InflictsDamage and ProvidesHealing now use dice rolls

This commit is contained in:
Llywelwyn 2023-08-14 06:57:27 +01:00
parent 3474a782d7
commit e8084b8975
6 changed files with 31 additions and 22 deletions

View file

@ -61,13 +61,9 @@ impl<'a> System<'a> for TriggerSystem {
let damage = inflicts_damage.get(*entity_id);
if let Some(damage) = damage {
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
particle_builder.damage_taken(pos.x, pos.y);
SufferDamage::new_damage(
&mut inflict_damage,
entity,
rng.roll_dice(1, damage.amount),
false,
);
SufferDamage::new_damage(&mut inflict_damage, entity, damage_roll, false);
}
let confuses = confusion.get(*entity_id);