::*; use std::cmp::max; /// Returns the attribute bonus for a given attribute score, where every 2 points above /// or below 10 is an additional +1 or -1. pub fn attr_bonus(value: i32) -> i32 { - return (value - 10) / 2; + return (value - entity::ATTR_BONUS_0) / entity::ATTR_NEEDED_PER_POINT; } /// Returns the number of HP gained per level for a given constitution score. -pub fn hp_per_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32) -> i32 { - return max(rng.roll_dice(1, 8) + attr_bonus(constitution), 1); +pub fn hp_per_level(rng: &mut RandomNumberGenerator, constitution: i32) -> i32 { + return max(rng.roll_dice(1, entity::STANDARD_HIT_DIE) + attr_bonus(constitution), 1); } #[allow(dead_code)] /// Returns a total HP roll for a player, based on a given constitution score and level. -pub fn player_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 { - let mut total = 8 + attr_bonus(constitution); +pub fn player_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 { + let mut total = entity::STANDARD_HIT_DIE + attr_bonus(constitution); for _i in 0..level { total += hp_per_level(rng, constitution); } @@ -25,25 +27,25 @@ pub fn player_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i } /// Returns a total HP roll for an NPC, based on a given constitution score and level. -pub fn npc_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 { +pub fn npc_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 { if level == 0 { - return rng.roll_dice(1, 4); + return rng.roll_dice(1, entity::STANDARD_HIT_DIE_0); } let mut total = 1; for _i in 0..level { - total += rng.roll_dice(1, 8) + attr_bonus(constitution); + total += rng.roll_dice(1, entity::STANDARD_HIT_DIE) + attr_bonus(constitution); } return total; } /// Returns the number of mana gained per level for a given intelligence score. -pub fn mana_per_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32) -> i32 { - return max(rng.roll_dice(1, 4) + attr_bonus(intelligence), 1); +pub fn mana_per_level(rng: &mut RandomNumberGenerator, intelligence: i32) -> i32 { + return max(rng.roll_dice(1, entity::STANDARD_MANA_DIE) + attr_bonus(intelligence), 1); } /// Returns the number of mana gained per level for a given intelligence score. -pub fn mana_at_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32, level: i32) -> i32 { - let mut total = 0; +pub fn mana_at_level(rng: &mut RandomNumberGenerator, intelligence: i32, level: i32) -> i32 { + let mut total = entity::MINIMUM_MANA; for _i in 0..level { total += mana_per_level(rng, intelligence); } @@ -61,7 +63,7 @@ pub fn skill_bonus(skill: Skill, skills: &Skills) -> i32 { /// Roll 4d6 and drop the lowest, for rolling d20-style stats #[allow(unused)] -pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 { +pub fn roll_4d6(rng: &mut RandomNumberGenerator) -> i32 { let mut rolls: Vec = Vec::new(); for _i in 0..4 { rolls.push(rng.roll_dice(1, 6)); @@ -80,30 +82,31 @@ pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 { pub fn get_attribute_rolls( rng: &mut RandomNumberGenerator, class: Class, - ancestry: Ancestry, + ancestry: Ancestry ) -> (i32, i32, i32, i32, i32, i32) { let (mut str, mut dex, mut con, mut int, mut wis, mut cha) = match class { - Class::Fighter => (10, 8, 10, 6, 6, 8), - Class::Rogue => (8, 10, 8, 6, 8, 10), - Class::Wizard => (6, 8, 6, 10, 10, 8), - Class::Villager => (6, 6, 6, 6, 6, 6), + Class::Fighter => FIGHTER_MIN_ATTR, + Class::Rogue => ROGUE_MIN_ATTR, + Class::Wizard => WIZARD_MIN_ATTR, + Class::Villager => VILLAGER_MIN_ATTR, }; - let mut remaining_points = 75 - (str + dex + con + int + wis + cha); + let mut remaining_points = TOTAL_ATTRIBUTE_POINTS_MAXIMUM - (str + dex + con + int + wis + cha); let improve_chance: [i32; 6] = match class { - Class::Fighter => [30, 20, 30, 6, 7, 7], - Class::Rogue => [18, 30, 20, 9, 8, 15], - Class::Wizard => [10, 15, 20, 30, 15, 10], - Class::Villager => [15, 15, 25, 15, 15, 15], + Class::Fighter => FIGHTER_IMPR_CHANCE, + Class::Rogue => ROGUE_IMPR_CHANCE, + Class::Wizard => WIZARD_IMPR_CHANCE, + Class::Villager => VILLAGER_IMPR_CHANCE, }; let ancestry_maximums: [i32; 6] = match ancestry { - Ancestry::Human => [19, 19, 19, 19, 19, 19], // 114 - Ancestry::Elf => [15, 18, 15, 20, 20, 18], // 106 - Ancestry::Dwarf => [19, 17, 20, 16, 16, 16], // 106 - Ancestry::Gnome => [16, 18, 16, 20, 18, 18], // 106 - Ancestry::Catfolk => [16, 20, 16, 16, 18, 20], // 106 - _ => [18, 18, 18, 18, 18, 18], + Ancestry::Human => HUMAN_MAX_ATTR, // 114 + Ancestry::Elf => ELF_MAX_ATTR, // 106 + Ancestry::Dwarf => DWARF_MAX_ATTR, // 106 + Ancestry::Gnome => GNOME_MAX_ATTR, // 106 + Ancestry::Catfolk => CATFOLK_MAX_ATTR, // 106 + _ => UNKNOWN_MAX_ATTR, }; - let improve_table = crate::random_table::RandomTable::new() + let improve_table = crate::random_table::RandomTable + ::new() .add("Strength", improve_chance[0]) .add("Dexterity", improve_chance[1]) .add("Constitution", improve_chance[2]) diff --git a/src/gui/character_creation.rs b/src/gui/character_creation.rs index 404f37e..da1ecdb 100644 --- a/src/gui/character_creation.rs +++ b/src/gui/character_creation.rs @@ -1,10 +1,31 @@ -use super::{gamesystem::attr_bonus, gamesystem::get_attribute_rolls, Attributes, Pools, Renderable, RunState, State}; -use crate::{ - ai::NORMAL_SPEED, raws, Attribute, Energy, HasAncestry, HasClass, KnownSpell, KnownSpells, Pool, Skill, Skills, - Telepath, BUC, +use super::{ + gamesystem::attr_bonus, + gamesystem::get_attribute_rolls, + gamesystem::mana_at_level, + Attributes, + Pools, + Renderable, + RunState, + State, }; -use rltk::prelude::*; -use serde::{Deserialize, Serialize}; +use crate::data::entity; +use crate::data::char_create::*; +use crate::{ + raws, + Attribute, + Energy, + HasAncestry, + HasClass, + KnownSpell, + KnownSpells, + Pool, + Skill, + Skills, + Telepath, + BUC, +}; +use bracket_lib::prelude::*; +use serde::{ Deserialize, Serialize }; use specs::prelude::*; use std::collections::HashMap; @@ -52,25 +73,25 @@ lazy_static! { m.insert( "fighter".to_string(), vec![ - "a longsword, ring mail, and 1d2+1 food".to_string(), + format!("a longsword, ring mail, and {} food", FIGHTER_STARTING_FOOD), "10 str, 8 dex, 10 con, 6 int, 6 wis, 8 cha".to_string(), "and 27 random stat points".to_string()]); m.insert( "rogue".to_string(), vec![ - "a rapier, leather armour, and 1d2+2 food".to_string(), + format!("a rapier, leather armour, and {} food", ROGUE_STARTING_FOOD), "8 str, 10 dex, 8 con, 6 int, 8 wis, 10 cha".to_string(), "and 35 random stat points".to_string()]); m.insert( "wizard".to_string(), vec![ - "a dagger, random scrolls/potions, and 1d2+1 food".to_string(), + format!("a dagger, random scrolls/potions, and {} food", WIZARD_STARTING_FOOD), "6 str, 8 dex, 6 con, 10 int, 10 wis, 8 cha".to_string(), "and 17 random stat points".to_string()]); m.insert( "villager".to_string(), vec![ - "the first weapon you could find, and 1d3+2 food".to_string(), + format!("the first weapon you could find, and {} food", VILLAGER_STARTING_FOOD), "6 str, 6 dex, 6 con, 6 int, 6 wis, 6 cha".to_string(), "and 39 random stat points".to_string()]); return m; @@ -79,19 +100,25 @@ lazy_static! { #[derive(PartialEq, Copy, Clone)] pub enum CharCreateResult { - NoSelection { ancestry: Ancestry, class: Class }, - Selected { ancestry: Ancestry, class: Class }, + NoSelection { + ancestry: Ancestry, + class: Class, + }, + Selected { + ancestry: Ancestry, + class: Class, + }, } /// Handles the player character creation screen. -pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult { +pub fn character_creation(gs: &mut State, ctx: &mut BTerm) -> CharCreateResult { let runstate = gs.ecs.fetch::(); let mut x = 2; let mut y = 11; let column_width = 20; - ctx.print_color(x, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Who are you? [Aa-Zz]"); + ctx.print_color(x, y, RGB::named(WHITE), RGB::named(BLACK), CHAR_CREATE_HEADER); y += 2; if let RunState::CharacterCreation { ancestry, class } = *runstate { @@ -164,33 +191,58 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult { ctx.print_color(x, y + 3, fg, bg, "v. Villager"); // Selected ancestry/class benefits x += column_width; - ctx.print_color(x, y, selected_fg, bg, "Your ancestry grants..."); + ctx.print_color(x, y, selected_fg, bg, ANCESTRY_INFO_HEADER); for line in ANCESTRY_CLASS_DATA.get(race_str).unwrap().iter() { y += 1; ctx.print_color(x + 1, y, unselected_fg, bg, line); } y += 2; - ctx.print_color(x, y, selected_fg, bg, "Your class grants..."); + ctx.print_color(x, y, selected_fg, bg, CLASS_INFO_HEADER); for line in ANCESTRY_CLASS_DATA.get(class_str).unwrap().iter() { y += 1; ctx.print_color(x + 1, y, unselected_fg, bg, line); } match ctx.key { - None => return CharCreateResult::NoSelection { ancestry, class }, - Some(key) => match key { - VirtualKeyCode::Escape => return CharCreateResult::Selected { ancestry: Ancestry::NULL, class }, - VirtualKeyCode::Return => return CharCreateResult::Selected { ancestry, class }, - VirtualKeyCode::H => return CharCreateResult::NoSelection { ancestry: Ancestry::Human, class }, - VirtualKeyCode::E => return CharCreateResult::NoSelection { ancestry: Ancestry::Elf, class }, - VirtualKeyCode::D => return CharCreateResult::NoSelection { ancestry: Ancestry::Dwarf, class }, - VirtualKeyCode::C => return CharCreateResult::NoSelection { ancestry: Ancestry::Catfolk, class }, - VirtualKeyCode::F => return CharCreateResult::NoSelection { ancestry, class: Class::Fighter }, - VirtualKeyCode::R => return CharCreateResult::NoSelection { ancestry, class: Class::Rogue }, - VirtualKeyCode::W => return CharCreateResult::NoSelection { ancestry, class: Class::Wizard }, - VirtualKeyCode::V => return CharCreateResult::NoSelection { ancestry, class: Class::Villager }, - _ => return CharCreateResult::NoSelection { ancestry, class }, - }, + None => { + return CharCreateResult::NoSelection { ancestry, class }; + } + Some(key) => + match key { + VirtualKeyCode::Escape => { + return CharCreateResult::Selected { ancestry: Ancestry::NULL, class }; + } + VirtualKeyCode::Return => { + return CharCreateResult::Selected { ancestry, class }; + } + VirtualKeyCode::H => { + return CharCreateResult::NoSelection { ancestry: Ancestry::Human, class }; + } + VirtualKeyCode::E => { + return CharCreateResult::NoSelection { ancestry: Ancestry::Elf, class }; + } + VirtualKeyCode::D => { + return CharCreateResult::NoSelection { ancestry: Ancestry::Dwarf, class }; + } + VirtualKeyCode::C => { + return CharCreateResult::NoSelection { ancestry: Ancestry::Catfolk, class }; + } + VirtualKeyCode::F => { + return CharCreateResult::NoSelection { ancestry, class: Class::Fighter }; + } + VirtualKeyCode::R => { + return CharCreateResult::NoSelection { ancestry, class: Class::Rogue }; + } + VirtualKeyCode::W => { + return CharCreateResult::NoSelection { ancestry, class: Class::Wizard }; + } + VirtualKeyCode::V => { + return CharCreateResult::NoSelection { ancestry, class: Class::Villager }; + } + _ => { + return CharCreateResult::NoSelection { ancestry, class }; + } + } } } return CharCreateResult::NoSelection { ancestry: Ancestry::Human, class: Class::Fighter }; @@ -205,7 +257,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) { let player_skills = if let Some(skills) = skills.get_mut(*player) { skills } else { - skills.insert(*player, Skills { skills: HashMap::new() }).expect("Unable to insert skills component"); + skills + .insert(*player, Skills { skills: HashMap::new() }) + .expect("Unable to insert skills component"); skills.get_mut(*player).unwrap() }; let mut ancestries = ecs.write_storage::(); @@ -214,43 +268,55 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) { Ancestry::Human => {} Ancestry::Dwarf => { renderables - .insert( - *player, - Renderable { - glyph: rltk::to_cp437('h'), - fg: RGB::named(rltk::RED), - bg: RGB::named(rltk::BLACK), - render_order: 0, - }, - ) + .insert(*player, Renderable { + glyph: to_cp437(DWARF_GLYPH), + fg: RGB::named(DWARF_COLOUR), + bg: RGB::named(BLACK), + render_order: 0, + }) .expect("Unable to insert renderable component"); - *player_skills.skills.entry(Skill::Defence).or_insert(0) += 1; + *player_skills.skills.entry(Skill::Defence).or_insert(0) += DWARF_DEFENCE_MOD; } Ancestry::Elf => { renderables - .insert( - *player, - Renderable { - glyph: rltk::to_cp437('@'), - fg: RGB::named(rltk::GREEN), - bg: RGB::named(rltk::BLACK), - render_order: 0, - }, - ) + .insert(*player, Renderable { + glyph: to_cp437(ELF_GLYPH), + fg: RGB::named(ELF_COLOUR), + bg: RGB::named(BLACK), + render_order: 0, + }) .expect("Unable to insert renderable component"); let mut telepaths = ecs.write_storage::(); telepaths - .insert(*player, Telepath { telepath_tiles: Vec::new(), range: 6, dirty: true }) + .insert(*player, Telepath { + telepath_tiles: Vec::new(), + range: ELF_TELEPATH_RANGE, + dirty: true, + }) .expect("Unable to insert telepath component"); let mut speeds = ecs.write_storage::(); speeds - .insert(*player, Energy { current: 0, speed: NORMAL_SPEED + 1 }) + .insert(*player, Energy { + current: 0, + speed: entity::NORMAL_SPEED + ELF_SPEED_BONUS, + }) .expect("Unable to insert energy component"); } Ancestry::Catfolk => { + renderables + .insert(*player, Renderable { + glyph: to_cp437(CATFOLK_GLYPH), + fg: RGB::named(CATFOLK_COLOUR), + bg: RGB::named(BLACK), + render_order: 0, + }) + .expect("Unable to insert renderable component"); let mut speeds = ecs.write_storage::(); speeds - .insert(*player, Energy { current: 0, speed: NORMAL_SPEED + 2 }) + .insert(*player, Energy { + current: 0, + speed: entity::NORMAL_SPEED + CATFOLK_SPEED_BONUS, + }) .expect("Unable to insert energy component"); } _ => {} @@ -267,43 +333,43 @@ pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) { if class == Class::Wizard { let mut spells = ecs.write_storage::(); spells - .insert( - player, - KnownSpells { spells: vec![KnownSpell { display_name: "zap".to_string(), mana_cost: 1 }] }, - ) + .insert(player, KnownSpells { + list: vec![KnownSpell { display_name: "zap".to_string(), mana_cost: 1 }], + }) .expect("Unable to insert known spells component"); } let mut rng = ecs.write_resource::(); let mut attributes = ecs.write_storage::(); let (str, dex, con, int, wis, cha) = get_attribute_rolls(&mut rng, class, ancestry); attributes - .insert( - player, - Attributes { - strength: Attribute { base: str, modifiers: 0, bonus: attr_bonus(str) }, - dexterity: Attribute { base: dex, modifiers: 0, bonus: attr_bonus(dex) }, - constitution: Attribute { base: con, modifiers: 0, bonus: attr_bonus(con) }, - intelligence: Attribute { base: int, modifiers: 0, bonus: attr_bonus(int) }, - wisdom: Attribute { base: wis, modifiers: 0, bonus: attr_bonus(wis) }, - charisma: Attribute { base: cha, modifiers: 0, bonus: attr_bonus(cha) }, - }, - ) + .insert(player, Attributes { + strength: Attribute { base: str, modifiers: 0, bonus: attr_bonus(str) }, + dexterity: Attribute { base: dex, modifiers: 0, bonus: attr_bonus(dex) }, + constitution: Attribute { base: con, modifiers: 0, bonus: attr_bonus(con) }, + intelligence: Attribute { base: int, modifiers: 0, bonus: attr_bonus(int) }, + wisdom: Attribute { base: wis, modifiers: 0, bonus: attr_bonus(wis) }, + charisma: Attribute { base: cha, modifiers: 0, bonus: attr_bonus(cha) }, + }) .expect("Unable to insert attributes component"); let mut pools = ecs.write_storage::(); + let starting_mp = mana_at_level(&mut rng, int, 1); pools - .insert( - player, - Pools { - hit_points: Pool { current: 8 + attr_bonus(con), max: 8 + attr_bonus(con) }, - mana: Pool { current: 1 + attr_bonus(int), max: 1 + attr_bonus(int) }, - xp: 0, - level: 1, - bac: 10, - weight: 0.0, - god: false, + .insert(player, Pools { + hit_points: Pool { + current: 8 + attr_bonus(con), + max: entity::STANDARD_HIT_DIE + attr_bonus(con), }, - ) + mana: Pool { + current: starting_mp, + max: starting_mp, + }, + xp: 0, + level: 1, + bac: entity::STANDARD_BAC, + weight: 0.0, + god: false, + }) .expect("Unable to insert pools component"); } @@ -318,7 +384,7 @@ pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) { item, buc, raws::SpawnType::Equipped { by: player }, - 0, + 0 ); } for item in starts_with.1.iter() { @@ -328,37 +394,52 @@ pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) { item, None, raws::SpawnType::Carried { by: player }, - 0, + 0 ); } } -fn get_starting_inventory(class: Class, rng: &mut RandomNumberGenerator) -> (Vec, Vec) { +fn get_starting_inventory( + class: Class, + rng: &mut RandomNumberGenerator +) -> (Vec, Vec) { let mut equipped: Vec = Vec::new(); let mut carried: Vec = Vec::new(); let starting_food: &str; match class { Class::Fighter => { - starting_food = "1d2+1"; + starting_food = FIGHTER_STARTING_FOOD; equipped = vec![ - "equip_shortsword".to_string(), - "equip_body_ringmail".to_string(), - "equip_mediumshield".to_string(), + FIGHTER_STARTING_WEAPON.to_string(), + FIGHTER_STARTING_ARMOUR.to_string(), + FIGHTER_STARTING_SHIELD.to_string() ]; } Class::Rogue => { - starting_food = "1d2+2"; - equipped = vec!["equip_rapier".to_string(), "equip_body_weakleather".to_string()]; + starting_food = ROGUE_STARTING_FOOD; + equipped = vec![ROGUE_STARTING_WEAPON.to_string(), ROGUE_STARTING_ARMOUR.to_string()]; carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string()]; } Class::Wizard => { - starting_food = "1d2+1"; - equipped = vec!["equip_dagger".to_string(), "equip_back_protection".to_string()]; - pick_random_table_item(rng, &mut carried, "scrolls", "1d3", Some(3)); - pick_random_table_item(rng, &mut carried, "potions", "1d3-1", Some(3)); + starting_food = WIZARD_STARTING_FOOD; + equipped = vec![WIZARD_STARTING_WEAPON.to_string(), WIZARD_STARTING_ARMOUR.to_string()]; + pick_random_table_item( + rng, + &mut carried, + "scrolls", + WIZARD_SCROLL_AMOUNT, + Some(WIZARD_MAX_SCROLL_LVL) + ); + pick_random_table_item( + rng, + &mut carried, + "potions", + WIZARD_POTION_AMOUNT, + Some(WIZARD_MAX_SCROLL_LVL) + ); } Class::Villager => { - starting_food = "1d3+2"; + starting_food = VILLAGER_STARTING_FOOD; pick_random_table_item(rng, &mut equipped, "villager_equipment", "1", None); } } @@ -370,11 +451,11 @@ fn pick_random_table_item( rng: &mut RandomNumberGenerator, push_to: &mut Vec, table: &'static str, - dice: &'static str, - difficulty: Option, + dice_str: &'static str, + difficulty: Option ) { - let (n, d, m) = raws::parse_dice_string(dice); - for _i in 0..rng.roll_dice(n, d) + m { + let dice = parse_dice_string(dice_str).expect("Error parsing dice"); + for _i in 0..rng.roll_dice(dice.n_dice, dice.die_type) + dice.bonus { push_to.push(raws::table_by_name(&raws::RAWS.lock().unwrap(), table, difficulty).roll(rng)); } } diff --git a/src/gui/cheat_menu.rs b/src/gui/cheat_menu.rs index 76ece1b..eae6f4c 100644 --- a/src/gui/cheat_menu.rs +++ b/src/gui/cheat_menu.rs @@ -1,5 +1,5 @@ use super::State; -use rltk::prelude::*; +use bracket_lib::prelude::*; #[derive(PartialEq, Copy, Clone)] pub enum CheatMenuResult { @@ -12,52 +12,53 @@ pub enum CheatMenuResult { GodMode, } -pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult { +pub fn show_cheat_menu(_gs: &mut State, ctx: &mut BTerm) -> CheatMenuResult { let (x_offset, y_offset) = (1, 10); ctx.print_color( 1 + x_offset, 1 + y_offset, - RGB::named(rltk::RED), - RGB::named(rltk::BLACK), - "DEBUG MENU! [aA-zZ][Esc.]", + RGB::named(RED), + RGB::named(BLACK), + "DEBUG MENU! [aA-zZ][Esc.]" ); let x = 1 + x_offset; let mut y = 3 + y_offset; let count = 5; let width = 19; - ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::RED), RGB::named(rltk::BLACK)); + ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(RED), RGB::named(BLACK)); y += 1; // Asc - ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('a')); + ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('a')); ctx.print(x_offset + 4, y, "ASCEND A FLOOR"); y += 1; // Desc - ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('d')); + ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('d')); ctx.print(x_offset + 4, y, "DESCEND A FLOOR"); y += 1; // Heal - ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('h')); + ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('h')); ctx.print(x_offset + 4, y, "HEAL TO FULL"); y += 1; // Reveal map - ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('m')); + ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('m')); ctx.print(x_offset + 4, y, "MAGIC MAP REVEAL"); y += 1; // Godmode - ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('g')); + ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('g')); ctx.print(x_offset + 4, y, "GOD MODE"); // Match keys match ctx.key { None => CheatMenuResult::NoResponse, - Some(key) => match key { - VirtualKeyCode::A => CheatMenuResult::Ascend, - VirtualKeyCode::D => CheatMenuResult::Descend, - VirtualKeyCode::H => CheatMenuResult::Heal, - VirtualKeyCode::M => CheatMenuResult::MagicMap, - VirtualKeyCode::G => CheatMenuResult::GodMode, - VirtualKeyCode::Escape => CheatMenuResult::Cancel, - _ => CheatMenuResult::NoResponse, - }, + Some(key) => + match key { + VirtualKeyCode::A => CheatMenuResult::Ascend, + VirtualKeyCode::D => CheatMenuResult::Descend, + VirtualKeyCode::H => CheatMenuResult::Heal, + VirtualKeyCode::M => CheatMenuResult::MagicMap, + VirtualKeyCode::G => CheatMenuResult::GodMode, + VirtualKeyCode::Escape => CheatMenuResult::Cancel, + _ => CheatMenuResult::NoResponse, + } } } diff --git a/src/gui/farlook.rs b/src/gui/farlook.rs new file mode 100644 index 0000000..c8f6312 --- /dev/null +++ b/src/gui/farlook.rs @@ -0,0 +1,54 @@ +use super::{ State, RunState, tooltip::draw_tooltips, camera::get_screen_bounds }; +use bracket_lib::prelude::*; + +#[derive(PartialEq, Copy, Clone)] +pub enum FarlookResult { + NoResponse { + x: i32, + y: i32, + }, + Cancel, +} + +pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult { + let runstate = gs.ecs.fetch::(); + let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs, ctx); + + ctx.print_color( + 1 + x_offset, + 1 + y_offset, + RGB::named(WHITE), + RGB::named(BLACK), + "Look at what? [move keys][Esc.]" + ); + + if let RunState::Farlook { x, y } = *runstate { + let (screen_x, screen_y) = (69, 41); + let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32)); + let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32)); + + ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), to_cp437('X')); + draw_tooltips(&gs.ecs, ctx, Some((x, y))); + + return match ctx.key { + None => FarlookResult::NoResponse { x, y }, + Some(key) => + match key { + VirtualKeyCode::Escape | VirtualKeyCode::X => FarlookResult::Cancel, + VirtualKeyCode::Numpad9 => FarlookResult::NoResponse { x: x + 1, y: y - 1 }, + VirtualKeyCode::Numpad8 => FarlookResult::NoResponse { x, y: y - 1 }, + VirtualKeyCode::Numpad7 => FarlookResult::NoResponse { x: x - 1, y: y - 1 }, + VirtualKeyCode::Numpad6 => FarlookResult::NoResponse { x: x + 1, y }, + VirtualKeyCode::Numpad4 => FarlookResult::NoResponse { x: x - 1, y }, + VirtualKeyCode::Numpad3 => FarlookResult::NoResponse { x: x + 1, y: y + 1 }, + VirtualKeyCode::Numpad2 => FarlookResult::NoResponse { x, y: y + 1 }, + VirtualKeyCode::Numpad1 => FarlookResult::NoResponse { x: x - 1, y: y + 1 }, + _ => FarlookResult::NoResponse { x, y }, + } + }; + } else { + let ppos = gs.ecs.fetch::(); + // TODO: PPOS + offsets (should get these from screen_bounds()) + return FarlookResult::NoResponse { x: ppos.x + x_offset, y: ppos.x + y_offset }; + } +} diff --git a/src/gui/identify_menu.rs b/src/gui/identify_menu.rs index deadb81..31ce8d7 100644 --- a/src/gui/identify_menu.rs +++ b/src/gui/identify_menu.rs @@ -1,17 +1,33 @@ use super::{ - get_max_inventory_width, item_colour_ecs, obfuscate_name_ecs, print_options, renderable_colour, ItemMenuResult, - UniqueInventoryItem, + get_max_inventory_width, + item_colour_ecs, + obfuscate_name_ecs, + print_options, + unique_ecs, + check_key, + letter_to_option, + ItemMenuResult, }; use crate::{ - gamelog, Beatitude, Entity, Equipped, InBackpack, Item, MasterDungeonMap, Name, ObfuscatedName, Renderable, State, - BUC, + gamelog, + Beatitude, + Entity, + Equipped, + InBackpack, + Item, + MasterDungeonMap, + Name, + ObfuscatedName, + Renderable, + Key, + states::state::*, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; -use std::collections::BTreeMap; +use std::collections::HashMap; /// Handles the Identify menu. -pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { +pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let equipped = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); @@ -22,33 +38,41 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option(); let renderables = gs.ecs.read_storage::(); let beatitudes = gs.ecs.read_storage::(); + let keys = gs.ecs.read_storage::(); let build_identify_iterator = || { - (&entities, &items, &renderables, &names).join().filter(|(item_entity, _i, _r, n)| { - // If not owned by the player, return false. - let mut keep = false; - if let Some(bp) = backpack.get(*item_entity) { - if bp.owner == *player_entity { - keep = true; + (&entities, &items, &renderables, &names, &keys) + .join() + .filter(|(item_entity, _i, _r, n, _k)| { + // If not owned by the player, return false. + let mut keep = false; + if let Some(bp) = backpack.get(*item_entity) { + if bp.owner == *player_entity { + keep = true; + } } - } - // If not equipped by the player, return false. - if let Some(equip) = equipped.get(*item_entity) { - if equip.owner == *player_entity { - keep = true; + // If not equipped by the player, return false. + if let Some(equip) = equipped.get(*item_entity) { + if equip.owner == *player_entity { + keep = true; + } } - } - if !keep { - return false; - } - // If not obfuscated, or already identified, return false. - if (!obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name)) - && beatitudes.get(*item_entity).map(|beatitude| beatitude.known).unwrap_or(true) - { - return false; - } - return true; - }) + if !keep { + return false; + } + // If not obfuscated, or already identified, return false. + if + (!obfuscated.get(*item_entity).is_some() || + dm.identified_items.contains(&n.name)) && + beatitudes + .get(*item_entity) + .map(|beatitude| beatitude.known) + .unwrap_or(true) + { + return false; + } + return true; + }) }; // Build list of items to display @@ -61,7 +85,8 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option (ItemMenuResult, Option = BTreeMap::new(); - let mut inventory_ids: BTreeMap = BTreeMap::new(); - for (entity, _i, renderable, name) in build_identify_iterator() { - let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity); + let mut player_inventory: super::PlayerInventory = HashMap::new(); + for (entity, _i, _r, _n, key) in build_identify_iterator() { + let unique_item = unique_ecs(&gs.ecs, entity); player_inventory - .entry(UniqueInventoryItem { - display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() }, - rgb: item_colour_ecs(&gs.ecs, entity), - renderables: renderable_colour(&renderables, entity), - glyph: renderable.glyph, - name: name.name.clone(), + .entry(unique_item) + .and_modify(|slot| { + slot.count += 1; }) - .and_modify(|count| *count += 1) - .or_insert(1); - inventory_ids.entry(singular).or_insert(entity); + .or_insert(super::InventorySlot { item: entity, count: 1, idx: key.idx }); } // Get display args let width = get_max_inventory_width(&player_inventory); @@ -94,32 +113,33 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option (ItemMenuResult::NoResponse, None), - Some(key) => match key { - VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), - _ => { - let selection = rltk::letter_to_option(key); - if selection > -1 && selection < count as i32 { - let item = inventory_ids.iter().nth(selection as usize).unwrap().1; - gamelog::Logger::new() - .append("You identify the") - .colour(item_colour_ecs(&gs.ecs, *item)) - .append_n(obfuscate_name_ecs(&gs.ecs, *item).0) - .colour(WHITE) - .append("!") - .log(); - return (ItemMenuResult::Selected, Some(*item)); + Some(key) => + match key { + VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), + _ => { + let selection = letter_to_option::letter_to_option(key, ctx.shift); + if selection != -1 && check_key(selection as usize) { + // Get the first entity with a Key {} component that has an idx matching "selection". + let entities = gs.ecs.entities(); + let keyed_items = gs.ecs.read_storage::(); + let backpack = gs.ecs.read_storage::(); + for (e, key, _b) in (&entities, &keyed_items, &backpack).join() { + if key.idx == (selection as usize) { + return (ItemMenuResult::Selected, Some(e)); + } + } + } + (ItemMenuResult::NoResponse, None) } - (ItemMenuResult::NoResponse, None) } - }, } } diff --git a/src/gui/letter_to_option.rs b/src/gui/letter_to_option.rs index a346bff..8b32109 100644 --- a/src/gui/letter_to_option.rs +++ b/src/gui/letter_to_option.rs @@ -1,4 +1,4 @@ -use rltk::prelude::*; +use bracket_lib::prelude::*; pub fn letter_to_option(key: VirtualKeyCode, shift: bool) -> i32 { if shift { diff --git a/src/gui/mod.rs b/src/gui/mod.rs index cb5277c..7604527 100644 --- a/src/gui/mod.rs +++ b/src/gui/mod.rs @@ -1,12 +1,54 @@ use super::{ - ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, hunger_system::get_hunger_colour, - rex_assets::RexAssets, ArmourClassBonus, Attributes, Beatitude, Burden, Charges, Equipped, Hidden, HungerClock, - HungerState, InBackpack, KnownSpells, MagicItem, Map, MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, - Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed, BUC, + camera, + gamelog, + gamesystem, + hunger_system::get_hunger_colour, + rex_assets::RexAssets, + ArmourClassBonus, + Attributes, + Beatitude, + Burden, + Charges, + Equipped, + Hidden, + HungerClock, + HungerState, + InBackpack, + KnownSpells, + MagicItem, + Map, + MasterDungeonMap, + Name, + ObfuscatedName, + Player, + Point, + Pools, + Position, + Prop, + Renderable, + RunState, + states::state::*, + Skill, + Skills, + Viewshed, + BUC, + Key, + Item, + ItemType, + data::ids::get_local_col, }; -use rltk::prelude::*; +use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH; +use crate::data::visuals::{ + TARGETING_LINE_COL, + TARGETING_CURSOR_COL, + TARGETING_AOE_COL, + TARGETING_VALID_COL, +}; +use bracket_lib::prelude::*; use specs::prelude::*; -use std::collections::BTreeMap; +use std::collections::HashMap; +use crate::invkeys::check_key; + mod character_creation; mod cheat_menu; mod letter_to_option; @@ -17,41 +59,45 @@ mod identify_menu; pub use identify_menu::*; mod tooltip; pub use cheat_menu::*; +use crate::data::events::*; +mod farlook; +pub use farlook::*; /// Gives a popup box with a message and a title, and waits for a keypress. #[allow(unused)] -pub fn yes_no(ctx: &mut Rltk, question: String) -> Option { - ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), question); - ctx.print_color_centered(17, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "(y)es or (n)o"); +pub fn yes_no(ctx: &mut BTerm, question: String) -> Option { + ctx.print_color_centered(15, RGB::named(YELLOW), RGB::named(BLACK), question); + ctx.print_color_centered(17, RGB::named(CYAN), RGB::named(BLACK), "(y)es or (n)o"); match ctx.key { None => None, - Some(key) => match key { - VirtualKeyCode::Y => Some(true), - VirtualKeyCode::N => Some(false), - _ => None, - }, + Some(key) => + match key { + VirtualKeyCode::Y => Some(true), + VirtualKeyCode::N => Some(false), + _ => None, + } } } pub fn draw_lerping_bar( - ctx: &mut Rltk, + ctx: &mut BTerm, sx: i32, sy: i32, width: i32, n: i32, max: i32, full_colour: RGB, - empty_colour: RGB, + empty_colour: RGB ) { - let percent = n as f32 / max as f32; - let fill_width = (percent * width as f32) as i32; + let percent = (n as f32) / (max as f32); + let fill_width = (percent * (width as f32)) as i32; let bg = empty_colour.lerp(full_colour, percent); - let fg = RGB::named(rltk::BLACK); + let fg = RGB::named(BLACK); for x in 0..width { if x <= fill_width { ctx.print_color(sx + x, sy, fg, bg, " "); } else { - ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " "); + ctx.print_color(sx + x, sy, RGB::named(BLACK), RGB::named(BLACK), " "); } } ctx.print(sx - 1, sy, "["); @@ -60,7 +106,102 @@ pub fn draw_lerping_bar( ctx.print(sx + width, sy, "]"); } -pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { +fn draw_xp(ctx: &mut BTerm, pt: Point, pool: &Pools) { + ctx.print_color( + pt.x, + pt.y, + RGB::named(WHITE), + RGB::named(BLACK), + format!("XP{}/{}", pool.level, pool.xp) + ); +} + +fn calc_ac(ecs: &World, skills: &Skills, stats: &Pools, attr: &Attributes) -> i32 { + let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, skills); + let mut armour_ac_bonus = 0; + let equipped = ecs.read_storage::(); + let ac = ecs.read_storage::(); + let player_entity = ecs.fetch::(); + for (wielded, ac) in (&equipped, &ac).join() { + if wielded.owner == *player_entity { + armour_ac_bonus += ac.amount; + } + } + stats.bac - attr.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus +} + +fn draw_ac(ctx: &mut BTerm, pt: Point, ac: i32) { + ctx.print_color(pt.x, pt.y, RGB::named(PINK), RGB::named(BLACK), "AC"); + ctx.print_color(pt.x + 2, pt.y, RGB::named(WHITE), RGB::named(BLACK), ac); +} + +fn draw_attributes(ctx: &mut BTerm, pt: Point, a: &Attributes) { + ctx.print_color(pt.x, pt.y, RGB::named(RED), RGB::named(BLACK), "STR"); + ctx.print_color(pt.x + 3, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.strength.base); + ctx.print_color(pt.x + 7, pt.y, RGB::named(GREEN), RGB::named(BLACK), "DEX"); + ctx.print_color(pt.x + 10, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.dexterity.base); + ctx.print_color(pt.x + 14, pt.y, RGB::named(ORANGE), RGB::named(BLACK), "CON"); + ctx.print_color(pt.x + 17, pt.y, RGB::named(WHITE), RGB::named(BLACK), a.constitution.base); + ctx.print_color(pt.x, 54, RGB::named(CYAN), RGB::named(BLACK), "INT"); + ctx.print_color(pt.x + 3, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.intelligence.base); + ctx.print_color(pt.x + 7, pt.y + 1, RGB::named(YELLOW), RGB::named(BLACK), "WIS"); + ctx.print_color(pt.x + 10, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.wisdom.base); + ctx.print_color(pt.x + 14, pt.y + 1, RGB::named(PURPLE), RGB::named(BLACK), "CHA"); + ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base); +} + +fn draw_hunger(ctx: &mut BTerm, pt: Point, hunger: &HungerClock) { + match hunger.state { + HungerState::Satiated => { + ctx.print_color_right( + pt.x, + pt.y, + get_hunger_colour(hunger.state), + RGB::named(BLACK), + "Satiated" + ); + } + HungerState::Normal => {} + HungerState::Hungry => { + ctx.print_color_right( + pt.x, + pt.y, + get_hunger_colour(hunger.state), + RGB::named(BLACK), + "Hungry" + ); + } + HungerState::Weak => { + ctx.print_color_right( + pt.x, + pt.y, + get_hunger_colour(hunger.state), + RGB::named(BLACK), + "Weak" + ); + } + HungerState::Fainting => { + ctx.print_color_right( + pt.x, + pt.y, + get_hunger_colour(hunger.state), + RGB::named(BLACK), + "Fainting" + ); + } + HungerState::Starving => { + ctx.print_color_right( + pt.x, + pt.y, + get_hunger_colour(hunger.state), + RGB::named(BLACK), + "Starving" + ); + } + } +} + +pub fn draw_ui(ecs: &World, ctx: &mut BTerm) { // Render stats let pools = ecs.read_storage::(); let attributes = ecs.read_storage::(); @@ -68,7 +209,13 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { let hunger = ecs.read_storage::(); let burden = ecs.read_storage::(); let skills = ecs.read_storage::(); - for (_player, stats, attributes, hunger, skills) in (&players, &pools, &attributes, &hunger, &skills).join() { + for (_player, stats, attributes, hunger, skills) in ( + &players, + &pools, + &attributes, + &hunger, + &skills, + ).join() { // Draw hp/mana bars draw_lerping_bar( ctx, @@ -78,7 +225,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { stats.hit_points.current, stats.hit_points.max, RGB::from_u8(0, 255, 0), - RGB::from_u8(255, 0, 0), + RGB::from_u8(255, 0, 0) ); draw_lerping_bar( ctx, @@ -87,126 +234,70 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { 22, stats.mana.current, stats.mana.max, - RGB::named(rltk::BLUE), - RGB::named(rltk::BLACK), + RGB::named(BLUE), + RGB::named(BLACK) ); - // Draw AC - let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills); - let mut armour_ac_bonus = 0; - let equipped = ecs.read_storage::(); - let ac = ecs.read_storage::(); - let player_entity = ecs.fetch::(); - for (wielded, ac) in (&equipped, &ac).join() { - if wielded.owner == *player_entity { - armour_ac_bonus += ac.amount; - } - } - let armour_class = stats.bac - (attributes.dexterity.bonus / 2) - skill_ac_bonus - armour_ac_bonus; - ctx.print_color(26, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC"); - ctx.print_color(28, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class); - // Draw level - ctx.print_color( - 26, - 54, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - format!("XP{}/{}", stats.level, stats.xp), - ); - // Draw attributes - let x = 38; - ctx.print_color(x, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "STR"); - ctx.print_color(x + 3, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.strength.base); - ctx.print_color(x + 7, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "DEX"); - ctx.print_color(x + 10, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.dexterity.base); - ctx.print_color(x + 14, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "CON"); - ctx.print_color(x + 17, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.constitution.base); - ctx.print_color(x, 54, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "INT"); - ctx.print_color(x + 3, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.intelligence.base); - ctx.print_color(x + 7, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "WIS"); - ctx.print_color(x + 10, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.wisdom.base); - ctx.print_color(x + 14, 54, RGB::named(rltk::PURPLE), RGB::named(rltk::BLACK), "CHA"); - ctx.print_color(x + 17, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.charisma.base); - // Draw hunger - match hunger.state { - HungerState::Satiated => { - ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Satiated") - } - HungerState::Normal => {} - HungerState::Hungry => { - ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Hungry") - } - HungerState::Weak => { - ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Weak") - } - HungerState::Fainting => { - ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Fainting") - } - HungerState::Starving => { - ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Starving") - } - } + draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes)); + draw_xp(ctx, Point::new(26, 54), stats); + draw_attributes(ctx, Point::new(38, 53), attributes); + draw_hunger(ctx, Point::new(70, 53), hunger); // Burden + let player_entity = ecs.fetch::(); if let Some(burden) = burden.get(*player_entity) { match burden.level { crate::BurdenLevel::Burdened => { - ctx.print_color_right(70, 50, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Burdened") + ctx.print_color_right( + 70, + 50, + RGB::named(BROWN1), + RGB::named(BLACK), + "Burdened" + ); } crate::BurdenLevel::Strained => { - ctx.print_color_right(70, 50, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Strained") + ctx.print_color_right( + 70, + 50, + RGB::named(ORANGE), + RGB::named(BLACK), + "Strained" + ); } crate::BurdenLevel::Overloaded => { - ctx.print_color_right(70, 50, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Overloaded") + ctx.print_color_right(70, 50, RGB::named(RED), RGB::named(BLACK), "Overloaded"); } } } if stats.god { - ctx.print_color(20, 20, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "--- GODMODE: ON ---"); + ctx.print_color(20, 20, RGB::named(YELLOW), RGB::named(BLACK), "--- GODMODE: ON ---"); } // Draw equipment - let renderables = ecs.read_storage::(); - let mut equipment: Vec<(String, RGB, RGB, rltk::FontCharType)> = Vec::new(); - let entities = ecs.entities(); - for (entity, _equipped, renderable) in - (&entities, &equipped, &renderables).join().filter(|item| item.1.owner == *player_entity) - { - equipment.push(( - obfuscate_name_ecs(ecs, entity).0, - RGB::named(item_colour_ecs(ecs, entity)), - renderable.fg, - renderable.glyph, - )); - } let mut y = 1; + let equipment = items(&ecs, Filter::Equipped); if !equipment.is_empty() { - ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment"); - let mut j = 0; - for item in equipment { - y += 1; - ctx.set(72, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); - j += 1; - ctx.set(74, y, item.2, RGB::named(rltk::BLACK), item.3); - ctx.print_color(76, y, item.1, RGB::named(rltk::BLACK), &item.0); - ctx.print_color(76 + &item.0.len() + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "(worn)"); - } - y += 2; + ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Equipment"); + y += 1; + y = print_options(&ecs, &equipment, 72, y, ctx); + y += 1; } - // Draw consumables - ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Backpack"); + // Draw backpack + ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Backpack"); ctx.print_color( 81, y, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), + RGB::named(WHITE), + RGB::named(BLACK), &format!( "[{:.1}/{} lbs]", stats.weight, - (attributes.strength.base + attributes.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH - ), + (attributes.strength.base + attributes.strength.modifiers) * + CARRY_CAPACITY_PER_STRENGTH + ) ); y += 1; - let (player_inventory, _inventory_ids) = get_player_inventory(&ecs); - y = print_options(player_inventory, 72, y, ctx).0; + let backpack = items(&ecs, Filter::Backpack); + y = print_options(&ecs, &backpack, 72, y, ctx); // Draw spells - if we have any -- NYI! if let Some(known_spells) = ecs.read_storage::().get(*player_entity) { @@ -215,14 +306,20 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Known Spells"); y += 1; let mut index = 1; - for spell in known_spells.spells.iter() { - ctx.print_color(72, y, RGB::named(YELLOW), RGB::named(BLACK), &format!("{}", index)); + for spell in known_spells.list.iter() { + ctx.print_color( + 72, + y, + RGB::named(YELLOW), + RGB::named(BLACK), + &format!("{}", index) + ); ctx.print_color( 74, y, RGB::named(CYAN), RGB::named(BLACK), - &format!("{} ({})", "Force Bolt - NYI!", spell.mana_cost), + &format!("{} ({})", "Force Bolt - NYI!", spell.mana_cost) ); index += 1; y += 1; @@ -260,7 +357,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) { (renderable.fg, renderable.glyph) } else { - (RGB::named(rltk::WHITE), rltk::to_cp437('-')) + (RGB::named(WHITE), to_cp437('-')) }; seen_entities.push(( obfuscate_name_ecs(ecs, entity).0, @@ -275,70 +372,104 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { if !seen_entities.is_empty() { y += 1; - ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "In View"); + ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "In View"); for entity in seen_entities { y += 1; - ctx.set(72, y, entity.2, RGB::named(rltk::BLACK), entity.3); - ctx.print_color(74, y, entity.1, RGB::named(rltk::BLACK), entity.0); + ctx.set(72, y, entity.2, RGB::named(BLACK), entity.3); + ctx.print_color(74, y, entity.1, RGB::named(BLACK), entity.0); } } } // Render the message log at [1, 7], ascending, with 7 lines and a max width of 68. - gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7, 68); + gamelog::print_log( + &mut BACKEND_INTERNAL.lock().consoles[0].console, + Point::new(1, 7), + false, + 7, + 68 + ); // Render id let map = ecs.fetch::(); - let id = format!("D{}", map.id); - ctx.print_color_right(70, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id); + let id = if map.depth > 0 { + format!("{}{}", map.short_name, map.depth) + } else { + format!("{}", map.short_name) + }; + ctx.print_color_right(70, 54, get_local_col(map.id), RGB::named(BLACK), &id); // Render turn + let turns = crate::gamelog::get_event_count(EVENT::COUNT_TURN); ctx.print_color_right( - 64, + 69 - id.len(), 54, - RGB::named(rltk::YELLOW), - RGB::named(rltk::BLACK), - &format!("T{}", crate::gamelog::get_event_count("turns")), + RGB::named(YELLOW), + RGB::named(BLACK), + &format!("T{}", turns) ); // Boxes and tooltips last, so they draw over everything else. - ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box - ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box - ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box - ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box - tooltip::draw_tooltips(ecs, ctx); + ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(WHITE), RGB::named(BLACK)); // Log box + ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(WHITE), RGB::named(BLACK)); // Camera box + ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(WHITE), RGB::named(BLACK)); // Stats box + ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(WHITE), RGB::named(BLACK)); // Side box + tooltip::draw_tooltips(ecs, ctx, None); } pub fn get_input_direction( ecs: &mut World, - ctx: &mut Rltk, - function: fn(i: i32, j: i32, ecs: &mut World) -> RunState, + ctx: &mut BTerm, + function: fn(i: i32, j: i32, ecs: &mut World) -> RunState ) -> RunState { let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx); ctx.print_color( 1 + x_offset, 1 + y_offset, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - "In what direction? [0-9]/[YUHJKLBN]", + RGB::named(WHITE), + RGB::named(BLACK), + "In what direction? [0-9]/[YUHJKLBN]" ); match ctx.key { - None => return RunState::ActionWithDirection { function }, - Some(key) => match key { - VirtualKeyCode::Escape => return RunState::AwaitingInput, - // Cardinals - VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => return function(-1, 0, ecs), - VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => return function(1, 0, ecs), - VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => return function(0, -1, ecs), - VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => return function(0, 1, ecs), - // Diagonals - VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return function(1, -1, ecs), - VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return function(-1, -1, ecs), - VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return function(1, 1, ecs), - VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return function(-1, 1, ecs), - _ => return RunState::ActionWithDirection { function }, - }, + None => { + return RunState::ActionWithDirection { function }; + } + Some(key) => + match key { + VirtualKeyCode::Escape => { + return RunState::AwaitingInput; + } + // Cardinals + VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => { + return function(-1, 0, ecs); + } + VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => { + return function(1, 0, ecs); + } + VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { + return function(0, -1, ecs); + } + VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { + return function(0, 1, ecs); + } + // Diagonals + VirtualKeyCode::Numpad9 | VirtualKeyCode::U => { + return function(1, -1, ecs); + } + VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => { + return function(-1, -1, ecs); + } + VirtualKeyCode::Numpad3 | VirtualKeyCode::N => { + return function(1, 1, ecs); + } + VirtualKeyCode::Numpad1 | VirtualKeyCode::B => { + return function(-1, 1, ecs); + } + _ => { + return RunState::ActionWithDirection { function }; + } + } } } @@ -350,88 +481,105 @@ pub enum ItemMenuResult { } pub fn print_options( - inventory: BTreeMap, + _ecs: &World, + inventory: &PlayerInventory, mut x: i32, mut y: i32, - ctx: &mut Rltk, -) -> (i32, i32) { - let mut j = 0; + ctx: &mut BTerm +) -> i32 { let initial_x: i32 = x; - let mut width: i32 = -1; - for (item, item_count) in &inventory { + let mut sorted: Vec<_> = inventory.iter().collect(); + sorted.sort_by(|a, b| a.1.idx.cmp(&b.1.idx)); + + for (info, slot) in sorted { x = initial_x; // Print the character required to access this item. i.e. (a) - if j < 26 { - ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); + if slot.idx < 26 { + ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 97 + slot.idx); } else { // If we somehow have more than 26, start using capitals - ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 65 - 26 + j as rltk::FontCharType); + ctx.set(x, y, RGB::named(YELLOW), RGB::named(BLACK), 65 - 26 + slot.idx); } x += 2; - let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2); - ctx.set(x, y, fg, RGB::named(rltk::BLACK), item.glyph); + let fg = RGB::from_u8(info.renderables.0, info.renderables.1, info.renderables.2); + ctx.set(x, y, fg, RGB::named(BLACK), info.glyph); x += 2; - let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2); - if item_count > &1 { + let fg = RGB::from_u8(info.rgb.0, info.rgb.1, info.rgb.2); + if slot.count > 1 { // If more than one, print the number and pluralise // i.e. (a) 3 daggers - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item_count); + ctx.print_color(x, y, fg, RGB::named(BLACK), slot.count); x += 2; - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.plural.to_string()); - let this_width = x - initial_x + item.display_name.plural.len() as i32; - width = if width > this_width { width } else { this_width }; + ctx.print_color(x, y, fg, RGB::named(BLACK), info.display_name.plural.to_string()); } else { - if item.display_name.singular.to_lowercase().ends_with("s") { - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "some"); + if info.display_name.singular.to_lowercase().ends_with("s") { + ctx.print_color(x, y, fg, RGB::named(BLACK), "some"); x += 5; - } else if ['a', 'e', 'i', 'o', 'u'] - .iter() - .any(|&v| item.display_name.singular.to_lowercase().starts_with(v)) + } else if + ['a', 'e', 'i', 'o', 'u'] + .iter() + .any(|&v| info.display_name.singular.to_lowercase().starts_with(v)) { // If one and starts with a vowel, print 'an' // i.e. (a) an apple - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "an"); + ctx.print_color(x, y, fg, RGB::named(BLACK), "an"); x += 3; } else { // If one and not a vowel, print 'a' // i.e. (a) a dagger - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "a"); + ctx.print_color(x, y, fg, RGB::named(BLACK), "a"); x += 2; } - ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.singular.to_string()); - let this_width = x - initial_x + item.display_name.singular.len() as i32; - width = if width > this_width { width } else { this_width }; + /* + let text = if let Some(worn) = ecs.read_storage::().get(slot.item) { + use crate::EquipmentSlot; + let text = match worn.slot { + EquipmentSlot::Melee | EquipmentSlot::Shield => "being held", + _ => "being worn", + }; + format!