starting in town

This commit is contained in:
Llywelwyn 2023-07-26 01:35:02 +01:00
parent 34e7ec40ee
commit f2fabafe57
9 changed files with 551 additions and 61 deletions

156
src/map/mod.rs Normal file
View file

@ -0,0 +1,156 @@
use rltk::{Algorithm2D, BaseMap, Point};
use serde::{Deserialize, Serialize};
use specs::prelude::*;
use std::collections::HashSet;
mod tiletype;
pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType};
// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
// on a map size of 42*42, the player can see entities up to 2 tiles to their right.
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct Map {
pub tiles: Vec<TileType>,
pub width: i32,
pub height: i32,
pub revealed_tiles: Vec<bool>,
pub visible_tiles: Vec<bool>,
pub lit_tiles: Vec<bool>,
pub telepath_tiles: Vec<bool>,
// Combine these offsets into one Vec<(u8, u8, u8)>
pub colour_offset: Vec<(f32, f32, f32)>,
pub additional_fg_offset: rltk::RGB,
pub blocked: Vec<bool>,
pub depth: i32,
pub bloodstains: HashSet<usize>,
pub view_blocked: HashSet<usize>,
#[serde(skip_serializing)]
#[serde(skip_deserializing)]
pub tile_content: Vec<Vec<Entity>>,
}
impl Map {
pub fn xy_idx(&self, x: i32, y: i32) -> usize {
(y as usize) * (self.width as usize) + (x as usize)
}
pub fn new(new_depth: i32, width: i32, height: i32) -> Map {
let map_tile_count = (width * height) as usize;
let mut map = Map {
tiles: vec![TileType::Wall; map_tile_count],
width: width,
height: height,
revealed_tiles: vec![false; map_tile_count],
visible_tiles: vec![false; map_tile_count],
lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
telepath_tiles: vec![false; map_tile_count],
colour_offset: vec![(1.0, 1.0, 1.0); map_tile_count],
additional_fg_offset: rltk::RGB::from_u8(HALF_OFFSET, HALF_OFFSET, HALF_OFFSET),
blocked: vec![false; map_tile_count],
depth: new_depth,
bloodstains: HashSet::new(),
view_blocked: HashSet::new(),
tile_content: vec![Vec::new(); map_tile_count],
};
const HALF_OFFSET: u8 = 5;
const OFFSET_PERCENT: i32 = 10;
const TWICE_OFFSET: i32 = OFFSET_PERCENT * 2;
let mut rng = rltk::RandomNumberGenerator::new();
for idx in 0..map.colour_offset.len() {
let red_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
let green_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
let blue_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
map.colour_offset[idx] = (red_roll, green_roll, blue_roll);
}
return map;
}
/// Takes an index, and calculates if it can be entered.
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
return false;
}
let idx = self.xy_idx(x, y);
!self.blocked[idx]
}
pub fn populate_blocked(&mut self) {
for (i, tile) in self.tiles.iter_mut().enumerate() {
self.blocked[i] = !tile_walkable(*tile);
}
}
pub fn clear_content_index(&mut self) {
for content in self.tile_content.iter_mut() {
content.clear();
}
}
}
impl Algorithm2D for Map {
fn dimensions(&self) -> Point {
Point::new(self.width, self.height)
}
}
impl BaseMap for Map {
fn is_opaque(&self, idx: usize) -> bool {
let idx_u = idx as usize;
if idx_u > 0 && idx_u < self.tiles.len() {
return tile_opaque(self.tiles[idx_u]) || self.view_blocked.contains(&idx_u);
} else {
return true;
}
}
fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
let w = self.width as usize;
let p1 = Point::new(idx1 % w, idx1 / w);
let p2 = Point::new(idx2 % w, idx2 / w);
rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
}
/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
let mut exits = rltk::SmallVec::new();
let x = (idx as i32) % self.width;
let y = (idx as i32) / self.width;
let w = self.width as usize;
let tt = self.tiles[idx as usize];
// Cardinal directions
if self.is_exit_valid(x - 1, y) {
exits.push((idx - 1, tile_cost(tt)));
}
if self.is_exit_valid(x + 1, y) {
exits.push((idx + 1, tile_cost(tt)));
}
if self.is_exit_valid(x, y - 1) {
exits.push((idx - w, tile_cost(tt)));
}
if self.is_exit_valid(x, y + 1) {
exits.push((idx + w, tile_cost(tt)));
}
// Diagonals
if self.is_exit_valid(x - 1, y - 1) {
exits.push((idx - w - 1, tile_cost(tt) * 1.45));
}
if self.is_exit_valid(x + 1, y - 1) {
exits.push((idx - w + 1, tile_cost(tt) * 1.45));
}
if self.is_exit_valid(x - 1, y + 1) {
exits.push((idx + w - 1, tile_cost(tt) * 1.45));
}
if self.is_exit_valid(x + 1, y + 1) {
exits.push((idx + w + 1, tile_cost(tt) * 1.45));
}
exits
}
}