cleanup and bugfixes, standardising log colours

This commit is contained in:
Llywelwyn 2023-08-17 04:44:40 +01:00
parent dd4e0aaee4
commit ff1afed92c
10 changed files with 153 additions and 73 deletions

View file

@ -1,7 +1,7 @@
use super::{add_effect, spatial, EffectType, Entity, Targets, World};
use crate::{
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, Consumable, Cursed, InflictsDamage, MagicMapper, Prop,
ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, Renderable, RunState,
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, Confusion, Consumable, Cursed, InflictsDamage, MagicMapper,
Prop, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, Renderable, RunState,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -43,6 +43,8 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
logger = handle_healing(ecs, &mut event, logger);
// DOES DAMAGE
logger = handle_damage(ecs, &mut event, logger);
// APPLIES CONFUSION
logger = handle_confusion(ecs, &mut event, logger);
if event.log {
logger.log();
}
@ -83,7 +85,7 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(healing_item.n_dice, healing_item.sides) + healing_item.modifier;
add_effect(event.source, EffectType::Healing { amount: roll }, event.target.clone());
logger = logger.append("You recover some vigour.");
logger = logger.append("You recover some vigour.").buc(event.buc, None, Some("You feel great!"));
event.log = true;
}
return logger;
@ -115,8 +117,14 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
return logger;
}
fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if let Some(confusion) = ecs.read_storage::<Confusion>().get(event.entity) {
add_effect(event.source, EffectType::Confusion { turns: confusion.turns }, event.target.clone());
}
return logger;
}
fn get_entity_targets(target: &Targets) -> Vec<Entity> {
rltk::console::log("ayo");
let mut entities: Vec<Entity> = Vec::new();
match target {
Targets::Entity { target } => entities.push(*target),