complete spatial indexing refactor - SpatialMap
This commit is contained in:
parent
2887bb9736
commit
d439ff6d3f
18 changed files with 351 additions and 217 deletions
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@ -79,12 +79,12 @@ fn evaluate(
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this_faction: &str,
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reactions: &mut Vec<(Entity, Reaction)>,
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) {
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for other_entity in map.tile_content[idx].iter() {
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if let Some(faction) = factions.get(*other_entity) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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*other_entity,
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other_entity,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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));
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}
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}
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});
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}
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@ -39,13 +39,12 @@ impl<'a> System<'a> for ApproachAI {
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&mut *map,
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);
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if path.success && path.steps.len() > 1 {
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let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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let idx = map.xy_idx(pos.x, pos.y);
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pos.x = path.steps[1] as i32 % map.width;
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pos.y = path.steps[1] as i32 / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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viewshed.dirty = true;
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if let Some(telepath) = telepaths.get_mut(entity) {
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telepath.dirty = true;
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@ -59,13 +59,12 @@ impl<'a> System<'a> for ChaseAI {
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&mut *map,
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);
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if path.success && path.steps.len() > 1 && path.steps.len() < MAX_CHASE_DISTANCE {
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let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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let idx = map.xy_idx(pos.x, pos.y);
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pos.x = path.steps[1] as i32 % map.width;
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pos.y = path.steps[1] as i32 / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Failed to insert EntityMoved");
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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viewshed.dirty = true;
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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@ -69,13 +69,12 @@ impl<'a> System<'a> for DefaultAI {
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if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
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let dest_idx = map.xy_idx(x, y);
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if !map.blocked[dest_idx] {
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if !crate::spatial::is_blocked(dest_idx) {
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let idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = x;
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pos.y = y;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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map.blocked[dest_idx] = true;
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crate::spatial::move_entity(entity, idx, dest_idx);
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viewshed.dirty = true;
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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@ -88,13 +87,12 @@ impl<'a> System<'a> for DefaultAI {
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// We have a path - follow it
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let mut idx = map.xy_idx(pos.x, pos.y);
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if path.len() > 1 {
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if !map.blocked[path[1] as usize] {
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map.blocked[idx] = false;
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if !crate::spatial::is_blocked(path[1] as usize) {
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pos.x = path[1] as i32 % map.width;
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pos.y = path[1] as i32 / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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viewshed.dirty = true;
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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@ -38,9 +38,8 @@ impl<'a> System<'a> for FleeAI {
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let flee_map = DijkstraMap::new(map.width as usize, map.height as usize, &fleeing.indices, &*map, 100.0);
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let flee_target = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map);
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if let Some(flee_target) = flee_target {
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if !map.blocked[flee_target as usize] {
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map.blocked[my_idx] = false;
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map.blocked[flee_target as usize] = true;
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if !crate::spatial::is_blocked(flee_target as usize) {
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crate::spatial::move_entity(entity, my_idx, flee_target);
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viewshed.dirty = true;
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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@ -96,20 +96,27 @@ fn evaluate(
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reactions: &mut Vec<(usize, Reaction, Entity)>,
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minds: Option<&ReadStorage<Mind>>,
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) {
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for other_entity in map.tile_content[idx].iter() {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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// If minds are passed, we assume we're using telepathy here,
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// so if the other entity is mindless, we skip it.
