cleanup and bugfixes, standardising log colours
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parent
dd4e0aaee4
commit
ff1afed92c
10 changed files with 153 additions and 73 deletions
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@ -1,4 +1,4 @@
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use crate::{gamelog, Clock, Player, Pools, Position, RunState, TakingTurn};
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use crate::{gamelog, Clock, Player, Pools, Position, TakingTurn};
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use specs::prelude::*;
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pub struct RegenSystem {}
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@ -11,7 +11,6 @@ impl<'a> System<'a> for RegenSystem {
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type SystemData = (
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ReadStorage<'a, Clock>,
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Entities<'a>,
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ReadExpect<'a, RunState>,
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ReadStorage<'a, Position>,
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WriteStorage<'a, Pools>,
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ReadStorage<'a, TakingTurn>,
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@ -19,22 +18,24 @@ impl<'a> System<'a> for RegenSystem {
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);
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fn run(&mut self, data: Self::SystemData) {
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let (clock, entities, runstate, positions, mut pools, turns, player) = data;
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if *runstate != RunState::Ticking {
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let (clock, entities, positions, mut pools, turns, player) = data;
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let mut clock_turn = false;
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for (_e, _c, _t) in (&entities, &clock, &turns).join() {
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clock_turn = true;
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}
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if !clock_turn {
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return;
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}
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for (_e, _c, _t) in (&entities, &clock, &turns).join() {
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let current_turn = gamelog::get_event_count("turns") + 1;
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if current_turn % MONSTER_HP_REGEN_TURN == 0 {
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for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
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try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
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}
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let current_turn = gamelog::get_event_count("turns");
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if current_turn % MONSTER_HP_REGEN_TURN == 0 {
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for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
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try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
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}
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let level = gamelog::get_event_count("player_level");
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if current_turn % get_player_hp_regen_turn(level) == 0 {
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for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
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try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
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}
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}
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let level = gamelog::get_event_count("player_level");
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if current_turn % get_player_hp_regen_turn(level) == 0 {
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for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
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try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
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}
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}
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}
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@ -1,4 +1,9 @@
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use crate::{gamelog, Confusion, Name, ParticleBuilder, Position, RunState, TakingTurn};
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use crate::{
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effects::{add_effect, EffectType, Targets},
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gamelog,
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gui::renderable_colour,
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Clock, Confusion, Name, Renderable, TakingTurn,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -8,37 +13,93 @@ impl<'a> System<'a> for TurnStatusSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteStorage<'a, TakingTurn>,
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ReadStorage<'a, Clock>,
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WriteStorage<'a, Confusion>,
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Entities<'a>,
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ReadExpect<'a, RunState>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, Position>,
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WriteExpect<'a, ParticleBuilder>,
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ReadExpect<'a, Entity>,
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ReadStorage<'a, Renderable>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut turns, mut confusion, entities, runstate, names, positions, mut particle_builder) = data;
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if *runstate != RunState::Ticking {
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let (mut turns, clock, mut confusion, entities, names, player_entity, renderables) = data;
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let mut clock_tick = false;
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for (_e, _c, _t) in (&entities, &clock, &turns).join() {
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clock_tick = true;
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}
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if !clock_tick {
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return;
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}
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let mut remove_turn: Vec<Entity> = Vec::new();
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let mut remove_confusion: Vec<Entity> = Vec::new();
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for (entity, _turn, confused, name, pos) in (&entities, &mut turns, &mut confusion, &names, &positions).join() {
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let mut logger = gamelog::Logger::new();
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let mut log = false;
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let mut not_my_turn: Vec<Entity> = Vec::new();
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let mut not_confused: Vec<Entity> = Vec::new();
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for (entity, _turn, confused, name) in (&entities, &mut turns, &mut confusion, &names).join() {
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log = true;
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confused.turns -= 1;
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if confused.turns < 1 {
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remove_confusion.push(entity);
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gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("snaps out of it.").log();
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particle_builder.request(pos.x, pos.y, RGB::named(LIGHT_BLUE), RGB::named(BLACK), to_cp437('!'), 200.0);
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not_confused.push(entity);
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("snap out of it.");
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} else {
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logger = logger
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("snaps out of it.");
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}
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('!'),
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fg: RGB::named(LIGHT_BLUE),
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bg: RGB::named(BLACK),
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lifespan: 200.0,
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delay: 0.0,
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},
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Targets::Entity { target: entity },
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);
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} else {
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remove_turn.push(entity);
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gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("is confused.").log();
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particle_builder.request(pos.x, pos.y, RGB::named(MAGENTA), RGB::named(BLACK), to_cp437('?'), 200.0);
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not_my_turn.push(entity);
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("are confused!");
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} else {
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logger = logger
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.colour(WHITE)
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.append("is confused!");
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}
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('?'),
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fg: RGB::named(MAGENTA),
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bg: RGB::named(BLACK),
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lifespan: 200.0,
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delay: 0.0,
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},
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Targets::Entity { target: entity },
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);
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}
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}
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for e in remove_turn {
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if log {
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logger.log();
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}
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for e in not_my_turn {
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turns.remove(e);
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}
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for e in remove_confusion {
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for e in not_confused {
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confusion.remove(e);
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}
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}
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