fixing the sea of red - entity rendering for things in view
This commit is contained in:
parent
643ecfcf3e
commit
e8aa7494a4
9 changed files with 120 additions and 89 deletions
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@ -7,8 +7,13 @@ use super::data::prelude::*;
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const SHOW_BOUNDARIES: bool = false;
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pub fn get_offset() -> (i32, i32) {
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return (1, 10);
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pub struct Offsets {
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pub x: i32,
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pub y: i32,
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}
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pub fn get_offset() -> Offsets {
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return Offsets { x: 1, y: 10 };
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}
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pub struct ScreenBounds {
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@ -52,13 +57,13 @@ pub fn in_bounds(x: i32, y: i32, min_x: i32, min_y: i32, upper_x: i32, upper_y:
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pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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let map = ecs.fetch::<Map>();
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let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs);
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let bounds = get_screen_bounds(ecs);
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// Render map
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let mut y = 0;
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for t_y in min_y..max_y {
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for t_y in bounds.min_y..bounds.max_y {
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let mut x = 0;
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for t_x in min_x..max_x {
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for t_x in bounds.min_x..bounds.max_x {
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if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height {
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let idx = map.xy_idx(t_x, t_y);
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if map.revealed_tiles[idx] {
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@ -69,7 +74,7 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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Some(*ecs.fetch::<Point>()),
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None
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);
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ctx.set(x + x_offset, y + y_offset, fg, bg, glyph);
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ctx.set(x + bounds.x_offset, y + bounds.y_offset, fg, bg, glyph);
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} else {
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ctx.set_active_console(0);
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let (id, tint) = crate::map::themes::get_sprite_for_id(
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@ -78,7 +83,12 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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Some(*ecs.fetch::<Point>())
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);
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ctx.add_sprite(
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Rect::with_size(x * 16 + x_offset * 16, y * 16 + y_offset * 16, 16, 16),
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Rect::with_size(
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x * 16 + bounds.x_offset * 16,
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y * 16 + bounds.y_offset * 16,
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16,
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16
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),
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0,
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tint,
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0 // Ya
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@ -88,8 +98,8 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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}
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} else if SHOW_BOUNDARIES {
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ctx.set(
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x + x_offset,
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y + y_offset,
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x + bounds.x_offset,
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y + bounds.y_offset,
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RGB::named(DARKSLATEGRAY),
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RGB::named(BLACK),
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to_cp437('#')
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@ -117,9 +127,14 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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for (pos, render, ent, _hidden) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let entity_offset_x = pos.x - min_x;
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let entity_offset_y = pos.y - min_y;
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if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
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let entity_offset_x = pos.x - bounds.min_x;
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let entity_offset_y = pos.y - bounds.min_y;
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if
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pos.x < bounds.max_x &&
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pos.y < bounds.max_y &&
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pos.x >= bounds.min_x &&
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pos.y >= bounds.min_y
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{
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let mut draw = false;
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let mut fg = render.fg;
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let bg = BLACK;
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@ -152,8 +167,8 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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ctx.set_active_console(0);
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ctx.add_sprite(
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Rect::with_size(
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entity_offset_x * 16 + x_offset * 16,
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entity_offset_y * 16 + y_offset * 16,
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entity_offset_x * 16 + bounds.x_offset * 16,
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entity_offset_y * 16 + bounds.y_offset * 16,
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16,
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16
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),
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@ -164,8 +179,8 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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ctx.set_active_console(ENTITY_LAYER);
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} else {
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ctx.set(
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entity_offset_x + x_offset,
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entity_offset_y + y_offset,
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entity_offset_x + bounds.x_offset,
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entity_offset_y + bounds.y_offset,
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fg,
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bg,
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render.glyph
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@ -176,8 +191,8 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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ctx.set_active_console(HP_BAR_LAYER);
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crate::gui::draw_lerping_bar(
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ctx,
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(entity_offset_x + x_offset) * 16 + 2,
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(entity_offset_y + y_offset) * 16 - 1,
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(entity_offset_x + bounds.x_offset) * 16 + 2,
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(entity_offset_y + bounds.y_offset) * 16 - 1,
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14,
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pool.hit_points.current,
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pool.hit_points.max,
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@ -1,11 +1,4 @@
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use super::{
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State,
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RunState,
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tooltip::draw_tooltips,
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camera::get_screen_bounds,
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VIEWPORT_H,
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VIEWPORT_W,
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};
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use super::{ State, RunState, tooltip::draw_tooltips, camera::get_offset, VIEWPORT_H, VIEWPORT_W };
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use bracket_lib::prelude::*;
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#[derive(PartialEq, Copy, Clone)]
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@ -19,19 +12,19 @@ pub enum FarlookResult {
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pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
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let runstate = gs.ecs.fetch::<RunState>();
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let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs);
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let offsets = get_offset();
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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1 + offsets.x,
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1 + offsets.y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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"Look at what? [move keys][Esc.]"
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);
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if let RunState::Farlook { x, y } = *runstate {
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let x = x.clamp(x_offset, x_offset - 1 + VIEWPORT_W);
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let y = y.clamp(y_offset, y_offset - 1 + VIEWPORT_H);
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let x = x.clamp(offsets.x, offsets.x - 1 + VIEWPORT_W);
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let y = y.clamp(offsets.y, offsets.y - 1 + VIEWPORT_H);
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ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), to_cp437('X'));
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draw_tooltips(&gs.ecs, ctx, Some((x, y)));
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@ -55,6 +48,6 @@ pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
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} else {
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let ppos = gs.ecs.fetch::<Point>();
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// TODO: PPOS + offsets (should get these from screen_bounds())
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return FarlookResult::NoResponse { x: ppos.x + x_offset, y: ppos.x + y_offset };
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return FarlookResult::NoResponse { x: ppos.x + offsets.x, y: ppos.x + offsets.y };
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}
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}
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@ -122,12 +122,12 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs);
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let (x, y) = (x_offset + 1, y_offset + 3);
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let offsets = crate::camera::get_offset();
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let (x, y) = (offsets.x + 1, offsets.y + 3);
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// Draw menu
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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1 + offsets.x,
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1 + offsets.y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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"Identify which item? [aA-zZ][Esc.]"
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@ -549,11 +549,11 @@ pub fn get_input_direction(
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ctx: &mut BTerm,
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function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
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) -> RunState {
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let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs);
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let offsets = camera::get_offset();
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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1 + offsets.x,
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1 + offsets.y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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"In what direction? [0-9]/[YUHJKLBN]"
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@ -1191,14 +1191,14 @@ pub fn ranged_target(
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range: i32,
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aoe: i32
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) -> (TargetResult, Option<Point>) {
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let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs);
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let bounds = camera::get_screen_bounds(&gs.ecs);
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let player_entity = gs.ecs.fetch::<Entity>();
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let player_pos = gs.ecs.fetch::<Point>();
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let viewsheds = gs.ecs.read_storage::<Viewshed>();
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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1 + bounds.x_offset,
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1 + bounds.y_offset,
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RGB::named(WHITE),
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RGB::named(BLACK),
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"Targeting which tile? [mouse input]"
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@ -1212,15 +1212,19 @@ pub fn ranged_target(
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for idx in visible.visible_tiles.iter() {
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let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
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if distance <= (range as f32) {
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let screen_x = idx.x - min_x;
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let screen_y = idx.y - min_y;
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let screen_x = idx.x - bounds.min_x;
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let screen_y = idx.y - bounds.min_y;
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if
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screen_x > 1 &&
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screen_x < max_x - min_x - 1 &&
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screen_x < bounds.max_x - bounds.min_x - 1 &&
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screen_y > 1 &&
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screen_y < max_y - min_y - 1
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screen_y < bounds.max_y - bounds.min_y - 1
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{
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ctx.set_bg(screen_x + x_offset, screen_y + y_offset, TARGETING_VALID_COL);
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ctx.set_bg(
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screen_x + bounds.x_offset,
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screen_y + bounds.y_offset,
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TARGETING_VALID_COL
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);
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available_cells.push(idx);
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}
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}
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@ -1231,13 +1235,13 @@ pub fn ranged_target(
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// Draw mouse cursor
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let mouse_pos = (x, y);
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let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs);
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let x = x.clamp(x_offset, x_offset - 1 + VIEWPORT_W);
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let y = y.clamp(y_offset, y_offset - 1 + VIEWPORT_H);
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let bounds = camera::get_screen_bounds(&gs.ecs);
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let x = x.clamp(bounds.x_offset, bounds.x_offset - 1 + VIEWPORT_W);
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let y = y.clamp(bounds.y_offset, bounds.y_offset - 1 + VIEWPORT_H);
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let mut mouse_pos_adjusted = mouse_pos;
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mouse_pos_adjusted.0 += min_x - x_offset;
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mouse_pos_adjusted.1 += min_y - y_offset;
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mouse_pos_adjusted.0 += bounds.min_x - bounds.x_offset;
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mouse_pos_adjusted.1 += bounds.min_y - bounds.y_offset;
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let map = gs.ecs.fetch::<Map>();
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let mut valid_target = false;
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for idx in available_cells.iter() {
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@ -1257,8 +1261,8 @@ pub fn ranged_target(
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continue;
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}
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ctx.set(
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point.x + x_offset - min_x,
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point.y + y_offset - min_y,
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point.x + bounds.x_offset - bounds.min_x,
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point.y + bounds.y_offset - bounds.min_y,
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RGB::named(TARGETING_LINE_COL),
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RGB::named(TARGETING_VALID_COL),
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to_cp437('~')
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@ -1285,7 +1289,11 @@ pub fn ranged_target(
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let col2 = BLACK;
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((col1.0 + col2.0) / 2, (col1.1 + col2.1) / 2, (col1.2 + col2.2) / 2)
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};
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ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, bg);
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ctx.set_bg(
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tile.x - bounds.min_x + bounds.x_offset,
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tile.y - bounds.min_y + bounds.y_offset,
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bg
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);
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}
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}
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@ -117,12 +117,12 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs);
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let (x, y) = (x_offset + 1, y_offset + 3);
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let offsets = crate::camera::get_offset();
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let (x, y) = (offsets.x + 1, offsets.y + 3);
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// Draw menu
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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1 + offsets.x,
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1 + offsets.y,
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RGB::named(WHITE),
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RGB::named(BLACK),
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"Decurse which item? [aA-zZ][Esc.]"
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@ -64,7 +64,7 @@ impl Tooltip {
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#[rustfmt::skip]
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pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
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let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs);
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let bounds = get_screen_bounds(ecs);
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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@ -77,8 +77,8 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
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let mouse_pos = if xy.is_none() { ctx.mouse_pos() } else { xy.unwrap() };
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let mut mouse_pos_adjusted = mouse_pos;
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mouse_pos_adjusted.0 += min_x - x_offset;
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mouse_pos_adjusted.1 += min_y - y_offset;
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mouse_pos_adjusted.0 += bounds.min_x - bounds.x_offset;
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mouse_pos_adjusted.1 += bounds.min_y - bounds.y_offset;
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if mouse_pos_adjusted.0 >= map.width
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|| mouse_pos_adjusted.1 >= map.height
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|| mouse_pos_adjusted.1 < 0 // Might need to be 1, and -1 from map height/width.
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51
src/main.rs
51
src/main.rs
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@ -7,9 +7,9 @@ use specs::saveload::{ SimpleMarker, SimpleMarkerAllocator };
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use bracket_lib::prelude::*;
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use std::collections::HashMap;
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const TILESIZE: u32 = 16;
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const DISPLAYWIDTH: u32 = 100 * TILESIZE;
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const DISPLAYHEIGHT: u32 = 56 * TILESIZE;
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const TILESIZE: f32 = 16.0;
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const DISPLAYWIDTH: u32 = 100 * (TILESIZE as u32);
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const DISPLAYHEIGHT: u32 = 56 * (TILESIZE as u32);
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#[notan_main]
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fn main() -> Result<(), String> {
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@ -155,8 +155,11 @@ enum DrawType {
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VisibleAndRemember,
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Telepathy,
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}
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#[derive(PartialEq, Eq, Hash)]
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struct DrawKey {
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idx: usize,
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x: i32,
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y: i32,
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render_order: i32,
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}
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struct DrawInfo {
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@ -165,9 +168,10 @@ struct DrawInfo {
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}
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fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
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let map = ecs.fetch::<Map>();
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let bounds = crate::camera::get_screen_bounds(ecs);
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render_map_in_view(&*map, ecs, draw, bounds);
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render_map_in_view(&*map, ecs, draw, atlas);
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{
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let bounds = crate::camera::get_screen_bounds(ecs);
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let positions = ecs.read_storage::<Position>();
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let renderables = ecs.read_storage::<Renderable>();
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let hidden = ecs.read_storage::<Hidden>();
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@ -180,8 +184,8 @@ fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
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let mut to_draw: HashMap<DrawKey, DrawInfo> = HashMap::new();
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for (pos, render, e, _h) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let entity_offset_x = pos.x - bounds.x_offset;
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let entity_offset_y = pos.y - bounds.y_offset;
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let offset_x = pos.x - bounds.min_x + bounds.x_offset;
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let offset_y = pos.y - bounds.min_y + bounds.y_offset;
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if
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crate::camera::in_bounds(
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pos.x,
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@ -211,6 +215,8 @@ fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
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// draw these, but it uses a unique enum variant so
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// it can be treated differently if needed in future.
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DrawType::Telepathy
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} else {
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DrawType::None
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}
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} else {
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// If we don't see it, and we don't sense it with
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|
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@ -219,16 +225,17 @@ fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
|
|||
};
|
||||
match draw_type {
|
||||
DrawType::None => {}
|
||||
_ =>
|
||||
_ => {
|
||||
to_draw.insert(
|
||||
DrawKey { idx, render_order: render.render_order },
|
||||
DrawInfo { e, draw_type }
|
||||
),
|
||||
DrawKey { x: offset_x, y: offset_y, render_order: render.render_order },
|
||||
DrawInfo { e: *e, draw_type }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut entries: Vec<(&DrawKey, &DrawInfo)> = to_draw.iter().collect();
|
||||
entries.sort_by_key(|&(k, _v)| *k.render_order);
|
||||
entries.sort_by_key(|&(k, _v)| k.render_order);
|
||||
for entry in entries.iter() {
|
||||
match entry.1.draw_type {
|
||||
DrawType::Visible | DrawType::Telepathy => {
|
||||
|
|
@ -237,10 +244,17 @@ fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
|
|||
// Draw health bar
|
||||
}
|
||||
}
|
||||
draw.image(atlas.get("ui_heart_full").unwrap()).position(
|
||||
(entry.0.x as f32) * TILESIZE,
|
||||
(entry.0.y as f32) * TILESIZE
|
||||
);
|
||||
// Draw entity
|
||||
}
|
||||
DrawType::VisibleAndRemember => {
|
||||
// Draw it, and remember it
|
||||
draw.image(atlas.get("ui_crystal_full").unwrap()).position(
|
||||
(entry.0.x as f32) * TILESIZE,
|
||||
(entry.0.y as f32) * TILESIZE
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
|
@ -248,8 +262,8 @@ fn draw_camera(ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
|
|||
}
|
||||
}
|
||||
|
||||
use crate::camera::ScreenBounds;
|
||||
fn render_map_in_view(map: &Map, ecs: &World, draw: &mut Draw, bounds: ScreenBounds) {
|
||||
fn render_map_in_view(map: &Map, ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
|
||||
let bounds = crate::camera::get_screen_bounds(ecs);
|
||||
for tile_y in bounds.min_y..bounds.max_y {
|
||||
for tile_x in bounds.min_x..bounds.max_x {
|
||||
if crate::camera::in_bounds(tile_x, tile_y, 0, 0, map.width, map.height) {
|
||||
|
|
@ -286,8 +300,7 @@ fn render_map_in_view(map: &Map, ecs: &World, draw: &mut Draw, bounds: ScreenBou
|
|||
fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
|
||||
let mut draw = gfx.create_draw();
|
||||
draw.clear(Color::BLACK);
|
||||
|
||||
match gs.ecs.fetch::<RunState>() {
|
||||
match *gs.ecs.fetch::<RunState>() {
|
||||
| RunState::MainMenu { .. }
|
||||
| RunState::CharacterCreation { .. }
|
||||
| RunState::PreRun { .. } => {}
|
||||
|
|
@ -299,7 +312,7 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
|
|||
let map = gs.ecs.fetch::<Map>();
|
||||
let ppos = gs.ecs.fetch::<Point>();
|
||||
let offsets = crate::camera::get_offset();
|
||||
let px = idx_to_px(map.xy_idx(ppos.x + offsets.0, ppos.y + offsets.1), &map);
|
||||
let px = idx_to_px(map.xy_idx(ppos.x + offsets.x, ppos.y + offsets.y), &map);
|
||||
draw.image(gs.atlas.get("ui_heart_full").unwrap()).position(px.0, px.1);
|
||||
// Render batch
|
||||
gfx.render(&draw);
|
||||
|
|
|
|||
|
|
@ -749,9 +749,12 @@ pub fn player_input(gs: &mut State, ctx: &mut App, on_overmap: bool) -> RunState
|
|||
return RunState::SaveGame;
|
||||
}
|
||||
KeyCode::X => {
|
||||
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs);
|
||||
let bounds = get_screen_bounds(&gs.ecs);
|
||||
let ppos = gs.ecs.fetch::<Point>();
|
||||
let (x, y) = (ppos.x + x_offset - min_x, ppos.y + y_offset - min_y);
|
||||
let (x, y) = (
|
||||
ppos.x + bounds.x_offset - bounds.min_x,
|
||||
ppos.y + bounds.y_offset - bounds.min_y,
|
||||
);
|
||||
return RunState::Farlook { x, y };
|
||||
}
|
||||
_ => {}
|
||||
|
|
|
|||
|
|
@ -446,21 +446,20 @@ impl State {
|
|||
if let Some(ranged_item) = ranged_item {
|
||||
let is_aoe = self.ecs.read_storage::<AOE>();
|
||||
let aoe_item = is_aoe.get(item_entity);
|
||||
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) =
|
||||
camera::get_screen_bounds(&self.ecs);
|
||||
let bounds = camera::get_screen_bounds(&self.ecs);
|
||||
let ppos = self.ecs.fetch::<Point>();
|
||||
if let Some(aoe_item) = aoe_item {
|
||||
new_runstate = RunState::ShowTargeting {
|
||||
x: ppos.x + x_offset - min_x,
|
||||
y: ppos.y + y_offset - min_y,
|
||||
x: ppos.x + bounds.x_offset - bounds.min_x,
|
||||
y: ppos.y + bounds.y_offset - bounds.min_y,
|
||||
range: ranged_item.range,
|
||||
item: item_entity,
|
||||
aoe: aoe_item.radius,
|
||||
};
|
||||
} else {
|
||||
new_runstate = RunState::ShowTargeting {
|
||||
x: ppos.x + x_offset - min_x,
|
||||
y: ppos.y + y_offset - min_y,
|
||||
x: ppos.x + bounds.x_offset - bounds.min_x,
|
||||
y: ppos.y + bounds.y_offset - bounds.min_y,
|
||||
range: ranged_item.range,
|
||||
item: item_entity,
|
||||
aoe: 0,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue