starting in town

This commit is contained in:
Llywelwyn 2023-07-26 01:35:02 +01:00
parent 34e7ec40ee
commit f2fabafe57
9 changed files with 551 additions and 61 deletions

View file

@ -49,7 +49,7 @@ impl AreaStartingPosition {
let mut available_floors: Vec<(usize, f32)> = Vec::new();
for (idx, tiletype) in build_data.map.tiles.iter().enumerate() {
if *tiletype == TileType::Floor {
if crate::tile_walkable(*tiletype) {
available_floors.push((
idx,
rltk::DistanceAlg::PythagorasSquared.distance2d(

View file

@ -58,6 +58,8 @@ mod door_placement;
use door_placement::DoorPlacement;
mod fill_edges;
use fill_edges::FillEdges;
mod town;
use town::town_builder;
// Shared data to be passed around build chain
pub struct BuilderMap {
@ -314,3 +316,11 @@ pub fn random_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator, wid
builder
}
pub fn level_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator, width: i32, height: i32) -> BuilderChain {
rltk::console::log(format!("DEBUGINFO: Depth: {}", new_depth));
match new_depth {
1 => town_builder(new_depth, rng, width, height),
_ => random_builder(new_depth, rng, width, height),
}
}

372
src/map_builders/town.rs Normal file
View file

@ -0,0 +1,372 @@
use super::{BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType};
use std::collections::HashSet;
pub fn town_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator, width: i32, height: i32) -> BuilderChain {
let mut chain = BuilderChain::new(new_depth, width, height);
chain.start_with(TownBuilder::new());
return chain;
}
pub struct TownBuilder {}
impl InitialMapBuilder for TownBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build_rooms(rng, build_data);
}
}
impl TownBuilder {
pub fn new() -> Box<TownBuilder> {
return Box::new(TownBuilder {});
}
pub fn build_rooms(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
// Make visible for snapshot
for t in build_data.map.visible_tiles.iter_mut() {
*t = true;
}
self.grass_layer(build_data);
rltk::console::log("Placed grass.");
let piers = self.water_and_piers(rng, build_data);
rltk::console::log("Placed water and piers.");
let (mut available_building_tiles, wall_gap_y) = self.town_walls(rng, build_data);
rltk::console::log("Placed walls.");
let mut buildings = self.buildings(rng, build_data, &mut available_building_tiles);
rltk::console::log("Placed buildings.");
let doors = self.add_doors(rng, build_data, &mut buildings, wall_gap_y);
rltk::console::log("Placed doors.");
self.path_from_tiles_to_nearest_tiletype(build_data, &doors, TileType::Road, TileType::Road, true);
rltk::console::log("Placed path from doors to road.");
self.path_from_tiles_to_nearest_tiletype(build_data, &piers, TileType::Road, TileType::Road, false);
rltk::console::log("Placed path from piers to road.");
build_data.take_snapshot();
// Sort buildings by size
let mut building_size: Vec<(usize, i32)> = Vec::new();
for (i, building) in buildings.iter().enumerate() {
building_size.push((i, building.2 * building.3));
}
building_size.sort_by(|a, b| b.1.cmp(&a.1));
// Largest building as start position
let tavern = &buildings[building_size[0].0];
build_data.starting_position = Some(Position { x: tavern.0 + (tavern.2 / 2), y: tavern.1 + (tavern.3 / 2) });
// Smallest building as mine entrance
let mine = &buildings[building_size[building_size.len() - 1].0];
let exit_idx = build_data.map.xy_idx(mine.0 + (mine.2 / 2), mine.1 + (mine.3 / 2));
build_data.map.tiles[exit_idx] = TileType::DownStair;
}
fn grass_layer(&mut self, build_data: &mut BuilderMap) {
// Grass everywhere
for t in build_data.map.tiles.iter_mut() {
*t = TileType::Grass;
}
build_data.take_snapshot();
}
fn water_and_piers(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) -> Vec<usize> {
let mut n = (rng.roll_dice(1, 65535) as f32) / 65535f32;
let mut water_width: Vec<i32> = Vec::new();
let variance = 5;
let minimum_width = variance + 10;
let shallow_width = 6;
let sand_width = shallow_width + 4;
for y in 0..build_data.height {
let n_water = (f32::sin(n) * variance as f32) as i32 + minimum_width + rng.roll_dice(1, 2);
water_width.push(n_water);
n += 0.1;
for x in 0..n_water {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::DeepWater;
}
for x in n_water..n_water + shallow_width {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::ShallowWater;
}
for x in n_water + shallow_width..n_water + sand_width {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::Sand;
}
}
build_data.take_snapshot();
// Add piers
let mut placed_piers: Vec<i32> = Vec::new();
let pier_width = 4;
let mut pier_idxs: Vec<usize> = Vec::new();
for _i in 0..rng.roll_dice(1, 3) + 2 {
let mut y;
loop {
y = rng.roll_dice(1, build_data.height - 3) - 1;
if !(placed_piers.contains(&y) || placed_piers.contains(&(y + pier_width))) {
rltk::console::log(format!("Placing pier at y {}-{}", y, y + 3));
break;
}
}
for i in 0..=pier_width {
placed_piers.push(y + i);
}
let start_roll = rng.roll_dice(1, 4);
let largest_water_width;
if water_width[y as usize] > water_width[y as usize + 1] {
largest_water_width = water_width[y as usize];
} else {
largest_water_width = water_width[y as usize + 1];
}
// Make pier length
for x in 2 + start_roll..largest_water_width + sand_width {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::Fence;
let idx = build_data.map.xy_idx(x, y + 1);
build_data.map.tiles[idx] = TileType::WoodFloor;
let idx = build_data.map.xy_idx(x, y + 2);
build_data.map.tiles[idx] = TileType::WoodFloor;
let idx = build_data.map.xy_idx(x, y + 3);
build_data.map.tiles[idx] = TileType::Fence;
}
// Set end of pier to fences
for y in y + 1..y + pier_width - 1 {
let idx = build_data.map.xy_idx(2 + start_roll, y);
build_data.map.tiles[idx] = TileType::Fence;
}
build_data.take_snapshot();
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y + 1));
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y + 2));
}
return pier_idxs;
}
fn town_walls(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
build_data: &mut BuilderMap,
) -> (HashSet<usize>, i32) {
let mut available_building_tiles: HashSet<usize> = HashSet::new();
const BORDER: i32 = 4;
const OFFSET_FROM_LEFT: i32 = 30 + BORDER;
const PATH_OFFSET_FROM_CENTRE: i32 = 4;
const HALF_PATH_THICKNESS: i32 = 3;
let wall_gap_y =
(build_data.height / 2) + rng.roll_dice(1, PATH_OFFSET_FROM_CENTRE * 2) - 1 - PATH_OFFSET_FROM_CENTRE;
rltk::console::log(format!("Placing road centred at y {}", wall_gap_y));
for y in BORDER..build_data.height - BORDER {
if !(y > wall_gap_y - HALF_PATH_THICKNESS && y < wall_gap_y + HALF_PATH_THICKNESS) {
let idx = build_data.map.xy_idx(OFFSET_FROM_LEFT, y);
build_data.map.tiles[idx] = TileType::Wall;
let idx_right = build_data.map.xy_idx(build_data.width - BORDER, y);
build_data.map.tiles[idx_right] = TileType::Wall;
for x in OFFSET_FROM_LEFT + 1..build_data.width - BORDER {
let gravel_idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[gravel_idx] = TileType::Sand;
if y > BORDER + 1
&& y < build_data.height - BORDER - 1
&& x > OFFSET_FROM_LEFT + 2
&& x < build_data.width - BORDER - 1
{
available_building_tiles.insert(gravel_idx);
}
}
} else {
for x in OFFSET_FROM_LEFT - 1..build_data.width {
let road_idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[road_idx] = TileType::Road;
}
}
}
build_data.take_snapshot();
for x in OFFSET_FROM_LEFT..build_data.width - BORDER + 1 {
let idx_top = build_data.map.xy_idx(x, BORDER - 1);
build_data.map.tiles[idx_top] = TileType::Wall;
let idx_bottom = build_data.map.xy_idx(x, build_data.height - BORDER);
build_data.map.tiles[idx_bottom] = TileType::Wall;
}
build_data.take_snapshot();
(available_building_tiles, wall_gap_y)
}
fn buildings(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
build_data: &mut BuilderMap,
available_building_tiles: &mut HashSet<usize>,
) -> Vec<(i32, i32, i32, i32)> {
let mut buildings: Vec<(i32, i32, i32, i32)> = Vec::new();
let mut n_buildings = 0;
const BORDER: i32 = 2;
const REQUIRED_BUILDINGS: i32 = 8;
const OFFSET_FROM_LEFT: i32 = 30;
const MIN_BUILDING_SIZE: i32 = 4;
const MAX_BUILDING_SIZE: i32 = 10;
while n_buildings < REQUIRED_BUILDINGS {
let bx = rng.roll_dice(1, build_data.map.width - OFFSET_FROM_LEFT - BORDER) + OFFSET_FROM_LEFT;
let by = rng.roll_dice(1, build_data.map.height) - BORDER;
let bw = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE;
let bh = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE;
let mut possible = true;
for y in by..by + bh {
for x in bx..bx + bw {
if x < 0 || x > build_data.width - 1 || y < 0 || y > build_data.height - 1 {
possible = false;
} else {
let idx = build_data.map.xy_idx(x, y);
if !available_building_tiles.contains(&idx) {
possible = false;
}
}
}
}
if possible {
n_buildings += 1;
buildings.push((bx, by, bw, bh));
for y in by..by + bh {
for x in bx..bx + bw {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::WoodFloor;
available_building_tiles.remove(&idx);
available_building_tiles.remove(&(idx + 1));
available_building_tiles.remove(&(idx + build_data.width as usize));
available_building_tiles.remove(&(idx - 1));
available_building_tiles.remove(&(idx - build_data.width as usize));
}
}
build_data.take_snapshot();
rltk::console::log(format!("Placed building {}", n_buildings));
}
}
// Outlines
let mut mapclone = build_data.map.clone();
for y in BORDER..build_data.height - BORDER {
for x in OFFSET_FROM_LEFT + BORDER..build_data.width - BORDER {
let idx = build_data.map.xy_idx(x, y);
if build_data.map.tiles[idx] == TileType::WoodFloor {
let mut neighbours = 0;
if build_data.map.tiles[idx - 1] != TileType::WoodFloor {
neighbours += 1;
}
if build_data.map.tiles[idx + 1] != TileType::WoodFloor {
neighbours += 1;
}
if build_data.map.tiles[idx - build_data.width as usize] != TileType::WoodFloor {
neighbours += 1;
}
if build_data.map.tiles[idx + build_data.width as usize] != TileType::WoodFloor {
neighbours += 1;
}
if neighbours > 0 {
mapclone.tiles[idx] = TileType::Wall;
}
}
}
}
build_data.map = mapclone;
build_data.take_snapshot();
buildings
}
fn add_doors(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
build_data: &mut BuilderMap,
buildings: &mut Vec<(i32, i32, i32, i32)>,
wall_gap_y: i32,
) -> Vec<usize> {
let mut doors = Vec::new();
for building in buildings.iter() {
let door_x = building.0 + 1 + rng.roll_dice(1, building.2 - 3);
let cy = building.1 + (building.3 / 2);
let idx = if cy > wall_gap_y {
// Door on north wall
build_data.map.xy_idx(door_x, building.1)
} else {
build_data.map.xy_idx(door_x, building.1 + building.3 - 1)
};
build_data.map.tiles[idx] = TileType::Floor;
build_data.spawn_list.push((idx, "door".to_string()));
doors.push(idx);
}
build_data.take_snapshot();
doors
}
fn path_from_tiles_to_nearest_tiletype(
&mut self,
build_data: &mut BuilderMap,
tiles: &[usize],
tiletype: TileType,
new_road_tiletype: TileType,
include_new_tiles: bool,
) {
let mut roads = self.find_tiletype(build_data, tiletype);
build_data.map.populate_blocked();
for tile_idx in tiles.iter() {
let mut nearest_tiletype: Vec<(usize, f32)> = Vec::new();
let tile_pt = rltk::Point::new(
*tile_idx as i32 % build_data.map.width as i32,
*tile_idx as i32 / build_data.map.width as i32,
);
for r in roads.iter() {
nearest_tiletype.push((
*r,
rltk::DistanceAlg::PythagorasSquared.distance2d(
tile_pt,
rltk::Point::new(*r as i32 % build_data.map.width, *r as i32 / build_data.map.width),
),
));
}
nearest_tiletype.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let destination = nearest_tiletype[0].0;
let path = rltk::a_star_search(*tile_idx, destination, &mut build_data.map);
if path.success {
for step in path.steps.iter() {
let idx = *step as usize;
build_data.map.tiles[idx] = new_road_tiletype;
if include_new_tiles {
roads.push(idx);
}
}
}
build_data.take_snapshot();
}
}
fn find_tiletype(&mut self, build_data: &mut BuilderMap, tile: TileType) -> Vec<usize> {
let mut found_tiles = Vec::new();
for y in 0..build_data.height {
for x in 0..build_data.width {
let idx = build_data.map.xy_idx(x, y);
if build_data.map.tiles[idx] == tile {
found_tiles.push(idx);
}
}
}
found_tiles
}
}