finalised gamelog

This commit is contained in:
Llywelwyn 2023-09-25 20:38:52 +01:00
parent 8de3648bae
commit e258767405
10 changed files with 73 additions and 224 deletions

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resources/cp437.ttf Normal file

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resources/cp437_8x16.ttf Normal file

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@ -20,7 +20,7 @@ pub struct SerializationHelper {
#[derive(Component, Serialize, Deserialize, Clone)] #[derive(Component, Serialize, Deserialize, Clone)]
pub struct DMSerializationHelper { pub struct DMSerializationHelper {
pub map: super::map::MasterDungeonMap, pub map: super::map::MasterDungeonMap,
pub log: Vec<Vec<crate::gamelog::LogFragment>>, pub log: std::collections::BTreeMap<i32, Vec<crate::gamelog::LogFragment>>,
pub event_counts: HashMap<String, i32>, pub event_counts: HashMap<String, i32>,
pub events: HashMap<u32, Vec<String>>, pub events: HashMap<u32, Vec<String>>,
} }

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@ -12,6 +12,6 @@ pub mod prelude {
} }
pub const TILESIZE: f32 = 16.0; pub const TILESIZE: f32 = 16.0;
pub const FONTSIZE: f32 = 12.0; pub const FONTSIZE: f32 = 24.0;
pub const DISPLAYWIDTH: u32 = 100; pub const DISPLAYWIDTH: u32 = 100;
pub const DISPLAYHEIGHT: u32 = 56; pub const DISPLAYHEIGHT: u32 = 56;

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@ -65,6 +65,7 @@ impl Logger {
/// Pushes the finished log entry. /// Pushes the finished log entry.
pub fn log(self) { pub fn log(self) {
return append_entry(self.fragments); let key = crate::gamelog::get_event_count(crate::consts::events::EVENT::COUNT_TURN);
return append_entry(key, self.fragments);
} }
} }

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@ -1,91 +1,60 @@
use super::{ events, LogFragment, Logger }; use super::{ events, LogFragment, Logger };
use bracket_lib::prelude::*; use bracket_lib::prelude::*;
use std::sync::Mutex; use std::sync::Mutex;
use std::collections::BTreeMap;
use notan::prelude::*;
use notan::text::CreateText;
use crate::consts::{ TILESIZE, FONTSIZE };
lazy_static! { lazy_static! {
pub static ref LOG: Mutex<Vec<Vec<LogFragment>>> = Mutex::new(Vec::new()); pub static ref LOG: Mutex<BTreeMap<i32, Vec<LogFragment>>> = Mutex::new(BTreeMap::new());
} }
#[allow(dead_code)] pub fn render_log(gfx: &mut Graphics, font: &notan::draw::Font, pos: &(f32, f32), width: f32) {
pub fn append_fragment(fragment: LogFragment) { let mut text = gfx.create_text();
LOG.lock().unwrap().push(vec![fragment]); let log = LOG.lock().unwrap();
let latest: Vec<_> = log.iter().rev().take(5).collect();
let mut init = false;
let mut y = pos.1;
for (_, entries) in latest {
let mut written_on_line = false;
for frag in entries.iter() {
if !written_on_line {
text.add(&frag.text)
.font(font)
.position(pos.0, y)
.size(FONTSIZE)
.max_width(width)
.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b))
.v_align_bottom();
written_on_line = true;
init = true;
} else {
text.chain(&frag.text)
.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b))
.size(FONTSIZE);
}
}
if init {
y = text.last_bounds().min_y();
}
}
gfx.render(&text);
} }
pub fn append_entry(fragments: Vec<LogFragment>) { pub fn append_entry(turn: i32, fragments: Vec<LogFragment>) {
LOG.lock().unwrap().push(fragments); let mut log = LOG.lock().unwrap();
if let Some(existing) = log.get_mut(&turn) {
existing.extend(fragments);
} else {
log.insert(turn, fragments);
}
} }
pub fn clear_log() { pub fn clear_log() {
LOG.lock().unwrap().clear(); LOG.lock().unwrap().clear();
} }
pub fn print_log(
console: &mut Box<dyn Console>,
pos: Point,
_descending: bool,
len: usize,
maximum_len: i32
) {
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
LOG.lock()
.unwrap()
.iter()
.rev()
.take(len)
.for_each(|log| {
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
y -= lines;
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters.
let parts = frag.text.split("");
for part in parts {
// This is an extremely hacky solution to a problem I don't understand yet.
// -- without this, the lines *here* and the line count *above* wont match.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + (part.len() as i32) > pos.x + maximum_len {
if y > pos.y - (len as i32) {
console.print(x, y, "-");
}
y += 1;
x = pos.x;
}
// Stay within bounds
if y > pos.y - (len as i32) {
console.print_color(
x,
y,
frag.colour.into(),
RGB::named(BLACK).into(),
part
);
}
x += part.len() as i32;
}
});
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
x = pos.x;
});
}
pub fn setup_log() { pub fn setup_log() {
clear_log(); clear_log();
events::clear_events(); events::clear_events();
@ -98,11 +67,11 @@ pub fn setup_log() {
.log(); .log();
} }
pub fn clone_log() -> Vec<Vec<crate::gamelog::LogFragment>> { pub fn clone_log() -> BTreeMap<i32, Vec<LogFragment>> {
return LOG.lock().unwrap().clone(); return LOG.lock().unwrap().clone();
} }
pub fn restore_log(log: &mut Vec<Vec<crate::gamelog::LogFragment>>) { pub fn restore_log(log: &mut BTreeMap<i32, Vec<LogFragment>>) {
LOG.lock().unwrap().clear(); LOG.lock().unwrap().clear();
LOG.lock().unwrap().append(log); LOG.lock().unwrap().append(log);
} }

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@ -2,7 +2,7 @@ mod builder;
pub use builder::*; pub use builder::*;
mod logstore; mod logstore;
use logstore::*; use logstore::*;
pub use logstore::{ LOG, clear_log, clone_log, print_log, restore_log, setup_log }; pub use logstore::{ LOG, clear_log, clone_log, render_log, restore_log, setup_log };
mod events; mod events;
pub use events::*; pub use events::*;

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@ -660,13 +660,13 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
} }
// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68. // Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.
gamelog::print_log( /*gamelog::print_log(
&mut BACKEND_INTERNAL.lock().consoles[TEXT_LAYER].console, &mut BACKEND_INTERNAL.lock().consoles[TEXT_LAYER].console,
Point::new(1 * TEXT_FONT_MOD, 7), Point::new(1 * TEXT_FONT_MOD, 7),
false, false,
7, 7,
(VIEWPORT_W - 1) * TEXT_FONT_MOD (VIEWPORT_W - 1) * TEXT_FONT_MOD
); );*/
// Render id // Render id
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();

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@ -33,7 +33,7 @@ fn setup(gfx: &mut Graphics) -> State {
.unwrap(); .unwrap();
let data = include_bytes!("../resources/td.json"); let data = include_bytes!("../resources/td.json");
let atlas = create_textures_from_atlas(data, &texture).unwrap(); let atlas = create_textures_from_atlas(data, &texture).unwrap();
let font = gfx.create_font(include_bytes!("../resources/PressStart2P-Regular.ttf")).unwrap(); let font = gfx.create_font(include_bytes!("../resources/Ac437_ATT_PC6300.ttf")).unwrap();
let mut gs = State { let mut gs = State {
ecs: World::new(), ecs: World::new(),
base_texture: texture, base_texture: texture,
@ -253,26 +253,32 @@ fn draw_camera(
} }
// TODO: Use sprites here, not text drawing. Put bitmap font into atlas. // TODO: Use sprites here, not text drawing. Put bitmap font into atlas.
let renderable = renderables.get(entry.1.e).unwrap(); let renderable = renderables.get(entry.1.e).unwrap();
draw.text(&font, &format!("{}", renderable.glyph as u8 as char)) draw.text(
&font,
&format!("{}", bracket_lib::terminal::to_char(renderable.glyph as u8))
)
.position( .position(
((entry.0.x as f32) + 0.5) * TILESIZE, ((entry.0.x as f32) + 0.5) * TILESIZE,
((entry.0.y as f32) + 0.5) * TILESIZE ((entry.0.y as f32) + 0.5) * TILESIZE
) )
.color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b)) .color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b))
.size(FONTSIZE + 2.0) .size(FONTSIZE)
.h_align_center() .h_align_center()
.v_align_middle(); .v_align_middle();
// Draw entity // Draw entity
} }
DrawType::VisibleAndRemember => { DrawType::VisibleAndRemember => {
let renderable = renderables.get(entry.1.e).unwrap(); let renderable = renderables.get(entry.1.e).unwrap();
draw.text(&font, &format!("{}", renderable.glyph as u8 as char)) draw.text(
&font,
&format!("{}", bracket_lib::terminal::to_char(renderable.glyph as u8))
)
.position( .position(
((entry.0.x as f32) + 0.5) * TILESIZE, ((entry.0.x as f32) + 0.5) * TILESIZE,
((entry.0.y as f32) + 0.5) * TILESIZE ((entry.0.y as f32) + 0.5) * TILESIZE
) )
.color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b)) .color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b))
.size(FONTSIZE + 2.0) .size(FONTSIZE)
.h_align_center() .h_align_center()
.v_align_middle(); .v_align_middle();
// TODO: Update map memory. // TODO: Update map memory.
@ -434,13 +440,14 @@ fn draw_bg(_ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) { fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
let mut draw = gfx.create_draw(); let mut draw = gfx.create_draw();
draw.clear(Color::BLACK); draw.clear(Color::BLACK);
let mut log = false;
match *gs.ecs.fetch::<RunState>() { match *gs.ecs.fetch::<RunState>() {
| RunState::MainMenu { .. } | RunState::MainMenu { .. }
| RunState::CharacterCreation { .. } | RunState::CharacterCreation { .. }
| RunState::PreRun { .. } => {} | RunState::PreRun { .. } => {}
RunState::MapGeneration => { RunState::MapGeneration => {
draw_bg(&gs.ecs, &mut draw, &gs.atlas); draw_bg(&gs.ecs, &mut draw, &gs.atlas);
if config::CONFIG.logging.show_mapgen { if config::CONFIG.logging.show_mapgen && gs.mapgen_history.len() > 0 {
render_map_in_view( render_map_in_view(
&gs.mapgen_history[gs.mapgen_index], &gs.mapgen_history[gs.mapgen_index],
&gs.ecs, &gs.ecs,
@ -454,7 +461,7 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
draw_bg(&gs.ecs, &mut draw, &gs.atlas); draw_bg(&gs.ecs, &mut draw, &gs.atlas);
draw_camera(&gs.ecs, &mut draw, &gs.atlas, &gs.font); draw_camera(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
gui::draw_ui2(&gs.ecs, &mut draw, &gs.atlas, &gs.font); gui::draw_ui2(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
//print_log(&mut draw, &gs.font, Point::new(1, 7), false, 7, VIEWPORT_W + 22); log = true;
} }
} }
match *gs.ecs.fetch::<RunState>() { match *gs.ecs.fetch::<RunState>() {
@ -474,7 +481,14 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
_ => {} _ => {}
} }
gfx.render(&draw); gfx.render(&draw);
write(gfx, &gs.font, &(TILESIZE, TILESIZE * 8.0), true); if log {
gamelog::render_log(
gfx,
&gs.font,
&(TILESIZE, TILESIZE * 8.0 + 4.0),
(VIEWPORT_W as f32) * TILESIZE
);
}
} }
fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) { fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
@ -487,138 +501,3 @@ fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
fn update(ctx: &mut App, state: &mut State) { fn update(ctx: &mut App, state: &mut State) {
state.update(ctx); state.update(ctx);
} }
pub fn print_log(
draw: &mut notan::draw::Draw,
font: &notan::draw::Font,
pos: Point,
_descending: bool,
len: usize,
maximum_len: i32
) {
let mut y = pos.y;
let mut x = pos.x;
let mut x_px = (x as f32) * TILESIZE;
// Reverse the log, take the number we want to show, and iterate through them
gamelog::LOG
.lock()
.unwrap()
.iter()
.rev()
.take(len)
.for_each(|log| {
