static keys - items in inventory will save their assigned key
precursor to cleaning up/modularising inventory display, instead of needing to iterate through every item held to find unique copies, we can just check if the button pressed corresponds to any entity's Key {} index
This commit is contained in:
parent
a7b4f621fb
commit
d11971126c
19 changed files with 445 additions and 122 deletions
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@ -5,7 +5,7 @@
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"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 4 },
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"weight": 1,
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"value": 50,
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"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
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"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
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"effects": { "heal": "4d4+2" },
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"magic": { "class": "uncommon", "naming": "potion" }
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},
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@ -15,7 +15,7 @@
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"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 4 },
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"weight": 1,
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"value": 25,
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"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
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"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
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"effects": { "heal": "2d4+2" },
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"magic": { "class": "uncommon", "naming": "potion" }
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},
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@ -401,7 +401,7 @@
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"renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 4 },
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"weight": 1,
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"value": 1,
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"flags": ["FOOD", "CONSUMABLE"]
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"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
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},
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{
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"id": "food_apple",
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@ -409,6 +409,6 @@
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"renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 4 },
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"weight": 0.5,
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"value": 1,
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"flags": ["FOOD", "CONSUMABLE"]
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"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
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}
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]
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@ -468,9 +468,20 @@ pub struct IdentifiedItem {
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pub name: String,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Stackable {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct EquipmentChanged {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct WantsToRemoveKey {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Key {
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pub idx: usize,
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}
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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pub enum BurdenLevel {
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Burdened,
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@ -654,6 +665,9 @@ pub struct InBackpack {
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pub owner: Entity,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct WantsToAssignKey {}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct WantsToPickupItem {
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pub collected_by: Entity,
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@ -25,6 +25,7 @@ pub const NUTRITION_BLESSED: &str = "Delicious";
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pub const LEVELUP_PLAYER: &str = "Welcome to experience level";
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pub const YOU_PICKUP_ITEM: &str = "You pick up the";
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pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items";
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pub const YOU_DROP_ITEM: &str = "You drop the";
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pub const YOU_EQUIP_ITEM: &str = "You equip the";
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pub const YOU_REMOVE_ITEM: &str = "You unequip your";
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@ -82,6 +82,7 @@ pub fn delete_the_dead(ecs: &mut World) {
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// For everything that died, increment the event log, and delete.
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for victim in dead {
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gamelog::record_event(events::EVENT::Turn(1));
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// TODO: Delete stuff from inventory? This should be handled elsewhere.
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ecs.delete_entity(victim).expect("Unable to delete.");
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}
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}
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@ -4,14 +4,14 @@ use specs::prelude::*;
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use super::TILESIZE;
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use crate::Fonts;
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pub fn draw_inventory(ecs: &World, draw: &mut Draw, font: &Fonts) {
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pub fn draw_inventory(ecs: &World, draw: &mut Draw, font: &Fonts, x: i32, y: i32) {
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let inv = super::get_player_inventory(ecs);
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let offsets = crate::camera::get_offset();
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super::print_options(
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draw,
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font,
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&inv,
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(offsets.x as f32) * TILESIZE,
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(offsets.y as f32) * TILESIZE
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((x as f32) + (offsets.x as f32)) * TILESIZE,
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((y as f32) + (offsets.y as f32)) * TILESIZE
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);
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}
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139
src/gui/mod.rs
139
src/gui/mod.rs
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@ -1238,13 +1238,13 @@ pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
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}
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}
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#[derive(PartialEq, Eq, PartialOrd, Ord)]
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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struct DisplayName {
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singular: String,
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plural: String,
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}
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#[derive(PartialEq, Eq, PartialOrd, Ord)]
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct UniqueInventoryItem {
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display_name: DisplayName,
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rgb: (u8, u8, u8),
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@ -1256,6 +1256,75 @@ pub struct UniqueInventoryItem {
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pub type PlayerInventory = BTreeMap<UniqueInventoryItem, (Entity, i32)>;
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pub fn unique(
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entity: Entity,
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names: &ReadStorage<Name>,
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obfuscated_names: &ReadStorage<ObfuscatedName>,
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renderables: &ReadStorage<Renderable>,
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beatitudes: &ReadStorage<Beatitude>,
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magic_items: &ReadStorage<MagicItem>,
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charges: Option<&ReadStorage<Charges>>,
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dm: &MasterDungeonMap
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) -> UniqueInventoryItem {
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let item_colour = item_colour(entity, beatitudes);
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let (singular, plural) = obfuscate_name(
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entity,
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names,
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magic_items,
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obfuscated_names,
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beatitudes,
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dm,
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charges
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);
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let (renderables, glyph) = if let Some(renderable) = renderables.get(entity) {
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(
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(
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(renderable.fg.r * 255.0) as u8,
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(renderable.fg.g * 255.0) as u8,
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(renderable.fg.b * 255.0) as u8,
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),
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renderable.glyph,
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)
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} else {
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unreachable!("Item has no renderable component.")