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if minds.is_some() {
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if minds.unwrap().get(*other_entity).is_none() {
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continue;
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}
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}
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if let Some(faction) = factions.get(*other_entity) {
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if minds.unwrap().get(other_entity).is_some() {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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idx,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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*other_entity,
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other_entity,
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));
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}
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}
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} else {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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idx,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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other_entity,
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));
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}
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}
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});
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}
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@ -200,36 +200,36 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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let mut seen_entities: Vec<(String, RGB, RGB, u16)> = Vec::new();
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for tile in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(tile.x, tile.y);
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for entity in map.tile_content[idx].iter() {
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crate::spatial::for_each_tile_content(idx, |entity| {
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let mut draw = false;
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if let Some(_) = names.get(*entity) {
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if let Some(_) = names.get(entity) {
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draw = true;
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}
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let prop = props.get(*entity);
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let prop = props.get(entity);
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if let Some(_) = prop {
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draw = false;
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}
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let is_hidden = hidden.get(*entity);
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let is_hidden = hidden.get(entity);
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if let Some(_) = is_hidden {
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draw = false;
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}
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if entity == &*player_entity {
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if entity == *player_entity {
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draw = false;
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}
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if draw {
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let (render_fg, glyph) = if let Some(renderable) = renderables.get(*entity) {
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let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) {
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(renderable.fg, renderable.glyph)
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} else {
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(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
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};
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seen_entities.push((
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get_item_display_name(ecs, *entity).0,
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get_item_colour(ecs, *entity),
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get_item_display_name(ecs, entity).0,
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get_item_colour(ecs, entity),
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render_fg,
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glyph,
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));
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}
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}
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});
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}
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seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
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@ -188,9 +188,7 @@ impl<'a> System<'a> for ItemUseSystem {
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// Single target in a tile
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let idx = map.xy_idx(target.x, target.y);
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target_idxs.push(idx);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
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}
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Some(area_effect) => {
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// If item with a targeted AOE is cursed, get the position
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@ -216,9 +214,7 @@ impl<'a> System<'a> for ItemUseSystem {
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for tile_idx in blast_tiles.iter() {
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let idx = map.xy_idx(tile_idx.x, tile_idx.y);
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target_idxs.push(idx);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
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particle_builder.request(
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tile_idx.x,
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tile_idx.y,
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@ -36,6 +36,7 @@ mod ai;
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mod gamesystem;
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mod random_table;
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mod rex_assets;
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mod spatial;
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#[macro_use]
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extern crate lazy_static;
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@ -51,7 +51,6 @@ impl MasterDungeonMap {
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pub fn get_map(&self, id: i32) -> Option<Map> {
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if self.maps.contains_key(&id) {
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let mut result = self.maps[&id].clone();
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result.tile_content = vec![Vec::new(); (result.width * result.height) as usize];
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return Some(result);
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} else {
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return None;
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@ -75,7 +75,7 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
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fn populate_unblocked_nonvisible(map: &Map) -> Vec<usize> {
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let mut tiles: Vec<usize> = Vec::new();
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for (i, _tile) in map.tiles.iter().enumerate() {
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if !map.blocked[i] && !map.visible_tiles[i] {
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if !crate::spatial::is_blocked(i) && !map.visible_tiles[i] {
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tiles.push(i);
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}
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}
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@ -28,16 +28,11 @@ pub struct Map {
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// Combine these offsets into one Vec<(u8, u8, u8)>
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pub colour_offset: Vec<(f32, f32, f32)>,
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pub additional_fg_offset: rltk::RGB,
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pub blocked: Vec<bool>,
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pub id: i32,
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pub name: String,
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pub difficulty: i32,
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pub bloodstains: HashSet<usize>,
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pub view_blocked: HashSet<usize>,
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#[serde(skip_serializing)]
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#[serde(skip_deserializing)]
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pub tile_content: Vec<Vec<Entity>>,
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}
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impl Map {
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@ -47,6 +42,7 @@ impl Map {
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pub fn new<S: ToString>(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> Map {
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let map_tile_count = (width * height) as usize;
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crate::spatial::set_size(map_tile_count);
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let mut map = Map {
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tiles: vec![TileType::Wall; map_tile_count],
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width: width,
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@ -57,13 +53,11 @@ impl Map {
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telepath_tiles: vec![false; map_tile_count],
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colour_offset: vec![(1.0, 1.0, 1.0); map_tile_count],
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additional_fg_offset: rltk::RGB::from_u8(OFFSET_PERCENT as u8, OFFSET_PERCENT as u8, OFFSET_PERCENT as u8),
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blocked: vec![false; map_tile_count],
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id: new_id,
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name: name.to_string(),
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difficulty: difficulty,
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bloodstains: HashSet::new(),
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view_blocked: HashSet::new(),
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tile_content: vec![Vec::new(); map_tile_count],
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};
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const OFFSET_PERCENT: i32 = 10;
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@ -86,19 +80,15 @@ impl Map {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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return !crate::spatial::is_blocked(idx);
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = !tile_walkable(*tile);
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}
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crate::spatial::populate_blocked_from_map(self);
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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crate::spatial::clear();
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}
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}
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@ -1,4 +1,4 @@
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use super::{BlocksTile, Map, Position};
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use super::{spatial, BlocksTile, Map, Position};
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use specs::prelude::*;
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pub struct MapIndexingSystem {}
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@ -9,18 +9,11 @@ impl<'a> System<'a> for MapIndexingSystem {
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fn run(&mut self, data: Self::SystemData) {
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let (mut map, position, blockers, entities) = data;
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map.populate_blocked();
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map.clear_content_index();
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spatial::clear();
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spatial::populate_blocked_from_map(&*map);
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for (entity, position) in (&entities, &position).join() {
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let idx = map.xy_idx(position.x, position.y);
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let _p: Option<&BlocksTile> = blockers.get(entity);
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if let Some(_p) = _p {
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map.blocked[idx] = true;
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}
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// Push the entity to the appropriate index slot.
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map.tile_content[idx].push(entity);
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spatial::index_entity(entity, idx, blockers.get(entity).is_some());
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}
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}
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}
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198
src/player.rs
198
src/player.rs
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@ -36,31 +36,35 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
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{
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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if map.tile_content[destination_idx].len() == 0 {
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if !crate::spatial::has_tile_content(destination_idx) {
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gamelog::Logger::new().append("You see no door there.").log();
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}
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for potential_target in map.tile_content[destination_idx].iter() {
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let door = doors.get_mut(*potential_target);
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let mut multiple_tile_content = false;
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if crate::spatial::length(destination_idx) > 1 {
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multiple_tile_content = true;
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}
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crate::spatial::for_each_tile_content(destination_idx, |potential_target| {
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let door = doors.get_mut(potential_target);
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if let Some(door) = door {
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if door.open == true {
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if map.tile_content[destination_idx].len() > 1 {
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if let Some(name) = names.get(*potential_target) {
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if multiple_tile_content {
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if let Some(name) = names.get(potential_target) {
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gamelog::Logger::new().append("The").item_name(&name.name).append("is blocked.").log();
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}
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} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
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if let Some(name) = names.get(*potential_target) {
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if let Some(name) = names.get(potential_target) {
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gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
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}
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} else {
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door.open = false;
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blocks_visibility
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.insert(*potential_target, BlocksVisibility {})
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.insert(potential_target, BlocksVisibility {})
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.expect("Unable to insert BlocksVisibility.");
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blocks_movement
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.insert(*potential_target, BlocksTile {})
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.insert(potential_target, BlocksTile {})
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.expect("Unable to insert BlocksTile.");
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let render_data = renderables.get_mut(*potential_target).unwrap();
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if let Some(name) = names.get(*potential_target) {
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let render_data = renderables.get_mut(potential_target).unwrap();
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if let Some(name) = names.get(potential_target) {
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gamelog::Logger::new().append("You close the").item_name_n(&name.name).period().log();
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}
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render_data.glyph = rltk::to_cp437('+'); // Nethack open door, maybe just use '/' instead.
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@ -71,7 +75,7 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
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gamelog::Logger::new().append("It's already closed.").log();
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}
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}
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}
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});
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}
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}
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@ -117,23 +121,23 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
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{
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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if map.tile_content[destination_idx].len() == 0 {
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if !crate::spatial::has_tile_content(destination_idx) {
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gamelog::Logger::new().append("You see no door there.").log();
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}
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for potential_target in map.tile_content[destination_idx].iter() {
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let door = doors.get_mut(*potential_target);
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crate::spatial::for_each_tile_content(destination_idx, |potential_target| {
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let door = doors.get_mut(potential_target);
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if let Some(door) = door {
|
||||
if door.open == false {
|
||||
if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
|
||||
if let Some(name) = names.get(*potential_target) {
|
||||
if let Some(name) = names.get(potential_target) {
|
||||
gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
|
||||
}
|
||||
} else {
|
||||
door.open = true;
|
||||
blocks_visibility.remove(*potential_target);
|
||||
blocks_movement.remove(*potential_target);
|
||||
let render_data = renderables.get_mut(*potential_target).unwrap();
|
||||
if let Some(name) = names.get(*potential_target) {
|
||||
blocks_visibility.remove(potential_target);
|
||||
blocks_movement.remove(potential_target);
|
||||
let render_data = renderables.get_mut(potential_target).unwrap();
|
||||
if let Some(name) = names.get(potential_target) {
|
||||
gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
|
||||
}
|
||||
render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
|
||||
|
|
@ -144,7 +148,7 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
gamelog::Logger::new().append("It's already open.").log();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -187,7 +191,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
{
|
||||
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
|
||||
|
||||
if map.tile_content[destination_idx].len() == 0 {
|
||||
if !crate::spatial::has_tile_content(destination_idx) {
|
||||
if rng.roll_dice(1, 20) == 20 {
|
||||
let mut suffer_damage = ecs.write_storage::<SufferDamage>();
|
||||
SufferDamage::new_damage(&mut suffer_damage, entity, 1, false);
|
||||
|
|
@ -201,13 +205,13 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
} else {
|
||||
let mut last_non_door_target: Option<Entity> = None;
|
||||
let mut target_name = "thing";
|
||||
for potential_target in map.tile_content[destination_idx].iter() {
|
||||
if let Some(name) = names.get(*potential_target) {
|
||||
crate::spatial::for_each_tile_content_with_bool(destination_idx, |potential_target| {
|
||||
if let Some(name) = names.get(potential_target) {
|
||||
target_name = &name.name;
|
||||
}
|
||||
|
||||
// If it's a door,
|
||||
let door = doors.get_mut(*potential_target);
|
||||
let door = doors.get_mut(potential_target);
|
||||
if let Some(door) = door {
|
||||
// If the door is closed,
|
||||
if door.open == false {
|
||||
|
|
@ -220,10 +224,10 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
.item_name_n(target_name)
|
||||
.append(", it crashes open!")
|
||||
.log();
|
||||
something_was_destroyed = Some(*potential_target);
|
||||
something_was_destroyed = Some(potential_target);
|
||||
destroyed_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
|
||||
gamelog::record_event("broken_doors", 1);
|
||||
break;
|
||||
return false;
|
||||
// 66% chance of just kicking it.
|
||||
} else {
|
||||
gamelog::Logger::new()
|
||||
|
|
@ -231,18 +235,19 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
.item_name_n(target_name)
|
||||
.period()
|
||||
.log();
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
// If the door is open and there's nothing else on the tile,
|
||||
} else if map.tile_content[destination_idx].len() == 1 {
|
||||
} else if crate::spatial::length(destination_idx) == 1 {
|
||||
// Just kick the air.
|
||||
gamelog::Logger::new().append("You kick the open air.").log();
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
last_non_door_target = Some(*potential_target);
|
||||
}
|
||||
last_non_door_target = Some(potential_target);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if let Some(_) = last_non_door_target {
|
||||
gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log();
|
||||
let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
|
||||
|
|
@ -269,7 +274,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
|
|||
return RunState::Ticking;
|
||||
}
|
||||
|
||||
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
||||
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState {
|
||||
let mut positions = ecs.write_storage::<Position>();
|
||||
let mut players = ecs.write_storage::<Player>();
|
||||
let mut viewsheds = ecs.write_storage::<Viewshed>();
|
||||
|
|
@ -278,12 +283,12 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
|||
let factions = ecs.read_storage::<Faction>();
|
||||
let pools = ecs.read_storage::<Pools>();
|
||||
let map = ecs.fetch::<Map>();
|
||||
|
||||
let entities = ecs.entities();
|
||||
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
||||
let mut doors = ecs.write_storage::<Door>();
|
||||
let names = ecs.read_storage::<Name>();
|
||||
let mut swap_entities: Vec<(Entity, i32, i32)> = Vec::new();
|
||||
let mut result = RunState::AwaitingInput;
|
||||
|
||||
for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
|
||||
if pos.x + delta_x < 0
|
||||
|
|
@ -291,14 +296,14 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
|||
|| pos.y + delta_y < 0
|
||||
|| pos.y + delta_y > map.height - 1
|
||||
{
|
||||
return false;
|
||||
return result;
|
||||
}
|
||||
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
|
||||
|
||||
for potential_target in map.tile_content[destination_idx].iter() {
|
||||
result = crate::spatial::for_each_tile_content_with_runstate(destination_idx, |potential_target| {
|
||||
let mut hostile = true;
|
||||
if pools.get(*potential_target).is_some() {
|
||||
if let Some(faction) = factions.get(*potential_target) {
|
||||
if pools.get(potential_target).is_some() {
|
||||
if let Some(faction) = factions.get(potential_target) {
|
||||
let reaction =
|
||||
crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
|
||||
if reaction != Reaction::Attack {
|
||||
|
|
@ -307,7 +312,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
|||
}
|
||||
}
|
||||
if !hostile {
|
||||
swap_entities.push((*potential_target, pos.x, pos.y));
|
||||
swap_entities.push((potential_target, pos.x, pos.y));
|
||||
pos.x = min(map.width - 1, max(0, pos.x + delta_x));
|
||||
pos.y = min(map.height - 1, max(0, pos.y + delta_y));
|
||||
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
|
||||
|
|
@ -316,54 +321,46 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
|||
ppos.x = pos.x;
|
||||
ppos.y = pos.y;
|
||||
} else {
|
||||
let target = pools.get(*potential_target);
|
||||
let target = pools.get(potential_target);
|
||||
if let Some(_target) = target {
|
||||
wants_to_melee
|
||||
.insert(entity, WantsToMelee { target: *potential_target })
|
||||
.insert(entity, WantsToMelee { target: potential_target })
|
||||
.expect("Add target failed.");
|
||||
return true;
|
||||
return Some(RunState::Ticking);
|
||||
}
|
||||
}
|
||||
let door = doors.get_mut(*potential_target);
|
||||
let door = doors.get_mut(potential_target);
|
||||
if let Some(door) = door {
|
||||
if door.open == false {
|
||||
if let Some(name) = names.get(*potential_target) {
|
||||
if let Some(name) = names.get(potential_target) {
|
||||
gamelog::Logger::new().append("The").item_name(&name.name).append("is in your way.").log();
|
||||
}
|
||||
return false;
|
||||
return None;
|
||||
}
|
||||
}
|
||||
return None;
|
||||
});
|
||||
|
||||
if result == RunState::Ticking {
|
||||
return result;
|
||||
}
|
||||
|
||||
if swap_entities.len() > 0 {
|
||||
for m in swap_entities.iter() {
|
||||
let their_pos = positions.get_mut(m.0);
|
||||
if let Some(name) = names.get(m.0) {
|
||||
gamelog::Logger::new().append("You swap places with the").npc_name_n(&name.name).period().log();
|
||||
}
|
||||
if let Some(their_pos) = their_pos {
|
||||
their_pos.x = m.1;
|
||||
their_pos.y = m.2;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
if map.blocked[destination_idx] {
|
||||
if swap_entities.len() <= 0 {
|
||||
if crate::spatial::is_blocked(destination_idx) {
|
||||
gamelog::Logger::new().append("You can't move there.").log();
|
||||
return false;
|
||||
return RunState::AwaitingInput;
|
||||
}
|
||||
let hidden = ecs.read_storage::<Hidden>();
|
||||
// Push every entity name in the pile to a vector of strings
|
||||
let mut item_names: Vec<String> = Vec::new();
|
||||
let mut some = false;
|
||||
for entity in map.tile_content[destination_idx].iter() {
|
||||
if !hidden.get(*entity).is_some() && names.get(*entity).is_some() {
|
||||
let item_name = get_item_display_name(ecs, *entity).0;
|
||||
crate::spatial::for_each_tile_content(destination_idx, |entity| {
|
||||
if !hidden.get(entity).is_some() && names.get(entity).is_some() {
|
||||
let item_name = get_item_display_name(ecs, entity).0;
|
||||
item_names.push(item_name);
|
||||
some = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
// If some names were found, append. Logger = logger is necessary
|
||||
// makes logger called a mutable self. It's not the most efficient
|
||||
// but it happens infrequently enough (once per player turn at most)
|
||||
|
|
@ -378,28 +375,41 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|
|||
}
|
||||
logger.period().log();
|
||||
}
|
||||
let old_idx = map.xy_idx(pos.x, pos.y);
|
||||
pos.x = min(map.width - 1, max(0, pos.x + delta_x));
|
||||
pos.y = min(map.height - 1, max(0, pos.y + delta_y));
|
||||
|
||||
let new_idx = map.xy_idx(pos.x, pos.y);
|
||||
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
|
||||
crate::spatial::move_entity(entity, old_idx, new_idx);
|
||||
// Dirty viewsheds, and check only now if telepath viewshed exists
|
||||
viewshed.dirty = true;
|
||||
|
||||
let is_telepath = telepaths.get_mut(entity);
|
||||
if let Some(telepathy) = is_telepath {
|
||||
if let Some(telepathy) = telepaths.get_mut(entity) {
|
||||
telepathy.dirty = true;
|
||||
}
|
||||
let mut ppos = ecs.write_resource::<Point>();
|
||||
ppos.x = pos.x;
|
||||
ppos.y = pos.y;
|
||||
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
|
||||
|
||||
return true;
|
||||
return RunState::Ticking;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
for m in swap_entities.iter() {
|
||||
if let Some(name) = names.get(m.0) {
|
||||
gamelog::Logger::new().append("You swap places with the").npc_name_n(&name.name).period().log();
|
||||
}
|
||||
if let Some(their_pos) = positions.get_mut(m.0) {
|
||||
let old_idx = map.xy_idx(their_pos.x, their_pos.y);
|
||||
their_pos.x = m.1;
|
||||
their_pos.y = m.2;
|
||||
let new_idx = map.xy_idx(their_pos.x, their_pos.y);
|
||||
crate::spatial::move_entity(m.0, old_idx, new_idx);
|
||||
return RunState::Ticking;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
fn get_item(ecs: &mut World) -> bool {
|
||||
fn get_item(ecs: &mut World) -> RunState {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let entities = ecs.entities();
|
||||
|
|
@ -416,42 +426,40 @@ fn get_item(ecs: &mut World) -> bool {
|
|||
match target_item {
|
||||
None => {
|
||||
gamelog::Logger::new().append("There is nothing to pick up.").log();
|
||||
return false;
|
||||
return RunState::AwaitingInput;
|
||||
}
|
||||
Some(item) => {
|
||||
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
|
||||
pickup
|
||||
.insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item })
|
||||
.expect("Unable to insert want to pickup item.");
|
||||
return true;
|
||||
return RunState::Ticking;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
// Player movement
|
||||
let mut result = false;
|
||||
match ctx.key {
|
||||
None => return RunState::AwaitingInput,
|
||||
Some(key) => match key {
|
||||
// Cardinals
|
||||
VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
|
||||
result = try_move_player(-1, 0, &mut gs.ecs);
|
||||
return try_move_player(-1, 0, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
|
||||
result = try_move_player(1, 0, &mut gs.ecs);
|
||||
return try_move_player(1, 0, &mut gs.ecs);
|
||||
}
|
||||
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
|
||||
result = try_move_player(0, -1, &mut gs.ecs);
|
||||
return try_move_player(0, -1, &mut gs.ecs);
|
||||
}
|
||||
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
|
||||
result = try_move_player(0, 1, &mut gs.ecs);
|
||||
return try_move_player(0, 1, &mut gs.ecs);
|
||||
}
|
||||
// Diagonals
|
||||
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => result = try_move_player(1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => result = try_move_player(-1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => result = try_move_player(1, 1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => result = try_move_player(-1, 1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return try_move_player(1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return try_move_player(-1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return try_move_player(1, 1, &mut gs.ecs),
|
||||
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return try_move_player(-1, 1, &mut gs.ecs),
|
||||
// id
|
||||
VirtualKeyCode::Period => {
|
||||
if ctx.shift {
|
||||
|
|
@ -460,7 +468,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
|||
}
|
||||
return RunState::NextLevel; // > to descend
|
||||
} else {
|
||||
result = skip_turn(&mut gs.ecs); // (Wait a turn)
|
||||
return skip_turn(&mut gs.ecs); // (Wait a turn)
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::Comma => {
|
||||
|
|
@ -477,7 +485,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
|||
}
|
||||
}
|
||||
VirtualKeyCode::NumpadDecimal => {
|
||||
result = skip_turn(&mut gs.ecs);
|
||||
return skip_turn(&mut gs.ecs);
|
||||
}
|
||||
|
||||
// Items
|
||||
|
|
@ -485,7 +493,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
|||
VirtualKeyCode::O => return RunState::ActionWithDirection { function: open },
|
||||
VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick },
|
||||
VirtualKeyCode::G => {
|
||||
result = get_item(&mut gs.ecs);
|
||||
return get_item(&mut gs.ecs);
|
||||
}
|
||||
VirtualKeyCode::I => return RunState::ShowInventory,
|
||||
VirtualKeyCode::D => return RunState::ShowDropItem,
|
||||
|
|
@ -498,12 +506,8 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
|||
}
|
||||
},
|
||||
}
|
||||
if result {
|
||||
return RunState::Ticking;
|
||||
} else {
|
||||
return RunState::AwaitingInput;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_next_level(ecs: &mut World) -> bool {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
|
|
@ -529,7 +533,7 @@ pub fn try_previous_level(ecs: &mut World) -> bool {
|
|||
}
|
||||
}
|
||||
|
||||
fn skip_turn(ecs: &mut World) -> bool {
|
||||
fn skip_turn(ecs: &mut World) -> RunState {
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let mut viewsheds = ecs.write_storage::<Viewshed>();
|
||||
let worldmap_resource = ecs.fetch::<Map>();
|
||||
|
|
@ -543,8 +547,8 @@ fn skip_turn(ecs: &mut World) -> bool {
|
|||
let viewshed = viewsheds.get_mut(*player_entity).unwrap();
|
||||
for tile in viewshed.visible_tiles.iter() {
|
||||
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
|
||||
for entity_id in worldmap_resource.tile_content[idx].iter() {
|
||||
let faction = factions.get(*entity_id);
|
||||
crate::spatial::for_each_tile_content(idx, |entity_id| {
|
||||
let faction = factions.get(entity_id);
|
||||
match faction {
|
||||
None => {}
|
||||
Some(faction) => {
|
||||
|
|
@ -555,7 +559,7 @@ fn skip_turn(ecs: &mut World) -> bool {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Dirty viewshed (so we search for hidden tiles whenever we wait)
|
||||
viewshed.dirty = true;
|
||||
|
|
@ -583,7 +587,7 @@ fn skip_turn(ecs: &mut World) -> bool {
|
|||
|
||||
gamelog::Logger::new().append("You wait a turn.").log();
|
||||
|
||||
return true;
|
||||
return RunState::Ticking;
|
||||
}
|
||||
|
||||
/* Playing around with autoexplore, without having read how to do it.
|
||||
|
|
|
|||
|
|
@ -247,7 +247,7 @@ pub fn load_game(ecs: &mut World) {
|
|||
for (e, h) in (&entities, &helper).join() {
|
||||
let mut worldmap = ecs.write_resource::<super::map::Map>();
|
||||
*worldmap = h.map.clone();
|
||||
worldmap.tile_content = vec![Vec::new(); (worldmap.width * worldmap.height) as usize];
|
||||
crate::spatial::set_size((worldmap.width * worldmap.height) as usize);
|
||||
deleteme = Some(e);
|
||||
}
|
||||
for (e, h) in (&entities, &helper2).join() {
|
||||
|
|
|
|||
149
src/spatial/mod.rs
Normal file
149
src/spatial/mod.rs
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
use crate::{tile_walkable, Map, RunState};
|
||||
use specs::prelude::*;
|
||||
use std::sync::Mutex;
|
||||
|
||||
struct SpatialMap {
|
||||
blocked: Vec<(bool, bool)>,
|
||||
tile_content: Vec<Vec<(Entity, bool)>>,
|
||||
}
|
||||
|
||||
impl SpatialMap {
|
||||
fn new() -> Self {
|
||||
return Self { blocked: Vec::new(), tile_content: Vec::new() };
|
||||
}
|
||||
}
|
||||
|
||||
lazy_static! {
|
||||
static ref SPATIAL_MAP: Mutex<SpatialMap> = Mutex::new(SpatialMap::new());
|
||||
}
|
||||
|
||||
/// Sets the size of the SpatialMap.
|
||||
pub fn set_size(map_tile_count: usize) {
|
||||
let mut lock = SPATIAL_MAP.lock().unwrap();
|
||||
lock.blocked = vec![(false, false); map_tile_count];
|
||||
lock.tile_content = vec![Vec::new(); map_tile_count];
|
||||
}
|
||||
|
||||
/// Clears the SpatialMap. Blocked is set to (false, false),
|
||||
/// and all tile content is cleared.
|
||||
pub fn clear() {
|
||||
let mut lock = SPATIAL_MAP.lock().unwrap();
|
||||
lock.blocked.iter_mut().for_each(|b| {
|
||||
b.0 = false;
|
||||
b.1 = false;
|
||||
});
|
||||
for content in lock.tile_content.iter_mut() {
|
||||
content.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// Iterates through every tile in the map, setting the SpatialMap's
|
||||
/// blocked-by-map tuple entry to true wherever a tile is impassable.
|
||||
pub fn populate_blocked_from_map(map: &Map) {
|
||||
let mut lock = SPATIAL_MAP.lock().unwrap();
|
||||
for (i, tile) in map.tiles.iter().enumerate() {
|
||||
lock.blocked[i].0 = !tile_walkable(*tile);
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexes a new entity within the SpatialMap, storing the entity
|
||||
/// and their BlocksTile status.
|
||||
pub fn index_entity(entity: Entity, idx: usize, blocks_tile: bool) {
|
||||
let mut lock = SPATIAL_MAP.lock().unwrap();
|
||||
lock.tile_content[idx].push((entity, blocks_tile));
|
||||
if blocks_tile {
|
||||
lock.blocked[idx].1 = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns is_empty on a given tile content idx.
|
||||
pub fn has_tile_content(idx: usize) -> bool {
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
if lock.tile_content[idx].is_empty() {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns the number of entries on a given index.
|
||||
pub fn length(idx: usize) -> usize {
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
return lock.tile_content[idx].len();
|
||||
}
|
||||
|
||||
/// Returns true if the idx is blocked by either a map tile or an entity.
|
||||
pub fn is_blocked(idx: usize) -> bool {
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
return lock.blocked[idx].0 || lock.blocked[idx].1;
|
||||
}
|
||||
|
||||
/// Calls a function on every entity within a given tile idx.
|
||||
pub fn for_each_tile_content<F>(idx: usize, mut f: F)
|
||||
where
|
||||
F: FnMut(Entity),
|
||||
{
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
for entity in lock.tile_content[idx].iter() {
|
||||
f(entity.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// Calls a function on every entity within a given tile idx, with the
|
||||
/// added ability to return a RunState mid-calc.
|
||||
pub fn for_each_tile_content_with_runstate<F>(idx: usize, mut f: F) -> RunState
|
||||
where
|
||||
F: FnMut(Entity) -> Option<RunState>,
|
||||
{
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
for entity in lock.tile_content[idx].iter() {
|
||||
if let Some(rs) = f(entity.0) {
|
||||
return rs;
|
||||
}
|
||||
}
|
||||
return RunState::AwaitingInput;
|
||||
}
|
||||
|
||||
/// Calls a function on every entity within a given tile idx, breaking if
|
||||
/// the closure ever returns false.
|
||||
pub fn for_each_tile_content_with_bool<F>(idx: usize, mut f: F)
|
||||
where
|
||||
F: FnMut(Entity) -> bool,
|
||||
{
|
||||
let lock = SPATIAL_MAP.lock().unwrap();
|
||||
for entity in lock.tile_content[idx].iter() {
|
||||
if !f(entity.0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves an entity from one index to another in the SpatialMap, and
|
||||
/// recalculates blocks for both affected tiles.
|
||||
pub fn move_entity(entity: Entity, moving_from: usize, moving_to: usize) {
|
||||
let mut lock = SPATIAL_MAP.lock().unwrap();
|
||||
let mut entity_blocks = false;
|
||||
lock.tile_content[moving_from].retain(|(e, blocks)| {
|
||||
if *e == entity {
|
||||
entity_blocks = *blocks;
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
lock.tile_content[moving_to].push((entity, entity_blocks));
|
||||
// Recalculate blocks
|
||||
let mut from_blocked = false;
|
||||
let mut to_blocked = false;
|
||||
lock.tile_content[moving_from].iter().for_each(|(_, blocks)| {
|
||||
if *blocks {
|
||||
from_blocked = true;
|
||||
}
|
||||
});
|
||||
lock.tile_content[moving_to].iter().for_each(|(_, blocks)| {
|
||||
if *blocks {
|
||||
from_blocked = true;
|
||||
}
|
||||
});
|
||||
lock.blocked[moving_from].1 = from_blocked;
|
||||
lock.blocked[moving_to].1 = to_blocked;
|
||||
}
|
||||
|
|
@ -45,42 +45,42 @@ impl<'a> System<'a> for TriggerSystem {
|
|||
let mut remove_entities: Vec<Entity> = Vec::new();
|
||||
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
for entity_id in map.tile_content[idx].iter() {
|
||||
if entity != *entity_id {
|
||||
let maybe_trigger = entry_trigger.get(*entity_id);
|
||||
crate::spatial::for_each_tile_content(idx, |entity_id| {
|
||||
if entity != entity_id {
|
||||
let maybe_trigger = entry_trigger.get(entity_id);
|
||||
match maybe_trigger {
|
||||
None => {}
|
||||
Some(_trigger) => {
|
||||
// Something on this pos had a trigger
|
||||
let name = names.get(*entity_id);
|
||||
hidden.remove(*entity_id);
|
||||
let name = names.get(entity_id);
|
||||
hidden.remove(entity_id);
|
||||
if let Some(name) = name {
|
||||
particle_builder.trap_triggered(pos.x, pos.y);
|
||||
gamelog::Logger::new().item_name(&name.name).append("triggers!").log();
|
||||
}
|
||||
|
||||
let damage = inflicts_damage.get(*entity_id);
|
||||
let damage = inflicts_damage.get(entity_id);
|
||||
if let Some(damage) = damage {
|
||||
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
|
||||
particle_builder.damage_taken(pos.x, pos.y);
|
||||
SufferDamage::new_damage(&mut inflict_damage, entity, damage_roll, false);
|
||||
}
|
||||
|
||||
let confuses = confusion.get(*entity_id);
|
||||
let confuses = confusion.get(entity_id);
|
||||
if let Some(confuses) = confuses {
|
||||
confusion
|
||||
.insert(entity, Confusion { turns: confuses.turns })
|
||||
.expect("Unable to insert confusion");
|
||||
}
|
||||
|
||||
let sa = single_activation.get(*entity_id);
|
||||
let sa = single_activation.get(entity_id);
|
||||
if let Some(_sa) = sa {
|
||||
remove_entities.push(*entity_id);
|
||||
}
|
||||
remove_entities.push(entity_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
for trap in remove_entities.iter() {
|
||||
|
|
|
|||
|
|
@ -54,11 +54,11 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||
map.visible_tiles[idx] = true;
|
||||
|
||||
// Reveal hidden things
|
||||
for thing in map.tile_content[idx].iter() {
|
||||
let is_hidden = hidden.get(*thing);
|
||||
crate::spatial::for_each_tile_content(idx, |e| {
|
||||
let is_hidden = hidden.get(e);
|
||||
if let Some(_is_hidden) = is_hidden {
|
||||
if rng.roll_dice(1, 12) == 1 {
|
||||
let name = names.get(*thing);
|
||||
let name = names.get(e);
|
||||
if let Some(name) = name {
|
||||
gamelog::Logger::new()
|
||||
.append("You spot a")
|
||||
|
|
@ -66,10 +66,10 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||
.period()
|
||||
.log();
|
||||
}
|
||||
hidden.remove(*thing);
|
||||
}
|
||||
hidden.remove(e);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue