basic trap implementation

confusion on player is NYI
This commit is contained in:
Llywelwyn 2023-07-15 09:59:20 +01:00
parent 4dffdd361d
commit d316a55818
11 changed files with 257 additions and 43 deletions

View file

@ -55,8 +55,11 @@ pub fn save_game(ecs: &mut World) {
Cursed,
DefenceBonus,
Destructible,
EntityMoved,
EntryTrigger,
Equippable,
Equipped,
Hidden,
HungerClock,
InBackpack,
InflictsDamage,
@ -73,6 +76,7 @@ pub fn save_game(ecs: &mut World) {
ProvidesNutrition,
Ranged,
Renderable,
SingleActivation,
SufferDamage,
Telepath,
Viewshed,
@ -143,8 +147,11 @@ pub fn load_game(ecs: &mut World) {
Cursed,
DefenceBonus,
Destructible,
EntityMoved,
EntryTrigger,
Equippable,
Equipped,
Hidden,
HungerClock,
InBackpack,
InflictsDamage,
@ -161,6 +168,7 @@ pub fn load_game(ecs: &mut World) {
ProvidesNutrition,
Ranged,
Renderable,
SingleActivation,
SufferDamage,
Telepath,
Viewshed,