finalised gamelog
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parent
8de3648bae
commit
e258767405
10 changed files with 73 additions and 224 deletions
165
src/main.rs
165
src/main.rs
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@ -33,7 +33,7 @@ fn setup(gfx: &mut Graphics) -> State {
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.unwrap();
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let data = include_bytes!("../resources/td.json");
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let atlas = create_textures_from_atlas(data, &texture).unwrap();
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let font = gfx.create_font(include_bytes!("../resources/PressStart2P-Regular.ttf")).unwrap();
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let font = gfx.create_font(include_bytes!("../resources/Ac437_ATT_PC6300.ttf")).unwrap();
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let mut gs = State {
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ecs: World::new(),
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base_texture: texture,
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@ -253,26 +253,32 @@ fn draw_camera(
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}
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// TODO: Use sprites here, not text drawing. Put bitmap font into atlas.
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let renderable = renderables.get(entry.1.e).unwrap();
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draw.text(&font, &format!("{}", renderable.glyph as u8 as char))
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draw.text(
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&font,
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&format!("{}", bracket_lib::terminal::to_char(renderable.glyph as u8))
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)
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.position(
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((entry.0.x as f32) + 0.5) * TILESIZE,
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((entry.0.y as f32) + 0.5) * TILESIZE
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)
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.color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b))
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.size(FONTSIZE + 2.0)
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.size(FONTSIZE)
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.h_align_center()
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.v_align_middle();
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// Draw entity
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}
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DrawType::VisibleAndRemember => {
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let renderable = renderables.get(entry.1.e).unwrap();
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draw.text(&font, &format!("{}", renderable.glyph as u8 as char))
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draw.text(
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&font,
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&format!("{}", bracket_lib::terminal::to_char(renderable.glyph as u8))
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)
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.position(
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((entry.0.x as f32) + 0.5) * TILESIZE,
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((entry.0.y as f32) + 0.5) * TILESIZE
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)
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.color(Color::from_rgb(renderable.fg.r, renderable.fg.g, renderable.fg.b))
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.size(FONTSIZE + 2.0)
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.size(FONTSIZE)
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.h_align_center()
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.v_align_middle();
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// TODO: Update map memory.
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@ -434,13 +440,14 @@ fn draw_bg(_ecs: &World, draw: &mut Draw, atlas: &HashMap<String, Texture>) {
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fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
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let mut draw = gfx.create_draw();
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draw.clear(Color::BLACK);
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let mut log = false;
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match *gs.ecs.fetch::<RunState>() {
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| RunState::MainMenu { .. }
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| RunState::CharacterCreation { .. }
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| RunState::PreRun { .. } => {}
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RunState::MapGeneration => {
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draw_bg(&gs.ecs, &mut draw, &gs.atlas);
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if config::CONFIG.logging.show_mapgen {
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if config::CONFIG.logging.show_mapgen && gs.mapgen_history.len() > 0 {
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render_map_in_view(
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&gs.mapgen_history[gs.mapgen_index],
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&gs.ecs,
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@ -454,7 +461,7 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
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draw_bg(&gs.ecs, &mut draw, &gs.atlas);
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draw_camera(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
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gui::draw_ui2(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
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//print_log(&mut draw, &gs.font, Point::new(1, 7), false, 7, VIEWPORT_W + 22);
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log = true;
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}
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}
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match *gs.ecs.fetch::<RunState>() {
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@ -474,7 +481,14 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
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_ => {}
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}
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gfx.render(&draw);
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write(gfx, &gs.font, &(TILESIZE, TILESIZE * 8.0), true);
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if log {
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gamelog::render_log(
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gfx,
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&gs.font,
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&(TILESIZE, TILESIZE * 8.0 + 4.0),
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(VIEWPORT_W as f32) * TILESIZE
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);
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}
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}
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fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
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@ -487,138 +501,3 @@ fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
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fn update(ctx: &mut App, state: &mut State) {
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state.update(ctx);
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}
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pub fn print_log(
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draw: &mut notan::draw::Draw,
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font: ¬an::draw::Font,
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pos: Point,
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_descending: bool,
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len: usize,
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maximum_len: i32
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) {
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let mut y = pos.y;
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let mut x = pos.x;
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let mut x_px = (x as f32) * TILESIZE;
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// Reverse the log, take the number we want to show, and iterate through them
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gamelog::LOG
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.lock()
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.unwrap()
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.iter()
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.rev()
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.take(len)
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.for_each(|log| {
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let mut entry_len = -2;
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// Iterate through each message fragment, and get the total length
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// in lines, by adding the length of every fragment and dividing it
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// by the maximum length we desire. Then shuffle our start-y by that much.
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log.iter().for_each(|frag| {
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entry_len += frag.text.len() as i32;
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});
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let lines = entry_len / maximum_len;
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y -= lines;
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let mut i = 0;
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log.iter().for_each(|frag| {
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// Split every fragment up into single characters.
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let parts = frag.text.split("");
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for part in parts {
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// This is an extremely hacky solution to a problem I don't understand yet.
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// -- without this, the lines *here* and the line count *above* wont match.
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if part == "" || part == "\\" {
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continue;
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}
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if i > entry_len {
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break;
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}
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i += 1;
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if x + (part.len() as i32) > pos.x + maximum_len {
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if y > pos.y - (len as i32) {
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draw.text(&font, "-")
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.position(x_px, (y as f32) * TILESIZE)
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.size(FONTSIZE);
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}
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y += 1;
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x = pos.x;
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x_px = (x as f32) * TILESIZE;
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}
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// Stay within bounds
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if y > pos.y - (len as i32) {
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draw.text(&font, part)
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.position(x_px, (y as f32) * TILESIZE)
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.size(FONTSIZE)
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.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b));
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}
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x += part.len() as i32;
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x_px = draw.last_text_bounds().max_x();
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}
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});
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// Take away one from the y-axis, because we want to start each entry
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// on a new line, and go up an additional amount depending on how many
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// lines our *previous* entry took.
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y -= 1 + lines;
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x = pos.x;
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x_px = (x as f32) * TILESIZE;
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});
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}
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use std::collections::BTreeMap;
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fn write(gfx: &mut Graphics, font: ¬an::draw::Font, pos: &(f32, f32), desc: bool) {
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use notan::text::CreateText;
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let mut text = gfx.create_text();
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let log = get_log();
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let latest: Vec<_> = log.iter().rev().take(4).rev().collect();
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let mut initial = true;
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for (_, entries) in latest {
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let mut wrote = false;
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for (message, colour) in entries.iter() {
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if initial {
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if desc {
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text.add(&message)
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.font(font)
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.position(pos.0, pos.1)
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.size(FONTSIZE)
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.max_width((VIEWPORT_W as f32) * TILESIZE)
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.color(*colour)
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.v_align_bottom();
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} else {
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text.add(&message)
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.font(font)
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.position(pos.0, pos.1)
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.size(FONTSIZE)
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.max_width((VIEWPORT_W as f32) * TILESIZE)
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.color(*colour);
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}
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initial = false;
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} else {
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text.chain(&message).color(*colour).size(FONTSIZE);
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}
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wrote = true;
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}
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if wrote {
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text.chain("\n");
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}
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}
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gfx.render(&text);
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}
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fn get_log() -> BTreeMap<i32, Vec<(String, Color)>> {
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let mut log: BTreeMap<i32, Vec<(String, Color)>> = BTreeMap::new();
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log.entry(4).or_insert_with(Vec::new).push(("This is a".to_string(), Color::WHITE));
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log.entry(4).or_insert_with(Vec::new).push((" test".to_string(), Color::RED));
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log.entry(5).or_insert_with(Vec::new).push(("This is the fifth".to_string(), Color::WHITE));
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log.entry(5).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
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log.entry(6).or_insert_with(Vec::new).push(("This is the sixth".to_string(), Color::WHITE));
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log.entry(6).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
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log.entry(7).or_insert_with(Vec::new).push(("This is the seventh".to_string(), Color::WHITE));
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log.entry(7).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
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log.entry(8).or_insert_with(Vec::new).push(("This is the eighth".to_string(), Color::WHITE));
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log.entry(8)
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.or_insert_with(Vec::new)
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.push((
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" test with a very long message, so that I can test the line wrapping.".to_string(),
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Color::BLUE,
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));
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log.entry(9).or_insert_with(Vec::new).push(("This is the ninth".to_string(), Color::WHITE));
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log.entry(9).or_insert_with(Vec::new).push((" test".to_string(), Color::BLUE));
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log
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}
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