("{} ({})", info.display_name.singular.to_string(), text) + } else { + info.display_name.singular.to_string() + }; + */ + let text = info.display_name.singular.to_string(); + ctx.print_color(x, y, fg, RGB::named(BLACK), text); } y += 1; - j += 1; } - return (y, width); + return y; } -pub fn get_max_inventory_width(inventory: &BTreeMap) -> i32 { +const PADDING: i32 = 4; +const SOME: i32 = 4; +const AN: i32 = 2; +const A: i32 = 1; + +pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 { let mut width: i32 = 0; - for (item, count) in inventory { + for (item, slot) in inventory { let mut this_width = item.display_name.singular.len() as i32; - // Clean this up. It should use consts. - this_width += 4; // The spaces before and after the character to select this item, etc. - if count <= &1 { + if slot.count <= 1 { if item.display_name.singular == item.display_name.plural { - this_width += 4; // "some".len - } else if ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) { - this_width += 2; // "an".len + this_width += SOME; + } else if + ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) + { + this_width += AN; } else { - this_width += 1; // "a".len + this_width += A; } } else { - this_width += count.to_string().len() as i32; // i.e. "12".len + this_width = + (item.display_name.plural.len() as i32) + (slot.count.to_string().len() as i32); // i.e. "12".len } width = if width > this_width { width } else { this_width }; } - return width; + return width + PADDING; } // Inside the ECS @@ -442,9 +590,12 @@ pub fn obfuscate_name( obfuscated_names: &ReadStorage, beatitudes: &ReadStorage, dm: &MasterDungeonMap, - wand: Option<&ReadStorage>, + wand: Option<&ReadStorage> ) -> (String, String) { - let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string()); + let (mut singular, mut plural) = ( + "nameless item (bug)".to_string(), + "nameless items (bug)".to_string(), + ); if let Some(name) = names.get(item) { if magic_items.get(item).is_some() { if dm.identified_items.contains(&name.name) { @@ -462,7 +613,10 @@ pub fn obfuscate_name( } else if let Some(obfuscated) = obfuscated_names.get(item) { (singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone()); } else { - (singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string()); + (singular, plural) = ( + "unid magic item".to_string(), + "unid magic items".to_string(), + ); } } else { (singular, plural) = (name.name.clone(), name.plural.clone()); @@ -472,7 +626,7 @@ pub fn obfuscate_name( if has_beatitude.known { let prefix = match has_beatitude.buc { BUC::Cursed => Some("cursed "), - BUC::Uncursed => None, + BUC::Uncursed => Some("uncursed "), BUC::Blessed => Some("blessed "), }; if prefix.is_some() { @@ -486,7 +640,10 @@ pub fn obfuscate_name( // Outside the ECS pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) { - let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string()); + let (mut singular, mut plural) = ( + "nameless item (bug)".to_string(), + "nameless items (bug)".to_string(), + ); if let Some(name) = ecs.read_storage::().get(item) { if ecs.read_storage::().get(item).is_some() { let dm = ecs.fetch::(); @@ -502,7 +659,10 @@ pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) { } else if let Some(obfuscated) = ecs.read_storage::().get(item) { (singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone()); } else { - (singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string()); + (singular, plural) = ( + "unid magic item".to_string(), + "unid magic items".to_string(), + ); } } else { (singular, plural) = (name.name.clone(), name.plural.clone()); @@ -524,10 +684,44 @@ pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) { return (singular, plural); } +pub fn unobf_name_ecs(ecs: &World, item: Entity) -> (String, String) { + let (mut singular, mut plural) = ("nameless (bug)".to_string(), "nameless (bug)".to_string()); + if let Some(name) = ecs.read_storage::().get(item) { + (singular, plural) = (name.name.clone(), name.plural.clone()); + } + if let Some(has_beatitude) = ecs.read_storage::().get(item) { + let prefix = match has_beatitude.buc { + BUC::Cursed => "cursed ", + BUC::Uncursed => "uncursed ", + BUC::Blessed => "blessed ", + }; + singular.insert_str(0, prefix); + plural.insert_str(0, prefix); + } + return (singular, plural); +} + /// Gets renderable colour as tuple of u8 pub fn renderable_colour(renderables: &ReadStorage, entity: Entity) -> (u8, u8, u8) { return if let Some(renderable) = renderables.get(entity) { - ((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8) + ( + (renderable.fg.r * 255.0) as u8, + (renderable.fg.g * 255.0) as u8, + (renderable.fg.b * 255.0) as u8, + ) + } else { + WHITE + }; +} + +/// Gets renderable colour as tuple of u8 +pub fn renderable_colour_ecs(ecs: &World, entity: Entity) -> (u8, u8, u8) { + return if let Some(renderable) = ecs.read_storage::().get(entity) { + ( + (renderable.fg.r * 255.0) as u8, + (renderable.fg.g * 255.0) as u8, + (renderable.fg.b * 255.0) as u8, + ) } else { WHITE }; @@ -537,9 +731,15 @@ pub fn item_colour_ecs(ecs: &World, item: Entity) -> (u8, u8, u8) { if let Some(beatitude) = ecs.read_storage::().get(item) { if beatitude.known { match beatitude.buc { - BUC::Blessed => return GREEN, - BUC::Uncursed => return WHITE, - BUC::Cursed => return RED, + BUC::Blessed => { + return GREEN; + } + BUC::Uncursed => { + return WHITE; + } + BUC::Cursed => { + return RED; + } } } else { // Unidentified magic item @@ -554,9 +754,15 @@ pub fn item_colour(item: Entity, beatitudes: &ReadStorage) -> (u8, u8 if let Some(beatitude) = beatitudes.get(item) { if beatitude.known { match beatitude.buc { - BUC::Blessed => return GREEN, - BUC::Uncursed => return WHITE, - BUC::Cursed => return RED, + BUC::Blessed => { + return GREEN; + } + BUC::Uncursed => { + return WHITE; + } + BUC::Cursed => { + return RED; + } } } else { // Unidentified magic item @@ -567,17 +773,17 @@ pub fn item_colour(item: Entity, beatitudes: &ReadStorage) -> (u8, u8 return WHITE; } -pub fn show_help(ctx: &mut Rltk) -> YesNoResult { +pub fn show_help(ctx: &mut BTerm) -> YesNoResult { let mut x = 3; let mut y = 12; let height = 22; let width = 25; - ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " Controls "); - ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " ESC/? to close "); + ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK)); + ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), " Controls "); + ctx.print_color(x + 3, y + height, RGB::named(YELLOW), RGB::named(BLACK), " ESC/? to close "); x += 2; y += 2; - ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS"); + ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOVE COMMANDS"); y += 2; ctx.print(x, y, "y k u 7 8 9 > down"); ctx.print(x, y + 1, " \\|/ \\|/"); @@ -585,7 +791,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult { ctx.print(x, y + 3, " /|\\ /|\\"); ctx.print(x, y + 4, "b j n 1 2 3 . wait"); y += 7; - ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION"); + ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "OBJECT INTERACTION"); y += 2; ctx.print(x, y, "g get d drop"); y += 1; @@ -593,77 +799,214 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult { y += 1; ctx.print(x, y, "o open c close"); y += 1; - ctx.print(x, y, "f force"); + ctx.print(x, y, "f force x farlook"); y += 2; - ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL"); + ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOUSE CONTROL"); y += 2; ctx.print(x, y, "hover for tooltips"); match ctx.key { None => YesNoResult::NoSelection, - Some(key) => match key { - VirtualKeyCode::Escape => YesNoResult::Yes, - VirtualKeyCode::Slash => { - if ctx.shift { - return YesNoResult::Yes; + Some(key) => + match key { + VirtualKeyCode::Escape => YesNoResult::Yes, + VirtualKeyCode::Slash => { + if ctx.shift { + return YesNoResult::Yes; + } + return YesNoResult::NoSelection; } - return YesNoResult::NoSelection; + _ => YesNoResult::NoSelection, } - _ => YesNoResult::NoSelection, - }, } } -#[derive(PartialEq, Eq, PartialOrd, Ord)] +#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] struct DisplayName { singular: String, plural: String, } -#[derive(PartialEq, Eq, PartialOrd, Ord)] +#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct UniqueInventoryItem { display_name: DisplayName, rgb: (u8, u8, u8), renderables: (u8, u8, u8), glyph: u16, + beatitude_status: i32, name: String, } -pub fn get_player_inventory(ecs: &World) -> (BTreeMap, BTreeMap) { - let player_entity = ecs.fetch::(); - let names = ecs.read_storage::(); - let backpack = ecs.read_storage::(); - let entities = ecs.entities(); - let renderables = ecs.read_storage::(); +pub struct InventorySlot { + pub item: Entity, + pub count: i32, + pub idx: usize, +} - let mut inventory_ids: BTreeMap = BTreeMap::new(); - let mut player_inventory: BTreeMap = BTreeMap::new(); - for (entity, _pack, name, renderable) in - (&entities, &backpack, &names, &renderables).join().filter(|item| item.1.owner == *player_entity) - { - // RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s. - let item_colour = item_colour_ecs(ecs, entity); - let renderables = - ((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8); - let (singular, plural) = obfuscate_name_ecs(ecs, entity); - player_inventory - .entry(UniqueInventoryItem { - display_name: DisplayName { singular: singular.clone(), plural: plural }, - rgb: item_colour, - renderables: renderables, - glyph: renderable.glyph, - name: name.name.clone(), +pub type PlayerInventory = HashMap; + +pub enum Filter { + All, + Backpack, + Equipped, + Category(ItemType), +} + +macro_rules! includeitem { + ($inv:expr, $ecs:expr, $e:expr, $k:expr) => { + $inv.entry(unique_ecs($ecs, $e)) + .and_modify(|slot| { + slot.count += 1; }) - .and_modify(|count| *count += 1) - .or_insert(1); - inventory_ids.entry(singular).or_insert(entity); - } - - return (player_inventory, inventory_ids); + .or_insert(InventorySlot { + item: $e, + count: 1, + idx: $k.idx, + }); + }; } -pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { - let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs); +pub fn items(ecs: &World, filter: Filter) -> PlayerInventory { + let entities = ecs.entities(); + let keys = ecs.read_storage::(); + let mut inv: PlayerInventory = HashMap::new(); + match filter { + Filter::All => { + for (e, k) in (&entities, &keys).join() { + includeitem!(inv, ecs, e, k); + } + } + Filter::Backpack => { + let backpack = ecs.read_storage::(); + for (e, k, _b) in (&entities, &keys, &backpack).join() { + includeitem!(inv, ecs, e, k); + } + } + Filter::Equipped => { + let equipped = ecs.read_storage::(); + for (e, k, _e) in (&entities, &keys, &equipped).join() { + includeitem!(inv, ecs, e, k); + } + } + Filter::Category(itemtype) => { + let items = ecs.read_storage::(); + for (e, k, _i) in (&entities, &keys, &items) + .join() + .filter(|e| e.2.category == itemtype) { + includeitem!(inv, ecs, e, k); + } + } + } + inv +} + +pub fn show_inventory(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option) { + let player_inventory = items(&gs.ecs, Filter::Backpack); + let count = player_inventory.len(); + + let (x_offset, y_offset) = (1, 10); + + let on_overmap = gs.ecs.fetch::().overmap; + let message = if !on_overmap { + "Interact with what item? [aA-zZ][Esc.]" + } else { + "You can't use items on the overmap [Esc.]" + }; + + ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(WHITE), RGB::named(BLACK), message); + + let x = 1 + x_offset; + let y = 3 + y_offset; + let width = get_max_inventory_width(&player_inventory); + ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); + print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx); + + match ctx.key { + None => (ItemMenuResult::NoResponse, None), + Some(key) => + match key { + VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), + _ => { + let selection = letter_to_option::letter_to_option(key, ctx.shift); + if selection != -1 && check_key(selection as usize) { + if on_overmap { + gamelog::Logger + ::new() + .append("You can't use items on the overmap.") + .log(); + } else { + // Get the first entity with a Key {} component that has idx matching selection + let entities = gs.ecs.entities(); + let keyed_items = gs.ecs.read_storage::(); + let backpack = gs.ecs.read_storage::(); + for (e, key, _b) in (&entities, &keyed_items, &backpack).join() { + if key.idx == (selection as usize) { + return (ItemMenuResult::Selected, Some(e)); + } + } + // TODO: Gamelog about not having selected item? + } + } + (ItemMenuResult::NoResponse, None) + } + } + } +} + +pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option) { + let player_inventory = items(&gs.ecs, Filter::Backpack); + let count = player_inventory.len(); + + let (x_offset, y_offset) = (1, 10); + + let on_overmap = gs.ecs.fetch::().overmap; + let message = if !on_overmap { + "Drop what? [aA-zZ][Esc.]" + } else { + "You can't drop items on the overmap [Esc.]" + }; + + ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(WHITE), RGB::named(BLACK), message); + + let x = 1 + x_offset; + let y = 3 + y_offset; + let width = get_max_inventory_width(&player_inventory); + ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); + print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx); + + match ctx.key { + None => (ItemMenuResult::NoResponse, None), + Some(key) => + match key { + VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), + _ => { + let selection = letter_to_option::letter_to_option(key, ctx.shift); + if selection != -1 && check_key(selection as usize) { + if on_overmap { + gamelog::Logger + ::new() + .append("You can't drop items on the overmap.") + .log(); + } else { + // Get the first entity with a Key {} component that has an idx matching "selection". + let entities = gs.ecs.entities(); + let keyed_items = gs.ecs.read_storage::(); + let backpack = gs.ecs.read_storage::(); + for (e, key, _b) in (&entities, &keyed_items, &backpack).join() { + if key.idx == (selection as usize) { + return (ItemMenuResult::Selected, Some(e)); + } + } + } + } + (ItemMenuResult::NoResponse, None) + } + } + } +} + +pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option) { + let player_inventory = items(&gs.ecs, Filter::Equipped); let count = player_inventory.len(); let (x_offset, y_offset) = (1, 10); @@ -671,131 +1014,59 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option ctx.print_color( 1 + x_offset, 1 + y_offset, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - "Interact with what item? [aA-zZ][Esc.]", + RGB::named(WHITE), + RGB::named(BLACK), + "Unequip what? [aA-zZ][Esc.]" ); let x = 1 + x_offset; let y = 3 + y_offset; let width = get_max_inventory_width(&player_inventory); - ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - print_options(player_inventory, x + 1, y + 1, ctx); + ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK)); + print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx); match ctx.key { None => (ItemMenuResult::NoResponse, None), - Some(key) => match key { - VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), - _ => { - let selection = letter_to_option::letter_to_option(key, ctx.shift); - if selection > -1 && selection < count as i32 { - return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); + Some(key) => + match key { + VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), + _ => { + let selection = letter_to_option::letter_to_option(key, ctx.shift); + if selection != -1 && check_key(selection as usize) { + // Get the first entity with a Key {} component that has an idx matching "selection". + let entities = gs.ecs.entities(); + let keyed_items = gs.ecs.read_storage::(); + let equipped = gs.ecs.read_storage::(); + for (e, key, _e) in (&entities, &keyed_items, &equipped).join() { + if key.idx == (selection as usize) { + return (ItemMenuResult::Selected, Some(e)); + } + } + } + (ItemMenuResult::NoResponse, None) } - (ItemMenuResult::NoResponse, None) } - }, } } -pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { - let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs); - let count = player_inventory.len(); - - let (x_offset, y_offset) = (1, 10); - - ctx.print_color( - 1 + x_offset, - 1 + y_offset, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - "Drop what? [aA-zZ][Esc.]", - ); - - let x = 1 + x_offset; - let y = 3 + y_offset; - let width = get_max_inventory_width(&player_inventory); - ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - print_options(player_inventory, x + 1, y + 1, ctx); - - match ctx.key { - None => (ItemMenuResult::NoResponse, None), - Some(key) => match key { - VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), - _ => { - let selection = rltk::letter_to_option(key); - if selection > -1 && selection < count as i32 { - return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1)); - } - (ItemMenuResult::NoResponse, None) - } - }, - } +#[derive(PartialEq, Copy, Clone)] +pub enum TargetResult { + Cancel, + NoResponse { + x: i32, + y: i32, + }, + Selected, } -pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { - let player_entity = gs.ecs.fetch::(); - let backpack = gs.ecs.read_storage::(); - let entities = gs.ecs.entities(); - let inventory = (&backpack).join().filter(|item| item.owner == *player_entity); - let count = inventory.count(); - - let (x_offset, y_offset) = (1, 10); - - ctx.print_color( - 1 + x_offset, - 1 + y_offset, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - "Unequip what? [aA-zZ][Esc.]", - ); - - let mut equippable: Vec<(Entity, String)> = Vec::new(); - let mut width = 2; - for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) { - let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0; - let this_width = 5 + this_name.len(); - width = if width > this_width { width } else { this_width }; - equippable.push((entity, this_name.to_string())); - } - - let x = 1 + x_offset; - let mut y = 3 + y_offset; - - ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - y += 1; - - let mut j = 0; - let renderables = gs.ecs.read_storage::(); - for (e, name) in &equippable { - let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) { - (renderable.fg, renderable.glyph) - } else { - (RGB::named(rltk::WHITE), rltk::to_cp437('-')) - }; - ctx.set(x + 1, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); - ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph); - fg = RGB::named(item_colour_ecs(&gs.ecs, *e)); - ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name); - y += 1; - j += 1; - } - - match ctx.key { - None => (ItemMenuResult::NoResponse, None), - Some(key) => match key { - VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), - _ => { - let selection = rltk::letter_to_option(key); - if selection > -1 && selection < count as i32 { - return (ItemMenuResult::Selected, Some(equippable[selection as usize].0)); - } - (ItemMenuResult::NoResponse, None) - } - }, - } -} - -pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option) { +pub fn ranged_target( + gs: &mut State, + ctx: &mut BTerm, + x: i32, + y: i32, + range: i32, + aoe: i32 +) -> (TargetResult, Option) { let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx); let player_entity = gs.ecs.fetch::(); let player_pos = gs.ecs.fetch::(); @@ -804,9 +1075,9 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I ctx.print_color( 1 + x_offset, 1 + y_offset, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - "Targeting which tile? [mouse input]", + RGB::named(WHITE), + RGB::named(BLACK), + "Targeting which tile? [mouse input]" ); // Highlight available cells @@ -815,22 +1086,35 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I if let Some(visible) = visible { // We have a viewshed for idx in visible.visible_tiles.iter() { - let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); - if distance <= range as f32 { + let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); + if distance <= (range as f32) { let screen_x = idx.x - min_x; let screen_y = idx.y - min_y; - if screen_x > 1 && screen_x < (max_x - min_x) - 1 && screen_y > 1 && screen_y < (max_y - min_y) - 1 { - ctx.set_bg(screen_x + x_offset, screen_y + y_offset, RGB::named(rltk::BLUE)); + if + screen_x > 1 && + screen_x < max_x - min_x - 1 && + screen_y > 1 && + screen_y < max_y - min_y - 1 + { + ctx.set_bg(screen_x + x_offset, screen_y + y_offset, TARGETING_VALID_COL); available_cells.push(idx); } } } } else { - return (ItemMenuResult::Cancel, None); + return (TargetResult::Cancel, None); } // Draw mouse cursor - let mouse_pos = ctx.mouse_pos(); + let mouse_pos = (x, y); + let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds( + &gs.ecs, + ctx + ); + let (screen_x, screen_y) = (69, 41); + let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32)); + let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32)); + let mut mouse_pos_adjusted = mouse_pos; mouse_pos_adjusted.0 += min_x - x_offset; mouse_pos_adjusted.1 += min_y - y_offset; @@ -841,29 +1125,85 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I valid_target = true; } } + let mut result = (TargetResult::NoResponse { x, y }, None); if valid_target { + let path = line2d( + LineAlg::Bresenham, + Point::new(player_pos.x, player_pos.y), + Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1) + ); + for (i, point) in path.iter().enumerate() { + if i == 0 || i == path.len() - 1 { + continue; + } + ctx.set( + point.x + x_offset - min_x, + point.y + y_offset - min_y, + RGB::named(TARGETING_LINE_COL), + RGB::named(TARGETING_VALID_COL), + to_cp437('~') + ); + } if aoe > 0 { // We adjust for camera position when getting FOV, but then we need to adjust back // when iterating through the tiles themselves, by taking away min_x/min_y. - let mut blast_tiles = - rltk::field_of_view(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), aoe, &*map); - blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1); + let mut blast_tiles = field_of_view( + Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), + aoe, + &*map + ); + blast_tiles.retain( + |p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1 + ); for tile in blast_tiles.iter() { - ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, RGB::named(rltk::DARKCYAN)); + let bg = if available_cells.contains(&tile) { + let col1 = TARGETING_AOE_COL; + let col2 = TARGETING_VALID_COL; + ((col1.0 + col2.0) / 2, (col1.1 + col2.1) / 2, (col1.2 + col2.2) / 2) + } else { + let col1 = TARGETING_AOE_COL; + let col2 = BLACK; + ((col1.0 + col2.0) / 2, (col1.1 + col2.1) / 2, (col1.2 + col2.2) / 2) + }; + ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, bg); } } - ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); - if ctx.left_click { - return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1))); - } + + ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(TARGETING_CURSOR_COL)); + result = match ctx.key { + None => result, + Some(key) => + match key { + VirtualKeyCode::Return => { + return ( + TargetResult::Selected, + Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)), + ); + } + _ => result, + } + }; } else { - ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); - if ctx.left_click { - return (ItemMenuResult::Cancel, None); - } + ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(RED)); } - (ItemMenuResult::NoResponse, None) + result = match ctx.key { + None => result, + Some(key) => + match key { + VirtualKeyCode::Escape => (TargetResult::Cancel, None), + VirtualKeyCode::Numpad9 => (TargetResult::NoResponse { x: x + 1, y: y - 1 }, None), + VirtualKeyCode::Numpad7 => (TargetResult::NoResponse { x: x - 1, y: y - 1 }, None), + VirtualKeyCode::Numpad6 => (TargetResult::NoResponse { x: x + 1, y }, None), + VirtualKeyCode::Numpad4 => (TargetResult::NoResponse { x: x - 1, y }, None), + VirtualKeyCode::Numpad8 => (TargetResult::NoResponse { x, y: y - 1 }, None), + VirtualKeyCode::Numpad3 => (TargetResult::NoResponse { x: x + 1, y: y + 1 }, None), + VirtualKeyCode::Numpad2 => (TargetResult::NoResponse { x, y: y + 1 }, None), + VirtualKeyCode::Numpad1 => (TargetResult::NoResponse { x: x - 1, y: y + 1 }, None), + _ => result, + } + }; + return result; } #[derive(PartialEq, Copy, Clone)] @@ -875,11 +1215,15 @@ pub enum MainMenuSelection { #[derive(PartialEq, Copy, Clone)] pub enum MainMenuResult { - NoSelection { selected: MainMenuSelection }, - Selected { selected: MainMenuSelection }, + NoSelection { + selected: MainMenuSelection, + }, + Selected { + selected: MainMenuSelection, + }, } -pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { +pub fn main_menu(gs: &mut State, ctx: &mut BTerm) -> MainMenuResult { let save_exists = super::saveload_system::does_save_exist(); let runstate = gs.ecs.fetch::(); let assets = gs.ecs.fetch::(); @@ -893,73 +1237,96 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { height -= 1; } - ctx.draw_box_double(x, y - 4, 13, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - ctx.print_color(x + 3, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "RUST-RL!"); + ctx.draw_box_double(x, y - 4, 13, height, RGB::named(WHITE), RGB::named(BLACK)); + ctx.print_color(x + 3, y - 2, RGB::named(YELLOW), RGB::named(BLACK), "RUST-RL!"); if let RunState::MainMenu { menu_selection: selection } = *runstate { if save_exists { if selection == MainMenuSelection::LoadGame { - ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); - ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "continue"); - ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); + ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "["); + ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "continue"); + ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]"); } else { - ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "continue"); + ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "continue"); } y += 1; } if selection == MainMenuSelection::NewGame { - ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); - ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "new game"); - ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); + ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "["); + ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "new game"); + ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]"); } else { - ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "new game"); + ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "new game"); } y += 1; if selection == MainMenuSelection::Quit { - ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "["); - ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "goodbye!"); - ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]"); + ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "["); + ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "goodbye!"); + ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]"); } else { - ctx.print_color(x + 5, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "quit"); + ctx.print_color(x + 5, y, RGB::named(WHITE), RGB::named(BLACK), "quit"); } match ctx.key { - None => return MainMenuResult::NoSelection { selected: selection }, - Some(key) => match key { - VirtualKeyCode::Escape | VirtualKeyCode::C => { - return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit } - } - VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }, - VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame }, - VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { - let mut new_selection; - match selection { - MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame, - MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit, - MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame, + None => { + return MainMenuResult::NoSelection { selected: selection }; + } + Some(key) => + match key { + VirtualKeyCode::Escape | VirtualKeyCode::C => { + return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit }; } - if new_selection == MainMenuSelection::LoadGame && !save_exists { - new_selection = MainMenuSelection::NewGame; + VirtualKeyCode::N => { + return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }; } - return MainMenuResult::NoSelection { selected: new_selection }; - } - VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { - let mut new_selection; - match selection { - MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit, - MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame, - MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame, + VirtualKeyCode::L => { + return MainMenuResult::NoSelection { + selected: MainMenuSelection::LoadGame, + }; } - if new_selection == MainMenuSelection::LoadGame && !save_exists { - new_selection = MainMenuSelection::Quit; + VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { + let mut new_selection; + match selection { + MainMenuSelection::NewGame => { + new_selection = MainMenuSelection::LoadGame; + } + MainMenuSelection::LoadGame => { + new_selection = MainMenuSelection::Quit; + } + MainMenuSelection::Quit => { + new_selection = MainMenuSelection::NewGame; + } + } + if new_selection == MainMenuSelection::LoadGame && !save_exists { + new_selection = MainMenuSelection::NewGame; + } + return MainMenuResult::NoSelection { selected: new_selection }; + } + VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { + let mut new_selection; + match selection { + MainMenuSelection::NewGame => { + new_selection = MainMenuSelection::Quit; + } + MainMenuSelection::LoadGame => { + new_selection = MainMenuSelection::NewGame; + } + MainMenuSelection::Quit => { + new_selection = MainMenuSelection::LoadGame; + } + } + if new_selection == MainMenuSelection::LoadGame && !save_exists { + new_selection = MainMenuSelection::Quit; + } + return MainMenuResult::NoSelection { selected: new_selection }; + } + VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => { + return MainMenuResult::Selected { selected: selection }; + } + _ => { + return MainMenuResult::NoSelection { selected: selection }; } - return MainMenuResult::NoSelection { selected: new_selection }; } - VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => { - return MainMenuResult::Selected { selected: selection } - } - _ => return MainMenuResult::NoSelection { selected: selection }, - }, } } MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } @@ -969,77 +1336,177 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult { pub enum YesNoResult { NoSelection, Yes, + No, } -pub fn game_over(ctx: &mut Rltk) -> YesNoResult { +pub fn game_over(ctx: &mut BTerm) -> YesNoResult { let mut x = 3; let mut y = 12; let width = 45; let height = 20; - ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); - ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!"); - ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to close"); + ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK)); + ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), "You died!"); + ctx.print_color( + x + 3, + y + height, + RGB::named(YELLOW), + RGB::named(BLACK), + " Write a morgue file? [y/n] " + ); x += 2; y += 2; ctx.print_color( x, y, - RGB::named(rltk::GREEN), - RGB::named(rltk::BLACK), - format!("You survived for {} turns.", crate::gamelog::get_event_count("turns")), + RGB::named(GREEN), + RGB::named(BLACK), + format!("You survived for {} turns.", crate::gamelog::get_event_count(EVENT::COUNT_TURN)) ); y += 2; - ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("And in the process, you")); + ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), format!("And in the process, you")); y += 1; - if crate::gamelog::get_event_count("descended") > 0 { + if crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR) > 0 { ctx.print_color( x + 1, y, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - format!("- descended {} floor(s)", crate::gamelog::get_event_count("descended")), + RGB::named(WHITE), + RGB::named(BLACK), + format!( + "- changed floor {} times", + crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR) + ) ); y += 1; } - if crate::gamelog::get_event_count("kick_count") > 0 { + if crate::gamelog::get_event_count(EVENT::COUNT_KICK) > 0 { ctx.print_color( x + 1, y, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), + RGB::named(WHITE), + RGB::named(BLACK), format!( "- kicked {} time(s), breaking {} object(s)", - crate::gamelog::get_event_count("kick_count"), - crate::gamelog::get_event_count("broken_doors") - ), + crate::gamelog::get_event_count(EVENT::COUNT_KICK), + crate::gamelog::get_event_count(EVENT::COUNT_BROKE_DOOR) + ) ); y += 1; } - if crate::gamelog::get_event_count("death_count") > 0 { + if crate::gamelog::get_event_count(EVENT::COUNT_KILLED) > 0 { ctx.print_color( x + 1, y, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - format!("- slew {} other creature(s)", crate::gamelog::get_event_count("death_count")), + RGB::named(WHITE), + RGB::named(BLACK), + format!( + "- slew {} other creature(s)", + crate::gamelog::get_event_count(EVENT::COUNT_KILLED) + ) ); y += 1; } - if crate::gamelog::get_event_count("looked_for_help") > 0 { + if crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP) > 0 { ctx.print_color( x + 1, y, - RGB::named(rltk::WHITE), - RGB::named(rltk::BLACK), - format!("- forgot the controls {} time(s)", crate::gamelog::get_event_count("looked_for_help")), + RGB::named(WHITE), + RGB::named(BLACK), + format!( + "- forgot the controls {} time(s)", + crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP) + ) ); } match ctx.key { None => YesNoResult::NoSelection, - Some(key) => match key { - VirtualKeyCode::Escape => YesNoResult::Yes, - _ => YesNoResult::NoSelection, - }, + Some(key) => + match key { + VirtualKeyCode::N => YesNoResult::No, + VirtualKeyCode::Y => YesNoResult::Yes, + _ => YesNoResult::NoSelection, + } } } + +pub fn with_article(name: String) -> String { + // If first letter is a capital + if name.chars().nth(0).unwrap().is_uppercase() { + return format!("{}", name); + } + // a/an + let vowels = ['a', 'e', 'i', 'o', 'u']; + if vowels.contains(&name.chars().nth(0).unwrap()) { + return format!("an {}", name); + } + format!("a {}", name) +} + +pub fn unique( + entity: Entity, + names: &ReadStorage, + obfuscated_names: &ReadStorage, + renderables: &ReadStorage, + beatitudes: &ReadStorage, + magic_items: &ReadStorage, + charges: Option<&ReadStorage>, + dm: &MasterDungeonMap +) -> UniqueInventoryItem { + let item_colour = item_colour(entity, beatitudes); + let (singular, plural) = obfuscate_name( + entity, + names, + magic_items, + obfuscated_names, + beatitudes, + dm, + charges + ); + let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) { + ( + ( + (renderable.fg.r * 255.0) as u8, + (renderable.fg.g * 255.0) as u8, + (renderable.fg.b * 255.0) as u8, + ), + renderable.glyph, + ) + } else { + unreachable!("Item has no renderable component.") + }; + let name = if let Some(name) = names.get(entity) { + name + } else { + unreachable!("Item has no name component.") + }; + let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) { + match beatitude.buc { + BUC::Blessed => 1, + BUC::Uncursed => 2, + BUC::Cursed => 3, + } + } else { + 0 + }; + UniqueInventoryItem { + display_name: DisplayName { singular: singular.clone(), plural }, + rgb: item_colour, + renderables, + glyph, + beatitude_status, + name: name.name.clone(), + } +} + +pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem { + return unique( + entity, + &ecs.read_storage::(), + &ecs.read_storage::(), + &ecs.read_storage::(), + &ecs.read_storage::(), + &ecs.read_storage::(), + Some(&ecs.read_storage::()), + &ecs.fetch::() + ); +} diff --git a/src/gui/remove_curse_menu.rs b/src/gui/remove_curse_menu.rs index 4e6ba34..68cea65 100644 --- a/src/gui/remove_curse_menu.rs +++ b/src/gui/remove_curse_menu.rs @@ -1,14 +1,33 @@ use super::{ - get_max_inventory_width, item_colour_ecs, obfuscate_name_ecs, print_options, renderable_colour, ItemMenuResult, - UniqueInventoryItem, + get_max_inventory_width, + item_colour_ecs, + obfuscate_name_ecs, + print_options, + unique_ecs, + check_key, + letter_to_option, + ItemMenuResult, + InventorySlot, }; -use crate::{gamelog, Beatitude, Entity, Equipped, InBackpack, Item, Name, Renderable, State, BUC}; -use rltk::prelude::*; +use crate::{ + gamelog, + Beatitude, + Entity, + Equipped, + InBackpack, + Item, + Name, + Renderable, + states::state::*, + BUC, + Key, +}; +use bracket_lib::prelude::*; use specs::prelude::*; -use std::collections::BTreeMap; +use std::collections::HashMap; /// Handles the Remove Curse menu. -pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option) { +pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let equipped = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); @@ -17,35 +36,38 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option(); let names = gs.ecs.read_storage::(); let renderables = gs.ecs.read_storage::(); + let keys = gs.ecs.read_storage::(); let build_cursed_iterator = || { - (&entities, &items, &beatitudes, &renderables, &names).join().filter(|(item_entity, _i, b, _r, _n)| { - // Set all items to FALSE initially. - let mut keep = false; - // If found in the player's backpack, set to TRUE - if let Some(bp) = backpack.get(*item_entity) { - if bp.owner == *player_entity { - keep = true; + (&entities, &items, &beatitudes, &renderables, &names, &keys) + .join() + .filter(|(item_entity, _i, b, _r, _n, _k)| { + // Set all items to FALSE initially. + let mut keep = false; + // If found in the player's backpack, set to TRUE + if let Some(bp) = backpack.get(*item_entity) { + if bp.owner == *player_entity { + keep = true; + } } - } - // If found in the player's equipslot, set to TRUE - if let Some(equip) = equipped.get(*item_entity) { - if equip.owner == *player_entity { - keep = true; + // If found in the player's equipslot, set to TRUE + if let Some(equip) = equipped.get(*item_entity) { + if equip.owner == *player_entity { + keep = true; + } } - } - // If it's not OUR item, RETURN FALSE. - if !keep { - return false; - } - // If it's identified as noncursed, RETURN FALSE. - if b.known && b.buc != BUC::Cursed { - return false; - } - // Otherwise, return: returns any items that are unidentified, - // or identified as being cursed. - return true; - }) + // If it's not OUR item, RETURN FALSE. + if !keep { + return false; + } + // If it's identified as noncursed, RETURN FALSE. + if b.known && b.buc != BUC::Cursed { + return false; + } + // Otherwise, return: returns any items that are unidentified, + // or identified as being cursed. + return true; + }) }; // Build list of items to display @@ -58,7 +80,8 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option (ItemMenuResult, Option = BTreeMap::new(); - let mut inventory_ids: BTreeMap = BTreeMap::new(); - for (entity, _i, _b, renderable, name) in build_cursed_iterator() { - let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity); + let mut player_inventory: super::PlayerInventory = HashMap::new(); + for (entity, _i, _b, _r, _n, key) in build_cursed_iterator() { + let unique_item = unique_ecs(&gs.ecs, entity); player_inventory - .entry(UniqueInventoryItem { - display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() }, - rgb: item_colour_ecs(&gs.ecs, entity), - renderables: renderable_colour(&renderables, entity), - glyph: renderable.glyph, - name: name.name.clone(), + .entry(unique_item) + .and_modify(|slot| { + slot.count += 1; }) - .and_modify(|count| *count += 1) - .or_insert(1); - inventory_ids.entry(singular).or_insert(entity); + .or_insert(InventorySlot { + item: entity, + count: 1, + idx: key.idx, + }); } // Get display args let width = get_max_inventory_width(&player_inventory); @@ -91,32 +112,33 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option (ItemMenuResult::NoResponse, None), - Some(key) => match key { - VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), - _ => { - let selection = rltk::letter_to_option(key); - if selection > -1 && selection < count as i32 { - let item = inventory_ids.iter().nth(selection as usize).unwrap().1; - gamelog::Logger::new() - .append("You decurse the") - .colour(item_colour_ecs(&gs.ecs, *item)) - .append_n(obfuscate_name_ecs(&gs.ecs, *item).0) - .colour(WHITE) - .append("!") - .log(); - return (ItemMenuResult::Selected, Some(*item)); + Some(key) => + match key { + VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None), + _ => { + let selection = letter_to_option::letter_to_option(key, ctx.shift); + if selection != -1 && check_key(selection as usize) { + // Get the first entity with a Key {} component that has an idx matching "selection". + let entities = gs.ecs.entities(); + let keyed_items = gs.ecs.read_storage::(); + let backpack = gs.ecs.read_storage::(); + for (e, key, _b) in (&entities, &keyed_items, &backpack).join() { + if key.idx == (selection as usize) { + return (ItemMenuResult::Selected, Some(e)); + } + } + } + (ItemMenuResult::NoResponse, None) } - (ItemMenuResult::NoResponse, None) } - }, } } diff --git a/src/gui/tooltip.rs b/src/gui/tooltip.rs index 528ff08..94c3f97 100644 --- a/src/gui/tooltip.rs +++ b/src/gui/tooltip.rs @@ -1,5 +1,18 @@ -use super::{camera::get_screen_bounds, Attributes, Hidden, Map, Name, Pools, Position, Renderable, Rltk, World, RGB}; -use rltk::prelude::*; +use super::{ + camera::get_screen_bounds, + Attributes, + Hidden, + Map, + Name, + Pools, + Position, + Renderable, + World, + RGB, +}; +use crate::TileType; +use crate::data::ids::*; +use bracket_lib::prelude::*; use specs::prelude::*; struct Tooltip { @@ -26,21 +39,28 @@ impl Tooltip { max = s.0.len(); } } - return max as i32 + 2i32; + return (max as i32) + 2i32; } fn height(&self) -> i32 { - return self.lines.len() as i32 + 2i32; + return (self.lines.len() as i32) + 2i32; } - fn render(&self, ctx: &mut Rltk, x: i32, y: i32) { - ctx.draw_box(x, y, self.width() - 1, self.height() - 1, RGB::named(WHITE), RGB::named(BLACK)); + fn render(&self, ctx: &mut BTerm, x: i32, y: i32) { + ctx.draw_box( + x, + y, + self.width() - 1, + self.height() - 1, + RGB::named(WHITE), + RGB::named(BLACK) + ); for (i, s) in self.lines.iter().enumerate() { - ctx.print_color(x + 1, y + i as i32 + 1, s.1, RGB::named(BLACK), &s.0); + ctx.print_color(x + 1, y + (i as i32) + 1, s.1, RGB::named(BLACK), &s.0); } } } #[rustfmt::skip] -pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { +pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) { let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx); let map = ecs.fetch::(); let names = ecs.read_storage::(); @@ -52,7 +72,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { let entities = ecs.entities(); let player_entity = ecs.fetch::(); - let mouse_pos = ctx.mouse_pos(); + let mouse_pos = if xy.is_none() { ctx.mouse_pos() } else { xy.unwrap() }; let mut mouse_pos_adjusted = mouse_pos; mouse_pos_adjusted.0 += min_x - x_offset; mouse_pos_adjusted.1 += min_y - y_offset; @@ -70,10 +90,33 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { } let mut tooltips: Vec = Vec::new(); + + match map.tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)] { + TileType::ToLocal(n) => { + let name = get_local_desc(n); + let mut tip = Tooltip::new(); + tip.add(format!("You see {}.", name), get_local_col(n)); + tooltips.push(tip); + } + TileType::ToOvermap(n) => { + let name = get_local_desc(n); + let mut tip = Tooltip::new(); + tip.add(format!("You see an exit from {}.", name), get_local_col(n)); + tooltips.push(tip); + } + _ => {} + } + for (entity, position, renderable, _name, _hidden) in (&entities, &positions, &renderables, &names, !&hidden).join() { if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 { let mut tip = Tooltip::new(); tip.add(crate::gui::obfuscate_name_ecs(ecs, entity).0, renderable.fg); + let intrinsics = ecs.read_storage::(); + if let Some(intrinsics) = intrinsics.get(entity) { + if !intrinsics.list.is_empty() { + tip.add(intrinsics.describe(), RGB::named(WHITE)); + } + } // Attributes let attr = attributes.get(entity); if let Some(a) = attr { @@ -124,12 +167,12 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { if tooltips.is_empty() { return ; } - let white = RGB::named(rltk::WHITE); + let white = RGB::named(WHITE); let arrow; let arrow_x; let arrow_y = mouse_pos.1; - if mouse_pos.0 < 35 { + if mouse_pos.0 > 35 { // Render to the left arrow = to_cp437('→'); arrow_x = mouse_pos.0 - 1; @@ -138,7 +181,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { arrow = to_cp437('←'); arrow_x = mouse_pos.0 + 1; } - ctx.set(arrow_x, arrow_y, white, RGB::named(rltk::BLACK), arrow); + ctx.set(arrow_x, arrow_y, white, RGB::named(BLACK), arrow); let mut total_height = 0; for t in tooltips.iter() { @@ -151,7 +194,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) { } for t in tooltips.iter() { - let x = if mouse_pos.0 < 35 { + let x = if mouse_pos.0 > 35 { mouse_pos.0 - (1 + t.width()) } else { mouse_pos.0 + (1 + 1) diff --git a/src/hunger_system.rs b/src/hunger_system.rs index c3f274a..7a1b0fd 100644 --- a/src/hunger_system.rs +++ b/src/hunger_system.rs @@ -1,9 +1,16 @@ use super::{ - effects::{add_effect, EffectType, Targets}, - gamelog, Clock, HungerClock, HungerState, TakingTurn, LOG_TICKS, + effects::{ add_effect, EffectType, Targets }, + gamelog, + Clock, + HungerClock, + HungerState, + TakingTurn, + DamageType, + Intrinsics, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; +use crate::config::CONFIG; /// HungerSystem is in charge of ticking down the hunger clock for entities with a hunger clock, /// every time the turn clock ticks. @@ -47,10 +54,11 @@ impl<'a> System<'a> for HungerSystem { ReadExpect<'a, Entity>, ReadStorage<'a, Clock>, ReadStorage<'a, TakingTurn>, + ReadStorage<'a, Intrinsics>, ); fn run(&mut self, data: Self::SystemData) { - let (entities, mut hunger_clock, player_entity, turn_clock, turns) = data; + let (entities, mut hunger_clock, player_entity, turn_clock, turns, intrinsics) = data; // If the turn clock isn't taking a turn this tick, don't bother ticking hunger. let mut ticked = false; @@ -66,18 +74,33 @@ impl<'a> System<'a> for HungerSystem { if hunger_clock.duration >= MAX_SATIATION { hunger_clock.duration = MAX_SATIATION; } else { - hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN; + let mut modifier = 0; + let intrinsic_regen = if let Some(i) = intrinsics.get(entity) { + i.list.contains(&crate::Intrinsic::Regeneration) + } else { + false + }; + if intrinsic_regen { + modifier += 1; + } + hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN + modifier; } let initial_state = hunger_clock.state; hunger_clock.state = get_hunger_state(hunger_clock.duration); if hunger_clock.state == HungerState::Starving { - add_effect(None, EffectType::Damage { amount: 1 }, Targets::Entity { target: entity }); + add_effect( + None, + EffectType::Damage { amount: 1, damage_type: DamageType::Forced }, + Targets::Entity { target: entity } + ); } - if LOG_TICKS && entity == *player_entity { - rltk::console::log(format!( - "HUNGER SYSTEM: Ticked for player entity. [clock: {}]", - hunger_clock.duration - )); + if CONFIG.logging.log_ticks && entity == *player_entity { + console::log( + format!( + "HUNGER SYSTEM: Ticked for player entity. [clock: {}]", + hunger_clock.duration + ) + ); } if hunger_clock.state == initial_state { continue; @@ -87,39 +110,49 @@ impl<'a> System<'a> for HungerSystem { } // Things which only happen to the player. match hunger_clock.state { - HungerState::Satiated => gamelog::Logger::new() - .append("You feel") - .colour(get_hunger_colour(hunger_clock.state)) - .append_n("satiated") - .colour(WHITE) - .period() - .log(), + HungerState::Satiated => + gamelog::Logger + ::new() + .append("You feel") + .colour(get_hunger_colour(hunger_clock.state)) + .append_n("satiated") + .colour(WHITE) + .period() + .log(), HungerState::Normal => {} - HungerState::Hungry => gamelog::Logger::new() - .append("You feel") - .colour(get_hunger_colour(hunger_clock.state)) - .append_n("hungry") - .colour(WHITE) - .period() - .log(), - HungerState::Weak => gamelog::Logger::new() - .append("You feel") - .colour(get_hunger_colour(hunger_clock.state)) - .append_n("weak with hunger") - .colour(WHITE) - .period() - .log(), - HungerState::Fainting => gamelog::Logger::new() - .append("You feel") - .colour(get_hunger_colour(hunger_clock.state)) - .append_n("hungry enough to faint") - .colour(WHITE) - .period() - .log(), - _ => gamelog::Logger::new() - .colour(get_hunger_colour(hunger_clock.state)) - .append_n("You can't go on without food!") - .log(), + HungerState::Hungry => + gamelog::Logger + ::new() + .append("You feel") + .colour(get_hunger_colour(hunger_clock.state)) + .append_n("hungry") + .colour(WHITE) + .period() + .log(), + HungerState::Weak => + gamelog::Logger + ::new() + .append("You feel") + .colour(get_hunger_colour(hunger_clock.state)) + .append_n("weak with hunger") + .colour(WHITE) + .period() + .log(), + HungerState::Fainting => + gamelog::Logger + ::new() + .append("You feel") + .colour(get_hunger_colour(hunger_clock.state)) + .append_n("hungry enough to faint") + .colour(WHITE) + .period() + .log(), + _ => + gamelog::Logger + ::new() + .colour(get_hunger_colour(hunger_clock.state)) + .append_n("You can't go on without food!") + .log(), } } } diff --git a/src/inventory/collection_system.rs b/src/inventory/collection_system.rs index f1f5a32..70fb25c 100644 --- a/src/inventory/collection_system.rs +++ b/src/inventory/collection_system.rs @@ -1,8 +1,22 @@ use crate::{ - gamelog, gui::obfuscate_name, Beatitude, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, - ObfuscatedName, Position, WantsToPickupItem, + gamelog, + gui::obfuscate_name, + gui::item_colour, + Beatitude, + Charges, + EquipmentChanged, + InBackpack, + MagicItem, + MasterDungeonMap, + Name, + ObfuscatedName, + Position, + WantsToPickupItem, + WantsToAssignKey, }; use specs::prelude::*; +use crate::data::messages; +use bracket_lib::prelude::*; pub struct ItemCollectionSystem {} @@ -20,6 +34,7 @@ impl<'a> System<'a> for ItemCollectionSystem { ReadStorage<'a, Beatitude>, ReadExpect<'a, MasterDungeonMap>, ReadStorage<'a, Charges>, + ReadStorage<'a, WantsToAssignKey>, ); fn run(&mut self, data: Self::SystemData) { @@ -35,36 +50,45 @@ impl<'a> System<'a> for ItemCollectionSystem { beatitudes, dm, wands, + wants_key, ) = data; - - for pickup in wants_pickup.join() { - positions.remove(pickup.item); - backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item."); - equipment_changed - .insert(pickup.collected_by, EquipmentChanged {}) - .expect("Unable to insert EquipmentChanged."); - + let mut to_remove: Vec = Vec::new(); + // For every item that wants to be picked up that *isn't* waiting on a key assignment. + for (pickup, _key) in (&wants_pickup, !&wants_key).join() { if pickup.collected_by == *player_entity { - gamelog::Logger::new() - .append("You pick up the") - .item_name_n(format!( - "{}", - obfuscate_name( - pickup.item, - &names, - &magic_items, - &obfuscated_names, - &beatitudes, - &dm, - Some(&wands) + gamelog::Logger + ::new() + .append(messages::YOU_PICKUP_ITEM) + .colour(item_colour(pickup.item, &beatitudes)) + .append_n( + format!( + "{}", + obfuscate_name( + pickup.item, + &names, + &magic_items, + &obfuscated_names, + &beatitudes, + &dm, + Some(&wands) + ).0 ) - .0 - )) + ) + .colour(WHITE) .period() .log(); } + positions.remove(pickup.item); + backpack + .insert(pickup.item, InBackpack { owner: pickup.collected_by }) + .expect("Unable to pickup item"); + equipment_changed + .insert(pickup.collected_by, EquipmentChanged {}) + .expect("Unable to insert EquipmentChanged"); + to_remove.push(pickup.collected_by); + } + for item in to_remove.iter() { + wants_pickup.remove(*item); } - - wants_pickup.clear(); } } diff --git a/src/inventory/drop_system.rs b/src/inventory/drop_system.rs index d3bd7e9..af2d8a2 100644 --- a/src/inventory/drop_system.rs +++ b/src/inventory/drop_system.rs @@ -1,8 +1,22 @@ use crate::{ - gamelog, gui::obfuscate_name, Beatitude, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, - ObfuscatedName, Position, WantsToDropItem, + gamelog, + gui::obfuscate_name, + gui::item_colour, + Beatitude, + Charges, + EquipmentChanged, + InBackpack, + MagicItem, + MasterDungeonMap, + Name, + ObfuscatedName, + Position, + WantsToDropItem, + WantsToRemoveKey, }; use specs::prelude::*; +use crate::data::messages; +use bracket_lib::prelude::*; pub struct ItemDropSystem {} @@ -21,6 +35,7 @@ impl<'a> System<'a> for ItemDropSystem { ReadStorage<'a, ObfuscatedName>, ReadExpect<'a, MasterDungeonMap>, ReadStorage<'a, Charges>, + WriteStorage<'a, WantsToRemoveKey>, ); fn run(&mut self, data: Self::SystemData) { @@ -37,10 +52,13 @@ impl<'a> System<'a> for ItemDropSystem { obfuscated_names, dm, wands, + mut keys, ) = data; for (entity, to_drop) in (&entities, &wants_drop).join() { - equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged."); + equipment_changed + .insert(entity, EquipmentChanged {}) + .expect("Unable to insert EquipmentChanged."); let mut dropper_pos: Position = Position { x: 0, y: 0 }; { let dropped_pos = positions.get(entity).unwrap(); @@ -53,21 +71,28 @@ impl<'a> System<'a> for ItemDropSystem { backpack.remove(to_drop.item); if entity == *player_entity { - gamelog::Logger::new() - .append("You drop the") - .item_name_n(format!( - "{}", - obfuscate_name( - to_drop.item, - &names, - &magic_items, - &obfuscated_names, - &beatitudes, - &dm, - Some(&wands) + keys.insert(to_drop.item, WantsToRemoveKey {}).expect( + "Unable to insert WantsToRemoveKey" + ); + gamelog::Logger + ::new() + .append(messages::YOU_DROP_ITEM) + .colour(item_colour(to_drop.item, &beatitudes)) + .append_n( + format!( + "{}", + obfuscate_name( + to_drop.item, + &names, + &magic_items, + &obfuscated_names, + &beatitudes, + &dm, + Some(&wands) + ).0 ) - .0 - )) + ) + .colour(WHITE) .period() .log(); } diff --git a/src/inventory/equip_system.rs b/src/inventory/equip_system.rs index 7f0fde0..e21db20 100644 --- a/src/inventory/equip_system.rs +++ b/src/inventory/equip_system.rs @@ -1,10 +1,23 @@ use crate::{ gamelog, - gui::{item_colour, obfuscate_name}, - Beatitude, EquipmentChanged, Equippable, Equipped, IdentifiedBeatitude, IdentifiedItem, InBackpack, MagicItem, - MasterDungeonMap, Name, ObfuscatedName, WantsToUseItem, BUC, + gui::{ item_colour, obfuscate_name }, + Beatitude, + EquipmentChanged, + Equippable, + Equipped, + IdentifiedBeatitude, + IdentifiedItem, + InBackpack, + MagicItem, + MasterDungeonMap, + Name, + ObfuscatedName, + WantsToUseItem, + BUC, }; use specs::prelude::*; +use crate::data::messages; +use bracket_lib::prelude::*; pub struct ItemEquipSystem {} @@ -54,13 +67,17 @@ impl<'a> System<'a> for ItemEquipSystem { // Remove any items target has in item's slot let mut can_equip = true; let mut to_unequip: Vec = Vec::new(); - for (item_entity, already_equipped, _name) in (&entities, &equipped, &names).join() { + for (item_entity, already_equipped, _name) in ( + &entities, + &equipped, + &names, + ).join() { if already_equipped.owner == target && already_equipped.slot == target_slot { if let Some(beatitude) = beatitudes.get(item_entity) { if beatitude.buc == BUC::Cursed { can_equip = false; logger = logger - .append("You can't remove the") + .append(messages::YOU_REMOVE_ITEM_CURSED) .colour(item_colour(item_entity, &beatitudes)) .append_n( obfuscate_name( @@ -70,11 +87,10 @@ impl<'a> System<'a> for ItemEquipSystem { &obfuscated_names, &beatitudes, &dm, - None, - ) - .0, + None + ).0 ) - .colour(rltk::WHITE) + .colour(WHITE) .append("!"); identified_beatitude .insert(item_entity, IdentifiedBeatitude {}) @@ -90,16 +106,25 @@ impl<'a> System<'a> for ItemEquipSystem { } for item in to_unequip.iter() { equipped.remove(*item); - backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack"); + backpack + .insert(*item, InBackpack { owner: target }) + .expect("Unable to insert backpack"); if target == *player_entity { logger = logger - .append("You remove your") + .append(messages::YOU_REMOVE_ITEM) .colour(item_colour(*item, &beatitudes)) .append_n( - obfuscate_name(*item, &names, &magic_items, &obfuscated_names, &beatitudes, &dm, None) - .0, + obfuscate_name( + *item, + &names, + &magic_items, + &obfuscated_names, + &beatitudes, + &dm, + None + ).0 ) - .colour(rltk::WHITE) + .colour(WHITE) .period(); } } @@ -111,7 +136,7 @@ impl<'a> System<'a> for ItemEquipSystem { backpack.remove(wants_to_use_item.item); if target == *player_entity { logger = logger - .append("You equip the") + .append(messages::YOU_EQUIP_ITEM) .colour(item_colour(wants_to_use_item.item, &beatitudes)) .append_n( obfuscate_name( @@ -121,18 +146,16 @@ impl<'a> System<'a> for ItemEquipSystem { &obfuscated_names, &beatitudes, &dm, - None, - ) - .0, + None + ).0 ) - .colour(rltk::WHITE) + .colour(WHITE) .period(); logger.log(); identified_items - .insert( - target, - IdentifiedItem { name: names.get(wants_to_use_item.item).unwrap().name.clone() }, - ) + .insert(target, IdentifiedItem { + name: names.get(wants_to_use_item.item).unwrap().name.clone(), + }) .expect("Unable to insert IdentifiedItem"); identified_beatitude .insert(wants_to_use_item.item, IdentifiedBeatitude {}) diff --git a/src/inventory/identification_system.rs b/src/inventory/identification_system.rs index 0c0fd2b..ce4ad23 100644 --- a/src/inventory/identification_system.rs +++ b/src/inventory/identification_system.rs @@ -1,5 +1,16 @@ -use crate::{Beatitude, IdentifiedBeatitude, IdentifiedItem, Item, MasterDungeonMap, Name, ObfuscatedName, Player}; +use crate::{ + Beatitude, + IdentifiedBeatitude, + IdentifiedItem, + Item, + MasterDungeonMap, + Name, + ObfuscatedName, + Player, +}; use specs::prelude::*; +use crate::data::events::*; +use crate::gamelog; pub struct ItemIdentificationSystem {} @@ -32,6 +43,9 @@ impl<'a> System<'a> for ItemIdentificationSystem { for (_p, id) in (&player, &identified).join() { let tag = crate::raws::get_id_from_name(id.name.clone()); if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) { + if gamelog::get_event_count(EVENT::COUNT_TURN) != 1 { + gamelog::record_event(EVENT::Identified(id.name.clone())); + } dm.identified_items.insert(id.name.clone()); for (entity, _item, name) in (&entities, &items, &names).join() { if name.name == id.name { diff --git a/src/inventory/keyhandling.rs b/src/inventory/keyhandling.rs new file mode 100644 index 0000000..7194a18 --- /dev/null +++ b/src/inventory/keyhandling.rs @@ -0,0 +1,153 @@ +use crate::{ + gamelog, + gui::unique, + Beatitude, + Charges, + MagicItem, + MasterDungeonMap, + Name, + ObfuscatedName, + Stackable, + Renderable, + WantsToAssignKey, + WantsToRemoveKey, + Key, +}; +use specs::prelude::*; +use crate::data::messages; +use bracket_lib::prelude::*; +use crate::invkeys::*; + +pub struct KeyHandling {} + +const DEBUG_KEYHANDLING: bool = true; + +impl<'a> System<'a> for KeyHandling { + #[allow(clippy::type_complexity)] + type SystemData = ( + Entities<'a>, + WriteStorage<'a, WantsToAssignKey>, + WriteStorage<'a, WantsToRemoveKey>, + WriteStorage<'a, Key>, + ReadStorage<'a, Stackable>, + ReadStorage<'a, Name>, + ReadStorage<'a, ObfuscatedName>, + ReadStorage<'a, Renderable>, + ReadStorage<'a, Beatitude>, + ReadStorage<'a, MagicItem>, + ReadStorage<'a, Charges>, + ReadExpect<'a, MasterDungeonMap>, + ); + + fn run(&mut self, data: Self::SystemData) { + let ( + entities, + mut wants_keys, + mut wants_removekey, + mut keys, + stackable, + names, + obfuscated_names, + renderables, + beatitudes, + magic_items, + wands, + dm, + ) = data; + + // For every entity that wants to be picked up, that still needs a key assigned. + for (e, _wants_key) in (&entities, &wants_keys).join() { + if DEBUG_KEYHANDLING { + console::log(&format!("KEYHANDLING: Assigning key to {:?}", e)); + } + let (stacks, mut handled, unique) = ( + if let Some(_) = stackable.get(e) { true } else { false }, + false, + unique( + e, + &names, + &obfuscated_names, + &renderables, + &beatitudes, + &magic_items, + Some(&wands), + &dm + ), + ); + if stacks { + console::log(&format!("KEYHANDLING: Item is stackable.")); + let maybe_key = item_exists(&unique); + if maybe_key.is_some() { + console::log(&format!("KEYHANDLING: Existing stack found for this item.")); + let key = maybe_key.unwrap(); + keys.insert(e, Key { idx: key }).expect("Unable to insert Key."); + console::log(&format!("KEYHANDLING: Assigned key idx {} to item.", key)); + handled = true; + } + } + if !handled { + console::log( + &format!("KEYHANDLING: Item is not stackable, or no existing stack found.") + ); + if let Some(idx) = assign_next_available() { + console::log( + &format!("KEYHANDLING: Assigned next available index {} to item.", idx) + ); + keys.insert(e, Key { idx }).expect("Unable to insert Key."); + register_stackable(stacks, unique, idx); + } else { + console::log(&format!("KEYHANDLING: No more keys available.")); + gamelog::Logger + ::new() + .append(messages::NO_MORE_KEYS) + .colour(WHITE) + .period() + .log(); + } + } + } + for (e, _wants_key) in (&entities, &wants_removekey).join() { + let idx = keys.get(e).unwrap().idx; + if DEBUG_KEYHANDLING { + console::log(&format!("KEYHANDLING: Removing key from {:?}", e)); + } + // If the item is *not* stackable, then we can just remove the key and clear the index. + if let None = stackable.get(e) { + console::log( + &format!("KEYHANDLING: Item is not stackable, clearing index {}.", idx) + ); + clear_idx(idx); + keys.remove(e); + continue; + } + // If the item *is* stackable, then we need to check if there are any other items that + // share this key assignment, before clearing the index. + console::log( + &format!( + "KEYHANDLING: Item is stackable, checking if any other items share this key." + ) + ); + let mut sole_item_with_key = true; + for (entity, key) in (&entities, &keys).join() { + if entity != e && key.idx == idx { + console::log(&format!("KEYHANDLING: Another item shares index {}", idx)); + sole_item_with_key = false; + break; + } + } + // If no other items shared this key, free up the index. + if sole_item_with_key { + console::log( + &format!("KEYHANDLING: No other items found, clearing index {}.", idx) + ); + clear_idx(idx); + } + // Either way, remove the key component from this item, because we're dropping it. + console::log(&format!("KEYHANDLING: Removing key component from item.")); + keys.remove(e); + } + + wants_removekey.clear(); + wants_keys.clear(); + } +} diff --git a/src/inventory/mod.rs b/src/inventory/mod.rs index 948f991..76748e0 100644 --- a/src/inventory/mod.rs +++ b/src/inventory/mod.rs @@ -4,8 +4,14 @@ mod equip_system; mod identification_system; mod remove_system; mod use_system; +mod keyhandling; -pub use { - collection_system::ItemCollectionSystem, drop_system::ItemDropSystem, equip_system::ItemEquipSystem, - identification_system::ItemIdentificationSystem, remove_system::ItemRemoveSystem, use_system::ItemUseSystem, +pub use self::{ + collection_system::ItemCollectionSystem, + drop_system::ItemDropSystem, + equip_system::ItemEquipSystem, + identification_system::ItemIdentificationSystem, + remove_system::ItemRemoveSystem, + use_system::ItemUseSystem, + keyhandling::KeyHandling, }; diff --git a/src/inventory/remove_system.rs b/src/inventory/remove_system.rs index d2da401..0a46bce 100644 --- a/src/inventory/remove_system.rs +++ b/src/inventory/remove_system.rs @@ -1,10 +1,19 @@ use crate::{ gamelog, - gui::{item_colour, obfuscate_name}, - Beatitude, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, WantsToRemoveItem, BUC, + gui::{ item_colour, obfuscate_name }, + Beatitude, + Equipped, + InBackpack, + MagicItem, + MasterDungeonMap, + Name, + ObfuscatedName, + WantsToRemoveItem, + BUC, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; +use crate::data::messages; pub struct ItemRemoveSystem {} @@ -43,8 +52,9 @@ impl<'a> System<'a> for ItemRemoveSystem { // If cursed, can't remove! if beatitude.buc == BUC::Cursed { can_remove = false; - gamelog::Logger::new() - .append("You can't remove the") + gamelog::Logger + ::new() + .append(messages::YOU_REMOVE_ITEM_CURSED) .colour(item_colour(to_remove.item, &beatitudes)) .append_n( obfuscate_name( @@ -54,9 +64,8 @@ impl<'a> System<'a> for ItemRemoveSystem { &obfuscated_names, &beatitudes, &dm, - None, - ) - .0, + None + ).0 ) .colour(WHITE) .append("!") @@ -70,8 +79,9 @@ impl<'a> System<'a> for ItemRemoveSystem { equipped.remove(to_remove.item); if let Some(_) = names.get(to_remove.item) { if entity == *player_entity { - gamelog::Logger::new() - .append("You unequip the") + gamelog::Logger + ::new() + .append(messages::YOU_REMOVE_ITEM) .colour(item_colour(to_remove.item, &beatitudes)) .append_n( obfuscate_name( @@ -81,16 +91,17 @@ impl<'a> System<'a> for ItemRemoveSystem { &obfuscated_names, &beatitudes, &dm, - None, - ) - .0, + None + ).0 ) .colour(WHITE) .period() .log(); } } - backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack"); + backpack + .insert(to_remove.item, InBackpack { owner: entity }) + .expect("Unable to insert backpack"); } wants_remove.clear(); diff --git a/src/inventory/use_system.rs b/src/inventory/use_system.rs index fc51fe6..1407d65 100644 --- a/src/inventory/use_system.rs +++ b/src/inventory/use_system.rs @@ -1,6 +1,12 @@ use crate::{ - effects::{add_effect, aoe_tiles, EffectType, Targets}, - EquipmentChanged, IdentifiedItem, Map, Name, WantsToUseItem, AOE, + effects::{ add_effect, aoe_tiles, EffectType, Targets }, + EquipmentChanged, + IdentifiedItem, + IdentifiedBeatitude, + Map, + Name, + WantsToUseItem, + AOE, }; use specs::prelude::*; @@ -17,11 +23,22 @@ impl<'a> System<'a> for ItemUseSystem { ReadStorage<'a, AOE>, WriteStorage<'a, EquipmentChanged>, WriteStorage<'a, IdentifiedItem>, + WriteStorage<'a, IdentifiedBeatitude>, ); #[allow(clippy::cognitive_complexity)] fn run(&mut self, data: Self::SystemData) { - let (player_entity, map, entities, mut wants_use, names, aoe, mut dirty, mut identified_item) = data; + let ( + player_entity, + map, + entities, + mut wants_use, + names, + aoe, + mut dirty, + mut identified_item, + mut identified_beatitude, + ) = data; for (entity, useitem) in (&entities, &wants_use).join() { dirty.insert(entity, EquipmentChanged {}).expect("Unable to insert"); @@ -30,22 +47,19 @@ impl<'a> System<'a> for ItemUseSystem { identified_item .insert(entity, IdentifiedItem { name: names.get(useitem.item).unwrap().name.clone() }) .expect("Unable to insert"); + identified_beatitude.insert(useitem.item, IdentifiedBeatitude {}).expect("Unable to push"); } // Call the effects system - add_effect( - Some(entity), - EffectType::ItemUse { item: useitem.item }, - match useitem.target { - None => Targets::Entity { target: *player_entity }, - Some(target) => { - if let Some(aoe) = aoe.get(useitem.item) { - Targets::TileList { targets: aoe_tiles(&*map, target, aoe.radius) } - } else { - Targets::Tile { target: map.xy_idx(target.x, target.y) } - } + add_effect(Some(entity), EffectType::ItemUse { item: useitem.item }, match useitem.target { + None => Targets::Entity { target: *player_entity }, + Some(target) => { + if let Some(aoe) = aoe.get(useitem.item) { + Targets::TileList { targets: aoe_tiles(&*map, target, aoe.radius) } + } else { + Targets::Tile { target: map.xy_idx(target.x, target.y) } } - }, - ); + } + }); } wants_use.clear(); } diff --git a/src/invkeys.rs b/src/invkeys.rs new file mode 100644 index 0000000..2cee2f4 --- /dev/null +++ b/src/invkeys.rs @@ -0,0 +1,59 @@ +use std::sync::Mutex; +use std::collections::HashMap; +use crate::gui::UniqueInventoryItem; + +lazy_static! { + pub static ref INVKEYS: Mutex> = Mutex::new(HashMap::new()); + pub static ref ASSIGNEDKEYS: Mutex> = Mutex::new(vec![false; 52]); +} + +/// For (de)serialization. +pub fn clone_invkeys() -> HashMap { + let invkeys = INVKEYS.lock().unwrap(); + invkeys.clone() +} +pub fn restore_invkeys(invkeys: HashMap) { + INVKEYS.lock().unwrap().clear(); + INVKEYS.lock().unwrap().extend(invkeys); +} + +pub fn check_key(idx: usize) -> bool { + let lock = ASSIGNEDKEYS.lock().unwrap(); + lock[idx] +} + +pub fn item_exists(item: &UniqueInventoryItem) -> Option { + let invkeys = INVKEYS.lock().unwrap(); + use bracket_lib::prelude::*; + console::log(&format!("{:?}", item)); + if invkeys.contains_key(item) { + Some(*invkeys.get(item).unwrap()) + } else { + None + } +} + +pub fn assign_next_available() -> Option { + let mut lock = ASSIGNEDKEYS.lock().unwrap(); + for (i, key) in lock.iter_mut().enumerate() { + if !*key { + *key = true; + return Some(i); + } + } + None +} + +pub fn register_stackable(stacks: bool, item: UniqueInventoryItem, idx: usize) { + if stacks { + let mut invkeys = INVKEYS.lock().unwrap(); + invkeys.insert(item, idx); + } +} + +pub fn clear_idx(idx: usize) { + let mut lock = ASSIGNEDKEYS.lock().unwrap(); + lock[idx] = false; + let mut invkeys = INVKEYS.lock().unwrap(); + invkeys.retain(|_k, v| *v != idx); +} diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..e184a58 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,47 @@ +// src/lib.rs +// 31-Aug-2023 + +use bracket_lib::prelude::*; +use specs::prelude::*; +extern crate serde; + +#[macro_use] +extern crate lazy_static; + +#[macro_use] +pub mod macros; + +pub mod camera; +pub mod components; +pub mod raws; +pub mod map; +pub mod player; +pub mod gamelog; +pub mod gui; +pub mod map_builders; +pub mod saveload_system; +pub mod spawner; +pub mod visibility_system; +pub mod damage_system; +pub mod hunger_system; +pub mod melee_combat_system; +pub mod trigger_system; +pub mod inventory; +pub mod particle_system; +pub mod ai; +pub mod data; +pub mod config; +pub mod effects; +pub mod gamesystem; +pub mod random_table; +pub mod rex_assets; +pub mod spatial; +pub mod morgue; +pub mod states; +pub mod invkeys; + +pub use components::*; +use particle_system::ParticleBuilder; +pub use map::*; +pub use states::runstate::RunState; +pub use states::state::State; diff --git a/src/macros/mod.rs b/src/macros/mod.rs new file mode 100644 index 0000000..a064f44 --- /dev/null +++ b/src/macros/mod.rs @@ -0,0 +1,93 @@ +// macros/mod.rs + +#[macro_export] +/// Used to check if the player has a given component. +macro_rules! player_has_component { + ($ecs:expr, $component:ty) => { + { + let player = $ecs.fetch::(); + let component = $ecs.read_storage::<$component>(); + if let Some(player_component) = component.get(*player) { + true + } else { + false + } + } + }; +} + +#[macro_export] +/// Used to check if a given entity has a given Intrinsic. +macro_rules! has { + ($ecs:expr, $entity:expr, $intrinsic:expr) => { + { + let intrinsics = $ecs.read_storage::(); + if let Some(has_intrinsics) = intrinsics.get($entity) { + has_intrinsics.list.contains(&$intrinsic) + } else { + false + } + } + }; +} + +#[macro_export] +/// Used to check if the player has a given Intrinsic. +macro_rules! player_has { + ($ecs:expr, $intrinsic:expr) => { + { + let player = $ecs.fetch::(); + let intrinsics = $ecs.read_storage::(); + if let Some(player_intrinsics) = intrinsics.get(*player) { + player_intrinsics.list.contains(&$intrinsic) + } else { + false + } + } + }; +} + +#[macro_export] +/// Handles adding an Intrinsic to the player, and adding it to the IntrinsicChanged component. +macro_rules! add_intr { + ($ecs:expr, $entity:expr, $intrinsic:expr) => { + { + let mut intrinsics = $ecs.write_storage::(); + if let Some(player_intrinsics) = intrinsics.get_mut($entity) { + if !player_intrinsics.list.contains(&$intrinsic) { + player_intrinsics.list.insert($intrinsic); + let mut intrinsic_changed = $ecs.write_storage::(); + if let Some(this_intrinsic_changed) = intrinsic_changed.get_mut($entity) { + this_intrinsic_changed.gained.insert($intrinsic); + } else { + intrinsic_changed.insert($entity, crate::IntrinsicChanged { + gained: { + let mut m = std::collections::HashSet::new(); + m.insert($intrinsic); + m + }, + lost: std::collections::HashSet::new() + }).expect("Failed to insert IntrinsicChanged component."); + } + } + } else { + intrinsics.insert($entity, crate::Intrinsics { + list: { + let mut m = std::collections::HashSet::new(); + m.insert($intrinsic); + m + } + }).expect("Failed to insert Intrinsics component."); + let mut intrinsic_changed = $ecs.write_storage::(); + intrinsic_changed.insert($entity, crate::IntrinsicChanged { + gained: { + let mut m = std::collections::HashSet::new(); + m.insert($intrinsic); + m + }, + lost: std::collections::HashSet::new() + }).expect("Failed to insert IntrinsicChanged component."); + } + } + }; +} diff --git a/src/main.rs b/src/main.rs index 435d4bc..fc2c72b 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,591 +1,34 @@ -use rltk::{GameState, Point, RandomNumberGenerator, Rltk}; +use rust_rl::*; use specs::prelude::*; -use specs::saveload::{SimpleMarker, SimpleMarkerAllocator}; -extern crate serde; - -pub mod camera; -mod components; -pub mod raws; -pub use components::*; -mod map; -pub use map::*; -mod player; -use player::*; -mod rect; -pub use rect::Rect; -mod gamelog; -mod gui; -pub mod map_builders; -mod saveload_system; -mod spawner; -mod visibility_system; -use visibility_system::VisibilitySystem; -mod damage_system; -mod hunger_system; -mod melee_combat_system; -mod trigger_system; -use melee_combat_system::MeleeCombatSystem; -mod inventory; -mod particle_system; -use particle_system::{ParticleBuilder, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME}; -mod ai; -mod effects; -mod gamesystem; -mod random_table; -mod rex_assets; -mod spatial; - -#[macro_use] -extern crate lazy_static; - -//Consts -pub const SHOW_MAPGEN: bool = false; -pub const LOG_SPAWNING: bool = true; -pub const LOG_TICKS: bool = false; - -#[derive(PartialEq, Copy, Clone)] -pub enum RunState { - AwaitingInput, // Player's turn - PreRun, - Ticking, // Tick systems - ShowCheatMenu, // Teleport, godmode, etc. - for debugging - ShowInventory, - ShowDropItem, - ShowRemoveItem, - ShowTargeting { range: i32, item: Entity, aoe: i32 }, - ShowRemoveCurse, - ShowIdentify, - ActionWithDirection { function: fn(i: i32, j: i32, ecs: &mut World) -> RunState }, - MainMenu { menu_selection: gui::MainMenuSelection }, - CharacterCreation { ancestry: gui::Ancestry, class: gui::Class }, - SaveGame, - GameOver, - NextLevel, - PreviousLevel, - HelpScreen, - MagicMapReveal { row: i32, cursed: bool }, // Animates magic mapping effect - MapGeneration, -} - -pub struct State { - pub ecs: World, - mapgen_next_state: Option, - mapgen_history: Vec, - mapgen_index: usize, - mapgen_timer: f32, -} - -impl State { - fn generate_world_map(&mut self, new_id: i32, offset: i32) { - // Visualisation stuff - self.mapgen_index = 0; - self.mapgen_timer = 0.0; - self.mapgen_history.clear(); - let map_building_info = map::level_transition(&mut self.ecs, new_id, offset); - if let Some(history) = map_building_info { - self.mapgen_history = history; - } else { - map::dungeon::thaw_entities(&mut self.ecs); - } - } - - fn run_systems(&mut self) { - let mut mapindex = spatial::MapIndexingSystem {}; - let mut vis = VisibilitySystem {}; - let mut trigger_system = trigger_system::TriggerSystem {}; - let mut melee_system = MeleeCombatSystem {}; - let mut inventory_system = inventory::ItemCollectionSystem {}; - let mut item_equip_system = inventory::ItemEquipSystem {}; - let mut item_use_system = inventory::ItemUseSystem {}; - let mut item_drop_system = inventory::ItemDropSystem {}; - let mut item_remove_system = inventory::ItemRemoveSystem {}; - let mut item_id_system = inventory::ItemIdentificationSystem {}; - let mut hunger_clock = hunger_system::HungerSystem {}; - let mut particle_system = particle_system::ParticleSpawnSystem {}; - - mapindex.run_now(&self.ecs); - vis.run_now(&self.ecs); - self.run_ai(); - trigger_system.run_now(&self.ecs); - inventory_system.run_now(&self.ecs); - item_equip_system.run_now(&self.ecs); - item_use_system.run_now(&self.ecs); - item_drop_system.run_now(&self.ecs); - item_remove_system.run_now(&self.ecs); - item_id_system.run_now(&self.ecs); - melee_system.run_now(&self.ecs); - effects::run_effects_queue(&mut self.ecs); - hunger_clock.run_now(&self.ecs); - particle_system.run_now(&self.ecs); - - self.ecs.maintain(); - } - - fn run_ai(&mut self) { - let mut encumbrance_system = ai::EncumbranceSystem {}; // Must run first, as it affects energy regen. - let mut energy = ai::EnergySystem {}; // Figures out who deserves a turn. - let mut regen_system = ai::RegenSystem {}; // Restores HP on appropriate clock ticks. - let mut turn_status_system = ai::TurnStatusSystem {}; // Ticks stasuses. Should anyone now lose their turn? i.e. confusion - let mut quip_system = ai::QuipSystem {}; // Quipping is "free". It doesn't use up a turn. - let mut adjacent_ai = ai::AdjacentAI {}; // AdjacentAI -> DefaultAI are all exclusive. If one acts, the entity's turn is over. - let mut visible_ai = ai::VisibleAI {}; - let mut approach_ai = ai::ApproachAI {}; - let mut flee_ai = ai::FleeAI {}; - let mut chase_ai = ai::ChaseAI {}; - let mut default_move_ai = ai::DefaultAI {}; - encumbrance_system.run_now(&self.ecs); - energy.run_now(&self.ecs); - regen_system.run_now(&self.ecs); - turn_status_system.run_now(&self.ecs); - quip_system.run_now(&self.ecs); - adjacent_ai.run_now(&self.ecs); - visible_ai.run_now(&self.ecs); - approach_ai.run_now(&self.ecs); - flee_ai.run_now(&self.ecs); - chase_ai.run_now(&self.ecs); - default_move_ai.run_now(&self.ecs); - } - - fn run_map_index(&mut self) { - let mut mapindex = spatial::MapIndexingSystem {}; - mapindex.run_now(&self.ecs); - } - - fn goto_level(&mut self, offset: i32) { - // Build new map + place player - let current_id; - { - let worldmap_resource = self.ecs.fetch::(); - current_id = worldmap_resource.id; - } - // Record the correct type of event - if offset > 0 { - gamelog::record_event("descended", 1); - } else if current_id == 1 { - gamelog::Logger::new().append("CHEAT MENU: YOU CAN'T DO THAT.").colour((255, 0, 0)).log(); - return; - } else { - gamelog::record_event("ascended", 1); - } - // Freeze the current level - map::dungeon::freeze_entities(&mut self.ecs); - self.generate_world_map(current_id + offset, offset); - let mapname = self.ecs.fetch::().name.clone(); - gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log(); - } - - fn game_over_cleanup(&mut self) { - // Delete everything - let mut to_delete = Vec::new(); - for e in self.ecs.entities().join() { - to_delete.push(e); - } - for del in to_delete.iter() { - self.ecs.delete_entity(*del).expect("Deletion failed"); - } - - // Spawn a new player and build new map - { - let player_entity = spawner::player(&mut self.ecs, 0, 0); - let mut player_entity_writer = self.ecs.write_resource::(); - *player_entity_writer = player_entity; - } - // Replace map list - self.ecs.insert(map::dungeon::MasterDungeonMap::new()); - self.generate_world_map(1, 0); - - gamelog::setup_log(); - gamelog::record_event("player_level", 1); - } -} - -impl GameState for State { - fn tick(&mut self, ctx: &mut Rltk) { - let mut new_runstate; - { - let runstate = self.ecs.fetch::(); - new_runstate = *runstate; - } - // Clear screen - ctx.cls(); - particle_system::particle_ticker(&mut self.ecs, ctx); - - match new_runstate { - RunState::MainMenu { .. } => {} - RunState::CharacterCreation { .. } => {} - _ => { - // Draw map and ui - camera::render_camera(&self.ecs, ctx); - gui::draw_ui(&self.ecs, ctx); - } - } - - match new_runstate { - RunState::PreRun => { - self.run_systems(); - self.ecs.maintain(); - new_runstate = RunState::AwaitingInput; - } - RunState::AwaitingInput => { - // We refresh the index, and run anything that might - // still be in the queue, just to make 100% sure that - // there are no lingering effects from the last tick. - self.run_map_index(); - effects::run_effects_queue(&mut self.ecs); - // Sanity-checking that the player actually *should* - // be taking a turn before giving them one. If they - // don't have a turn component, go back to ticking. - let mut can_act = false; - { - let player_entity = self.ecs.fetch::(); - let turns = self.ecs.read_storage::(); - if let Some(_) = turns.get(*player_entity) { - can_act = true; - } - } - if can_act { - new_runstate = player_input(self, ctx); - } else { - new_runstate = RunState::Ticking; - } - // Fire the events queue immediately after the player - // turn, just to make 100% sure that everything happens - // as the player was expecting it to. - effects::run_effects_queue(&mut self.ecs); - } - RunState::Ticking => { - while new_runstate == RunState::Ticking { - self.run_systems(); - self.ecs.maintain(); - try_spawn_interval(&mut self.ecs); - match *self.ecs.fetch::() { - RunState::AwaitingInput => new_runstate = RunState::AwaitingInput, - RunState::MagicMapReveal { row, cursed } => { - new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed } - } - RunState::ShowRemoveCurse => new_runstate = RunState::ShowRemoveCurse, - RunState::ShowIdentify => new_runstate = RunState::ShowIdentify, - _ => new_runstate = RunState::Ticking, - } - } - } - RunState::ShowCheatMenu => { - let result = gui::show_cheat_menu(self, ctx); - match result { - gui::CheatMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::CheatMenuResult::NoResponse => {} - gui::CheatMenuResult::Ascend => { - self.goto_level(-1); - self.mapgen_next_state = Some(RunState::PreRun); - new_runstate = RunState::MapGeneration; - } - gui::CheatMenuResult::Descend => { - self.goto_level(1); - self.mapgen_next_state = Some(RunState::PreRun); - new_runstate = RunState::MapGeneration; - } - gui::CheatMenuResult::Heal => { - let player = self.ecs.fetch::(); - let mut pools = self.ecs.write_storage::(); - let mut player_pools = pools.get_mut(*player).unwrap(); - player_pools.hit_points.current = player_pools.hit_points.max; - new_runstate = RunState::AwaitingInput; - } - gui::CheatMenuResult::MagicMap => { - let mut map = self.ecs.fetch_mut::(); - for v in map.revealed_tiles.iter_mut() { - *v = true; - } - new_runstate = RunState::AwaitingInput; - } - gui::CheatMenuResult::GodMode => { - let player = self.ecs.fetch::(); - let mut pools = self.ecs.write_storage::(); - let mut player_pools = pools.get_mut(*player).unwrap(); - gamelog::Logger::new().item_name("TOGGLED GOD MODE!").log(); - player_pools.god = !player_pools.god; - new_runstate = RunState::AwaitingInput; - } - } - } - RunState::ShowInventory => { - let result = gui::show_inventory(self, ctx); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let item_entity = result.1.unwrap(); - let is_ranged = self.ecs.read_storage::(); - let ranged_item = is_ranged.get(item_entity); - if let Some(ranged_item) = ranged_item { - let is_aoe = self.ecs.read_storage::(); - let aoe_item = is_aoe.get(item_entity); - if let Some(aoe_item) = aoe_item { - new_runstate = RunState::ShowTargeting { - range: ranged_item.range, - item: item_entity, - aoe: aoe_item.radius, - } - } else { - new_runstate = - RunState::ShowTargeting { range: ranged_item.range, item: item_entity, aoe: 0 } - } - } else { - let mut intent = self.ecs.write_storage::(); - intent - .insert(*self.ecs.fetch::(), WantsToUseItem { item: item_entity, target: None }) - .expect("Unable to insert intent."); - new_runstate = RunState::Ticking; - } - } - } - } - RunState::ShowDropItem => { - let result = gui::drop_item_menu(self, ctx); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let item_entity = result.1.unwrap(); - let mut intent = self.ecs.write_storage::(); - intent - .insert(*self.ecs.fetch::(), WantsToDropItem { item: item_entity }) - .expect("Unable to insert intent"); - new_runstate = RunState::Ticking; - } - } - } - RunState::ShowRemoveItem => { - let result = gui::remove_item_menu(self, ctx); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let item_entity = result.1.unwrap(); - let mut intent = self.ecs.write_storage::(); - intent - .insert(*self.ecs.fetch::(), WantsToRemoveItem { item: item_entity }) - .expect("Unable to insert intent"); - new_runstate = RunState::Ticking; - } - } - } - RunState::ShowTargeting { range, item, aoe } => { - let result = gui::ranged_target(self, ctx, range, aoe); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let mut intent = self.ecs.write_storage::(); - intent - .insert(*self.ecs.fetch::(), WantsToUseItem { item, target: result.1 }) - .expect("Unable to insert intent."); - new_runstate = RunState::Ticking; - } - } - } - RunState::ShowRemoveCurse => { - let result = gui::remove_curse(self, ctx); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let item_entity = result.1.unwrap(); - self.ecs - .write_storage::() - .insert(item_entity, Beatitude { buc: BUC::Uncursed, known: true }) - .expect("Unable to insert beatitude"); - new_runstate = RunState::Ticking; - } - } - } - RunState::ShowIdentify => { - let result = gui::identify(self, ctx); - match result.0 { - gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput, - gui::ItemMenuResult::NoResponse => {} - gui::ItemMenuResult::Selected => { - let item_entity = result.1.unwrap(); - if let Some(name) = self.ecs.read_storage::().get(item_entity) { - let mut dm = self.ecs.fetch_mut::(); - dm.identified_items.insert(name.name.clone()); - } - if let Some(beatitude) = self.ecs.write_storage::().get_mut(item_entity) { - beatitude.known = true; - } - new_runstate = RunState::Ticking; - } - } - } - RunState::ActionWithDirection { function } => { - new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function); - } - RunState::MainMenu { .. } => { - let result = gui::main_menu(self, ctx); - match result { - gui::MainMenuResult::NoSelection { selected } => { - new_runstate = RunState::MainMenu { menu_selection: selected } - } - gui::MainMenuResult::Selected { selected } => match selected { - gui::MainMenuSelection::NewGame => { - new_runstate = RunState::CharacterCreation { - ancestry: gui::Ancestry::Human, - class: gui::Class::Fighter, - } - } - gui::MainMenuSelection::LoadGame => { - saveload_system::load_game(&mut self.ecs); - new_runstate = RunState::AwaitingInput; - saveload_system::delete_save(); - } - gui::MainMenuSelection::Quit => { - ::std::process::exit(0); - } - }, - } - } - RunState::CharacterCreation { .. } => { - let result = gui::character_creation(self, ctx); - match result { - gui::CharCreateResult::NoSelection { ancestry, class } => { - new_runstate = RunState::CharacterCreation { ancestry, class } - } - gui::CharCreateResult::Selected { ancestry, class } => { - if ancestry == gui::Ancestry::NULL { - new_runstate = RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame }; - } else { - gui::setup_player_ancestry(&mut self.ecs, ancestry); - gui::setup_player_class(&mut self.ecs, class, ancestry); - new_runstate = RunState::PreRun; - } - } - } - } - RunState::SaveGame => { - saveload_system::save_game(&mut self.ecs); - new_runstate = RunState::MainMenu { menu_selection: gui::MainMenuSelection::LoadGame }; - } - RunState::GameOver => { - let result = gui::game_over(ctx); - match result { - gui::YesNoResult::NoSelection => {} - gui::YesNoResult::Yes => { - self.game_over_cleanup(); - new_runstate = RunState::MapGeneration; - self.mapgen_next_state = - Some(RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame }); - } - } - } - RunState::NextLevel => { - self.goto_level(1); - self.mapgen_next_state = Some(RunState::PreRun); - new_runstate = RunState::MapGeneration; - } - RunState::PreviousLevel => { - self.goto_level(-1); - self.mapgen_next_state = Some(RunState::PreRun); - new_runstate = RunState::MapGeneration; - } - RunState::HelpScreen => { - let result = gui::show_help(ctx); - match result { - gui::YesNoResult::NoSelection => {} - gui::YesNoResult::Yes => { - gamelog::record_event("looked_for_help", 1); - new_runstate = RunState::AwaitingInput; - } - } - } - RunState::MagicMapReveal { row, cursed } => { - let mut map = self.ecs.fetch_mut::(); - - // Could probably toss this into a function somewhere, and/or - // have multiple simple animations for it. - for x in 0..map.width { - let idx; - if x % 2 == 0 { - idx = map.xy_idx(x as i32, row); - } else { - idx = map.xy_idx(x as i32, (map.height as i32 - 1) - (row)); - } - if !cursed { - map.revealed_tiles[idx] = true; - } else { - map.revealed_tiles[idx] = false; - } - } - - // Dirtify viewshed only if cursed, so our currently visible tiles aren't removed too - if cursed { - let player_entity = self.ecs.fetch::(); - let mut viewshed_components = self.ecs.write_storage::(); - let viewshed = viewshed_components.get_mut(*player_entity); - if let Some(viewshed) = viewshed { - viewshed.dirty = true; - } - } - - if row as usize == map.height as usize - 1 { - new_runstate = RunState::Ticking; - } else { - new_runstate = RunState::MagicMapReveal { row: row + 1, cursed: cursed }; - } - } - RunState::MapGeneration => { - if !SHOW_MAPGEN { - new_runstate = self.mapgen_next_state.unwrap(); - } - if self.mapgen_history.len() != 0 { - ctx.cls(); - camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx); - - self.mapgen_timer += ctx.frame_time_ms; - if self.mapgen_timer > 300.0 { - self.mapgen_timer = 0.0; - self.mapgen_index += 1; - if self.mapgen_index >= self.mapgen_history.len() { - new_runstate = self.mapgen_next_state.unwrap(); - } - } - } - } - } - - { - let mut runwriter = self.ecs.write_resource::(); - *runwriter = new_runstate; - } - - damage_system::delete_the_dead(&mut self.ecs); - - let _ = rltk::render_draw_buffer(ctx); - } -} +use specs::saveload::{ SimpleMarker, SimpleMarkerAllocator }; +use bracket_lib::prelude::*; const DISPLAYWIDTH: i32 = 105; const DISPLAYHEIGHT: i32 = 56; -fn main() -> rltk::BError { +fn main() -> BError { // Embedded resources for use in wasm build const CURSES_14_16_BYTES: &[u8] = include_bytes!("../resources/curses14x16.png"); - rltk::embedding::EMBED.lock().add_resource("resources/curses14x16.png".to_string(), CURSES_14_16_BYTES); + EMBED.lock().add_resource("resources/curses14x16.png".to_string(), CURSES_14_16_BYTES); - //rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png"); + //link_resource!(CURSES14X16, "../resources/curses_14x16.png"); - use rltk::RltkBuilder; - let context = RltkBuilder::new() + let mut context = BTermBuilder::new() .with_title("rust-rl") .with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT) .with_font("curses14x16.png", 14, 16) .with_tile_dimensions(14, 16) .with_simple_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses14x16.png") - //.with_simple_console_no_bg(DISPLAYWIDTH, DISPLAYHEIGHT, "terminal8x8.jpg") .build()?; + if config::CONFIG.visuals.with_scanlines { + context.with_post_scanlines(config::CONFIG.visuals.with_screen_burn); + } let mut gs = State { ecs: World::new(), - mapgen_next_state: Some(RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame }), + mapgen_next_state: Some(RunState::MainMenu { + menu_selection: gui::MainMenuSelection::NewGame, + }), mapgen_index: 0, mapgen_history: Vec::new(), mapgen_timer: 0.0, @@ -660,10 +103,20 @@ fn main() -> rltk::BError { gs.ecs.register::(); gs.ecs.register::(); gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); gs.ecs.register::(); gs.ecs.register::(); gs.ecs.register::(); gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); gs.ecs.register::>(); gs.ecs.register::(); gs.ecs.register::(); @@ -672,11 +125,11 @@ fn main() -> rltk::BError { raws::load_raws(); // Insert calls - gs.ecs.insert(rltk::RandomNumberGenerator::new()); + gs.ecs.insert(RandomNumberGenerator::new()); gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list - gs.ecs.insert(Map::new(1, 64, 64, 0, "New Map")); // Map + gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map gs.ecs.insert(Point::new(0, 0)); // Player pos - gs.ecs.insert(gui::Ancestry::Dwarf); // ancestry + gs.ecs.insert(gui::Ancestry::Human); // ancestry let player_entity = spawner::player(&mut gs.ecs, 0, 0); gs.ecs.insert(player_entity); // Player entity gs.ecs.insert(RunState::MapGeneration {}); // RunState @@ -684,8 +137,8 @@ fn main() -> rltk::BError { gs.ecs.insert(rex_assets::RexAssets::new()); gamelog::setup_log(); - gamelog::record_event("player_level", 1); - gs.generate_world_map(1, 0); + gamelog::record_event(data::events::EVENT::Level(1)); + gs.generate_world_map(1, TileType::Floor); - rltk::main_loop(context, gs) + main_loop(context, gs) } diff --git a/src/map/colours.rs b/src/map/colours.rs deleted file mode 100644 index 3bd60a9..0000000 --- a/src/map/colours.rs +++ /dev/null @@ -1,24 +0,0 @@ -pub const NON_VISIBLE_MULTIPLIER: f32 = 0.7; -pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0); - -// DEFAULT THEME -pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50); -pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94); -pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122); -pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0); -pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20); -pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0); -pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10); -pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37); -pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53); -pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40); -pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6); -pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5); -pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 55, 5); -pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21); -pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99); -pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63); -pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100); - -// FOREST THEME -pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0); diff --git a/src/map/dungeon.rs b/src/map/dungeon.rs index 9c2d84d..4407efa 100644 --- a/src/map/dungeon.rs +++ b/src/map/dungeon.rs @@ -1,9 +1,10 @@ -use super::{Map, TileType}; -use crate::{gamelog, map_builders, OtherLevelPosition, Position, Telepath, Viewshed}; -use rltk::prelude::*; -use serde::{Deserialize, Serialize}; +use super::{ Map, TileType }; +use crate::{ gamelog, map_builders, OtherLevelPosition, Position, Telepath, Viewshed }; +use bracket_lib::prelude::*; +use serde::{ Deserialize, Serialize }; use specs::prelude::*; -use std::collections::{HashMap, HashSet}; +use std::collections::{ HashMap, HashSet }; +use crate::data::events::*; #[derive(Default, Serialize, Deserialize, Clone)] pub struct MasterDungeonMap { @@ -60,7 +61,11 @@ impl MasterDungeonMap { fn make_scroll_name(rng: &mut RandomNumberGenerator) -> String { let len = 4 + rng.roll_dice(1, 6); - let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 { rng.roll_dice(1, len - 6) + 3 } else { -1 }; + let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 { + rng.roll_dice(1, len - 6) + 3 + } else { + -1 + }; let offset = rng.roll_dice(1, 2) - 1; let mut name = "".to_string(); for i in 0..len { @@ -108,18 +113,44 @@ fn make_scroll_name(rng: &mut RandomNumberGenerator) -> String { } const POTION_COLOURS: &[&str] = &[ - "red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold", "rainbow", - "blood", "purple", "cyan", "brown", "grey", "octarine", + "red", + "orange", + "yellow", + "green", + "blue", + "indigo", + "violet", + "black", + "white", + "silver", + "gold", + "rainbow", + "blood", + "purple", + "cyan", + "brown", + "grey", + "octarine", +]; +const POTION_ADJECTIVES: &[&str] = &[ + "swirling", + "viscous", + "effervescent", + "slimy", + "oily", + "metallic", + "prismatic", + "goopy", ]; -const POTION_ADJECTIVES: &[&str] = - &["swirling", "viscous", "effervescent", "slimy", "oily", "metallic", "prismatic", "goopy"]; fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet) -> String { loop { let mut name: String = - POTION_ADJECTIVES[rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize - 1].to_string(); + POTION_ADJECTIVES[ + (rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize) - 1 + ].to_string(); name += " "; - name += POTION_COLOURS[rng.roll_dice(1, POTION_COLOURS.len() as i32) as usize - 1]; + name += POTION_COLOURS[(rng.roll_dice(1, POTION_COLOURS.len() as i32) as usize) - 1]; name += " potion"; if !used_names.contains(&name) { @@ -153,7 +184,8 @@ const WAND_TYPES: &[&str] = &[ fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet) -> String { loop { - let mut name: String = WAND_TYPES[rng.roll_dice(1, WAND_TYPES.len() as i32) as usize - 1].to_string(); + let mut name: String = + WAND_TYPES[(rng.roll_dice(1, WAND_TYPES.len() as i32) as usize) - 1].to_string(); name += " wand"; if !used_names.contains(&name) { @@ -163,41 +195,57 @@ fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet Option> { +pub fn level_transition(ecs: &mut World, new_id: i32, dest_tile: TileType) -> Option> { // Obtain master let dungeon_master = ecs.read_resource::(); if dungeon_master.get_map(new_id).is_some() { std::mem::drop(dungeon_master); - transition_to_existing_map(ecs, new_id, offset); + transition_to_existing_map(ecs, new_id, dest_tile); return None; } else { std::mem::drop(dungeon_master); - return Some(transition_to_new_map(ecs, new_id)); + return Some(transition_to_new_map(ecs, new_id, dest_tile)); } } -fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32) { - let dungeon_master = ecs.read_resource::(); +fn transition_to_existing_map(ecs: &mut World, new_id: i32, dest_tile: TileType) { + let mut dungeon_master = ecs.write_resource::(); // Unwrapping here panics if new_id isn't present. But this should // never be called without new_id being present by level_transition. let map = dungeon_master.get_map(new_id).unwrap(); let mut worldmap_resource = ecs.write_resource::(); let player_entity = ecs.fetch::(); - // Find down stairs, place player + let w = map.width; - let stair_type = if offset < 0 { TileType::DownStair } else { TileType::UpStair }; + let mut possible_destinations: Vec = Vec::new(); for (idx, tt) in map.tiles.iter().enumerate() { - if *tt == stair_type { - let mut player_position = ecs.write_resource::(); - *player_position = Point::new(idx as i32 % w, idx as i32 / w); - let mut position_components = ecs.write_storage::(); - let player_pos_component = position_components.get_mut(*player_entity); - if let Some(player_pos_component) = player_pos_component { - player_pos_component.x = idx as i32 % w; - player_pos_component.y = idx as i32 / w; - } + if *tt == dest_tile { + possible_destinations.push(idx); } } + if possible_destinations.is_empty() { + console::log("WARNING: No destination tiles found on map transition."); + match dest_tile { + TileType::DownStair => console::log("DESTINATION: DownStair"), + TileType::UpStair => console::log("DESTINATION: UpStair"), + TileType::ToOvermap(id) => console::log(format!("DESTINATION: ToOvermap({})", id)), + TileType::ToLocal(id) => console::log(format!("DESTINATION: ToLocal({})", id)), + _ => console::log("DESTINATION: Unknown"), + } + possible_destinations.push(((map.width * map.height) as usize) / 2); // Centre of map + } + let mut rng = ecs.write_resource::(); + let idx = + possible_destinations[(rng.roll_dice(1, possible_destinations.len() as i32) as usize) - 1]; + let mut player_position = ecs.write_resource::(); + *player_position = Point::new((idx as i32) % w, (idx as i32) / w); + let mut position_components = ecs.write_storage::(); + let player_pos_component = position_components.get_mut(*player_entity); + if let Some(player_pos_component) = player_pos_component { + player_pos_component.x = (idx as i32) % w; + player_pos_component.y = (idx as i32) / w; + } + dungeon_master.store_map(&worldmap_resource); *worldmap_resource = map; // Dirtify viewsheds (forces refresh) let mut viewshed_components = ecs.write_storage::(); @@ -212,25 +260,29 @@ fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32) { } } -fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec { - let mut rng = ecs.write_resource::(); +fn transition_to_new_map(ecs: &mut World, new_id: i32, _dest_tile: TileType) -> Vec { + let mut rng = ecs.write_resource::(); // Might need this to fallback to 1, but if player // level isn't found at all, there's a bigger concern // concern than just this function not working. - let player_level = gamelog::get_event_count("player_level"); + let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL); let mut builder = map_builders::level_builder(new_id, &mut rng, 100, 50, player_level); builder.build_map(&mut rng); std::mem::drop(rng); - if new_id > 1 { - if let Some(pos) = &builder.build_data.starting_position { - let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y); - builder.build_data.map.tiles[up_idx] = TileType::UpStair; - } - } let mapgen_history = builder.build_data.history.clone(); let player_start; + let old_map: Map; { let mut worldmap_resource = ecs.write_resource::(); + old_map = worldmap_resource.clone(); + // If there is zero overmap involvement, place an upstair where we ended up. + // Otherwise, this should be hand-placed. + if !old_map.overmap && !builder.build_data.map.overmap { + if let Some(pos) = &builder.build_data.starting_position { + let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y); + builder.build_data.map.tiles[up_idx] = TileType::UpStair; + } + } *worldmap_resource = builder.build_data.map.clone(); // Unwrap so we get a CTD if there's no starting pos. player_start = builder.build_data.starting_position.as_mut().unwrap().clone(); @@ -260,6 +312,7 @@ fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec { } // Store newly minted map let mut dungeon_master = ecs.write_resource::(); + dungeon_master.store_map(&old_map); dungeon_master.store_map(&builder.build_data.map); return mapgen_history; } @@ -301,7 +354,9 @@ pub fn thaw_entities(ecs: &mut World) { let mut pos_to_delete: Vec = Vec::new(); for (entity, pos) in (&entities, &other_positions).join() { if entity != *player_entity && pos.id == map_id { - positions.insert(entity, Position { x: pos.x, y: pos.y }).expect("Failed to insert OtherLevelPosition"); + positions + .insert(entity, Position { x: pos.x, y: pos.y }) + .expect("Failed to insert OtherLevelPosition"); pos_to_delete.push(entity); } } diff --git a/src/map/glyphs.rs b/src/map/glyphs.rs deleted file mode 100644 index ba9ae67..0000000 --- a/src/map/glyphs.rs +++ /dev/null @@ -1,21 +0,0 @@ -// DEFAULT THEME -#[allow(dead_code)] -pub const WALL_GLYPH: char = '#'; -pub const FLOOR_GLYPH: char = '.'; -pub const DOWN_STAIR_GLYPH: char = '>'; -pub const UP_STAIR_GLYPH: char = '<'; -pub const WOOD_FLOOR_GLYPH: char = '.'; -pub const FENCE_GLYPH: char = '='; -pub const BRIDGE_GLYPH: char = '.'; -pub const GRAVEL_GLYPH: char = ';'; -pub const ROAD_GLYPH: char = '.'; -pub const GRASS_GLYPH: char = '"'; -pub const FOLIAGE_GLYPH: char = ':'; -pub const HEAVY_FOLIAGE_GLYPH: char = ';'; -pub const SAND_GLYPH: char = '.'; -pub const SHALLOW_WATER_GLYPH: char = '~'; -pub const DEEP_WATER_GLYPH: char = '≈'; -pub const BARS_GLYPH: char = '#'; - -// FOREST THEME -pub const FOREST_WALL_GLYPH: char = '♣'; diff --git a/src/map/interval_spawning_system.rs b/src/map/interval_spawning_system.rs index 71c4071..b03918a 100644 --- a/src/map/interval_spawning_system.rs +++ b/src/map/interval_spawning_system.rs @@ -1,7 +1,45 @@ -use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn, LOG_SPAWNING}; +use crate::{ + config::CONFIG, + gamelog, + raws, + spawner, + Clock, + Map, + RandomNumberGenerator, + TakingTurn, +}; use specs::prelude::*; +use bracket_lib::prelude::*; +use crate::data::events::*; const TRY_SPAWN_CHANCE: i32 = 70; +const FEATURE_MESSAGE_CHANCE: i32 = 110; + +pub fn maybe_map_message(ecs: &mut World) { + let mut maybe_message = false; + let map = ecs.fetch::(); + if map.messages.is_empty() { + return; + } + // Scope for borrow checker (ECS) + { + let clock = ecs.read_storage::(); + let turns = ecs.read_storage::(); + let mut rng = ecs.write_resource::(); + for (_c, _t) in (&clock, &turns).join() { + if rng.roll_dice(1, FEATURE_MESSAGE_CHANCE) == 1 { + maybe_message = true; + } + } + } + if maybe_message { + let mut logger = gamelog::Logger::new(); + for message in map.messages.clone() { + logger = logger.append(message); + } + logger.log(); + } +} pub fn try_spawn_interval(ecs: &mut World) { let mut try_spawn = false; @@ -14,7 +52,7 @@ pub fn try_spawn_interval(ecs: &mut World) { } let clock = ecs.read_storage::(); let turns = ecs.read_storage::(); - let mut rng = ecs.write_resource::(); + let mut rng = ecs.write_resource::(); for (_c, _t) in (&clock, &turns).join() { if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 { try_spawn = true; @@ -22,8 +60,8 @@ pub fn try_spawn_interval(ecs: &mut World) { } } if try_spawn { - if LOG_SPAWNING { - rltk::console::log("SPAWNINFO: Trying spawn."); + if CONFIG.logging.log_spawning { + console::log("SPAWNINFO: Trying spawn."); } spawn_random_mob_in_free_nonvisible_tile(ecs); } @@ -32,12 +70,12 @@ pub fn try_spawn_interval(ecs: &mut World) { fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) { let map = ecs.fetch::(); let mut available_tiles = populate_unblocked_nonvisible(&map); - let player_level = gamelog::get_event_count("player_level"); - rltk::console::log(player_level); + let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL); + console::log(player_level); let difficulty = (map.difficulty + player_level) / 2; if available_tiles.len() == 0 { - if LOG_SPAWNING { - rltk::console::log("SPAWNINFO: No free tiles; not spawning anything.."); + if CONFIG.logging.log_spawning { + console::log("SPAWNINFO: No free tiles; not spawning anything.."); } return; } @@ -48,15 +86,15 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) { let roll = raws::get_mob_spawn_amount(&mut rng, &spawn_type, player_level); for _i in 0..roll { let idx = get_random_idx_from_tiles(&mut rng, &mut available_tiles); - spawn_locations.push((idx as i32 % map.width, idx as i32 / map.width)); + spawn_locations.push(((idx as i32) % map.width, (idx as i32) / map.width)); } // Dropping resources for borrow-checker. std::mem::drop(map); std::mem::drop(rng); // For every idx in the spawn list, spawn mob. for idx in spawn_locations { - if LOG_SPAWNING { - rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1)); + if CONFIG.logging.log_spawning { + console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1)); } raws::spawn_named_entity( &raws::RAWS.lock().unwrap(), @@ -64,7 +102,7 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) { &key, None, raws::SpawnType::AtPosition { x: idx.0, y: idx.1 }, - difficulty, + difficulty ); } } @@ -81,8 +119,12 @@ fn populate_unblocked_nonvisible(map: &Map) -> Vec { } /// Picks a random index from a vector of indexes, and removes it from the vector. -fn get_random_idx_from_tiles(rng: &mut rltk::RandomNumberGenerator, area: &mut Vec) -> usize { - let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize }; +fn get_random_idx_from_tiles(rng: &mut RandomNumberGenerator, area: &mut Vec) -> usize { + let idx = if area.len() == 1 { + 0usize + } else { + (rng.roll_dice(1, area.len() as i32) - 1) as usize + }; area.remove(idx); return area[idx]; } diff --git a/src/map/mod.rs b/src/map/mod.rs index 56db550..99a0c6a 100644 --- a/src/map/mod.rs +++ b/src/map/mod.rs @@ -1,15 +1,18 @@ -use rltk::{Algorithm2D, BaseMap, Point}; -use serde::{Deserialize, Serialize}; -use std::collections::HashSet; -pub mod colours; -mod glyphs; +use bracket_lib::prelude::*; +use serde::{ Deserialize, Serialize }; +use std::collections::{ HashSet, HashMap }; mod tiletype; -pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType}; +pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType, get_dest, Destination }; mod interval_spawning_system; -pub use interval_spawning_system::try_spawn_interval; +pub use interval_spawning_system::{ maybe_map_message, try_spawn_interval }; pub mod dungeon; -pub use dungeon::{level_transition, MasterDungeonMap}; +pub use dungeon::{ level_transition, MasterDungeonMap }; pub mod themes; +use super::data::visuals::{ + BRIGHTEN_FG_COLOUR_BY, + GLOBAL_OFFSET_MIN_CLAMP, + GLOBAL_OFFSET_MAX_CLAMP, +}; // FIXME: If the map size gets too small, entities stop being rendered starting from the right. // i.e. on a map size of 40*40, only entities to the left of the player are rendered. @@ -17,6 +20,7 @@ pub mod themes; #[derive(Default, Serialize, Deserialize, Clone)] pub struct Map { + pub overmap: bool, pub tiles: Vec, pub width: i32, pub height: i32, @@ -24,13 +28,15 @@ pub struct Map { pub visible_tiles: Vec, pub lit_tiles: Vec, pub telepath_tiles: Vec, - // Combine these offsets into one Vec<(u8, u8, u8)> - pub colour_offset: Vec<(f32, f32, f32)>, - pub additional_fg_offset: rltk::RGB, + pub colour_offset: Vec<((f32, f32, f32), (f32, f32, f32))>, + pub additional_fg_offset: RGB, pub id: i32, pub name: String, + pub short_name: String, + pub depth: i32, + pub messages: HashSet, pub difficulty: i32, - pub bloodstains: HashSet, + pub bloodstains: HashMap, pub view_blocked: HashSet, } @@ -39,10 +45,20 @@ impl Map { (y as usize) * (self.width as usize) + (x as usize) } - pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> Map { + pub fn new( + overmap: bool, + new_id: i32, + width: i32, + height: i32, + difficulty: i32, + name: S, + short_name: S, + depth: i32 + ) -> Map { let map_tile_count = (width * height) as usize; crate::spatial::set_size(map_tile_count); let mut map = Map { + overmap: overmap, tiles: vec![TileType::Wall; map_tile_count], width: width, height: height, @@ -50,24 +66,35 @@ impl Map { visible_tiles: vec![false; map_tile_count], lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false. telepath_tiles: vec![false; map_tile_count], - colour_offset: vec![(1.0, 1.0, 1.0); map_tile_count], - additional_fg_offset: rltk::RGB::from_u8(OFFSET_PERCENT as u8, OFFSET_PERCENT as u8, OFFSET_PERCENT as u8), + colour_offset: vec![((0.0, 0.0, 0.0), (0.0, 0.0, 0.0)); map_tile_count], + additional_fg_offset: RGB::from_u8( + BRIGHTEN_FG_COLOUR_BY as u8, + BRIGHTEN_FG_COLOUR_BY as u8, + BRIGHTEN_FG_COLOUR_BY as u8 + ), id: new_id, name: name.to_string(), + short_name: short_name.to_string(), + messages: HashSet::new(), + depth: depth, difficulty: difficulty, - bloodstains: HashSet::new(), + bloodstains: HashMap::new(), view_blocked: HashSet::new(), }; - const