swapped over to bracket-lib geometry's Rects, improved feature spawning

This commit is contained in:
Llywelwyn 2023-08-31 20:07:15 +01:00
parent 5a8114ec7e
commit fcb2bd2815
15 changed files with 217 additions and 107 deletions

View file

@ -28,13 +28,20 @@ impl RoomDrawer {
fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
let radius = (i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32) / 2.0;
let center = room.centre();
let center_pt = rltk::Point::new(center.0, center.1);
let center = room.center();
let center_pt = rltk::Point::new(center.x, center.y);
for y in room.y1..=room.y2 {
for x in room.x1..=room.x2 {
let idx = build_data.map.xy_idx(x, y);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(center_pt, rltk::Point::new(x, y));
if idx > 0 && idx < ((build_data.map.width * build_data.map.height - 1) as usize) && distance <= radius {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(
center_pt,
rltk::Point::new(x, y)
);
if
idx > 0 &&
idx < ((build_data.map.width * build_data.map.height - 1) as usize) &&
distance <= radius
{
build_data.map.tiles[idx] = TileType::Floor;
}
}