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};
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let name = if let Some(name) = names.get(entity) {
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name
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} else {
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unreachable!("Item has no name component.")
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};
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let beatitude_status = if let Some(beatitude) = beatitudes.get(entity) {
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match beatitude.buc {
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BUC::Blessed => 1,
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BUC::Uncursed => 2,
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BUC::Cursed => 3,
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}
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} else {
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0
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};
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UniqueInventoryItem {
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display_name: DisplayName { singular: singular.clone(), plural },
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rgb: item_colour,
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renderables,
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glyph,
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beatitude_status,
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name: name.name.clone(),
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}
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}
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pub fn unique_ecs(ecs: &World, entity: Entity) -> UniqueInventoryItem {
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return unique(
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entity,
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&ecs.read_storage::<Name>(),
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&ecs.read_storage::<ObfuscatedName>(),
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&ecs.read_storage::<Renderable>(),
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&ecs.read_storage::<Beatitude>(),
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&ecs.read_storage::<MagicItem>(),
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Some(&ecs.read_storage::<Charges>()),
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&ecs.fetch::<MasterDungeonMap>()
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);
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}
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pub fn get_player_inventory(ecs: &World) -> PlayerInventory {
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let player_entity = ecs.fetch::<Entity>();
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let names = ecs.read_storage::<Name>();
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@ -1338,55 +1407,39 @@ pub fn show_inventory(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<
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return (ItemMenuResult::NoResponse, None);
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}
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pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
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pub fn drop_item_menu(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<Entity>) {
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let player_inventory = get_player_inventory(&gs.ecs);
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let count = player_inventory.len();
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let (x_offset, y_offset) = (1, 10);
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let on_overmap = gs.ecs.fetch::<Map>().overmap;
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let message = if !on_overmap {
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"Drop what? [aA-zZ][Esc.]"
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} else {
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"You can't drop items on the overmap [Esc.]"
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};
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ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(WHITE), RGB::named(BLACK), message);
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let x = 1 + x_offset;
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let y = 3 + y_offset;
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let width = get_max_inventory_width(&player_inventory);
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ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) =>
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match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = letter_to_option(key);
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if selection > -1 && selection < (count as i32) {
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if on_overmap {
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gamelog::Logger
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::new()
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.append("You can't drop items on the overmap.")
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.log();
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} else {
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return (
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ItemMenuResult::Selected,
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Some(
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player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1.0
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),
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);
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}
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let key = &ctx.keyboard;
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for keycode in key.pressed.iter() {
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match *keycode {
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KeyCode::Escape => {
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return (ItemMenuResult::Cancel, None);
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}
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_ => {
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let shift = key.shift();
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let selection = letter_to_option::letter_to_option(*keycode, shift);
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if selection > -1 && selection < (count as i32) {
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if on_overmap {
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gamelog::Logger::new().append("You can't drop items on the overmap.").log();
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} else {
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return (
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ItemMenuResult::Selected,
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Some(
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player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1.0
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),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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}
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}
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}
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(ItemMenuResult::NoResponse, None)
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}
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pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
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@ -12,6 +12,9 @@ use crate::{
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ObfuscatedName,
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Position,
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WantsToPickupItem,
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WantsToAssignKey,
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Renderable,
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Stackable,
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};
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use specs::prelude::*;
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use crate::consts::messages;
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@ -30,9 +33,12 @@ impl<'a> System<'a> for ItemCollectionSystem {
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadStorage<'a, Renderable>,
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ReadStorage<'a, Beatitude>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Charges>,
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ReadStorage<'a, WantsToAssignKey>,
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ReadStorage<'a, Stackable>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -45,20 +51,17 @@ impl<'a> System<'a> for ItemCollectionSystem {
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mut equipment_changed,
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magic_items,
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obfuscated_names,
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renderables,
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beatitudes,
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dm,
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wands,
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wants_key,
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stackable,
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) = data;
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for pickup in wants_pickup.join() {
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positions.remove(pickup.item);
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backpack
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.insert(pickup.item, InBackpack { owner: pickup.collected_by })
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.expect("Unable to pickup item.");
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equipment_changed
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.insert(pickup.collected_by, EquipmentChanged {})
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.expect("Unable to insert EquipmentChanged.");
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let mut to_remove: Vec<Entity> = Vec::new();
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// For every item that wants to be picked up, that *isn't* still waiting on a key assignment.
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for (pickup, _key) in (&wants_pickup, !&wants_key).join() {
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if pickup.collected_by == *player_entity {
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gamelog::Logger
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::new()
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@ -82,8 +85,17 @@ impl<'a> System<'a> for ItemCollectionSystem {
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.period()
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.log();
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}
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positions.remove(pickup.item);
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backpack
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.insert(pickup.item, InBackpack { owner: pickup.collected_by })
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.expect("Unable to pickup item.");
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equipment_changed
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.insert(pickup.collected_by, EquipmentChanged {})
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.expect("Unable to insert EquipmentChanged.");
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to_remove.push(pickup.collected_by);
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}
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for item in to_remove.iter() {
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wants_pickup.remove(*item);
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}
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wants_pickup.clear();
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}
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}
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|
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@ -12,6 +12,7 @@ use crate::{
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ObfuscatedName,
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Position,
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WantsToDropItem,
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WantsToRemoveKey,
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};
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use specs::prelude::*;
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use crate::consts::messages;
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@ -34,6 +35,7 @@ impl<'a> System<'a> for ItemDropSystem {
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Charges>,
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WriteStorage<'a, WantsToRemoveKey>,
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);
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fn run(&mut self, data: Self::SystemData) {
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|
|
@ -50,6 +52,7 @@ impl<'a> System<'a> for ItemDropSystem {
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obfuscated_names,
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dm,
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wands,
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mut keys,
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) = data;
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|
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for (entity, to_drop) in (&entities, &wants_drop).join() {
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|
|
@ -68,6 +71,9 @@ impl<'a> System<'a> for ItemDropSystem {
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backpack.remove(to_drop.item);
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if entity == *player_entity {
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keys.insert(to_drop.item, WantsToRemoveKey {}).expect(
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"Unable to insert WantsToRemoveKey"
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);
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gamelog::Logger
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::new()
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.append(messages::YOU_DROP_ITEM)
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|
|
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153
src/inventory/keyhandling.rs
Normal file
153
src/inventory/keyhandling.rs
Normal file
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|
@ -0,0 +1,153 @@
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use crate::{
|
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gamelog,
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gui::unique,
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Beatitude,
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Charges,
|
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MagicItem,
|
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MasterDungeonMap,
|
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Name,
|
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ObfuscatedName,
|
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Stackable,
|
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Renderable,
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WantsToAssignKey,
|
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WantsToRemoveKey,
|
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Key,
|
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};
|
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use specs::prelude::*;
|
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use crate::consts::messages;
|
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use bracket_lib::prelude::*;
|
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use crate::invkeys::*;
|
||||
|
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pub struct KeyHandling {}
|
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|
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const DEBUG_KEYHANDLING: bool = true;
|
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|
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impl<'a> System<'a> for KeyHandling {
|
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#[allow(clippy::type_complexity)]
|
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type SystemData = (
|
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Entities<'a>,
|
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WriteStorage<'a, WantsToAssignKey>,
|
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WriteStorage<'a, WantsToRemoveKey>,
|
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WriteStorage<'a, Key>,
|
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ReadStorage<'a, Stackable>,
|
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ReadStorage<'a, Name>,
|
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ReadStorage<'a, ObfuscatedName>,
|
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ReadStorage<'a, Renderable>,
|
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ReadStorage<'a, Beatitude>,
|
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ReadStorage<'a, MagicItem>,
|
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ReadStorage<'a, Charges>,
|
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ReadExpect<'a, MasterDungeonMap>,
|
||||
);
|
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|
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fn run(&mut self, data: Self::SystemData) {
|
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let (
|
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entities,
|
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mut wants_keys,
|
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mut wants_removekey,
|
||||
mut keys,
|
||||
stackable,
|
||||
names,
|
||||
obfuscated_names,
|
||||
renderables,
|
||||
beatitudes,
|
||||
magic_items,
|
||||
wands,
|
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dm,
|
||||
) = data;
|
||||
|
||||
// For every entity that wants to be picked up, that still needs a key assigned.
|
||||
for (e, _wants_key) in (&entities, &wants_keys).join() {
|
||||
if DEBUG_KEYHANDLING {
|
||||
console::log(&format!("KEYHANDLING: Assigning key to {:?}", e));
|
||||
}
|
||||
let (stacks, mut handled, unique) = (
|
||||
if let Some(_) = stackable.get(e) { true } else { false },
|
||||
false,
|
||||
unique(
|
||||
e,
|
||||
&names,
|
||||
&obfuscated_names,
|
||||
&renderables,
|
||||
&beatitudes,
|
||||
&magic_items,
|
||||
Some(&wands),
|
||||
&dm
|
||||
),
|
||||
);
|
||||
if stacks {
|
||||
console::log(&format!("KEYHANDLING: Item is stackable."));
|
||||
let maybe_key = item_exists(&unique);
|
||||
if maybe_key.is_some() {
|
||||
console::log(&format!("KEYHANDLING: Existing stack found for this item."));
|
||||
let key = maybe_key.unwrap();
|
||||
keys.insert(e, Key { idx: key }).expect("Unable to insert Key.");
|
||||
console::log(&format!("KEYHANDLING: Assigned key idx {} to item.", key));
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
if !handled {
|
||||
console::log(
|
||||
&format!("KEYHANDLING: Item is not stackable, or no existing stack found.")
|
||||
);
|
||||
if let Some(idx) = assign_next_available() {
|
||||
console::log(
|
||||
&format!("KEYHANDLING: Assigned next available index {} to item.", idx)
|
||||
);
|
||||
keys.insert(e, Key { idx }).expect("Unable to insert Key.");
|
||||
register_stackable(stacks, unique, idx);
|
||||
} else {
|
||||
console::log(&format!("KEYHANDLING: No more keys available."));
|
||||
gamelog::Logger
|
||||
::new()
|
||||
.append(messages::NO_MORE_KEYS)
|
||||
.colour(WHITE)
|
||||
.period()
|
||||
.log();
|
||||
}
|
||||
}
|
||||
}
|
||||
for (e, _wants_key) in (&entities, &wants_removekey).join() {
|
||||
let idx = keys.get(e).unwrap().idx;
|
||||
if DEBUG_KEYHANDLING {
|
||||
console::log(&format!("KEYHANDLING: Removing key from {:?}", e));
|
||||
}
|
||||
// If the item is *not* stackable, then we can just remove the key and clear the index.
|
||||
if let None = stackable.get(e) {
|
||||
console::log(
|
||||
&format!("KEYHANDLING: Item is not stackable, clearing index {}.", idx)
|
||||
);
|
||||
clear_idx(idx);
|
||||
keys.remove(e);
|
||||
continue;
|
||||
}
|
||||
// If the item *is* stackable, then we need to check if there are any other items that
|
||||
// share this key assignment, before clearing the index.
|
||||
console::log(
|
||||
&format!(
|
||||
"KEYHANDLING: Item is stackable, checking if any other items share this key."
|
||||
)
|
||||
);
|
||||
let mut sole_item_with_key = true;
|
||||
for (entity, key) in (&entities, &keys).join() {
|
||||
if entity != e && key.idx == idx {
|
||||
console::log(&format!("KEYHANDLING: Another item shares index {}", idx));
|
||||
sole_item_with_key = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If no other items shared this key, free up the index.
|
||||
if sole_item_with_key {
|
||||
console::log(
|
||||
&format!("KEYHANDLING: No other items found, clearing index {}.", idx)
|
||||
);
|
||||
clear_idx(idx);
|
||||
}
|
||||
// Either way, remove the key component from this item, because we're dropping it.
|
||||
console::log(&format!("KEYHANDLING: Removing key component from item."));
|
||||
keys.remove(e);
|
||||
}
|
||||
|
||||
wants_removekey.clear();
|
||||
wants_keys.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ mod equip_system;
|
|||
mod identification_system;
|
||||
mod remove_system;
|
||||
mod use_system;
|
||||
mod keyhandling;
|
||||
|
||||
pub use self::{
|
||||
collection_system::ItemCollectionSystem,
|
||||
|
|
@ -12,4 +13,5 @@ pub use self::{
|
|||
identification_system::ItemIdentificationSystem,
|
||||
remove_system::ItemRemoveSystem,
|
||||
use_system::ItemUseSystem,
|
||||
keyhandling::KeyHandling,
|
||||
};
|
||||
|
|
|
|||
55
src/invkeys.rs
Normal file
55
src/invkeys.rs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
use std::sync::Mutex;
|
||||
use std::collections::{ HashMap };
|
||||
use specs::prelude::*;
|
||||
use crate::gui::UniqueInventoryItem;
|
||||
|
||||
lazy_static! {
|
||||
pub static ref INVKEYS: Mutex<HashMap<UniqueInventoryItem, usize>> = Mutex::new(HashMap::new());
|
||||
pub static ref ASSIGNEDKEYS: Mutex<Vec<bool>> = Mutex::new(vec![false; 52]);
|
||||
}
|
||||
|
||||
/// For (de)serialization.
