initial commit

using rltk
This commit is contained in:
Llywelwyn 2023-07-06 16:47:07 +01:00
parent 40a2ac07be
commit d3a09df7a8
29 changed files with 3323 additions and 0 deletions

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use super::{gamelog::GameLog, CombatStats, Name, SufferDamage, WantsToMelee};
use specs::prelude::*;
pub struct MeleeCombatSystem {}
impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = (
Entities<'a>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
for (_entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
if stats.hp <= 0 {
break;
}
let target_stats = combat_stats.get(wants_melee.target).unwrap();
if target_stats.hp <= 0 {
break;
}
let target_name = names.get(wants_melee.target).unwrap();
let damage = i32::max(0, stats.power - target_stats.defence);
if damage == 0 {
log.entries.push(format!("{} is unable to hurt {}.", &name.name, &target_name.name));
} else {
log.entries.push(format!("{} hits {} for {} damage.", &name.name, &target_name.name, damage));
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}
}
wants_melee.clear();
}
}