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
y -= lines;
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters.
let parts = frag.text.split("");
for part in parts {
// This is an extremely hacky solution to a problem I don't understand yet.
// -- without this, the lines *here* and the line count *above* wont match.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + (part.len() as i32) > pos.x + maximum_len {
if y > pos.y - (len as i32) {
draw.text(&font, "-")
.position(x_px, (y as f32) * TILESIZE)
.size(FONTSIZE);
}
y += 1;
x = pos.x;
x_px = (x as f32) * TILESIZE;
}
// Stay within bounds
if y > pos.y - (len as i32) {
draw.text(&font, part)
.position(x_px, (y as f32) * TILESIZE)
.size(FONTSIZE)
.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b));
}
x += part.len() as i32;
x_px = draw.last_text_bounds().max_x();
}
});
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
x = pos.x;
x_px = (x as f32) * TILESIZE;
});
}
use std::collections::BTreeMap;
fn write(gfx: &mut Graphics, font: &notan::draw::Font, pos: &(f32, f32), desc: bool) {
use notan::text::CreateText;
let mut text = gfx.create_text();
let log = get_log();
let latest: Vec<_> = log.iter().rev().take(4).rev().collect();
let mut initial = true;
for (_, entries) in latest {
let mut wrote = false;
for (message, colour) in entries.iter() {
if initial {
if desc {
text.add(&message)
.font(font)
.position(pos.0, pos.1)
.size(FONTSIZE)
.max_width((VIEWPORT_W as f32) * TILESIZE)
.color(*colour)
.v_align_bottom();
} else {
text.add(&message)
.font(font)
.position(pos.0, pos.1)
.size(FONTSIZE)
.max_width((VIEWPORT_W as f32) * TILESIZE)
.color(*colour);
}
initial = false;
} else {
text.chain(&message).color(*colour).size(FONTSIZE);
}
wrote = true;
}
if wrote {
text.chain("\n");
}
}
gfx.render(&text);
}
fn get_log() -> BTreeMap<i32, Vec<(String, Color)>> {
let mut log: BTreeMap<i32, Vec<(String, Color)>> = BTreeMap::new();
log.entry(4).or_insert_with(Vec::new).push(("This is a".to_string(), Color::WHITE));
log.entry(4).or_insert_with(Vec::new).push((" test".to_string(), Color::RED));
log.entry(5).or_insert_with(Vec::new).push(("This is the fifth".to_string(), Color::WHITE));
log.entry(5).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
log.entry(6).or_insert_with(Vec::new).push(("This is the sixth".to_string(), Color::WHITE));
log.entry(6).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
log.entry(7).or_insert_with(Vec::new).push(("This is the seventh".to_string(), Color::WHITE));
log.entry(7).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
log.entry(8).or_insert_with(Vec::new).push(("This is the eighth".to_string(), Color::WHITE));
log.entry(8)
.or_insert_with(Vec::new)
.push((
" test with a very long message, so that I can test the line wrapping.".to_string(),
Color::BLUE,
));
log.entry(9).or_insert_with(Vec::new).push(("This is the ninth".to_string(), Color::WHITE));
log.entry(9).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
log
}