targeting -> kb control

This commit is contained in:
Llywelwyn 2023-08-30 03:53:14 +01:00
parent 7da00ed2b1
commit d6b9be628a
2 changed files with 71 additions and 15 deletions

View file

@ -53,6 +53,8 @@ pub enum RunState {
ShowDropItem,
ShowRemoveItem,
ShowTargeting {
x: i32,
y: i32,
range: i32,
item: Entity,
aoe: i32,
@ -358,14 +360,23 @@ impl GameState for State {
if let Some(ranged_item) = ranged_item {
let is_aoe = self.ecs.read_storage::<AOE>();
let aoe_item = is_aoe.get(item_entity);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(
&self.ecs,
ctx
);
let ppos = self.ecs.fetch::<Point>();
if let Some(aoe_item) = aoe_item {
new_runstate = RunState::ShowTargeting {
x: ppos.x + x_offset - min_x,
y: ppos.y + y_offset - min_y,
range: ranged_item.range,
item: item_entity,
aoe: aoe_item.radius,
};
} else {
new_runstate = RunState::ShowTargeting {
x: ppos.x + x_offset - min_x,
y: ppos.y + y_offset - min_y,
range: ranged_item.range,
item: item_entity,
aoe: 0,
@ -415,14 +426,16 @@ impl GameState for State {
}
}
}
RunState::ShowTargeting { range, item, aoe } => {
let result = gui::ranged_target(self, ctx, range, aoe);
RunState::ShowTargeting { x, y, range, item, aoe } => {
let result = gui::ranged_target(self, ctx, x, y, range, aoe);
match result.0 {
gui::ItemMenuResult::Cancel => {
gui::TargetResult::Cancel => {
new_runstate = RunState::AwaitingInput;
}
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
gui::TargetResult::NoResponse { x, y } => {
new_runstate = RunState::ShowTargeting { x, y, range, item, aoe };
}
gui::TargetResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 })