complete spatial indexing refactor - SpatialMap

This commit is contained in:
Llywelwyn 2023-08-16 01:17:38 +01:00
parent 2887bb9736
commit d439ff6d3f
18 changed files with 351 additions and 217 deletions

View file

@ -36,31 +36,35 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tile_content[destination_idx].len() == 0 {
if !crate::spatial::has_tile_content(destination_idx) {
gamelog::Logger::new().append("You see no door there.").log();
}
for potential_target in map.tile_content[destination_idx].iter() {
let door = doors.get_mut(*potential_target);
let mut multiple_tile_content = false;
if crate::spatial::length(destination_idx) > 1 {
multiple_tile_content = true;
}
crate::spatial::for_each_tile_content(destination_idx, |potential_target| {
let door = doors.get_mut(potential_target);
if let Some(door) = door {
if door.open == true {
if map.tile_content[destination_idx].len() > 1 {
if let Some(name) = names.get(*potential_target) {
if multiple_tile_content {
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("is blocked.").log();
}
} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
if let Some(name) = names.get(*potential_target) {
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
}
} else {
door.open = false;
blocks_visibility
.insert(*potential_target, BlocksVisibility {})
.insert(potential_target, BlocksVisibility {})
.expect("Unable to insert BlocksVisibility.");
blocks_movement
.insert(*potential_target, BlocksTile {})
.insert(potential_target, BlocksTile {})
.expect("Unable to insert BlocksTile.");
let render_data = renderables.get_mut(*potential_target).unwrap();
if let Some(name) = names.get(*potential_target) {
let render_data = renderables.get_mut(potential_target).unwrap();
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("You close the").item_name_n(&name.name).period().log();
}
render_data.glyph = rltk::to_cp437('+'); // Nethack open door, maybe just use '/' instead.
@ -71,7 +75,7 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
gamelog::Logger::new().append("It's already closed.").log();
}
}
}
});
}
}
@ -117,23 +121,23 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tile_content[destination_idx].len() == 0 {
if !crate::spatial::has_tile_content(destination_idx) {
gamelog::Logger::new().append("You see no door there.").log();
}
for potential_target in map.tile_content[destination_idx].iter() {
let door = doors.get_mut(*potential_target);
crate::spatial::for_each_tile_content(destination_idx, |potential_target| {
let door = doors.get_mut(potential_target);
if let Some(door) = door {
if door.open == false {
if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
if let Some(name) = names.get(*potential_target) {
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
}
} else {
door.open = true;
blocks_visibility.remove(*potential_target);
blocks_movement.remove(*potential_target);
let render_data = renderables.get_mut(*potential_target).unwrap();
if let Some(name) = names.get(*potential_target) {
blocks_visibility.remove(potential_target);
blocks_movement.remove(potential_target);
let render_data = renderables.get_mut(potential_target).unwrap();
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
}
render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
@ -144,7 +148,7 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
gamelog::Logger::new().append("It's already open.").log();
}
}
}
});
}
}
@ -187,7 +191,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tile_content[destination_idx].len() == 0 {
if !crate::spatial::has_tile_content(destination_idx) {
if rng.roll_dice(1, 20) == 20 {
let mut suffer_damage = ecs.write_storage::<SufferDamage>();
SufferDamage::new_damage(&mut suffer_damage, entity, 1, false);
@ -201,13 +205,13 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
} else {
let mut last_non_door_target: Option<Entity> = None;
let mut target_name = "thing";
for potential_target in map.tile_content[destination_idx].iter() {
if let Some(name) = names.get(*potential_target) {
crate::spatial::for_each_tile_content_with_bool(destination_idx, |potential_target| {
if let Some(name) = names.get(potential_target) {
target_name = &name.name;
}
// If it's a door,
let door = doors.get_mut(*potential_target);
let door = doors.get_mut(potential_target);
if let Some(door) = door {
// If the door is closed,
if door.open == false {
@ -220,10 +224,10 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
.item_name_n(target_name)
.append(", it crashes open!")
.log();
something_was_destroyed = Some(*potential_target);
something_was_destroyed = Some(potential_target);
destroyed_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
gamelog::record_event("broken_doors", 1);
break;
return false;
// 66% chance of just kicking it.
} else {
gamelog::Logger::new()
@ -231,18 +235,19 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
.item_name_n(target_name)
.period()
.log();
break;
return false;
}
// If the door is open and there's nothing else on the tile,
} else if map.tile_content[destination_idx].len() == 1 {
} else if crate::spatial::length(destination_idx) == 1 {
// Just kick the air.
gamelog::Logger::new().append("You kick the open air.").log();
break;
return false;
}
} else {
last_non_door_target = Some(*potential_target);
last_non_door_target = Some(potential_target);
}
}
return true;
});
if let Some(_) = last_non_door_target {
gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log();
let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
@ -269,7 +274,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
return RunState::Ticking;
}
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
@ -278,12 +283,12 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
let factions = ecs.read_storage::<Faction>();
let pools = ecs.read_storage::<Pools>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
let mut doors = ecs.write_storage::<Door>();
let names = ecs.read_storage::<Name>();
let mut swap_entities: Vec<(Entity, i32, i32)> = Vec::new();
let mut result = RunState::AwaitingInput;
for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
if pos.x + delta_x < 0
@ -291,14 +296,14 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
|| pos.y + delta_y < 0
|| pos.y + delta_y > map.height - 1
{
return false;
return result;
}
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
for potential_target in map.tile_content[destination_idx].iter() {
result = crate::spatial::for_each_tile_content_with_runstate(destination_idx, |potential_target| {
let mut hostile = true;
if pools.get(*potential_target).is_some() {
if let Some(faction) = factions.get(*potential_target) {
if pools.get(potential_target).is_some() {
if let Some(faction) = factions.get(potential_target) {
let reaction =
crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
if reaction != Reaction::Attack {
@ -307,7 +312,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
}
}
if !hostile {
swap_entities.push((*potential_target, pos.x, pos.y));
swap_entities.push((potential_target, pos.x, pos.y));
pos.x = min(map.width - 1, max(0, pos.x + delta_x));
pos.y = min(map.height - 1, max(0, pos.y + delta_y));
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
@ -316,90 +321,95 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
ppos.x = pos.x;
ppos.y = pos.y;
} else {
let target = pools.get(*potential_target);
let target = pools.get(potential_target);
if let Some(_target) = target {
wants_to_melee
.insert(entity, WantsToMelee { target: *potential_target })
.insert(entity, WantsToMelee { target: potential_target })
.expect("Add target failed.");
return true;
return Some(RunState::Ticking);
}
}
let door = doors.get_mut(*potential_target);
let door = doors.get_mut(potential_target);
if let Some(door) = door {
if door.open == false {
if let Some(name) = names.get(*potential_target) {
if let Some(name) = names.get(potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("is in your way.").log();
}
return false;
return None;
}
}
return None;
});
if result == RunState::Ticking {
return result;
}
if swap_entities.len() > 0 {
for m in swap_entities.iter() {
let their_pos = positions.get_mut(m.0);
if let Some(name) = names.get(m.0) {
gamelog::Logger::new().append("You swap places with the").npc_name_n(&name.name).period().log();
}
if let Some(their_pos) = their_pos {
their_pos.x = m.1;
their_pos.y = m.2;
}
if swap_entities.len() <= 0 {
if crate::spatial::is_blocked(destination_idx) {
gamelog::Logger::new().append("You can't move there.").log();
return RunState::AwaitingInput;
}
return true;
}
if map.blocked[destination_idx] {
gamelog::Logger::new().append("You can't move there.").log();
return false;
}
let hidden = ecs.read_storage::<Hidden>();
// Push every entity name in the pile to a vector of strings
let mut item_names: Vec<String> = Vec::new();
let mut some = false;
for entity in map.tile_content[destination_idx].iter() {
if !hidden.get(*entity).is_some() && names.get(*entity).is_some() {
let item_name = get_item_display_name(ecs, *entity).0;
item_names.push(item_name);
some = true;
}
}
// If some names were found, append. Logger = logger is necessary
// makes logger called a mutable self. It's not the most efficient
// but it happens infrequently enough (once per player turn at most)
// that it shouldn't matter.
if some {
let mut logger = gamelog::Logger::new().append("You see a");
for i in 0..item_names.len() {
if i > 0 && i < item_names.len() {
logger = logger.append(", a");
let hidden = ecs.read_storage::<Hidden>();
// Push every entity name in the pile to a vector of strings
let mut item_names: Vec<String> = Vec::new();
let mut some = false;
crate::spatial::for_each_tile_content(destination_idx, |entity| {
if !hidden.get(entity).is_some() && names.get(entity).is_some() {
let item_name = get_item_display_name(ecs, entity).0;
item_names.push(item_name);
some = true;
}
logger = logger.item_name_n(&item_names[i]);
});
// If some names were found, append. Logger = logger is necessary
// makes logger called a mutable self. It's not the most efficient
// but it happens infrequently enough (once per player turn at most)
// that it shouldn't matter.
if some {
let mut logger = gamelog::Logger::new().append("You see a");
for i in 0..item_names.len() {
if i > 0 && i < item_names.len() {
logger = logger.append(", a");
}
logger = logger.item_name_n(&item_names[i]);
}
logger.period().log();
}
logger.period().log();
let old_idx = map.xy_idx(pos.x, pos.y);
pos.x = min(map.width - 1, max(0, pos.x + delta_x));
pos.y = min(map.height - 1, max(0, pos.y + delta_y));
let new_idx = map.xy_idx(pos.x, pos.y);
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
crate::spatial::move_entity(entity, old_idx, new_idx);
// Dirty viewsheds, and check only now if telepath viewshed exists
viewshed.dirty = true;
if let Some(telepathy) = telepaths.get_mut(entity) {
telepathy.dirty = true;
}
let mut ppos = ecs.write_resource::<Point>();
ppos.x = pos.x;
ppos.y = pos.y;
return RunState::Ticking;
}
pos.x = min(map.width - 1, max(0, pos.x + delta_x));
pos.y = min(map.height - 1, max(0, pos.y + delta_y));
// Dirty viewsheds, and check only now if telepath viewshed exists
viewshed.dirty = true;
let is_telepath = telepaths.get_mut(entity);
if let Some(telepathy) = is_telepath {
telepathy.dirty = true;
}
let mut ppos = ecs.write_resource::<Point>();
ppos.x = pos.x;
ppos.y = pos.y;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
return true;
}
return false;
for m in swap_entities.iter() {
if let Some(name) = names.get(m.0) {
gamelog::Logger::new().append("You swap places with the").npc_name_n(&name.name).period().log();
}
if let Some(their_pos) = positions.get_mut(m.0) {
let old_idx = map.xy_idx(their_pos.x, their_pos.y);
their_pos.x = m.1;
their_pos.y = m.2;
let new_idx = map.xy_idx(their_pos.x, their_pos.y);
crate::spatial::move_entity(m.0, old_idx, new_idx);
return RunState::Ticking;
}
}
return result;
}
fn get_item(ecs: &mut World) -> bool {
fn get_item(ecs: &mut World) -> RunState {
let player_pos = ecs.fetch::<Point>();
let player_entity = ecs.fetch::<Entity>();
let entities = ecs.entities();
@ -416,42 +426,40 @@ fn get_item(ecs: &mut World) -> bool {
match target_item {
None => {
gamelog::Logger::new().append("There is nothing to pick up.").log();
return false;
return RunState::AwaitingInput;
}
Some(item) => {
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
pickup
.insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item })
.expect("Unable to insert want to pickup item.");
return true;
return RunState::Ticking;
}
}
}
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
// Player movement
let mut result = false;
match ctx.key {
None => return RunState::AwaitingInput,
Some(key) => match key {
// Cardinals
VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
result = try_move_player(-1, 0, &mut gs.ecs);
return try_move_player(-1, 0, &mut gs.ecs)
}
VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
result = try_move_player(1, 0, &mut gs.ecs);
return try_move_player(1, 0, &mut gs.ecs);
}
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
result = try_move_player(0, -1, &mut gs.ecs);
return try_move_player(0, -1, &mut gs.ecs);
}
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
result = try_move_player(0, 1, &mut gs.ecs);
return try_move_player(0, 1, &mut gs.ecs);
}
// Diagonals
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => result = try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => result = try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => result = try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => result = try_move_player(-1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return try_move_player(-1, 1, &mut gs.ecs),
// id
VirtualKeyCode::Period => {
if ctx.shift {
@ -460,7 +468,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
}
return RunState::NextLevel; // > to descend
} else {
result = skip_turn(&mut gs.ecs); // (Wait a turn)
return skip_turn(&mut gs.ecs); // (Wait a turn)
}
}
VirtualKeyCode::Comma => {
@ -477,7 +485,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
}
}
VirtualKeyCode::NumpadDecimal => {
result = skip_turn(&mut gs.ecs);
return skip_turn(&mut gs.ecs);
}
// Items
@ -485,7 +493,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
VirtualKeyCode::O => return RunState::ActionWithDirection { function: open },
VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick },
VirtualKeyCode::G => {
result = get_item(&mut gs.ecs);
return get_item(&mut gs.ecs);
}
VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::D => return RunState::ShowDropItem,
@ -498,11 +506,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
}
},
}
if result {
return RunState::Ticking;
} else {
return RunState::AwaitingInput;
}
return RunState::AwaitingInput;
}
pub fn try_next_level(ecs: &mut World) -> bool {
@ -529,7 +533,7 @@ pub fn try_previous_level(ecs: &mut World) -> bool {
}
}
fn skip_turn(ecs: &mut World) -> bool {
fn skip_turn(ecs: &mut World) -> RunState {
let player_entity = ecs.fetch::<Entity>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let worldmap_resource = ecs.fetch::<Map>();
@ -543,8 +547,8 @@ fn skip_turn(ecs: &mut World) -> bool {
let viewshed = viewsheds.get_mut(*player_entity).unwrap();
for tile in viewshed.visible_tiles.iter() {
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
for entity_id in worldmap_resource.tile_content[idx].iter() {
let faction = factions.get(*entity_id);
crate::spatial::for_each_tile_content(idx, |entity_id| {
let faction = factions.get(entity_id);
match faction {
None => {}
Some(faction) => {
@ -555,7 +559,7 @@ fn skip_turn(ecs: &mut World) -> bool {
}
}
}
}
});
}
// Dirty viewshed (so we search for hidden tiles whenever we wait)
viewshed.dirty = true;
@ -583,7 +587,7 @@ fn skip_turn(ecs: &mut World) -> bool {
gamelog::Logger::new().append("You wait a turn.").log();
return true;
return RunState::Ticking;
}
/* Playing around with autoexplore, without having read how to do it.