|
||||
pub fn clone_invkeys() -> HashMap<UniqueInventoryItem, usize> {
|
||||
let invkeys = INVKEYS.lock().unwrap();
|
||||
invkeys.clone()
|
||||
}
|
||||
pub fn restore_invkeys(invkeys: HashMap<UniqueInventoryItem, usize>) {
|
||||
INVKEYS.lock().unwrap().clear();
|
||||
INVKEYS.lock().unwrap().extend(invkeys);
|
||||
}
|
||||
|
||||
pub fn item_exists(item: &UniqueInventoryItem) -> Option<usize> {
|
||||
let invkeys = INVKEYS.lock().unwrap();
|
||||
use bracket_lib::prelude::*;
|
||||
console::log(&format!("{:?}", item));
|
||||
if invkeys.contains_key(item) {
|
||||
Some(*invkeys.get(item).unwrap())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn assign_next_available() -> Option<usize> {
|
||||
let mut lock = ASSIGNEDKEYS.lock().unwrap();
|
||||
for (i, key) in lock.iter_mut().enumerate() {
|
||||
if !*key {
|
||||
*key = true;
|
||||
return Some(i);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
pub fn register_stackable(stacks: bool, item: UniqueInventoryItem, idx: usize) {
|
||||
if stacks {
|
||||
let mut invkeys = INVKEYS.lock().unwrap();
|
||||
invkeys.insert(item, idx);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_idx(idx: usize) {
|
||||
let mut lock = ASSIGNEDKEYS.lock().unwrap();
|
||||
lock[idx] = false;
|
||||
let mut invkeys = INVKEYS.lock().unwrap();
|
||||
invkeys.retain(|_k, v| *v != idx);
|
||||
}
|
||||
|
|
@ -35,6 +35,7 @@ pub mod rex_assets;
|
|||
pub mod spatial;
|
||||
pub mod morgue;
|
||||
pub mod states;
|
||||
pub mod invkeys;
|
||||
|
||||
pub use components::*;
|
||||
use particle_system::ParticleBuilder;
|
||||
|
|
|
|||
13
src/main.rs
13
src/main.rs
|
|
@ -133,6 +133,10 @@ fn setup(gfx: &mut Graphics) -> State {
|
|||
gs.ecs.register::<SpawnParticleLine>();
|
||||
gs.ecs.register::<HasDamageModifiers>();
|
||||
gs.ecs.register::<Intrinsics>();
|
||||
gs.ecs.register::<Stackable>();
|
||||
gs.ecs.register::<WantsToAssignKey>();
|
||||
gs.ecs.register::<Key>();
|
||||
gs.ecs.register::<WantsToRemoveKey>();
|
||||
gs.ecs.register::<SimpleMarker<SerializeMe>>();
|
||||
gs.ecs.register::<SerializationHelper>();
|
||||
gs.ecs.register::<DMSerializationHelper>();
|
||||
|
|
@ -544,7 +548,12 @@ fn draw(_app: &mut App, gfx: &mut Graphics, gs: &mut State) {
|
|||
corner_text("Create morgue file? [Y/N]", &mut draw, &gs.font);
|
||||
}
|
||||
RunState::ShowInventory => {
|
||||
gui::draw_inventory(&gs.ecs, &mut draw, &gs.font);
|
||||
corner_text("Use what? [aA-zZ]/[Esc.]", &mut draw, &gs.font);
|
||||
gui::draw_inventory(&gs.ecs, &mut draw, &gs.font, 1, 3);
|
||||
}
|
||||
RunState::ShowDropItem => {
|
||||
corner_text("Drop what? [aA-zZ]/[Esc.]", &mut draw, &gs.font);
|
||||
gui::draw_inventory(&gs.ecs, &mut draw, &gs.font, 1, 3);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
|
@ -558,7 +567,7 @@ fn update(ctx: &mut App, state: &mut State) {
|
|||
|
||||
fn corner_text(text: &str, draw: &mut Draw, font: &Fonts) {
|
||||
let offset = crate::camera::get_offset();
|
||||
draw.text(&font.n(), &text)
|
||||
draw.text(&font.b(), &text)
|
||||
.position(((offset.x + 1) as f32) * TILESIZE, ((offset.y + 1) as f32) * TILESIZE)
|
||||
.size(FONTSIZE);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -299,7 +299,7 @@ fn random_shape_builder(
|
|||
end: bool
|
||||
) -> bool {
|
||||
// Pick an initial builder
|
||||
let builder_roll = rng.roll_dice(1, 16);
|
||||
let builder_roll = rng.roll_dice(1, 13);
|
||||
let mut want_doors = true;
|
||||
match builder_roll {
|
||||
1 => builder.start_with(CellularAutomataBuilder::new()),
|
||||
|
|
@ -317,11 +317,7 @@ fn random_shape_builder(
|
|||
10 => builder.start_with(DLABuilder::central_attractor()),
|
||||
11 => builder.start_with(DLABuilder::insectoid()),
|
||||
12 => builder.start_with(VoronoiBuilder::pythagoras()),
|
||||
13 => builder.start_with(VoronoiBuilder::manhattan()),
|
||||
_ =>
|
||||
builder.start_with(
|
||||
PrefabBuilder::constant(prefab_builder::prefab_levels::WFC_POPULATED)
|
||||
),
|
||||
_ => builder.start_with(VoronoiBuilder::manhattan()),
|
||||
}
|
||||
|
||||
// 'Select' the centre by placing a starting position, and cull everywhere unreachable.
|
||||
|
|
|
|||
|
|
@ -5,57 +5,8 @@ pub struct PrefabLevel {
|
|||
pub height: usize,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub const WFC_POPULATED: PrefabLevel = PrefabLevel { template: LEVEL_MAP, width: 80, height: 43 };
|
||||
pub const OVERMAP: PrefabLevel = PrefabLevel { template: OVERMAP_TEMPLATE, width: 69, height: 41 };
|
||||
|
||||
#[allow(dead_code)]
|
||||
const LEVEL_MAP: &str =
|
||||
"
|
||||
################################################################################
|
||||
# ######################################################## #########
|
||||
# @ ###### ######### #### ################### #######
|
||||
# #### g # ############### #####
|
||||
# #### # # ####### #### ############# ###
|
||||
##### ######### # # ####### ######### #### ##### ###
|
||||
##### ######### ###### ####### o ######### #### ## ##### ###
|
||||
## #### ######### ### ## o ###
|
||||
##### ######### ### #### ####### ## ##### ###
|
||||
##### ######### ### #### ####### # ### ## ##### ###
|
||||
##### ######### ### #### ####### ####### ##### o ###
|
||||
### ## ### #### ####### ################ ###
|
||||
### ## ### o ###### ########### # ############ ###
|
||||
### ## ### ###### ########### ### ###
|
||||
### % ###### ########### # ### ! ## ###
|
||||
### ## ### ###### ## ####### ## ###
|
||||
### ## ### ## ### ##### # ######################## #####
|
||||
### ## ### ## ### ##### # # ###################### #####
|
||||
#### ## ####### ###### ##### ### #### o ########### ###### #####
|
||||
#### ## ####### ###### #### ## #### # ######### ###### ######
|
||||
# ## ####### ###### #### ## #### ############ ##### ######
|
||||
# g ## ####### ###### #### ## % ########### o o #### # #
|
||||
# ## ### #### ## #### # ####### ## ## #### g #
|
||||
####### ####### #### ###### ! ! ### # #
|
||||
###### ##### #### # ###### ### ######
|
||||
##### ##### # ########## ### ######
|
||||
##### ! ### ###### # ########## o##o ### # ##
|
||||
##### ### ####### ## # ###### ### g ##
|
||||
# ## #### ######## ### o ####### ^########^ #### # ##
|
||||
# g # ###### ######## ##### ####### ^ ^ #### ######
|
||||
# ##g#### ###### ######## ################ ##### ######
|
||||
# ## ########## ########## ######## ################# ###### #
|
||||
##### ######### ########## % ######## ################### ######## ## #
|
||||
#### ### ######## ########## ######## #################### ########## # #
|
||||
### ##### ###### ######### ######## ########### ####### # g# #
|
||||
### ##### ############### ### ########### ####### #### #
|
||||
### ##### #### ############## ######## g g ########### #### # ^ #
|
||||
#### ###^#### ############# ######## ##### #### # g# #
|
||||
##### ###### ### ######## ##### g #### ! ####^^ #
|
||||
#!%^## ### ## ########## ######## gg g # > #
|
||||
#!%^ ### ### ############### ######## ##### g #### # g# #
|
||||
# %^## ^ ### ############### ######## ##### ##################
|
||||
################################################################################";
|
||||
|
||||
const OVERMAP_TEMPLATE: &str =
|
||||
"
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@ use super::{
|
|||
Viewshed,
|
||||
WantsToMelee,
|
||||
WantsToPickupItem,
|
||||
WantsToAssignKey,
|
||||
get_dest,
|
||||
Destination,
|
||||
DamageType,
|
||||
|
|
@ -640,7 +641,9 @@ fn get_item(ecs: &mut World) -> RunState {
|
|||
return RunState::AwaitingInput;
|
||||
}
|
||||
Some(item) => {
|
||||
let mut assignkey = ecs.write_storage::<WantsToAssignKey>();
|
||||
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
|
||||
assignkey.insert(item, WantsToAssignKey {}).expect("Unable to insert WantsToAssignKey");
|
||||
pickup
|
||||
.insert(*player_entity, WantsToPickupItem { collected_by: *player_entity, item })
|
||||
.expect("Unable to insert want to pickup item.");
|
||||
|
|
|
|||
|
|
@ -61,6 +61,7 @@ macro_rules! apply_flags {
|
|||
"IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}),
|
||||
"DIGGER" => $eb = $eb.with(Digger {}),
|
||||
"MAGICMAP" => $eb = $eb.with(MagicMapper {}),
|
||||
"STACKABLE" => $eb = $eb.with(Stackable {}),
|
||||
// CAN BE DESTROYED BY DAMAGE
|
||||
"DESTRUCTIBLE" => $eb = $eb.with(Destructible {}),
|
||||
// --- EQUIP SLOTS ---
|
||||
|
|
@ -276,6 +277,7 @@ pub fn spawn_named_item(
|
|||
if known_beatitude && !identified_items.contains(&item_template.name.name) {
|
||||
dm.identified_items.insert(item_template.name.name.clone());
|
||||
}
|
||||
let needs_key = is_player_owned(&player_entity, &pos);
|
||||
std::mem::drop(player_entity);
|
||||
std::mem::drop(dm);
|
||||
// -- DROP EVERYTHING THAT INVOLVES THE ECS BEFORE THIS POINT ---
|
||||
|
|
@ -290,6 +292,9 @@ pub fn spawn_named_item(
|
|||
value: item_template.value.unwrap_or(0.0),
|
||||
});
|
||||
eb = spawn_position(pos, eb, key, raws);
|
||||
if needs_key {
|
||||
eb = eb.with(WantsToAssignKey {});
|
||||
}
|
||||
|
||||
if let Some(renderable) = &item_template.renderable {
|
||||
eb = eb.with(get_renderable_component(renderable));
|
||||
|
|
@ -387,6 +392,7 @@ pub fn spawn_named_mob(
|
|||
if raws.mob_index.contains_key(key) {
|
||||
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
|
||||
let mut player_level = 1;
|
||||
let needs_key;
|
||||
{
|
||||
let pools = ecs.read_storage::<Pools>();
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
|
|
@ -394,12 +400,15 @@ pub fn spawn_named_mob(
|
|||
if let Some(pool) = player_pool {
|
||||
player_level = pool.level;
|
||||
}
|
||||
needs_key = is_player_owned(&player_entity, &pos);
|
||||
}
|
||||
|
||||
let mut eb;
|
||||
// New entity with a position, name, combatstats, and viewshed
|
||||
eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
|
||||
eb = spawn_position(pos, eb, key, raws);
|
||||
if needs_key {
|
||||
eb = eb.with(WantsToAssignKey {});
|
||||
}
|
||||
eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
|
||||
eb = eb.with(Viewshed {
|
||||
visible_tiles: Vec::new(),
|
||||
|
|
@ -620,10 +629,18 @@ pub fn spawn_named_prop(
|
|||
pos: SpawnType
|
||||
) -> Option<Entity> {
|
||||
if raws.prop_index.contains_key(key) {
|
||||
let needs_key;
|
||||
{
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
needs_key = is_player_owned(&player_entity, &pos);
|
||||
}
|
||||
// ENTITY BUILDER PREP
|
||||
let prop_template = &raws.raws.props[raws.prop_index[key]];
|
||||
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
|
||||
eb = spawn_position(pos, eb, key, raws);
|
||||
if needs_key {
|
||||
eb = eb.with(WantsToAssignKey {});
|
||||
}
|
||||
// APPLY MANDATORY COMPONENTS FOR A PROP:
|
||||
// - Name
|
||||
// - Prop {}
|
||||
|
|
@ -691,6 +708,23 @@ fn spawn_position<'a>(
|
|||
eb
|
||||
}
|
||||
|
||||
fn is_player_owned(player: &Entity, pos: &SpawnType) -> bool {
|
||||
match pos {
|
||||
SpawnType::Carried { by } => {
|
||||
if by == player {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
SpawnType::Equipped { by } => {
|
||||
if by == player {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn get_renderable_component(
|
||||
renderable: &super::item_structs::Renderable
|
||||
) -> crate::components::Renderable {
|
||||
|
|
|
|||
|
|
@ -103,6 +103,7 @@ pub fn save_game(ecs: &mut World) {
|
|||
InflictsDamage,
|
||||
Intrinsics,
|
||||
Item,
|
||||
Key,
|
||||
KnownSpells,
|
||||
LootTable,
|
||||
MagicItem,
|
||||
|
|
@ -132,17 +133,20 @@ pub fn save_game(ecs: &mut World) {
|
|||
SpawnParticleBurst,
|
||||
SpawnParticleLine,
|
||||
SpawnParticleSimple,
|
||||
Stackable,
|
||||
TakingTurn,
|
||||
Telepath,
|
||||
ToHitBonus,
|
||||
Viewshed,
|
||||
Charges,
|
||||
WantsToApproach,
|
||||
WantsToAssignKey,
|
||||
WantsToDropItem,
|
||||
WantsToFlee,
|
||||
WantsToMelee,
|
||||
WantsToPickupItem,
|
||||
WantsToRemoveItem,
|
||||
WantsToRemoveKey,
|
||||
WantsToUseItem,
|
||||
SerializationHelper,
|
||||
DMSerializationHelper
|
||||
|
|
@ -235,6 +239,7 @@ pub fn load_game(ecs: &mut World) {
|
|||
InflictsDamage,
|
||||
Intrinsics,
|
||||
Item,
|
||||
Key,
|
||||
KnownSpells,
|
||||
LootTable,
|
||||
MagicItem,
|
||||
|
|
@ -264,17 +269,20 @@ pub fn load_game(ecs: &mut World) {
|
|||
SpawnParticleBurst,
|
||||
SpawnParticleLine,
|
||||
SpawnParticleSimple,
|
||||
Stackable,
|
||||
TakingTurn,
|
||||
Telepath,
|
||||
ToHitBonus,
|
||||
Viewshed,
|
||||
Charges,
|
||||
WantsToApproach,
|
||||
WantsToAssignKey,
|
||||
WantsToDropItem,
|
||||
WantsToFlee,
|
||||
WantsToMelee,
|
||||
WantsToPickupItem,
|
||||
WantsToRemoveItem,
|
||||
WantsToRemoveKey,
|
||||
WantsToUseItem,
|
||||
SerializationHelper,
|
||||
DMSerializationHelper
|
||||
|
|
|
|||
|
|
@ -102,12 +102,13 @@ impl State {
|
|||
|
||||
fn resolve_entity_decisions(&mut self) {
|
||||
let mut trigger_system = trigger_system::TriggerSystem {};
|
||||
let mut inventory_system = inventory::ItemCollectionSystem {};
|
||||
let mut item_equip_system = inventory::ItemEquipSystem {};
|
||||
let mut item_use_system = inventory::ItemUseSystem {};
|
||||
let mut item_drop_system = inventory::ItemDropSystem {};
|
||||
let mut item_remove_system = inventory::ItemRemoveSystem {};
|
||||
let mut inventory_system = inventory::ItemCollectionSystem {};
|
||||
let mut item_id_system = inventory::ItemIdentificationSystem {};
|
||||
let mut key_system = inventory::KeyHandling {};
|
||||
let mut melee_system = MeleeCombatSystem {};
|
||||
trigger_system.run_now(&self.ecs);
|
||||
inventory_system.run_now(&self.ecs);
|
||||
|
|
@ -116,6 +117,7 @@ impl State {
|
|||
item_drop_system.run_now(&self.ecs);
|
||||
item_remove_system.run_now(&self.ecs);
|
||||
item_id_system.run_now(&self.ecs);
|
||||
key_system.run_now(&self.ecs);
|
||||
melee_system.run_now(&self.ecs);
|
||||
|
||||
effects::run_effects_queue(&mut self.ecs);
|
||||
|
|
@ -351,7 +353,29 @@ impl State {
|
|||
}
|
||||
}
|
||||
}
|
||||
// RunState::ShowDropItem
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => {
|
||||
new_runstate = RunState::AwaitingInput;
|
||||
}
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item = result.1.unwrap();
|
||||
let mut removekey = self.ecs.write_storage::<WantsToRemoveKey>();
|
||||
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
||||
removekey
|
||||
.insert(item, WantsToRemoveKey {})
|
||||
.expect("Unable to insert WantsToRemoveKey");
|
||||
intent
|
||||
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem {
|
||||
item,
|
||||
})
|
||||
.expect("Unable to insert WantsToDropItem");
|
||||
new_runstate = RunState::Ticking;
|
||||
}
|
||||
}
|
||||
}
|
||||
// RunState::ShowRemoveItem
|
||||
// RunState::ShowTargeting
|
||||
// RunState::ShowRemoveCurse
|
||||
|
|
@ -648,7 +672,7 @@ impl State {
|
|||
}
|
||||
}
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
let result = (gui::ItemMenuResult::Cancel, None); //gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => {
|
||||
new_runstate = RunState::AwaitingInput;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue