event logging/game over message

This commit is contained in:
Llywelwyn 2023-07-24 05:31:30 +01:00
parent 1c435f8d60
commit f9057da71b
6 changed files with 79 additions and 17 deletions

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@ -73,6 +73,7 @@ pub fn delete_the_dead(ecs: &mut World) {
}
for victim in dead {
gamelog::record_event("death_count", 1);
ecs.delete_entity(victim).expect("Unable to delete.");
}
}

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@ -48,7 +48,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
50,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
&format!(" T{} ", crate::gamelog::get_event_count("Turn")),
&format!(" T{} ", crate::gamelog::get_event_count("turns")),
);
// Render mouse cursor
@ -519,20 +519,69 @@ pub enum YesNoResult {
}
pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
ctx.print_color_centered(
17,
RGB::named(rltk::WHITE),
let mut x = 3;
let mut y = 3;
let width = 45;
let height = 20;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!");
ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to close");
x += 2;
y += 2;
ctx.print_color(
x,
y,
RGB::named(rltk::GREEN),
RGB::named(rltk::BLACK),
format!("You died after {} turns.", crate::gamelog::get_event_count("Turn")),
);
ctx.print_color_centered(
19,
RGB::named(rltk::MAGENTA),
RGB::named(rltk::BLACK),
"Press Escape to return to the menu.",
format!("You survived for {} turns.", crate::gamelog::get_event_count("turns")),
);
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("And in the process, you"));
y += 1;
if crate::gamelog::get_event_count("descended") > 0 {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- descended {} floor(s)", crate::gamelog::get_event_count("descended")),
);
y += 1;
}
if crate::gamelog::get_event_count("kick_count") > 0 {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!(
"- kicked {} time(s), breaking {} object(s)",
crate::gamelog::get_event_count("kick_count"),
crate::gamelog::get_event_count("broken_doors")
),
);
y += 1;
}
if crate::gamelog::get_event_count("death_count") > 0 {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- slew {} other creature(s)", crate::gamelog::get_event_count("death_count")),
);
y += 1;
}
if crate::gamelog::get_event_count("looked_for_help") > 0 {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- forgot the controls {} time(s)", crate::gamelog::get_event_count("looked_for_help")),
);
y += 1;
}
match ctx.key {
None => YesNoResult::NoSelection,

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@ -134,8 +134,8 @@ impl State {
let mut particle_system = particle_system::ParticleSpawnSystem {};
vis.run_now(&self.ecs);
mapindex.run_now(&self.ecs);
mob.run_now(&self.ecs);
mapindex.run_now(&self.ecs);
trigger_system.run_now(&self.ecs);
inventory_system.run_now(&self.ecs);
item_use_system.run_now(&self.ecs);
@ -201,6 +201,7 @@ impl State {
let worldmap_resource = self.ecs.fetch::<Map>();
current_depth = worldmap_resource.depth;
}
gamelog::record_event("descended", 1);
self.generate_world_map(current_depth + 1);
// Notify player, restore health up to a point.
@ -311,7 +312,7 @@ impl GameState for State {
RunState::PlayerTurn => {
self.run_systems();
self.ecs.maintain();
gamelog::record_event("Turn", 1);
gamelog::record_event("turns", 1);
match *self.ecs.fetch::<RunState>() {
RunState::MagicMapReveal { row, cursed } => {
new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed }
@ -448,6 +449,7 @@ impl GameState for State {
match result {
gui::YesNoResult::NoSelection => {}
gui::YesNoResult::Yes => {
gamelog::record_event("looked_for_help", 1);
new_runstate = RunState::AwaitingInput;
}
}

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@ -386,10 +386,18 @@ impl PrefabBuilder {
let mut y_: i32 = tile_y as i32;
// Handle flipping
if flip_x {
x_ = vault.height as i32 - 1 - x_;
x_ = vault.width as i32 - 1 - x_;
}
if flip_y {
y_ = vault.width as i32 - 1 - y_;
y_ = vault.height as i32 - 1 - y_;
}
if x_ < 0 || y_ < 0 {
// If either of these go below 0, we run the risk of CTD, so just panic.
// Something went wrong with flipping/rotating/defining a vault.
panic!(
"X or Y went below 0 when trying to place a vault! DEBUGINFO == [H: {}, W: {}; FLIPPED X: {}, FLIPPED Y: {}; X_: {}, Y_: {}]",
vault.width, vault.height, flip_x, flip_y, x_, y_
);
}
let idx = build_data.map.xy_idx(x_ + chunk_x, y_ + chunk_y);
if i < string_vec.len() {

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@ -176,6 +176,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
.log();
something_was_destroyed = Some(*potential_target);
viewshed.dirty = true;
gamelog::record_event("broken_doors", 1);
break;
// 66% chance of just kicking it.
} else {
@ -211,6 +212,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
}
_ => {}
};
gamelog::record_event("kick_count", 1);
return RunState::PlayerTurn;
}