Beginning the conversion to an Effects system

This commit is contained in:
Llywelwyn 2023-08-16 15:11:49 +01:00
parent a6690029e6
commit efe15705ad
13 changed files with 382 additions and 67 deletions

105
src/effects/mod.rs Normal file
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use crate::spatial;
use rltk::prelude::*;
use specs::prelude::*;
use std::collections::VecDeque;
use std::sync::Mutex;
mod damage;
mod particles;
mod targeting;
lazy_static! {
pub static ref EFFECT_QUEUE: Mutex<VecDeque<EffectSpawner>> = Mutex::new(VecDeque::new());
}
pub enum EffectType {
Damage { amount: i32 },
Bloodstain,
Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
EntityDeath,
}
#[derive(Clone)]
pub enum Targets {
Entity { target: Entity },
EntityList { targets: Vec<Entity> },
Tile { target: usize },
TileList { targets: Vec<usize> },
}
pub struct EffectSpawner {
pub source: Option<Entity>,
pub effect_type: EffectType,
pub target: Targets,
}
/// Adds an effect to the effects queue
pub fn add_effect(source: Option<Entity>, effect_type: EffectType, target: Targets) {
let mut lock = EFFECT_QUEUE.lock().unwrap();
lock.push_back(EffectSpawner { source, effect_type, target });
}
/// Iterates through the effects queue, applying each effect to their target.
pub fn run_effects_queue(ecs: &mut World) {
loop {
let effect: Option<EffectSpawner> = EFFECT_QUEUE.lock().unwrap().pop_front();
if let Some(effect) = effect {
target_applicator(ecs, &effect);
} else {
break;
}
}
}
/// Applies an effect to the correct target(s).
fn target_applicator(ecs: &mut World, effect: &EffectSpawner) {
match &effect.target {
Targets::Tile { target } => affect_tile(ecs, effect, *target),
Targets::TileList { targets } => targets.iter().for_each(|target| affect_tile(ecs, effect, *target)),
Targets::Entity { target } => affect_entity(ecs, effect, *target),
Targets::EntityList { targets } => targets.iter().for_each(|target| affect_entity(ecs, effect, *target)),
}
}
/// Checks if a given effect affects entities or not.
fn tile_effect_hits_entities(effect: &EffectType) -> bool {
match effect {
EffectType::Damage { .. } => true,
_ => false,
}
}
/// Runs an effect on a given tile index
fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) {
if tile_effect_hits_entities(&effect.effect_type) {
spatial::for_each_tile_content(target, |entity| {
affect_entity(ecs, effect, entity);
});
}
match &effect.effect_type {
EffectType::Bloodstain => damage::bloodstain(ecs, target),
EffectType::Particle { .. } => particles::particle_to_tile(ecs, target as i32, &effect),
_ => {}
}
// Run the effect
}
/// Runs an effect on a given entity
fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
match &effect.effect_type {
EffectType::Damage { .. } => damage::inflict_damage(ecs, effect, target),
EffectType::Bloodstain { .. } => {
if let Some(pos) = targeting::entity_position(ecs, target) {
damage::bloodstain(ecs, pos)
}
}
EffectType::Particle { .. } => {
if let Some(pos) = targeting::entity_position(ecs, target) {
particles::particle_to_tile(ecs, pos as i32, &effect)
}
}
EffectType::EntityDeath => damage::entity_death(ecs, effect, target),
_ => {}
}
}