remove curse - with full BUC impl
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5a42ee283d
commit
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6 changed files with 219 additions and 13 deletions
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@ -1,8 +1,9 @@
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use super::{add_effect, get_noncursed, particles, spatial, targeting, EffectType, Entity, Targets, World};
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use super::{add_effect, get_noncursed, particles, spatial, EffectType, Entity, Targets, World};
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use crate::{
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gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion,
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Consumable, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC,
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Consumable, Destructible, Equipped, Hidden, InBackpack, InflictsDamage, Item, MagicMapper, Player, Prop,
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ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RemovesCurse, Renderable, RunState, SingleActivation,
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BUC,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -61,14 +62,17 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
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let logger = gamelog::Logger::new();
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let mut did_something = false;
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particles::handle_simple_particles(ecs, entity, target);
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particles::handle_burst_particles(ecs, entity, &target);
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particles::handle_line_particles(ecs, entity, &target);
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let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger);
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let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger);
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let (logger, removed_curse) = handle_remove_curse(ecs, &mut event, logger);
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let (logger, healed) = handle_healing(ecs, &mut event, logger);
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let (logger, damaged) = handle_damage(ecs, &mut event, logger);
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let (logger, confused) = handle_confusion(ecs, &mut event, logger);
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did_something |= restored_nutrition || magic_mapped || healed || damaged || confused;
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//let (logger, dug) = handle_dig(ecs, &mut event, logger); -- NYI i.e. Wand of Digging
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did_something |= restored_nutrition || magic_mapped || healed || damaged || confused || removed_curse;
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if event.log {
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logger.log();
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@ -208,6 +212,72 @@ fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog:
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return (logger, false);
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}
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fn select_single_remove_curse(ecs: &World) {
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let mut runstate = ecs.fetch_mut::<RunState>();
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*runstate = RunState::ShowRemoveCurse;
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}
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fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
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if let Some(_r) = ecs.read_storage::<RemovesCurse>().get(event.entity) {
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let mut to_decurse: Vec<Entity> = Vec::new();
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let mut cursed_in_backpack = false;
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let mut cursed_in_inventory = false;
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match event.buc {
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// If cursed, show the prompt to select one item.
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BUC::Cursed => {
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select_single_remove_curse(ecs);
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return (logger, true);
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}
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// If blessed, decurse everything in our backpack.
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BUC::Blessed => {
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for (entity, _i, _bp, _b) in (
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&ecs.entities(),
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&ecs.read_storage::<Item>(),
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&ecs.read_storage::<InBackpack>(),
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&ecs.read_storage::<Beatitude>(),
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)
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.join()
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.filter(|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed)
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{
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cursed_in_backpack = true;
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to_decurse.push(entity);
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}
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}
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_ => {}
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}
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// If noncursed, decurse everything we have equipped.
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for (entity, _i, _e, _b) in (
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&ecs.entities(),
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&ecs.read_storage::<Item>(),
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&ecs.read_storage::<Equipped>(),
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&ecs.read_storage::<Beatitude>(),
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)
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.join()
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.filter(|(_e, _i, e, b)| e.owner == event.source.unwrap() && b.buc == BUC::Cursed)
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{
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cursed_in_inventory = true;
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to_decurse.push(entity);
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}
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if to_decurse.len() == 0 {
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match event.buc {
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BUC::Uncursed => select_single_remove_curse(ecs),
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BUC::Blessed => logger = logger.append("You feel righteous! ... but nothing happens."),
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_ => {}
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}
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return (logger, true);
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}
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let mut beatitudes = ecs.write_storage::<Beatitude>();
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for e in to_decurse {
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beatitudes.insert(e, Beatitude { buc: BUC::Uncursed, known: true }).expect("Unable to insert beatitude");
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}
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logger =
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logger.append("You feel a reassuring presence.").buc(event.buc.clone(), None, Some("You feel righteous!"));
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event.log = true;
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return (logger, true);
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}
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return (logger, false);
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}
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fn get_entity_targets(target: &Targets) -> Vec<Entity> {
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let mut entities: Vec<Entity> = Vec::new();
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match target {
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