refactors mapgen into chained builders
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8a5600267c
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22 changed files with 1381 additions and 1480 deletions
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@ -1,12 +1,8 @@
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use super::{
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common::Symmetry, generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner,
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Map, MapBuilder, Position, TileType, SHOW_MAPGEN,
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};
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use super::{paint, BuilderMap, InitialMapBuilder, Position, Symmetry, TileType};
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use rltk::RandomNumberGenerator;
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use std::collections::HashMap;
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#[allow(dead_code)]
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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pub enum DLAAlgorithm {
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WalkInwards,
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WalkOutwards,
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@ -14,134 +10,95 @@ pub enum DLAAlgorithm {
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}
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pub struct DLABuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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algorithm: DLAAlgorithm,
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brush_size: i32,
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symmetry: Symmetry,
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floor_percent: f32,
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spawn_list: Vec<(usize, String)>,
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}
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impl MapBuilder for DLABuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.build(rng);
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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}
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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fn get_spawn_list(&self) -> &Vec<(usize, String)> {
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return &self.spawn_list;
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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impl InitialMapBuilder for DLABuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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#[allow(dead_code)]
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impl DLABuilder {
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pub fn walk_inwards(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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#[allow(dead_code)]
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pub fn new() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::WalkInwards,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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})
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}
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#[allow(dead_code)]
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pub fn walk_inwards() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::WalkInwards,
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brush_size: 1,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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spawn_list: Vec::new(),
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}
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})
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}
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pub fn walk_outwards(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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#[allow(dead_code)]
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pub fn walk_outwards() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::WalkOutwards,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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spawn_list: Vec::new(),
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}
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})
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}
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pub fn central_attractor(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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#[allow(dead_code)]
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pub fn central_attractor() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::CentralAttractor,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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spawn_list: Vec::new(),
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}
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})
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}
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pub fn insectoid(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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#[allow(dead_code)]
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pub fn insectoid() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::CentralAttractor,
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brush_size: 2,
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symmetry: Symmetry::Horizontal,
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floor_percent: 0.25,
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spawn_list: Vec::new(),
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}
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})
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}
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#[allow(clippy::map_entry)]
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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// Carve starting seed
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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self.take_snapshot();
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self.map.tiles[start_idx] = TileType::Floor;
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self.map.tiles[start_idx - 1] = TileType::Floor;
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self.map.tiles[start_idx + 1] = TileType::Floor;
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self.map.tiles[start_idx - self.map.width as usize] = TileType::Floor;
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self.map.tiles[start_idx + self.map.width as usize] = TileType::Floor;
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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// Carve a starting seed
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let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
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let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
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build_data.take_snapshot();
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build_data.map.tiles[start_idx] = TileType::Floor;
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build_data.map.tiles[start_idx - 1] = TileType::Floor;
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build_data.map.tiles[start_idx + 1] = TileType::Floor;
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build_data.map.tiles[start_idx - build_data.map.width as usize] = TileType::Floor;
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build_data.map.tiles[start_idx + build_data.map.width as usize] = TileType::Floor;
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// Random walker
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let total_tiles = self.map.width * self.map.height;
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let total_tiles = build_data.map.width * build_data.map.height;
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let desired_floor_tiles = (self.floor_percent * total_tiles as f32) as usize;
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let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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while floor_tile_count < desired_floor_tiles {
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match self.algorithm {
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DLAAlgorithm::WalkInwards => {
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let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
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let mut digger_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
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let mut prev_x = digger_x;
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let mut prev_y = digger_y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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while self.map.tiles[digger_idx] == TileType::Wall {
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let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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while build_data.map.tiles[digger_idx] == TileType::Wall {
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prev_x = digger_x;
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prev_y = digger_y;
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let stagger_direction = rng.roll_dice(1, 4);
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@ -152,7 +109,7 @@ impl DLABuilder {
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}
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}
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2 => {
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if digger_x < self.map.width - 2 {
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if digger_x < build_data.map.width - 2 {
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digger_x += 1;
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}
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}
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@ -162,20 +119,21 @@ impl DLABuilder {
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}
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}
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_ => {
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if digger_y < self.map.height - 2 {
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if digger_y < build_data.map.height - 2 {
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digger_y += 1;
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}
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}
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}
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
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paint(&mut build_data.map, self.symmetry, self.brush_size, prev_x, prev_y);
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}
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DLAAlgorithm::WalkOutwards => {
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let mut digger_x = self.starting_position.x;
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let mut digger_y = self.starting_position.y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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while self.map.tiles[digger_idx] == TileType::Floor {
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let mut digger_x = starting_position.x;
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let mut digger_y = starting_position.y;
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let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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while build_data.map.tiles[digger_idx] == TileType::Floor {
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => {
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@ -184,7 +142,7 @@ impl DLABuilder {
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}
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}
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2 => {
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if digger_x < self.map.width - 2 {
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if digger_x < build_data.map.width - 2 {
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digger_x += 1;
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}
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}
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@ -194,56 +152,44 @@ impl DLABuilder {
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}
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}
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_ => {
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if digger_y < self.map.height - 2 {
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if digger_y < build_data.map.height - 2 {
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digger_y += 1;
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}
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}
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}
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, digger_x, digger_y);
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paint(&mut build_data.map, self.symmetry, self.brush_size, digger_x, digger_y);
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}
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DLAAlgorithm::CentralAttractor => {
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let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
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let mut digger_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
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let mut prev_x = digger_x;
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let mut prev_y = digger_y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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let mut path = rltk::line2d(
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rltk::LineAlg::Bresenham,
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rltk::Point::new(digger_x, digger_y),
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rltk::Point::new(self.starting_position.x, self.starting_position.y),
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rltk::Point::new(starting_position.x, starting_position.y),
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);
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while self.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
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while build_data.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
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prev_x = digger_x;
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prev_y = digger_y;
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digger_x = path[0].x;
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digger_y = path[0].y;
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path.remove(0);
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = build_data.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
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paint(&mut build_data.map, self.symmetry, self.brush_size, prev_x, prev_y);
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}
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}
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self.take_snapshot();
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floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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// Find all tiles we can reach from the starting point
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place the stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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build_data.take_snapshot();
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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// Spawn the entities
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for area in self.noise_areas.iter() {
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spawner::spawn_region(&self.map, rng, area.1, self.depth, &mut self.spawn_list);
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floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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}
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}
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