sorry - swapping from rustfmt to prettier-rust

This commit is contained in:
Llywelwyn 2023-08-23 01:22:09 +01:00
parent 281396f9ce
commit c2c7e0bd52
93 changed files with 2797 additions and 2021 deletions

View file

@ -1,17 +1,39 @@
use super::{
effects::{add_effect, EffectType, Targets},
effects::{ add_effect, EffectType, Targets },
gamelog,
gui::obfuscate_name_ecs,
gui::renderable_colour,
raws::Reaction,
Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, HasAncestry, Hidden, HungerClock,
HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath,
TileType, Viewshed, WantsToMelee, WantsToPickupItem,
Attributes,
BlocksTile,
BlocksVisibility,
Door,
EntityMoved,
Faction,
HasAncestry,
Hidden,
HungerClock,
HungerState,
Item,
Map,
Name,
ParticleBuilder,
Player,
Pools,
Position,
Renderable,
RunState,
State,
Telepath,
TileType,
Viewshed,
WantsToMelee,
WantsToPickupItem,
};
use rltk::prelude::*;
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
use rltk::{ Point, RandomNumberGenerator, Rltk, VirtualKeyCode };
use specs::prelude::*;
use std::cmp::{max, min};
use std::cmp::{ max, min };
pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut positions = ecs.write_storage::<Position>();
@ -35,10 +57,13 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
let delta_x = i;
let delta_y = j;
if !(pos.x + delta_x < 0
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 0
|| pos.y + delta_y > map.height - 1)
if
!(
pos.x + delta_x < 0 ||
pos.x + delta_x > map.width - 1 ||
pos.y + delta_y < 0 ||
pos.y + delta_y > map.height - 1
)
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
@ -120,10 +145,13 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
let delta_x = i;
let delta_y = j;
if !(pos.x + delta_x < 0
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 0
|| pos.y + delta_y > map.height - 1)
if
!(
pos.x + delta_x < 0 ||
pos.x + delta_x > map.width - 1 ||
pos.y + delta_y < 0 ||
pos.y + delta_y > map.height - 1
)
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
@ -190,10 +218,13 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
let delta_x = i;
let delta_y = j;
if !(pos.x + delta_x < 0
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 0
|| pos.y + delta_y > map.height - 1)
if
!(
pos.x + delta_x < 0 ||
pos.x + delta_x > map.width - 1 ||
pos.y + delta_y < 0 ||
pos.y + delta_y > map.height - 1
)
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
@ -224,7 +255,8 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
particle_builder.kick(pos.x + delta_x, pos.y + delta_y);
// ~33% chance of breaking it down + str
if rng.roll_dice(1, 10) + attributes.strength.bonus > 6 {
gamelog::Logger::new()
gamelog::Logger
::new()
.append("As you kick the")
.item_name_n(target_name)
.append(", it crashes open!")
@ -233,16 +265,17 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
destroyed_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
gamelog::record_event("broken_doors", 1);
return false;
// 66% chance of just kicking it.
// 66% chance of just kicking it.
} else {
gamelog::Logger::new()
gamelog::Logger
::new()
.append("You kick the")
.item_name_n(target_name)
.period()
.log();
return false;
}
// If the door is open and there's nothing else on the tile,
// If the door is open and there's nothing else on the tile,
} else if crate::spatial::length(destination_idx) == 1 {
// Just kick the air.
gamelog::Logger::new().append("You kick the open air.").log();
@ -297,10 +330,11 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
let mut result: Option<RunState>;
for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
if pos.x + delta_x < 0
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 0
|| pos.y + delta_y > map.height - 1
if
pos.x + delta_x < 0 ||
pos.x + delta_x > map.width - 1 ||
pos.y + delta_y < 0 ||
pos.y + delta_y > map.height - 1
{
return RunState::AwaitingInput;
}
@ -317,7 +351,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
entity,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap(),
&crate::raws::RAWS.lock().unwrap()
);
if result != Reaction::Attack {
hostile = false;
@ -408,7 +442,8 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
for m in swap_entities.iter() {
if let Some(name) = names.get(m.0) {
let renderables = ecs.read_storage::<Renderable>();
gamelog::Logger::new()
gamelog::Logger
::new()
.append("You swap places with the")
.colour(renderable_colour(&renderables, m.0))
.append_n(&name.name)
@ -459,71 +494,98 @@ fn get_item(ecs: &mut World) -> RunState {
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
match ctx.key {
None => return RunState::AwaitingInput,
Some(key) => match key {
// Cardinals
VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
return try_move_player(-1, 0, &mut gs.ecs)
}
VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
