remove curse - with full BUC impl
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5a42ee283d
commit
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6 changed files with 219 additions and 13 deletions
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@ -33,8 +33,8 @@
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"id": "villager_equipment",
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"table": [
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{ "id": "equip_pitchfork", "weight": 1, "difficulty": 1},
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{ "id": "equip_sickle", "weight": 1, "difficulty": 1},
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{ "id": "equip_handaxe", "weight": 1, "difficulty": 1}
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{ "id": "equip_sickle", "weight": 1, "difficulty": 1},
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{ "id": "equip_handaxe", "weight": 1, "difficulty": 1}
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]
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},
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{
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@ -1,8 +1,9 @@
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use super::{add_effect, get_noncursed, particles, spatial, targeting, EffectType, Entity, Targets, World};
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use super::{add_effect, get_noncursed, particles, spatial, EffectType, Entity, Targets, World};
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use crate::{
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gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion,
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Consumable, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC,
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Consumable, Destructible, Equipped, Hidden, InBackpack, InflictsDamage, Item, MagicMapper, Player, Prop,
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ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RemovesCurse, Renderable, RunState, SingleActivation,
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BUC,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -61,14 +62,17 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
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let logger = gamelog::Logger::new();
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let mut did_something = false;
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particles::handle_simple_particles(ecs, entity, target);
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particles::handle_burst_particles(ecs, entity, &target);
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particles::handle_line_particles(ecs, entity, &target);
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let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger);
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let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger);
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let (logger, removed_curse) = handle_remove_curse(ecs, &mut event, logger);
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let (logger, healed) = handle_healing(ecs, &mut event, logger);
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let (logger, damaged) = handle_damage(ecs, &mut event, logger);
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let (logger, confused) = handle_confusion(ecs, &mut event, logger);
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did_something |= restored_nutrition || magic_mapped || healed || damaged || confused;
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//let (logger, dug) = handle_dig(ecs, &mut event, logger); -- NYI i.e. Wand of Digging
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did_something |= restored_nutrition || magic_mapped || healed || damaged || confused || removed_curse;
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if event.log {
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logger.log();
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@ -208,6 +212,72 @@ fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog:
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return (logger, false);
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}
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fn select_single_remove_curse(ecs: &World) {
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let mut runstate = ecs.fetch_mut::<RunState>();
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*runstate = RunState::ShowRemoveCurse;
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}
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fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
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if let Some(_r) = ecs.read_storage::<RemovesCurse>().get(event.entity) {
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let mut to_decurse: Vec<Entity> = Vec::new();
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let mut cursed_in_backpack = false;
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let mut cursed_in_inventory = false;
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match event.buc {
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// If cursed, show the prompt to select one item.
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BUC::Cursed => {
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select_single_remove_curse(ecs);
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return (logger, true);
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}
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// If blessed, decurse everything in our backpack.
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BUC::Blessed => {
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for (entity, _i, _bp, _b) in (
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&ecs.entities(),
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&ecs.read_storage::<Item>(),
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&ecs.read_storage::<InBackpack>(),
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&ecs.read_storage::<Beatitude>(),
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)
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.join()
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.filter(|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed)
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{
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cursed_in_backpack = true;
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to_decurse.push(entity);
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}
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}
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_ => {}
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}
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// If noncursed, decurse everything we have equipped.
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for (entity, _i, _e, _b) in (
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&ecs.entities(),
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&ecs.read_storage::<Item>(),
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&ecs.read_storage::<Equipped>(),
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&ecs.read_storage::<Beatitude>(),
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)
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.join()
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.filter(|(_e, _i, e, b)| e.owner == event.source.unwrap() && b.buc == BUC::Cursed)
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{
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cursed_in_inventory = true;
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to_decurse.push(entity);
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}
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if to_decurse.len() == 0 {
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match event.buc {
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BUC::Uncursed => select_single_remove_curse(ecs),
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BUC::Blessed => logger = logger.append("You feel righteous! ... but nothing happens."),
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_ => {}
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}
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return (logger, true);
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}
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let mut beatitudes = ecs.write_storage::<Beatitude>();
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for e in to_decurse {
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beatitudes.insert(e, Beatitude { buc: BUC::Uncursed, known: true }).expect("Unable to insert beatitude");
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}
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logger =
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logger.append("You feel a reassuring presence.").buc(event.buc.clone(), None, Some("You feel righteous!"));
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event.log = true;
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return (logger, true);
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}
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return (logger, false);
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}
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fn get_entity_targets(target: &Targets) -> Vec<Entity> {
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let mut entities: Vec<Entity> = Vec::new();
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match target {
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@ -11,6 +11,8 @@ mod character_creation;
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mod cheat_menu;
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mod letter_to_option;
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pub use character_creation::*;
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mod remove_curse_menu;
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pub use remove_curse_menu::*;
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mod tooltip;
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pub use cheat_menu::*;
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@ -391,15 +393,18 @@ pub fn get_max_inventory_width(inventory: &BTreeMap<UniqueInventoryItem, i32>) -
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let mut width: i32 = 0;
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for (item, count) in inventory {
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let mut this_width = item.display_name.singular.len() as i32;
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if count < &1 {
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this_width += 6;
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if item.display_name.singular.ends_with("s") {
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this_width += 5;
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// Clean this up. It should use consts.
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this_width += 4; // The spaces before and after the character to select this item, etc.
