refactors mapgen into chained builders

This commit is contained in:
Llywelwyn 2023-07-21 18:34:08 +01:00
parent 8a5600267c
commit dd367dc39b
22 changed files with 1381 additions and 1480 deletions

View file

@ -1,12 +1,8 @@
use super::{
generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
Position, TileType, SHOW_MAPGEN,
};
use super::{BuilderMap, InitialMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use std::collections::HashMap;
#[allow(dead_code)]
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
pub enum DistanceAlgorithm {
Pythagoras,
Manhattan,
@ -14,94 +10,42 @@ pub enum DistanceAlgorithm {
}
pub struct VoronoiBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
noise_areas: HashMap<i32, Vec<usize>>,
n_seeds: usize,
distance_algorithm: DistanceAlgorithm,
spawn_list: Vec<(usize, String)>,
}
impl MapBuilder for VoronoiBuilder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
return self.build(rng);
}
// Getters
fn get_map(&mut self) -> Map {
return self.map.clone();
}
fn get_starting_pos(&mut self) -> Position {
return self.starting_position.clone();
}
fn get_spawn_list(&self) -> &Vec<(usize, String)> {
return &self.spawn_list;
}
// Mapgen visualisation stuff
fn get_snapshot_history(&self) -> Vec<Map> {
return self.history.clone();
}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN {
let mut snapshot = self.map.clone();
for v in snapshot.revealed_tiles.iter_mut() {
*v = true;
}
self.history.push(snapshot);
}
}
}
#[allow(dead_code)]
impl VoronoiBuilder {
pub fn pythagoras(new_depth: i32) -> VoronoiBuilder {
VoronoiBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
n_seeds: 64,
distance_algorithm: DistanceAlgorithm::Pythagoras,
spawn_list: Vec::new(),
}
}
pub fn manhattan(new_depth: i32) -> VoronoiBuilder {
VoronoiBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
n_seeds: 64,
distance_algorithm: DistanceAlgorithm::Manhattan,
spawn_list: Vec::new(),
}
}
impl InitialMapBuilder for VoronoiBuilder {
#[allow(dead_code)]
pub fn chebyshev(new_depth: i32) -> VoronoiBuilder {
VoronoiBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
n_seeds: 64,
distance_algorithm: DistanceAlgorithm::Chebyshev,
spawn_list: Vec::new(),
}
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl VoronoiBuilder {
#[allow(dead_code)]
pub fn new() -> Box<VoronoiBuilder> {
Box::new(VoronoiBuilder { n_seeds: 64, distance_algorithm: DistanceAlgorithm::Pythagoras })
}
#[allow(dead_code)]
pub fn pythagoras() -> Box<VoronoiBuilder> {
Box::new(VoronoiBuilder { n_seeds: 64, distance_algorithm: DistanceAlgorithm::Pythagoras })
}
#[allow(dead_code)]
pub fn manhattan() -> Box<VoronoiBuilder> {
Box::new(VoronoiBuilder { n_seeds: 64, distance_algorithm: DistanceAlgorithm::Manhattan })
}
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator) {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Make a Voronoi diagram. We'll do this the hard way to learn about the technique!
let mut voronoi_seeds: Vec<(usize, rltk::Point)> = Vec::new();
while voronoi_seeds.len() < self.n_seeds {
let vx = rng.roll_dice(1, self.map.width - 1);
let vy = rng.roll_dice(1, self.map.height - 1);
let vidx = self.map.xy_idx(vx, vy);
let vx = rng.roll_dice(1, build_data.map.width - 1);
let vy = rng.roll_dice(1, build_data.map.height - 1);
let vidx = build_data.map.xy_idx(vx, vy);
let candidate = (vidx, rltk::Point::new(vx, vy));
if !voronoi_seeds.contains(&candidate) {
voronoi_seeds.push(candidate);
@ -109,10 +53,10 @@ impl VoronoiBuilder {
}
let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
let mut voronoi_membership: Vec<i32> = vec![0; self.map.width as usize * self.map.height as usize];
let mut voronoi_membership: Vec<i32> = vec![0; build_data.map.width as usize * build_data.map.height as usize];
for (i, vid) in voronoi_membership.iter_mut().enumerate() {
let x = i as i32 % self.map.width;
let y = i as i32 / self.map.width;
let x = i as i32 % build_data.map.width;
let y = i as i32 / build_data.map.width;
for (seed, pos) in voronoi_seeds.iter().enumerate() {
let distance;
@ -135,52 +79,29 @@ impl VoronoiBuilder {
*vid = voronoi_distance[0].0 as i32;
}
for y in 1..self.map.height - 1 {
for x in 1..self.map.width - 1 {
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {
let mut neighbors = 0;
let my_idx = self.map.xy_idx(x, y);
let my_idx = build_data.map.xy_idx(x, y);
let my_seed = voronoi_membership[my_idx];
if voronoi_membership[self.map.xy_idx(x - 1, y)] != my_seed {
if voronoi_membership[build_data.map.xy_idx(x - 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[self.map.xy_idx(x + 1, y)] != my_seed {
if voronoi_membership[build_data.map.xy_idx(x + 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[self.map.xy_idx(x, y - 1)] != my_seed {
if voronoi_membership[build_data.map.xy_idx(x, y - 1)] != my_seed {
neighbors += 1;
}
if voronoi_membership[self.map.xy_idx(x, y + 1)] != my_seed {
if voronoi_membership[build_data.map.xy_idx(x, y + 1)] != my_seed {
neighbors += 1;
}
if neighbors < 2 {
self.map.tiles[my_idx] = TileType::Floor;
build_data.map.tiles[my_idx] = TileType::Floor;
}
}
self.take_snapshot();
}
// Find a starting point; start at the middle and walk left until we find an open tile
self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
while self.map.tiles[start_idx] != TileType::Floor {
self.starting_position.x -= 1;
start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
}
self.take_snapshot();
// Find all tiles we can reach from the starting point
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
self.take_snapshot();
// Place the stairs
self.map.tiles[exit_tile] = TileType::DownStair;
self.take_snapshot();
// Now we build a noise map for use in spawning entities later
self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
// Spawn the entities
for area in self.noise_areas.iter() {
spawner::spawn_region(&self.map, rng, area.1, self.depth, &mut self.spawn_list);
build_data.take_snapshot();
}
}
}