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# using rltk and bracket's roguelike tutorial in rust
# playable @ [llywelwyn.github.io](https://llywelwyn.github.io/)
![image](https://github.com/Llywelwyn/rust-rl/assets/82828093/f1bc9e7f-3f6e-42a8-8d2e-e6bd4fb5a007)
this year, i'm following along with thebracket's roguelike tutorial in Rust, using rltk/bracket-lib. for most of these 8 weeks i'll probably just be whittling away at the content and trying not to diverge too much, since it's a really lengthy one and finishing it in time might be a task, but the ultimate aim post-sprint is to strip out the data and existing entities and replace them with my own, using the systems and components as a jumping-off point for a rl of my own