removes need to pass BUC to effects

This commit is contained in:
Llywelwyn 2023-08-21 16:39:37 +01:00
parent 1d9cb04d1f
commit db9e04069a
4 changed files with 18 additions and 15 deletions

View file

@ -23,13 +23,13 @@ lazy_static! {
pub enum EffectType {
Damage { amount: i32 },
Healing { amount: i32, buc: BUC },
Healing { amount: i32, increment_max: bool },
Confusion { turns: i32 },
Bloodstain,
Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
EntityDeath,
ItemUse { item: Entity },
RestoreNutrition { buc: BUC },
RestoreNutrition { amount: i32 },
TriggerFire { trigger: Entity },
}