basic trap implementation
confusion on player is NYI
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parent
4dffdd361d
commit
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11 changed files with 257 additions and 43 deletions
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@ -55,8 +55,11 @@ pub fn save_game(ecs: &mut World) {
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Cursed,
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DefenceBonus,
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Destructible,
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EntityMoved,
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EntryTrigger,
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Equippable,
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Equipped,
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Hidden,
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HungerClock,
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InBackpack,
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InflictsDamage,
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@ -73,6 +76,7 @@ pub fn save_game(ecs: &mut World) {
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ProvidesNutrition,
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Ranged,
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Renderable,
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SingleActivation,
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SufferDamage,
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Telepath,
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Viewshed,
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@ -143,8 +147,11 @@ pub fn load_game(ecs: &mut World) {
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Cursed,
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DefenceBonus,
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Destructible,
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EntityMoved,
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EntryTrigger,
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Equippable,
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Equipped,
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Hidden,
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HungerClock,
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InBackpack,
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InflictsDamage,
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@ -161,6 +168,7 @@ pub fn load_game(ecs: &mut World) {
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ProvidesNutrition,
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Ranged,
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Renderable,
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SingleActivation,
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SufferDamage,
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Telepath,
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Viewshed,
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