better char selection screen

This commit is contained in:
Llywelwyn 2023-08-21 02:01:15 +01:00
parent 07fd9ac377
commit c4a1883295
2 changed files with 75 additions and 5 deletions

View file

@ -1,6 +1,7 @@
use super::{Skill, Skills};
use crate::gui::Classes;
use rltk::prelude::*;
use std::cmp::max;
/// Returns the attribute bonus for a given attribute score, where every 2 points above
/// or below 10 is an additional +1 or -1.
@ -10,7 +11,7 @@ pub fn attr_bonus(value: i32) -> i32 {
/// Returns the number of HP gained per level for a given constitution score.
pub fn hp_per_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32) -> i32 {
return rng.roll_dice(1, 8) + attr_bonus(constitution);
return max(rng.roll_dice(1, 8) + attr_bonus(constitution), 1);
}
#[allow(dead_code)]
@ -37,7 +38,7 @@ pub fn npc_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32,
/// Returns the number of mana gained per level for a given intelligence score.
pub fn mana_per_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32) -> i32 {
return rng.roll_dice(1, 4) + attr_bonus(intelligence);
return max(rng.roll_dice(1, 4) + attr_bonus(intelligence), 1);
}
/// Returns the number of mana gained per level for a given intelligence score.
@ -78,15 +79,15 @@ pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 {
pub fn get_attribute_rolls(rng: &mut RandomNumberGenerator, class: Classes) -> (i32, i32, i32, i32, i32, i32) {
let (mut str, mut dex, mut con, mut int, mut wis, mut cha) = match class {
Classes::Fighter => (10, 8, 10, 6, 6, 8),
Classes::Rogue => (8, 12, 8, 6, 8, 10),
Classes::Wizard => (6, 8, 6, 12, 10, 8),
Classes::Rogue => (8, 10, 8, 6, 8, 10),
Classes::Wizard => (6, 8, 6, 10, 10, 8),
Classes::Villager => (6, 6, 6, 6, 6, 6),
};
let remaining_points = 75 - (str + dex + con + int + wis + cha);
let improve_chance: [i32; 6] = match class {
Classes::Fighter => [30, 20, 30, 6, 7, 7],
Classes::Rogue => [18, 30, 20, 9, 8, 15],
Classes::Wizard => [10, 20, 20, 30, 10, 10],
Classes::Wizard => [10, 15, 20, 30, 15, 10],
Classes::Villager => [15, 15, 25, 15, 15, 15],
};
let improve_table = crate::random_table::RandomTable::new()

View file

@ -15,6 +15,52 @@ pub enum Races {
Elf,
}
lazy_static! {
static ref RACE_CLASS_DATA: HashMap<String, Vec<String>> = {
let mut m = HashMap::new();
// Races
m.insert(
"human".to_string(),
vec![
"+nothing".to_string()]);
m.insert(
"dwarf".to_string(),
vec![
"a natural bonus to defence".to_string()]);
m.insert(
"elf".to_string(),
vec![
"minor telepathy".to_string(),
"a slightly increased speed".to_string()]);
// Classes
m.insert(
"fighter".to_string(),
vec![
"a longsword and ring mail".to_string(),
"10 str, 8 dex, 10 con, 6 int, 6 wis, 8 cha".to_string(),
"and 27 random stat points".to_string()]);
m.insert(
"rogue".to_string(),
vec![
"a rapier and leather armour".to_string(),
"8 str, 10 dex, 8 con, 6 int, 8 wis, 10 cha".to_string(),
"and 35 random stat points".to_string()]);
m.insert(
"wizard".to_string(),
vec![
"a random assortment of scrolls and/or potions".to_string(),
"6 str, 8 dex, 6 con, 10 int, 10 wis, 8 cha".to_string(),
"and 17 random stat points".to_string()]);;
m.insert(
"villager".to_string(),
vec![
"a random beginning".to_string(),
"6 str, 6 dex, 6 con, 6 int, 6 wis, 6 cha".to_string(),
"and 39 random stat points".to_string()]);
return m;
};
}
#[derive(PartialEq, Copy, Clone)]
pub enum Classes {
Fighter,
@ -47,6 +93,10 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
let bg = RGB::named(BLACK);
// Races
ctx.print_color(x, y, bg, unselected_fg, "Ancestry");
ctx.print_color(x + column_width, y, bg, unselected_fg, "Class");
y += 1;
let mut race_str = "human";
if race == Races::Human {
fg = selected_fg;
} else {
@ -55,17 +105,20 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
ctx.print_color(x, y, fg, bg, "h. Human");
if race == Races::Elf {
fg = selected_fg;
race_str = "elf";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 1, fg, bg, "e. Elf");
if race == Races::Dwarf {
fg = selected_fg;
race_str = "dwarf";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 2, fg, bg, "d. Dwarf");
// Classes
let mut class_str = "fighter";
x += column_width;
if class == Classes::Fighter {
fg = selected_fg;
@ -75,22 +128,38 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
ctx.print_color(x, y, fg, bg, "f. Fighter");
if class == Classes::Rogue {
fg = selected_fg;
class_str = "rogue";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 1, fg, bg, "r. Rogue");
if class == Classes::Wizard {
fg = selected_fg;
class_str = "wizard";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 2, fg, bg, "w. Wizard");
if class == Classes::Villager {
fg = selected_fg;
class_str = "villager";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 3, fg, bg, "v. Villager");
// Selected race/class benefits
x += column_width;
ctx.print_color(x, y, selected_fg, bg, "Your ancestry grants...");
for line in RACE_CLASS_DATA.get(race_str).unwrap().iter() {
y += 1;
ctx.print_color(x + 1, y, unselected_fg, bg, line);
}
y += 2;
ctx.print_color(x, y, selected_fg, bg, "Your class grants...");
for line in RACE_CLASS_DATA.get(class_str).unwrap().iter() {
y += 1;
ctx.print_color(x + 1, y, unselected_fg, bg, line);
}
match ctx.key {
None => return CharCreateResult::NoSelection { race, class },