vaults
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16 changed files with 286 additions and 88 deletions
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@ -39,41 +39,41 @@ pub trait MapBuilder {
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#[rustfmt::skip]
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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/*let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 16);
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let mut result : Box<dyn MapBuilder>;
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match builder {
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1 => { result = Box::new(BspDungeonBuilder::new(new_depth)); }
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2 => { result = Box::new(BspInteriorBuilder::new(new_depth)); }
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3 => { result = Box::new(CellularAutomataBuilder::new(new_depth)); }
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4 => { result = Box::new(DrunkardsWalkBuilder::open_area(new_depth)); }
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5 => { result = Box::new(DrunkardsWalkBuilder::open_halls(new_depth)); }
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6 => { result = Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)); }
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7 => { result = Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)); }
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8 => { result = Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
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9 => { result = Box::new(MazeBuilder::new(new_depth)); }
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10 => { result = Box::new(DLABuilder::walk_inwards(new_depth)); }
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11 => { result = Box::new(DLABuilder::walk_outwards(new_depth)); }
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12 => { result = Box::new(DLABuilder::central_attractor(new_depth)); }
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13 => { result = Box::new(DLABuilder::insectoid(new_depth)); }
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14 => { result = Box::new(VoronoiBuilder::pythagoras(new_depth)); }
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15 => { result = Box::new(VoronoiBuilder::manhattan(new_depth)); }
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_ => { result = Box::new(simple_map::SimpleMapBuilder::new(new_depth)); }
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 17);
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let mut result : Box<dyn MapBuilder>;
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rltk::console::log("Picking procgen type ->");
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match builder {
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1 => { result = Box::new(BspDungeonBuilder::new(new_depth)); }
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2 => { result = Box::new(BspInteriorBuilder::new(new_depth)); }
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3 => { result = Box::new(CellularAutomataBuilder::new(new_depth)); }
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4 => { result = Box::new(DrunkardsWalkBuilder::open_area(new_depth)); }
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5 => { result = Box::new(DrunkardsWalkBuilder::open_halls(new_depth)); }
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6 => { result = Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)); }
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7 => { result = Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)); }
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8 => { result = Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
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9 => { result = Box::new(MazeBuilder::new(new_depth)); }
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10 => { result = Box::new(DLABuilder::walk_inwards(new_depth)); }
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11 => { result = Box::new(DLABuilder::walk_outwards(new_depth)); }
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12 => { result = Box::new(DLABuilder::central_attractor(new_depth)); }
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13 => { result = Box::new(DLABuilder::insectoid(new_depth)); }
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14 => { result = Box::new(VoronoiBuilder::pythagoras(new_depth)); }
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15 => { result = Box::new(VoronoiBuilder::manhattan(new_depth)); }
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16 => { result = Box::new(PrefabBuilder::constant(new_depth, prefab_builder::prefab_levels::WFC_POPULATED)) },
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_ => { result = Box::new(simple_map::SimpleMapBuilder::new(new_depth)); }
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}
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if rng.roll_dice(1, 3)==1 {
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result = Box::new(WaveFunctionCollapseBuilder::derived_map(new_depth, result));
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rltk::console::log("-> wfc");
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}
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if rng.roll_dice(1, 20)==1 {
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result = Box::new(PrefabBuilder::sectional(new_depth, prefab_builder::prefab_sections::UNDERGROUND_FORT ,result));
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rltk::console::log("-> sectional");
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}
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result = Box::new(PrefabBuilder::vaults(new_depth, result));
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result
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}
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if rng.roll_dice(1, 3)==1 {
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result = Box::new(wfc::WaveFunctionCollapseBuilder::derived_map(new_depth, result));
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}
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result*/
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Box::new(
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PrefabBuilder::new(
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new_depth,
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Some(
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Box::new(
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CellularAutomataBuilder::new(new_depth)
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)
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)
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)
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)
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}
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