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if count <= &1 {
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if item.display_name.singular == item.display_name.plural {
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this_width += 4; // "some".len
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} else if ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) {
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this_width += 3;
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this_width += 2; // "an".len
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} else {
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this_width += 1; // "a".len
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}
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} else {
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this_width += 6;
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this_width += count.to_string().len() as i32; // i.e. "12".len
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}
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width = if width > this_width { width } else { this_width };
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}
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113
src/gui/remove_curse_menu.rs
Normal file
113
src/gui/remove_curse_menu.rs
Normal file
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@ -0,0 +1,113 @@
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use super::{
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get_max_inventory_width, item_colour_ecs, obfuscate_name_ecs, print_options, renderable_colour, ItemMenuResult,
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UniqueInventoryItem,
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};
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use crate::{gamelog, Beatitude, Entity, Equipped, InBackpack, Item, Name, Renderable, State, BUC};
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use rltk::prelude::*;
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use specs::prelude::*;
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use std::collections::BTreeMap;
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/// Handles the Remove Curse menu.
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pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let equipped = gs.ecs.read_storage::<Equipped>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let items = gs.ecs.read_storage::<Item>();
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let beatitudes = gs.ecs.read_storage::<Beatitude>();
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let names = gs.ecs.read_storage::<Name>();
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let renderables = gs.ecs.read_storage::<Renderable>();
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let build_cursed_iterator = || {
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(&entities, &items, &beatitudes, &renderables, &names).join().filter(|(item_entity, _i, b, _r, _n)| {
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// Set all items to FALSE initially.
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let mut keep = false;
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// If found in the player's backpack, set to TRUE
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if let Some(bp) = backpack.get(*item_entity) {
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if bp.owner == *player_entity {
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keep = true;
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}
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}
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// If found in the player's equipslot, set to TRUE
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if let Some(equip) = equipped.get(*item_entity) {
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if equip.owner == *player_entity {
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keep = true;
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}
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}
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// If it's not OUR item, RETURN FALSE.
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if !keep {
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return false;
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}
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// If it's identified as noncursed, RETURN FALSE.
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if b.known && b.buc != BUC::Cursed {
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return false;
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}
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// Otherwise, return: returns any items that are unidentified,
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// or identified as being cursed.
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return true;
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})
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};
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// Build list of items to display
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let count = build_cursed_iterator().count();
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// If no items, return nothing, wasting the scroll.
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if count == 0 {
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return (ItemMenuResult::Cancel, None);
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}
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// If only one item, return it.
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if count == 1 {
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return (ItemMenuResult::Selected, Some(build_cursed_iterator().nth(0).unwrap().0));
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}
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let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
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let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
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for (entity, _i, _b, renderable, name) in build_cursed_iterator() {
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let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
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player_inventory
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.entry(UniqueInventoryItem {
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display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
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rgb: item_colour_ecs(&gs.ecs, entity),
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renderables: renderable_colour(&renderables, entity),
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glyph: renderable.glyph,
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name: name.name.clone(),
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})
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.and_modify(|count| *count += 1)
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.or_insert(1);
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inventory_ids.entry(singular).or_insert(entity);
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx);
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let (x, y) = (x_offset + 1, y_offset + 3);
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// Draw menu
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Decurse which item? [aA-zZ][Esc.]",
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);
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ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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// Input
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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let item = inventory_ids.iter().nth(selection as usize).unwrap().1;
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gamelog::Logger::new()
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.append("You decurse the")
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.colour(item_colour_ecs(&gs.ecs, *item))
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.append_n(obfuscate_name_ecs(&gs.ecs, *item).0)
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.colour(WHITE)
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.append("!")
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.log();
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return (ItemMenuResult::Selected, Some(*item));
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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@ -89,11 +89,12 @@ impl<'a> System<'a> for ItemEquipSystem {
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if target == *player_entity {
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logger = logger
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.append("You remove your")
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.colour(item_colour(*item, &beatitudes, &dm))
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.append_n(
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obfuscate_name(*item, &names, &magic_items, &obfuscated_names, &beatitudes, &dm, None)
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.0,
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)
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.colour(item_colour(*item, &beatitudes, &dm))
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.colour(rltk::WHITE)
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.period();
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}
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}
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17
src/main.rs
17
src/main.rs
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@ -53,6 +53,7 @@ pub enum RunState {
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ShowDropItem,
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ShowRemoveItem,
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ShowTargeting { range: i32, item: Entity, aoe: i32 },
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ShowRemoveCurse,
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ActionWithDirection { function: fn(i: i32, j: i32, ecs: &mut World) -> RunState },
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MainMenu { menu_selection: gui::MainMenuSelection },
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CharacterCreation { ancestry: gui::Ancestry, class: gui::Class },
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@ -261,6 +262,7 @@ impl GameState for State {
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RunState::MagicMapReveal { row, cursed } => {
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new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed }
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}
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RunState::ShowRemoveCurse => new_runstate = RunState::ShowRemoveCurse,
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_ => new_runstate = RunState::Ticking,
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}
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}
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@ -380,6 +382,21 @@ impl GameState for State {
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}
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}
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}
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RunState::ShowRemoveCurse => {
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let result = gui::remove_curse(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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self.ecs
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.write_storage::<Beatitude>()
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.insert(item_entity, Beatitude { buc: BUC::Uncursed, known: true })
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.expect("Unable to insert beatitude");
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new_runstate = RunState::Ticking;
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}
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}
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}
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RunState::ActionWithDirection { function } => {
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new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function);
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}
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