Llywelwyn
0d4c0c9558
data to consts, cheatmenu
2023-09-24 23:46:27 +01:00
Llywelwyn
cee4d02ce2
sprites init
2023-09-23 18:02:51 +01:00
Llywelwyn
441b22439f
Merge branch 'master' into switching_to_draw_batches
2023-09-23 10:12:26 +01:00
Llywelwyn
85efe13dc5
made the switch to using bracket-lib directly, instead of rltk wrapper
...
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
2023-09-05 02:23:31 +01:00
Llywelwyn
ae3e061ce8
back to curses -- still needs tweaking
...
box drawing glyphs are misaligned, etc
2023-09-03 08:42:10 +01:00
Llywelwyn
2a3c59ad33
first steps - extreme wip
...
1. need to finish curses12x24 first of all
2. bind everything to the viewport, and make scalable
2023-09-03 01:45:18 +01:00
Llywelwyn
9427ebd7c1
better ranged targeting visuals
2023-08-30 05:40:45 +01:00
Llywelwyn
3301feaae0
forest tweaks - foliage and proper grass
2023-08-30 02:01:29 +01:00
Llywelwyn
96e69d5c5e
unused vars cleanup
2023-08-27 18:08:29 +01:00
Llywelwyn
537e19c4e7
tooltips for overmap tiles, and distinct fg-bg offsets
2023-08-27 18:04:53 +01:00
Llywelwyn
02be487334
town -> woods -> one floor of dungeon; infinite dungeon elsewhere
...
just trying things out.
2023-08-27 03:43:25 +01:00
Llywelwyn
e1eae7efaf
overmap travel - needs refactoring urgently, but it works for now
2023-08-27 03:00:48 +01:00
Llywelwyn
38eed3e483
refactor, and overmap (heavy wip)
2023-08-27 00:06:29 +01:00
Llywelwyn
746de971f0
overmap, refactor offsets
2023-08-26 22:46:04 +01:00
Llywelwyn
738484436b
significant events in morgue file, better event logging
2023-08-25 22:43:50 +01:00