basic particles
This commit is contained in:
parent
a79669d55c
commit
f76b705fe6
6 changed files with 146 additions and 5 deletions
|
|
@ -24,6 +24,8 @@ mod melee_combat_system;
|
|||
use melee_combat_system::MeleeCombatSystem;
|
||||
mod inventory_system;
|
||||
use inventory_system::*;
|
||||
mod particle_system;
|
||||
use particle_system::{ParticleBuilder, DEFAULT_PARTICLE_LIFETIME};
|
||||
|
||||
// Embedded resources for use in wasm build
|
||||
rltk::embedded_resource!(TERMINAL8X8, "../resources/terminal8x8.jpg");
|
||||
|
|
@ -62,6 +64,8 @@ impl State {
|
|||
item_use_system.run_now(&self.ecs);
|
||||
let mut drop_system = ItemDropSystem {};
|
||||
drop_system.run_now(&self.ecs);
|
||||
let mut particle_system = particle_system::ParticleSpawnSystem {};
|
||||
particle_system.run_now(&self.ecs);
|
||||
self.ecs.maintain();
|
||||
}
|
||||
}
|
||||
|
|
@ -70,6 +74,7 @@ impl GameState for State {
|
|||
fn tick(&mut self, ctx: &mut Rltk) {
|
||||
// Clear screen
|
||||
ctx.cls();
|
||||
particle_system::cull_dead_particles(&mut self.ecs, ctx);
|
||||
|
||||
// Draw map and ui
|
||||
draw_map(&self.ecs, ctx);
|
||||
|
|
@ -186,6 +191,7 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.register::<WantsToDropItem>();
|
||||
gs.ecs.register::<WantsToUseItem>();
|
||||
gs.ecs.register::<Consumable>();
|
||||
gs.ecs.register::<ParticleLifetime>();
|
||||
|
||||
let map = Map::new_map_rooms_and_corridors();
|
||||
let (player_x, player_y) = map.rooms[0].centre();
|
||||
|
|
@ -202,6 +208,7 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.insert(player_entity);
|
||||
gs.ecs.insert(gamelog::GameLog { entries: vec!["Here's your welcome message.".to_string()] });
|
||||
gs.ecs.insert(RunState::PreRun);
|
||||
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
||||
|
||||
rltk::main_loop(context, gs)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue