optional sprites for entities
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cee4d02ce2
commit
d58614b106
13 changed files with 48 additions and 37 deletions
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@ -132,13 +132,29 @@ pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
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}
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}
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if draw {
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ctx.set(
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entity_offset_x + x_offset,
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entity_offset_y + y_offset,
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fg,
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bg,
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render.glyph
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);
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if let Some(sprite) = render.sprite {
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ctx.set_active_console(0);
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ctx.add_sprite(
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Rect::with_size(
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entity_offset_x * 16 + x_offset * 16,
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entity_offset_y * 16 + y_offset * 16,
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16,
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16
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),
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render.render_order,
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RGBA::named(WHITE),
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sprite
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);
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ctx.set_active_console(ENTITY_LAYER);
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} else {
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ctx.set(
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entity_offset_x + x_offset,
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entity_offset_y + y_offset,
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fg,
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bg,
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render.glyph
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);
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}
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if let Some(pool) = pools.get(*ent) {
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if pool.hit_points.current < pool.hit_points.max {
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ctx.set_active_console(HP_BAR_LAYER);
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