basic trap implementation

confusion on player is NYI
This commit is contained in:
Llywelwyn 2023-07-15 09:59:20 +01:00
parent 4dffdd361d
commit d316a55818
11 changed files with 257 additions and 43 deletions

View file

@ -1,8 +1,8 @@
use super::{
random_table::RandomTable, BlocksTile, CombatStats, Confusion, Consumable, Cursed, DefenceBonus, Destructible,
EquipmentSlot, Equippable, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MeleePowerBonus, Mind,
Monster, Name, Player, Position, ProvidesHealing, ProvidesNutrition, Ranged, Rect, Renderable, SerializeMe,
Viewshed, Wand, AOE, MAPWIDTH,
EntryTrigger, EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper,
MeleePowerBonus, Mind, Monster, Name, Player, Position, ProvidesHealing, ProvidesNutrition, Ranged, Rect,
Renderable, SerializeMe, SingleActivation, Viewshed, Wand, AOE, MAPWIDTH,
};
use rltk::{console, RandomNumberGenerator, RGB};
use specs::prelude::*;
@ -99,6 +99,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
"mob" => spawn_table = mob_table(map_depth),
"item" => spawn_table = item_table(map_depth),
"food" => spawn_table = food_table(map_depth),
"trap" => spawn_table = trap_table(map_depth),
_ => spawn_table = debug_table(),
}
spawn_points.insert(idx, spawn_table.roll(&mut rng));
@ -138,16 +139,20 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
// Wands
"magic missile wand" => magic_missile_wand(ecs, x, y),
"fireball wand" => fireball_wand(ecs, x, y),
"confusion wand" => confusion_wand(ecs, x, y),
// Food
"rations" => rations(ecs, x, y),
// Traps
"bear trap" => bear_trap(ecs, x, y),
"confusion trap" => confusion_trap(ecs, x, y),
_ => console::log("Tried to spawn nothing. Bugfix needed!"),
}
}
}
// 10 mobs : 3 items : 1 food
// 20 mobs : 6 items : 2 food : 1 trap
fn category_table() -> RandomTable {
return RandomTable::new().add("mob", 9).add("item", 3).add("food", 1);
return RandomTable::new().add("mob", 20).add("item", 6).add("food", 2).add("trap", 1000);
}
fn debug_table() -> RandomTable {
@ -183,13 +188,18 @@ fn item_table(_map_depth: i32) -> RandomTable {
.add("cursed magic map scroll", 2)
// Wands
.add("magic missile wand", 1)
.add("fireball wand", 1);
.add("fireball wand", 1)
.add("confusion wand", 1);
}
fn food_table(_map_depth: i32) -> RandomTable {
return RandomTable::new().add("rations", 1);
}
fn trap_table(_map_depth: i32) -> RandomTable {
return RandomTable::new().add("bear trap", 0).add("confusion trap", 1);
}
fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
@ -478,7 +488,7 @@ fn magic_missile_wand(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('?'),
glyph: rltk::to_cp437('/'),
fg: RGB::named(rltk::BLUE),
bg: RGB::named(rltk::BLACK),
render_order: 2,
@ -492,3 +502,59 @@ fn magic_missile_wand(ecs: &mut World, x: i32, y: i32) {
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn confusion_wand(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('/'),
fg: RGB::named(rltk::PURPLE),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "wand of confusion".to_string() })
.with(Item {})
.with(Wand { uses: 3, max_uses: 3 })
.with(Destructible {})
.with(Ranged { range: 10 })
.with(Confusion { turns: 4 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
// TRAPS
fn bear_trap(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('^'),
fg: RGB::named(rltk::GREY),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "bear trap".to_string() })
.with(Hidden {})
.with(EntryTrigger {})
.with(SingleActivation {})
.with(InflictsDamage { amount: 6 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn confusion_trap(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('^'),
fg: RGB::named(rltk::PURPLE),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "magic trap".to_string() })
.with(Hidden {})
.with(EntryTrigger {})
.with(SingleActivation {})
.with(Confusion { turns: 3 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}