OFFSET_PERCENT: i32 = 20; - const TWICE_OFFSET: i32 = OFFSET_PERCENT * 2; - let mut rng = rltk::RandomNumberGenerator::new(); + let mut rng = RandomNumberGenerator::new(); for idx in 0..map.colour_offset.len() { - let red_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; - let green_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; - let blue_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0; - map.colour_offset[idx] = (red_roll, green_roll, blue_roll); + map.colour_offset[idx].0 = ( + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + ); + map.colour_offset[idx].1 = ( + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP), + ); } return map; @@ -111,12 +138,12 @@ impl BaseMap for Map { let w = self.width as usize; let p1 = Point::new(idx1 % w, idx1 / w); let p2 = Point::new(idx2 % w, idx2 / w); - rltk::DistanceAlg::Pythagoras.distance2d(p1, p2) + DistanceAlg::Pythagoras.distance2d(p1, p2) } /// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector. - fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> { - let mut exits = rltk::SmallVec::new(); + fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> { + let mut exits = SmallVec::new(); let x = (idx as i32) % self.width; let y = (idx as i32) / self.width; let w = self.width as usize; diff --git a/src/map/themes.rs b/src/map/themes.rs index e801ef1..8ddcc2a 100644 --- a/src/map/themes.rs +++ b/src/map/themes.rs @@ -1,134 +1,208 @@ -use super::{colours::*, glyphs::*, Map, TileType}; -use rltk::RGB; -use std::ops::{Add, Mul}; +use super::{ Map, Point, TileType }; +use crate::data::visuals::*; +use crate::config::CONFIG; +use crate::data::ids::*; +use bracket_lib::prelude::*; +use std::ops::{ Add, Mul }; -pub fn get_tile_renderables_for_id(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) { - let (glyph, mut fg, mut bg) = match map.id { - 2 => get_forest_theme_renderables(idx, map), - _ => get_default_theme_renderables(idx, map), +/// Gets the renderables for a tile, with darkening/offset/post-processing/etc. Passing a val for "debug" will ignore viewshed. +pub fn get_tile_renderables_for_id( + idx: usize, + map: &Map, + other_pos: Option, + debug: Option +) -> (FontCharType, RGB, RGB) { + let coloured_bg = CONFIG.visuals.use_coloured_tile_bg; + + let (glyph, mut fg, mut bg, fg_offset, bg_offset) = match map.id { + ID_TOWN2 => get_forest_theme_renderables(idx, map, debug), + _ => get_default_theme_renderables(idx, map, debug), }; // If one of the colours was left blank, make them the same. + let mut same_col: bool = false; if fg == RGB::new() { - fg = bg + fg = bg; + same_col = true; } else if bg == RGB::new() { bg = fg; + same_col = true; } - fg = fg.add(map.additional_fg_offset); - (fg, bg) = apply_colour_offset(fg, bg, map, idx); + if same_col && coloured_bg { + fg = fg.add(map.additional_fg_offset); + } + if CONFIG.visuals.add_colour_variance { + fg = apply_colour_offset(fg, map, idx, fg_offset, true); + bg = if coloured_bg { apply_colour_offset(bg, map, idx, bg_offset, false) } else { bg }; + } + + if CONFIG.visuals.with_scanlines && WITH_SCANLINES_BRIGHTEN_AMOUNT > 0.0 { + fg = brighten_by(fg, WITH_SCANLINES_BRIGHTEN_AMOUNT); + bg = if coloured_bg { brighten_by(bg, WITH_SCANLINES_BRIGHTEN_AMOUNT) } else { bg }; + } + let (mut multiplier, mut nonvisible, mut darken) = (1.0, false, false); + if !map.visible_tiles[idx] { + multiplier = if CONFIG.visuals.with_scanlines { + NON_VISIBLE_MULTIPLIER_IF_SCANLINES + } else { + NON_VISIBLE_MULTIPLIER + }; + nonvisible = true; + } + if other_pos.is_some() && WITH_DARKEN_BY_DISTANCE && !nonvisible { + let distance = darken_by_distance( + Point::new((idx as i32) % map.width, (idx as i32) / map.width), + other_pos.unwrap() + ); + multiplier = distance.clamp( + if CONFIG.visuals.with_scanlines { + NON_VISIBLE_MULTIPLIER_IF_SCANLINES + } else { + NON_VISIBLE_MULTIPLIER + }, + 1.0 + ); + darken = true; + } + if nonvisible || darken { + fg = fg.mul(multiplier); + bg = if coloured_bg { bg.mul(multiplier) } else { bg }; + } + if !CONFIG.visuals.use_coloured_tile_bg { + bg = RGB::named(BLACK); + } bg = apply_bloodstain_if_necessary(bg, map, idx); - (fg, bg) = darken_if_not_visible(fg, bg, map, idx); return (glyph, fg, bg); } #[rustfmt::skip] -pub fn get_default_theme_renderables(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) { - let glyph: rltk::FontCharType; +pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) { + let glyph: FontCharType; #[allow(unused_assignments)] let mut fg: RGB = RGB::new(); #[allow(unused_assignments)] let mut bg: RGB = RGB::new(); + let mut offsets: (i32, i32, i32) = (0, 0, 0); + let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1); match map.tiles[idx] { - TileType::Floor => { glyph = rltk::to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); } - TileType::WoodFloor => { glyph = rltk::to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); } - TileType::Fence => { glyph = rltk::to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); } - TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); } - TileType::DownStair => { glyph = rltk::to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); } - TileType::UpStair => { glyph = rltk::to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); } - TileType::Bridge => { glyph = rltk::to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); } - TileType::Gravel => { glyph = rltk::to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); } - TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); } - TileType::Grass => { glyph = rltk::to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); } - TileType::Foliage => { glyph = rltk::to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); } - TileType::HeavyFoliage => { glyph = rltk::to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); } - TileType::Sand => { glyph = rltk::to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); } - TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); } - TileType::DeepWater => { glyph = rltk::to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); } - TileType::Bars => { glyph = rltk::to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); } + TileType::Floor => { glyph = to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = FLOOR_OFFSETS; } + TileType::WoodFloor => { glyph = to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); offsets = WOOD_FLOOR_OFFSETS; } + TileType::Fence => { glyph = to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); offsets = FENCE_OFFSETS; } + TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y, debug); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = WALL_OFFSETS; bg_offsets = DEFAULT_BG_OFFSETS } + TileType::DownStair => { glyph = to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS;} + TileType::UpStair => { glyph = to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS; } + TileType::Bridge => { glyph = to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); offsets = BRIDGE_OFFSETS; } + TileType::Gravel => { glyph = to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); offsets = GRAVEL_OFFSETS;} + TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); offsets = ROAD_OFFSETS;} + TileType::Grass => { glyph = to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; } + TileType::Foliage => { glyph = to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); offsets = FOLIAGE_OFFSETS; } + TileType::HeavyFoliage => { glyph = to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); offsets = HEAVY_FOLIAGE_OFFSETS; } + TileType::Sand => { glyph = to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); offsets = SAND_OFFSETS; } + TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; } + TileType::DeepWater => { glyph = to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; } + TileType::Bars => { glyph = to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); } + TileType::ImpassableMountain => { glyph = to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS } + TileType::ToOvermap(_) => { glyph = to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(GRASS_COLOUR); } + TileType::ToLocal(_) => { glyph = to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(GRASS_COLOUR); } } - return (glyph, fg, bg); + if bg_offsets == (-1, -1, -1) { + bg_offsets = offsets; + } + return (glyph, fg, bg, offsets, bg_offsets); } #[rustfmt::skip] -fn get_forest_theme_renderables(idx:usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) { +fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) { let glyph; #[allow(unused_assignments)] let mut fg = RGB::new(); #[allow(unused_assignments)] let mut bg = RGB::new(); + let mut offsets: (i32, i32, i32) = (0, 0, 0); + let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1); match map.tiles[idx] { - TileType::Wall => { glyph = rltk::to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR) } - TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); } - TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); } - _ => { (glyph, fg, _) = get_default_theme_renderables(idx, map); bg = RGB::named(GRASS_COLOUR) } + TileType::Wall => { glyph = to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; } + TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); } + TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; } + _ => { (glyph, fg, _, offsets, _) = get_default_theme_renderables(idx, map, debug); bg = RGB::named(GRASS_COLOUR); bg_offsets = GRASS_OFFSETS; } } - - (glyph, fg, bg) + if bg_offsets == (-1, -1, -1) { + bg_offsets = offsets; + } + return (glyph, fg, bg, offsets, bg_offsets); } -fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool { +fn is_revealed_and_wall(map: &Map, x: i32, y: i32, debug: Option) -> bool { let idx = map.xy_idx(x, y); - map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx] + map.tiles[idx] == TileType::Wall && + (if debug.is_none() { map.revealed_tiles[idx] } else { true }) } -fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType { - if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 { +fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option) -> FontCharType { + if + x < 1 || + x > map.width - 2 || + y < 1 || + y > map.height - (2 as i32) || + !CONFIG.visuals.use_bitset_walls + { return 35; } + let mut mask: u8 = 0; let diagonals_matter: Vec = vec![7, 11, 13, 14, 15]; - if is_revealed_and_wall(map, x, y - 1) { + if is_revealed_and_wall(map, x, y - 1, debug) { // N mask += 1; } - if is_revealed_and_wall(map, x, y + 1) { + if is_revealed_and_wall(map, x, y + 1, debug) { // S mask += 2; } - if is_revealed_and_wall(map, x - 1, y) { + if is_revealed_and_wall(map, x - 1, y, debug) { // W mask += 4; } - if is_revealed_and_wall(map, x + 1, y) { + if is_revealed_and_wall(map, x + 1, y, debug) { // E mask += 8; } if diagonals_matter.contains(&mask) { - if is_revealed_and_wall(map, x + 1, y - 1) { + if is_revealed_and_wall(map, x + 1, y - 1, debug) { // Top right mask += 16; } - if is_revealed_and_wall(map, x - 1, y - 1) { + if is_revealed_and_wall(map, x - 1, y - 1, debug) { // Top left mask += 32; } - if is_revealed_and_wall(map, x + 1, y + 1) { + if is_revealed_and_wall(map, x + 1, y + 1, debug) { // Bottom right mask += 64; } - if is_revealed_and_wall(map, x - 1, y + 1) { + if is_revealed_and_wall(map, x - 1, y + 1, debug) { // Bottom left mask += 128; } } match mask { - 0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better - 1 => 186, // Wall only to the north - 2 => 186, // Wall only to the south - 3 => 186, // Wall to the north and south - 4 => 205, // Wall only to the west - 5 => 188, // Wall to the north and west - 6 => 187, // Wall to the south and west - 7 => 185, // Wall to the north, south and west - 8 => 205, // Wall only to the east - 9 => 200, // Wall to the north and east + 0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better + 1 => 186, // Wall only to the north + 2 => 186, // Wall only to the south + 3 => 186, // Wall to the north and south + 4 => 205, // Wall only to the west + 5 => 188, // Wall to the north and west + 6 => 187, // Wall to the south and west + 7 => 185, // Wall to the north, south and west + 8 => 205, // Wall only to the east + 9 => 200, // Wall to the north and east 10 => 201, // Wall to the south and east 11 => 204, // Wall to the north, south and east 12 => 205, // Wall to the east and west @@ -187,7 +261,7 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType { 205 => 202, 175 => 204, 203 => 204, - 61 => 205, // NEW cases + 61 => 205, // NEW cases 125 => 205, // NEW cases 189 => 205, // NEW cases 206 => 205, @@ -197,7 +271,7 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType { 253 => 205, 254 => 205, 167 => 186, // NSW, NW, SW - 91 => 186, // NSE, NE, SE + 91 => 186, // NSE, NE, SE 183 => 186, // NSW, NW, SW, NE 123 => 186, // NSE, NE, SE, NW 231 => 186, // NSW, NW, SW, SE @@ -208,36 +282,69 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType { 191 => 201, // Everything except NW 223 => 188, // Everything except SE 239 => 200, // Everything except SW - _ => 35, // We missed one? + _ => 35, // We missed one? } } -fn apply_colour_offset(mut fg: RGB, mut bg: RGB, map: &Map, idx: usize) -> (RGB, RGB) { - let offsets = map.colour_offset[idx]; - fg = multiply_by_float(fg.add(map.additional_fg_offset), offsets); - bg = multiply_by_float(bg, offsets); - return (fg, bg); -} - -fn darken_if_not_visible(mut fg: RGB, mut bg: RGB, map: &Map, idx: usize) -> (RGB, RGB) { - if !map.visible_tiles[idx] { - fg = fg.mul(NON_VISIBLE_MULTIPLIER); - bg = bg.mul(NON_VISIBLE_MULTIPLIER); - } - return (fg, bg); +fn apply_colour_offset( + mut rgb: RGB, + map: &Map, + idx: usize, + offset: (i32, i32, i32), + fg: bool +) -> RGB { + let offset_mod = if fg { map.colour_offset[idx].0 } else { map.colour_offset[idx].1 }; + let offset = ( + (offset.0 as f32) * offset_mod.0, + (offset.1 as f32) * offset_mod.1, + (offset.2 as f32) * offset_mod.2, + ); + rgb = add_i32_offsets(rgb, offset); + return rgb; } fn apply_bloodstain_if_necessary(mut bg: RGB, map: &Map, idx: usize) -> RGB { - if map.bloodstains.contains(&idx) { - bg = bg.add(RGB::named(BLOODSTAIN_COLOUR)); + if map.bloodstains.contains_key(&idx) { + bg = bg.add(map.bloodstains[&idx]); } return bg; } -pub fn multiply_by_float(rgb: rltk::RGB, offsets: (f32, f32, f32)) -> RGB { +pub fn add_i32_offsets(rgb: RGB, offsets: (f32, f32, f32)) -> RGB { + let r = rgb.r + (offsets.0 as f32) / 255.0; + let g = rgb.g + (offsets.1 as f32) / 255.0; + let b = rgb.b + (offsets.2 as f32) / 255.0; + + return RGB::from_f32(r, g, b); +} + +pub fn multiply_by_float(rgb: RGB, offsets: (f32, f32, f32)) -> RGB { let r = rgb.r * offsets.0; let g = rgb.g * offsets.1; let b = rgb.b * offsets.2; - return rltk::RGB::from_f32(r, g, b); + return RGB::from_f32(r, g, b); +} + +fn darken_by_distance(pos: Point, other_pos: Point) -> f32 { + let distance = DistanceAlg::Pythagoras.distance2d(pos, other_pos) as f32; // Get distance in tiles. + let interp_factor = + (distance - START_DARKEN_AT_N_TILES) / + ((crate::data::entity::DEFAULT_VIEWSHED_STANDARD as f32) - START_DARKEN_AT_N_TILES); + let interp_factor = interp_factor.max(0.0).min(1.0); // Clamp [0-1] + let result = + 1.0 - + interp_factor * + (1.0 - + (if CONFIG.visuals.with_scanlines { + MAX_DARKENING_IF_SCANLINES + } else { + MAX_DARKENING + })); + return result; +} + +fn brighten_by(mut rgb: RGB, amount: f32) -> RGB { + rgb = rgb.add(RGB::from_f32(amount, amount, amount)); + return rgb; } diff --git a/src/map/tiletype.rs b/src/map/tiletype.rs index d34c13e..f451c9b 100644 --- a/src/map/tiletype.rs +++ b/src/map/tiletype.rs @@ -1,8 +1,9 @@ -use serde::{Deserialize, Serialize}; +use serde::{ Deserialize, Serialize }; -#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)] +#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize, Debug)] pub enum TileType { // Walls (opaque) + ImpassableMountain, Wall, // Impassable (transparent) DeepWater, @@ -22,38 +23,54 @@ pub enum TileType { // Stairs (changes floor) DownStair, UpStair, + // To/From Overmap - ids are in src/data/ids.rs, are used in try_change_level() in src/player.rs + ToOvermap(i32), + ToLocal(i32), } - pub fn tile_walkable(tt: TileType) -> bool { match tt { - TileType::Floor - | TileType::WoodFloor - | TileType::Gravel - | TileType::Road - | TileType::Grass - | TileType::Foliage - | TileType::HeavyFoliage - | TileType::Sand - | TileType::ShallowWater - | TileType::Bridge - | TileType::DownStair - | TileType::UpStair => true, - _ => false, + TileType::ImpassableMountain | TileType::Wall | TileType::DeepWater | TileType::Fence | TileType::Bars => false, + _ => true, } } - pub fn tile_opaque(tt: TileType) -> bool { match tt { + TileType::ImpassableMountain => true, TileType::Wall => true, _ => false, } } - pub fn tile_cost(tt: TileType) -> f32 { match tt { - TileType::Road => 0.5, - TileType::Grass => 1.1, - TileType::ShallowWater => 1.3, + TileType::Road => 0.75, + TileType::Grass => 1.2, + TileType::ShallowWater => 1.5, _ => 1.0, } } +pub fn get_dest(this_tile: TileType, backtracking: bool) -> Destination { + let result = if !backtracking { + match this_tile { + // If on downstair, GOTO next level, and end up on an upstair + TileType::DownStair => Destination::NextLevel, + // If on overmap ToLocal tile, GOTO local map, and end up on an overmap ToOvermap tile with corresponding ID + TileType::ToLocal(id) => Destination::ToOvermap(id), + _ => Destination::None, + } + } else { + match this_tile { + TileType::UpStair => Destination::PreviousLevel, + TileType::ToOvermap(id) => Destination::ToLocal(id), + _ => Destination::None, + } + }; + return result; +} + +pub enum Destination { + PreviousLevel, + NextLevel, + ToOvermap(i32), + ToLocal(i32), + None, +} diff --git a/src/map_builders/area_starting_points.rs b/src/map_builders/area_starting_points.rs index aea8996..9707ed6 100644 --- a/src/map_builders/area_starting_points.rs +++ b/src/map_builders/area_starting_points.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, MetaMapBuilder, Position}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Position }; +use bracket_lib::prelude::*; #[allow(dead_code)] pub enum XStart { @@ -21,7 +21,7 @@ pub struct AreaStartingPosition { } impl MetaMapBuilder for AreaStartingPosition { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -37,14 +37,26 @@ impl AreaStartingPosition { let seed_y; match self.x { - XStart::LEFT => seed_x = 1, - XStart::CENTRE => seed_x = build_data.map.width / 2, - XStart::RIGHT => seed_x = build_data.map.width - 2, + XStart::LEFT => { + seed_x = 1; + } + XStart::CENTRE => { + seed_x = build_data.map.width / 2; + } + XStart::RIGHT => { + seed_x = build_data.map.width - 2; + } } match self.y { - YStart::TOP => seed_y = 1, - YStart::CENTRE => seed_y = build_data.map.height / 2, - YStart::BOTTOM => seed_y = build_data.map.height - 2, + YStart::TOP => { + seed_y = 1; + } + YStart::CENTRE => { + seed_y = build_data.map.height / 2; + } + YStart::BOTTOM => { + seed_y = build_data.map.height - 2; + } } let mut available_floors: Vec<(usize, f32)> = Vec::new(); @@ -52,21 +64,24 @@ impl AreaStartingPosition { if crate::tile_walkable(*tiletype) { available_floors.push(( idx, - rltk::DistanceAlg::PythagorasSquared.distance2d( - rltk::Point::new(idx as i32 % build_data.map.width, idx as i32 / build_data.map.width), - rltk::Point::new(seed_x, seed_y), + DistanceAlg::PythagorasSquared.distance2d( + Point::new( + (idx as i32) % build_data.map.width, + (idx as i32) / build_data.map.width + ), + Point::new(seed_x, seed_y) ), )); } } if available_floors.is_empty() { - panic!("No valid floors to start on"); + unreachable!("No valid floors to start on."); } available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); - let start_x = available_floors[0].0 as i32 % build_data.map.width; - let start_y = available_floors[0].0 as i32 / build_data.map.width; + let start_x = (available_floors[0].0 as i32) % build_data.map.width; + let start_y = (available_floors[0].0 as i32) / build_data.map.width; build_data.starting_position = Some(Position { x: start_x, y: start_y }); } diff --git a/src/map_builders/bsp_dungeon.rs b/src/map_builders/bsp_dungeon.rs index 8746400..5180d29 100644 --- a/src/map_builders/bsp_dungeon.rs +++ b/src/map_builders/bsp_dungeon.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, InitialMapBuilder, Rect, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, InitialMapBuilder, Rect, TileType }; +use bracket_lib::prelude::*; pub struct BspDungeonBuilder { rects: Vec, @@ -7,7 +7,7 @@ pub struct BspDungeonBuilder { impl InitialMapBuilder for BspDungeonBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -21,7 +21,7 @@ impl BspDungeonBuilder { fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let mut rooms: Vec = Vec::new(); self.rects.clear(); - self.rects.push(Rect::new(2, 2, build_data.map.width - 5, build_data.map.height - 5)); // Start with a single map-sized rectangle + self.rects.push(Rect::with_size(2, 2, build_data.map.width - 5, build_data.map.height - 5)); // Start with a single map-sized rectangle let first_room = self.rects[0]; self.add_subrects(first_room); // Divide the first room @@ -49,10 +49,12 @@ impl BspDungeonBuilder { let half_width = i32::max(width / 2, 1); let half_height = i32::max(height / 2, 1); - self.rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height)); - self.rects.push(Rect::new(rect.x1, rect.y1 + half_height, half_width, half_height)); - self.rects.push(Rect::new(rect.x1 + half_width, rect.y1, half_width, half_height)); - self.rects.push(Rect::new(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height)); + self.rects.push(Rect::with_size(rect.x1, rect.y1, half_width, half_height)); + self.rects.push(Rect::with_size(rect.x1, rect.y1 + half_height, half_width, half_height)); + self.rects.push(Rect::with_size(rect.x1 + half_width, rect.y1, half_width, half_height)); + self.rects.push( + Rect::with_size(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height) + ); } fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect { diff --git a/src/map_builders/bsp_interior.rs b/src/map_builders/bsp_interior.rs index a2ab03d..1b81753 100644 --- a/src/map_builders/bsp_interior.rs +++ b/src/map_builders/bsp_interior.rs @@ -1,5 +1,5 @@ -use super::{draw_corridor, BuilderMap, InitialMapBuilder, Rect, TileType}; -use rltk::RandomNumberGenerator; +use super::{ draw_corridor, BuilderMap, InitialMapBuilder, Rect, TileType }; +use bracket_lib::prelude::*; const MIN_ROOM_SIZE: i32 = 8; @@ -9,7 +9,7 @@ pub struct BspInteriorBuilder { impl InitialMapBuilder for BspInteriorBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -23,7 +23,7 @@ impl BspInteriorBuilder { fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let mut rooms: Vec = Vec::new(); self.rects.clear(); - self.rects.push(Rect::new(1, 1, build_data.map.width - 2, build_data.map.height - 2)); // Start with a single map-sized rectangle + self.rects.push(Rect::with_size(1, 1, build_data.map.width - 2, build_data.map.height - 2)); // Start with a single map-sized rectangle let first_room = self.rects[0]; self.add_subrects(first_room, rng); // Divide the first room @@ -36,7 +36,10 @@ impl BspInteriorBuilder { for y in room.y1..room.y2 { for x in room.x1..room.x2 { let idx = build_data.map.xy_idx(x, y); - if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize { + if + idx > 0 && + idx < ((build_data.map.width * build_data.map.height - 1) as usize) + { build_data.map.tiles[idx] = TileType::Floor; } } @@ -50,8 +53,10 @@ impl BspInteriorBuilder { let next_room = rooms[i + 1]; let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1); let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1); - let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1); - let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1); + let end_x = + next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1); + let end_y = + next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1); draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y); build_data.take_snapshot(); } @@ -75,24 +80,24 @@ impl BspInteriorBuilder { if split <= 2 { // Horizontal split - let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height); + let h1 = Rect::with_size(rect.x1, rect.y1, half_width - 1, height); self.rects.push(h1); if half_width > MIN_ROOM_SIZE { self.add_subrects(h1, rng); } - let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height); + let h2 = Rect::with_size(rect.x1 + half_width, rect.y1, half_width, height); self.rects.push(h2); if half_width > MIN_ROOM_SIZE { self.add_subrects(h2, rng); } } else { // Vertical split - let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1); + let v1 = Rect::with_size(rect.x1, rect.y1, width, half_height - 1); self.rects.push(v1); if half_height > MIN_ROOM_SIZE { self.add_subrects(v1, rng); } - let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height); + let v2 = Rect::with_size(rect.x1, rect.y1 + half_height, width, half_height); self.rects.push(v2); if half_height > MIN_ROOM_SIZE { self.add_subrects(v2, rng); diff --git a/src/map_builders/cellular_automata.rs b/src/map_builders/cellular_automata.rs index 17dd869..69f2015 100644 --- a/src/map_builders/cellular_automata.rs +++ b/src/map_builders/cellular_automata.rs @@ -1,18 +1,20 @@ -use super::{BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType }; +use bracket_lib::prelude::*; -pub struct CellularAutomataBuilder {} +pub struct CellularAutomataBuilder { + floor_tile: TileType, +} impl InitialMapBuilder for CellularAutomataBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl MetaMapBuilder for CellularAutomataBuilder { #[allow(dead_code)] - fn build_map(&mut self, _rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.apply_iteration(build_data); } } @@ -20,7 +22,10 @@ impl MetaMapBuilder for CellularAutomataBuilder { impl CellularAutomataBuilder { #[allow(dead_code)] pub fn new() -> Box { - Box::new(CellularAutomataBuilder {}) + Box::new(CellularAutomataBuilder { floor_tile: TileType::Floor }) + } + pub fn floor(floor_tile: TileType) -> Box { + Box::new(CellularAutomataBuilder { floor_tile }) } #[allow(clippy::map_entry)] @@ -31,9 +36,9 @@ impl CellularAutomataBuilder { let roll = rng.roll_dice(1, 100); let idx = build_data.map.xy_idx(x, y); if roll > 55 { - build_data.map.tiles[idx] = TileType::Floor + build_data.map.tiles[idx] = TileType::Floor; } else { - build_data.map.tiles[idx] = TileType::Wall + build_data.map.tiles[idx] = TileType::Wall; } } } @@ -58,29 +63,41 @@ impl CellularAutomataBuilder { if build_data.map.tiles[idx + 1] == TileType::Wall { neighbors += 1; } - if build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall { + if build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Wall { neighbors += 1; } - if build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall { + if build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall { neighbors += 1; } - if build_data.map.tiles[idx - (build_data.map.width as usize - 1)] == TileType::Wall { + if + build_data.map.tiles[idx - ((build_data.map.width as usize) - 1)] == + TileType::Wall + { neighbors += 1; } - if build_data.map.tiles[idx - (build_data.map.width as usize + 1)] == TileType::Wall { + if + build_data.map.tiles[idx - ((build_data.map.width as usize) + 1)] == + TileType::Wall + { neighbors += 1; } - if build_data.map.tiles[idx + (build_data.map.width as usize - 1)] == TileType::Wall { + if + build_data.map.tiles[idx + ((build_data.map.width as usize) - 1)] == + TileType::Wall + { neighbors += 1; } - if build_data.map.tiles[idx + (build_data.map.width as usize + 1)] == TileType::Wall { + if + build_data.map.tiles[idx + ((build_data.map.width as usize) + 1)] == + TileType::Wall + { neighbors += 1; } if neighbors > 4 || neighbors == 0 { newtiles[idx] = TileType::Wall; } else { - newtiles[idx] = TileType::Floor; + newtiles[idx] = self.floor_tile; } } } diff --git a/src/map_builders/common.rs b/src/map_builders/common.rs index 80c5343..ffed6fa 100644 --- a/src/map_builders/common.rs +++ b/src/map_builders/common.rs @@ -1,5 +1,5 @@ -use super::{Map, Rect, TileType}; -use std::cmp::{max, min}; +use super::{ Map, Rect, TileType }; +use std::cmp::{ max, min }; #[allow(dead_code)] pub fn apply_room_to_map(map: &mut Map, room: &Rect) { diff --git a/src/map_builders/cull_unreachable.rs b/src/map_builders/cull_unreachable.rs index 4b2213b..b53559e 100644 --- a/src/map_builders/cull_unreachable.rs +++ b/src/map_builders/cull_unreachable.rs @@ -1,10 +1,11 @@ -use super::{BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use crate::tile_walkable; +use bracket_lib::prelude::*; pub struct CullUnreachable {} impl MetaMapBuilder for CullUnreachable { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -20,15 +21,15 @@ impl CullUnreachable { let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y); build_data.map.populate_blocked(); let map_starts: Vec = vec![start_idx]; - let dijkstra_map = rltk::DijkstraMap::new( + let dijkstra_map = DijkstraMap::new( build_data.map.width as usize, build_data.map.height as usize, &map_starts, &build_data.map, - 1000.0, + 1000.0 ); for (i, tile) in build_data.map.tiles.iter_mut().enumerate() { - if *tile == TileType::Floor { + if tile_walkable(*tile) { let distance_to_start = dijkstra_map.map[i]; // We can't get to this tile - so we'll make it a wall if distance_to_start == std::f32::MAX { diff --git a/src/map_builders/distant_exit.rs b/src/map_builders/distant_exit.rs index 74873ec..771e0b2 100644 --- a/src/map_builders/distant_exit.rs +++ b/src/map_builders/distant_exit.rs @@ -1,10 +1,11 @@ -use super::{BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use crate::tile_walkable; +use bracket_lib::prelude::*; pub struct DistantExit {} impl MetaMapBuilder for DistantExit { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -20,16 +21,16 @@ impl DistantExit { let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y); build_data.map.populate_blocked(); let map_starts: Vec = vec![start_idx]; - let dijkstra_map = rltk::DijkstraMap::new( + let dijkstra_map = DijkstraMap::new( build_data.map.width as usize, build_data.map.height as usize, &map_starts, &build_data.map, - 1000.0, + 1000.0 ); let mut exit_tile = (0, 0.0f32); for (i, tile) in build_data.map.tiles.iter_mut().enumerate() { - if *tile == TileType::Floor { + if tile_walkable(*tile) { let distance_to_start = dijkstra_map.map[i]; if distance_to_start != std::f32::MAX { // If it is further away than our current exit candidate, move the exit diff --git a/src/map_builders/dla.rs b/src/map_builders/dla.rs index 2cb5fa3..d1b7a4a 100644 --- a/src/map_builders/dla.rs +++ b/src/map_builders/dla.rs @@ -1,5 +1,5 @@ -use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType}; -use rltk::RandomNumberGenerator; +use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType }; +use bracket_lib::prelude::*; #[derive(PartialEq, Copy, Clone)] #[allow(dead_code)] @@ -18,14 +18,14 @@ pub struct DLABuilder { impl InitialMapBuilder for DLABuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl MetaMapBuilder for DLABuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -94,19 +94,25 @@ impl DLABuilder { #[allow(clippy::map_entry)] fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { // Carve a starting seed - let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 }; + let starting_position = Position { + x: build_data.map.width / 2, + y: build_data.map.height / 2, + }; let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y); build_data.take_snapshot(); build_data.map.tiles[start_idx] = TileType::Floor; build_data.map.tiles[start_idx - 1] = TileType::Floor; build_data.map.tiles[start_idx + 1] = TileType::Floor; - build_data.map.tiles[start_idx - build_data.map.width as usize] = TileType::Floor; - build_data.map.tiles[start_idx + build_data.map.width as usize] = TileType::Floor; + build_data.map.tiles[start_idx - (build_data.map.width as usize)] = TileType::Floor; + build_data.map.tiles[start_idx + (build_data.map.width as usize)] = TileType::Floor; // Random walker let total_tiles = build_data.map.width * build_data.map.height; - let desired_floor_tiles = (self.floor_percent * total_tiles as f32) as usize; - let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count(); + let desired_floor_tiles = (self.floor_percent * (total_tiles as f32)) as usize; + let mut floor_tile_count = build_data.map.tiles + .iter() + .filter(|a| **a == TileType::Floor) + .count(); while floor_tile_count < desired_floor_tiles { match self.algorithm { DLAAlgorithm::WalkInwards => { @@ -186,10 +192,10 @@ impl DLABuilder { let mut prev_y = digger_y; let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y); - let mut path = rltk::line2d( - rltk::LineAlg::Bresenham, - rltk::Point::new(digger_x, digger_y), - rltk::Point::new(starting_position.x, starting_position.y), + let mut path = line2d( + LineAlg::Bresenham, + Point::new(digger_x, digger_y), + Point::new(starting_position.x, starting_position.y) ); while build_data.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() { @@ -206,7 +212,10 @@ impl DLABuilder { build_data.take_snapshot(); - floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count(); + floor_tile_count = build_data.map.tiles + .iter() + .filter(|a| **a == TileType::Floor) + .count(); } } } diff --git a/src/map_builders/door_placement.rs b/src/map_builders/door_placement.rs index 5c26eb9..53f5967 100644 --- a/src/map_builders/door_placement.rs +++ b/src/map_builders/door_placement.rs @@ -1,11 +1,11 @@ -use super::{BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use bracket_lib::prelude::*; pub struct DoorPlacement {} impl MetaMapBuilder for DoorPlacement { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.doors(rng, build_data); } } @@ -30,7 +30,11 @@ impl DoorPlacement { // There are no corridors - scan for possible places let tiles = build_data.map.tiles.clone(); for (i, tile) in tiles.iter().enumerate() { - if *tile == TileType::Floor && self.door_possible(build_data, i) && rng.roll_dice(1, 6) == 1 { + if + *tile == TileType::Floor && + self.door_possible(build_data, i) && + rng.roll_dice(1, 6) == 1 + { build_data.spawn_list.push((i, "door".to_string())); } } @@ -45,27 +49,35 @@ impl DoorPlacement { } } - let x = idx % build_data.map.width as usize; - let y = idx / build_data.map.width as usize; + let x = idx % (build_data.map.width as usize); + let y = idx / (build_data.map.width as usize); // Check for east-west door possibility - if build_data.map.tiles[idx] == TileType::Floor - && (x > 1 && build_data.map.tiles[idx - 1] == TileType::Floor) - && (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Floor) - && (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall) - && (y < build_data.map.height as usize - 2 - && build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall) + if + build_data.map.tiles[idx] == TileType::Floor && + x > 1 && + build_data.map.tiles[idx - 1] == TileType::Floor && + x < (build_data.map.width as usize) - 2 && + build_data.map.tiles[idx + 1] == TileType::Floor && + y > 1 && + build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Wall && + y < (build_data.map.height as usize) - 2 && + build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall { return true; } // Check for north-south door possibility - if build_data.map.tiles[idx] == TileType::Floor - && (x > 1 && build_data.map.tiles[idx - 1] == TileType::Wall) - && (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Wall) - && (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Floor) - && (y < build_data.map.height as usize - 2 - && build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Floor) + if + build_data.map.tiles[idx] == TileType::Floor && + x > 1 && + build_data.map.tiles[idx - 1] == TileType::Wall && + x < (build_data.map.width as usize) - 2 && + build_data.map.tiles[idx + 1] == TileType::Wall && + y > 1 && + build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Floor && + y < (build_data.map.height as usize) - 2 && + build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Floor { return true; } diff --git a/src/map_builders/drunkard.rs b/src/map_builders/drunkard.rs index 151e100..eef629c 100644 --- a/src/map_builders/drunkard.rs +++ b/src/map_builders/drunkard.rs @@ -1,5 +1,5 @@ -use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType}; -use rltk::RandomNumberGenerator; +use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType }; +use bracket_lib::prelude::*; #[derive(PartialEq, Copy, Clone)] #[allow(dead_code)] @@ -22,14 +22,14 @@ pub struct DrunkardsWalkBuilder { impl InitialMapBuilder for DrunkardsWalkBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl MetaMapBuilder for DrunkardsWalkBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -107,13 +107,19 @@ impl DrunkardsWalkBuilder { fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { // Set a central starting point - let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 }; + let starting_position = Position { + x: build_data.map.width / 2, + y: build_data.map.height / 2, + }; let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y); build_data.map.tiles[start_idx] = TileType::Floor; let total_tiles = build_data.map.width * build_data.map.height; - let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize; - let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count(); + let desired_floor_tiles = (self.settings.floor_percent * (total_tiles as f32)) as usize; + let mut floor_tile_count = build_data.map.tiles + .iter() + .filter(|a| **a == TileType::Floor) + .count(); let mut digger_count = 0; while floor_tile_count < desired_floor_tiles { let mut did_something = false; @@ -141,7 +147,13 @@ impl DrunkardsWalkBuilder { if build_data.map.tiles[drunk_idx] == TileType::Wall { did_something = true; } - paint(&mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y); + paint( + &mut build_data.map, + self.settings.symmetry, + self.settings.brush_size, + drunk_x, + drunk_y + ); build_data.map.tiles[drunk_idx] = TileType::DownStair; let stagger_direction = rng.roll_dice(1, 4); @@ -180,7 +192,10 @@ impl DrunkardsWalkBuilder { *t = TileType::Floor; } } - floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count(); + floor_tile_count = build_data.map.tiles + .iter() + .filter(|a| **a == TileType::Floor) + .count(); } } } diff --git a/src/map_builders/fill_edges.rs b/src/map_builders/fill_edges.rs index 3c80bc4..6d8c624 100644 --- a/src/map_builders/fill_edges.rs +++ b/src/map_builders/fill_edges.rs @@ -1,13 +1,15 @@ -use super::{BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use crate::tile_walkable; +use bracket_lib::prelude::*; pub struct FillEdges { fill_with: TileType, + only_walkable: bool, } impl MetaMapBuilder for FillEdges { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.fill_edges(rng, build_data); } } @@ -15,21 +17,32 @@ impl MetaMapBuilder for FillEdges { impl FillEdges { #[allow(dead_code)] pub fn wall() -> Box { - return Box::new(FillEdges { fill_with: TileType::Wall }); + return Box::new(FillEdges { fill_with: TileType::Wall, only_walkable: false }); + } + pub fn overmap_transition(id: i32) -> Box { + return Box::new(FillEdges { fill_with: TileType::ToOvermap(id), only_walkable: true }); } fn fill_edges(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + // Get map edges as possible points to fill + let mut possible_idxs: Vec = Vec::new(); for x in 0..build_data.map.width { let mut idx = build_data.map.xy_idx(x, 0); - build_data.map.tiles[idx] = self.fill_with; + possible_idxs.push(idx); idx = build_data.map.xy_idx(x, build_data.map.height - 1); - build_data.map.tiles[idx] = self.fill_with; + possible_idxs.push(idx); } for y in 0..build_data.map.height { let mut idx = build_data.map.xy_idx(0, y); - build_data.map.tiles[idx] = self.fill_with; + possible_idxs.push(idx); idx = build_data.map.xy_idx(build_data.map.width - 1, y); - build_data.map.tiles[idx] = self.fill_with; + possible_idxs.push(idx); + } + // For every possible point, first check if we only want to fill walkable tiles (and if its walkable if so) + for idx in possible_idxs { + if !self.only_walkable || tile_walkable(build_data.map.tiles[idx]) { + build_data.map.tiles[idx] = self.fill_with; + } } } } diff --git a/src/map_builders/foliage.rs b/src/map_builders/foliage.rs new file mode 100644 index 0000000..1988ddc --- /dev/null +++ b/src/map_builders/foliage.rs @@ -0,0 +1,38 @@ +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use bracket_lib::prelude::*; + +pub struct Foliage { + start_tile: TileType, + percent: i32, +} + +impl MetaMapBuilder for Foliage { + #[allow(dead_code)] + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + self.apply(rng, build_data); + } +} + +impl Foliage { + #[allow(dead_code)] + pub fn percent(start_tile: TileType, percent: i32) -> Box { + return Box::new(Foliage { start_tile, percent }); + } + + fn apply(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + for tile in build_data.map.tiles.iter_mut() { + if *tile == self.start_tile { + if rng.roll_dice(1, 100) < self.percent { + match rng.roll_dice(1, 2) { + 1 => { + *tile = TileType::Foliage; + } + _ => { + *tile = TileType::HeavyFoliage; + } + }; + } + } + } + } +} diff --git a/src/map_builders/forest.rs b/src/map_builders/forest.rs index e83bfe7..e30f270 100644 --- a/src/map_builders/forest.rs +++ b/src/map_builders/forest.rs @@ -1,25 +1,47 @@ use super::{ - AreaStartingPosition, BuilderChain, BuilderMap, CellularAutomataBuilder, CullUnreachable, MetaMapBuilder, TileType, - VoronoiSpawning, XStart, YStart, + AreaStartingPosition, + BuilderChain, + BuilderMap, + CellularAutomataBuilder, + CullUnreachable, + MetaMapBuilder, + TileType, + VoronoiSpawning, + XStart, + YStart, + Foliage, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; +use crate::data::names::*; pub fn forest_builder( new_id: i32, - _rng: &mut rltk::RandomNumberGenerator, + _rng: &mut RandomNumberGenerator, width: i32, height: i32, difficulty: i32, - initial_player_level: i32, + initial_player_level: i32 ) -> BuilderChain { - let mut chain = BuilderChain::new(new_id, width, height, difficulty, "the woods", initial_player_level); - chain.start_with(CellularAutomataBuilder::new()); + let mut chain = BuilderChain::new( + false, + new_id, + width, + height, + difficulty, + NAME_FOREST_BUILDER, + SHORTNAME_FOREST_BUILDER, + 0, + initial_player_level + ); + chain.start_with(CellularAutomataBuilder::floor(TileType::Grass)); + // Change ~30% of the floor to some sort of foliage. chain.with(AreaStartingPosition::new(XStart::CENTRE, YStart::CENTRE)); chain.with(CullUnreachable::new()); chain.with(AreaStartingPosition::new(XStart::LEFT, YStart::CENTRE)); // Setup an exit and spawn mobs - chain.with(VoronoiSpawning::new()); chain.with(RoadExit::new()); + chain.with(Foliage::percent(TileType::Grass, 30)); + chain.with(VoronoiSpawning::new()); return chain; } @@ -44,18 +66,21 @@ impl RoadExit { available_floors.push(( idx, DistanceAlg::PythagorasSquared.distance2d( - Point::new(idx as i32 % build_data.map.width, idx as i32 / build_data.map.width), - Point::new(seed_x, seed_y), + Point::new( + (idx as i32) % build_data.map.width, + (idx as i32) / build_data.map.width + ), + Point::new(seed_x, seed_y) ), )); } } if available_floors.is_empty() { - panic!("No valid floors to start on."); + unreachable!("No valid floors to start on."); } available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); - let end_x = available_floors[0].0 as i32 % build_data.map.width; - let end_y = available_floors[0].0 as i32 / build_data.map.width; + let end_x = (available_floors[0].0 as i32) % build_data.map.width; + let end_y = (available_floors[0].0 as i32) / build_data.map.width; return (end_x, end_y); } @@ -72,14 +97,18 @@ impl RoadExit { fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let starting_pos = build_data.starting_position.as_ref().unwrap().clone(); let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y); - let (end_x, end_y) = self.find_exit(build_data, build_data.map.width - 2, build_data.height / 2); + let (end_x, end_y) = self.find_exit( + build_data, + build_data.map.width - 2, + build_data.height / 2 + ); let end_idx = build_data.map.xy_idx(end_x, end_y); build_data.map.populate_blocked(); let path = a_star_search(start_idx, end_idx, &mut build_data.map); for idx in path.steps.iter() { - let x = *idx as i32 % build_data.map.width; - let y = *idx as i32 / build_data.map.width; + let x = (*idx as i32) % build_data.map.width; + let y = (*idx as i32) / build_data.map.width; self.paint_road(build_data, x, y); self.paint_road(build_data, x - 1, y); self.paint_road(build_data, x + 1, y); @@ -100,9 +129,9 @@ impl RoadExit { let stream_idx = build_data.map.xy_idx(stream_x, stream_y) as usize; let stream = a_star_search(stairs_idx, stream_idx, &mut build_data.map); for tile in stream.steps.iter() { - if build_data.map.tiles[*tile as usize] == TileType::Floor { - build_data.map.tiles[*tile as usize] = TileType::ShallowWater; - } + // Maybe only turn grass to water here, and turn the road into a bridge. + // i.e. if build_data.map.tiles[*tile as usize] == TileType::Grass + build_data.map.tiles[*tile as usize] = TileType::ShallowWater; } build_data.map.tiles[stairs_idx] = TileType::DownStair; build_data.take_snapshot(); diff --git a/src/map_builders/maze.rs b/src/map_builders/maze.rs index 5d37496..4b0de71 100644 --- a/src/map_builders/maze.rs +++ b/src/map_builders/maze.rs @@ -1,11 +1,11 @@ -use super::{BuilderMap, InitialMapBuilder, Map, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, InitialMapBuilder, Map, TileType }; +use bracket_lib::prelude::*; pub struct MazeBuilder {} impl InitialMapBuilder for MazeBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -19,7 +19,7 @@ impl MazeBuilder { #[allow(clippy::map_entry)] fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { // Maze gen - let mut maze = Grid::new((build_data.map.width / 2) - 2, (build_data.map.height / 2) - 2, rng); + let mut maze = Grid::new(build_data.map.width / 2 - 2, build_data.map.height / 2 - 2, rng); maze.generate_maze(build_data); } } @@ -75,7 +75,14 @@ struct Grid<'a> { impl<'a> Grid<'a> { fn new(width: i32, height: i32, rng: &mut RandomNumberGenerator) -> Grid { - let mut grid = Grid { width, height, cells: Vec::new(), backtrace: Vec::new(), current: 0, rng }; + let mut grid = Grid { + width, + height, + cells: Vec::new(), + backtrace: Vec::new(), + current: 0, + rng, + }; for row in 0..height { for column in 0..width { @@ -90,7 +97,7 @@ impl<'a> Grid<'a> { if row < 0 || column < 0 || column > self.width - 1 || row > self.height - 1 { -1 } else { - column + (row * self.width) + column + row * self.width } } @@ -122,7 +129,9 @@ impl<'a> Grid<'a> { if neighbors.len() == 1 { return Some(neighbors[0]); } else { - return Some(neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize]); + return Some( + neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize] + ); } } None @@ -141,7 +150,9 @@ impl<'a> Grid<'a> { // __lower_part__ __higher_part_ // / \ / \ // --------cell1------ | cell2----------- - let (lower_part, higher_part) = self.cells.split_at_mut(std::cmp::max(self.current, next)); + let (lower_part, higher_part) = self.cells.split_at_mut( + std::cmp::max(self.current, next) + ); let cell1 = &mut lower_part[std::cmp::min(self.current, next)]; let cell2 = &mut higher_part[0]; cell1.remove_walls(cell2); @@ -178,16 +189,16 @@ impl<'a> Grid<'a> { map.tiles[idx] = TileType::Floor; if !cell.walls[TOP] { - map.tiles[idx - map.width as usize] = TileType::Floor + map.tiles[idx - (map.width as usize)] = TileType::Floor; } if !cell.walls[RIGHT] { - map.tiles[idx + 1] = TileType::Floor + map.tiles[idx + 1] = TileType::Floor; } if !cell.walls[BOTTOM] { - map.tiles[idx + map.width as usize] = TileType::Floor + map.tiles[idx + (map.width as usize)] = TileType::Floor; } if !cell.walls[LEFT] { - map.tiles[idx - 1] = TileType::Floor + map.tiles[idx - 1] = TileType::Floor; } } } diff --git a/src/map_builders/mod.rs b/src/map_builders/mod.rs index 69a46ef..7b38efe 100644 --- a/src/map_builders/mod.rs +++ b/src/map_builders/mod.rs @@ -1,4 +1,6 @@ -use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN}; +use super::{ spawner, Map, Position, Rect, TileType }; +use bracket_lib::prelude::*; + mod bsp_dungeon; use bsp_dungeon::BspDungeonBuilder; mod bsp_interior; @@ -26,7 +28,7 @@ use room_based_stairs::*; mod room_based_starting_position; use room_based_starting_position::*; mod area_starting_points; -use area_starting_points::{AreaStartingPosition, XStart, YStart}; +use area_starting_points::{ AreaStartingPosition, XStart, YStart }; mod cull_unreachable; use cull_unreachable::CullUnreachable; mod distant_exit; @@ -35,6 +37,9 @@ mod voronoi_spawning; use common::*; use specs::prelude::*; use voronoi_spawning::VoronoiSpawning; +use super::config::CONFIG; +use super::data::ids::*; +use super::data::names::*; //use wfc::WaveFunctionCollapseBuilder; mod room_exploder; use room_exploder::RoomExploder; @@ -45,7 +50,7 @@ use rooms_corridors_dogleg::DoglegCorridors; mod rooms_corridors_bsp; use rooms_corridors_bsp::BspCorridors; mod room_sorter; -use room_sorter::{RoomSort, RoomSorter}; +use room_sorter::{ RoomSort, RoomSorter }; mod room_draw; use room_draw::RoomDrawer; mod rooms_corridors_nearest; @@ -62,6 +67,10 @@ mod town; use town::town_builder; mod forest; use forest::forest_builder; +mod foliage; +use foliage::Foliage; +mod room_themer; +use room_themer::ThemeRooms; // Shared data to be passed around build chain pub struct BuilderMap { @@ -78,7 +87,7 @@ pub struct BuilderMap { impl BuilderMap { fn take_snapshot(&mut self) { - if SHOW_MAPGEN { + if CONFIG.logging.show_mapgen { let mut snapshot = self.map.clone(); for v in snapshot.revealed_tiles.iter_mut() { *v = true; @@ -96,19 +105,22 @@ pub struct BuilderChain { impl BuilderChain { pub fn new( + overmap: bool, new_id: i32, width: i32, height: i32, difficulty: i32, name: S, - initial_player_level: i32, + short_name: S, + depth: i32, + initial_player_level: i32 ) -> BuilderChain { BuilderChain { starter: None, builders: Vec::new(), build_data: BuilderMap { spawn_list: Vec::new(), - map: Map::new(new_id, width, height, difficulty, name), + map: Map::new(overmap, new_id, width, height, difficulty, name, short_name, depth), starting_position: None, rooms: None, corridors: None, @@ -122,8 +134,10 @@ impl BuilderChain { pub fn start_with(&mut self, starter: Box) { match self.starter { - None => self.starter = Some(starter), - Some(_) => panic!("You can only have one starting builder."), + None => { + self.starter = Some(starter); + } + Some(_) => unreachable!("You can only have one starting builder."), }; } @@ -131,9 +145,9 @@ impl BuilderChain { self.builders.push(metabuilder); } - pub fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator) { + pub fn build_map(&mut self, rng: &mut RandomNumberGenerator) { match &mut self.starter { - None => panic!("Cannot run a map builder chain without a starting build system"), + None => unreachable!("Cannot run a map builder chain without a starting build system"), Some(starter) => { // Build the starting map starter.build_map(rng, &mut self.build_data); @@ -152,39 +166,53 @@ impl BuilderChain { spawned_entities.push(&entity.1); spawner::spawn_entity(ecs, &(&entity.0, &entity.1)); } - rltk::console::log(format!("DEBUGINFO: SPAWNED ENTITIES = {:?}", spawned_entities)); + if CONFIG.logging.log_spawning { + console::log(format!("DEBUGINFO: SPAWNED ENTITIES = {:?}", spawned_entities)); + } } } pub trait InitialMapBuilder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap); + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap); } pub trait MetaMapBuilder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap); + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap); } -fn random_start_position(rng: &mut rltk::RandomNumberGenerator) -> (XStart, YStart) { +fn random_start_position(rng: &mut RandomNumberGenerator) -> (XStart, YStart) { let x; let xroll = rng.roll_dice(1, 3); match xroll { - 1 => x = XStart::LEFT, - 2 => x = XStart::CENTRE, - _ => x = XStart::RIGHT, + 1 => { + x = XStart::LEFT; + } + 2 => { + x = XStart::CENTRE; + } + _ => { + x = XStart::RIGHT; + } } let y; let yroll = rng.roll_dice(1, 3); match yroll { - 1 => y = YStart::BOTTOM, - 2 => y = YStart::CENTRE, - _ => y = YStart::TOP, + 1 => { + y = YStart::BOTTOM; + } + 2 => { + y = YStart::CENTRE; + } + _ => { + y = YStart::TOP; + } } (x, y) } -fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) { +fn random_room_builder(rng: &mut RandomNumberGenerator, builder: &mut BuilderChain, end: bool) { let build_roll = rng.roll_dice(1, 3); // Start with a room builder. match build_roll { @@ -246,10 +274,12 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil } // Decide where to put the exit - in a room or far away, anywhere. - let exit_roll = rng.roll_dice(1, 2); - match exit_roll { - 1 => builder.with(RoomBasedStairs::new()), - _ => builder.with(DistantExit::new()), + if !end { + let exit_roll = rng.roll_dice(1, 2); + match exit_roll { + 1 => builder.with(RoomBasedStairs::new()), + _ => builder.with(DistantExit::new()), + } } // Decide whether to spawn entities only in rooms, or with voronoi noise. @@ -258,9 +288,16 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil 1 => builder.with(RoomBasedSpawner::new()), _ => builder.with(VoronoiSpawning::new()), } + + builder.with(ThemeRooms::grass(5, 5 * 5)); // 5% chance of an overgrown treant room. Must be 5*5 tiles minimum. + builder.with(ThemeRooms::barracks(5, 6 * 6)); // 5% chance of a squad barracks. Must be 6*6 tiles minimum. } -fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) -> bool { +fn random_shape_builder( + rng: &mut RandomNumberGenerator, + builder: &mut BuilderChain, + end: bool +) -> bool { // Pick an initial builder let builder_roll = rng.roll_dice(1, 16); let mut want_doors = true; @@ -281,7 +318,10 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui 11 => builder.start_with(DLABuilder::insectoid()), 12 => builder.start_with(VoronoiBuilder::pythagoras()), 13 => builder.start_with(VoronoiBuilder::manhattan()), - _ => builder.start_with(PrefabBuilder::constant(prefab_builder::prefab_levels::WFC_POPULATED)), + _ => + builder.start_with( + PrefabBuilder::constant(prefab_builder::prefab_levels::WFC_POPULATED) + ), } // 'Select' the centre by placing a starting position, and cull everywhere unreachable. @@ -294,26 +334,74 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui // Place the exit and spawn mobs builder.with(VoronoiSpawning::new()); - builder.with(DistantExit::new()); + if !end { + builder.with(DistantExit::new()); + } return want_doors; } +fn overmap_builder() -> BuilderChain { + let mut builder = BuilderChain::new( + true, + ID_OVERMAP, + 69, + 41, + 0, + NAME_OVERMAP, + SHORTNAME_OVERMAP, + 0, + 1 + ); + builder.start_with(PrefabBuilder::overmap()); + builder.with(Foliage::percent(TileType::Grass, 30)); + return builder; +} + +pub enum BuildType { + Room = 1, + Shape = 2, + Any = 3, +} + pub fn random_builder( new_id: i32, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, width: i32, height: i32, difficulty: i32, + depth: i32, initial_player_level: i32, + end: bool, + build_type: BuildType ) -> BuilderChain { - rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty)); - let mut builder = BuilderChain::new(new_id, width, height, difficulty, "the dungeon", initial_player_level); - let type_roll = rng.roll_dice(1, 2); + console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty)); + let mut builder = BuilderChain::new( + false, + new_id, + width, + height, + difficulty, + NAME_DUNGEON_RANDOM, + SHORTNAME_DUNGEON_RANDOM, + depth, + initial_player_level + ); let mut want_doors = true; - match type_roll { - 1 => random_room_builder(rng, &mut builder), - _ => want_doors = random_shape_builder(rng, &mut builder), + match build_type { + BuildType::Room => random_room_builder(rng, &mut builder, end), + BuildType::Shape => { + want_doors = random_shape_builder(rng, &mut builder, end); + } + BuildType::Any => { + let roll = rng.roll_dice(1, 2); + match roll { + 1 => random_room_builder(rng, &mut builder, end), + _ => { + want_doors = random_shape_builder(rng, &mut builder, end); + } + } + } } /* @@ -350,17 +438,55 @@ pub fn random_builder( } pub fn level_builder( - new_id: i32, - rng: &mut rltk::RandomNumberGenerator, + id: i32, + rng: &mut RandomNumberGenerator, width: i32, height: i32, - initial_player_level: i32, + initial_player_level: i32 ) -> BuilderChain { - // TODO: With difficulty and ID/depth decoupled, this can be used for branches later. - let difficulty = new_id; - match new_id { - 1 => town_builder(new_id, rng, width, height, 0, initial_player_level), - 2 => forest_builder(new_id, rng, width, height, 1, initial_player_level), - _ => random_builder(new_id, rng, width, height, difficulty, initial_player_level), + match id { + ID_OVERMAP => overmap_builder(), + ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level), + ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level), + ID_TOWN3 => + random_builder( + id, + rng, + width, + height, + 2, + 1, + initial_player_level, + true, + BuildType::Room + ), + _ if id >= ID_INFINITE => + random_builder( + id, + rng, + width, + height, + 4 + diff(ID_INFINITE, id), + 1 + diff(ID_INFINITE, id), + initial_player_level, + false, + BuildType::Room + ), + _ => // This should be unreachable!() eventually. Right now it's reachable with the debug/cheat menu. It should not be in normal gameplay. + random_builder( + id, + rng, + width, + height, + 1, + 404, + initial_player_level, + false, + BuildType::Room + ), } } + +fn diff(branch_id: i32, lvl_id: i32) -> i32 { + return lvl_id - branch_id; +} diff --git a/src/map_builders/prefab_builder/mod.rs b/src/map_builders/prefab_builder/mod.rs index 74dd5b2..582577d 100644 --- a/src/map_builders/prefab_builder/mod.rs +++ b/src/map_builders/prefab_builder/mod.rs @@ -1,16 +1,21 @@ -use super::{spawner, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, TileType}; -use rltk::RandomNumberGenerator; +use super::{ spawner, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, TileType }; +use bracket_lib::prelude::*; pub mod prefab_levels; pub mod prefab_sections; pub mod prefab_vaults; use std::collections::HashSet; +use crate::data::ids::*; #[derive(PartialEq, Copy, Clone)] #[allow(dead_code)] pub enum PrefabMode { - RexLevel { template: &'static str }, - Constant { level: prefab_levels::PrefabLevel }, - Sectional { section: prefab_sections::PrefabSection }, + Overmap, + Constant { + level: prefab_levels::PrefabLevel, + }, + Sectional { + section: prefab_sections::PrefabSection, + }, RoomVaults, } @@ -20,14 +25,14 @@ pub struct PrefabBuilder { } impl MetaMapBuilder for PrefabBuilder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl InitialMapBuilder for PrefabBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -39,8 +44,8 @@ impl PrefabBuilder { } #[allow(dead_code)] - pub fn rex_level(template: &'static str) -> Box { - Box::new(PrefabBuilder { mode: PrefabMode::RexLevel { template } }) + pub fn overmap() -> Box { + Box::new(PrefabBuilder { mode: PrefabMode::Overmap }) } #[allow(dead_code)] @@ -60,24 +65,42 @@ impl PrefabBuilder { fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { match self.mode { - PrefabMode::RexLevel { template } => self.load_rex_map(&template, rng, build_data), - PrefabMode::Constant { level } => self.load_ascii_map(&level, rng, build_data), + PrefabMode::Overmap => + self.load_ascii_map(&prefab_levels::OVERMAP, rng, build_data, true), + PrefabMode::Constant { level } => self.load_ascii_map(&level, rng, build_data, false), PrefabMode::Sectional { section } => self.apply_sectional(§ion, rng, build_data), PrefabMode::RoomVaults => self.apply_room_vaults(rng, build_data), } build_data.take_snapshot(); } - fn char_to_map(&mut self, ch: char, idx: usize, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + fn char_to_map( + &mut self, + ch: char, + idx: usize, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap + ) { let difficulty = (build_data.map.difficulty + build_data.initial_player_level) / 2; match ch { - ' ' => build_data.map.tiles[idx] = TileType::Floor, - '#' => build_data.map.tiles[idx] = TileType::Wall, - '>' => build_data.map.tiles[idx] = TileType::DownStair, - '≈' => build_data.map.tiles[idx] = TileType::Floor, // Placeholder for vines/brush + ' ' => { + build_data.map.tiles[idx] = TileType::Floor; + } + '.' => { + build_data.map.tiles[idx] = TileType::Grass; + } + '#' => { + build_data.map.tiles[idx] = TileType::Wall; + } + '>' => { + build_data.map.tiles[idx] = TileType::DownStair; + } + '≈' => { + build_data.map.tiles[idx] = TileType::DeepWater; + } // Placeholder for vines/brush '@' => { - let x = idx as i32 % build_data.map.width; - let y = idx as i32 / build_data.map.width; + let x = (idx as i32) % build_data.map.width; + let y = (idx as i32) / build_data.map.width; build_data.map.tiles[idx] = TileType::Floor; build_data.starting_position = Some(Position { x: x as i32, y: y as i32 }); } @@ -107,7 +130,10 @@ impl PrefabBuilder { } '!' => { build_data.map.tiles[idx] = TileType::Floor; - build_data.spawn_list.push((idx, spawner::potion_table(Some(difficulty)).roll(rng))); + build_data.spawn_list.push(( + idx, + spawner::potion_table(Some(difficulty)).roll(rng), + )); } '/' => { build_data.map.tiles[idx] = TileType::Floor; @@ -115,27 +141,85 @@ impl PrefabBuilder { } '?' => { build_data.map.tiles[idx] = TileType::Floor; - build_data.spawn_list.push((idx, spawner::scroll_table(Some(difficulty)).roll(rng))); + build_data.spawn_list.push(( + idx, + spawner::scroll_table(Some(difficulty)).roll(rng), + )); } ')' => { build_data.map.tiles[idx] = TileType::Floor; - build_data.spawn_list.push((idx, spawner::equipment_table(Some(difficulty)).roll(rng))); + build_data.spawn_list.push(( + idx, + spawner::equipment_table(Some(difficulty)).roll(rng), + )); } _ => { - rltk::console::log(format!("Unknown glyph '{}' when loading prefab", (ch as u8) as char)); + console::log(format!("Unknown glyph '{}' when loading prefab", ch as u8 as char)); + } + } + } + + fn overmap_char_to_map( + &mut self, + ch: char, + idx: usize, + _rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap + ) { + match ch { + ' ' => { + build_data.map.tiles[idx] = TileType::Floor; + } + '.' => { + build_data.map.tiles[idx] = TileType::Grass; + } + '#' => { + build_data.map.tiles[idx] = TileType::Wall; + } + '>' => { + build_data.map.tiles[idx] = TileType::DownStair; + } + '~' => { + build_data.map.tiles[idx] = TileType::ShallowWater; + } + '≈' => { + build_data.map.tiles[idx] = TileType::DeepWater; + } + '@' => { + let x = (idx as i32) % build_data.map.width; + let y = (idx as i32) / build_data.map.width; + build_data.map.tiles[idx] = TileType::Grass; + build_data.starting_position = Some(Position { x: x as i32, y: y as i32 }); + } + '^' => { + build_data.map.tiles[idx] = TileType::ImpassableMountain; + } + '1' => { + build_data.map.tiles[idx] = TileType::ToLocal(ID_TOWN); + } + '2' => { + build_data.map.tiles[idx] = TileType::ToLocal(ID_INFINITE); + } + _ => { + console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char)); } } } #[allow(dead_code)] - fn load_rex_map(&mut self, path: &str, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { - let xp_file = rltk::rex::XpFile::from_resource(path).unwrap(); + fn load_rex_map( + &mut self, + path: &str, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap + ) { + let xp_file = rex::XpFile::from_resource(path).unwrap(); for layer in &xp_file.layers { for y in 0..layer.height { for x in 0..layer.width { let cell = layer.get(x, y).unwrap(); - if x < build_data.map.width as usize && y < build_data.map.height as usize { + if x < (build_data.map.width as usize) && y < (build_data.map.height as usize) { let idx = build_data.map.xy_idx(x as i32, y as i32); // We're doing some nasty casting to make it easier to type things like '#' in the match self.char_to_map(cell.ch as u8 as char, idx, rng, build_data); @@ -146,9 +230,12 @@ impl PrefabBuilder { } fn read_ascii_to_vec(template: &str) -> Vec { - let mut string_vec: Vec = template.chars().filter(|a| *a != '\r' && *a != '\n').collect(); + let mut string_vec: Vec = template + .chars() + .filter(|a| *a != '\r' && *a != '\n') + .collect(); for c in string_vec.iter_mut() { - if *c as u8 == 160u8 { + if (*c as u8) == 160u8 { *c = ' '; } } @@ -161,16 +248,21 @@ impl PrefabBuilder { level: &prefab_levels::PrefabLevel, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap, + overmap: bool ) { let string_vec = PrefabBuilder::read_ascii_to_vec(level.template); let mut i = 0; for ty in 0..level.height { for tx in 0..level.width { - if tx < build_data.map.width as usize && ty < build_data.map.height as usize { + if tx < (build_data.map.width as usize) && ty < (build_data.map.height as usize) { let idx = build_data.map.xy_idx(tx as i32, ty as i32); if i < string_vec.len() { - self.char_to_map(string_vec[i], idx, rng, build_data); + if overmap { + self.overmap_char_to_map(string_vec[i], idx, rng, build_data); + } else { + self.char_to_map(string_vec[i], idx, rng, build_data); + } } } i += 1; @@ -182,14 +274,14 @@ impl PrefabBuilder { &mut self, mut filter: F, _rng: &mut RandomNumberGenerator, - build_data: &mut BuilderMap, - ) where - F: FnMut(i32, i32) -> bool, + build_data: &mut BuilderMap + ) + where F: FnMut(i32, i32) -> bool { let width = build_data.map.width; build_data.spawn_list.retain(|(idx, _name)| { - let x = *idx as i32 % width; - let y = *idx as i32 / width; + let x = (*idx as i32) % width; + let y = (*idx as i32) / width; filter(x, y) }); build_data.take_snapshot(); @@ -200,7 +292,7 @@ impl PrefabBuilder { &mut self, section: &prefab_sections::PrefabSection, rng: &mut RandomNumberGenerator, - build_data: &mut BuilderMap, + build_data: &mut BuilderMap ) { use prefab_sections::*; @@ -209,36 +301,52 @@ impl PrefabBuilder { // Place the new section let chunk_x; match section.placement.0 { - HorizontalPlacement::Left => chunk_x = 0, - HorizontalPlacement::Center => chunk_x = (build_data.map.width / 2) - (section.width as i32 / 2), - HorizontalPlacement::Right => chunk_x = (build_data.map.width - 1) - section.width as i32, + HorizontalPlacement::Left => { + chunk_x = 0; + } + HorizontalPlacement::Center => { + chunk_x = build_data.map.width / 2 - (section.width as i32) / 2; + } + HorizontalPlacement::Right => { + chunk_x = build_data.map.width - 1 - (section.width as i32); + } } let chunk_y; match section.placement.1 { - VerticalPlacement::Top => chunk_y = 0, - VerticalPlacement::Center => chunk_y = (build_data.map.height / 2) - (section.height as i32 / 2), - VerticalPlacement::Bottom => chunk_y = (build_data.map.height - 1) - section.height as i32, + VerticalPlacement::Top => { + chunk_y = 0; + } + VerticalPlacement::Center => { + chunk_y = build_data.map.height / 2 - (section.height as i32) / 2; + } + VerticalPlacement::Bottom => { + chunk_y = build_data.map.height - 1 - (section.height as i32); + } } // Build the map self.apply_previous_iteration( |x, y| { - x < chunk_x - || x > (chunk_x + section.width as i32) - || y < chunk_y - || y > (chunk_y + section.height as i32) + x < chunk_x || + x > chunk_x + (section.width as i32) || + y < chunk_y || + y > chunk_y + (section.height as i32) }, rng, - build_data, + build_data ); let mut i = 0; for ty in 0..section.height { for tx in 0..section.width { - if tx > 0 && tx < build_data.map.width as usize - 1 && ty < build_data.map.height as usize - 1 && ty > 0 + if + tx > 0 && + tx < (build_data.map.width as usize) - 1 && + ty < (build_data.map.height as usize) - 1 && + ty > 0 { - let idx = build_data.map.xy_idx(tx as i32 + chunk_x, ty as i32 + chunk_y); + let idx = build_data.map.xy_idx((tx as i32) + chunk_x, (ty as i32) + chunk_y); if i < string_vec.len() { self.char_to_map(string_vec[i], idx, rng, build_data); } @@ -274,7 +382,7 @@ impl PrefabBuilder { FLUFF2_6X3, HOUSE_NOTRAP_7X7, HOUSE_TRAP_7X7, - ORC_HOUSE_8X8, + ORC_HOUSE_8X8 ]; // Filter the vault list down to ones that are applicable to the current id @@ -313,8 +421,12 @@ impl PrefabBuilder { let roll = rng.roll_dice(1, 4); match roll { 1 => {} - 2 => flip_x = true, - 3 => flip_y = true, + 2 => { + flip_x = true; + } + 3 => { + flip_y = true; + } _ => { flip_x = true; flip_y = true; @@ -328,14 +440,15 @@ impl PrefabBuilder { let mut idx = 0usize; loop { - let x = (idx % build_data.map.width as usize) as i32; - let y = (idx / build_data.map.width as usize) as i32; + let x = (idx % (build_data.map.width as usize)) as i32; + let y = (idx / (build_data.map.width as usize)) as i32; // Check that we won't overflow the map - if x > 1 - && (x + vault.width as i32) < build_data.map.width - 2 - && y > 1 - && (y + vault.height as i32) < build_data.map.height - 2 + if + x > 1 && + x + (vault.width as i32) < build_data.map.width - 2 && + y > 1 && + y + (vault.height as i32) < build_data.map.height - 2 { let mut possible = true; for ty in 0..vault.height as i32 { @@ -379,7 +492,10 @@ impl PrefabBuilder { let idx = e.0 as i32; let x = idx % width; let y = idx / height; - x < chunk_x || x > chunk_x + vault.width as i32 || y < chunk_y || y > chunk_y + vault.height as i32 + x < chunk_x || + x > chunk_x + (vault.width as i32) || + y < chunk_y || + y > chunk_y + (vault.height as i32) }); let string_vec = PrefabBuilder::read_ascii_to_vec(vault.template); @@ -390,17 +506,22 @@ impl PrefabBuilder { let mut y_: i32 = tile_y as i32; // Handle flipping if flip_x { - x_ = vault.width as i32 - 1 - x_; + x_ = (vault.width as i32) - 1 - x_; } if flip_y { - y_ = vault.height as i32 - 1 - y_; + y_ = (vault.height as i32) - 1 - y_; } if x_ < 0 || y_ < 0 { // If either of these go below 0, we run the risk of CTD, so just panic. // Something went wrong with flipping/rotating/defining a vault. panic!( "X or Y went below 0 when trying to place a vault! DEBUGINFO == [H: {}, W: {}; FLIPPED X: {}, FLIPPED Y: {}; X_: {}, Y_: {}]", - vault.width, vault.height, flip_x, flip_y, x_, y_ + vault.width, + vault.height, + flip_x, + flip_y, + x_, + y_ ); } let idx = build_data.map.xy_idx(x_ + chunk_x, y_ + chunk_y); diff --git a/src/map_builders/prefab_builder/prefab_levels.rs b/src/map_builders/prefab_builder/prefab_levels.rs index 23d1d90..3fae32c 100644 --- a/src/map_builders/prefab_builder/prefab_levels.rs +++ b/src/map_builders/prefab_builder/prefab_levels.rs @@ -7,9 +7,11 @@ pub struct PrefabLevel { #[allow(dead_code)] pub const WFC_POPULATED: PrefabLevel = PrefabLevel { template: LEVEL_MAP, width: 80, height: 43 }; +pub const OVERMAP: PrefabLevel = PrefabLevel { template: OVERMAP_TEMPLATE, width: 69, height: 41 }; #[allow(dead_code)] -const LEVEL_MAP: &str = " +const LEVEL_MAP: &str = + " ################################################################################ #          ########################################################    ######### #    @     ######    #########       ####     ###################        ####### @@ -53,3 +55,47 @@ const LEVEL_MAP: &str = " #!%^   ###  ###     ############### ########      ##### g     ####      # g#   # # %^##  ^   ###     ############### ########      #####       ################## ################################################################################"; 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diff --git a/src/map_builders/room_based_spawner.rs b/src/map_builders/room_based_spawner.rs index 6d8f981..8b86a7f 100644 --- a/src/map_builders/room_based_spawner.rs +++ b/src/map_builders/room_based_spawner.rs @@ -1,10 +1,10 @@ -use super::{spawner, BuilderMap, MetaMapBuilder}; -use rltk::RandomNumberGenerator; +use super::{ spawner, BuilderMap, MetaMapBuilder }; +use bracket_lib::prelude::*; pub struct RoomBasedSpawner {} impl MetaMapBuilder for RoomBasedSpawner { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -23,11 +23,11 @@ impl RoomBasedSpawner { rng, room, &mut build_data.spawn_list, - build_data.initial_player_level, + build_data.initial_player_level ); } } else { - panic!("RoomBasedSpawner only works after rooms have been created"); + unreachable!("RoomBasedSpawner tried to run without any rooms."); } } } diff --git a/src/map_builders/room_based_stairs.rs b/src/map_builders/room_based_stairs.rs index 1c1a268..c849e00 100644 --- a/src/map_builders/room_based_stairs.rs +++ b/src/map_builders/room_based_stairs.rs @@ -1,10 +1,10 @@ -use super::{BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, TileType }; +use bracket_lib::prelude::*; pub struct RoomBasedStairs {} impl MetaMapBuilder for RoomBasedStairs { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -17,12 +17,12 @@ impl RoomBasedStairs { fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { if let Some(rooms) = &build_data.rooms { - let stairs_position = rooms[rooms.len() - 1].centre(); - let stairs_idx = build_data.map.xy_idx(stairs_position.0, stairs_position.1); + let stairs_position = rooms[rooms.len() - 1].center(); + let stairs_idx = build_data.map.xy_idx(stairs_position.x, stairs_position.y); build_data.map.tiles[stairs_idx] = TileType::DownStair; build_data.take_snapshot(); } else { - panic!("RoomBasedStairs only works after rooms have been created"); + unreachable!("RoomBasedStairs tried to run without any rooms."); } } } diff --git a/src/map_builders/room_based_starting_position.rs b/src/map_builders/room_based_starting_position.rs index 0550f03..16d092b 100644 --- a/src/map_builders/room_based_starting_position.rs +++ b/src/map_builders/room_based_starting_position.rs @@ -1,10 +1,10 @@ -use super::{BuilderMap, MetaMapBuilder, Position}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Position }; +use bracket_lib::prelude::*; pub struct RoomBasedStartingPosition {} impl MetaMapBuilder for RoomBasedStartingPosition { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -17,10 +17,10 @@ impl RoomBasedStartingPosition { fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { if let Some(rooms) = &build_data.rooms { - let start_pos = rooms[0].centre(); - build_data.starting_position = Some(Position { x: start_pos.0, y: start_pos.1 }); + let start_pos = rooms[0].center(); + build_data.starting_position = Some(Position { x: start_pos.x, y: start_pos.y }); } else { - panic!("RoomBasedStartingPosition only works after rooms have been created"); + unreachable!("RoomBasedStartingPosition tried to run without any rooms."); } } } diff --git a/src/map_builders/room_corner_rounding.rs b/src/map_builders/room_corner_rounding.rs index e87a465..516635f 100644 --- a/src/map_builders/room_corner_rounding.rs +++ b/src/map_builders/room_corner_rounding.rs @@ -1,10 +1,10 @@ -use super::{BuilderMap, MetaMapBuilder, Rect, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Rect, TileType }; +use bracket_lib::prelude::*; pub struct RoomCornerRounder {} impl MetaMapBuilder for RoomCornerRounder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -23,13 +23,13 @@ impl RoomCornerRounder { if x > 0 && build_data.map.tiles[idx - 1] == TileType::Wall { neighbour_walls += 1; } - if y > 0 && build_data.map.tiles[idx - w as usize] == TileType::Wall { + if y > 0 && build_data.map.tiles[idx - (w as usize)] == TileType::Wall { neighbour_walls += 1; } if x < w - 2 && build_data.map.tiles[idx + 1] == TileType::Wall { neighbour_walls += 1; } - if y < h - 2 && build_data.map.tiles[idx + w as usize] == TileType::Wall { + if y < h - 2 && build_data.map.tiles[idx + (w as usize)] == TileType::Wall { neighbour_walls += 1; } if neighbour_walls == 2 { @@ -42,7 +42,7 @@ impl RoomCornerRounder { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("RoomCornerRounding requires a builder with rooms."); + unreachable!("RoomCornerRounding tried to run without any rooms."); } for room in rooms.iter() { diff --git a/src/map_builders/room_draw.rs b/src/map_builders/room_draw.rs index 1dcac3b..8169b82 100644 --- a/src/map_builders/room_draw.rs +++ b/src/map_builders/room_draw.rs @@ -1,10 +1,10 @@ -use super::{BuilderMap, MetaMapBuilder, Rect, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Rect, TileType }; +use bracket_lib::prelude::*; pub struct RoomDrawer {} impl MetaMapBuilder for RoomDrawer { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -19,7 +19,7 @@ impl RoomDrawer { for y in room.y1 + 1..=room.y2 { for x in room.x1 + 1..=room.x2 { let idx = build_data.map.xy_idx(x, y); - if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize { + if idx > 0 && idx < ((build_data.map.width * build_data.map.height - 1) as usize) { build_data.map.tiles[idx] = TileType::Floor; } } @@ -27,14 +27,17 @@ impl RoomDrawer { } fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) { - let radius = i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32 / 2.0; - let center = room.centre(); - let center_pt = rltk::Point::new(center.0, center.1); + let radius = (i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32) / 2.0; + let center = room.center(); + let center_pt = Point::new(center.x, center.y); for y in room.y1..=room.y2 { for x in room.x1..=room.x2 { let idx = build_data.map.xy_idx(x, y); - let distance = rltk::DistanceAlg::Pythagoras.distance2d(center_pt, rltk::Point::new(x, y)); - if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize && distance <= radius + let distance = DistanceAlg::Pythagoras.distance2d(center_pt, Point::new(x, y)); + if + idx > 0 && + idx < ((build_data.map.width * build_data.map.height - 1) as usize) && + distance <= radius { build_data.map.tiles[idx] = TileType::Floor; } @@ -47,7 +50,7 @@ impl RoomDrawer { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("RoomDrawer require a builder with rooms"); + unreachable!("RoomDrawer tried to run without any rooms."); } for room in rooms.iter() { diff --git a/src/map_builders/room_exploder.rs b/src/map_builders/room_exploder.rs index 18c997b..eea3875 100644 --- a/src/map_builders/room_exploder.rs +++ b/src/map_builders/room_exploder.rs @@ -1,10 +1,10 @@ -use super::{paint, BuilderMap, MetaMapBuilder, Rect, Symmetry, TileType}; -use rltk::RandomNumberGenerator; +use super::{ paint, BuilderMap, MetaMapBuilder, Rect, Symmetry, TileType }; +use bracket_lib::prelude::*; pub struct RoomExploder {} impl MetaMapBuilder for RoomExploder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -20,15 +20,15 @@ impl RoomExploder { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("RoomExploder requires a builder with rooms."); + unreachable!("RoomExploder tried to run without any rooms."); } for room in rooms.iter() { - let start = room.centre(); + let start = room.center(); let n_diggers = rng.roll_dice(1, 20) - 5; if n_diggers > 0 { for _i in 0..n_diggers { - let mut drunk_x = start.0; - let mut drunk_y = start.1; + let mut drunk_x = start.x; + let mut drunk_y = start.y; let mut drunk_life = 20; let mut did_something = false; diff --git a/src/map_builders/room_sorter.rs b/src/map_builders/room_sorter.rs index 7cd082d..074d439 100644 --- a/src/map_builders/room_sorter.rs +++ b/src/map_builders/room_sorter.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, MetaMapBuilder, Rect}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Rect }; +use bracket_lib::prelude::*; #[allow(dead_code)] pub enum RoomSort { @@ -16,7 +16,7 @@ pub struct RoomSorter { impl MetaMapBuilder for RoomSorter { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.sorter(rng, build_data); } } @@ -29,19 +29,44 @@ impl RoomSorter { fn sorter(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { match self.sort_by { - RoomSort::LEFTMOST => build_data.rooms.as_mut().unwrap().sort_by(|a, b| a.x1.cmp(&b.x1)), - RoomSort::RIGHTMOST => build_data.rooms.as_mut().unwrap().sort_by(|a, b| b.x2.cmp(&a.x2)), - RoomSort::TOPMOST => build_data.rooms.as_mut().unwrap().sort_by(|a, b| a.y1.cmp(&b.y1)), - RoomSort::BOTTOMMOST => build_data.rooms.as_mut().unwrap().sort_by(|a, b| b.y2.cmp(&a.y2)), + RoomSort::LEFTMOST => + build_data.rooms + .as_mut() + .unwrap() + .sort_by(|a, b| a.x1.cmp(&b.x1)), + RoomSort::RIGHTMOST => + build_data.rooms + .as_mut() + .unwrap() + .sort_by(|a, b| b.x2.cmp(&a.x2)), + RoomSort::TOPMOST => + build_data.rooms + .as_mut() + .unwrap() + .sort_by(|a, b| a.y1.cmp(&b.y1)), + RoomSort::BOTTOMMOST => + build_data.rooms + .as_mut() + .unwrap() + .sort_by(|a, b| b.y2.cmp(&a.y2)), RoomSort::CENTRAL => { - let map_centre = rltk::Point::new(build_data.map.width / 2, build_data.map.height / 2); - build_data.rooms.as_mut().unwrap().sort_by(|a: &Rect, b: &Rect| { - let a_centre_pt = rltk::Point::new(a.centre().0, a.centre().1); - let b_centre_pt = rltk::Point::new(b.centre().0, b.centre().1); - let distance_a = rltk::DistanceAlg::Pythagoras.distance2d(a_centre_pt, map_centre); - let distance_b = rltk::DistanceAlg::Pythagoras.distance2d(b_centre_pt, map_centre); - return distance_a.partial_cmp(&distance_b).unwrap(); - }) + let map_centre = Point::new(build_data.map.width / 2, build_data.map.height / 2); + build_data.rooms + .as_mut() + .unwrap() + .sort_by(|a: &Rect, b: &Rect| { + let a_centre_pt = Point::new(a.center().x, a.center().y); + let b_centre_pt = Point::new(b.center().x, b.center().y); + let distance_a = DistanceAlg::Pythagoras.distance2d( + a_centre_pt, + map_centre + ); + let distance_b = DistanceAlg::Pythagoras.distance2d( + b_centre_pt, + map_centre + ); + return distance_a.partial_cmp(&distance_b).unwrap(); + }) } } } diff --git a/src/map_builders/room_themer.rs b/src/map_builders/room_themer.rs new file mode 100644 index 0000000..2cc4ca1 --- /dev/null +++ b/src/map_builders/room_themer.rs @@ -0,0 +1,182 @@ +use super::{ BuilderMap, MetaMapBuilder, Rect, TileType }; +use crate::tile_walkable; +use crate::data::messages::{ + FEATURE_TREANTS, + FEATURE_BARRACKS_GOBLIN, + FEATURE_BARRACKS_KOBOLD, + FEATURE_BARRACKS_ORC, +}; +use crate::raws; +use bracket_lib::prelude::*; +use std::collections::HashSet; + +pub enum Theme { + Grass, + Barrack, +} + +pub struct ThemeRooms { + pub theme: Theme, + pub percent: i32, + pub min_size: i32, +} + +impl MetaMapBuilder for ThemeRooms { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + self.build(rng, build_data); + } +} + +impl ThemeRooms { + #[allow(dead_code)] + pub fn grass(percent: i32, min_size: i32) -> Box { + return Box::new(ThemeRooms { theme: Theme::Grass, percent, min_size }); + } + pub fn barracks(percent: i32, min_size: i32) -> Box { + return Box::new(ThemeRooms { theme: Theme::Barrack, percent, min_size }); + } + + fn grassify( + &mut self, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap, + room: &Rect + ) { + let (var_x, var_y) = (rng.roll_dice(1, 3), rng.roll_dice(1, 3)); + let x1 = if room.x1 - var_x > 0 { room.x1 - var_x } else { room.x1 }; + let x2 = if room.x2 + var_x < build_data.map.width - 1 { room.x2 + var_x } else { room.x2 }; + let y1 = if room.y1 - var_y > 0 { room.y1 - var_y } else { room.y1 }; + let y2 = if room.y2 + var_y < build_data.map.height - 1 { + room.y2 + var_y + } else { + room.y2 + }; + for x in x1..x2 { + for y in y1..y2 { + let idx = build_data.map.xy_idx(x, y); + if + tile_walkable(build_data.map.tiles[idx]) && + build_data.map.tiles[idx] != TileType::DownStair + { + let tar = if x < room.x1 || x > room.x2 || y < room.y1 || y > room.y2 { + 45 + } else { + 90 + }; + let roll = rng.roll_dice(1, 100); + if roll <= tar { + match rng.roll_dice(1, 6) { + 1..=4 => { + build_data.map.tiles[idx] = TileType::Grass; + } + 5 => { + build_data.map.tiles[idx] = TileType::Foliage; + } + _ => { + build_data.map.tiles[idx] = TileType::HeavyFoliage; + } + } + if roll < 5 { + build_data.spawn_list.push((idx, "treant_small".to_string())); + } + } + } + } + } + build_data.map.messages.insert(FEATURE_TREANTS.to_string()); + } + + fn place_barracks( + &mut self, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap, + room: &Rect + ) { + let mut possible: Vec = Vec::new(); + let (x1, x2, y1, y2) = (room.x1 + 1, room.x2 - 1, room.y1 + 1, room.y2 - 1); + for x in x1..x2 { + for y in y1..y2 { + let idx = build_data.map.xy_idx(x, y); + if + tile_walkable(build_data.map.tiles[idx]) && + build_data.map.tiles[idx] != TileType::DownStair + { + possible.push(idx); + } + } + } + + let mut needs_captain = if rng.roll_dice(1, 3) == 1 { false } else { true }; + let (captain, squad) = match rng.roll_dice(1, 4) { + 1 => { + build_data.map.messages.insert(FEATURE_BARRACKS_GOBLIN.to_string()); + ("goblin_chieftain", "squad_goblin") + } + 2 => { + build_data.map.messages.insert(FEATURE_BARRACKS_KOBOLD.to_string()); + ("kobold_captain", "squad_kobold") + } + _ => { + build_data.map.messages.insert(FEATURE_BARRACKS_ORC.to_string()); + ("orc_captain", "squad_orc") + } + }; + for idx in possible { + if idx % 2 == 0 && rng.roll_dice(1, 2) == 1 { + build_data.spawn_list.push((idx, "prop_bed".to_string())); + } else if rng.roll_dice(1, 5) == 1 { + let mob = if needs_captain { + captain.to_string() + } else { + raws::table_by_name(&raws::RAWS.lock().unwrap(), squad, None).roll(rng) + }; + needs_captain = false; + build_data.spawn_list.push((idx, mob)); + } + } + } + + fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { + let rooms: Vec; + if let Some(rooms_builder) = &build_data.rooms { + rooms = rooms_builder.clone(); + } else { + unreachable!("RoomCornerRounding tried to run without any rooms."); + } + + let count = roll_until_fail(rng, self.percent); + let mut used: HashSet = HashSet::new(); + + for _i in 0..count { + let mut attempts = 0; + while attempts < 20 { + let room = rng.random_slice_entry(&rooms).unwrap(); + let (w, h) = (room.width(), room.height()); + let idx = build_data.map.xy_idx(room.x1, room.y1); + if !used.contains(&idx) && w * h >= self.min_size { + used.insert(idx); + match self.theme { + Theme::Grass => self.grassify(rng, build_data, &room), + Theme::Barrack => self.place_barracks(rng, build_data, &room), + } + build_data.take_snapshot(); + break; + } + attempts += 1; + } + } + } +} + +fn roll_until_fail(rng: &mut RandomNumberGenerator, target: i32) -> i32 { + let mut accumulator = 0; + loop { + if rng.roll_dice(1, 100) <= target - accumulator { + accumulator += 1; + console::log(accumulator); + } else { + break; + } + } + return accumulator; +} diff --git a/src/map_builders/rooms_corridors_bresenham.rs b/src/map_builders/rooms_corridors_bresenham.rs index 66c6290..53e7d26 100644 --- a/src/map_builders/rooms_corridors_bresenham.rs +++ b/src/map_builders/rooms_corridors_bresenham.rs @@ -1,12 +1,12 @@ -use super::{BuilderMap, MetaMapBuilder, Rect, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, MetaMapBuilder, Rect, TileType }; +use bracket_lib::prelude::*; use std::collections::HashSet; pub struct BresenhamCorridors {} impl MetaMapBuilder for BresenhamCorridors { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.corridors(rng, build_data); } } @@ -22,31 +22,34 @@ impl BresenhamCorridors { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("BresenhamCorridors require a builder with room structures"); + unreachable!("BresenhamCorridors tried to run without any rooms."); } let mut connected: HashSet = HashSet::new(); let mut corridors: Vec> = Vec::new(); for (i, room) in rooms.iter().enumerate() { let mut room_distance: Vec<(usize, f32)> = Vec::new(); - let room_centre = room.centre(); - let room_centre_pt = rltk::Point::new(room_centre.0, room_centre.1); + let room_centre = room.center(); + let room_centre_pt = Point::new(room_centre.x, room_centre.y); for (j, other_room) in rooms.iter().enumerate() { if i != j && !connected.contains(&j) { - let other_centre = other_room.centre(); - let other_centre_pt = rltk::Point::new(other_centre.0, other_centre.1); - let distance = rltk::DistanceAlg::Pythagoras.distance2d(room_centre_pt, other_centre_pt); + let other_centre = other_room.center(); + let other_centre_pt = Point::new(other_centre.x, other_centre.y); + let distance = DistanceAlg::Pythagoras.distance2d( + room_centre_pt, + other_centre_pt + ); room_distance.push((j, distance)); } } if !room_distance.is_empty() { room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); - let dest_centre = rooms[room_distance[0].0].centre(); - let line = rltk::line2d( - rltk::LineAlg::Bresenham, + let dest_centre = rooms[room_distance[0].0].center(); + let line = line2d( + LineAlg::Bresenham, room_centre_pt, - rltk::Point::new(dest_centre.0, dest_centre.1), + Point::new(dest_centre.x, dest_centre.y) ); let mut corridor = Vec::new(); for cell in line.iter() { diff --git a/src/map_builders/rooms_corridors_bsp.rs b/src/map_builders/rooms_corridors_bsp.rs index 2cf2dee..052897c 100644 --- a/src/map_builders/rooms_corridors_bsp.rs +++ b/src/map_builders/rooms_corridors_bsp.rs @@ -1,11 +1,11 @@ -use super::{draw_corridor, BuilderMap, MetaMapBuilder, Rect}; -use rltk::RandomNumberGenerator; +use super::{ draw_corridor, BuilderMap, MetaMapBuilder, Rect }; +use bracket_lib::prelude::*; pub struct BspCorridors {} impl MetaMapBuilder for BspCorridors { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.corridors(rng, build_data); } } @@ -21,7 +21,7 @@ impl BspCorridors { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("BSP Corridors require a builder with room structures"); + unreachable!("BSP Corridors tried to run without any rooms."); } let mut corridors: Vec> = Vec::new(); @@ -30,8 +30,10 @@ impl BspCorridors { let next_room = rooms[i + 1]; let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1); let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1); - let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1); - let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1); + let end_x = + next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1); + let end_y = + next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1); let corridor = draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y); corridors.push(corridor); build_data.take_snapshot(); diff --git a/src/map_builders/rooms_corridors_dogleg.rs b/src/map_builders/rooms_corridors_dogleg.rs index 854b92f..907a1a4 100644 --- a/src/map_builders/rooms_corridors_dogleg.rs +++ b/src/map_builders/rooms_corridors_dogleg.rs @@ -1,11 +1,11 @@ -use super::{apply_horizontal_tunnel, apply_vertical_tunnel, BuilderMap, MetaMapBuilder, Rect}; -use rltk::RandomNumberGenerator; +use super::{ apply_horizontal_tunnel, apply_vertical_tunnel, BuilderMap, MetaMapBuilder, Rect }; +use bracket_lib::prelude::*; pub struct DoglegCorridors {} impl MetaMapBuilder for DoglegCorridors { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.corridors(rng, build_data); } } @@ -21,22 +21,27 @@ impl DoglegCorridors { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("DoglegCorridors require a builder with rooms."); + unreachable!("DoglegCorridors tried to run without any rooms."); } let mut corridors: Vec> = Vec::new(); for (i, room) in rooms.iter().enumerate() { if i > 0 { - let (new_x, new_y) = room.centre(); - let (prev_x, prev_y) = rooms[i as usize - 1].centre(); + let new = room.center(); + let prev = rooms[(i as usize) - 1].center(); if rng.range(0, 2) == 1 { - let mut c1 = apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, prev_y); - let mut c2 = apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, new_x); + let mut c1 = apply_horizontal_tunnel( + &mut build_data.map, + prev.x, + new.x, + prev.y + ); + let mut c2 = apply_vertical_tunnel(&mut build_data.map, prev.y, new.y, new.x); c1.append(&mut c2); corridors.push(c1); } else { - let mut c1 = apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, prev_x); - let mut c2 = apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, new_y); + let mut c1 = apply_vertical_tunnel(&mut build_data.map, prev.y, new.y, prev.x); + let mut c2 = apply_horizontal_tunnel(&mut build_data.map, prev.x, new.x, new.y); c1.append(&mut c2); corridors.push(c1); } diff --git a/src/map_builders/rooms_corridors_nearest.rs b/src/map_builders/rooms_corridors_nearest.rs index 7bad650..21b0312 100644 --- a/src/map_builders/rooms_corridors_nearest.rs +++ b/src/map_builders/rooms_corridors_nearest.rs @@ -1,12 +1,12 @@ -use super::{draw_corridor, BuilderMap, MetaMapBuilder, Rect}; -use rltk::RandomNumberGenerator; +use super::{ draw_corridor, BuilderMap, MetaMapBuilder, Rect }; +use bracket_lib::prelude::*; use std::collections::HashSet; pub struct NearestCorridors {} impl MetaMapBuilder for NearestCorridors { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.corridors(rng, build_data); } } @@ -22,29 +22,37 @@ impl NearestCorridors { if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { - panic!("NearestCorridors requires a builder with rooms"); + unreachable!("NearestCorridors tried to run without any rooms."); } let mut connected: HashSet = HashSet::new(); let mut corridors: Vec> = Vec::new(); for (i, room) in rooms.iter().enumerate() { let mut room_distance: Vec<(usize, f32)> = Vec::new(); - let room_centre = room.centre(); - let room_centre_pt = rltk::Point::new(room_centre.0, room_centre.1); + let room_centre = room.center(); + let room_centre_pt = Point::new(room_centre.x, room_centre.y); for (j, other_room) in rooms.iter().enumerate() { if i != j && !connected.contains(&j) { - let other_centre = other_room.centre(); - let other_centre_pt = rltk::Point::new(other_centre.0, other_centre.1); - let distance = rltk::DistanceAlg::Pythagoras.distance2d(room_centre_pt, other_centre_pt); + let other_centre = other_room.center(); + let other_centre_pt = Point::new(other_centre.x, other_centre.y); + let distance = DistanceAlg::Pythagoras.distance2d( + room_centre_pt, + other_centre_pt + ); room_distance.push((j, distance)); } } if !room_distance.is_empty() { room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); - let dest_centre = rooms[room_distance[0].0].centre(); - let corridor = - draw_corridor(&mut build_data.map, room_centre.0, room_centre.1, dest_centre.0, dest_centre.1); + let dest_centre = rooms[room_distance[0].0].center(); + let corridor = draw_corridor( + &mut build_data.map, + room_centre.x, + room_centre.y, + dest_centre.x, + dest_centre.y + ); connected.insert(i); build_data.take_snapshot(); corridors.push(corridor); diff --git a/src/map_builders/rooms_corridors_spawner.rs b/src/map_builders/rooms_corridors_spawner.rs index 2a7d9b6..a62c87a 100644 --- a/src/map_builders/rooms_corridors_spawner.rs +++ b/src/map_builders/rooms_corridors_spawner.rs @@ -1,10 +1,10 @@ -use super::{spawner, BuilderMap, MetaMapBuilder}; -use rltk::RandomNumberGenerator; +use super::{ spawner, BuilderMap, MetaMapBuilder }; +use bracket_lib::prelude::*; pub struct CorridorSpawner {} impl MetaMapBuilder for CorridorSpawner { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -23,11 +23,11 @@ impl CorridorSpawner { rng, &corridor, &mut build_data.spawn_list, - build_data.initial_player_level, + build_data.initial_player_level ); } } else { - panic!("CorridorSpawner only works after corridors have been created"); + unreachable!("CorridorSpawner tried to run without any corridors."); } } } diff --git a/src/map_builders/scaffold.txt b/src/map_builders/scaffold.txt index e0f7ed9..d8d7ee4 100644 --- a/src/map_builders/scaffold.txt +++ b/src/map_builders/scaffold.txt @@ -2,7 +2,7 @@ use super::{ generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder, Position, TileType, SHOW_MAPGEN, }; -use rltk::RandomNumberGenerator; +use bracket_lib::prelude::*; use specs::prelude::*; use std::collections::HashMap; diff --git a/src/map_builders/simple_map.rs b/src/map_builders/simple_map.rs index d0b03b9..54ab237 100644 --- a/src/map_builders/simple_map.rs +++ b/src/map_builders/simple_map.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, InitialMapBuilder, Rect}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, InitialMapBuilder, Rect }; +use bracket_lib::prelude::*; pub struct SimpleMapBuilder { room_params: (i32, i32, i32), @@ -7,7 +7,7 @@ pub struct SimpleMapBuilder { impl InitialMapBuilder for SimpleMapBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build_rooms(rng, build_data); } } @@ -22,9 +22,13 @@ impl SimpleMapBuilder { let (max_rooms, min_size, max_size); if let Some(room_params) = room_params { - (max_rooms, min_size, max_size) = (room_params.0, room_params.1, room_params.2) + (max_rooms, min_size, max_size) = (room_params.0, room_params.1, room_params.2); } else { - (max_rooms, min_size, max_size) = (DEFAULT_MAX_ROOMS, DEFAULT_MIN_SIZE, DEFAULT_MAX_SIZE) + (max_rooms, min_size, max_size) = ( + DEFAULT_MAX_ROOMS, + DEFAULT_MIN_SIZE, + DEFAULT_MAX_SIZE, + ); } Box::new(SimpleMapBuilder { room_params: (max_rooms, min_size, max_size) }) @@ -38,11 +42,11 @@ impl SimpleMapBuilder { let h = rng.range(self.room_params.1, self.room_params.2); let x = rng.roll_dice(1, build_data.map.width - w - 1) - 1; let y = rng.roll_dice(1, build_data.map.height - h - 1) - 1; - let new_room = Rect::new(x, y, w, h); + let new_room = Rect::with_size(x, y, w, h); let mut ok = true; for other_room in rooms.iter() { if new_room.intersect(other_room) { - ok = false + ok = false; } } if ok { diff --git a/src/map_builders/town.rs b/src/map_builders/town.rs index 9f6122d..c9cf3f9 100644 --- a/src/map_builders/town.rs +++ b/src/map_builders/town.rs @@ -1,17 +1,30 @@ -use super::{BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType}; +use super::{ BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType, FillEdges }; use std::collections::HashSet; +use crate::data::names::*; +use bracket_lib::prelude::*; pub fn town_builder( new_id: i32, - _rng: &mut rltk::RandomNumberGenerator, + _rng: &mut RandomNumberGenerator, width: i32, height: i32, difficulty: i32, - initial_player_level: i32, + initial_player_level: i32 ) -> BuilderChain { - rltk::console::log(format!("DEBUGINFO: Building town (ID:{}, DIFF:{})", new_id, difficulty)); - let mut chain = BuilderChain::new(new_id, width, height, difficulty, "the town", initial_player_level); + console::log(format!("DEBUGINFO: Building town (ID:{}, DIFF:{})", new_id, difficulty)); + let mut chain = BuilderChain::new( + false, + new_id, + width, + height, + difficulty, + NAME_STARTER_TOWN, + SHORTNAME_STARTER_TOWN, + 0, + initial_player_level + ); chain.start_with(TownBuilder::new()); + chain.with(FillEdges::overmap_transition(new_id)); return chain; } @@ -20,7 +33,7 @@ pub struct TownBuilder {} impl InitialMapBuilder for TownBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build_map(rng, build_data); } } @@ -40,7 +53,7 @@ impl TownBuilder { return Box::new(TownBuilder {}); } - pub fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + pub fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { // Make visible for snapshot for t in build_data.map.visible_tiles.iter_mut() { *t = true; @@ -52,8 +65,20 @@ impl TownBuilder { let (mut available_building_tiles, wall_gap_y) = self.town_walls(rng, build_data); let mut buildings = self.buildings(rng, build_data, &mut available_building_tiles); let doors = self.add_doors(rng, build_data, &mut buildings, wall_gap_y); - self.path_from_tiles_to_nearest_tiletype(build_data, &doors, TileType::Road, TileType::Road, true); - self.path_from_tiles_to_nearest_tiletype(build_data, &piers, TileType::Road, TileType::Road, false); + self.path_from_tiles_to_nearest_tiletype( + build_data, + &doors, + TileType::Road, + TileType::Road, + true + ); + self.path_from_tiles_to_nearest_tiletype( + build_data, + &piers, + TileType::Road, + TileType::Road, + false + ); // Spawn entities let building_size = self.sort_buildings(&buildings); @@ -61,10 +86,18 @@ impl TownBuilder { self.spawn_dockers(build_data, rng); self.spawn_townsfolk(build_data, rng, &mut available_building_tiles); + build_data.starting_position = Some(Position { + x: build_data.width - 2, + y: wall_gap_y, + }); + build_data.take_snapshot(); } - fn sort_buildings(&mut self, buildings: &[(i32, i32, i32, i32)]) -> Vec<(usize, i32, BuildingTag)> { + fn sort_buildings( + &mut self, + buildings: &[(i32, i32, i32, i32)] + ) -> Vec<(usize, i32, BuildingTag)> { // Sort buildings by size, defaulting them to Unassigned buildings let mut building_size: Vec<(usize, i32, BuildingTag)> = Vec::new(); for (i, building) in buildings.iter().enumerate() { @@ -78,7 +111,7 @@ impl TownBuilder { building_size[2].2 = BuildingTag::Mine; building_size[3].2 = BuildingTag::PlayerHouse; for b in building_size.iter_mut().skip(4) { - b.2 = BuildingTag::NPCHouse + b.2 = BuildingTag::NPCHouse; } let last_idx = building_size.len() - 1; building_size[last_idx].2 = BuildingTag::Abandoned; @@ -88,10 +121,10 @@ impl TownBuilder { fn building_factory( &mut self, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap, buildings: &[(i32, i32, i32, i32)], - building_index: &[(usize, i32, BuildingTag)], + building_index: &[(usize, i32, BuildingTag)] ) { for (i, building) in buildings.iter().enumerate() { let build_tag = &building_index[i].2; @@ -107,7 +140,7 @@ impl TownBuilder { } } - fn spawn_dockers(&mut self, build_data: &mut BuilderMap, rng: &mut rltk::RandomNumberGenerator) { + fn spawn_dockers(&mut self, build_data: &mut BuilderMap, rng: &mut RandomNumberGenerator) { for (idx, tt) in build_data.map.tiles.iter().enumerate() { if *tt == TileType::Bridge && rng.roll_dice(1, 20) == 1 { let roll = rng.roll_dice(1, 2); @@ -122,8 +155,8 @@ impl TownBuilder { fn spawn_townsfolk( &mut self, build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, - available_building_tiles: &mut HashSet, + rng: &mut RandomNumberGenerator, + available_building_tiles: &mut HashSet ) { for idx in available_building_tiles.iter() { if rng.roll_dice(1, 40) == 1 { @@ -159,17 +192,18 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, to_place: &mut Vec<&str>, - avoid_tile: usize, + avoid_tile: usize ) { for y in building.1..building.1 + building.3 { for x in building.0..building.0 + building.2 { let idx = build_data.map.xy_idx(x, y); - if build_data.map.tiles[idx] == TileType::WoodFloor - && idx != avoid_tile - && rng.roll_dice(1, 3) == 1 - && !to_place.is_empty() + if + build_data.map.tiles[idx] == TileType::WoodFloor && + idx != avoid_tile && + rng.roll_dice(1, 3) == 1 && + !to_place.is_empty() { let entity_tag = to_place[0]; to_place.remove(0); @@ -183,12 +217,12 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { - // Place player - build_data.starting_position = - Some(Position { x: building.0 + (building.2 / 2), y: building.1 + (building.3 / 2) }); - let player_idx = build_data.map.xy_idx(building.0 + (building.2 / 2), building.1 + (building.3 / 2)); + let player_idx = build_data.map.xy_idx( + building.0 + building.2 / 2, + building.1 + building.3 / 2 + ); // Place other items let mut to_place: Vec<&str> = vec![ @@ -200,7 +234,7 @@ impl TownBuilder { "prop_table", "prop_table", "prop_chair", - "prop_chair", + "prop_chair" ]; self.random_building_spawn(building, build_data, rng, &mut to_place, player_idx); } @@ -209,7 +243,7 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { let mut to_place: Vec<&str> = vec![ "npc_priest", @@ -220,7 +254,7 @@ impl TownBuilder { "prop_table", "prop_table", "prop_candle", - "prop_candle", + "prop_candle" ]; self.random_building_spawn(building, build_data, rng, &mut to_place, 0) } @@ -229,10 +263,13 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { // Place exit - let exit_idx = build_data.map.xy_idx(building.0 + (building.2 / 2), building.1 + (building.3 / 2)); + let exit_idx = build_data.map.xy_idx( + building.0 + building.2 / 2, + building.1 + building.3 / 2 + ); build_data.map.tiles[exit_idx] = TileType::DownStair; let mut to_place: Vec<&str> = vec!["npc_miner", "npc_miner", "npc_guard", "prop_chair"]; self.random_building_spawn(building, build_data, rng, &mut to_place, exit_idx) @@ -242,9 +279,15 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { - let mut to_place: Vec<&str> = vec!["prop_bed", "prop_table", "dog_little", "prop_chair", "prop_chair"]; + let mut to_place: Vec<&str> = vec![ + "prop_bed", + "prop_table", + "dog_little", + "prop_chair", + "prop_chair" + ]; self.random_building_spawn(building, build_data, rng, &mut to_place, 0); } @@ -252,9 +295,14 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { - let mut to_place: Vec<&str> = vec!["npc_townsperson", "prop_bed", "prop_table", "prop_chair"]; + let mut to_place: Vec<&str> = vec![ + "npc_townsperson", + "prop_bed", + "prop_table", + "prop_chair" + ]; self.random_building_spawn(building, build_data, rng, &mut to_place, 0); } @@ -262,7 +310,7 @@ impl TownBuilder { &mut self, building: &(i32, i32, i32, i32), build_data: &mut BuilderMap, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator ) { let mut to_place: Vec<&str> = vec!["rat", "rat", "rat", "prop_table", "prop_chair"]; self.random_building_spawn(building, build_data, rng, &mut to_place, 0); @@ -276,7 +324,11 @@ impl TownBuilder { build_data.take_snapshot(); } - fn water_and_piers(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) -> Vec { + fn water_and_piers( + &mut self, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap + ) -> Vec { let mut n = (rng.roll_dice(1, 65535) as f32) / 65535f32; let mut water_width: Vec = Vec::new(); let variance = 5; @@ -285,7 +337,8 @@ impl TownBuilder { let sand_width = shallow_width + 4; for y in 0..build_data.height { - let n_water = (f32::sin(n) * variance as f32) as i32 + minimum_width + rng.roll_dice(1, 2); + let n_water = + ((f32::sin(n) * (variance as f32)) as i32) + minimum_width + rng.roll_dice(1, 2); water_width.push(n_water); n += 0.1; for x in 0..n_water { @@ -323,10 +376,10 @@ impl TownBuilder { let start_roll = rng.roll_dice(1, 4); let largest_water_width; - if water_width[y as usize] > water_width[y as usize + 1] { + if water_width[y as usize] > water_width[(y as usize) + 1] { largest_water_width = water_width[y as usize]; } else { - largest_water_width = water_width[y as usize + 1]; + largest_water_width = water_width[(y as usize) + 1]; } // Make pier length @@ -359,8 +412,8 @@ impl TownBuilder { fn town_walls( &mut self, - rng: &mut rltk::RandomNumberGenerator, - build_data: &mut BuilderMap, + rng: &mut RandomNumberGenerator, + build_data: &mut BuilderMap ) -> (HashSet, i32) { let mut available_building_tiles: HashSet = HashSet::new(); @@ -370,7 +423,10 @@ impl TownBuilder { const HALF_PATH_THICKNESS: i32 = 3; let wall_gap_y = - (build_data.height / 2) + rng.roll_dice(1, PATH_OFFSET_FROM_CENTRE * 2) - 1 - PATH_OFFSET_FROM_CENTRE; + build_data.height / 2 + + rng.roll_dice(1, PATH_OFFSET_FROM_CENTRE * 2) - + 1 - + PATH_OFFSET_FROM_CENTRE; for y in BORDER..build_data.height - BORDER { if !