return try_move_player(1, 0, &mut gs.ecs);
}
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
return try_move_player(0, -1, &mut gs.ecs);
}
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
return try_move_player(0, 1, &mut gs.ecs);
}
// Diagonals
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => return try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => return try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => return try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => return try_move_player(-1, 1, &mut gs.ecs),
// id
VirtualKeyCode::Period => {
if ctx.shift {
if !try_next_level(&mut gs.ecs) {
return RunState::AwaitingInput;
None => {
return RunState::AwaitingInput;
}
Some(key) =>
match key {
// Cardinals
VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
return try_move_player(-1, 0, &mut gs.ecs);
}
VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
return try_move_player(1, 0, &mut gs.ecs);
}
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
return try_move_player(0, -1, &mut gs.ecs);
}
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
return try_move_player(0, 1, &mut gs.ecs);
}
// Diagonals
VirtualKeyCode::Numpad9 | VirtualKeyCode::U => {
return try_move_player(1, -1, &mut gs.ecs);
}
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => {
return try_move_player(-1, -1, &mut gs.ecs);
}
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => {
return try_move_player(1, 1, &mut gs.ecs);
}
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => {
return try_move_player(-1, 1, &mut gs.ecs);
}
// id
VirtualKeyCode::Period => {
if ctx.shift {
if !try_next_level(&mut gs.ecs) {
return RunState::AwaitingInput;
}
return RunState::NextLevel; // > to descend
} else {
return skip_turn(&mut gs.ecs); // (Wait a turn)
}
return RunState::NextLevel; // > to descend
} else {
return skip_turn(&mut gs.ecs); // (Wait a turn)
}
}
VirtualKeyCode::Comma => {
if ctx.shift {
if !try_previous_level(&mut gs.ecs) {
return RunState::AwaitingInput;
VirtualKeyCode::Comma => {
if ctx.shift {
if !try_previous_level(&mut gs.ecs) {
return RunState::AwaitingInput;
}
return RunState::PreviousLevel; // < to ascend
}
return RunState::PreviousLevel; // < to ascend
}
}
VirtualKeyCode::Slash => {
if ctx.shift {
return RunState::HelpScreen;
VirtualKeyCode::Slash => {
if ctx.shift {
return RunState::HelpScreen;
}
}
VirtualKeyCode::NumpadDecimal => {
return skip_turn(&mut gs.ecs);
}
}
VirtualKeyCode::NumpadDecimal => {
return skip_turn(&mut gs.ecs);
}
// Items
VirtualKeyCode::C => return RunState::ActionWithDirection { function: try_door },
VirtualKeyCode::O => return RunState::ActionWithDirection { function: open },
VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick },
VirtualKeyCode::G => {
return get_item(&mut gs.ecs);
// Items
VirtualKeyCode::C => {
return RunState::ActionWithDirection { function: try_door };
}
VirtualKeyCode::O => {
return RunState::ActionWithDirection { function: open };
}
VirtualKeyCode::F => {
return RunState::ActionWithDirection { function: kick };
}
VirtualKeyCode::G => {
return get_item(&mut gs.ecs);
}
VirtualKeyCode::I => {
return RunState::ShowInventory;
}
VirtualKeyCode::D => {
return RunState::ShowDropItem;
}
VirtualKeyCode::R => {
return RunState::ShowRemoveItem;
}
// Other
VirtualKeyCode::Minus => {
return RunState::ShowCheatMenu;
}
VirtualKeyCode::Escape => {
return RunState::SaveGame;
}
_ => {
return RunState::AwaitingInput;
}
}
VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::D => return RunState::ShowDropItem,
VirtualKeyCode::R => return RunState::ShowRemoveItem,
// Other
VirtualKeyCode::Minus => return RunState::ShowCheatMenu,
VirtualKeyCode::Escape => return RunState::SaveGame,
_ => {
return RunState::AwaitingInput;
}
},
}
return RunState::AwaitingInput;
}
@ -573,7 +635,7 @@ fn skip_turn(ecs: &mut World) -> RunState {
entity_id,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap(),
&crate::raws::RAWS.lock().unwrap()
);
if result == Reaction::Attack {
can_heal = false;
@ -587,9 +649,15 @@ fn skip_turn(ecs: &mut World) -> RunState {
let player_hunger_clock = hunger_clocks.get(*player_entity);
if let Some(clock) = player_hunger_clock {
match clock.state {
HungerState::Hungry => can_heal = false,
HungerState::Weak => can_heal = false,
HungerState::Fainting => can_heal = false,
HungerState::Hungry => {
can_heal = false;
}
HungerState::Weak => {
can_heal = false;
}
HungerState::Fainting => {
can_heal = false;
}
_ => {}
}
}
@ -599,7 +667,7 @@ fn skip_turn(ecs: &mut World) -> RunState {
let pools = health_components.get_mut(*player_entity).unwrap();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(1, 6);
if (roll == 6) && pools.hit_points.current < pools.hit_points.max {
if roll == 6 && pools.hit_points.current < pools.hit_points.max {
pools.hit_points.current += 1;
}
}