overhaul: data-driven architecture

This commit is contained in:
Llywelwyn 2023-07-25 03:50:50 +01:00
parent 062d36f640
commit f53b767376
19 changed files with 680 additions and 727 deletions

View file

@ -238,12 +238,13 @@ impl<'a> System<'a> for ItemUseSystem {
for (item_entity, already_equipped, _name) in (&entities, &equipped, &names).join() {
if already_equipped.owner == target && already_equipped.slot == target_slot {
to_unequip.push(item_entity);
if target == *player_entity {
/*if target == *player_entity {
gamelog::Logger::new()
.append("You unequip the")
.item_name_n(&item_being_used.name)
.period();
}
.period()
.log();
}*/
}
}
for item in to_unequip.iter() {
@ -458,14 +459,25 @@ pub struct ItemRemoveSystem {}
impl<'a> System<'a> for ItemRemoveSystem {
#[allow(clippy::type_complexity)]
type SystemData =
(Entities<'a>, WriteStorage<'a, WantsToRemoveItem>, WriteStorage<'a, Equipped>, WriteStorage<'a, InBackpack>);
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
WriteStorage<'a, WantsToRemoveItem>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut wants_remove, mut equipped, mut backpack) = data;
let (entities, player_entity, names, mut wants_remove, mut equipped, mut backpack) = data;
for (entity, to_remove) in (&entities, &wants_remove).join() {
equipped.remove(to_remove.item);
if let Some(name) = names.get(to_remove.item) {
if entity == *player_entity {
gamelog::Logger::new().append("You unequip the").item_name_n(&name.name).period().log();
}
}
backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
}