(y > wall_gap_y - HALF_PATH_THICKNESS && y < wall_gap_y + HALF_PATH_THICKNESS) { @@ -384,14 +440,19 @@ impl TownBuilder { let gravel_idx = build_data.map.xy_idx(x, y); let roll = rng.roll_dice(1, 6); match roll { - 1 => build_data.map.tiles[gravel_idx] = TileType::Foliage, - 2 => build_data.map.tiles[gravel_idx] = TileType::HeavyFoliage, + 1 => { + build_data.map.tiles[gravel_idx] = TileType::Foliage; + } + 2 => { + build_data.map.tiles[gravel_idx] = TileType::HeavyFoliage; + } _ => {} } - if y > BORDER + 1 - && y < build_data.height - BORDER - 1 - && x > OFFSET_FROM_LEFT + 2 - && x < build_data.width - BORDER - 1 + if + y > BORDER + 1 && + y < build_data.height - BORDER - 1 && + x > OFFSET_FROM_LEFT + 2 && + x < build_data.width - BORDER - 1 { available_building_tiles.insert(gravel_idx); } @@ -418,9 +479,9 @@ impl TownBuilder { fn buildings( &mut self, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap, - available_building_tiles: &mut HashSet, + available_building_tiles: &mut HashSet ) -> Vec<(i32, i32, i32, i32)> { let mut buildings: Vec<(i32, i32, i32, i32)> = Vec::new(); let mut n_buildings = 0; @@ -432,7 +493,9 @@ impl TownBuilder { const MAX_BUILDING_SIZE: i32 = 10; while n_buildings < REQUIRED_BUILDINGS { - let bx = rng.roll_dice(1, build_data.map.width - OFFSET_FROM_LEFT - BORDER) + OFFSET_FROM_LEFT; + let bx = + rng.roll_dice(1, build_data.map.width - OFFSET_FROM_LEFT - BORDER) + + OFFSET_FROM_LEFT; let by = rng.roll_dice(1, build_data.map.height) - BORDER; let bw = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE; let bh = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE; @@ -458,9 +521,9 @@ impl TownBuilder { build_data.map.tiles[idx] = TileType::WoodFloor; available_building_tiles.remove(&idx); available_building_tiles.remove(&(idx + 1)); - available_building_tiles.remove(&(idx + build_data.width as usize)); + available_building_tiles.remove(&(idx + (build_data.width as usize))); available_building_tiles.remove(&(idx - 1)); - available_building_tiles.remove(&(idx - build_data.width as usize)); + available_building_tiles.remove(&(idx - (build_data.width as usize))); } } build_data.take_snapshot(); @@ -480,10 +543,16 @@ impl TownBuilder { if build_data.map.tiles[idx + 1] != TileType::WoodFloor { neighbours += 1; } - if build_data.map.tiles[idx - build_data.width as usize] != TileType::WoodFloor { + if + build_data.map.tiles[idx - (build_data.width as usize)] != + TileType::WoodFloor + { neighbours += 1; } - if build_data.map.tiles[idx + build_data.width as usize] != TileType::WoodFloor { + if + build_data.map.tiles[idx + (build_data.width as usize)] != + TileType::WoodFloor + { neighbours += 1; } if neighbours > 0 { @@ -500,15 +569,15 @@ impl TownBuilder { fn add_doors( &mut self, - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap, buildings: &mut Vec<(i32, i32, i32, i32)>, - wall_gap_y: i32, + wall_gap_y: i32 ) -> Vec { let mut doors = Vec::new(); for building in buildings.iter() { let door_x = building.0 + 1 + rng.roll_dice(1, building.2 - 3); - let cy = building.1 + (building.3 / 2); + let cy = building.1 + building.3 / 2; let idx = if cy > wall_gap_y { // Door on north wall build_data.map.xy_idx(door_x, building.1) @@ -529,30 +598,33 @@ impl TownBuilder { tiles: &[usize], tiletype: TileType, new_road_tiletype: TileType, - include_new_tiles: bool, + include_new_tiles: bool ) { let mut roads = self.find_tiletype(build_data, tiletype); build_data.map.populate_blocked(); for tile_idx in tiles.iter() { let mut nearest_tiletype: Vec<(usize, f32)> = Vec::new(); - let tile_pt = rltk::Point::new( - *tile_idx as i32 % build_data.map.width as i32, - *tile_idx as i32 / build_data.map.width as i32, + let tile_pt = Point::new( + (*tile_idx as i32) % (build_data.map.width as i32), + (*tile_idx as i32) / (build_data.map.width as i32) ); for r in roads.iter() { nearest_tiletype.push(( *r, - rltk::DistanceAlg::Manhattan.distance2d( + DistanceAlg::Manhattan.distance2d( tile_pt, - rltk::Point::new(*r as i32 % build_data.map.width, *r as i32 / build_data.map.width), + Point::new( + (*r as i32) % build_data.map.width, + (*r as i32) / build_data.map.width + ) ), )); } nearest_tiletype.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap()); let destination = nearest_tiletype[0].0; - let path = rltk::a_star_search(*tile_idx, destination, &mut build_data.map); + let path = a_star_search(*tile_idx, destination, &mut build_data.map); if path.success { for step in path.steps.iter() { let idx = *step as usize; diff --git a/src/map_builders/voronoi.rs b/src/map_builders/voronoi.rs index b48bcb7..585a1b2 100644 --- a/src/map_builders/voronoi.rs +++ b/src/map_builders/voronoi.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, InitialMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, InitialMapBuilder, TileType }; +use bracket_lib::prelude::*; #[derive(PartialEq, Copy, Clone)] #[allow(dead_code)] @@ -16,7 +16,7 @@ pub struct VoronoiBuilder { impl InitialMapBuilder for VoronoiBuilder { #[allow(dead_code)] - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -40,35 +40,39 @@ impl VoronoiBuilder { #[allow(clippy::map_entry)] fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { // Make a Voronoi diagram. We'll do this the hard way to learn about the technique! - let mut voronoi_seeds: Vec<(usize, rltk::Point)> = Vec::new(); + let mut voronoi_seeds: Vec<(usize, Point)> = Vec::new(); while voronoi_seeds.len() < self.n_seeds { let vx = rng.roll_dice(1, build_data.map.width - 1); let vy = rng.roll_dice(1, build_data.map.height - 1); let vidx = build_data.map.xy_idx(vx, vy); - let candidate = (vidx, rltk::Point::new(vx, vy)); + let candidate = (vidx, Point::new(vx, vy)); if !voronoi_seeds.contains(&candidate) { voronoi_seeds.push(candidate); } } let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds]; - let mut voronoi_membership: Vec = vec![0; build_data.map.width as usize * build_data.map.height as usize]; + let mut voronoi_membership: Vec = + vec![0; build_data.map.width as usize * build_data.map.height as usize]; for (i, vid) in voronoi_membership.iter_mut().enumerate() { - let x = i as i32 % build_data.map.width; - let y = i as i32 / build_data.map.width; + let x = (i as i32) % build_data.map.width; + let y = (i as i32) / build_data.map.width; for (seed, pos) in voronoi_seeds.iter().enumerate() { let distance; match self.distance_algorithm { DistanceAlgorithm::Pythagoras => { - distance = rltk::DistanceAlg::PythagorasSquared.distance2d(rltk::Point::new(x, y), pos.1); + distance = DistanceAlg::PythagorasSquared.distance2d( + Point::new(x, y), + pos.1 + ); } DistanceAlgorithm::Manhattan => { - distance = rltk::DistanceAlg::Manhattan.distance2d(rltk::Point::new(x, y), pos.1); + distance = DistanceAlg::Manhattan.distance2d(Point::new(x, y), pos.1); } DistanceAlgorithm::Chebyshev => { - distance = rltk::DistanceAlg::Chebyshev.distance2d(rltk::Point::new(x, y), pos.1); + distance = DistanceAlg::Chebyshev.distance2d(Point::new(x, y), pos.1); } } voronoi_distance[seed] = (seed, distance); diff --git a/src/map_builders/voronoi_spawning.rs b/src/map_builders/voronoi_spawning.rs index 81e15b4..9a25d50 100644 --- a/src/map_builders/voronoi_spawning.rs +++ b/src/map_builders/voronoi_spawning.rs @@ -1,11 +1,12 @@ -use super::{spawner, BuilderMap, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ spawner, BuilderMap, MetaMapBuilder }; +use crate::tile_walkable; +use bracket_lib::prelude::*; use std::collections::HashMap; pub struct VoronoiSpawning {} impl MetaMapBuilder for VoronoiSpawning { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -19,15 +20,15 @@ impl VoronoiSpawning { #[allow(clippy::map_entry)] fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let mut noise_areas: HashMap> = HashMap::new(); - let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64); - noise.set_noise_type(rltk::NoiseType::Cellular); + let mut noise = FastNoise::seeded(rng.roll_dice(1, 65536) as u64); + noise.set_noise_type(NoiseType::Cellular); noise.set_frequency(0.08); - noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan); + noise.set_cellular_distance_function(CellularDistanceFunction::Manhattan); for y in 1..build_data.map.height - 1 { for x in 1..build_data.map.width - 1 { let idx = build_data.map.xy_idx(x, y); - if build_data.map.tiles[idx] == TileType::Floor { + if tile_walkable(build_data.map.tiles[idx]) { let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0; let cell_value = cell_value_f as i32; @@ -47,7 +48,7 @@ impl VoronoiSpawning { rng, area.1, &mut build_data.spawn_list, - build_data.initial_player_level, + build_data.initial_player_level ); } } diff --git a/src/map_builders/wfc/constraints.rs b/src/map_builders/wfc/constraints.rs index e9504a0..3851a6e 100644 --- a/src/map_builders/wfc/constraints.rs +++ b/src/map_builders/wfc/constraints.rs @@ -1,7 +1,13 @@ -use super::{Map, MapChunk, TileType}; +use super::{ Map, MapChunk, TileType }; use std::collections::HashSet; +use bracket_lib::prelude::*; -pub fn build_patterns(map: &Map, chunk_size: i32, include_flipping: bool, dedupe: bool) -> Vec> { +pub fn build_patterns( + map: &Map, + chunk_size: i32, + include_flipping: bool, + dedupe: bool +) -> Vec> { let chunks_x = map.width / chunk_size; let chunks_y = map.height / chunk_size; let mut patterns = Vec::new(); @@ -49,16 +55,22 @@ pub fn build_patterns(map: &Map, chunk_size: i32, include_flipping: bool, dedupe // Dedupe if dedupe { - rltk::console::log(format!("Pre de-duplication, there are {} patterns.", patterns.len())); + console::log(format!("Pre de-duplication, there are {} patterns.", patterns.len())); let set: HashSet> = patterns.drain(..).collect(); // Dedupes patterns.extend(set.into_iter()); - rltk::console::log(format!("There are {} patterns.", patterns.len())); + console::log(format!("There are {} patterns.", patterns.len())); } return patterns; } -pub fn render_pattern_to_map(map: &mut Map, chunk: &MapChunk, chunk_size: i32, start_x: i32, start_y: i32) { +pub fn render_pattern_to_map( + map: &mut Map, + chunk: &MapChunk, + chunk_size: i32, + start_x: i32, + start_y: i32 +) { let mut i = 0usize; for tile_y in 0..chunk_size { for tile_x in 0..chunk_size { @@ -70,25 +82,25 @@ pub fn render_pattern_to_map(map: &mut Map, chunk: &MapChunk, chunk_size: i32, s } for (x, northbound) in chunk.exits[0].iter().enumerate() { if *northbound { - let map_idx = map.xy_idx(start_x + x as i32, start_y); + let map_idx = map.xy_idx(start_x + (x as i32), start_y); map.tiles[map_idx] = TileType::DownStair; } } for (x, southbound) in chunk.exits[1].iter().enumerate() { if *southbound { - let map_idx = map.xy_idx(start_x + x as i32, start_y + chunk_size - 1); + let map_idx = map.xy_idx(start_x + (x as i32), start_y + chunk_size - 1); map.tiles[map_idx] = TileType::DownStair; } } for (x, westbound) in chunk.exits[2].iter().enumerate() { if *westbound { - let map_idx = map.xy_idx(start_x, start_y + x as i32); + let map_idx = map.xy_idx(start_x, start_y + (x as i32)); map.tiles[map_idx] = TileType::DownStair; } } for (x, eastbound) in chunk.exits[3].iter().enumerate() { if *eastbound { - let map_idx = map.xy_idx(start_x + chunk_size - 1, start_y + x as i32); + let map_idx = map.xy_idx(start_x + chunk_size - 1, start_y + (x as i32)); map.tiles[map_idx] = TileType::DownStair; } } diff --git a/src/map_builders/wfc/mod.rs b/src/map_builders/wfc/mod.rs index 46168da..3ee7504 100644 --- a/src/map_builders/wfc/mod.rs +++ b/src/map_builders/wfc/mod.rs @@ -1,5 +1,5 @@ -use super::{BuilderMap, Map, MetaMapBuilder, TileType}; -use rltk::RandomNumberGenerator; +use super::{ BuilderMap, Map, MetaMapBuilder, TileType }; +use bracket_lib::prelude::*; mod common; use common::*; mod constraints; @@ -11,7 +11,7 @@ use solver::*; pub struct WaveFunctionCollapseBuilder {} impl MetaMapBuilder for WaveFunctionCollapseBuilder { - fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) { + fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } @@ -32,11 +32,14 @@ impl WaveFunctionCollapseBuilder { self.render_tile_gallery(&constraints, CHUNK_SIZE, build_data); build_data.map = Map::new( + build_data.map.overmap, build_data.map.id, build_data.map.width, build_data.map.height, build_data.map.difficulty, &build_data.map.name, + &build_data.map.short_name, + build_data.map.depth ); loop { let mut solver = Solver::new(constraints.clone(), CHUNK_SIZE, &build_data.map); @@ -51,8 +54,22 @@ impl WaveFunctionCollapseBuilder { build_data.spawn_list.clear(); } - fn render_tile_gallery(&mut self, constraints: &[MapChunk], chunk_size: i32, build_data: &mut BuilderMap) { - build_data.map = Map::new(0, build_data.width, build_data.height, 0, &build_data.map.name); + fn render_tile_gallery( + &mut self, + constraints: &[MapChunk], + chunk_size: i32, + build_data: &mut BuilderMap + ) { + build_data.map = Map::new( + false, + 0, + build_data.width, + build_data.height, + 0, + &build_data.map.name, + &build_data.map.short_name, + build_data.map.depth + ); let mut counter = 0; let mut x = 1; let mut y = 1; @@ -68,7 +85,16 @@ impl WaveFunctionCollapseBuilder { if y + chunk_size > build_data.map.height { // Move to the next page build_data.take_snapshot(); - build_data.map = Map::new(0, build_data.width, build_data.height, 0, &build_data.map.name); + build_data.map = Map::new( + false, + 0, + build_data.width, + build_data.height, + 0, + &build_data.map.name, + &build_data.map.short_name, + build_data.map.depth + ); x = 1; y = 1; diff --git a/src/map_builders/wfc/solver.rs b/src/map_builders/wfc/solver.rs index 548f4df..1a8f826 100644 --- a/src/map_builders/wfc/solver.rs +++ b/src/map_builders/wfc/solver.rs @@ -1,5 +1,6 @@ -use super::{Map, MapChunk}; +use super::{ Map, MapChunk }; use std::collections::HashSet; +use bracket_lib::prelude::*; pub struct Solver { constraints: Vec, @@ -16,7 +17,7 @@ impl Solver { let chunks_x = (map.width / chunk_size) as usize; let chunks_y = (map.height / chunk_size) as usize; let mut remaining: Vec<(usize, i32)> = Vec::new(); - for i in 0..(chunks_x * chunks_y) { + for i in 0..chunks_x * chunks_y { remaining.push((i, 0)); } @@ -32,7 +33,7 @@ impl Solver { } fn chunk_idx(&self, x: usize, y: usize) -> usize { - return ((y * self.chunks_x) + x) as usize; + return (y * self.chunks_x + x) as usize; } fn count_neighbours(&self, chunk_x: usize, chunk_y: usize) -> i32 { @@ -99,8 +100,11 @@ impl Solver { self.remaining = remain_copy; // Pick a random chunk we haven't dealt with yet and get its index, remove from remaining list - let remaining_index = - if !neighbours_exist { (rng.roll_dice(1, self.remaining.len() as i32) - 1) as usize } else { 0usize }; + let remaining_index = if !neighbours_exist { + (rng.roll_dice(1, self.remaining.len() as i32) - 1) as usize + } else { + 0usize + }; let chunk_index = self.remaining[remaining_index].0; self.remaining.remove(remaining_index); @@ -158,10 +162,10 @@ impl Solver { // There is nothing nearby, so we can have anything! let new_chunk_idx = (rng.roll_dice(1, self.constraints.len() as i32) - 1) as usize; self.chunks[chunk_index] = Some(new_chunk_idx); - let left_x = chunk_x as i32 * self.chunk_size as i32; - let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32; - let top_y = chunk_y as i32 * self.chunk_size as i32; - let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32; + let left_x = (chunk_x as i32) * (self.chunk_size as i32); + let right_x = ((chunk_x as i32) + 1) * (self.chunk_size as i32); + let top_y = (chunk_y as i32) * (self.chunk_size as i32); + let bottom_y = ((chunk_y as i32) + 1) * (self.chunk_size as i32); let mut i: usize = 0; for y in top_y..bottom_y { @@ -195,18 +199,21 @@ impl Solver { } if possible_options.is_empty() { - rltk::console::log("Oh no! It's not possible!"); + console::log("Oh no! It's not possible!"); self.possible = false; return true; } else { - let new_chunk_idx = - if possible_options.len() == 1 { 0 } else { rng.roll_dice(1, possible_options.len() as i32) - 1 }; + let new_chunk_idx = if possible_options.len() == 1 { + 0 + } else { + rng.roll_dice(1, possible_options.len() as i32) - 1 + }; self.chunks[chunk_index] = Some(new_chunk_idx as usize); - let left_x = chunk_x as i32 * self.chunk_size as i32; - let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32; - let top_y = chunk_y as i32 * self.chunk_size as i32; - let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32; + let left_x = (chunk_x as i32) * (self.chunk_size as i32); + let right_x = ((chunk_x as i32) + 1) * (self.chunk_size as i32); + let top_y = (chunk_y as i32) * (self.chunk_size as i32); + let bottom_y = ((chunk_y as i32) + 1) * (self.chunk_size as i32); let mut i: usize = 0; for y in top_y..bottom_y { diff --git a/src/melee_combat_system.rs b/src/melee_combat_system.rs index 0d19607..cc63807 100644 --- a/src/melee_combat_system.rs +++ b/src/melee_combat_system.rs @@ -1,12 +1,31 @@ use super::{ - effects::{add_effect, EffectType, Targets}, - gamelog, gamesystem, + effects::{ add_effect, EffectType, Targets }, + gamelog, + gamesystem, gui::renderable_colour, - ArmourClassBonus, Attributes, Blind, EquipmentSlot, Equipped, HungerClock, HungerState, MeleeWeapon, MultiAttack, - Name, NaturalAttacks, ParticleBuilder, Pools, Position, Renderable, Skill, Skills, ToHitBonus, WantsToMelee, + ArmourClassBonus, + Attributes, + Blind, + EquipmentSlot, + Equipped, + HungerClock, + HungerState, + MeleeWeapon, + MultiAttack, + Name, + NaturalAttacks, + ParticleBuilder, + Pools, + Position, + Renderable, + Skill, + Skills, + ToHitBonus, + WantsToMelee, WeaponAttribute, + config::CONFIG, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; pub struct MeleeCombatSystem {} @@ -31,7 +50,7 @@ impl<'a> System<'a> for MeleeCombatSystem { ReadStorage<'a, HungerClock>, ReadStorage<'a, MultiAttack>, ReadStorage<'a, Blind>, - WriteExpect<'a, rltk::RandomNumberGenerator>, + WriteExpect<'a, RandomNumberGenerator>, ); fn run(&mut self, data: Self::SystemData) { @@ -70,13 +89,17 @@ impl<'a> System<'a> for MeleeCombatSystem { // e.g. An attacker with +0 to-hit hitting a target with 0 AC: // 1d20 must be less than 10, 45% chance of a hit - const COMBAT_LOGGING: bool = true; let mut logger = gamelog::Logger::new(); let mut something_to_log = false; - for (entity, wants_melee, name, attacker_attributes, attacker_skills, attacker_pools) in - (&entities, &wants_melee, &names, &attributes, &skills, &pools).join() - { + for (entity, wants_melee, name, attacker_attributes, attacker_skills, attacker_pools) in ( + &entities, + &wants_melee, + &names, + &attributes, + &skills, + &pools, + ).join() { // Create blank vector of attacks being attempted. let mut attacks: Vec<(MeleeWeapon, String)> = Vec::new(); let mut multi_attack = false; @@ -100,6 +123,7 @@ impl<'a> System<'a> for MeleeCombatSystem { } else { attacks.push(( MeleeWeapon { + damage_type: crate::DamageType::Physical, attribute: WeaponAttribute::Strength, damage_n_dice: 1, damage_die_type: 4, @@ -136,7 +160,7 @@ impl<'a> System<'a> for MeleeCombatSystem { let mut status_hit_bonus = 0; if let Some(_) = blind_entities.get(entity) { status_hit_bonus -= 4; - }; + } let hc = hunger_clock.get(entity); if let Some(hc) = hc { match hc.state { @@ -153,12 +177,13 @@ impl<'a> System<'a> for MeleeCombatSystem { } } // Total to-hit bonus - let attacker_bonuses = 1 // +1 for being in melee combat - + attacker_pools.level // + level - + attribute_hit_bonus // +- str/dex bonus depending on weapon used - + skill_hit_bonus // +- relevant skill modifier - + equipment_hit_bonus // +- any other to-hit modifiers from equipment - + status_hit_bonus; // +- any to-hit modifiers from status effects + let attacker_bonuses = + 1 + // +1 for being in melee combat + attacker_pools.level + // + level + attribute_hit_bonus + // +- str/dex bonus depending on weapon used + skill_hit_bonus + // +- relevant skill modifier + equipment_hit_bonus + // +- any other to-hit modifiers from equipment + status_hit_bonus; // +- any to-hit modifiers from status effects // Get armour class let bac = target_pools.bac; @@ -170,7 +195,8 @@ impl<'a> System<'a> for MeleeCombatSystem { armour_ac_bonus += ac.amount; } } - let actual_armour_class = bac - attribute_ac_bonus - skill_ac_bonus - armour_ac_bonus; + let actual_armour_class = + bac - attribute_ac_bonus - skill_ac_bonus - armour_ac_bonus; let mut armour_class_roll = actual_armour_class; if actual_armour_class < 0 { @@ -181,75 +207,103 @@ impl<'a> System<'a> for MeleeCombatSystem { } // Monster attacks receive a +10 to-hit bonus against the player. - let monster_v_player_bonus = if wants_melee.target == *player_entity { 10 } else { 0 }; + let monster_v_player_bonus = if wants_melee.target == *player_entity { + 10 + } else { + 0 + }; let target_number = monster_v_player_bonus + armour_class_roll + attacker_bonuses; let target_name = names.get(wants_melee.target).unwrap(); - if COMBAT_LOGGING { - rltk::console::log(format!( - "ATTACKLOG: {} *{}* {}: rolled ({}) 1d20 vs. {} ({} + {}AC + {}to-hit)", - &name.name, - attack_verb, - &target_name.name, - d20, - target_number, - monster_v_player_bonus, - armour_class_roll, - attacker_bonuses - )); + if CONFIG.logging.log_combat { + console::log( + format!( + "ATTACKLOG: {} *{}* {}: rolled ({}) 1d20 vs. {} ({} + {}AC + {}to-hit)", + &name.name, + attack_verb, + &target_name.name, + d20, + target_number, + monster_v_player_bonus, + armour_class_roll, + attacker_bonuses + ) + ); } if d20 < target_number { // Target hit! - let base_damage = rng.roll_dice(weapon_info.damage_n_dice, weapon_info.damage_die_type); - let skill_damage_bonus = gamesystem::skill_bonus(Skill::Melee, &*attacker_skills); + let base_damage = rng.roll_dice( + weapon_info.damage_n_dice, + weapon_info.damage_die_type + ); + let skill_damage_bonus = gamesystem::skill_bonus( + Skill::Melee, + &*attacker_skills + ); let mut attribute_damage_bonus = weapon_info.damage_bonus; match weapon_info.attribute { - WeaponAttribute::Dexterity => attribute_damage_bonus += attacker_attributes.dexterity.bonus, - WeaponAttribute::Strength => attribute_damage_bonus += attacker_attributes.strength.bonus, + WeaponAttribute::Dexterity => { + attribute_damage_bonus += attacker_attributes.dexterity.bonus; + } + WeaponAttribute::Strength => { + attribute_damage_bonus += attacker_attributes.strength.bonus; + } WeaponAttribute::Finesse => { - if attacker_attributes.dexterity.bonus > attacker_attributes.strength.bonus { + if + attacker_attributes.dexterity.bonus > + attacker_attributes.strength.bonus + { attribute_damage_bonus += attacker_attributes.dexterity.bonus; } else { attribute_damage_bonus += attacker_attributes.strength.bonus; } } } - let mut damage = i32::max(0, base_damage + skill_damage_bonus + attribute_damage_bonus); + let mut damage = i32::max( + 0, + base_damage + skill_damage_bonus + attribute_damage_bonus + ); - if COMBAT_LOGGING { - rltk::console::log(format!( - "ATTACKLOG: {} HIT for {} ({}[{}d{}]+{}[skill]+{}[attr])", - &name.name, - damage, - base_damage, - weapon_info.damage_n_dice, - weapon_info.damage_die_type, - skill_damage_bonus, - attribute_damage_bonus - )); + if CONFIG.logging.log_combat { + console::log( + format!( + "ATTACKLOG: {} HIT for {} ({}[{}d{}]+{}[skill]+{}[attr])", + &name.name, + damage, + base_damage, + weapon_info.damage_n_dice, + weapon_info.damage_die_type, + skill_damage_bonus, + attribute_damage_bonus + ) + ); } if actual_armour_class < 0 { let ac_damage_reduction = rng.roll_dice(1, -actual_armour_class); damage = i32::min(1, damage - ac_damage_reduction); - if COMBAT_LOGGING { - rltk::console::log(format!( - "ATTACKLOG: {} reduced their damage taken by {} (1dAC), and took {} hp damage.", - &target_name.name, ac_damage_reduction, damage - )); + if CONFIG.logging.log_combat { + console::log( + format!( + "ATTACKLOG: {} reduced their damage taken by {} (1dAC), and took {} hp damage.", + &target_name.name, + ac_damage_reduction, + damage + ) + ); } } let pos = positions.get(wants_melee.target); if let Some(pos) = pos { - particle_builder.damage_taken(pos.x, pos.y) + particle_builder.damage_taken(pos.x, pos.y); } add_effect( Some(entity), - EffectType::Damage { amount: damage }, - Targets::Entity { target: wants_melee.target }, + EffectType::Damage { amount: damage, damage_type: weapon_info.damage_type }, + Targets::Entity { target: wants_melee.target } ); if entity == *player_entity { something_to_log = true; @@ -269,7 +323,8 @@ impl<'a> System<'a> for MeleeCombatSystem { .append(attack_verb) .append("you!"); } else { - gamelog::Logger::new() // misses the . + gamelog::Logger + ::new() // misses the . .append("The") .colour(renderable_colour(&renderables, entity)) .append(&name.name) @@ -283,13 +338,13 @@ impl<'a> System<'a> for MeleeCombatSystem { .log(); } } else { - if COMBAT_LOGGING { - rltk::console::log(format!("ATTACKLOG: {} *MISSED*", &name.name)); + if CONFIG.logging.log_combat { + console::log(format!("ATTACKLOG: {} *MISSED*", &name.name)); } let pos = positions.get(wants_melee.target); if let Some(pos) = pos { - particle_builder.attack_miss(pos.x, pos.y) + particle_builder.attack_miss(pos.x, pos.y); } if entity == *player_entity { something_to_log = true; @@ -304,7 +359,8 @@ impl<'a> System<'a> for MeleeCombatSystem { .colour(WHITE) .append("misses!"); } else { - gamelog::Logger::new() // misses the . + gamelog::Logger + ::new() // misses the . .append("The") .colour(renderable_colour(&renderables, entity)) .append(&name.name) @@ -327,16 +383,17 @@ impl<'a> System<'a> for MeleeCombatSystem { } fn get_natural_attacks( - rng: &mut rltk::RandomNumberGenerator, + rng: &mut RandomNumberGenerator, nat: NaturalAttacks, multi_attack: bool, - attacks: &mut Vec<(MeleeWeapon, String)>, + attacks: &mut Vec<(MeleeWeapon, String)> ) { if !nat.attacks.is_empty() { if multi_attack { for a in nat.attacks.iter() { attacks.push(( MeleeWeapon { + damage_type: a.damage_type, attribute: WeaponAttribute::Strength, hit_bonus: a.hit_bonus, damage_n_dice: a.damage_n_dice, @@ -347,10 +404,14 @@ fn get_natural_attacks( )); } } else { - let attack_index = - if nat.attacks.len() == 1 { 0 } else { rng.roll_dice(1, nat.attacks.len() as i32) as usize - 1 }; + let attack_index = if nat.attacks.len() == 1 { + 0 + } else { + (rng.roll_dice(1, nat.attacks.len() as i32) as usize) - 1 + }; attacks.push(( MeleeWeapon { + damage_type: nat.attacks[attack_index].damage_type, attribute: WeaponAttribute::Strength, hit_bonus: nat.attacks[attack_index].hit_bonus, damage_n_dice: nat.attacks[attack_index].damage_n_dice, @@ -367,7 +428,7 @@ fn get_weapon_attack( wielded: &Equipped, melee: &MeleeWeapon, entity: Entity, - attacks: &mut Vec<(MeleeWeapon, String)>, + attacks: &mut Vec<(MeleeWeapon, String)> ) -> bool { if wielded.owner == entity && wielded.slot == EquipmentSlot::Melee { attacks.push((melee.clone(), "hits".to_string())); diff --git a/src/morgue.rs b/src/morgue.rs new file mode 100644 index 0000000..b0160d9 --- /dev/null +++ b/src/morgue.rs @@ -0,0 +1,284 @@ +use std::fs::{ File, create_dir_all }; +use std::io::{ self, Write }; +use std::time::SystemTime; +use super::Map; +use crate::gamelog; +use crate::components::*; +use crate::gui::{ Class, Ancestry, unobf_name_ecs }; +use specs::prelude::*; +use bracket_lib::prelude::*; +use to_char; +use std::collections::HashMap; +use crate::data::events::*; + +#[cfg(target_arch = "wasm32")] +pub fn create_morgue_file(ecs: &World) { + console::log("wasm32 doesn't support writing files yet, so here's the morgue info:"); + let morgue_info = create_morgue_string(ecs); + console::log(morgue_info); +} + +#[cfg(not(target_arch = "wasm32"))] +pub fn create_morgue_file(ecs: &World) { + let morgue_dir = "morgue"; + if let Err(err) = create_dir_all(&morgue_dir) { + console::log(format!("Unable to create the directory (/{}): {}", morgue_dir, err)); + } + let morgue_info = create_morgue_string(ecs); + let file_name = create_file_name(ecs, morgue_dir); + if let Err(err) = write_morgue_file(file_name.as_str(), morgue_info.as_str()) { + console::log(format!("Unable to write the morgue file: {}", err)); + }; +} + +fn create_file_name(ecs: &World, morgue_dir: &str) -> String { + let e = ecs.fetch::(); + let pools = ecs.read_storage::(); + let pool = pools.get(*e).unwrap(); + let class = match ecs.read_storage::().get(*e).unwrap().name { + Class::Fighter => "fighter", + Class::Wizard => "wizard", + Class::Rogue => "rogue", + Class::Villager => "villager", + }; + let ancestry = match ecs.read_storage::().get(*e).unwrap().name { + Ancestry::Human => "human", + Ancestry::Elf => "elf", + Ancestry::Dwarf => "dwarf", + Ancestry::Gnome => "gnome", + Ancestry::Catfolk => "catfolk", + Ancestry::NULL => "NULL", + }; + return format!( + "{}/lv{}-{}-{}-{}.txt", + morgue_dir, + &pool.level, + &ancestry, + &class, + get_timestamp() + ); +} + +fn create_morgue_string(ecs: &World) -> String { + // Initialise default + let mut morgue_info: String = Default::default(); + let e = ecs.fetch::(); + let class = match ecs.read_storage::().get(*e).unwrap().name { + Class::Fighter => "fighter", + Class::Wizard => "wizard", + Class::Rogue => "rogue", + Class::Villager => "villager", + }; + let ancestry = match ecs.read_storage::().get(*e).unwrap().name { + Ancestry::Human => "human", + Ancestry::Elf => "elf", + Ancestry::Dwarf => "dwarf", + Ancestry::Gnome => "gnome", + Ancestry::Catfolk => "catfolk", + Ancestry::NULL => "NULL", + }; + let pools = ecs.read_storage::(); + let pool = pools.get(*e).unwrap(); + let header = format!("{} {}, level {}/{}", &ancestry, &class, &pool.level, &pool.xp); + morgue_info.push_str(&create_boxed_text(header.as_str(), None)); + morgue_info.push_str(&draw_tombstone(ecs, header.len())); + morgue_info.push_str(&draw_map(ecs)); + morgue_info.push_str("\n"); + morgue_info.push_str(&create_boxed_text("Equipment", None)); + morgue_info.push_str(&draw_equipment(ecs)); + morgue_info.push_str(&create_boxed_text("Backpack", None)); + morgue_info.push_str(&draw_backpack(ecs)); + morgue_info.push_str(&create_boxed_text("Significant Events", None)); + morgue_info.push_str(&draw_events_list()); + + return morgue_info; +} + +fn write_morgue_file(file_name: &str, morgue_info: &str) -> Result<(), io::Error> { + // Save to file + let mut file = File::create(&file_name)?; // Open/create morgue file + file.write_all(morgue_info.as_bytes())?; + Ok(()) +} + +fn get_timestamp() -> String { + return SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs().to_string(); +} + +fn create_boxed_text(content: &str, width: Option) -> String { + let width = if width.is_some() { width.unwrap() } else { content.len() + 2 }; + let horizontal = format!("{:═^w$}", "", w = width); + return format!("╔{h}╗\n║ {c} ║\n╚{h}╝\n", h = horizontal, c = content); +} + +fn draw_tombstone(ecs: &World, len: usize) -> String { + let pad = (len - 17) / 2; + let map = ecs.fetch::(); + let pools = ecs.read_storage::(); + let pool = pools.get(*ecs.fetch::()).unwrap(); + let attrs = ecs.read_storage::(); + let attr = attrs.get(*ecs.fetch::()).unwrap(); + return format!( + "{:^p$} .-'~~~`-. HP {}/{} MP {}/{}\n{:^p$} .' `.\n{:^p$} | rest | STR {:>2} ({:+}) CON {:>2} ({:+}) WIS {:>2} ({:+})\n{:^p$} | in | DEX {:>2} ({:+}) INT {:>2} ({:+}) CHA {:>2} ({:+})\n{:^p$} | peace |\n{:^p$}\\\\| |// You died in {} [id {}], after {} turns.\n{:^p$}^^^^^^^^^^^^^^^^^{:^p$}\n", + "", + pool.hit_points.current, + pool.hit_points.max, + pool.mana.current, + pool.mana.max, + "", + "", + attr.strength.base + attr.strength.modifiers, + attr.strength.bonus, + attr.constitution.base + attr.constitution.modifiers, + attr.constitution.bonus, + attr.wisdom.base + attr.wisdom.modifiers, + attr.wisdom.bonus, + "", + attr.dexterity.base + attr.dexterity.modifiers, + attr.dexterity.bonus, + attr.intelligence.base + attr.intelligence.modifiers, + attr.intelligence.bonus, + attr.charisma.base + attr.charisma.modifiers, + attr.charisma.bonus, + "", + "", + map.name, + map.id, + gamelog::get_event_count(EVENT::COUNT_TURN), + "", + "", + p = pad + ); +} + +fn draw_map(ecs: &World) -> String { + let map = ecs.fetch::(); + let mut result: String = Default::default(); + let point = ecs.fetch::(); + for y in 0..map.height { + for x in 0..map.width { + let idx = map.xy_idx(x, y); + let mut glyph_u16: u16 = 0; + if idx == map.xy_idx(point.x, point.y) { + glyph_u16 = to_cp437('@'); + } else if crate::spatial::has_tile_content(idx) { + let mut render_order = 0; + crate::spatial::for_each_tile_content(idx, |e| { + if let Some(renderable) = ecs.read_storage::().get(e) { + if renderable.render_order >= render_order { + render_order = renderable.render_order; + glyph_u16 = renderable.glyph; + } + } + }); + } else { + glyph_u16 = crate::map::themes::get_tile_renderables_for_id( + idx, + &*map, + None, + Some(true) + ).0; + } + let char = to_char((glyph_u16 & 0xff) as u8); + result.push_str(&char.to_string()); + } + result.push_str("\n"); + } + return result; +} + +fn draw_equipment(ecs: &World) -> String { + // Get all of the player's equipment. + let mut equip: HashMap = HashMap::new(); + let equipped = ecs.read_storage::(); + for (entity, _e, _n) in (&ecs.entities(), &equipped, &ecs.read_storage::()) + .join() + .filter(|item| item.1.owner == *ecs.fetch::()) { + equip + .entry(entity) + .and_modify(|count| { + *count += 1; + }) + .or_insert(1); + } + let mut result: String = Default::default(); + for item in equip { + let slot = match equipped.get(item.0).unwrap().slot { + EquipmentSlot::Melee => "l-hand -", + EquipmentSlot::Shield => "r-hand -", + EquipmentSlot::Head => "head -", + EquipmentSlot::Body => "body -", + EquipmentSlot::Feet => "feet -", + EquipmentSlot::Hands => "hands -", + EquipmentSlot::Back => "back -", + EquipmentSlot::Neck => "neck -", + }; + let name = if item.1 != 1 { + unobf_name_ecs(ecs, item.0).1 + } else { + unobf_name_ecs(ecs, item.0).0 + }; + result.push_str(&format!("{:>8} {}\n", slot, name)); + } + result.push_str("\n"); + return result; +} + +fn draw_backpack(ecs: &World) -> String { + // Get all of the player's backpack. + let mut pack: HashMap<(String, String), (i32, Entity)> = HashMap::new(); + for (entity, _bp, _n) in ( + &ecs.entities(), + &ecs.read_storage::(), + &ecs.read_storage::(), + ) + .join() + .filter(|item| item.1.owner == *ecs.fetch::()) { + pack.entry(unobf_name_ecs(ecs, entity)) + .and_modify(|(count, _e)| { + *count += 1; + }) + .or_insert((1, entity)); + } + let mut result: String = Default::default(); + for item in pack { + let name = if item.1.0 != 1 { + format!("{} {}", item.1.0, item.0.1) + } else { + // TODO: Get correct article (a/an/some) here, write a fn for it. + item.0.0 + }; + result.push_str(&format!("- {}\n", name)); + } + result.push_str("\n"); + return result; +} + +fn draw_events_list() -> String { + // Initialise default (empty) string + let mut result: String = Default::default(); + // Get lock on events mutex + let lock = gamelog::EVENTS.lock().unwrap(); + // Collect all keys, and sort in ascending value (by turn count) + let mut sorted_keys: Vec = lock + .keys() + .map(|k| *k) + .collect(); + sorted_keys.sort(); + // Iterate through sorted keys, looking for corresponding values, and append on newline + for key in sorted_keys { + if let Some(value) = lock.get(&key) { + result.push_str(&format!("{:<4} | ", key)); + for (i, event) in value.iter().enumerate() { + if i > 0 { + result.push_str(&format!("; {}", event.to_lowercase())); + } else { + result.push_str(&format!("{}", event)); + } + } + result.push_str("\n"); + } + } + + return result; +} diff --git a/src/particle_system.rs b/src/particle_system.rs index 558fc0d..69e12b7 100644 --- a/src/particle_system.rs +++ b/src/particle_system.rs @@ -1,25 +1,19 @@ -use super::{ParticleLifetime, Position, Renderable, Rltk}; -use rltk::RGB; +use super::{ ParticleLifetime, Position, Renderable, BTerm }; +use bracket_lib::prelude::*; use specs::prelude::*; - -pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0; -// For things which will happen frequently - i.e. attacking. -pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0; -// For exceptional things, like large AOEs, to make sure the -// player can actually see what's being impacted - i.e. fireball. -pub const LONG_PARTICLE_LIFETIME: f32 = 300.0; +use crate::data::visuals::{ DEFAULT_PARTICLE_LIFETIME, SHORT_PARTICLE_LIFETIME }; /// Runs each tick, deleting particles who are past their expiry. // Should make an addition to this to also spawn delayed particles, // running through a list and removing the frame_time_ms from the // delay. When delay is <= 0, make a particle_builder.request for // the particle. -pub fn particle_ticker(ecs: &mut World, ctx: &Rltk) { +pub fn particle_ticker(ecs: &mut World, ctx: &BTerm) { cull_dead_particles(ecs, ctx); create_delayed_particles(ecs, ctx); } -fn cull_dead_particles(ecs: &mut World, ctx: &Rltk) { +fn cull_dead_particles(ecs: &mut World, ctx: &BTerm) { let mut dead_particles: Vec = Vec::new(); { // Age out particles @@ -37,11 +31,18 @@ fn cull_dead_particles(ecs: &mut World, ctx: &Rltk) { } } -fn create_delayed_particles(ecs: &mut World, ctx: &Rltk) { +pub fn check_queue(ecs: &World) -> bool { + let particle_builder = ecs.read_resource::(); + if particle_builder.delayed_requests.is_empty() && particle_builder.requests.is_empty() { + return true; + } + return false; +} + +fn create_delayed_particles(ecs: &mut World, ctx: &BTerm) { let mut particle_builder = ecs.write_resource::(); let mut handled_particles: Vec = Vec::new(); for delayed_particle in particle_builder.delayed_requests.iter_mut() { - rltk::console::log(delayed_particle.delay); delayed_particle.delay -= ctx.frame_time_ms; if delayed_particle.delay < 0.0 { handled_particles.push(ParticleRequest { @@ -69,14 +70,26 @@ fn create_delayed_particles(ecs: &mut World, ctx: &Rltk) { let mut renderables = ecs.write_storage::(); let mut particles = ecs.write_storage::(); for handled in handled_particles { - let index = particle_builder.delayed_requests.iter().position(|x| x.particle == handled).unwrap(); + let index = particle_builder.delayed_requests + .iter() + .position(|x| x.particle == handled) + .unwrap(); particle_builder.delayed_requests.remove(index); let p = entities.create(); - positions.insert(p, Position { x: handled.x, y: handled.y }).expect("Could not insert position"); + positions + .insert(p, Position { x: handled.x, y: handled.y }) + .expect("Could not insert position"); renderables - .insert(p, Renderable { fg: handled.fg, bg: handled.bg, glyph: handled.glyph, render_order: 0 }) + .insert(p, Renderable { + fg: handled.fg, + bg: handled.bg, + glyph: handled.glyph, + render_order: 0, + }) .expect("Could not insert renderables"); - particles.insert(p, ParticleLifetime { lifetime_ms: handled.lifetime }).expect("Could not insert lifetime"); + particles + .insert(p, ParticleLifetime { lifetime_ms: handled.lifetime }) + .expect("Could not insert lifetime"); } } @@ -86,7 +99,7 @@ pub struct ParticleRequest { y: i32, fg: RGB, bg: RGB, - glyph: rltk::FontCharType, + glyph: FontCharType, lifetime: f32, } @@ -108,23 +121,42 @@ impl ParticleBuilder { } /// Makes a single particle request. - pub fn request(&mut self, x: i32, y: i32, fg: RGB, bg: RGB, glyph: rltk::FontCharType, lifetime: f32) { + pub fn request( + &mut self, + x: i32, + y: i32, + fg: RGB, + bg: RGB, + glyph: FontCharType, + lifetime: f32 + ) { self.requests.push(ParticleRequest { x, y, fg, bg, glyph, lifetime }); } - pub fn delay(&mut self, x: i32, y: i32, fg: RGB, bg: RGB, glyph: rltk::FontCharType, lifetime: f32, delay: f32) { - self.delayed_requests - .push(DelayedParticleRequest { delay: delay, particle: ParticleRequest { x, y, fg, bg, glyph, lifetime } }); + pub fn delay( + &mut self, + x: i32, + y: i32, + fg: RGB, + bg: RGB, + glyph: FontCharType, + lifetime: f32, + delay: f32 + ) { + self.delayed_requests.push(DelayedParticleRequest { + delay: delay, + particle: ParticleRequest { x, y, fg, bg, glyph, lifetime }, + }); } pub fn damage_taken(&mut self, x: i32, y: i32) { self.request( x, y, - rltk::RGB::named(rltk::ORANGE), - rltk::RGB::named(rltk::BLACK), - rltk::to_cp437('‼'), - DEFAULT_PARTICLE_LIFETIME, + RGB::named(ORANGE), + RGB::named(BLACK), + to_cp437('‼'), + DEFAULT_PARTICLE_LIFETIME ); } @@ -132,10 +164,10 @@ impl ParticleBuilder { self.request( x, y, - rltk::RGB::named(rltk::CYAN), - rltk::RGB::named(rltk::BLACK), - rltk::to_cp437('‼'), - DEFAULT_PARTICLE_LIFETIME, + RGB::named(CYAN), + RGB::named(BLACK), + to_cp437('‼'), + DEFAULT_PARTICLE_LIFETIME ); } @@ -143,10 +175,10 @@ impl ParticleBuilder { self.request( x, y, - rltk::RGB::named(rltk::CHOCOLATE), - rltk::RGB::named(rltk::BLACK), - rltk::to_cp437('‼'), - SHORT_PARTICLE_LIFETIME, + RGB::named(CHOCOLATE), + RGB::named(BLACK), + to_cp437('‼'), + SHORT_PARTICLE_LIFETIME ); } @@ -158,57 +190,97 @@ impl ParticleBuilder { y: i32, fg: RGB, bg: RGB, - glyph: rltk::FontCharType, + glyph: FontCharType, lifetime: f32, - secondary_fg: RGB, + secondary_fg: RGB ) { let eighth_l = lifetime / 8.0; let quarter_l = eighth_l * 2.0; self.request(x, y, fg, bg, glyph, lifetime); - self.delay(x + 1, y + 1, secondary_fg.lerp(bg, 0.8), bg, rltk::to_cp437('/'), quarter_l, eighth_l); - self.delay(x + 1, y - 1, secondary_fg.lerp(bg, 0.6), bg, rltk::to_cp437('\\'), quarter_l, quarter_l); - self.delay(x - 1, y - 1, secondary_fg.lerp(bg, 0.2), bg, rltk::to_cp437('/'), quarter_l, eighth_l * 3.0); - self.delay(x - 1, y + 1, secondary_fg.lerp(bg, 0.4), bg, rltk::to_cp437('\\'), quarter_l, lifetime); + self.delay( + x + 1, + y + 1, + secondary_fg.lerp(bg, 0.8), + bg, + to_cp437('/'), + quarter_l, + eighth_l + ); + self.delay( + x + 1, + y - 1, + secondary_fg.lerp(bg, 0.6), + bg, + to_cp437('\\'), + quarter_l, + quarter_l + ); + self.delay( + x - 1, + y - 1, + secondary_fg.lerp(bg, 0.2), + bg, + to_cp437('/'), + quarter_l, + eighth_l * 3.0 + ); + self.delay( + x - 1, + y + 1, + secondary_fg.lerp(bg, 0.4), + bg, + to_cp437('\\'), + quarter_l, + lifetime + ); } // Makes a rainbow particle request in the shape of an 'x'. Sort of. #[allow(dead_code)] - pub fn request_rainbow_star(&mut self, x: i32, y: i32, glyph: rltk::FontCharType, lifetime: f32) { - let bg = RGB::named(rltk::BLACK); + pub fn request_rainbow_star(&mut self, x: i32, y: i32, glyph: FontCharType, lifetime: f32) { + let bg = RGB::named(BLACK); let eighth_l = lifetime / 8.0; let quarter_l = eighth_l * 2.0; let half_l = quarter_l * 2.0; - self.request(x, y, RGB::named(rltk::CYAN), bg, glyph, lifetime); - self.delay(x + 1, y + 1, RGB::named(rltk::RED), bg, rltk::to_cp437('\\'), half_l, eighth_l); - self.delay(x + 1, y - 1, RGB::named(rltk::ORANGE), bg, rltk::to_cp437('/'), half_l, quarter_l); - self.delay(x - 1, y - 1, RGB::named(rltk::GREEN), bg, rltk::to_cp437('\\'), half_l, eighth_l * 3.0); - self.delay(x - 1, y + 1, RGB::named(rltk::YELLOW), bg, rltk::to_cp437('/'), half_l, half_l); + self.request(x, y, RGB::named(CYAN), bg, glyph, lifetime); + self.delay(x + 1, y + 1, RGB::named(RED), bg, to_cp437('\\'), half_l, eighth_l); + self.delay(x + 1, y - 1, RGB::named(ORANGE), bg, to_cp437('/'), half_l, quarter_l); + self.delay(x - 1, y - 1, RGB::named(GREEN), bg, to_cp437('\\'), half_l, eighth_l * 3.0); + self.delay(x - 1, y + 1, RGB::named(YELLOW), bg, to_cp437('/'), half_l, half_l); } // Makes a rainbow particle request. Sort of. #[allow(dead_code)] - pub fn request_rainbow(&mut self, x: i32, y: i32, glyph: rltk::FontCharType, lifetime: f32) { - let bg = RGB::named(rltk::BLACK); + pub fn request_rainbow(&mut self, x: i32, y: i32, glyph: FontCharType, lifetime: f32) { + let bg = RGB::named(BLACK); let eighth_l = lifetime / 8.0; - self.request(x, y, RGB::named(rltk::RED), bg, glyph, eighth_l); - self.delay(x, y, RGB::named(rltk::ORANGE), bg, glyph, eighth_l, eighth_l); - self.delay(x, y, RGB::named(rltk::YELLOW), bg, glyph, eighth_l, eighth_l * 2.0); - self.delay(x, y, RGB::named(rltk::GREEN), bg, glyph, eighth_l, eighth_l * 3.0); - self.delay(x, y, RGB::named(rltk::BLUE), bg, glyph, eighth_l, eighth_l * 4.0); - self.delay(x, y, RGB::named(rltk::INDIGO), bg, glyph, eighth_l, eighth_l * 5.0); - self.delay(x, y, RGB::named(rltk::VIOLET), bg, glyph, eighth_l, eighth_l * 6.0); + self.request(x, y, RGB::named(RED), bg, glyph, eighth_l); + self.delay(x, y, RGB::named(ORANGE), bg, glyph, eighth_l, eighth_l); + self.delay(x, y, RGB::named(YELLOW), bg, glyph, eighth_l, eighth_l * 2.0); + self.delay(x, y, RGB::named(GREEN), bg, glyph, eighth_l, eighth_l * 3.0); + self.delay(x, y, RGB::named(BLUE), bg, glyph, eighth_l, eighth_l * 4.0); + self.delay(x, y, RGB::named(INDIGO), bg, glyph, eighth_l, eighth_l * 5.0); + self.delay(x, y, RGB::named(VIOLET), bg, glyph, eighth_l, eighth_l * 6.0); } /// Makes a particle request in the shape of a +. #[allow(dead_code)] - pub fn request_plus(&mut self, x: i32, y: i32, fg: RGB, bg: RGB, glyph: rltk::FontCharType, lifetime: f32) { + pub fn request_plus( + &mut self, + x: i32, + y: i32, + fg: RGB, + bg: RGB, + glyph: FontCharType, + lifetime: f32 + ) { self.request(x, y, fg, bg, glyph, lifetime * 2.0); - self.request(x + 1, y, fg, bg, rltk::to_cp437('─'), lifetime); - self.request(x - 1, y, fg, bg, rltk::to_cp437('─'), lifetime); - self.request(x, y + 1, fg, bg, rltk::to_cp437('│'), lifetime); - self.request(x, y - 1, fg, bg, rltk::to_cp437('│'), lifetime); + self.request(x + 1, y, fg, bg, to_cp437('─'), lifetime); + self.request(x - 1, y, fg, bg, to_cp437('─'), lifetime); + self.request(x, y + 1, fg, bg, to_cp437('│'), lifetime); + self.request(x, y - 1, fg, bg, to_cp437('│'), lifetime); } } @@ -229,12 +301,16 @@ impl<'a> System<'a> for ParticleSpawnSystem { for new_particle in particle_builder.requests.iter() { let p = entities.create(); - positions.insert(p, Position { x: new_particle.x, y: new_particle.y }).expect("Could not insert position"); + positions + .insert(p, Position { x: new_particle.x, y: new_particle.y }) + .expect("Could not insert position"); renderables - .insert( - p, - Renderable { fg: new_particle.fg, bg: new_particle.bg, glyph: new_particle.glyph, render_order: 0 }, - ) + .insert(p, Renderable { + fg: new_particle.fg, + bg: new_particle.bg, + glyph: new_particle.glyph, + render_order: 0, + }) .expect("Could not insert renderables"); particles .insert(p, ParticleLifetime { lifetime_ms: new_particle.lifetime }) diff --git a/src/player.rs b/src/player.rs index 21da5d7..36af74b 100644 --- a/src/player.rs +++ b/src/player.rs @@ -1,17 +1,45 @@ use super::{ - effects::{add_effect, EffectType, Targets}, + effects::{ add_effect, EffectType, Targets }, gamelog, gui::obfuscate_name_ecs, - gui::renderable_colour, + gui::renderable_colour_ecs, + gui::item_colour_ecs, + camera::get_screen_bounds, raws::Reaction, - Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, HasAncestry, Hidden, HungerClock, - HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath, - TileType, Viewshed, WantsToMelee, WantsToPickupItem, + Attributes, + BlocksTile, + BlocksVisibility, + Door, + EntityMoved, + Faction, + HasAncestry, + Hidden, + HungerClock, + HungerState, + Item, + Map, + Name, + Player, + Pools, + Position, + Renderable, + RunState, + states::state::*, + Telepath, + TileType, + Viewshed, + WantsToMelee, + WantsToPickupItem, + WantsToAssignKey, + get_dest, + Destination, + DamageType, }; -use rltk::prelude::*; -use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode}; +use bracket_lib::prelude::*; use specs::prelude::*; -use std::cmp::{max, min}; +use std::cmp::{ max, min }; +use crate::data::events::*; +use crate::data::ids::*; pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState { let mut positions = ecs.write_storage::(); @@ -24,21 +52,28 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState { let mut doors = ecs.write_storage::(); let mut blocks_visibility = ecs.write_storage::(); let mut blocks_movement = ecs.write_storage::(); - let mut renderables = ecs.write_storage::(); let names = ecs.read_storage::(); let mut rng = ecs.write_resource::(); let mut result = RunState::AwaitingInput; let mut door_pos: Option = None; - for (_entity, _player, pos, attributes) in (&entities, &mut players, &mut positions, &attributes).join() { + for (_entity, _player, pos, attributes) in ( + &entities, + &mut players, + &mut positions, + &attributes, + ).join() { let delta_x = i; let delta_y = j; - if !(pos.x + delta_x < 0 - || pos.x + delta_x > map.width - 1 - || pos.y + delta_y < 0 - || pos.y + delta_y > map.height - 1) + if + !( + pos.x + delta_x < 0 || + pos.x + delta_x > map.width - 1 || + pos.y + delta_y < 0 || + pos.y + delta_y > map.height - 1 + ) { let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); @@ -53,13 +88,28 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState { let door = doors.get_mut(potential_target); if let Some(door) = door { if door.open == true { + let renderables = ecs.read_storage::(); if multiple_tile_content { if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("The").item_name(&name.name).append("is blocked.").log(); + gamelog::Logger + ::new() + .append("The") + .colour(renderable_colour_ecs(ecs, potential_target)) + .append(&name.name) + .colour(WHITE) + .append("is blocked.") + .log(); } } else if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 { if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log(); + gamelog::Logger + ::new() + .append("The") + .colour(renderable_colour_ecs(ecs, potential_target)) + .append(&name.name) + .colour(WHITE) + .append("resists!") + .log(); } } else { door.open = false; @@ -69,11 +119,21 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState { blocks_movement .insert(potential_target, BlocksTile {}) .expect("Unable to insert BlocksTile."); - let render_data = renderables.get_mut(potential_target).unwrap(); if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("You close the").item_name_n(&name.name).period().log(); + gamelog::Logger + ::new() + .append("You close the") + .colour(renderable_colour_ecs(ecs, potential_target)) + .append_n(&name.name) + .colour(WHITE) + .period() + .log(); } - render_data.glyph = rltk::to_cp437('+'); // Nethack open door, maybe just use '/' instead. + //Re-get renderables as mutable + std::mem::drop(renderables); + let mut renderables = ecs.write_storage::(); + let render_data = renderables.get_mut(potential_target).unwrap(); + render_data.glyph = to_cp437('+'); // Nethack open door, maybe just use '/' instead. door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y)); } result = RunState::Ticking; @@ -109,21 +169,28 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState { let mut doors = ecs.write_storage::(); let mut blocks_visibility = ecs.write_storage::(); let mut blocks_movement = ecs.write_storage::(); - let mut renderables = ecs.write_storage::(); let names = ecs.read_storage::(); let mut rng = ecs.write_resource::(); let mut result = RunState::AwaitingInput; let mut door_pos: Option = None; - for (_entity, _player, pos, attributes) in (&entities, &mut players, &mut positions, &attributes).join() { + for (_entity, _player, pos, attributes) in ( + &entities, + &mut players, + &mut positions, + &attributes, + ).join() { let delta_x = i; let delta_y = j; - if !(pos.x + delta_x < 0 - || pos.x + delta_x > map.width - 1 - || pos.y + delta_y < 0 - || pos.y + delta_y > map.height - 1) + if + !( + pos.x + delta_x < 0 || + pos.x + delta_x > map.width - 1 || + pos.y + delta_y < 0 || + pos.y + delta_y > map.height - 1 + ) { let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); @@ -134,19 +201,36 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState { let door = doors.get_mut(potential_target); if let Some(door) = door { if door.open == false { + let renderables = ecs.read_storage::(); if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 { if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log(); + gamelog::Logger + ::new() + .append("The") + .colour(renderable_colour_ecs(ecs, potential_target)) + .append(&name.name) + .colour(WHITE) + .append("resists!") + .log(); } } else { door.open = true; blocks_visibility.remove(potential_target); blocks_movement.remove(potential_target); - let render_data = renderables.get_mut(potential_target).unwrap(); if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log(); + gamelog::Logger + ::new() + .append("You open the") + .colour(renderable_colour_ecs(ecs, potential_target)) + .append_n(&name.name) + .colour(WHITE) + .period() + .log(); } - render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead. + std::mem::drop(renderables); + let mut renderables = ecs.write_storage::(); + let render_data = renderables.get_mut(potential_target).unwrap(); + render_data.glyph = to_cp437('▓'); // Nethack open door, maybe just use '/' instead. door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y)); } result = RunState::Ticking; @@ -180,27 +264,41 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState { let mut viewsheds = ecs.write_storage::(); let attributes = ecs.read_storage::(); let map = ecs.fetch::(); - let entities = ecs.entities(); let mut doors = ecs.write_storage::(); let names = ecs.read_storage::(); let mut rng = ecs.write_resource::(); - for (entity, _player, pos, attributes) in (&entities, &mut players, &mut positions, &attributes).join() { + for (entity, _player, pos, attributes) in ( + &entities, + &mut players, + &mut positions, + &attributes, + ).join() { let delta_x = i; let delta_y = j; - if !(pos.x + delta_x < 0 - || pos.x + delta_x > map.width - 1 - || pos.y + delta_y < 0 - || pos.y + delta_y > map.height - 1) + if + !