starting in town
This commit is contained in:
parent
34e7ec40ee
commit
f2fabafe57
9 changed files with 551 additions and 61 deletions
162
src/map.rs
162
src/map.rs
|
|
@ -1,162 +0,0 @@
|
|||
use rltk::{Algorithm2D, BaseMap, Point};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::prelude::*;
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum TileType {
|
||||
Wall,
|
||||
Floor,
|
||||
DownStair,
|
||||
}
|
||||
|
||||
// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
|
||||
// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
|
||||
// on a map size of 42*42, the player can see entities up to 2 tiles to their right.
|
||||
|
||||
#[derive(Default, Serialize, Deserialize, Clone)]
|
||||
pub struct Map {
|
||||
pub tiles: Vec<TileType>,
|
||||
pub width: i32,
|
||||
pub height: i32,
|
||||
pub revealed_tiles: Vec<bool>,
|
||||
pub visible_tiles: Vec<bool>,
|
||||
pub lit_tiles: Vec<bool>,
|
||||
pub telepath_tiles: Vec<bool>,
|
||||
// Combine these offsets into one Vec<(u8, u8, u8)>
|
||||
pub red_offset: Vec<u8>,
|
||||
pub green_offset: Vec<u8>,
|
||||
pub blue_offset: Vec<u8>,
|
||||
pub blocked: Vec<bool>,
|
||||
pub depth: i32,
|
||||
pub bloodstains: HashSet<usize>,
|
||||
pub view_blocked: HashSet<usize>,
|
||||
|
||||
#[serde(skip_serializing)]
|
||||
#[serde(skip_deserializing)]
|
||||
pub tile_content: Vec<Vec<Entity>>,
|
||||
}
|
||||
|
||||
impl Map {
|
||||
pub fn xy_idx(&self, x: i32, y: i32) -> usize {
|
||||
(y as usize) * (self.width as usize) + (x as usize)
|
||||
}
|
||||
|
||||
pub fn new(new_depth: i32, width: i32, height: i32) -> Map {
|
||||
let map_tile_count = (width * height) as usize;
|
||||
let mut map = Map {
|
||||
tiles: vec![TileType::Wall; map_tile_count],
|
||||
width: width,
|
||||
height: height,
|
||||
revealed_tiles: vec![false; map_tile_count],
|
||||
visible_tiles: vec![false; map_tile_count],
|
||||
lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
|
||||
telepath_tiles: vec![false; map_tile_count],
|
||||
red_offset: vec![0; map_tile_count],
|
||||
green_offset: vec![0; map_tile_count],
|
||||
blue_offset: vec![0; map_tile_count],
|
||||
blocked: vec![false; map_tile_count],
|
||||
depth: new_depth,
|
||||
bloodstains: HashSet::new(),
|
||||
view_blocked: HashSet::new(),
|
||||
tile_content: vec![Vec::new(); map_tile_count],
|
||||
};
|
||||
|
||||
const MAX_OFFSET: u8 = 32;
|
||||
let mut rng = rltk::RandomNumberGenerator::new();
|
||||
|
||||
for idx in 0..map.red_offset.len() {
|
||||
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
|
||||
map.red_offset[idx] = roll as u8;
|
||||
}
|
||||
for idx in 0..map.green_offset.len() {
|
||||
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
|
||||
map.green_offset[idx] = roll as u8;
|
||||
}
|
||||
for idx in 0..map.blue_offset.len() {
|
||||
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
|
||||
map.blue_offset[idx] = roll as u8;
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
/// Takes an index, and calculates if it can be entered.
|
||||
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
|
||||
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
|
||||
return false;
|
||||
}
|
||||
let idx = self.xy_idx(x, y);
|
||||
!self.blocked[idx]
|
||||
}
|
||||
|
||||
pub fn populate_blocked(&mut self) {
|
||||
for (i, tile) in self.tiles.iter_mut().enumerate() {
|
||||
self.blocked[i] = *tile == TileType::Wall;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_content_index(&mut self) {
|
||||
for content in self.tile_content.iter_mut() {
|
||||
content.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Algorithm2D for Map {
|
||||
fn dimensions(&self) -> Point {
|
||||
Point::new(self.width, self.height)
|
||||
}
|
||||
}
|
||||
|
||||
impl BaseMap for Map {
|
||||
fn is_opaque(&self, idx: usize) -> bool {
|
||||
let idx_u = idx as usize;
|
||||
return self.tiles[idx_u] == TileType::Wall || self.view_blocked.contains(&idx_u);
|
||||
}
|
||||
|
||||
fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
|
||||
let w = self.width as usize;
|
||||
let p1 = Point::new(idx1 % w, idx1 / w);
|
||||
let p2 = Point::new(idx2 % w, idx2 / w);
|
||||
rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
|
||||
}
|
||||
|
||||
/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
|
||||
fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
|
||||
let mut exits = rltk::SmallVec::new();
|
||||
let x = (idx as i32) % self.width;
|
||||
let y = (idx as i32) / self.width;
|
||||
let w = self.width as usize;
|
||||
|
||||
// Cardinal directions
|
||||
if self.is_exit_valid(x - 1, y) {
|
||||
exits.push((idx - 1, 1.0));
|
||||
}
|
||||
if self.is_exit_valid(x + 1, y) {
|
||||
exits.push((idx + 1, 1.0));
|
||||
}
|
||||
if self.is_exit_valid(x, y - 1) {
|
||||
exits.push((idx - w, 1.0));
|
||||
}
|
||||
if self.is_exit_valid(x, y + 1) {
|
||||
exits.push((idx + w, 1.0));
|
||||
}
|
||||
|
||||
// Diagonals
|
||||
if self.is_exit_valid(x - 1, y - 1) {
|
||||
exits.push((idx - w - 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x + 1, y - 1) {
|
||||
exits.push((idx - w + 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x - 1, y + 1) {
|
||||
exits.push((idx + w - 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x + 1, y + 1) {
|
||||
exits.push((idx + w + 1, 1.45));
|
||||
}
|
||||
|
||||
exits
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue