cleanup and bugfixes, standardising log colours

This commit is contained in:
Llywelwyn 2023-08-17 04:44:40 +01:00
parent dd4e0aaee4
commit ff1afed92c
10 changed files with 153 additions and 73 deletions

View file

@ -1,4 +1,9 @@
use crate::{gamelog, Confusion, Name, ParticleBuilder, Position, RunState, TakingTurn};
use crate::{
effects::{add_effect, EffectType, Targets},
gamelog,
gui::renderable_colour,
Clock, Confusion, Name, Renderable, TakingTurn,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -8,37 +13,93 @@ impl<'a> System<'a> for TurnStatusSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Clock>,
WriteStorage<'a, Confusion>,
Entities<'a>,
ReadExpect<'a, RunState>,
ReadStorage<'a, Name>,
ReadStorage<'a, Position>,
WriteExpect<'a, ParticleBuilder>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Renderable>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, mut confusion, entities, runstate, names, positions, mut particle_builder) = data;
if *runstate != RunState::Ticking {
let (mut turns, clock, mut confusion, entities, names, player_entity, renderables) = data;
let mut clock_tick = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_tick = true;
}
if !clock_tick {
return;
}
let mut remove_turn: Vec<Entity> = Vec::new();
let mut remove_confusion: Vec<Entity> = Vec::new();
for (entity, _turn, confused, name, pos) in (&entities, &mut turns, &mut confusion, &names, &positions).join() {
let mut logger = gamelog::Logger::new();
let mut log = false;
let mut not_my_turn: Vec<Entity> = Vec::new();
let mut not_confused: Vec<Entity> = Vec::new();
for (entity, _turn, confused, name) in (&entities, &mut turns, &mut confusion, &names).join() {
log = true;
confused.turns -= 1;
if confused.turns < 1 {
remove_confusion.push(entity);
gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("snaps out of it.").log();
particle_builder.request(pos.x, pos.y, RGB::named(LIGHT_BLUE), RGB::named(BLACK), to_cp437('!'), 200.0);
not_confused.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("snap out of it.");
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("snaps out of it.");
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('!'),
fg: RGB::named(LIGHT_BLUE),
bg: RGB::named(BLACK),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity },
);
} else {
remove_turn.push(entity);
gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("is confused.").log();
particle_builder.request(pos.x, pos.y, RGB::named(MAGENTA), RGB::named(BLACK), to_cp437('?'), 200.0);
not_my_turn.push(entity);
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("are confused!");
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("is confused!");
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('?'),
fg: RGB::named(MAGENTA),
bg: RGB::named(BLACK),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity },
);
}
}
for e in remove_turn {
if log {
logger.log();
}
for e in not_my_turn {
turns.remove(e);
}
for e in remove_confusion {
for e in not_confused {
confusion.remove(e);
}
}