overhaul: data-driven architecture

This commit is contained in:
Llywelwyn 2023-07-25 03:50:50 +01:00
parent 062d36f640
commit f53b767376
19 changed files with 680 additions and 727 deletions

25
src/raws/item_structs.rs Normal file
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use serde::Deserialize;
use std::collections::HashMap;
#[derive(Deserialize, Debug)]
pub struct Item {
pub id: String,
pub name: Name,
pub renderable: Option<Renderable>,
pub flags: Option<Vec<String>>,
pub effects: Option<HashMap<String, String>>,
}
#[derive(Deserialize, Debug)]
pub struct Name {
pub name: String,
pub plural: String,
}
#[derive(Deserialize, Debug)]
pub struct Renderable {
pub glyph: String,
pub fg: String,
pub bg: String,
pub order: i32,
}

20
src/raws/mob_structs.rs Normal file
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use super::Renderable;
use serde::Deserialize;
#[derive(Deserialize, Debug)]
pub struct Mob {
pub id: String,
pub name: String,
pub renderable: Option<Renderable>,
pub flags: Option<Vec<String>>,
pub stats: MobStats,
pub vision_range: i32,
}
#[derive(Deserialize, Debug)]
pub struct MobStats {
pub max_hp: i32,
pub hp: i32,
pub power: i32,
pub defence: i32,
}

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src/raws/mod.rs Normal file
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use serde::Deserialize;
mod rawmaster;
pub use rawmaster::*;
mod item_structs;
use item_structs::*;
mod mob_structs;
use mob_structs::*;
mod prop_structs;
use prop_structs::Prop;
mod spawn_table_structs;
use spawn_table_structs::*;
use std::sync::Mutex;
lazy_static! {
pub static ref RAWS: Mutex<RawMaster> = Mutex::new(RawMaster::empty());
}
#[derive(Deserialize, Debug)]
pub struct Raws {
pub items: Vec<Item>,
pub mobs: Vec<Mob>,
pub props: Vec<Prop>,
pub spawn_tables: Vec<SpawnTable>,
}
rltk::embedded_resource!(RAW_ITEMS, "../../raws/items.json");
rltk::embedded_resource!(RAW_MOBS, "../../raws/mobs.json");
rltk::embedded_resource!(RAW_PROPS, "../../raws/props.json");
rltk::embedded_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json");
pub fn load_raws() {
rltk::link_resource!(RAW_ITEMS, "../../raws/items.json");
rltk::link_resource!(RAW_MOBS, "../../raws/mobs.json");
rltk::link_resource!(RAW_PROPS, "../../raws/props.json");
rltk::link_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json");
let decoded_raws = get_decoded_raws();
RAWS.lock().unwrap().load(decoded_raws);
}
pub fn get_decoded_raws() -> Raws {
// Get items from file
let mut raw_data = rltk::embedding::EMBED.lock().get_resource("../../raws/items.json".to_string()).unwrap();
let mut raw_string = std::str::from_utf8(&raw_data).expect("Unable to convert to a valid UTF-8 string.");
let items: Vec<Item> = serde_json::from_str(&raw_string).expect("Unable to parse items.json");
// Get mobs from file
raw_data = rltk::embedding::EMBED.lock().get_resource("../../raws/mobs.json".to_string()).unwrap();
raw_string = std::str::from_utf8(&raw_data).expect("Unable to convert to a valid UTF-8 string.");
let mobs: Vec<Mob> = serde_json::from_str(&raw_string).expect("Unable to parse mobs.json");
// Get props from file
raw_data = rltk::embedding::EMBED.lock().get_resource("../../raws/props.json".to_string()).unwrap();
raw_string = std::str::from_utf8(&raw_data).expect("Unable to convert to a valid UTF-8 string.");
let props: Vec<Prop> = serde_json::from_str(&raw_string).expect("Unable to parse props.json");
// Get spawntables from file
raw_data = rltk::embedding::EMBED.lock().get_resource("../../raws/spawn_tables.json".to_string()).unwrap();
raw_string = std::str::from_utf8(&raw_data).expect("Unable to convert to a valid UTF-8 string.");
let spawn_tables: Vec<SpawnTable> = serde_json::from_str(&raw_string).expect("Unable to parse spawn_tables.json");
// Create combined raws
let raws = Raws { items, mobs, props, spawn_tables };
return raws;
}

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src/raws/prop_structs.rs Normal file
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use super::Renderable;
use serde::Deserialize;
use std::collections::HashMap;
#[derive(Deserialize, Debug)]
pub struct Prop {
pub id: String,
pub name: String,
pub renderable: Option<Renderable>,
pub flags: Option<Vec<String>>,
pub effects: Option<HashMap<String, String>>,
}

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src/raws/rawmaster.rs Normal file
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use super::Raws;
use crate::components::*;
use crate::random_table::RandomTable;
use specs::prelude::*;
use std::collections::HashMap;
pub enum SpawnType {
AtPosition { x: i32, y: i32 },
}
pub struct RawMaster {
raws: Raws,
item_index: HashMap<String, usize>,
mob_index: HashMap<String, usize>,
prop_index: HashMap<String, usize>,
table_index: HashMap<String, usize>,
}
impl RawMaster {
pub fn empty() -> RawMaster {
RawMaster {
raws: Raws { items: Vec::new(), mobs: Vec::new(), props: Vec::new(), spawn_tables: Vec::new() },
item_index: HashMap::new(),
mob_index: HashMap::new(),
prop_index: HashMap::new(),
table_index: HashMap::new(),
}
}
pub fn load(&mut self, raws: Raws) {
self.raws = raws;
self.item_index = HashMap::new();
for (i, item) in self.raws.items.iter().enumerate() {
self.item_index.insert(item.id.clone(), i);
}
for (i, mob) in self.raws.mobs.iter().enumerate() {
self.mob_index.insert(mob.id.clone(), i);
}
for (i, prop) in self.raws.props.iter().enumerate() {
self.prop_index.insert(prop.id.clone(), i);
}
for (i, table) in self.raws.spawn_tables.iter().enumerate() {
self.table_index.insert(table.id.clone(), i);
}
}
}
pub fn spawn_named_entity(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
rng: &mut rltk::RandomNumberGenerator,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
return spawn_named_item(raws, new_entity, key, pos);
} else if raws.mob_index.contains_key(key) {
return spawn_named_mob(raws, new_entity, key, pos, rng);
} else if raws.prop_index.contains_key(key) {
return spawn_named_prop(raws, new_entity, key, pos);
}
None
}
pub fn spawn_named_item(raws: &RawMaster, new_entity: EntityBuilder, key: &str, pos: SpawnType) -> Option<Entity> {
if raws.item_index.contains_key(key) {
let item_template = &raws.raws.items[raws.item_index[key]];
let mut eb = new_entity;
eb = eb.with(Name { name: item_template.name.name.clone(), plural: item_template.name.plural.clone() });
eb = eb.with(Item {});
eb = spawn_position(pos, eb);
if let Some(renderable) = &item_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
if let Some(flags) = &item_template.flags {
for flag in flags.iter() {
match flag.as_str() {
"CONSUMABLE" => eb = eb.with(Consumable {}),
"DESTRUCTIBLE" => eb = eb.with(Destructible {}),
"CURSED" => eb = eb.with(Cursed {}),
"EQUIP_MELEE" => eb = eb.with(Equippable { slot: EquipmentSlot::Melee }),
"EQUIP_SHIELD" => eb = eb.with(Equippable { slot: EquipmentSlot::Shield }),
"WAND" => eb = eb.with(Wand { uses: 3, max_uses: 3 }),
"FOOD" => eb = eb.with(ProvidesNutrition {}),
_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
}
}
}
if let Some(effects_list) = &item_template.effects {
for effect in effects_list.iter() {
let effect_name = effect.0.as_str();
match effect_name {
"provides_healing" => eb = eb.with(ProvidesHealing { amount: effect.1.parse::<i32>().unwrap() }),
"ranged" => eb = eb.with(Ranged { range: effect.1.parse::<i32>().unwrap() }),
"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
"aoe" => eb = eb.with(AOE { radius: effect.1.parse::<i32>().unwrap() }),
"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
"melee_power_bonus" => eb = eb.with(MeleePowerBonus { amount: effect.1.parse::<i32>().unwrap() }),
"defence_bonus" => eb = eb.with(DefenceBonus { amount: effect.1.parse::<i32>().unwrap() }),
