visual overhaul
This commit is contained in:
parent
b940142f16
commit
d2648c4560
10 changed files with 115 additions and 76 deletions
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@ -6,7 +6,8 @@
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"flags": ["BLOCKS_TILE"],
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"stats": { "max_hp": 8, "hp": 8, "defence": 1, "power": 1 },
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"vision_range": 4,
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"ai": "bystander"
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"ai": "bystander",
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"quips": ["Drink?"]
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},
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{
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"id": "npc_townsperson",
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@ -16,7 +17,7 @@
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"stats": { "max_hp": 8, "hp": 8, "defence": 0, "power": 1 },
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"vision_range": 4,
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"ai": "bystander",
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"quips": [ "I don't get paid nearly enough to"]
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"quips": ["You won't catch me quipping."]
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},
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{
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"id": "npc_drunk",
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@ -74,7 +75,7 @@
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"stats": { "max_hp": 12, "hp": 12, "defence": 3, "power": 3 },
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"vision_range": 4,
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"ai": "bystander",
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"quips": ["I don't get paid nearly enough to go down the mine."]
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"quips": ["You wont catch me down the mine.", "I'm not paid enough for that."]
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},
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{
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"id": "dog_little",
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BIN
resources/curses_14x16.png
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BIN
resources/curses_14x16.png
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After Width: | Height: | Size: 17 KiB |
BIN
resources/terminal_10x16.png
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resources/terminal_10x16.png
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After Width: | Height: | Size: 5.6 KiB |
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Before Width: | Height: | Size: 38 KiB |
BIN
resources/vga8x16.png
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resources/vga8x16.png
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After Width: | Height: | Size: 35 KiB |
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@ -54,6 +54,7 @@ impl<'a> System<'a> for BystanderAI {
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(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
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};
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gamelog::Logger::new()
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.append("The")
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.npc_name(&name.unwrap().name)
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.append_n("says \"")
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.append_n(&quip.available[quip_index])
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@ -1,14 +1,14 @@
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use super::{Hidden, Map, Mind, Position, Prop, Renderable};
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use rltk::{Point, Rltk, RGB};
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use rltk::prelude::*;
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use specs::prelude::*;
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use std::ops::Mul;
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const SHOW_BOUNDARIES: bool = false;
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pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
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pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) {
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let player_pos = ecs.fetch::<Point>();
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//let (x_chars, y_chars) = ctx.get_char_size();
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let (x_chars, y_chars) = (80, 43);
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let (x_chars, y_chars, x_offset, y_offset) = (69, 41, 1, 10);
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let centre_x = (x_chars / 2) as i32;
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let centre_y = (y_chars / 2) as i32;
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@ -18,30 +18,26 @@ pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
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let max_x = min_x + x_chars as i32;
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let max_y = min_y + y_chars as i32;
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(min_x, max_x, min_y, max_y)
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(min_x, max_x, min_y, max_y, x_offset, y_offset)
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}
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pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let map = ecs.fetch::<Map>();
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let (min_x, max_x, min_y, max_y) = get_screen_bounds(ecs, ctx);
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// Might need to -1 here?
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let map_width = map.width;
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let map_height = map.height;
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let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
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// Render map
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let mut y = 0;
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for t_y in min_y..max_y {
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let mut x = 0;
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for t_x in min_x..max_x {
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if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map_height {
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if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height {
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let idx = map.xy_idx(t_x, t_y);
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if map.revealed_tiles[idx] {
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let (glyph, fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
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ctx.set(x, y, fg, bg, glyph);
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ctx.set(x + x_offset, y + y_offset, fg, bg, glyph);
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}
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} else if SHOW_BOUNDARIES {
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ctx.set(x, y, RGB::named(rltk::DARKSLATEGRAY), RGB::named(rltk::BLACK), rltk::to_cp437('#'));
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ctx.set(x + x_offset, y + y_offset, RGB::named(DARKSLATEGRAY), RGB::named(BLACK), rltk::to_cp437('#'));
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}
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x += 1;
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}
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@ -64,8 +60,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let idx = map.xy_idx(pos.x, pos.y);
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let entity_offset_x = pos.x - min_x;
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let entity_offset_y = pos.y - min_y;
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if entity_offset_x > 0 && entity_offset_x < map_width && entity_offset_y > 0 && entity_offset_y < map_height
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{
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if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
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let mut draw = false;
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let mut fg = render.fg;
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let (_glyph, _fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
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@ -90,7 +85,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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}
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}
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if draw {
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ctx.set(entity_offset_x, entity_offset_y, fg, bg, render.glyph);
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ctx.set(entity_offset_x + x_offset, entity_offset_y + y_offset, fg, bg, render.glyph);
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}
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}
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}
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98
src/gui.rs
98
src/gui.rs
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@ -6,55 +6,81 @@ use rltk::{Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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use std::collections::BTreeMap;
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pub fn draw_lerping_bar(
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ctx: &mut Rltk,
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sx: i32,
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sy: i32,
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width: i32,
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n: i32,
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max: i32,
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full_colour: RGB,
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empty_colour: RGB,
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) {
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let percent = n as f32 / max as f32;
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let fill_width = (percent * width as f32) as i32;
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let bg = empty_colour.lerp(full_colour, percent);
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let fg = RGB::named(rltk::BLACK);
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for x in 0..width {
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if x <= fill_width {
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ctx.print_color(sx + x, sy, fg, bg, " ");
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} else {
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ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " ");
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}
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}
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ctx.print(sx - 1, sy, "[");
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let health = format!("{}/{}", n, max);
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ctx.print_color(sx + 1, sy, fg, bg, health);
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ctx.print(sx + width, sy, "]");
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box_double(0, 43, 79, 7, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box
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ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box
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ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box
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ctx.draw_hollow_box(71, 0, 28, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box
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// Render stats
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let combat_stats = ecs.read_storage::<CombatStats>();
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let players = ecs.read_storage::<Player>();
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let hunger = ecs.read_storage::<HungerClock>();
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for (_player, stats, hunger) in (&players, &combat_stats, &hunger).join() {
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let health = format!(" HP {}/{} ", stats.hp, stats.max_hp);
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ctx.print_color_right(36, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
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ctx.draw_bar_horizontal(38, 43, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
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draw_lerping_bar(ctx, 2, 53, 26, stats.hp, stats.max_hp, RGB::from_u8(0, 255, 0), RGB::from_u8(255, 0, 0));
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//ctx.draw_bar_horizontal(2, 53, 26, stats.hp, stats.max_hp, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK));
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draw_lerping_bar(ctx, 2, 54, 26, stats.hp, stats.max_hp, RGB::named(rltk::BLUE), RGB::named(rltk::BLACK));
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match hunger.state {
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HungerState::Satiated => {
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ctx.print_color_right(72, 42, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated")
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ctx.print_color_right(70, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated")
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color_right(72, 42, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry")
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ctx.print_color_right(70, 53, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry")
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}
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HungerState::Weak => {
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ctx.print_color_right(72, 42, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak")
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ctx.print_color_right(70, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak")
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}
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HungerState::Fainting => {
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ctx.print_color_right(72, 42, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
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ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
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}
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}
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}
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// Render the message log at [1, 46], descending, with 6 lines.
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gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 44), true, 6);
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gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7);
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// Render id
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let map = ecs.fetch::<Map>();
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let id = format!("D{}", map.id);
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ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id);
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ctx.print_color_right(70, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id);
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// Render turn
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ctx.print_color_right(
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78,
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50,
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64,
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54,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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&format!("T{}", crate::gamelog::get_event_count("turns")),
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);
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// Render mouse cursor
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let mouse_pos = ctx.mouse_pos();
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::YELLOW));
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draw_tooltips(ecs, ctx);
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}
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@ -63,7 +89,15 @@ pub fn get_input_direction(
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ctx: &mut Rltk,
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function: fn(i: i32, j: i32, ecs: &mut World) -> RunState,
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) -> RunState {
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ctx.print_color(1, 1, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "In what direction? [0-9]/[YUHJKLBN]");
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let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"In what direction? [0-9]/[YUHJKLBN]",
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);
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match ctx.key {
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None => return RunState::ActionWithDirection { function },
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Some(key) => match key {
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@ -83,7 +117,7 @@ pub fn get_input_direction(
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}
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fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
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let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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@ -91,8 +125,8 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_pos_adjusted = mouse_pos;
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mouse_pos_adjusted.0 += min_x;
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mouse_pos_adjusted.1 += min_y;
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mouse_pos_adjusted.0 += min_x - x_offset;
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mouse_pos_adjusted.1 += min_y - y_offset;
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if mouse_pos_adjusted.0 >= map.width
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|| mouse_pos_adjusted.1 >= map.height
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|| mouse_pos_adjusted.1 < 0 // Might need to be 1, and -1 from map height/width.
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@ -120,7 +154,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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for s in tooltip.iter() {
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for i in 0..2 {
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ctx.print_color(
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arrow_pos.x - i,
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arrow_pos.x + i,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::GREY),
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@ -211,7 +245,7 @@ pub fn print_options(inventory: BTreeMap<(String, String), i32>, mut y: i32, ctx
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pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
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let mut x = 3;
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let mut y = 3;
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let mut y = 12;
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let height = 22;
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let width = 25;
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ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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@ -379,12 +413,18 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
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}
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pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option<Point>) {
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let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
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let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
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let player_entity = gs.ecs.fetch::<Entity>();
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let player_pos = gs.ecs.fetch::<Point>();
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let viewsheds = gs.ecs.read_storage::<Viewshed>();
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ctx.print_color(1, 1, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Targeting which tile? [mouse input]");
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Targeting which tile? [mouse input]",
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);
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// Highlight available cells
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let mut available_cells = Vec::new();
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@ -397,7 +437,7 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
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let screen_x = idx.x - min_x;
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let screen_y = idx.y - min_y;
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if screen_x > 0 && screen_x < (max_x - min_x) && screen_y > 0 && screen_y < (max_y - min_y) {
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ctx.set_bg(screen_x, screen_y, RGB::named(rltk::BLUE));
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ctx.set_bg(screen_x + x_offset, screen_y + y_offset, RGB::named(rltk::BLUE));
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available_cells.push(idx);
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}
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}
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@ -426,15 +466,15 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
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rltk::field_of_view(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1), aoe, &*map);
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blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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for tile in blast_tiles.iter() {
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ctx.set_bg(tile.x - min_x, tile.y - min_y, RGB::named(rltk::DARKCYAN));
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ctx.set_bg(tile.x - min_x + x_offset, tile.y - min_y + y_offset, RGB::named(rltk::DARKCYAN));
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}
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}
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
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ctx.set_bg(mouse_pos.0 + x_offset, mouse_pos.1 + y_offset, RGB::named(rltk::CYAN));
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if ctx.left_click {
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return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)));
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}
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} else {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
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ctx.set_bg(mouse_pos.0 + x_offset, mouse_pos.1 + y_offset, RGB::named(rltk::RED));
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if ctx.left_click {
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return (ItemMenuResult::Cancel, None);
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}
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@ -543,7 +583,7 @@ pub enum YesNoResult {
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pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
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let mut x = 3;
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let mut y = 3;
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let mut y = 12;
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let width = 45;
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let height = 20;
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ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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24
src/main.rs
24
src/main.rs
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@ -41,12 +41,10 @@ mod rex_assets;
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extern crate lazy_static;
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// Embedded resources for use in wasm build
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rltk::embedded_resource!(TERMINAL8X8, "../resources/terminal8x8.jpg");
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rltk::embedded_resource!(SCANLINESFS, "../resources/scanlines.fs");
|
||||
rltk::embedded_resource!(SCANLINESVS, "../resources/scanlines.vs");
|
||||
rltk::embedded_resource!(CURSES14X16, "../resources/curses_14x16.png");
|
||||
|
||||
//Consts
|
||||
pub const SHOW_MAPGEN: bool = true;
|
||||
pub const SHOW_MAPGEN: bool = false;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
|
|
@ -475,22 +473,26 @@ impl GameState for State {
|
|||
}
|
||||
|
||||
damage_system::delete_the_dead(&mut self.ecs);
|
||||
|
||||
let _ = rltk::render_draw_buffer(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
const DISPLAYWIDTH: i32 = 80;
|
||||
const DISPLAYHEIGHT: i32 = 51;
|
||||
const DISPLAYWIDTH: i32 = 100;
|
||||
const DISPLAYHEIGHT: i32 = 56;
|
||||
|
||||
fn main() -> rltk::BError {
|
||||
rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png");
|
||||
use rltk::RltkBuilder;
|
||||
let mut context = RltkBuilder::simple(DISPLAYWIDTH, DISPLAYHEIGHT)
|
||||
.unwrap()
|
||||
let context = RltkBuilder::new()
|
||||
.with_title("rust-rl")
|
||||
.with_tile_dimensions(16, 16)
|
||||
.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
|
||||
.with_fps_cap(60.0)
|
||||
.with_font("curses_14x16.png", 14, 16)
|
||||
.with_tile_dimensions(14, 16)
|
||||
.with_fancy_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses_14x16.png")
|
||||
//.with_simple_console_no_bg(DISPLAYWIDTH, DISPLAYHEIGHT, "terminal8x8.jpg")
|
||||
.build()?;
|
||||
context.with_post_scanlines(false);
|
||||
//context.screen_burn_color(RGB::named((150, 255, 255)));
|
||||
|
||||
let mut gs = State {
|
||||
ecs: World::new(),
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
|
|||
let mut fg: RGB = RGB::new();
|
||||
let mut bg: RGB;
|
||||
|
||||
let default_bg: RGB = RGB::from_u8(39, 67, 67);
|
||||
let default_bg: RGB = RGB::from_u8(29, 50, 50);
|
||||
|
||||
match map.tiles[idx] {
|
||||
TileType::Floor => {
|
||||
|
|
@ -26,12 +26,12 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
|
|||
}
|
||||
TileType::WoodFloor => {
|
||||
glyph = rltk::to_cp437('.');
|
||||
bg = RGB::from_u8(48, 43, 40);
|
||||
bg = RGB::from_u8(41, 30, 20);
|
||||
}
|
||||
TileType::Fence => {
|
||||
glyph = rltk::to_cp437('=');
|
||||
fg = RGB::from_u8(99, 48, 9);
|
||||
bg = RGB::from_u8(48, 43, 33);
|
||||
fg = RGB::from_u8(110, 24, 0);
|
||||
bg = RGB::from_u8(45, 30, 10);
|
||||
}
|
||||
TileType::Wall => {
|
||||
let x = idx as i32 % map.width;
|
||||
|
|
@ -47,40 +47,40 @@ pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
|
|||
}
|
||||
TileType::Bridge => {
|
||||
glyph = rltk::to_cp437('.');
|
||||
bg = RGB::from_u8(59, 49, 43);
|
||||
bg = RGB::from_u8(42, 48, 37);
|
||||
}
|
||||
TileType::Gravel => {
|
||||
glyph = rltk::to_cp437(';');
|
||||
bg = RGB::from_u8(39, 39, 54);
|
||||
bg = RGB::from_u8(26, 26, 53);
|
||||
}
|
||||
TileType::Road => {
|
||||
glyph = rltk::to_cp437('.');
|
||||
//fg = RGB::from_u8(112, 105, 94);
|
||||
bg = RGB::from_u8(29, 45, 46);
|
||||
bg = RGB::from_u8(8, 38, 40);
|
||||
}
|
||||
TileType::Grass => {
|
||||
glyph = rltk::to_cp437('"');
|
||||
bg = RGB::from_u8(39, 67, 39);
|
||||
bg = RGB::from_u8(9, 65, 6);
|
||||
}
|
||||
TileType::Foliage => {
|
||||
glyph = rltk::to_cp437(':');
|
||||
bg = RGB::from_u8(35, 62, 36);
|
||||
bg = RGB::from_u8(5, 60, 5);
|
||||
}
|
||||
TileType::HeavyFoliage => {
|
||||
glyph = rltk::to_cp437(';');
|
||||
bg = RGB::from_u8(32, 62, 32);
|
||||
bg = RGB::from_u8(5, 55, 5);
|
||||
}
|
||||
TileType::Sand => {
|
||||
glyph = rltk::to_cp437('.');
|
||||
bg = RGB::from_u8(92, 92, 66);
|
||||
bg = RGB::from_u8(70, 70, 21);
|
||||
}
|
||||
TileType::ShallowWater => {
|
||||
glyph = rltk::to_cp437('~');
|
||||
bg = RGB::from_u8(51, 63, 91);
|
||||
bg = RGB::from_u8(24, 47, 99);
|
||||
}
|
||||
TileType::DeepWater => {
|
||||
glyph = rltk::to_cp437('~');
|
||||
bg = RGB::from_u8(36, 45, 61);
|
||||
bg = RGB::from_u8(18, 33, 63);
|
||||
}
|
||||
}
|
||||
if map.bloodstains.contains(&idx) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue