finalised gamelog

This commit is contained in:
Llywelwyn 2023-09-25 20:38:52 +01:00
parent 8de3648bae
commit e258767405
10 changed files with 73 additions and 224 deletions

View file

@ -1,91 +1,60 @@
use super::{ events, LogFragment, Logger };
use bracket_lib::prelude::*;
use std::sync::Mutex;
use std::collections::BTreeMap;
use notan::prelude::*;
use notan::text::CreateText;
use crate::consts::{ TILESIZE, FONTSIZE };
lazy_static! {
pub static ref LOG: Mutex<Vec<Vec<LogFragment>>> = Mutex::new(Vec::new());
pub static ref LOG: Mutex<BTreeMap<i32, Vec<LogFragment>>> = Mutex::new(BTreeMap::new());
}
#[allow(dead_code)]
pub fn append_fragment(fragment: LogFragment) {
LOG.lock().unwrap().push(vec![fragment]);
pub fn render_log(gfx: &mut Graphics, font: &notan::draw::Font, pos: &(f32, f32), width: f32) {
let mut text = gfx.create_text();
let log = LOG.lock().unwrap();
let latest: Vec<_> = log.iter().rev().take(5).collect();
let mut init = false;
let mut y = pos.1;
for (_, entries) in latest {
let mut written_on_line = false;
for frag in entries.iter() {
if !written_on_line {
text.add(&frag.text)
.font(font)
.position(pos.0, y)
.size(FONTSIZE)
.max_width(width)
.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b))
.v_align_bottom();
written_on_line = true;
init = true;
} else {
text.chain(&frag.text)
.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b))
.size(FONTSIZE);
}
}
if init {
y = text.last_bounds().min_y();
}
}
gfx.render(&text);
}
pub fn append_entry(fragments: Vec<LogFragment>) {
LOG.lock().unwrap().push(fragments);
pub fn append_entry(turn: i32, fragments: Vec<LogFragment>) {
let mut log = LOG.lock().unwrap();
if let Some(existing) = log.get_mut(&turn) {
existing.extend(fragments);
} else {
log.insert(turn, fragments);
}
}
pub fn clear_log() {
LOG.lock().unwrap().clear();
}
pub fn print_log(
console: &mut Box<dyn Console>,
pos: Point,
_descending: bool,
len: usize,
maximum_len: i32
) {
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
LOG.lock()
.unwrap()
.iter()
.rev()
.take(len)
.for_each(|log| {
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
y -= lines;
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters.
let parts = frag.text.split("");
for part in parts {
// This is an extremely hacky solution to a problem I don't understand yet.
// -- without this, the lines *here* and the line count *above* wont match.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + (part.len() as i32) > pos.x + maximum_len {
if y > pos.y - (len as i32) {
console.print(x, y, "-");
}
y += 1;
x = pos.x;
}
// Stay within bounds
if y > pos.y - (len as i32) {
console.print_color(
x,
y,
frag.colour.into(),
RGB::named(BLACK).into(),
part
);
}
x += part.len() as i32;
}
});
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
x = pos.x;
});
}
pub fn setup_log() {
clear_log();
events::clear_events();
@ -98,11 +67,11 @@ pub fn setup_log() {
.log();
}
pub fn clone_log() -> Vec<Vec<crate::gamelog::LogFragment>> {
pub fn clone_log() -> BTreeMap<i32, Vec<LogFragment>> {
return LOG.lock().unwrap().clone();
}
pub fn restore_log(log: &mut Vec<Vec<crate::gamelog::LogFragment>>) {
pub fn restore_log(log: &mut BTreeMap<i32, Vec<LogFragment>>) {
LOG.lock().unwrap().clear();
LOG.lock().unwrap().append(log);
}