fixes negative starting mana
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4 changed files with 17 additions and 10 deletions
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@ -1,3 +1,8 @@
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2-September-2023
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- fixes:
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- negative starting mana
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- confusion/status effects only being run if mob turn aligned with turnclock turn
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30-August-2023
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- added dungeon features: grassy forest room, and barracks variants (bunks, squads of mobtypes)
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- added support for map messages: i.e. notifications for present dungeon features logged to chat every now and again
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@ -11,7 +16,7 @@ Pre-29-August-2023
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- consistent chatlog colours: renderables for mobs, beatitude for items
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- dungeon features: framework
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- map identifiers (instead of displaying an incorrect depth) on ui: e.g. D1, D2, Town, Woods, etc.
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- bugfixes:
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- fixes:
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- map params are saved on map transition, instead of only at creation. now bloodstains, vision, etc. will persist when changing between floors
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- mob turns await an empty particle queue - no longer will they move mid-fireball animations
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- fixed traffic jams - 1. mobs will calc the best path to any tile within range of their target, instead of trying to path directly onto the target tile, and 2. if saved path is blocked to a waypoint, mobs will recalc a new path to the same point
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