"magicmapper" => eb = eb.with(MagicMapper {}),
"digger" => eb = eb.with(Digger {}),
_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
}
}
}
return Some(eb.build());
}
None
}
pub fn spawn_named_mob(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
rng: &mut rltk::RandomNumberGenerator,
) -> Option<Entity> {
if raws.mob_index.contains_key(key) {
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
// New entity with a position, name, combatstats, and viewshed
let mut eb = new_entity;
eb = spawn_position(pos, eb);
eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
eb = eb.with(Monster {});
let rolled_hp = roll_hit_dice(rng, 1, mob_template.stats.max_hp);
eb = eb.with(CombatStats {
max_hp: rolled_hp,
hp: rolled_hp,
power: mob_template.stats.power,
defence: mob_template.stats.defence,
});
eb = eb.with(Viewshed { visible_tiles: Vec::new(), range: mob_template.vision_range, dirty: true });
if let Some(renderable) = &mob_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
if let Some(flags) = &mob_template.flags {
for flag in flags.iter() {
match flag.as_str() {
"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
}
}
}
return Some(eb.build());
}
None
}
pub fn roll_hit_dice(rng: &mut rltk::RandomNumberGenerator, n: i32, d: i32) -> i32 {
let mut rolled_hp: i32 = 0;
for _i in 0..n {
rolled_hp += rng.roll_dice(1, d);
}
return rolled_hp;
}
pub fn spawn_named_prop(raws: &RawMaster, new_entity: EntityBuilder, key: &str, pos: SpawnType) -> Option<Entity> {
if raws.prop_index.contains_key(key) {
let prop_template = &raws.raws.props[raws.prop_index[key]];
let mut eb = new_entity;
eb = spawn_position(pos, eb);
if let Some(renderable) = &prop_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
eb = eb.with(Name { name: prop_template.name.clone(), plural: prop_template.name.clone() });
if let Some(flags) = &prop_template.flags {
for flag in flags.iter() {
match flag.as_str() {
"HIDDEN" => eb = eb.with(Hidden {}),
"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
"BLOCKS_VISIBILITY" => eb = eb.with(BlocksVisibility {}),
"ENTRY_TRIGGER" => eb = eb.with(EntryTrigger {}),
"SINGLE_ACTIVATION" => eb = eb.with(SingleActivation {}),
"DOOR" => eb = eb.with(Door { open: false }),
_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
}
}
}
if let Some(effects_list) = &prop_template.effects {
for effect in effects_list.iter() {
let effect_name = effect.0.as_str();
match effect_name {
"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
}
}
}
return Some(eb.build());
}
None
}
fn spawn_position(pos: SpawnType, new_entity: EntityBuilder) -> EntityBuilder {
let mut eb = new_entity;
match pos {
SpawnType::AtPosition { x, y } => {
eb = eb.with(Position { x, y });
}
}
eb
}
fn get_renderable_component(renderable: &super::item_structs::Renderable) -> crate::components::Renderable {
crate::components::Renderable {
glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
render_order: renderable.order,
}
}
pub fn table_by_name(raws: &RawMaster, key: &str, depth: i32) -> RandomTable {
if raws.table_index.contains_key(key) {
let spawn_table = &raws.raws.spawn_tables[raws.table_index[key]];
use super::SpawnTableEntry;
let available_options: Vec<&SpawnTableEntry> =
spawn_table.table.iter().filter(|a| depth >= a.min && depth <= a.max).collect();
let mut rt = RandomTable::new();
for e in available_options.iter() {
rt = rt.add(e.id.clone(), e.weight);
}
return rt;
} else {
return RandomTable::new().add("debug", 1);
}
}

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use serde::Deserialize;
#[derive(Deserialize, Debug)]
pub struct SpawnTable {
pub id: String,
pub table: Vec<SpawnTableEntry>,
}
#[derive(Deserialize, Debug)]
pub struct SpawnTableEntry {
pub id: String,
pub weight: i32,
pub min: i32,
pub max: i32,
}