cellular automata and bsp interiors
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7 changed files with 449 additions and 96 deletions
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@ -1,9 +1,9 @@
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use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
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mod simple_map;
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use simple_map::SimpleMapBuilder;
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mod bsp_dungeon;
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use bsp_dungeon::BspDungeonBuilder;
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mod bsp_interior;
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mod cellular_automata;
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mod common;
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mod simple_map;
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use common::*;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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@ -19,9 +19,11 @@ pub trait MapBuilder {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 2);
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let builder = rng.roll_dice(1, 4);
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match builder {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
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_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
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}
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}
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