cellular automata and bsp interiors

This commit is contained in:
Llywelwyn 2023-07-15 18:35:20 +01:00
parent d754aed52a
commit d96d4881d5
7 changed files with 449 additions and 96 deletions

View file

@ -1,9 +1,9 @@
use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
mod simple_map;
use simple_map::SimpleMapBuilder;
mod bsp_dungeon;
use bsp_dungeon::BspDungeonBuilder;
mod bsp_interior;
mod cellular_automata;
mod common;
mod simple_map;
use common::*;
use rltk::RandomNumberGenerator;
use specs::prelude::*;
@ -19,9 +19,11 @@ pub trait MapBuilder {
pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
let mut rng = rltk::RandomNumberGenerator::new();
let builder = rng.roll_dice(1, 2);
let builder = rng.roll_dice(1, 4);
match builder {
1 => Box::new(BspDungeonBuilder::new(new_depth)),
_ => Box::new(SimpleMapBuilder::new(new_depth)),
1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
}
}