( + pos.x + delta_x < 0 || + pos.x + delta_x > map.width - 1 || + pos.y + delta_y < 0 || + pos.y + delta_y > map.height - 1 + ) { let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); if !crate::spatial::has_tile_content(destination_idx) { if rng.roll_dice(1, 20) == 20 { - add_effect(None, EffectType::Damage { amount: 1 }, Targets::Entity { target: entity }); - gamelog::Logger::new().append("Ouch! You kick the open air, and pull something.").log(); + add_effect( + None, + EffectType::Damage { amount: 1, damage_type: DamageType::Physical }, + Targets::Entity { target: entity } + ); + gamelog::Logger + ::new() + .append("Ouch! You kick the open air, and pull something.") + .log(); break; } else { // If there's nothing at all, just kick the air and waste a turn. @@ -210,53 +308,96 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState { } else { let mut last_non_door_target: Option = None; let mut target_name = "thing"; - crate::spatial::for_each_tile_content_with_bool(destination_idx, |potential_target| { - if let Some(name) = names.get(potential_target) { - target_name = &name.name; - } + let mut colour = WHITE; + crate::spatial::for_each_tile_content_with_bool( + destination_idx, + |potential_target| { + if let Some(name) = names.get(potential_target) { + target_name = &name.name; + } + let items = ecs.read_storage::(); + colour = if let Some(_) = items.get(potential_target) { + item_colour_ecs(ecs, potential_target) + } else { + renderable_colour_ecs(ecs, potential_target) + }; - // If it's a door, - let door = doors.get_mut(potential_target); - if let Some(door) = door { - // If the door is closed, - if door.open == false { - let mut particle_builder = ecs.write_resource::(); - particle_builder.kick(pos.x + delta_x, pos.y + delta_y); - // ~33% chance of breaking it down + str - if rng.roll_dice(1, 10) + attributes.strength.bonus > 6 { - gamelog::Logger::new() - .append("As you kick the") - .item_name_n(target_name) - .append(", it crashes open!") - .log(); - something_was_destroyed = Some(potential_target); - destroyed_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y)); - gamelog::record_event("broken_doors", 1); - return false; - // 66% chance of just kicking it. - } else { - gamelog::Logger::new() - .append("You kick the") - .item_name_n(target_name) - .period() - .log(); + // If it's a door, + let door = doors.get_mut(potential_target); + if let Some(door) = door { + // If the door is closed, + if door.open == false { + add_effect( + None, + EffectType::Particle { + glyph: to_cp437('‼'), + fg: RGB::named(CHOCOLATE), + bg: RGB::named(BLACK), + lifespan: 150.0, + delay: 0.0, + }, + Targets::Entity { target: potential_target } + ); + // ~33% chance of breaking it down + str + if rng.roll_dice(1, 10) + attributes.strength.bonus > 6 { + gamelog::Logger + ::new() + .append("As you kick the") + .colour(colour) + .append_n(obfuscate_name_ecs(ecs, potential_target).0) + .colour(WHITE) + .append(", it crashes open!") + .log(); + something_was_destroyed = Some(potential_target); + destroyed_pos = Some( + Point::new(pos.x + delta_x, pos.y + delta_y) + ); + gamelog::record_event(EVENT::BrokeDoor(1)); + return false; + // 66% chance of just kicking it. + } else { + gamelog::Logger + ::new() + .append("You kick the") + .colour(colour) + .append_n(obfuscate_name_ecs(ecs, potential_target).0) + .colour(WHITE) + .period() + .log(); + return false; + } + // If the door is open and there's nothing else on the tile, + } else if crate::spatial::length(destination_idx) == 1 { + // Just kick the air. + gamelog::Logger::new().append("You kick the open air.").log(); return false; } - // If the door is open and there's nothing else on the tile, - } else if crate::spatial::length(destination_idx) == 1 { - // Just kick the air. - gamelog::Logger::new().append("You kick the open air.").log(); - return false; + } else { + last_non_door_target = Some(potential_target); } - } else { - last_non_door_target = Some(potential_target); + return true; } - return true; - }); - if let Some(_) = last_non_door_target { - gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log(); - let mut particle_builder = ecs.write_resource::(); - particle_builder.kick(pos.x + delta_x, pos.y + delta_y); + ); + if let Some(e) = last_non_door_target { + gamelog::Logger + ::new() + .append("You kick the") + .colour(colour) + .append_n(obfuscate_name_ecs(ecs, e).0) + .colour(WHITE) + .period() + .log(); + add_effect( + None, + EffectType::Particle { + glyph: to_cp437('‼'), + fg: RGB::named(CHOCOLATE), + bg: RGB::named(BLACK), + lifespan: 150.0, + delay: 0.0, + }, + Targets::Entity { target: e } + ); // Do something here if it's anything other than a door. break; } @@ -275,7 +416,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState { ecs.delete_entity(destroyed_thing).expect("Unable to delete."); } - gamelog::record_event("kick_count", 1); + gamelog::record_event(EVENT::KickedSomething(1)); return RunState::Ticking; } @@ -296,62 +437,85 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState let mut swap_entities: Vec<(Entity, i32, i32)> = Vec::new(); let mut result: Option; - for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() { - if pos.x + delta_x < 0 - || pos.x + delta_x > map.width - 1 - || pos.y + delta_y < 0 - || pos.y + delta_y > map.height - 1 + for (entity, _player, pos, viewshed) in ( + &entities, + &mut players, + &mut positions, + &mut viewsheds, + ).join() { + if + pos.x + delta_x < 0 || + pos.x + delta_x > map.width - 1 || + pos.y + delta_y < 0 || + pos.y + delta_y > map.height - 1 { return RunState::AwaitingInput; } let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); - result = crate::spatial::for_each_tile_content_with_runstate(destination_idx, |potential_target| { - let mut hostile = true; - if pools.get(potential_target).is_some() { - // We get the reaction of the target to this entity -- - // i.e. in reverse to usual. We want to know if the target - // is hostile to us. If it isn't, we can swap places. - let result = crate::raws::get_reactions( - potential_target, - entity, - &factions, - &ancestries, - &crate::raws::RAWS.lock().unwrap(), - ); - if result != Reaction::Attack { - hostile = false; - } - } - if !hostile { - swap_entities.push((potential_target, pos.x, pos.y)); - pos.x = min(map.width - 1, max(0, pos.x + delta_x)); - pos.y = min(map.height - 1, max(0, pos.y + delta_y)); - entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); - viewshed.dirty = true; - let mut ppos = ecs.write_resource::(); - ppos.x = pos.x; - ppos.y = pos.y; - } else { - let target = pools.get(potential_target); - if let Some(_target) = target { - wants_to_melee - .insert(entity, WantsToMelee { target: potential_target }) - .expect("Add target failed."); - return Some(RunState::Ticking); - } - } - let door = doors.get_mut(potential_target); - if let Some(door) = door { - if door.open == false { - if let Some(name) = names.get(potential_target) { - gamelog::Logger::new().append("The").item_name(&name.name).append("is in your way.").log(); + result = crate::spatial::for_each_tile_content_with_runstate( + destination_idx, + |potential_target| { + let mut hostile = true; + if pools.get(potential_target).is_some() { + // We get the reaction of the target to this entity -- + // i.e. in reverse to usual. We want to know if the target + // is hostile to us. If it isn't, we can swap places. + let result = crate::raws::get_reactions( + potential_target, + entity, + &factions, + &ancestries, + &crate::raws::RAWS.lock().unwrap() + ); + if result != Reaction::Attack { + hostile = false; } - return Some(RunState::AwaitingInput); } + if !hostile { + swap_entities.push((potential_target, pos.x, pos.y)); + pos.x = min(map.width - 1, max(0, pos.x + delta_x)); + pos.y = min(map.height - 1, max(0, pos.y + delta_y)); + entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); + viewshed.dirty = true; + let mut ppos = ecs.write_resource::(); + ppos.x = pos.x; + ppos.y = pos.y; + } else { + let target = pools.get(potential_target); + if let Some(_target) = target { + wants_to_melee + .insert(entity, WantsToMelee { target: potential_target }) + .expect("Add target failed."); + return Some(RunState::Ticking); + } + } + let door = doors.get_mut(potential_target); + if let Some(door) = door { + if door.open == false { + if let Some(name) = names.get(potential_target) { + let colour = if + let Some(_) = ecs.read_storage::().get(potential_target) + { + item_colour_ecs(ecs, potential_target) + } else { + renderable_colour_ecs(ecs, potential_target) + }; + gamelog::Logger + ::new() + .append("The") + .colour(colour) + .append(&name.name) + .colour(WHITE) + .append("is in your way.") + .log(); + } + return Some(RunState::AwaitingInput); + } + } + return None; } - return None; - }); + ); if result.is_some() { return result.unwrap(); @@ -364,26 +528,45 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState } let hidden = ecs.read_storage::(); // Push every entity name in the pile to a vector of strings - let mut item_names: Vec = Vec::new(); + let mut seen_items: Vec<(String, (u8, u8, u8))> = Vec::new(); let mut some = false; crate::spatial::for_each_tile_content(destination_idx, |entity| { if !hidden.get(entity).is_some() && names.get(entity).is_some() { let item_name = obfuscate_name_ecs(ecs, entity).0; - item_names.push(item_name); + let item_colour = item_colour_ecs(ecs, entity); + seen_items.push((item_name, item_colour)); some = true; } }); + match map.tiles[destination_idx] { + TileType::ToLocal(id) => { + let name = get_local_desc(id); + let colour = rgb_to_u8(get_local_col(id)); + gamelog::Logger + ::new() + .append("You see") + .colour(colour) + .append_n(&name) + .colour(WHITE) + .period() + .log(); + } + _ => {} + } // If some names were found, append. Logger = logger is necessary // makes logger called a mutable self. It's not the most efficient // but it happens infrequently enough (once per player turn at most) // that it shouldn't matter. if some { - let mut logger = gamelog::Logger::new().append("You see a"); - for i in 0..item_names.len() { - if i > 0 && i < item_names.len() { + let mut logger = gamelog::Logger::new().append("You see"); + for i in 0..seen_items.len() { + if i > 0 && i < seen_items.len() { logger = logger.append(", a"); } - logger = logger.item_name_n(&item_names[i]); + logger = logger + .colour(seen_items[i].1) + .append_n(&seen_items[i].0) + .colour(WHITE); } logger.period().log(); } @@ -401,16 +584,19 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState let mut ppos = ecs.write_resource::(); ppos.x = pos.x; ppos.y = pos.y; + if map.tiles[new_idx] == TileType::ToOvermap(map.id) { + return RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(map.id)); + } return RunState::Ticking; } } for m in swap_entities.iter() { if let Some(name) = names.get(m.0) { - let renderables = ecs.read_storage::(); - gamelog::Logger::new() + gamelog::Logger + ::new() .append("You swap places with the") - .colour(renderable_colour(&renderables, m.0)) + .colour(renderable_colour_ecs(ecs, m.0)) .append_n(&name.name) .colour(WHITE) .period() @@ -448,7 +634,9 @@ fn get_item(ecs: &mut World) -> RunState { return RunState::AwaitingInput; } Some(item) => { + let mut assignkey = ecs.write_storage::(); let mut pickup = ecs.write_storage::(); + assignkey.insert(item, WantsToAssignKey {}).expect("Unable to insert WantsToAssignKey"); pickup .insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item }) .expect("Unable to insert want to pickup item."); @@ -457,99 +645,146 @@ fn get_item(ecs: &mut World) -> RunState { } } -pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState { +pub fn player_input(gs: &mut State, ctx: &mut BTerm, on_overmap: bool) -> RunState { match ctx.key { - None => return RunState::AwaitingInput, - Some(key) => match key { - // Cardinals - VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => { - return try_move_player(-1, 0, &mut gs.ecs) - } - VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => { - return try_move_player(1, 0, &mut gs.ecs); - } - VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { - return try_move_player(0, -1, &mut gs.ecs); - } - VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { - return try_move_player(0, 1, &mut gs.ecs); - } - // Diagonals - VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return try_move_player(1, -1, &mut gs.ecs), - VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return try_move_player(-1, -1, &mut gs.ecs), - VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return try_move_player(1, 1, &mut gs.ecs), - VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return try_move_player(-1, 1, &mut gs.ecs), - // id - VirtualKeyCode::Period => { - if ctx.shift { - if !try_next_level(&mut gs.ecs) { - return RunState::AwaitingInput; + None => { + return RunState::AwaitingInput; + } + Some(key) => + match key { + // Cardinals + VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => { + return try_move_player(-1, 0, &mut gs.ecs); + } + VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => { + return try_move_player(1, 0, &mut gs.ecs); + } + VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => { + return try_move_player(0, -1, &mut gs.ecs); + } + VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => { + return try_move_player(0, 1, &mut gs.ecs); + } + // Diagonals + VirtualKeyCode::Numpad9 | VirtualKeyCode::U => { + return try_move_player(1, -1, &mut gs.ecs); + } + VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => { + return try_move_player(-1, -1, &mut gs.ecs); + } + VirtualKeyCode::Numpad3 | VirtualKeyCode::N => { + return try_move_player(1, 1, &mut gs.ecs); + } + VirtualKeyCode::Numpad1 | VirtualKeyCode::B => { + return try_move_player(-1, 1, &mut gs.ecs); + } + // id + VirtualKeyCode::Period => { + if ctx.shift { + let dest = try_change_level(&mut gs.ecs, false); + let curr_map_id = gs.ecs.fetch::().id; + return match dest { + // If we have no destination, do nothing. + Destination::None => RunState::AwaitingInput, + // If we want to go to the next level, go to the up-stair tile of id + 1. + Destination::NextLevel => + RunState::GoToLevel(curr_map_id + 1, TileType::UpStair), + // If we want to go to the previous level, go to the down-stair tile of id - 1. + Destination::PreviousLevel => + RunState::GoToLevel(curr_map_id - 1, TileType::DownStair), + Destination::ToLocal(id) => + RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(id)), + Destination::ToOvermap(id) => + RunState::GoToLevel(id, TileType::ToOvermap(id)), + }; + } else { + return skip_turn(&mut gs.ecs); // (Wait a turn) } - return RunState::NextLevel; // > to descend - } else { - return skip_turn(&mut gs.ecs); // (Wait a turn) } - } - VirtualKeyCode::Comma => { - if ctx.shift { - if !try_previous_level(&mut gs.ecs) { - return RunState::AwaitingInput; + VirtualKeyCode::Comma => { + if ctx.shift { + let dest = try_change_level(&mut gs.ecs, true); + let curr_map_id = gs.ecs.fetch::().id; + return match dest { + Destination::None => RunState::AwaitingInput, + Destination::NextLevel => + RunState::GoToLevel(curr_map_id + 1, TileType::UpStair), + Destination::PreviousLevel => + RunState::GoToLevel(curr_map_id - 1, TileType::DownStair), + Destination::ToLocal(id) => + RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(id)), + Destination::ToOvermap(id) => + RunState::GoToLevel(id, TileType::ToOvermap(id)), + }; } - return RunState::PreviousLevel; // < to ascend } - } - VirtualKeyCode::Slash => { - if ctx.shift { - return RunState::HelpScreen; + VirtualKeyCode::Slash => { + if ctx.shift { + return RunState::HelpScreen; + } + } + VirtualKeyCode::NumpadDecimal => { + return skip_turn(&mut gs.ecs); } - } - VirtualKeyCode::NumpadDecimal => { - return skip_turn(&mut gs.ecs); - } - // Items - VirtualKeyCode::C => return RunState::ActionWithDirection { function: try_door }, - VirtualKeyCode::O => return RunState::ActionWithDirection { function: open }, - VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick }, - VirtualKeyCode::G => { - return get_item(&mut gs.ecs); + // Items + VirtualKeyCode::C => { + if !on_overmap { + return RunState::ActionWithDirection { function: try_door }; + } + } + VirtualKeyCode::O => { + if !on_overmap { + return RunState::ActionWithDirection { function: open }; + } + } + VirtualKeyCode::F => { + if !on_overmap { + return RunState::ActionWithDirection { function: kick }; + } + } + VirtualKeyCode::G => { + return get_item(&mut gs.ecs); + } + VirtualKeyCode::I => { + return RunState::ShowInventory; + } + VirtualKeyCode::D => { + return RunState::ShowDropItem; + } + VirtualKeyCode::R => { + return RunState::ShowRemoveItem; + } + // Other + VirtualKeyCode::Minus => { + return RunState::ShowCheatMenu; + } + VirtualKeyCode::Escape => { + return RunState::SaveGame; + } + VirtualKeyCode::X => { + let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds( + &gs.ecs, + ctx + ); + let ppos = gs.ecs.fetch::(); + let (x, y) = (ppos.x + x_offset - min_x, ppos.y + y_offset - min_y); + return RunState::Farlook { x, y }; + } + _ => { + return RunState::AwaitingInput; + } } - VirtualKeyCode::I => return RunState::ShowInventory, - VirtualKeyCode::D => return RunState::ShowDropItem, - VirtualKeyCode::R => return RunState::ShowRemoveItem, - // Other - VirtualKeyCode::Minus => return RunState::ShowCheatMenu, - VirtualKeyCode::Escape => return RunState::SaveGame, - _ => { - return RunState::AwaitingInput; - } - }, } return RunState::AwaitingInput; } -pub fn try_next_level(ecs: &mut World) -> bool { +fn try_change_level(ecs: &mut World, backtracking: bool) -> Destination { let player_pos = ecs.fetch::(); let map = ecs.fetch::(); let player_idx = map.xy_idx(player_pos.x, player_pos.y); - if map.tiles[player_idx] == TileType::DownStair { - return true; - } else { - gamelog::Logger::new().append("You don't see a way down from here.").log(); - return false; - } -} - -pub fn try_previous_level(ecs: &mut World) -> bool { - let player_pos = ecs.fetch::(); - let map = ecs.fetch::(); - let player_idx = map.xy_idx(player_pos.x, player_pos.y); - if map.tiles[player_idx] == TileType::UpStair { - return true; - } else { - gamelog::Logger::new().append("You don't see a way up from here.").log(); - return false; - } + let this_tile = map.tiles[player_idx]; + return get_dest(this_tile, backtracking); } fn skip_turn(ecs: &mut World) -> RunState { @@ -573,7 +808,7 @@ fn skip_turn(ecs: &mut World) -> RunState { entity_id, &factions, &ancestries, - &crate::raws::RAWS.lock().unwrap(), + &crate::raws::RAWS.lock().unwrap() ); if result == Reaction::Attack { can_heal = false; @@ -587,9 +822,15 @@ fn skip_turn(ecs: &mut World) -> RunState { let player_hunger_clock = hunger_clocks.get(*player_entity); if let Some(clock) = player_hunger_clock { match clock.state { - HungerState::Hungry => can_heal = false, - HungerState::Weak => can_heal = false, - HungerState::Fainting => can_heal = false, + HungerState::Hungry => { + can_heal = false; + } + HungerState::Weak => { + can_heal = false; + } + HungerState::Fainting => { + can_heal = false; + } _ => {} } } @@ -599,7 +840,7 @@ fn skip_turn(ecs: &mut World) -> RunState { let pools = health_components.get_mut(*player_entity).unwrap(); let mut rng = ecs.write_resource::(); let roll = rng.roll_dice(1, 6); - if (roll == 6) && pools.hit_points.current < pools.hit_points.max { + if roll == 6 && pools.hit_points.current < pools.hit_points.max { pools.hit_points.current += 1; } } @@ -639,7 +880,7 @@ pub fn auto_explore(ecs: &mut World) { } } - let path = rltk::a_star_search(map.xy_idx(player_pos.x, player_pos.y), unexplored_tile.0, &*map); + let path = a_star_search(map.xy_idx(player_pos.x, player_pos.y), unexplored_tile.0, &*map); if path.success && path.steps.len() > 1 { let mut idx = map.xy_idx(player_pos.x, player_pos.y); map.blocked[idx] = false; diff --git a/src/random_table.rs b/src/random_table.rs index 4baa921..d4720f0 100644 --- a/src/random_table.rs +++ b/src/random_table.rs @@ -1,4 +1,4 @@ -use rltk::RandomNumberGenerator; +use bracket_lib::random::RandomNumberGenerator; // FIXME: note to self, // passing around strings here is super inefficient, so this is diff --git a/src/raws/item_structs.rs b/src/raws/item_structs.rs index 897d48d..c670e54 100644 --- a/src/raws/item_structs.rs +++ b/src/raws/item_structs.rs @@ -6,6 +6,7 @@ pub struct Item { pub id: String, pub name: Name, pub renderable: Option, + pub class: String, pub weight: Option, pub value: Option, pub equip: Option, diff --git a/src/raws/mob_structs.rs b/src/raws/mob_structs.rs index cfd673b..854149b 100644 --- a/src/raws/mob_structs.rs +++ b/src/raws/mob_structs.rs @@ -14,7 +14,7 @@ pub struct Mob { pub attacks: Option>, pub attributes: Option, pub skills: Option>, - pub vision_range: i32, + pub vision_range: Option, pub telepathy_range: Option, pub equipped: Option>, pub loot: Option, diff --git a/src/raws/mod.rs b/src/raws/mod.rs index 66c9c83..7fc28ed 100644 --- a/src/raws/mod.rs +++ b/src/raws/mod.rs @@ -13,8 +13,9 @@ mod loot_table_structs; use loot_table_structs::*; mod reaction_structs; pub use reaction_structs::Reaction; -use reaction_structs::{AncestryData, FactionData}; +use reaction_structs::{ AncestryData, FactionData }; use std::sync::Mutex; +use bracket_lib::prelude::*; lazy_static! { pub static ref RAWS: Mutex = Mutex::new(RawMaster::empty()); @@ -31,22 +32,22 @@ pub struct Raws { pub ancestries: Vec, } -rltk::embedded_resource!(RAW_ITEMS, "../../raws/items.json"); -rltk::embedded_resource!(RAW_MOBS, "../../raws/mobs.json"); -rltk::embedded_resource!(RAW_PROPS, "../../raws/props.json"); -rltk::embedded_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json"); -rltk::embedded_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json"); -rltk::embedded_resource!(RAW_FACTIONS, "../../raws/factions.json"); -rltk::embedded_resource!(RAW_ANCESTRIES, "../../raws/ancestries.json"); +embedded_resource!(RAW_ITEMS, "../../raws/items.json"); +embedded_resource!(RAW_MOBS, "../../raws/mobs.json"); +embedded_resource!(RAW_PROPS, "../../raws/props.json"); +embedded_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json"); +embedded_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json"); +embedded_resource!(RAW_FACTIONS, "../../raws/factions.json"); +embedded_resource!(RAW_ANCESTRIES, "../../raws/ancestries.json"); pub fn load_raws() { - rltk::link_resource!(RAW_ITEMS, "../../raws/items.json"); - rltk::link_resource!(RAW_MOBS, "../../raws/mobs.json"); - rltk::link_resource!(RAW_PROPS, "../../raws/props.json"); - rltk::link_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json"); - rltk::link_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json"); - rltk::link_resource!(RAW_FACTIONS, "../../raws/factions.json"); - rltk::link_resource!(RAW_ANCESTRIES, "../../raws/ancestries.json"); + link_resource!(RAW_ITEMS, "../../raws/items.json"); + link_resource!(RAW_MOBS, "../../raws/mobs.json"); + link_resource!(RAW_PROPS, "../../raws/props.json"); + link_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json"); + link_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json"); + link_resource!(RAW_FACTIONS, "../../raws/factions.json"); + link_resource!(RAW_ANCESTRIES, "../../raws/ancestries.json"); let decoded_raws = get_decoded_raws(); RAWS.lock().unwrap().load(decoded_raws); @@ -56,10 +57,18 @@ pub fn get_decoded_raws() -> Raws { let items: Vec = ParseJson::parse_raws_into_vector("../../raws/items.json".to_string()); let mobs: Vec = ParseJson::parse_raws_into_vector("../../raws/mobs.json".to_string()); let props: Vec = ParseJson::parse_raws_into_vector("../../raws/props.json".to_string()); - let spawn_tables: Vec = ParseJson::parse_raws_into_vector("../../raws/spawn_tables.json".to_string()); - let loot_tables: Vec = ParseJson::parse_raws_into_vector("../../raws/loot_tables.json".to_string()); - let factions: Vec = ParseJson::parse_raws_into_vector("../../raws/factions.json".to_string()); - let ancestries: Vec = ParseJson::parse_raws_into_vector("../../raws/ancestries.json".to_string()); + let spawn_tables: Vec = ParseJson::parse_raws_into_vector( + "../../raws/spawn_tables.json".to_string() + ); + let loot_tables: Vec = ParseJson::parse_raws_into_vector( + "../../raws/loot_tables.json".to_string() + ); + let factions: Vec = ParseJson::parse_raws_into_vector( + "../../raws/factions.json".to_string() + ); + let ancestries: Vec = ParseJson::parse_raws_into_vector( + "../../raws/ancestries.json".to_string() + ); return Raws { items, mobs, props, spawn_tables, loot_tables, factions, ancestries }; } @@ -71,11 +80,11 @@ macro_rules! impl_ParseJson { (for $($t:ty),+) => { $(impl ParseJson for $t { fn parse_raws_into_vector(path: String) -> $t { - let raw_data = rltk::embedding::EMBED.lock().get_resource(path).unwrap(); + let raw_data = EMBED.lock().get_resource(path).unwrap(); let raw_string = std::str::from_utf8(&raw_data).expect("Failed to convert UTF-8 to &str."); return serde_json::from_str(&raw_string).expect("Failed to convert &str to json"); } })* - } + }; } impl_ParseJson!(for Vec, Vec, Vec, Vec, Vec, Vec, Vec); diff --git a/src/raws/rawmaster.rs b/src/raws/rawmaster.rs index 8e9a74f..0e2b227 100644 --- a/src/raws/rawmaster.rs +++ b/src/raws/rawmaster.rs @@ -1,14 +1,15 @@ -use super::{Raws, Reaction}; +use super::{ Raws, Reaction }; use crate::components::*; use crate::gamesystem::*; use crate::gui::Ancestry; use crate::random_table::RandomTable; -use crate::LOG_SPAWNING; -use regex::Regex; -use rltk::prelude::*; +use crate::config::CONFIG; +use crate::data::visuals::BLOODSTAIN_COLOUR; +use crate::data::entity::DEFAULT_VIEWSHED_STANDARD; +use bracket_lib::prelude::*; use specs::prelude::*; -use specs::saveload::{MarkedBuilder, SimpleMarker}; -use std::collections::{HashMap, HashSet}; +use specs::saveload::{ MarkedBuilder, SimpleMarker }; +use std::collections::{ HashMap, HashSet }; /// Applies effects to the entity - e.g. "healing: 1d4+1", where /// effects are components on the entity with varying parameters. @@ -17,14 +18,14 @@ macro_rules! apply_effects { for effect in $effects.iter() { let effect_name = effect.0.as_str(); match effect_name { - "healing" => { - let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str()); - $eb = $eb.with(ProvidesHealing { n_dice, sides, modifier }) + "heal" => { + let dice = parse_dice_string(effect.1.as_str()).expect("Failed to parse dice string"); + $eb = $eb.with(ProvidesHealing { n_dice: dice.n_dice, sides: dice.die_type, modifier: dice.bonus }) } "ranged" => $eb = $eb.with(Ranged { range: effect.1.parse::().unwrap() }), "damage" => { - let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str()); - $eb = $eb.with(InflictsDamage { n_dice, sides, modifier }) + let (damage_type, dice) = parse_damage_string(effect.1.as_str()); + $eb = $eb.with(InflictsDamage { damage_type, n_dice: dice.n_dice, sides: dice.die_type, modifier: dice.bonus }) } "aoe" => $eb = $eb.with(AOE { radius: effect.1.parse::().unwrap() }), "confusion" => $eb = $eb.with(Confusion { turns: effect.1.parse::().unwrap() }), @@ -43,6 +44,7 @@ macro_rules! apply_effects { /// flags are components that have no parameters to modify. macro_rules! apply_flags { ($flags:expr, $eb:expr) => { + let mut damage_modifiers: HashMap = HashMap::new(); for flag in $flags.iter() { match flag.as_str() { // --- PROP FLAGS BEGIN HERE --- @@ -64,6 +66,7 @@ macro_rules! apply_flags { "IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}), "DIGGER" => $eb = $eb.with(Digger {}), "MAGICMAP" => $eb = $eb.with(MagicMapper {}), + "STACKABLE" => $eb = $eb.with(Stackable {}), // CAN BE DESTROYED BY DAMAGE "DESTRUCTIBLE" => $eb = $eb.with(Destructible {}), // --- EQUIP SLOTS --- @@ -87,24 +90,52 @@ macro_rules! apply_flags { "NEUTRAL" => $eb = $eb.with(Faction { name: "neutral".to_string() }), "HERBIVORE" => $eb = $eb.with(Faction { name: "herbivore".to_string() }), "CARNIVORE" => $eb = $eb.with(Faction { name: "carnivore".to_string() }), + // --- DAMAGE MODIFIERS --- + "PHYS_IMMUNITY" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Immune); } + "PHYS_WEAK" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Weakness); } + "PHYS_RES" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Resistance); } + "MAGIC_IMMUNITY" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Immune); } + "MAGIC_WEAK" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Weakness); } + "MAGIC_RES" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Resistance); } + "FIRE_IMMUNITY" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Immune); } + "FIRE_WEAK" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Weakness); } + "FIRE_RES" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Resistance); } + "COLD_IMMUNITY" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Immune); } + "COLD_WEAK" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Weakness); } + "COLD_RES" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Resistance); } + "POISON_IMMUNITY" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Immune); } + "POISON_WEAK" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Weakness); } + "POISON_RES" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Resistance); } // --- MOVEMENT MODES --- ( defaults to WANDER ) "STATIC" => $eb = $eb.with(MoveMode { mode: Movement::Static }), "RANDOM_PATH" => $eb = $eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } }), // --- RANDOM MOB ATTRIBUTES --- + "GREEN_BLOOD" => $eb = $eb.with(Bleeds { colour: RGB::named((0, 153, 0)) }), + "BLUE_BLOOD" => $eb = $eb.with(Bleeds { colour: RGB::named((0, 0, 153)) }), "SMALL_GROUP" => {} // These flags are for region spawning, "LARGE_GROUP" => {} // and don't need to apply a component. "MULTIATTACK" => $eb = $eb.with(MultiAttack {}), "BLIND" => $eb = $eb.with(Blind {}), - _ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())), + _ => console::log(format!("Unrecognised flag: {}", flag.as_str())), } } + if damage_modifiers.len() > 0 { + $eb = $eb.with(HasDamageModifiers { modifiers: damage_modifiers }); + } }; } pub enum SpawnType { - AtPosition { x: i32, y: i32 }, - Equipped { by: Entity }, - Carried { by: Entity }, + AtPosition { + x: i32, + y: i32, + }, + Equipped { + by: Entity, + }, + Carried { + by: Entity, + }, } pub struct RawMaster { @@ -163,27 +194,24 @@ impl RawMaster { self.table_index.insert(table.id.clone(), i); used_names.insert(table.id.clone()); for entry in table.table.iter() { - check_for_unspecified_entity(&used_names, &entry.id) + check_for_unspecified_entity(&used_names, &entry.id); } } for (i, loot_table) in self.raws.loot_tables.iter().enumerate() { check_for_duplicate_entries(&used_names, &loot_table.id); self.loot_index.insert(loot_table.id.clone(), i); for entry in loot_table.table.iter() { - check_for_unspecified_entity(&used_names, &entry.id) + check_for_unspecified_entity(&used_names, &entry.id); } } for faction in self.raws.factions.iter() { let mut reactions: HashMap = HashMap::new(); for other in faction.responses.iter() { - reactions.insert( - other.0.clone(), - match other.1.as_str() { - "flee" => Reaction::Flee, - "attack" => Reaction::Attack, - _ => Reaction::Ignore, - }, - ); + reactions.insert(other.0.clone(), match other.1.as_str() { + "flee" => Reaction::Flee, + "attack" => Reaction::Attack, + _ => Reaction::Ignore, + }); } self.faction_index.insert(faction.id.clone(), reactions); } @@ -196,13 +224,13 @@ impl RawMaster { /// Checks a string against a HashSet, logging if a duplicate is found. fn check_for_duplicate_entries(used_names: &HashSet, id: &String) { if used_names.contains(id) { - rltk::console::log(format!("DEBUGINFO: Duplicate ID found in raws [{}]", id)); + console::log(format!("DEBUGINFO: Duplicate ID found in raws [{}]", id)); } } /// Checks a string against a HashSet, logging if the string isn't found. fn check_for_unspecified_entity(used_names: &HashSet, id: &String) { if !used_names.contains(id) { - rltk::console::log(format!("DEBUGINFO: Table references unspecified entity [{}]", id)); + console::log(format!("DEBUGINFO: Table references unspecified entity [{}]", id)); } } @@ -212,7 +240,7 @@ pub fn spawn_named_entity( key: &str, buc: Option, pos: SpawnType, - map_difficulty: i32, + map_difficulty: i32 ) -> Option { if raws.item_index.contains_key(key) { return spawn_named_item(raws, ecs, key, buc, pos); @@ -229,7 +257,7 @@ pub fn spawn_named_item( ecs: &mut World, key: &str, buc: Option, - pos: SpawnType, + pos: SpawnType ) -> Option { if raws.item_index.contains_key(key) { let item_template = &raws.raws.items[raws.item_index[key]]; @@ -244,33 +272,46 @@ pub fn spawn_named_item( let player_entity = ecs.fetch::(); let known_beatitude = match pos { SpawnType::Equipped { by } => { - if by == *player_entity { - true - } else { - false - } + if by == *player_entity { true } else { false } } SpawnType::Carried { by } => { - if by == *player_entity { - true - } else { - false - } + if by == *player_entity { true } else { false } } _ => false, }; if known_beatitude && !identified_items.contains(&item_template.name.name) { dm.identified_items.insert(item_template.name.name.clone()); } + let needs_key = is_player_owned(&player_entity, &pos); std::mem::drop(player_entity); std::mem::drop(dm); // -- DROP EVERYTHING THAT INVOLVES THE ECS BEFORE THIS POINT --- let mut eb = ecs.create_entity().marked::>(); - eb = eb.with(Name { name: item_template.name.name.clone(), plural: item_template.name.plural.clone() }); - eb = eb.with(Item { weight: item_template.weight.unwrap_or(0.0), value: item_template.value.unwrap_or(0.0) }); + eb = eb.with(Name { + name: item_template.name.name.clone(), + plural: item_template.name.plural.clone(), + }); + eb = eb.with(Item { + weight: item_template.weight.unwrap_or(0.0), + value: item_template.value.unwrap_or(0.0), + category: match item_template.class.as_str() { + "amulet" => ItemType::Amulet, + "weapon" => ItemType::Weapon, + "armour" => ItemType::Armour, + "comestible" => ItemType::Comestible, + "scroll" => ItemType::Scroll, + "spellbook" => ItemType::Spellbook, + "potion" => ItemType::Potion, + "ring" => ItemType::Ring, + "wand" => ItemType::Wand, + _ => unreachable!("Unknown item type."), + }, + }); eb = spawn_position(pos, eb, key, raws); - + if needs_key { + eb = eb.with(WantsToAssignKey {}); + } if let Some(renderable) = &item_template.renderable { eb = eb.with(get_renderable_component(renderable)); } @@ -309,42 +350,43 @@ pub fn spawn_named_item( let singular = scroll_names[&item_template.name.name].clone(); let mut plural = singular.clone(); plural += "s"; - eb = eb.with(ObfuscatedName { name: singular, plural: plural }) + eb = eb.with(ObfuscatedName { name: singular, plural: plural }); } "potion" => { let singular = potion_names[&item_template.name.name].clone(); let mut plural = singular.clone(); plural += "s"; - eb = eb.with(ObfuscatedName { name: singular, plural: plural }) + eb = eb.with(ObfuscatedName { name: singular, plural: plural }); } "wand" => { let singular = wand_names[&item_template.name.name].clone(); let mut plural = singular.clone(); plural += "s"; - eb = eb.with(ObfuscatedName { name: singular, plural: plural }) + eb = eb.with(ObfuscatedName { name: singular, plural: plural }); } _ => { let singular = magic_item.naming.clone(); let mut plural = singular.clone(); plural += "s"; - eb = eb.with(ObfuscatedName { name: singular, plural: plural }) + eb = eb.with(ObfuscatedName { name: singular, plural: plural }); } } } } if let Some(weapon) = &item_template.equip { - let (n_dice, die_type, bonus) = parse_dice_string(weapon.damage.as_str()); + let (damage_type, dice) = parse_damage_string(weapon.damage.as_str()); let weapon_attribute = match weapon.flag.as_str() { "DEXTERITY" => WeaponAttribute::Dexterity, "FINESSE" => WeaponAttribute::Finesse, _ => WeaponAttribute::Strength, }; let wpn = MeleeWeapon { + damage_type, attribute: weapon_attribute, - damage_n_dice: n_dice, - damage_die_type: die_type, - damage_bonus: bonus, + damage_n_dice: dice.n_dice, + damage_die_type: dice.die_type, + damage_bonus: dice.bonus, hit_bonus: weapon.to_hit.unwrap_or(0), }; eb = eb.with(wpn); @@ -361,11 +403,12 @@ pub fn spawn_named_mob( ecs: &mut World, key: &str, pos: SpawnType, - map_difficulty: i32, + map_difficulty: i32 ) -> Option { if raws.mob_index.contains_key(key) { let mob_template = &raws.raws.mobs[raws.mob_index[key]]; let mut player_level = 1; + let needs_key; { let pools = ecs.read_storage::(); let player_entity = ecs.fetch::(); @@ -373,14 +416,25 @@ pub fn spawn_named_mob( if let Some(pool) = player_pool { player_level = pool.level; } + needs_key = is_player_owned(&player_entity, &pos); } - let mut eb; // New entity with a position, name, combatstats, and viewshed eb = ecs.create_entity().marked::>(); eb = spawn_position(pos, eb, key, raws); + if needs_key { + eb = eb.with(WantsToAssignKey {}); + } eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() }); - eb = eb.with(Viewshed { visible_tiles: Vec::new(), range: mob_template.vision_range, dirty: true }); + eb = eb.with(Viewshed { + visible_tiles: Vec::new(), + range: if let Some(range) = mob_template.vision_range { + range + } else { + DEFAULT_VIEWSHED_STANDARD + }, + dirty: true, + }); if let Some(telepath) = &mob_template.telepathy_range { eb = eb.with(Telepath { telepath_tiles: Vec::new(), range: *telepath, dirty: true }); } @@ -390,6 +444,7 @@ pub fn spawn_named_mob( eb = eb.with(BlocksTile {}); eb = eb.with(Faction { name: "hostile".to_string() }); eb = eb.with(MoveMode { mode: Movement::Random }); + eb = eb.with(Bleeds { colour: RGB::named(BLOODSTAIN_COLOUR) }); let mut xp_value = 1; let mut has_mind = true; if let Some(flags) = &mob_template.flags { @@ -447,7 +502,11 @@ pub fn spawn_named_mob( let speed = if mob_template.speed.is_some() { mob_template.speed.unwrap() } else { 12 }; eb = eb.with(Energy { current: 0, speed: speed }); - let base_mob_level = if mob_template.level.is_some() { mob_template.level.unwrap() } else { 0 }; + let base_mob_level = if mob_template.level.is_some() { + mob_template.level.unwrap() + } else { + 0 + }; let mut mob_level = base_mob_level; // If the level difficulty is smaller than the mob's base level, subtract 1; // else, if the level difficulty is larger, add one-fifth of the difference @@ -461,10 +520,10 @@ pub fn spawn_named_mob( mob_level += (player_level - base_mob_level) / 4; } // If the resulting mob level is more than 1.5x the base, lower it to that number - mob_level = i32::min(mob_level, (1.5 * base_mob_level as f32).trunc() as i32); + mob_level = i32::min(mob_level, (1.5 * (base_mob_level as f32)).trunc() as i32); // Should really use existing RNG here - let mut rng = rltk::RandomNumberGenerator::new(); + let mut rng = RandomNumberGenerator::new(); let mob_hp = npc_hp_at_level(&mut rng, mob_con, mob_level); let mob_mana = mana_at_level(&mut rng, mob_int, mob_level); let mob_bac = if mob_template.bac.is_some() { mob_template.bac.unwrap() } else { 10 }; @@ -497,7 +556,7 @@ pub fn spawn_named_mob( skills.skills.insert(Skill::Magic, *sk.1); } _ => { - rltk::console::log(format!("Unknown skill referenced: [{}]", sk.0)); + console::log(format!("Unknown skill referenced: [{}]", sk.0)); } } } @@ -507,13 +566,14 @@ pub fn spawn_named_mob( if let Some(natural_attacks) = &mob_template.attacks { let mut natural = NaturalAttacks { attacks: Vec::new() }; for na in natural_attacks.iter() { - let (n, d, b) = parse_dice_string(&na.damage); + let (damage_type, dice) = parse_damage_string(&na.damage); let attack = NaturalAttack { name: na.name.clone(), + damage_type, hit_bonus: na.hit_bonus, - damage_n_dice: n, - damage_die_type: d, - damage_bonus: b, + damage_n_dice: dice.n_dice, + damage_die_type: dice.die_type, + damage_bonus: dice.bonus, }; natural.attacks.push(attack); } @@ -547,11 +607,21 @@ pub fn spawn_named_mob( eb = eb.with(LootTable { table: loot.table.clone(), chance: loot.chance }); } - if LOG_SPAWNING { - rltk::console::log(format!( - "SPAWNLOG: {} ({}HP, {}MANA, {}BAC) spawned at level {} ({}[base], {}[map difficulty], {}[player level]), worth {} XP", - &mob_template.name, mob_hp, mob_mana, mob_bac, mob_level, base_mob_level, map_difficulty, player_level, xp_value - )); + if CONFIG.logging.log_spawning { + console::log( + format!( + "SPAWNLOG: {} ({}HP, {}MANA, {}BAC) spawned at level {} ({}[base], {}[map difficulty], {}[player level]), worth {} XP", + &mob_template.name, + mob_hp, + mob_mana, + mob_bac, + mob_level, + base_mob_level, + map_difficulty, + player_level, + xp_value + ) + ); } let new_mob = eb.build(); @@ -559,7 +629,14 @@ pub fn spawn_named_mob( // Build entity, then check for anything they're wearing if let Some(wielding) = &mob_template.equipped { for tag in wielding.iter() { - spawn_named_entity(raws, ecs, tag, None, SpawnType::Equipped { by: new_mob }, map_difficulty); + spawn_named_entity( + raws, + ecs, + tag, + None, + SpawnType::Equipped { by: new_mob }, + map_difficulty + ); } } @@ -568,12 +645,25 @@ pub fn spawn_named_mob( None } -pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: SpawnType) -> Option { +pub fn spawn_named_prop( + raws: &RawMaster, + ecs: &mut World, + key: &str, + pos: SpawnType +) -> Option { if raws.prop_index.contains_key(key) { + let needs_key; + { + let player_entity = ecs.fetch::(); + needs_key = is_player_owned(&player_entity, &pos); + } // ENTITY BUILDER PREP let prop_template = &raws.raws.props[raws.prop_index[key]]; let mut eb = ecs.create_entity().marked::>(); eb = spawn_position(pos, eb, key, raws); + if needs_key { + eb = eb.with(WantsToAssignKey {}); + } // APPLY MANDATORY COMPONENTS FOR A PROP: // - Name // - Prop {} @@ -600,26 +690,54 @@ pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn None } -fn spawn_position<'a>(pos: SpawnType, new_entity: EntityBuilder<'a>, tag: &str, raws: &RawMaster) -> EntityBuilder<'a> { +fn spawn_position<'a>( + pos: SpawnType, + new_entity: EntityBuilder<'a>, + tag: &str, + raws: &RawMaster +) -> EntityBuilder<'a> { let mut eb = new_entity; match pos { - SpawnType::AtPosition { x, y } => eb = eb.with(Position { x, y }), - SpawnType::Carried { by } => eb = eb.with(InBackpack { owner: by }), + SpawnType::AtPosition { x, y } => { + eb = eb.with(Position { x, y }); + } + SpawnType::Carried { by } => { + eb = eb.with(InBackpack { owner: by }); + } SpawnType::Equipped { by } => { let slot = find_slot_for_equippable_item(tag, raws); - eb = eb.with(Equipped { owner: by, slot }) + eb = eb.with(Equipped { owner: by, slot }); } } eb } -fn get_renderable_component(renderable: &super::item_structs::Renderable) -> crate::components::Renderable { +fn is_player_owned(player: &Entity, pos: &SpawnType) -> bool { + match pos { + SpawnType::Carried { by } => { + if by == player { + return true; + } + } + SpawnType::Equipped { by } => { + if by == player { + return true; + } + } + _ => {} + } + false +} + +fn get_renderable_component( + renderable: &super::item_structs::Renderable +) -> crate::components::Renderable { crate::components::Renderable { - glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()), - fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"), - bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"), + glyph: to_cp437(renderable.glyph.chars().next().unwrap()), + fg: RGB::from_hex(&renderable.fg).expect("Invalid RGB"), + bg: RGB::from_hex(&renderable.bg).expect("Invalid RGB"), render_order: renderable.order, } } @@ -640,8 +758,7 @@ pub fn table_by_name(raws: &RawMaster, key: &str, optional_difficulty: Option = spawn_table - .table + let available_options: Vec<&SpawnTableEntry> = spawn_table.table .iter() .filter(|entry| entry.difficulty >= lower_bound && entry.difficulty <= upper_bound) .collect(); @@ -655,14 +772,16 @@ pub fn table_by_name(raws: &RawMaster, key: &str, optional_difficulty: Option (i32, i32, i32) { +/*pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) { lazy_static! { static ref DICE_RE: Regex = Regex::new(r"(\d+)d(\d+)([\+\-]\d+)?").unwrap(); } @@ -681,33 +800,53 @@ pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) { } } (n_dice, die_type, die_bonus) -} +}*/ fn find_slot_for_equippable_item(tag: &str, raws: &RawMaster) -> EquipmentSlot { if !raws.item_index.contains_key(tag) { - panic!("Trying to equip an unknown item: {}", tag); + unreachable!("Tried to equip an unknown item: {}", tag); } let item_index = raws.item_index[tag]; let item = &raws.raws.items[item_index]; if let Some(flags) = &item.flags { for flag in flags { match flag.as_str() { - "EQUIP_MELEE" => return EquipmentSlot::Melee, - "EQUIP_SHIELD" => return EquipmentSlot::Shield, - "EQUIP_BODY" => return EquipmentSlot::Body, - "EQUIP_HEAD" => return EquipmentSlot::Head, - "EQUIP_FEET" => return EquipmentSlot::Feet, - "EQUIP_NECK" => return EquipmentSlot::Neck, - "EQUIP_BACK" => return EquipmentSlot::Back, - "EQUIP_HANDS" => return EquipmentSlot::Hands, + "EQUIP_MELEE" => { + return EquipmentSlot::Melee; + } + "EQUIP_SHIELD" => { + return EquipmentSlot::Shield; + } + "EQUIP_BODY" => { + return EquipmentSlot::Body; + } + "EQUIP_HEAD" => { + return EquipmentSlot::Head; + } + "EQUIP_FEET" => { + return EquipmentSlot::Feet; + } + "EQUIP_NECK" => { + return EquipmentSlot::Neck; + } + "EQUIP_BACK" => { + return EquipmentSlot::Back; + } + "EQUIP_HANDS" => { + return EquipmentSlot::Hands; + } _ => {} } } } - panic!("Trying to equip {}, but it has no slot tag.", tag); + unreachable!("Tried to equip {}, but it has no slot tag.", tag); } -pub fn roll_on_loot_table(raws: &RawMaster, rng: &mut RandomNumberGenerator, key: &str) -> Option { +pub fn roll_on_loot_table( + raws: &RawMaster, + rng: &mut RandomNumberGenerator, + key: &str +) -> Option { if raws.loot_index.contains_key(key) { console::log(format!("DEBUGINFO: Rolling on loot table: {}", key)); let mut rt = RandomTable::new(); @@ -744,8 +883,12 @@ pub fn get_mob_spawn_type(raws: &RawMaster, key: &str) -> SpawnsAs { if let Some(flags) = &mob_template.flags { for flag in flags { match flag.as_str() { - "SMALL_GROUP" => return SpawnsAs::SmallGroup, - "LARGE_GROUP" => return SpawnsAs::LargeGroup, + "SMALL_GROUP" => { + return SpawnsAs::SmallGroup; + } + "LARGE_GROUP" => { + return SpawnsAs::LargeGroup; + } _ => {} } } @@ -754,35 +897,37 @@ pub fn get_mob_spawn_type(raws: &RawMaster, key: &str) -> SpawnsAs { return SpawnsAs::Single; } -pub fn get_mob_spawn_amount(rng: &mut RandomNumberGenerator, spawn_type: &SpawnsAs, player_level: i32) -> i32 { +pub fn get_mob_spawn_amount( + rng: &mut RandomNumberGenerator, + spawn_type: &SpawnsAs, + player_level: i32 +) -> i32 { let n = match spawn_type { // Single mobs always spawn alone. SpawnsAs::Single => 1, // Small groups either spawn alone or as a small group (2-4). SpawnsAs::SmallGroup => { - if rng.roll_dice(1, 2) == 1 { - 1 - } else { - 4 - } + if rng.roll_dice(1, 2) == 1 { 1 } else { 4 } } // Large groups either spawn in a small group or as a large group (2-11). SpawnsAs::LargeGroup => { - if rng.roll_dice(1, 2) == 1 { - 4 - } else { - 11 - } + if rng.roll_dice(1, 2) == 1 { 4 } else { 11 } } }; let roll = if n == 1 { 1 } else { rng.roll_dice(2, n) }; // We want to constrain group sizes depending on player's level, so // we don't get large groups of mobs when the player is unequipped. match player_level { - 0..=2 => return i32::max(1, roll / 4), - 3..=4 => return i32::max(1, roll / 2), - _ => return roll, - }; + 0..=2 => { + return i32::max(1, roll / 4); + } + 3..=4 => { + return i32::max(1, roll / 2); + } + _ => { + return roll; + } + } } pub fn get_scroll_tags() -> Vec { @@ -857,7 +1002,11 @@ pub fn faction_reaction(this_faction: &str, other_faction: &str, raws: &RawMaste return Reaction::Ignore; } -pub fn ancestry_reaction(this_ancestry: Ancestry, other_ancestry: Ancestry, raws: &RawMaster) -> Option { +pub fn ancestry_reaction( + this_ancestry: Ancestry, + other_ancestry: Ancestry, + raws: &RawMaster +) -> Option { if this_ancestry == other_ancestry { return Some(Reaction::Ignore); } else { @@ -878,7 +1027,7 @@ pub fn get_reactions( other_entity: Entity, factions: &ReadStorage, ancestries: &ReadStorage, - raws: &RawMaster, + raws: &RawMaster ) -> Reaction { if let Some(this_ancestry) = ancestries.get(this_entity) { if let Some(other_ancestry) = ancestries.get(other_entity) { @@ -898,12 +1047,24 @@ pub fn get_reactions( fn get_ancestry_string(ancestry: Ancestry) -> &'static str { match ancestry { - Ancestry::Human => return "human", - Ancestry::Elf => return "elf", - Ancestry::Dwarf => return "dwarf", - Ancestry::Catfolk => return "catfolk", - Ancestry::Gnome => return "gnome", - Ancestry::NULL => return "NULL", + Ancestry::Human => { + return "human"; + } + Ancestry::Elf => { + return "elf"; + } + Ancestry::Dwarf => { + return "dwarf"; + } + Ancestry::Catfolk => { + return "catfolk"; + } + Ancestry::Gnome => { + return "gnome"; + } + Ancestry::NULL => { + return "NULL"; + } } } @@ -941,3 +1102,21 @@ fn parse_particle_burst(n: &str) -> SpawnParticleBurst { trail_lifetime_ms: tokens[7].parse::().unwrap(), } } + +fn parse_damage_string(n: &str) -> (DamageType, DiceType) { + let tokens: Vec<_> = n.split(';').collect(); + let damage_type = if tokens.len() > 1 { + match tokens[1] { + "physical" => DamageType::Physical, + "magic" => DamageType::Magic, + "fire" => DamageType::Fire, + "cold" => DamageType::Cold, + "poison" => DamageType::Poison, + _ => unreachable!("Unrecognised damage type in raws: {}", tokens[1]), + } + } else { + DamageType::Physical + }; + let dice = parse_dice_string(tokens[0]).expect("Failed to parse dice string"); + return (damage_type, dice); +} diff --git a/src/raws/reaction_structs.rs b/src/raws/reaction_structs.rs index 6095089..2399444 100644 --- a/src/raws/reaction_structs.rs +++ b/src/raws/reaction_structs.rs @@ -1,5 +1,5 @@ use serde::Deserialize; -use std::collections::{HashMap, HashSet}; +use std::collections::{ HashMap, HashSet }; #[derive(Deserialize, Debug)] pub struct FactionData { diff --git a/src/rect.rs b/src/rect.rs deleted file mode 100644 index b705387..0000000 --- a/src/rect.rs +++ /dev/null @@ -1,24 +0,0 @@ -use serde::{Deserialize, Serialize}; - -#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)] -pub struct Rect { - pub x1: i32, - pub x2: i32, - pub y1: i32, - pub y2: i32, -} - -impl Rect { - pub fn new(x: i32, y: i32, w: i32, h: i32) -> Rect { - Rect { x1: x, y1: y, x2: x + w, y2: y + h } - } - - //Returns true if this overlaps with other - pub fn intersect(&self, other: &Rect) -> bool { - self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1 - } - - pub fn centre(&self) -> (i32, i32) { - ((self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2) - } -} diff --git a/src/rex_assets.rs b/src/rex_assets.rs index b451e94..4302c34 100644 --- a/src/rex_assets.rs +++ b/src/rex_assets.rs @@ -1,8 +1,8 @@ -use rltk::rex::XpFile; +use bracket_lib::prelude::*; -rltk::embedded_resource!(TITLEIMAGE_105_56_BYTES, "../resources/title_image.xp"); -rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp"); -rltk::embedded_resource!(WFC_POPULATED, "../resources/wfc-populated.xp"); +embedded_resource!(TITLEIMAGE_105_56_BYTES, "../resources/title_image.xp"); +embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp"); +embedded_resource!(WFC_POPULATED, "../resources/wfc-populated.xp"); pub struct RexAssets { pub menu: XpFile, @@ -11,9 +11,9 @@ pub struct RexAssets { impl RexAssets { #[allow(clippy::new_without_default)] pub fn new() -> RexAssets { - rltk::link_resource!(TITLEIMAGE_105_56_BYTES, "../resources/title_image.xp"); - rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp"); - rltk::link_resource!(WFC_POPULATED, "../resources/wfc-populated.xp"); + link_resource!(TITLEIMAGE_105_56_BYTES, "../resources/title_image.xp"); + link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp"); + link_resource!(WFC_POPULATED, "../resources/wfc-populated.xp"); RexAssets { menu: XpFile::from_resource("../resources/title_image.xp").unwrap() } } diff --git a/src/saveload_system.rs b/src/saveload_system.rs index 1738dc8..f3b284d 100644 --- a/src/saveload_system.rs +++ b/src/saveload_system.rs @@ -1,13 +1,21 @@ use super::components::*; +use bracket_lib::prelude::*; use specs::error::NoError; use specs::prelude::*; -use specs::saveload::{DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator}; +use specs::saveload::{ + DeserializeComponents, + MarkedBuilder, + SerializeComponents, + SimpleMarker, + SimpleMarkerAllocator, +}; + use std::fs; use std::fs::File; use std::path::Path; macro_rules! serialize_individually { - ($ecs:expr, $ser:expr, $data:expr, $( $type:ty),*) => { + ($ecs:expr, $ser:expr, $data:expr, $($type:ty),*) => { $( SerializeComponents::>::serialize( &( $ecs.read_storage::<$type>(), ), @@ -28,13 +36,17 @@ pub fn save_game(ecs: &mut World) { // Create helper let mapcopy = ecs.get_mut::().unwrap().clone(); let dungeon_master = ecs.get_mut::().unwrap().clone(); - let savehelper = - ecs.create_entity().with(SerializationHelper { map: mapcopy }).marked::>().build(); + let savehelper = ecs + .create_entity() + .with(SerializationHelper { map: mapcopy }) + .marked::>() + .build(); let savehelper2 = ecs .create_entity() .with(DMSerializationHelper { map: dungeon_master, log: crate::gamelog::clone_log(), + event_counts: crate::gamelog::clone_event_counts(), events: crate::gamelog::clone_events(), }) .marked::>() @@ -54,6 +66,7 @@ pub fn save_game(ecs: &mut World) { ArmourClassBonus, Attributes, Beatitude, + Bleeds, Blind, BlocksTile, BlocksVisibility, @@ -72,16 +85,21 @@ pub fn save_game(ecs: &mut World) { Equippable, Equipped, Faction, + GrantsSpell, GrantsXP, HasAncestry, HasClass, + HasDamageModifiers, Hidden, HungerClock, IdentifiedBeatitude, IdentifiedItem, InBackpack, InflictsDamage, + IntrinsicChanged, + Intrinsics, Item, + Key, KnownSpells, LootTable, MagicItem, @@ -111,17 +129,21 @@ pub fn save_game(ecs: &mut World) { SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple, + Stackable, TakingTurn, Telepath, ToHitBonus, Viewshed, Charges, WantsToApproach, + WantsToAssignKey, + WantsToDelete, WantsToDropItem, WantsToFlee, WantsToMelee, WantsToPickupItem, WantsToRemoveItem, + WantsToRemoveKey, WantsToUseItem, SerializationHelper, DMSerializationHelper @@ -138,7 +160,7 @@ pub fn does_save_exist() -> bool { } macro_rules! deserialize_individually { - ($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => { + ($ecs:expr, $de:expr, $data:expr, $($type:ty),*) => { $( DeserializeComponents::::deserialize( &mut ( &mut $ecs.write_storage::<$type>(), ), @@ -182,6 +204,7 @@ pub fn load_game(ecs: &mut World) { ArmourClassBonus, Attributes, Beatitude, + Bleeds, Blind, BlocksTile, BlocksVisibility, @@ -200,16 +223,21 @@ pub fn load_game(ecs: &mut World) { Equippable, Equipped, Faction, + GrantsSpell, GrantsXP, HasAncestry, HasClass, + HasDamageModifiers, Hidden, HungerClock, IdentifiedBeatitude, IdentifiedItem, InBackpack, InflictsDamage, + IntrinsicChanged, + Intrinsics, Item, + Key, KnownSpells, LootTable, MagicItem, @@ -239,17 +267,21 @@ pub fn load_game(ecs: &mut World) { SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple, + Stackable, TakingTurn, Telepath, ToHitBonus, Viewshed, Charges, WantsToApproach, + WantsToAssignKey, + WantsToDelete, WantsToDropItem, WantsToFlee, WantsToMelee, WantsToPickupItem, WantsToRemoveItem, + WantsToRemoveKey, WantsToUseItem, SerializationHelper, DMSerializationHelper @@ -275,11 +307,12 @@ pub fn load_game(ecs: &mut World) { *dungeonmaster = h.map.clone(); deleteme2 = Some(e); crate::gamelog::restore_log(&mut h.log.clone()); - crate::gamelog::load_events(h.events.clone()); + crate::gamelog::restore_event_counter(h.event_counts.clone()); + crate::gamelog::restore_events(h.events.clone()); } for (e, _p, pos) in (&entities, &player, &position).join() { - let mut ppos = ecs.write_resource::(); - *ppos = rltk::Point::new(pos.x, pos.y); + let mut ppos = ecs.write_resource::(); + *ppos = Point::new(pos.x, pos.y); let mut player_resource = ecs.write_resource::(); *player_resource = e; } diff --git a/src/spatial/map_indexing_system.rs b/src/spatial/map_indexing_system.rs index 18aab7b..27300fe 100644 --- a/src/spatial/map_indexing_system.rs +++ b/src/spatial/map_indexing_system.rs @@ -1,4 +1,4 @@ -use crate::{spatial, BlocksTile, Map, Pools, Position}; +use crate::{ spatial, BlocksTile, Map, Pools, Position }; use specs::prelude::*; pub struct MapIndexingSystem {} diff --git a/src/spatial/mod.rs b/src/spatial/mod.rs index d2d6e83..ca5d5c7 100644 --- a/src/spatial/mod.rs +++ b/src/spatial/mod.rs @@ -1,4 +1,4 @@ -use crate::{tile_walkable, Map, RunState}; +use crate::{ tile_walkable, Map, RunState }; use specs::prelude::*; use std::sync::Mutex; @@ -94,10 +94,7 @@ pub fn is_blocked(idx: usize) -> bool { } /// Calls a function on every entity within a given tile idx. -pub fn for_each_tile_content(idx: usize, mut f: F) -where - F: FnMut(Entity), -{ +pub fn for_each_tile_content(idx: usize, mut f: F) where F: FnMut(Entity) { let lock = SPATIAL_MAP.lock().unwrap(); for entity in lock.tile_content[idx].iter() { f(entity.0); @@ -107,8 +104,7 @@ where /// Calls a function on every entity within a given tile idx, with the /// added ability to return a RunState mid-calc. pub fn for_each_tile_content_with_runstate(idx: usize, mut f: F) -> Option -where - F: FnMut(Entity) -> Option, + where F: FnMut(Entity) -> Option { let lock = SPATIAL_MAP.lock().unwrap(); for entity in lock.tile_content[idx].iter() { @@ -121,10 +117,7 @@ where /// Calls a function on every entity within a given tile idx, breaking if /// the closure ever returns false. -pub fn for_each_tile_content_with_bool(idx: usize, mut f: F) -where - F: FnMut(Entity) -> bool, -{ +pub fn for_each_tile_content_with_bool(idx: usize, mut f: F) where F: FnMut(Entity) -> bool { let lock = SPATIAL_MAP.lock().unwrap(); for entity in lock.tile_content[idx].iter() { if !f(entity.0) { diff --git a/src/spawner.rs b/src/spawner.rs index a5a8097..3fa673c 100644 --- a/src/spawner.rs +++ b/src/spawner.rs @@ -1,13 +1,40 @@ use super::{ - ai::NORMAL_SPEED, random_table::RandomTable, raws, Attribute, Attributes, Clock, Energy, EquipmentChanged, Faction, - HungerClock, HungerState, Map, Mind, Name, Player, Pool, Pools, Position, Rect, Renderable, SerializeMe, Skill, - Skills, TileType, Viewshed, + random_table::RandomTable, + raws, + Attribute, + Attributes, + Clock, + Energy, + EquipmentChanged, + Faction, + HungerClock, + HungerState, + Map, + Mind, + Name, + Player, + Pool, + Pools, + Position, + Rect, + Renderable, + SerializeMe, + Skill, + Skills, + tile_walkable, + Viewshed, + BlocksTile, + Bleeds, + HasDamageModifiers, + Intrinsics, }; +use crate::data::entity; +use crate::data::visuals::BLOODSTAIN_COLOUR; use crate::gamesystem::*; -use rltk::{RandomNumberGenerator, RGB}; +use bracket_lib::prelude::*; use specs::prelude::*; -use specs::saveload::{MarkedBuilder, SimpleMarker}; -use std::collections::HashMap; +use specs::saveload::{ MarkedBuilder, SimpleMarker }; +use std::collections::{ HashMap, HashSet }; /// Spawns the player and returns his/her entity object. pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity { @@ -17,20 +44,29 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity { skills.skills.insert(Skill::Magic, 0); let (int, con) = (10, 10); // We only create the player once, so create the Clock here for counting turns too. - ecs.create_entity().with(Clock {}).with(Energy { current: 0, speed: NORMAL_SPEED }).build(); + ecs.create_entity() + .with(Clock {}) + .with(Energy { current: 0, speed: entity::NORMAL_SPEED }) + .build(); let player = ecs .create_entity() .with(Position { x: player_x, y: player_y }) + .with(BlocksTile {}) .with(Renderable { - glyph: rltk::to_cp437('@'), - fg: RGB::named(rltk::YELLOW), - bg: RGB::named(rltk::BLACK), + glyph: to_cp437('@'), + fg: RGB::named(YELLOW), + bg: RGB::named(BLACK), render_order: 0, }) + .with(Bleeds { colour: RGB::named(BLOODSTAIN_COLOUR) }) .with(Player {}) .with(Mind {}) .with(Faction { name: "player".to_string() }) - .with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true }) + .with(Viewshed { + visible_tiles: Vec::new(), + range: entity::DEFAULT_VIEWSHED_STANDARD, + dirty: true, + }) .with(Name { name: "you".to_string(), plural: "you".to_string() }) .with(HungerClock { state: HungerState::Satiated, duration: 1200 }) .with(Attributes { @@ -52,9 +88,11 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity { weight: 0.0, god: false, }) - .with(EquipmentChanged {}) + .with(HasDamageModifiers { modifiers: HashMap::new() }) + .with(Intrinsics { list: HashSet::new() }) + .with(EquipmentChanged {}) // To force re-calc of equipment bonuses. .with(skills) - .with(Energy { current: 0, speed: NORMAL_SPEED }) + .with(Energy { current: 0, speed: entity::NORMAL_SPEED }) .marked::>() .build(); @@ -67,7 +105,7 @@ pub fn spawn_room( rng: &mut RandomNumberGenerator, room: &Rect, spawn_list: &mut Vec<(usize, String)>, - player_level: i32, + player_level: i32 ) { let mut possible_targets: Vec = Vec::new(); { @@ -75,7 +113,7 @@ pub fn spawn_room( for y in room.y1 + 1..room.y2 { for x in room.x1 + 1..room.x2 { let idx = map.xy_idx(x, y); - if map.tiles[idx] == TileType::Floor { + if tile_walkable(map.tiles[idx]) { possible_targets.push(idx); } } @@ -90,23 +128,22 @@ pub fn spawn_region( rng: &mut RandomNumberGenerator, area: &[usize], spawn_list: &mut Vec<(usize, String)>, - player_level: i32, + player_level: i32 ) { let mut spawn_points: HashMap = HashMap::new(); let mut areas: Vec = Vec::from(area); let difficulty = (map.difficulty + player_level) / 2; // If no area, log and return. if areas.len() == 0 { - rltk::console::log("DEBUGINFO: No areas capable of spawning mobs!"); + console::log("DEBUGINFO: No areas capable of spawning mobs!"); return; } // Get num of each entity type. let spawn_mob: bool = rng.roll_dice(1, 3) == 1; let num_items = match rng.roll_dice(1, 20) { 1..=2 => 1, // 10% chance of spawning 1 item - 3 => 2, // 5% chance of spawning 2 items - 4 => 3, // 5% chance of spawning 3 items - _ => 0, // 80% chance of spawning nothing + 3 => 2, // 5% chance of spawning 2 items + _ => 0, // 85% chance of spawning nothing }; let num_traps = match rng.roll_dice(1, 20) { 1 => 1, // 5% chance of spawning 1 trap @@ -142,13 +179,16 @@ fn entity_to_spawn_list( rng: &mut RandomNumberGenerator, possible_areas: &mut Vec, key: String, - spawn_points: &mut HashMap, + spawn_points: &mut HashMap ) { if possible_areas.len() == 0 { return; } - let array_idx = - if possible_areas.len() == 1 { 0usize } else { (rng.roll_dice(1, possible_areas.len() as i32) - 1) as usize }; + let array_idx = if possible_areas.len() == 1 { + 0usize + } else { + (rng.roll_dice(1, possible_areas.len() as i32) - 1) as usize + }; let map_idx = possible_areas[array_idx]; spawn_points.insert(map_idx, key); possible_areas.remove(array_idx); @@ -169,33 +209,53 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) { &spawn.1, None, raws::SpawnType::AtPosition { x, y }, - map_difficulty, + map_difficulty ); if spawn_result.is_some() { return; } - rltk::console::log(format!("WARNING: We don't know how to spawn [{}]!", spawn.1)); + console::log(format!("WARNING: We don't know how to spawn [{}]!", spawn.1)); } // 3 scrolls : 3 potions : 1 equipment : 1 wand? fn item_category_table() -> RandomTable { - return RandomTable::new().add("equipment", 20).add("food", 20).add("potion", 16).add("scroll", 16).add("wand", 4); + return RandomTable::new() + .add("equipment", 20) + .add("food", 20) + .add("potion", 16) + .add("scroll", 16) + .add("wand", 4); } fn debug_table() -> RandomTable { return RandomTable::new().add("debug", 1); } -fn get_random_item_category(rng: &mut RandomNumberGenerator, difficulty: Option) -> RandomTable { +fn get_random_item_category( + rng: &mut RandomNumberGenerator, + difficulty: Option +) -> RandomTable { let item_category = item_category_table().roll(rng); match item_category.as_ref() { - "equipment" => return equipment_table(difficulty), - "food" => return food_table(difficulty), - "potion" => return potion_table(difficulty), - "scroll" => return scroll_table(difficulty), - "wand" => return wand_table(difficulty), - _ => return debug_table(), + "equipment" => { + return equipment_table(difficulty); + } + "food" => { + return food_table(difficulty); + } + "potion" => { + return potion_table(difficulty); + } + "scroll" => { + return scroll_table(difficulty); + } + "wand" => { + return wand_table(difficulty); + } + _ => { + return debug_table(); + } }; } diff --git a/src/states/mod.rs b/src/states/mod.rs new file mode 100644 index 0000000..f1c858e --- /dev/null +++ b/src/states/mod.rs @@ -0,0 +1,2 @@ +pub mod runstate; +pub mod state; diff --git a/src/states/runstate.rs b/src/states/runstate.rs new file mode 100644 index 0000000..2abe9b5 --- /dev/null +++ b/src/states/runstate.rs @@ -0,0 +1,46 @@ +use specs::prelude::*; +use crate::gui; +use crate::map::TileType; + +#[derive(PartialEq, Copy, Clone)] +pub enum RunState { + AwaitingInput, // Player's turn + PreRun, + Ticking, // Tick systems + ShowCheatMenu, // Teleport, godmode, etc. - for debugging + ShowInventory, + ShowDropItem, + ShowRemoveItem, + ShowTargeting { + x: i32, + y: i32, + range: i32, + item: Entity, + aoe: i32, + }, + ShowRemoveCurse, + ShowIdentify, + ActionWithDirection { + function: fn(i: i32, j: i32, ecs: &mut World) -> RunState, + }, + MainMenu { + menu_selection: gui::MainMenuSelection, + }, + CharacterCreation { + ancestry: gui::Ancestry, + class: gui::Class, + }, + SaveGame, + GameOver, + GoToLevel(i32, TileType), + HelpScreen, + MagicMapReveal { + row: i32, + cursed: bool, + }, // Animates magic mapping effect + MapGeneration, + Farlook { + x: i32, + y: i32, + }, +} diff --git a/src/states/state.rs b/src/states/state.rs new file mode 100644 index 0000000..3dde32b --- /dev/null +++ b/src/states/state.rs @@ -0,0 +1,592 @@ +use specs::prelude::*; +use bracket_lib::prelude::*; +use super::runstate::RunState; +use crate::map::*; +use crate::hunger_system; +use crate::particle_system; +use crate::trigger_system; +use crate::inventory; +use crate::melee_combat_system::MeleeCombatSystem; +use crate::spatial; +use crate::effects; +use crate::visibility_system::VisibilitySystem; +use crate::ai; +use crate::gamelog; +use crate::spawner; +use crate::data::ids::*; +use crate::data::events::*; +use crate::components::*; +use crate::player::*; +use crate::gui; +use crate::config; +use crate::camera; +use crate::saveload_system; +use crate::morgue; +use crate::damage_system; + +pub struct State { + pub ecs: World, + pub mapgen_next_state: Option, + pub mapgen_history: Vec, + pub mapgen_index: usize, + pub mapgen_timer: f32, +} + +impl State { + pub fn generate_world_map(&mut self, new_id: i32, dest_tile: TileType) { + // Visualisation stuff + self.mapgen_index = 0; + self.mapgen_timer = 0.0; + self.mapgen_history.clear(); + let map_building_info = level_transition(&mut self.ecs, new_id, dest_tile); + if let Some(history) = map_building_info { + self.mapgen_history = history; + } else { + dungeon::thaw_entities(&mut self.ecs); + } + } + + fn run_systems(&mut self) { + let mut hunger_clock = hunger_system::HungerSystem {}; + let mut particle_system = particle_system::ParticleSpawnSystem {}; + + // Order is *very* important here, to ensure effects take place in the right order, + // and that the player/AI are making decisions based on the most up-to-date info. + + self.resolve_entity_decisions(); // Push Player messages of intent to effects queue, and run it. + self.refresh_indexes(); // Get up-to-date map and viewsheds prior to AI turn. + self.run_ai(); // Get AI decision-making. + self.resolve_entity_decisions(); // Push AI messages of intent to effects queue, and run it. + hunger_clock.run_now(&self.ecs); // Tick the hunger clock (on the turn clock's turn) + particle_system.run_now(&self.ecs); // Spawn/delete particles (turn independent) + self.ecs.maintain(); + } + + fn resolve_entity_decisions(&mut self) { + let mut trigger_system = trigger_system::TriggerSystem {}; + let mut item_equip_system = inventory::ItemEquipSystem {}; + let mut item_use_system = inventory::ItemUseSystem {}; + let mut item_drop_system = inventory::ItemDropSystem {}; + let mut item_remove_system = inventory::ItemRemoveSystem {}; + let mut inventory_system = inventory::ItemCollectionSystem {}; + let mut item_id_system = inventory::ItemIdentificationSystem {}; + let mut key_system = inventory::KeyHandling {}; + let mut melee_system = MeleeCombatSystem {}; + trigger_system.run_now(&self.ecs); + inventory_system.run_now(&self.ecs); + item_equip_system.run_now(&self.ecs); + item_use_system.run_now(&self.ecs); + item_drop_system.run_now(&self.ecs); + item_remove_system.run_now(&self.ecs); + item_id_system.run_now(&self.ecs); + key_system.run_now(&self.ecs); + melee_system.run_now(&self.ecs); + + effects::run_effects_queue(&mut self.ecs); + } + + fn refresh_indexes(&mut self) { + let mut mapindex = spatial::MapIndexingSystem {}; + let mut vis = VisibilitySystem {}; + mapindex.run_now(&self.ecs); + vis.run_now(&self.ecs); + } + + fn run_ai(&mut self) { + let mut encumbrance_system = ai::EncumbranceSystem {}; // Must run first, as it affects energy regen. + let mut energy = ai::EnergySystem {}; // Figures out who deserves a turn. + let mut regen_system = ai::RegenSystem {}; // Restores HP on appropriate clock ticks. + let mut turn_status_system = ai::TurnStatusSystem {}; // Ticks statuses. Should anyone now lose their turn? i.e. confusion + let mut quip_system = ai::QuipSystem {}; // Quipping is "free". It doesn't use up a turn. + let mut adjacent_ai = ai::AdjacentAI {}; // AdjacentAI -> DefaultAI are all exclusive. If one acts, the entity's turn is over. + let mut visible_ai = ai::VisibleAI {}; + let mut approach_ai = ai::ApproachAI {}; + let mut flee_ai = ai::FleeAI {}; + let mut chase_ai = ai::ChaseAI {}; + let mut default_move_ai = ai::DefaultAI {}; + encumbrance_system.run_now(&self.ecs); + energy.run_now(&self.ecs); + regen_system.run_now(&self.ecs); + turn_status_system.run_now(&self.ecs); + quip_system.run_now(&self.ecs); + adjacent_ai.run_now(&self.ecs); + visible_ai.run_now(&self.ecs); + approach_ai.run_now(&self.ecs); + flee_ai.run_now(&self.ecs); + chase_ai.run_now(&self.ecs); + default_move_ai.run_now(&self.ecs); + } + + fn goto_id(&mut self, id: i32, dest_tile: TileType) { + // Freeze curr level + dungeon::freeze_entities(&mut self.ecs); + self.generate_world_map(id, dest_tile); + let mapname = self.ecs.fetch::().name.clone(); + gamelog::Logger + ::new() + .append("You head to") + .colour(rgb_to_u8(get_local_col(id))) + .append_n(&mapname) + .colour(WHITE) + .period() + .log(); + gamelog::record_event(EVENT::ChangedFloor(mapname)); + } + + fn game_over_cleanup(&mut self) { + // Delete everything + let mut to_delete = Vec::new(); + for e in self.ecs.entities().join() { + to_delete.push(e); + } + for del in to_delete.iter() { + self.ecs.delete_entity(*del).expect("Deletion failed"); + } + + // Spawn a new player and build new map + { + let player_entity = spawner::player(&mut self.ecs, 0, 0); + let mut player_entity_writer = self.ecs.write_resource::(); + *player_entity_writer = player_entity; + } + // Replace map list + self.ecs.insert(dungeon::MasterDungeonMap::new()); + self.generate_world_map(1, TileType::Floor); + + gamelog::setup_log(); + gamelog::record_event(EVENT::Level(1)); + } +} + +impl GameState for State { + fn tick(&mut self, ctx: &mut BTerm) { + let mut new_runstate; + { + let runstate = self.ecs.fetch::(); + new_runstate = *runstate; + } + // Clear screen + ctx.cls(); + particle_system::particle_ticker(&mut self.ecs, ctx); + + match new_runstate { + RunState::MainMenu { .. } => {} + RunState::CharacterCreation { .. } => {} + _ => { + // Draw map and ui + camera::render_camera(&self.ecs, ctx); + gui::draw_ui(&self.ecs, ctx); + } + } + + match new_runstate { + RunState::PreRun => { + self.run_systems(); + self.ecs.maintain(); + new_runstate = RunState::AwaitingInput; + } + RunState::AwaitingInput => { + // We refresh the index, and run anything that might + // still be in the queue, just to make 100% sure that + // there are no lingering effects from the last tick. + self.refresh_indexes(); + effects::run_effects_queue(&mut self.ecs); + // Sanity-checking that the player actually *should* + // be taking a turn before giving them one. If they + // don't have a turn component, go back to ticking. + let mut can_act = false; + { + let player_entity = self.ecs.fetch::(); + let turns = self.ecs.read_storage::(); + if let Some(_) = turns.get(*player_entity) { + can_act = true; + } + } + if can_act { + let on_overmap = self.ecs.fetch::().overmap; + new_runstate = player_input(self, ctx, on_overmap); + } else { + new_runstate = RunState::Ticking; + } + } + RunState::Ticking => { + while new_runstate == RunState::Ticking && particle_system::check_queue(&self.ecs) { + self.run_systems(); + self.ecs.maintain(); + try_spawn_interval(&mut self.ecs); + maybe_map_message(&mut self.ecs); + match *self.ecs.fetch::() { + RunState::AwaitingInput => { + new_runstate = RunState::AwaitingInput; + } + RunState::MagicMapReveal { row, cursed } => { + new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed }; + } + RunState::ShowRemoveCurse => { + new_runstate = RunState::ShowRemoveCurse; + } + RunState::ShowIdentify => { + new_runstate = RunState::ShowIdentify; + } + _ => { + new_runstate = RunState::Ticking; + } + } + } + } + RunState::Farlook { .. } => { + let result = gui::show_farlook(self, ctx); + match result { + gui::FarlookResult::NoResponse { x, y } => { + new_runstate = RunState::Farlook { x, y }; + } + gui::FarlookResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + } + } + RunState::ShowCheatMenu => { + let result = gui::show_cheat_menu(self, ctx); + match result { + gui::CheatMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::CheatMenuResult::NoResponse => {} + gui::CheatMenuResult::Ascend => { + let id = self.ecs.fetch::().id - 1; + self.goto_id(id, TileType::DownStair); + self.mapgen_next_state = Some(RunState::PreRun); + new_runstate = RunState::MapGeneration; + } + gui::CheatMenuResult::Descend => { + let id = self.ecs.fetch::().id + 1; + self.goto_id(id, TileType::UpStair); + self.mapgen_next_state = Some(RunState::PreRun); + new_runstate = RunState::MapGeneration; + } + gui::CheatMenuResult::Heal => { + let player = self.ecs.fetch::(); + let mut pools = self.ecs.write_storage::(); + let mut player_pools = pools.get_mut(*player).unwrap(); + player_pools.hit_points.current = player_pools.hit_points.max; + new_runstate = RunState::AwaitingInput; + } + gui::CheatMenuResult::MagicMap => { + let mut map = self.ecs.fetch_mut::(); + for v in map.revealed_tiles.iter_mut() { + *v = true; + } + new_runstate = RunState::AwaitingInput; + } + gui::CheatMenuResult::GodMode => { + let player = self.ecs.fetch::(); + let mut pools = self.ecs.write_storage::(); + let mut player_pools = pools.get_mut(*player).unwrap(); + gamelog::Logger::new().append("TOGGLED GOD MODE!").log(); + player_pools.god = !player_pools.god; + new_runstate = RunState::AwaitingInput; + } + } + } + RunState::ShowInventory => { + let result = gui::show_inventory(self, ctx); + match result.0 { + gui::ItemMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::ItemMenuResult::NoResponse => {} + gui::ItemMenuResult::Selected => { + let item_entity = result.1.unwrap(); + let is_ranged = self.ecs.read_storage::(); + let ranged_item = is_ranged.get(item_entity); + if let Some(ranged_item) = ranged_item { + let is_aoe = self.ecs.read_storage::(); + let aoe_item = is_aoe.get(item_entity); + let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = + camera::get_screen_bounds(&self.ecs, ctx); + let ppos = self.ecs.fetch::(); + if let Some(aoe_item) = aoe_item { + new_runstate = RunState::ShowTargeting { + x: ppos.x + x_offset - min_x, + y: ppos.y + y_offset - min_y, + range: ranged_item.range, + item: item_entity, + aoe: aoe_item.radius, + }; + } else { + new_runstate = RunState::ShowTargeting { + x: ppos.x + x_offset - min_x, + y: ppos.y + y_offset - min_y, + range: ranged_item.range, + item: item_entity, + aoe: 0, + }; + } + } else { + let mut intent = self.ecs.write_storage::(); + intent + .insert(*self.ecs.fetch::(), WantsToUseItem { + item: item_entity, + target: None, + }) + .expect("Unable to insert intent."); + new_runstate = RunState::Ticking; + } + } + } + } + RunState::ShowDropItem => { + let result = gui::drop_item_menu(self, ctx); + match result.0 { + gui::ItemMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::ItemMenuResult::NoResponse => {} + gui::ItemMenuResult::Selected => { + let item_entity = result.1.unwrap(); + let mut removekey = self.ecs.write_storage::(); + let mut intent = self.ecs.write_storage::(); + removekey + .insert(item_entity, WantsToRemoveKey {}) + .expect("Unable to insert WantsToRemoveKey"); + intent + .insert(*self.ecs.fetch::(), WantsToDropItem { + item: item_entity, + }) + .expect("Unable to insert intent"); + new_runstate = RunState::Ticking; + } + } + } + RunState::ShowRemoveItem => { + let result = gui::remove_item_menu(self, ctx); + match result.0 { + gui::ItemMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::ItemMenuResult::NoResponse => {} + gui::ItemMenuResult::Selected => { + let item_entity = result.1.unwrap(); + let mut intent = self.ecs.write_storage::(); + intent + .insert(*self.ecs.fetch::(), WantsToRemoveItem { + item: item_entity, + }) + .expect("Unable to insert intent"); + new_runstate = RunState::Ticking; + } + } + } + RunState::ShowTargeting { x, y, range, item, aoe } => { + let result = gui::ranged_target(self, ctx, x, y, range, aoe); + match result.0 { + gui::TargetResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::TargetResult::NoResponse { x, y } => { + new_runstate = RunState::ShowTargeting { x, y, range, item, aoe }; + } + gui::TargetResult::Selected => { + let mut intent = self.ecs.write_storage::(); + intent + .insert(*self.ecs.fetch::(), WantsToUseItem { + item, + target: result.1, + }) + .expect("Unable to insert intent."); + new_runstate = RunState::Ticking; + } + } + } + RunState::ShowRemoveCurse => { + let result = gui::remove_curse(self, ctx); + match result.0 { + gui::ItemMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::ItemMenuResult::NoResponse => {} + gui::ItemMenuResult::Selected => { + let item_entity = result.1.unwrap(); + self.ecs + .write_storage::() + .insert(item_entity, Beatitude { buc: BUC::Uncursed, known: true }) + .expect("Unable to insert beatitude"); + new_runstate = RunState::Ticking; + } + } + } + RunState::ShowIdentify => { + let result = gui::identify(self, ctx); + match result.0 { + gui::ItemMenuResult::Cancel => { + new_runstate = RunState::AwaitingInput; + } + gui::ItemMenuResult::NoResponse => {} + gui::ItemMenuResult::Selected => { + let item_entity = result.1.unwrap(); + if let Some(name) = self.ecs.read_storage::().get(item_entity) { + let mut dm = self.ecs.fetch_mut::(); + dm.identified_items.insert(name.name.clone()); + } + if + let Some(beatitude) = self.ecs + .write_storage::() + .get_mut(item_entity) + { + beatitude.known = true; + } + new_runstate = RunState::Ticking; + } + } + } + RunState::ActionWithDirection { function } => { + new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function); + } + RunState::MainMenu { .. } => { + let result = gui::main_menu(self, ctx); + match result { + gui::MainMenuResult::NoSelection { selected } => { + new_runstate = RunState::MainMenu { menu_selection: selected }; + } + gui::MainMenuResult::Selected { selected } => + match selected { + gui::MainMenuSelection::NewGame => { + new_runstate = RunState::CharacterCreation { + ancestry: gui::Ancestry::Human, + class: gui::Class::Fighter, + }; + } + gui::MainMenuSelection::LoadGame => { + saveload_system::load_game(&mut self.ecs); + new_runstate = RunState::AwaitingInput; + saveload_system::delete_save(); + } + gui::MainMenuSelection::Quit => { + ::std::process::exit(0); + } + } + } + } + RunState::CharacterCreation { .. } => { + let result = gui::character_creation(self, ctx); + match result { + gui::CharCreateResult::NoSelection { ancestry, class } => { + new_runstate = RunState::CharacterCreation { ancestry, class }; + } + gui::CharCreateResult::Selected { ancestry, class } => { + if ancestry == gui::Ancestry::NULL { + new_runstate = RunState::MainMenu { + menu_selection: gui::MainMenuSelection::NewGame, + }; + } else { + gui::setup_player_ancestry(&mut self.ecs, ancestry); + gui::setup_player_class(&mut self.ecs, class, ancestry); + new_runstate = RunState::PreRun; + } + } + } + } + RunState::SaveGame => { + saveload_system::save_game(&mut self.ecs); + new_runstate = RunState::MainMenu { + menu_selection: gui::MainMenuSelection::LoadGame, + }; + } + RunState::GameOver => { + let result = gui::game_over(ctx); + let write_to_morgue: Option = match result { + gui::YesNoResult::NoSelection => None, + gui::YesNoResult::No => Some(false), + gui::YesNoResult::Yes => Some(true), + }; + if let Some(response) = write_to_morgue { + if response { + morgue::create_morgue_file(&self.ecs); + } + self.game_over_cleanup(); + new_runstate = RunState::MapGeneration; + self.mapgen_next_state = Some(RunState::MainMenu { + menu_selection: gui::MainMenuSelection::NewGame, + }); + } + } + RunState::GoToLevel(id, dest_tile) => { + self.goto_id(id, dest_tile); + self.mapgen_next_state = Some(RunState::PreRun); + new_runstate = RunState::MapGeneration; + } + RunState::HelpScreen => { + let result = gui::show_help(ctx); + match result { + gui::YesNoResult::Yes => { + gamelog::record_event(EVENT::LookedForHelp(1)); + new_runstate = RunState::AwaitingInput; + } + _ => {} + } + } + RunState::MagicMapReveal { row, cursed } => { + let mut map = self.ecs.fetch_mut::(); + + // Could probably toss this into a function somewhere, and/or + // have multiple simple animations for it. + for x in 0..map.width { + let idx; + if x % 2 == 0 { + idx = map.xy_idx(x as i32, row); + } else { + idx = map.xy_idx(x as i32, (map.height as i32) - 1 - row); + } + if !cursed { + map.revealed_tiles[idx] = true; + } else { + map.revealed_tiles[idx] = false; + } + } + + // Dirtify viewshed only if cursed, so our currently visible tiles aren't removed too + if cursed { + let player_entity = self.ecs.fetch::(); + let mut viewshed_components = self.ecs.write_storage::(); + let viewshed = viewshed_components.get_mut(*player_entity); + if let Some(viewshed) = viewshed { + viewshed.dirty = true; + } + } + + if (row as usize) == (map.height as usize) - 1 { + new_runstate = RunState::Ticking; + } else { + new_runstate = RunState::MagicMapReveal { row: row + 1, cursed: cursed }; + } + } + RunState::MapGeneration => { + if !config::CONFIG.logging.show_mapgen { + new_runstate = self.mapgen_next_state.unwrap(); + } + if self.mapgen_history.len() != 0 { + ctx.cls(); + camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx); + + self.mapgen_timer += ctx.frame_time_ms; + if self.mapgen_timer > 300.0 { + self.mapgen_timer = 0.0; + self.mapgen_index += 1; + if self.mapgen_index >= self.mapgen_history.len() { + new_runstate = self.mapgen_next_state.unwrap(); + } + } + } + } + } + + { + let mut runwriter = self.ecs.write_resource::(); + *runwriter = new_runstate; + } + + damage_system::delete_the_dead(&mut self.ecs); + + let _ = render_draw_buffer(ctx); + } +} diff --git a/src/trigger_system.rs b/src/trigger_system.rs index 34f96ef..4c2c779 100644 --- a/src/trigger_system.rs +++ b/src/trigger_system.rs @@ -1,10 +1,17 @@ use super::{ - effects::{add_effect, aoe_tiles, EffectType, Targets}, + effects::{ add_effect, aoe_tiles, EffectType, Targets }, gamelog, gui::renderable_colour, - EntityMoved, EntryTrigger, Map, Name, Point, Position, Renderable, AOE, + EntityMoved, + EntryTrigger, + Map, + Name, + Point, + Position, + Renderable, + AOE, }; -use rltk::prelude::*; +use bracket_lib::prelude::*; use specs::prelude::*; pub struct TriggerSystem {} @@ -23,7 +30,8 @@ impl<'a> System<'a> for TriggerSystem { ); fn run(&mut self, data: Self::SystemData) { - let (map, mut entity_moved, position, entry_trigger, names, entities, aoes, renderables) = data; + let (map, mut entity_moved, position, entry_trigger, names, entities, aoes, renderables) = + data; for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() { let idx = map.xy_idx(pos.x, pos.y); crate::spatial::for_each_tile_content(idx, |entity_id| { @@ -34,7 +42,8 @@ impl<'a> System<'a> for TriggerSystem { Some(_trigger) => { if map.visible_tiles[idx] == true { if let Some(name) = names.get(entity_id) { - gamelog::Logger::new() + gamelog::Logger + ::new() .append("The") .colour(renderable_colour(&renderables, entity_id)) .append(&name.name) @@ -48,11 +57,15 @@ impl<'a> System<'a> for TriggerSystem { EffectType::TriggerFire { trigger: entity_id }, if let Some(aoe) = aoes.get(entity_id) { Targets::TileList { - targets: aoe_tiles(&*map, Point::new(pos.x, pos.y), aoe.radius), + targets: aoe_tiles( + &*map, + Point::new(pos.x, pos.y), + aoe.radius + ), } } else { Targets::Tile { target: idx } - }, + } ); } } diff --git a/src/visibility_system.rs b/src/visibility_system.rs index c06b7e2..e53b0e1 100644 --- a/src/visibility_system.rs +++ b/src/visibility_system.rs @@ -1,5 +1,19 @@ -use super::{gamelog, Blind, BlocksVisibility, Hidden, Map, Name, Player, Position, Telepath, Viewshed}; -use rltk::{FieldOfViewAlg::SymmetricShadowcasting, Point}; +use super::{ + gamelog, + Blind, + BlocksVisibility, + Hidden, + Map, + Name, + Player, + Position, + Telepath, + Viewshed, + Renderable, + gui::renderable_colour, +}; +use bracket_lib::prelude::*; +use bracket_lib::pathfinding::FieldOfViewAlg::SymmetricShadowcasting; use specs::prelude::*; pub struct VisibilitySystem {} @@ -9,7 +23,7 @@ const BLIND_TELEPATHY_RANGE_MULTIPLIER: i32 = 3; impl<'a> System<'a> for VisibilitySystem { type SystemData = ( WriteExpect<'a, Map>, - WriteExpect<'a, rltk::RandomNumberGenerator>, + WriteExpect<'a, RandomNumberGenerator>, Entities<'a>, WriteStorage<'a, Viewshed>, WriteStorage<'a, Telepath>, @@ -19,6 +33,7 @@ impl<'a> System<'a> for VisibilitySystem { ReadStorage<'a, Name>, ReadStorage<'a, Blind>, ReadStorage<'a, BlocksVisibility>, + ReadStorage<'a, Renderable>, ); fn run(&mut self, data: Self::SystemData) { @@ -34,6 +49,7 @@ impl<'a> System<'a> for VisibilitySystem { names, blind_entities, blocks_visibility, + renderables, ) = data; map.view_blocked.clear(); @@ -45,16 +61,20 @@ impl<'a> System<'a> for VisibilitySystem { for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() { if viewshed.dirty { viewshed.dirty = false; - let range = if let Some(_is_blind) = blind_entities.get(ent) { 1 } else { viewshed.range }; + let range = if let Some(_is_blind) = blind_entities.get(ent) { + 1 + } else { + if map.overmap { viewshed.range / 2 } else { viewshed.range } + }; let origin = Point::new(pos.x, pos.y); viewshed.visible_tiles = SymmetricShadowcasting.field_of_view(origin, range, &*map); viewshed.visible_tiles.retain(|p| { - p.x >= 0 - && p.x < map.width - && p.y >= 0 - && p.y < map.height - && (map.lit_tiles[map.xy_idx(p.x, p.y)] == true - || rltk::DistanceAlg::Pythagoras.distance2d(Point::new(p.x, p.y), origin) < 1.5) + p.x >= 0 && + p.x < map.width && + p.y >= 0 && + p.y < map.height && + (map.lit_tiles[map.xy_idx(p.x, p.y)] == true || + DistanceAlg::Pythagoras.distance2d(Point::new(p.x, p.y), origin) < 1.5) }); // If this is the player, reveal what they can see @@ -75,9 +95,12 @@ impl<'a> System<'a> for VisibilitySystem { if rng.roll_dice(1, 12) == 1 { let name = names.get(e); if let Some(name) = name { - gamelog::Logger::new() + gamelog::Logger + ::new() .append("You spot a") - .item_name_n(&name.name) + .colour(renderable_colour(&renderables, e)) + .append_n(&name.name) + .colour(WHITE) .period() .log(); } @@ -98,7 +121,9 @@ impl<'a> System<'a> for VisibilitySystem { range *= BLIND_TELEPATHY_RANGE_MULTIPLIER; } telepath.telepath_tiles = fast_fov(pos.x, pos.y, range); - telepath.telepath_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height); + telepath.telepath_tiles.retain( + |p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height + ); // If this is the player, reveal what they can see let _p: Option<&Player> = player.get(ent); @@ -121,11 +146,11 @@ pub fn fast_fov(p_x: i32, p_y: i32, r: i32) -> Vec { let mut i = 0; while i <= 360 { - let x: f32 = f32::cos(i as f32 * 0.01745 as f32); - let y: f32 = f32::sin(i as f32 * 0.01745 as f32); + let x: f32 = f32::cos((i as f32) * (0.01745 as f32)); + let y: f32 = f32::sin((i as f32) * (0.01745 as f32)); - let mut ox: f32 = p_x as f32 + 0.5 as f32; - let mut oy: f32 = p_y as f32 + 0.5 as f32; + let mut ox: f32 = (p_x as f32) + (0.5 as f32); + let mut oy: f32 = (p_y as f32) + (0.5 as f32); for _i in 0..r { visible_tiles.push(Point::new(ox as i32, oy as i32)); ox += x; diff --git a/tests/components_test.rs b/tests/components_test.rs new file mode 100644 index 0000000..1581f90 --- /dev/null +++ b/tests/components_test.rs @@ -0,0 +1,47 @@ +// tests/components_test.rs +use rust_rl::components::*; +use std::collections::HashMap; + +#[test] +fn damagetype_equality() { + let dt1 = DamageType::Physical; + let dt2 = DamageType::Physical; + assert_eq!(dt1, dt2); + let dt3 = DamageType::Magic; + assert_ne!(dt1, dt3); +} + +#[test] +fn damagetype_ismagic() { + let dt1 = DamageType::Physical; + let dt2 = DamageType::Magic; + assert!(!dt1.is_magic()); + assert!(dt2.is_magic()); +} + +#[test] +fn get_damage_modifiers() { + let dm = HasDamageModifiers { + modifiers: { + let mut m = HashMap::new(); + m.insert(DamageType::Physical, DamageModifier::Weakness); + m.insert(DamageType::Magic, DamageModifier::Resistance); + m + }, + }; + assert_eq!(dm.modifier(&DamageType::Physical), &DamageModifier::Weakness); + assert_eq!(dm.modifier(&DamageType::Magic), &DamageModifier::Resistance); + assert_ne!(dm.modifier(&DamageType::Forced), &DamageModifier::Immune); +} + +#[test] +fn get_damage_modifier_multiplier() { + let none_mod = &DamageModifier::None.multiplier(); + let weak_mod = &DamageModifier::Weakness.multiplier(); + let res_mod = &DamageModifier::Resistance.multiplier(); + let immune_mod = &DamageModifier::Immune.multiplier(); + assert_eq!(none_mod, &1.0); + assert_eq!(weak_mod, &2.0); + assert_eq!(res_mod, &0.5); + assert_eq!(immune_mod, &0.0); +} diff --git a/tests/gamelog_test.rs b/tests/gamelog_test.rs new file mode 100644 index 0000000..0e18d44 --- /dev/null +++ b/tests/gamelog_test.rs @@ -0,0 +1,43 @@ +// tests/gamelog_test.rs +use rust_rl::gamelog::*; +use rust_rl::data::events::*; +use lazy_static::lazy_static; +use std::sync::Mutex; + +// To ensure this test module uses a single thread. +lazy_static! { + static ref SINGLE_THREAD: Mutex<()> = Mutex::new(()); +} + +#[test] +fn recording_event() { + let _lock = SINGLE_THREAD.lock(); + clear_events(); + record_event(EVENT::Turn(1)); + record_event(EVENT::Turn(0)); + record_event(EVENT::Turn(-1)); + record_event(EVENT::Killed("mob".to_string())); +} + +#[test] +fn getting_event_count() { + let _lock = SINGLE_THREAD.lock(); + clear_events(); + record_event(EVENT::Turn(1)); + assert_eq!(get_event_count(EVENT::COUNT_TURN), 1); + record_event(EVENT::Turn(3)); + assert_eq!(get_event_count(EVENT::COUNT_TURN), 4); + clear_events(); + assert_eq!(get_event_count(EVENT::COUNT_TURN), 0); +} + +#[test] +fn cloning_events() { + let _lock = SINGLE_THREAD.lock(); + clear_events(); + record_event(EVENT::Level(1)); + record_event(EVENT::Turn(5)); + record_event(EVENT::Identified("item".to_string())); + let cloned_events = clone_events(); + assert_eq!(EVENTS.lock().unwrap().clone(), cloned_events); +} diff --git a/tests/map_test.rs b/tests/map_test.rs new file mode 100644 index 0000000..336c4d8 --- /dev/null +++ b/tests/map_test.rs @@ -0,0 +1,85 @@ +// tests/map_test.rs +use rust_rl::map::*; +use std::collections::HashSet; + +#[test] +fn map_settings() { + let (overmap, id, width, height, difficulty, name, short_name, depth) = ( + false, + 0, + 80, + 50, + 0, + "Test Map", + "Test Map", + 0, + ); + let map = Map::new(overmap, id, width, height, difficulty, name, short_name, depth); + + assert_eq!(map.overmap, overmap); + assert_eq!(map.id, id); + assert_eq!(map.width, width); + assert_eq!(map.height, height); + assert_eq!(map.difficulty, difficulty); + assert_eq!(map.name, name); + assert_eq!(map.short_name, short_name); + assert_eq!(map.depth, depth); + assert_eq!(map.tiles.len(), (width * height) as usize); + assert_eq!(map.messages, HashSet::new()); +} + +#[test] +fn tiletype_equality() { + let tile1 = TileType::ImpassableMountain; + let tile2 = TileType::ImpassableMountain; + assert_eq!(tile1, tile2); + + let tile3 = TileType::Floor; + assert_ne!(tile1, tile3); +} + +#[test] +fn tiletype_with_var_equality() { + let tile1 = TileType::ToLocal(5); + let tile2 = TileType::ToLocal(3); + assert_ne!(tile1, tile2); + + let tile3 = TileType::ToLocal(3); + assert_eq!(tile2, tile3); +} + +fn init_maps_for_tests() -> (MasterDungeonMap, Map, Map) { + let dm = MasterDungeonMap::new(); + let (overmap, difficulty, name, short_name, depth) = (false, 0, "Test Map", "Test Map", 0); + let map1 = Map::new(overmap, 1, 64, 64, difficulty, name, short_name, depth); + let map2 = Map::new(overmap, 2, 128, 128, difficulty, name, short_name, depth); + (dm, map1, map2) +} + +#[test] +fn map_saving() { + let (mut dm, map1, map2) = init_maps_for_tests(); + dm.store_map(&map1); + dm.store_map(&map2); +} + +#[test] +fn map_loading() { + let (mut dm, map1, map2) = init_maps_for_tests(); + dm.store_map(&map1); + let loaded_map1 = dm.get_map(map1.id).unwrap(); + assert_eq!(loaded_map1.overmap, map1.overmap); + assert_eq!(loaded_map1.id, map1.id); + assert_eq!(loaded_map1.width, map1.width); + assert_eq!(loaded_map1.height, map1.height); + assert_eq!(loaded_map1.difficulty, map1.difficulty); + assert_eq!(loaded_map1.name, map1.name); + assert_eq!(loaded_map1.short_name, map1.short_name); + assert_eq!(loaded_map1.depth, map1.depth); + assert_eq!(loaded_map1.tiles.len(), map1.tiles.len()); + assert_eq!(loaded_map1.messages, map1.messages); + dm.store_map(&map2); + let loaded_map2 = dm.get_map(map2.id).unwrap(); + assert_eq!(loaded_map2.width, map2.width); + assert_ne!(loaded_map2.width, map1.width); +} diff --git a/tests/mod.rs b/tests/mod.rs new file mode 100644 index 0000000..e1561c3 --- /dev/null +++ b/tests/mod.rs @@ -0,0 +1,4 @@ +// tests/mod.rs +mod map_test; +mod gamelog_test; +mod components_test; diff --git a/wasm/index.css b/wasm/index.css deleted file mode 100644 index 2a5cbb4..0000000 --- a/wasm/index.css +++ /dev/null @@ -1,23 +0,0 @@ -html { - display: table; - margin: auto; - background-color: black; -} - -body { - display: flex; - justify-content: center; - align-items: center; - text-align: center; - min-height: 95vh; -} - -figure { - display: inline-flex; - border: 1px solid goldenrod; -} - -canvas { - background-color: black; - border: 4px solid darkgreen; -} \ No newline at end of file diff --git a/wasm/index.html b/wasm/index.html deleted file mode 100644 index a237547..0000000 --- a/wasm/index.html +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - Home Page - - -
- -
- - - - diff --git a/wasm/rust-llyrl_bg.wasm b/wasm/rust-llyrl_bg.wasm deleted file mode 100644 index eda9896..0000000 Binary files a/wasm/rust-llyrl_bg.wasm and /dev/null differ diff --git a/wasm/rust-llyrl.js b/wasm/rust-rl.js similarity index 95% rename from wasm/rust-llyrl.js rename to wasm/rust-rl.js index c22d459..ffbe20e 100644 --- a/wasm/rust-llyrl.js +++ b/wasm/rust-rl.js @@ -36,9 +36,7 @@ function addHeapObject(obj) { return idx; } -const cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } ); - -if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); }; +let WASM_VECTOR_LEN = 0; let cachedUint8Memory0 = null; @@ -49,9 +47,70 @@ function getUint8Memory0() { return cachedUint8Memory0; } -function getStringFromWasm0(ptr, len) { - ptr = ptr >>> 0; - return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len)); +const cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } ); + +const encodeString = (typeof cachedTextEncoder.encodeInto === 'function' + ? function (arg, view) { + return cachedTextEncoder.encodeInto(arg, view); +} + : function (arg, view) { + const buf = cachedTextEncoder.encode(arg); + view.set(buf); + return { + read: arg.length, + written: buf.length + }; +}); + +function passStringToWasm0(arg, malloc, realloc) { + + if (realloc === undefined) { + const buf = cachedTextEncoder.encode(arg); + const ptr = malloc(buf.length, 1) >>> 0; + getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf); + WASM_VECTOR_LEN = buf.length; + return ptr; + } + + let len = arg.length; + let ptr = malloc(len, 1) >>> 0; + + const mem = getUint8Memory0(); + + let offset = 0; + + for (; offset < len; offset++) { + const code = arg.charCodeAt(offset); + if (code > 0x7F) break; + mem[ptr + offset] = code; + } + + if (offset !== len) { + if (offset !== 0) { + arg = arg.slice(offset); + } + ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0; + const view = getUint8Memory0().subarray(ptr + offset, ptr + len); + const ret = encodeString(arg, view); + + offset += ret.written; + } + + WASM_VECTOR_LEN = offset; + return ptr; +} + +function isLikeNone(x) { + return x === undefined || x === null; +} + +let cachedInt32Memory0 = null; + +function getInt32Memory0() { + if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) { + cachedInt32Memory0 = new Int32Array(wasm.memory.buffer); + } + return cachedInt32Memory0; } function debugString(val) { @@ -119,68 +178,13 @@ function debugString(val) { return className; } -let WASM_VECTOR_LEN = 0; +const cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } ); -const cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } ); +if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); }; -const encodeString = (typeof cachedTextEncoder.encodeInto === 'function' - ? function (arg, view) { - return cachedTextEncoder.encodeInto(arg, view); -} - : function (arg, view) { - const buf = cachedTextEncoder.encode(arg); - view.set(buf); - return { - read: arg.length, - written: buf.length - }; -}); - -function passStringToWasm0(arg, malloc, realloc) { - - if (realloc === undefined) { - const buf = cachedTextEncoder.encode(arg); - const ptr = malloc(buf.length, 1) >>> 0; - getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf); - WASM_VECTOR_LEN = buf.length; - return ptr; - } - - let len = arg.length; - let ptr = malloc(len, 1) >>> 0; - - const mem = getUint8Memory0(); - - let offset = 0; - - for (; offset < len; offset++) { - const code = arg.charCodeAt(offset); - if (code > 0x7F) break; - mem[ptr + offset] = code; - } - - if (offset !== len) { - if (offset !== 0) { - arg = arg.slice(offset); - } - ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0; - const view = getUint8Memory0().subarray(ptr + offset, ptr + len); - const ret = encodeString(arg, view); - - offset += ret.written; - } - - WASM_VECTOR_LEN = offset; - return ptr; -} - -let cachedInt32Memory0 = null; - -function getInt32Memory0() { - if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) { - cachedInt32Memory0 = new Int32Array(wasm.memory.buffer); - } - return cachedInt32Memory0; +function getStringFromWasm0(ptr, len) { + ptr = ptr >>> 0; + return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len)); } function makeMutClosure(arg0, arg1, dtor, f) { @@ -208,11 +212,11 @@ function makeMutClosure(arg0, arg1, dtor, f) { return real; } function __wbg_adapter_20(arg0, arg1) { - wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h648b303b06146952(arg0, arg1); + wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hb6c6b1cd103d974c(arg0, arg1); } function __wbg_adapter_23(arg0, arg1, arg2) { - wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h254fddd5612fbaed(arg0, arg1, addHeapObject(arg2)); + wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h02b9f16709be0849(arg0, arg1, addHeapObject(arg2)); } function handleError(f, args) { @@ -228,10 +232,6 @@ function getArrayU8FromWasm0(ptr, len) { return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len); } -function isLikeNone(x) { - return x === undefined || x === null; -} - async function __wbg_load(module, imports) { if (typeof Response === 'function' && module instanceof Response) { if (typeof WebAssembly.instantiateStreaming === 'function') { @@ -278,7 +278,7 @@ function __wbg_get_imports() { imports.wbg.__wbindgen_object_drop_ref = function(arg0) { takeObject(arg0); }; - imports.wbg.__wbg_log_b09521c515df0f23 = function(arg0, arg1) { + imports.wbg.__wbg_log_0e24d345b14995ec = function(arg0, arg1) { console.log(getStringFromWasm0(arg0, arg1)); }; imports.wbg.__wbindgen_object_clone_ref = function(arg0) { @@ -307,45 +307,19 @@ function __wbg_get_imports() { wasm.__wbindgen_free(deferred0_0, deferred0_1, 1); } }; - imports.wbg.__wbindgen_string_new = function(arg0, arg1) { - const ret = getStringFromWasm0(arg0, arg1); - return addHeapObject(ret); + imports.wbg.__wbindgen_string_get = function(arg0, arg1) { + const obj = getObject(arg1); + const ret = typeof(obj) === 'string' ? obj : undefined; + var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); + var len1 = WASM_VECTOR_LEN; + getInt32Memory0()[arg0 / 4 + 1] = len1; + getInt32Memory0()[arg0 / 4 + 0] = ptr1; }; imports.wbg.__wbindgen_boolean_get = function(arg0) { const v = getObject(arg0); const ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2; return ret; }; - imports.wbg.__wbg_randomFillSync_bf67eeddb65b346b = function() { return handleError(function (arg0, arg1, arg2) { - getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2)); - }, arguments) }; - imports.wbg.__wbg_getRandomValues_f6c9b08ef5448767 = function() { return handleError(function (arg0, arg1) { - getObject(arg0).getRandomValues(getObject(arg1)); - }, arguments) }; - imports.wbg.__wbg_self_1c2814d86e6e51e3 = function() { return handleError(function () { - const ret = self.self; - return addHeapObject(ret); - }, arguments) }; - imports.wbg.__wbg_crypto_70532d614bc7e028 = function(arg0) { - const ret = getObject(arg0).crypto; - return addHeapObject(ret); - }; - imports.wbg.__wbg_msCrypto_4e9b4dd0e1abade6 = function(arg0) { - const ret = getObject(arg0).msCrypto; - return addHeapObject(ret); - }; - imports.wbg.__wbindgen_is_undefined = function(arg0) { - const ret = getObject(arg0) === undefined; - return ret; - }; - imports.wbg.__wbg_static_accessor_MODULE_7781e47b50010688 = function() { - const ret = module; - return addHeapObject(ret); - }; - imports.wbg.__wbg_require_9ace3ae680954e98 = function() { return handleError(function (arg0, arg1, arg2) { - const ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2)); - return addHeapObject(ret); - }, arguments) }; imports.wbg.__wbg_instanceof_WebGl2RenderingContext_f921526c513bf717 = function(arg0) { let result; try { @@ -439,6 +413,10 @@ function __wbg_get_imports() { const ret = getObject(arg0).getExtension(getStringFromWasm0(arg1, arg2)); return isLikeNone(ret) ? 0 : addHeapObject(ret); }, arguments) }; + imports.wbg.__wbg_getParameter_55b36a787dbbfb74 = function() { return handleError(function (arg0, arg1) { + const ret = getObject(arg0).getParameter(arg1 >>> 0); + return addHeapObject(ret); + }, arguments) }; imports.wbg.__wbg_getProgramInfoLog_b81bc53188e286fa = function(arg0, arg1, arg2) { const ret = getObject(arg1).getProgramInfoLog(getObject(arg2)); var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); @@ -461,6 +439,10 @@ function __wbg_get_imports() { const ret = getObject(arg0).getShaderParameter(getObject(arg1), arg2 >>> 0); return addHeapObject(ret); }; + imports.wbg.__wbg_getSupportedExtensions_fafc31aab913037d = function(arg0) { + const ret = getObject(arg0).getSupportedExtensions(); + return isLikeNone(ret) ? 0 : addHeapObject(ret); + }; imports.wbg.__wbg_getUniformLocation_9f6eb60c560a347b = function(arg0, arg1, arg2, arg3) { const ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3)); return isLikeNone(ret) ? 0 : addHeapObject(ret); @@ -704,14 +686,48 @@ function __wbg_get_imports() { const ret = getObject(arg0).createVertexArrayOES(); return isLikeNone(ret) ? 0 : addHeapObject(ret); }; + imports.wbg.__wbg_self_1c2814d86e6e51e3 = function() { return handleError(function () { + const ret = self.self; + return addHeapObject(ret); + }, arguments) }; + imports.wbg.__wbg_crypto_70532d614bc7e028 = function(arg0) { + const ret = getObject(arg0).crypto; + return addHeapObject(ret); + }; + imports.wbg.__wbg_msCrypto_4e9b4dd0e1abade6 = function(arg0) { + const ret = getObject(arg0).msCrypto; + return addHeapObject(ret); + }; + imports.wbg.__wbindgen_is_undefined = function(arg0) { + const ret = getObject(arg0) === undefined; + return ret; + }; + imports.wbg.__wbg_static_accessor_MODULE_7781e47b50010688 = function() { + const ret = module; + return addHeapObject(ret); + }; + imports.wbg.__wbg_require_9ace3ae680954e98 = function() { return handleError(function (arg0, arg1, arg2) { + const ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2)); + return addHeapObject(ret); + }, arguments) }; + imports.wbg.__wbg_getRandomValues_f6c9b08ef5448767 = function() { return handleError(function (arg0, arg1) { + getObject(arg0).getRandomValues(getObject(arg1)); + }, arguments) }; + imports.wbg.__wbg_randomFillSync_bf67eeddb65b346b = function() { return handleError(function (arg0, arg1, arg2) { + getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2)); + }, arguments) }; + imports.wbg.__wbg_get_44be0491f933a435 = function(arg0, arg1) { + const ret = getObject(arg0)[arg1 >>> 0]; + return addHeapObject(ret); + }; + imports.wbg.__wbg_length_fff51ee6522a1a18 = function(arg0) { + const ret = getObject(arg0).length; + return ret; + }; imports.wbg.__wbg_newnoargs_581967eacc0e2604 = function(arg0, arg1) { const ret = new Function(getStringFromWasm0(arg0, arg1)); return addHeapObject(ret); }; - imports.wbg.__wbg_get_97b561fb56f034b5 = function() { return handleError(function (arg0, arg1) { - const ret = Reflect.get(getObject(arg0), getObject(arg1)); - return addHeapObject(ret); - }, arguments) }; imports.wbg.__wbg_call_cb65541d95d71282 = function() { return handleError(function (arg0, arg1) { const ret = getObject(arg0).call(getObject(arg1)); return addHeapObject(ret); @@ -801,16 +817,16 @@ function __wbg_get_imports() { const ret = wasm.memory; return addHeapObject(ret); }; - imports.wbg.__wbindgen_closure_wrapper694 = function(arg0, arg1, arg2) { - const ret = makeMutClosure(arg0, arg1, 124, __wbg_adapter_20); + imports.wbg.__wbindgen_closure_wrapper258 = function(arg0, arg1, arg2) { + const ret = makeMutClosure(arg0, arg1, 15, __wbg_adapter_20); return addHeapObject(ret); }; - imports.wbg.__wbindgen_closure_wrapper2705 = function(arg0, arg1, arg2) { - const ret = makeMutClosure(arg0, arg1, 518, __wbg_adapter_23); + imports.wbg.__wbindgen_closure_wrapper2954 = function(arg0, arg1, arg2) { + const ret = makeMutClosure(arg0, arg1, 696, __wbg_adapter_23); return addHeapObject(ret); }; - imports.wbg.__wbindgen_closure_wrapper2707 = function(arg0, arg1, arg2) { - const ret = makeMutClosure(arg0, arg1, 518, __wbg_adapter_23); + imports.wbg.__wbindgen_closure_wrapper2956 = function(arg0, arg1, arg2) { + const ret = makeMutClosure(arg0, arg1, 696, __wbg_adapter_23); return addHeapObject(ret); }; diff --git a/wasm/rust-rl_bg.wasm b/wasm/rust-rl_bg.wasm new file mode 100644 index 0000000..f48ccb7 Binary files /dev/null and b/wasm/rust-rl_bg.wasm differ