overmap travel - needs refactoring urgently, but it works for now
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15 changed files with 150 additions and 110 deletions
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@ -1,6 +1,10 @@
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pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities.
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pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 8; // How much weight can be carried per point of strength.
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pub const NORMAL_SPEED: i32 = 12; // Normal speed for almost all entities.
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pub const SPEED_MOD_BURDENED: f32 = 0.75;
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pub const SPEED_MOD_STRAINED: f32 = 0.5;
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pub const SPEED_MOD_OVERLOADED: f32 = 0.25;
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pub const SPEED_MOD_OVERMAP_TRAVEL: f32 = 0.33;
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pub const TURN_COST_MULTIPLIER: i32 = 4; // How many ticks for NORMAL_SPEED to get a turn.
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pub const ATTR_BONUS_0: i32 = 10; // At this value, the attribute bonus is 0.
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pub const ATTR_NEEDED_PER_POINT: i32 = 2; // How many points +- ATTR_BONUS_0 are needed per +- 1 bonus.
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6
src/data/ids.rs
Normal file
6
src/data/ids.rs
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@ -0,0 +1,6 @@
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pub const ID_PREVIOUS_LEVEL: i32 = -5;
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pub const ID_NEXT_LEVEL: i32 = -6;
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pub const ID_OVERMAP: i32 = 1;
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pub const ID_TOWN: i32 = 10;
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pub const ID_TOWN2: i32 = ID_TOWN + 1;
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@ -3,3 +3,4 @@ pub mod visuals;
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pub mod messages;
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pub mod char_create;
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pub mod events;
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pub mod ids;
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@ -76,3 +76,9 @@ pub const IMPASSABLE_MOUNTAIN_GLYPH: char = '▲';
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// FOREST THEME
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pub const FOREST_WALL_GLYPH: char = '♣';
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// Overmap/transition stuff
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pub const TO_OVERMAP_GLYPH: char = '<';
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pub const TO_OVERMAP_COLOUR: (u8, u8, u8) = (205, 127, 50);
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pub const TO_TOWN_GLYPH: char = 'o';
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pub const TO_TOWN_COLOUR: (u8, u8, u8) = (205, 127, 50);
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