visual overhaul

This commit is contained in:
Llywelwyn 2023-07-28 01:06:42 +01:00
parent b940142f16
commit d2648c4560
10 changed files with 115 additions and 76 deletions

View file

@ -6,7 +6,8 @@
"flags": ["BLOCKS_TILE"],
"stats": { "max_hp": 8, "hp": 8, "defence": 1, "power": 1 },
"vision_range": 4,
"ai": "bystander"
"ai": "bystander",
"quips": ["Drink?"]
},
{
"id": "npc_townsperson",
@ -16,7 +17,7 @@
"stats": { "max_hp": 8, "hp": 8, "defence": 0, "power": 1 },
"vision_range": 4,
"ai": "bystander",
"quips": [ "I don't get paid nearly enough to"]
"quips": ["You won't catch me quipping."]
},
{
"id": "npc_drunk",
@ -26,7 +27,7 @@
"stats": { "max_hp": 8, "hp": 8, "defence": 0, "power": 1 },
"vision_range": 4,
"ai": "bystander",
"quips": [ "Hic!", "H-Hic'."]
"quips": ["Hic!", "H-Hic'."]
},
{
"id": "npc_fisher",
@ -36,7 +37,7 @@
"stats": { "max_hp": 8, "hp": 8, "defence": 0, "power": 1 },
"vision_range": 4,
"ai": "bystander",
"quips": [ "Placeholder."]
"quips": ["Placeholder."]
},
{
"id": "npc_dockworker",
@ -46,7 +47,7 @@
"stats": { "max_hp": 8, "hp": 8, "defence": 1, "power": 1 },
"vision_range": 4,
"ai": "bystander",
"quips": [ "Placeholder."]
"quips": ["Placeholder."]
},
{
"id": "npc_priest",
@ -74,7 +75,7 @@
"stats": { "max_hp": 12, "hp": 12, "defence": 3, "power": 3 },
"vision_range": 4,
"ai": "bystander",
"quips": ["I don't get paid nearly enough to go down the mine."]
"quips": ["You wont catch me down the mine.", "I'm not paid enough for that."]
},
{
"id": "dog_little",

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@ -54,6 +54,7 @@ impl<'a> System<'a> for BystanderAI {
(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog::Logger::new()
.append("The")
.npc_name(&name.unwrap().name)
.append_n("says \"")
.append_n(&quip.available[quip_index])

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@ -1,14 +1,14 @@
use super::{Hidden, Map, Mind, Position, Prop, Renderable};
use rltk::{Point, Rltk, RGB};
use rltk::prelude::*;
use specs::prelude::*;
use std::ops::Mul;
const SHOW_BOUNDARIES: bool = false;
pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) {
let player_pos = ecs.fetch::<Point>();
//let (x_chars, y_chars) = ctx.get_char_size();
let (x_chars, y_chars) = (80, 43);
let (x_chars, y_chars, x_offset, y_offset) = (69, 41, 1, 10);
let centre_x = (x_chars / 2) as i32;
let centre_y = (y_chars / 2) as i32;
@ -18,30 +18,26 @@ pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
let max_x = min_x + x_chars as i32;
let max_y = min_y + y_chars as i32;
(min_x, max_x, min_y, max_y)
(min_x, max_x, min_y, max_y, x_offset, y_offset)
}
pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
let map = ecs.fetch::<Map>();
let (min_x, max_x, min_y, max_y) = get_screen_bounds(ecs, ctx);
// Might need to -1 here?
let map_width = map.width;
let map_height = map.height;
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
// Render map
let mut y = 0;
for t_y in min_y..max_y {
let mut x = 0;
for t_x in min_x..max_x {
if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map_height {
if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height {
let idx = map.xy_idx(t_x, t_y);
if map.revealed_tiles[idx] {
let (glyph, fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
ctx.set(x, y, fg, bg, glyph);
ctx.set(x + x_offset, y + y_offset, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(x, y, RGB::named(rltk::DARKSLATEGRAY), RGB::named(rltk::BLACK), rltk::to_cp437('#'));
ctx.set(x + x_offset, y + y_offset, RGB::named(DARKSLATEGRAY), RGB::named(BLACK), rltk::to_cp437('#'));
}
x += 1;
}
@ -64,8 +60,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
let idx = map.xy_idx(pos.x, pos.y);
let entity_offset_x = pos.x - min_x;
let entity_offset_y = pos.y - min_y;
if entity_offset_x > 0 && entity_offset_x < map_width && entity_offset_y > 0 && entity_offset_y < map_height
{
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
let mut draw = false;
let mut fg = render.fg;
let (_glyph, _fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
@ -90,7 +85,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
}
}
if draw {
ctx.set(entity_offset_x, entity_offset_y, fg, bg, render.glyph);
ctx.set(entity_offset_x + x_offset, entity_offset_y + y_offset, fg, bg, render.glyph);
}
}
}

View file

@ -6,55 +6,81 @@ use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
use std::collections::BTreeMap;
pub fn draw_lerping_bar(
ctx: &mut Rltk,
sx: i32,
sy: i32,
width: i32,
n: i32,
max: i32,
full_colour: RGB,
empty_colour: RGB,
) {
let percent = n as f32 / max as f32;
let fill_width = (percent * width as f32) as i32;
let bg = empty_colour.lerp(full_colour, percent);
let fg = RGB::named(rltk::BLACK);
for x in 0..width {
if x <= fill_width {
ctx.print_color(sx + x, sy, fg, bg, " ");
} else {
ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " ");
}
}
ctx.print(sx - 1, sy, "[");
let health = format!("{}/{}", n, max);
ctx.print_color(sx + 1, sy, fg, bg, health);
ctx.print(sx + width, sy, "]");
}
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box_double(0, 43, 79, 7, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box
ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box
ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box
ctx.draw_hollow_box(71, 0, 28, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box
// Render stats
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
let hunger = ecs.read_storage::<HungerClock>();
for (_player, stats, hunger) in (&players, &combat_stats, &hunger).join() {
let health = format!(" HP {}/{} ", stats.hp, stats.max_hp);
ctx.print_color_right(36, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(38, 43, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
draw_lerping_bar(ctx, 2, 53, 26, stats.hp, stats.max_hp, RGB::from_u8(0, 255, 0), RGB::from_u8(255, 0, 0));
//ctx.draw_bar_horizontal(2, 53, 26, stats.hp, stats.max_hp, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK));
draw_lerping_bar(ctx, 2, 54, 26, stats.hp, stats.max_hp, RGB::named(rltk::BLUE), RGB::named(rltk::BLACK));
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(72, 42, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated")
ctx.print_color_right(70, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated")
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(72, 42, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry")
ctx.print_color_right(70, 53, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry")
}
HungerState::Weak => {
ctx.print_color_right(72, 42, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak")
ctx.print_color_right(70, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak")
}
HungerState::Fainting => {
ctx.print_color_right(72, 42, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
}
}
}
// Render the message log at [1, 46], descending, with 6 lines.
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 44), true, 6);
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7);
// Render id
let map = ecs.fetch::<Map>();
let id = format!(" D{} ", map.id);
ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id);
let id = format!("D{}", map.id);
ctx.print_color_right(70, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id);
// Render turn
ctx.print_color_right(
78,
50,
64,
54,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
&format!(" T{} ", crate::gamelog::get_event_count("turns")),
&format!("T{}", crate::gamelog::get_event_count("turns")),
);
// Render mouse cursor
let mouse_pos = ctx.mouse_pos();
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::YELLOW));
draw_tooltips(ecs, ctx);
}
@ -63,7 +89,15 @@ pub fn get_input_direction(
ctx: &mut Rltk,
function: fn(i: i32, j: i32, ecs: &mut World) -> RunState,
) -> RunState {
ctx.print_color(1, 1, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "In what direction? [0-9]/[YUHJKLBN]");
let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"In what direction? [0-9]/[YUHJKLBN]",
);
match ctx.key {
None => return RunState::ActionWithDirection { function },
Some(key) => match key {
@ -83,7 +117,7 @@ pub fn get_input_direction(
}
fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
let positions = ecs.read_storage::<Position>();
@ -91,8 +125,8 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let mouse_pos = ctx.mouse_pos();
let mut mouse_pos_adjusted = mouse_pos;
mouse_pos_adjusted.0 += min_x;
mouse_pos_adjusted.1 += min_y;
mouse_pos_adjusted.0 += min_x - x_offset;
mouse_pos_adjusted.1 += min_y - y_offset;
if mouse_pos_adjusted.0 >= map.width
|| mouse_pos_adjusted.1 >= map.height
|| mouse_pos_adjusted.1 < 0 // Might need to be 1, and -1 from map height/width.
@ -120,7 +154,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
for s in tooltip.iter() {
for i in 0..2 {
ctx.print_color(
arrow_pos.x - i,
arrow_pos.x + i,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::GREY),
@ -211,7 +245,7 @@ pub fn print_options(inventory: BTreeMap<(String, String), i32>, mut y: i32, ctx
pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
let mut x = 3;
let mut y = 3;
let mut y = 12;
let height = 22;
let width = 25;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
@ -379,12 +413,18 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
}
pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option<Point>) {
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();
ctx.print_color(1, 1, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Targeting which tile? [mouse input]");
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"Targeting which tile? [mouse input]",
);
// Highlight available cells
let mut available_cells = Vec::new();
@ -397,7 +437,7 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
let screen_x = idx.x - min_x;
let screen_y = idx.y - min_y;
if screen_x > 0 && screen_x < (max_x - min_x) && screen_y > 0 && screen_y < (max_y - min_y) {
ctx.set_bg(screen_x, screen_y, RGB::named(rltk::BLUE));
ctx.set_bg(screen_x + x_offset, screen_y + y_offset, RGB::named(rltk::BLUE));
available_cells.push(idx);
}
}
@ -426,15 +466,15 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
rltk::field_of_view(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), aoe, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
for tile in blast_tiles.iter() {
ctx.set_bg(tile.x - min_x, tile.y - min_y, RGB::named(rltk::DARKCYAN));
ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, RGB::named(rltk::DARKCYAN));
}
}
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
ctx.set_bg(mouse_pos.0 + x_offset, mouse_pos.1 + y_offset, RGB::named(rltk::CYAN));
if ctx.left_click {
return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)));
}
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
ctx.set_bg(mouse_pos.0 + x_offset, mouse_pos.1 + y_offset, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
@ -543,7 +583,7 @@ pub enum YesNoResult {
pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
let mut x = 3;
let mut y = 3;
let mut y = 12;
let width = 45;
let height = 20;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));

View file

@ -41,12 +41,10 @@ mod rex_assets;
extern crate lazy_static;
// Embedded resources for use in wasm build
rltk::embedded_resource!(TERMINAL8X8, "../resources/terminal8x8.jpg");
rltk::embedded_resource!(SCANLINESFS, "../resources/scanlines.fs");
rltk::embedded_resource!(SCANLINESVS, "../resources/scanlines.vs");
rltk::embedded_resource!(CURSES14X16, "../resources/curses_14x16.png");
//Consts
pub const SHOW_MAPGEN: bool = true;
pub const SHOW_MAPGEN: bool = false;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
@ -475,22 +473,26 @@ impl GameState for State {
}
damage_system::delete_the_dead(&mut self.ecs);
let _ = rltk::render_draw_buffer(ctx);
}
}
const DISPLAYWIDTH: i32 = 80;
const DISPLAYHEIGHT: i32 = 51;
const DISPLAYWIDTH: i32 = 100;
const DISPLAYHEIGHT: i32 = 56;
fn main() -> rltk::BError {
rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png");
use rltk::RltkBuilder;
let mut context = RltkBuilder::simple(DISPLAYWIDTH, DISPLAYHEIGHT)
.unwrap()
let context = RltkBuilder::new()
.with_title("rust-rl")
.with_tile_dimensions(16, 16)
.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
.with_fps_cap(60.0)
.with_font("curses_14x16.png", 14, 16)
.with_tile_dimensions(14, 16)
.with_fancy_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses_14x16.png")
//.with_simple_console_no_bg(DISPLAYWIDTH, DISPLAYHEIGHT, "terminal8x8.jpg")
.build()?;
context.with_post_scanlines(false);
//context.screen_burn_color(RGB::named((150, 255, 255)));
let mut gs = State {
ecs: World::new(),

View file

@ -16,7 +16,7 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
let mut fg: RGB = RGB::new();
let mut bg: RGB;
let default_bg: RGB = RGB::from_u8(39, 67, 67);
let default_bg: RGB = RGB::from_u8(29, 50, 50);
match map.tiles[idx] {
TileType::Floor => {
@ -26,12 +26,12 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
}
TileType::WoodFloor => {
glyph = rltk::to_cp437('.');
bg = RGB::from_u8(48, 43, 40);
bg = RGB::from_u8(41, 30, 20);
}
TileType::Fence => {
glyph = rltk::to_cp437('=');
fg = RGB::from_u8(99, 48, 9);
bg = RGB::from_u8(48, 43, 33);
fg = RGB::from_u8(110, 24, 0);
bg = RGB::from_u8(45, 30, 10);
}
TileType::Wall => {
let x = idx as i32 % map.width;
@ -47,40 +47,40 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
}
TileType::Bridge => {
glyph = rltk::to_cp437('.');
bg = RGB::from_u8(59, 49, 43);
bg = RGB::from_u8(42, 48, 37);
}
TileType::Gravel => {
glyph = rltk::to_cp437(';');
bg = RGB::from_u8(39, 39, 54);
bg = RGB::from_u8(26, 26, 53);
}
TileType::Road => {
glyph = rltk::to_cp437('.');
//fg = RGB::from_u8(112, 105, 94);
bg = RGB::from_u8(29, 45, 46);
bg = RGB::from_u8(8, 38, 40);
}
TileType::Grass => {
glyph = rltk::to_cp437('"');
bg = RGB::from_u8(39, 67, 39);
bg = RGB::from_u8(9, 65, 6);
}
TileType::Foliage => {
glyph = rltk::to_cp437(':');
bg = RGB::from_u8(35, 62, 36);
bg = RGB::from_u8(5, 60, 5);
}
TileType::HeavyFoliage => {
glyph = rltk::to_cp437(';');
bg = RGB::from_u8(32, 62, 32);
bg = RGB::from_u8(5, 55, 5);
}
TileType::Sand => {
glyph = rltk::to_cp437('.');
bg = RGB::from_u8(92, 92, 66);
bg = RGB::from_u8(70, 70, 21);
}
TileType::ShallowWater => {
glyph = rltk::to_cp437('~');
bg = RGB::from_u8(51, 63, 91);
bg = RGB::from_u8(24, 47, 99);
}
TileType::DeepWater => {
glyph = rltk::to_cp437('~');
bg = RGB::from_u8(36, 45, 61);
bg = RGB::from_u8(18, 33, 63);
}
}
if map.bloodstains.contains(&idx) {