tiny visual tweaks - deepwater glyph and magic missile particle
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parent
b4c80b919e
commit
e937994439
2 changed files with 2 additions and 4 deletions
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@ -284,11 +284,9 @@ impl<'a> System<'a> for ItemUseSystem {
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Some(damage) => {
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Some(damage) => {
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let target_point = wants_to_use.target.unwrap();
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let target_point = wants_to_use.target.unwrap();
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if !aoe_item {
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if !aoe_item {
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particle_builder.request_star(
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particle_builder.request_rainbow_star(
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target_point.x,
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target_point.x,
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target_point.y,
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target_point.y,
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rltk::RGB::named(rltk::CYAN),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('*'),
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rltk::to_cp437('*'),
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DEFAULT_PARTICLE_LIFETIME,
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DEFAULT_PARTICLE_LIFETIME,
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);
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);
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@ -79,7 +79,7 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
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bg = RGB::from_u8(24, 47, 99);
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bg = RGB::from_u8(24, 47, 99);
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}
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}
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TileType::DeepWater => {
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TileType::DeepWater => {
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glyph = rltk::to_cp437('~');
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glyph = rltk::to_cp437('≈');
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bg = RGB::from_u8(18, 33, 63);
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bg = RGB::from_u8(18, 33, 63);
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}
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}
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}
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}
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