static keys - items in inventory will save their assigned key

precursor to cleaning up/modularising inventory display, instead of needing to iterate through every item held to find unique copies, we can just check if the button pressed corresponds to any entity's Key {} index
This commit is contained in:
Llywelwyn 2023-10-05 00:52:34 +01:00
parent a7b4f621fb
commit d11971126c
19 changed files with 445 additions and 122 deletions

View file

@ -4,14 +4,14 @@ use specs::prelude::*;
use super::TILESIZE;
use crate::Fonts;
pub fn draw_inventory(ecs: &World, draw: &mut Draw, font: &Fonts) {
pub fn draw_inventory(ecs: &World, draw: &mut Draw, font: &Fonts, x: i32, y: i32) {
let inv = super::get_player_inventory(ecs);
let offsets = crate::camera::get_offset();
super::print_options(
draw,
font,
&inv,
(offsets.x as f32) * TILESIZE,
(offsets.y as f32) * TILESIZE
((x as f32) + (offsets.x as f32)) * TILESIZE,
((y as f32) + (offsets.y as f32)) * TILESIZE
);
}