refactors mapgen into chained builders
This commit is contained in:
parent
8a5600267c
commit
dd367dc39b
22 changed files with 1381 additions and 1480 deletions
|
|
@ -1,6 +1,5 @@
|
|||
use super::{Map, Rect, TileType};
|
||||
use std::cmp::{max, min};
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
|
||||
for y in room.y1 + 1..=room.y2 {
|
||||
|
|
@ -29,53 +28,24 @@ pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn remove_unreachable_areas_returning_most_distant(map: &mut Map, start_idx: usize) -> usize {
|
||||
map.populate_blocked();
|
||||
let map_starts: Vec<usize> = vec![start_idx];
|
||||
let dijkstra_map = rltk::DijkstraMap::new(map.width as usize, map.height as usize, &map_starts, map, 200.0);
|
||||
let mut exit_tile = (0, 0.0f32);
|
||||
for (i, tile) in map.tiles.iter_mut().enumerate() {
|
||||
if *tile == TileType::Floor {
|
||||
let distance_to_start = dijkstra_map.map[i];
|
||||
// We can't get to this tile - so we'll make it a wall
|
||||
if distance_to_start == std::f32::MAX {
|
||||
*tile = TileType::Wall;
|
||||
} else {
|
||||
// If it is further away than our current exit candidate, move the exit
|
||||
if distance_to_start > exit_tile.1 {
|
||||
exit_tile.0 = i;
|
||||
exit_tile.1 = distance_to_start;
|
||||
}
|
||||
}
|
||||
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||
let mut x = x1;
|
||||
let mut y = y1;
|
||||
|
||||
while x != x2 || y != y2 {
|
||||
if x < x2 {
|
||||
x += 1;
|
||||
} else if x > x2 {
|
||||
x -= 1;
|
||||
} else if y < y2 {
|
||||
y += 1;
|
||||
} else if y > y2 {
|
||||
y -= 1;
|
||||
}
|
||||
|
||||
let idx = map.xy_idx(x, y);
|
||||
map.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
return exit_tile.0;
|
||||
}
|
||||
|
||||
#[allow(clippy::map_entry)]
|
||||
pub fn generate_voronoi_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGenerator) -> HashMap<i32, Vec<usize>> {
|
||||
let mut noise_areas: HashMap<i32, Vec<usize>> = HashMap::new();
|
||||
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||
noise.set_frequency(0.08);
|
||||
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||
|
||||
for y in 1..map.height - 1 {
|
||||
for x in 1..map.width - 1 {
|
||||
let idx = map.xy_idx(x, y);
|
||||
if map.tiles[idx] == TileType::Floor {
|
||||
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||
let cell_value = cell_value_f as i32;
|
||||
|
||||
if noise_areas.contains_key(&cell_value) {
|
||||
noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||
} else {
|
||||
noise_areas.insert(cell_value, vec![idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return noise_areas;
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue