overmap travel - needs refactoring urgently, but it works for now

This commit is contained in:
Llywelwyn 2023-08-27 03:00:48 +01:00
parent 00dea1a55e
commit e1eae7efaf
15 changed files with 150 additions and 110 deletions

View file

@ -36,6 +36,7 @@ use common::*;
use specs::prelude::*;
use voronoi_spawning::VoronoiSpawning;
use super::config::CONFIG;
use super::data::ids::*;
//use wfc::WaveFunctionCollapseBuilder;
mod room_exploder;
use room_exploder::RoomExploder;
@ -318,7 +319,7 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
}
fn overmap_builder() -> BuilderChain {
let mut builder = BuilderChain::new(true, 1, 69, 41, 0, "the world", 1);
let mut builder = BuilderChain::new(true, ID_OVERMAP, 69, 41, 0, "the world", 1);
builder.start_with(PrefabBuilder::overmap());
return builder;
}
@ -385,9 +386,9 @@ pub fn level_builder(
// TODO: With difficulty and ID/depth decoupled, this can be used for branches later.
let difficulty = new_id;
match new_id {
1 => overmap_builder(),
2 => town_builder(new_id, rng, width, height, 0, initial_player_level),
3 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
ID_OVERMAP => overmap_builder(),
ID_TOWN => town_builder(new_id, rng, width, height, 0, initial_player_level),
ID_TOWN2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level),
}
}