particles, and centred camera
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e9cace85c6
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cdf16aca9d
5 changed files with 50 additions and 15 deletions
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@ -1,7 +1,7 @@
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use super::{
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gamelog, BlocksTile, BlocksVisibility, CombatStats, Door, EntityMoved, Hidden, HungerClock, HungerState, Item, Map,
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Monster, Name, Player, Position, Renderable, RunState, State, SufferDamage, Telepath, TileType, Viewshed,
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WantsToMelee, WantsToPickupItem,
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Monster, Name, ParticleBuilder, Player, Position, Renderable, RunState, State, SufferDamage, Telepath, TileType,
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Viewshed, WantsToMelee, WantsToPickupItem,
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};
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use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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@ -208,6 +208,8 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
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if let Some(door) = door {
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// If the door is closed,
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if door.open == false {
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let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
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particle_builder.kick(pos.x + delta_x, pos.y + delta_y);
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// 33% chance of breaking it down.
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if rng.roll_dice(1, 3) == 1 {
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gamelog::Logger::new()
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@ -240,6 +242,8 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
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}
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if let Some(_) = last_non_door_target {
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gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log();
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let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
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particle_builder.kick(pos.x + delta_x, pos.y + delta_y);
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// Do something here if it's anything other than a door.
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break;
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}
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