basic particles
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6 changed files with 146 additions and 5 deletions
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@ -42,6 +42,10 @@ impl<'a> System<'a> for MonsterAI {
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.insert(entity, WantsToMelee { target: *player_entity })
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.expect("Unable to insert attack.");
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} else if viewshed.visible_tiles.contains(&*player_pos) {
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// If the player is visible, but the path is obstructed, this will currently search
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// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
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// mob will follow that path until it leaves vision, then lose sight of the player
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// and stop.
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let path = rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
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if path.success && path.steps.len() > 1 {
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let mut idx = map.xy_idx(pos.x, pos.y);
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